inherit NPC;
//string ask_me();
void create()
{
        set_name("寂禅石人", ({
                "jichan shiren",
                "jichan",
                "shiren",
	}));
	set("long",
                "年代久远已无法看清他当年之相貌，\n"
                "他生的异常结实，浑身筋骨犹如铁铸一般。\n"
	);
        set("gender", "男性");
	set("attitude", "friendly");
	set("class", "bonze");
        set("age", 100);
	set("shen_type", 1);
        set("str", 30);
        set("int", 30);
        set("con", 30);
        set("dex", 30);
        set("max_qi", 1200);
        set("max_jing", 1000);
        set("neili", 2000);
        set("max_neili", 2000);
        set("jiali", 50);
        set("combat_exp", 1200000);
        set("score", 200);
        set_skill("force", 140);
        set_skill("qianye-shou",140);
        set_skill("yijin-jing", 140);
        set_skill("dodge", 140);
        set_skill("shaolin-shenfa", 140);
        set_skill("hand", 140);
        set_skill("parry", 140);
        set_skill("buddhism", 140);
        map_skill("force", "yijin-jing");
	map_skill("dodge", "shaolin-shenfa");
        map_skill("hand", "qianye-shou");
        map_skill("parry", "qianye-shou");
        prepare_skill("hand", "qianye-shou");

        setup();
}
//#include "chan.h"
