// brush.c

#include <weapon.h>

#ifdef AS_FEATURE
#include <dbase.h>
#else
inherit EQUIP;
#endif

varargs void init_brush(int damage, int flag)
{
       if( clonep(this_object()) ) return;

       set("weapon_prop/damage", damage);
       set("flag", (int)flag | EDGED);
       set("skill_type", "brush");
       if( !query("actions") ) {
               set("actions", (: call_other, WEAPON_D, "query_action" :) );
               set("verbs", ({ "pierce", "slice", "thrust" }) );
       }
}

