// weapon.h

#ifndef __WEAPON__
#define __WEAPON__


#define DEFAULT_WEAPON_LIMB "ÓÒÊÖ"

#define TWO_HANDED      1
#define SECONDARY       2
#define EDGED           4
#define POINTED         8
#define LONG            16

#define AXE             "/inherit/weapon/axe"           // ¸«
#define BLADE           "/inherit/weapon/blade"         // µ¶
#define DAGGER          "/inherit/weapon/dagger"        // Ã¬
#define FORK            "/inherit/weapon/fork"          // ²æ
#define HAMMER          "/inherit/weapon/hammer"        // ´¸
#define HOOK            "/inherit/weapon/hook"          // ¹³
#define SWORD           "/inherit/weapon/sword"         // ½£
#define STAFF           "/inherit/weapon/staff"         // ÕÈ
#define STICK           "/inherit/weapon/stick"         // °ô
#define CLUB            "/inherit/weapon/club"          // ¹÷
#define THROWING        "/inherit/weapon/throwing"      // °µÆ÷
#define WHIP            "/inherit/weapon/whip"          // ±Þ
#define BRUSH           "/inherit/weapon/brush"         // ±Ê
#define SPEAR            "/inherit/weapon/spear"          // Ç¹
#define WEAPON_COMBO    "/inherit/weapon/weapon_combo"  //×éºÏ

#define F_AXE           "/inherit/weapon/_axe"
#define F_BLADE         "/inherit/weapon/_blade"
#define F_DAGGER        "/inherit/weapon/_dagger"
#define F_FORK          "/inherit/weapon/_fork"
#define F_HAMMER        "/inherit/weapon/_hammer"
#define F_HOOK           "/inherit/weapon/_hook"
#define F_SWORD         "/inherit/weapon/_sword"
#define F_STAFF         "/inherit/weapon/_staff"
#define F_CLUB          "/inherit/weapon/_club"
#define F_THROWING      "/inherit/weapon/_throwing"
#define F_WHIP          "/inherit/weapon/_whip"

#endif
