//sword.c
#include <weapon.h>

inherit SWORD;

void create()
{
        set_name("长剑", ({ "sword" }) );
        set_weight(7000);
        if( clonep() )
                set_default_object(__FILE__);
        else {
                set("unit", "把");
                set("long", "这是一把看起相当普通的长剑，份量大约有十来斤左右。\n");
                set("value", 400);
                set("material", "steel");
        }
        init_sword(25);

// These properties are optional, if you don't set them, it will use the
// default values.

        set("wield_msg", "$N「唰」地一声抽出一把$n握在手中。\n");
        set("unwield_msg", "$N将手中的$n插入腰间的剑鞘。\n");

// The setup() is required.

        setup();
}
