inherit NPC;
//string ask_me();
void create()
{
        set_name("了禅石人", ({
                "liaochan shiren",
                "liaochan",
                "shiren",
	}));
	set("long",
                "年代久远已无法看清他当年之相貌，\n"
                "他生的平凡之极，混入众生中立刻便会人迹难寻。\n"
	);
        set("gender", "男性");
	set("attitude", "friendly");
	set("class", "bonze");
        set("no_quest",1);
        set("age", 100);
	set("shen_type", 1);
        set("str", 30);
        set("int", 30);
        set("con", 30);
        set("dex", 30);
        set("max_qi", 1200);
        set("max_jing", 1000);
        set("neili", 2000);
        set("max_neili", 2000);
        set("jiali", 50);
        set("combat_exp", 1200000);
        set("score", 200);
        set_skill("force", 145);
        set_skill("longzhua-gong",145);
        set_skill("yijin-jing",140);
        set_skill("dodge", 145);
        set_skill("shaolin-shenfa", 145);
        set_skill("claw", 140);
        set_skill("parry", 140);
        set_skill("buddhism", 140);
        map_skill("force", "yijin-jing");
	map_skill("dodge", "shaolin-shenfa");
        map_skill("claw", "longzhua-gong");
        map_skill("parry", "longzhua-gong");
        prepare_skill("claw", "longzhua-gong");

        setup();
//        carry_object("/u/snowman/obj/shoutao")->wear();
        
}
#include "chan.h"
