#include <ansi.h>
inherit NPC;
void create()
{
        set_name("鹤笔翁", ({ "he biweng", "he", "biweng" }) );
        set("nickname", HBBLU"玄冥二老"NOR);
        set("long", "他就是玄冥二老中的鹤笔翁。\n");
        set("gender", "男性" );
        set("age", 53);
        set("attitude", "peaceful");
        set("str",25);
        set("int",25);
        set("con",25);
        set("dex",25);
  //      set("unique", 1);
        set("per", 20);
        set("no_get", 1);
        set("vendetta_mark", "lcc");
        set("max_qi", 5000);
        set("max_jing", 3500);
        set("neili", 8000);
        set("jiali", 100);
        set("combat_exp", 1600000);
        set("eff_jingli",6000);

        set_skill("force", 170);
        set_skill("hunyuan-yiqi", 160);
        set_skill("dodge", 170);
        set_skill("tiyunzong", 170);
        set_skill("strike", 180);
        set_skill("xuanming-shenzhang", 180);
        set_skill("parry", 170);
        set_skill("literate", 170);

        map_skill("force", "hunyuan-yiqi");
        map_skill("dodge", "tiyunzong");
        map_skill("strike", "xuanming-shenzhang");
        map_skill("parry", "xuanming-shenzhang");
        prepare_skill("strike", "xuanming-shenzhang");

        setup();
        carry_object("/d/wudang/obj/white-robe")->wear();
}

void init()
{
                object ob = this_player();
    if (ob->query("zhao_job",1) < 2000){
// 49               ob->set_skill("xuanming-shenzhang",0);
        return;
    }
        ::init();
}

