#include <ansi.h>

inherit ITEM;

void create()
{
        switch(random(8)) {
        	case 0 : set_name(HIW "白云石" NOR, ({ "yushi"})); break;
        	case 1 : set_name(GRN "猫眼石" NOR, ({ "yushi"})); break;
        	case 2 : set_name(RED "鸡血石" NOR, ({ "yushi"})); break;
        	case 3 : set_name(BLU "蓝玉石" NOR, ({ "yushi"})); break;
        	case 4 : set_name(WHT "白玉石" NOR, ({ "yushi"})); break;
        	case 5 : set_name(MAG "紫花玉" NOR, ({ "yushi"})); break;
        	case 6 : set_name(YEL "黄斑玉" NOR, ({ "yushi"})); break;
        	case 7 : set_name(CYN "青兰玉" NOR, ({ "yushi"})); break;
        }
	if (clonep())
		set_default_object(__FILE__);
	else {
                set("value", 300000);
                set("unit", "块");
                set("weight", 100);
		set("long", "这是一小块玉石，好象还能值几个钱。\n");
		set("material", "stone");
		}
	setup();
}