#include <ansi.h>
inherit NPC;
void create()
{	
        set_name("ÉÌÈË", ({ "shang ren", "shang", "ren" }));
	set("gender", "ÄÐÐÔ");
	set("age", 20+random(40));
	set("str", 25);	
	set("int",25);
	set("con",25);
	set("dex",25);
	set("max_qi", 400);	
	set("max_jing", 100);	
	set("max_neili", 400);
	set("jiali", 15);
	set("combat_exp", 60000);
	set_skill("force", 40); 
	set_skill("unarmed", 40);
	set_skill("dodge", 40);
	set_skill("parry", 40);
	set("apply/attack", 15);
	set("apply/defense", 15);
	set("apply/damage", 5);
	set("combat_exp", 1500);
	setup();
        add_money("silver", 1);
        carry_object(BINGQI_D("gangjian"))->wield();
}