// guairen.c 欧阳锋
// by snowman 12/02/98

#include <ansi.h>
inherit NPC;
void create()
{
       set_name("欧阳峰", ({ "feng", "ou", "ouyang" }) );
       set("title", BLU"西毒"NOR);   
       set("gender", "男性" );
       set("shen_type", -1);
       set("age", 60);
       set("str", 40);
       set("con", 40);
       set("int", 40);
       set("dex", 40);
       set("long","一位用头支在地上，双脚并拢，撑向天空的怪人。
看上去疯疯癫癫的。但见他高鼻深目，满脸雪白短
须，根根似铁，又听他喃喃自语，说著叽哩咕噜的
怪话，极是难听。\n" );
       set("combat_exp", 2400000);
       set("attitude", "heroism");
       set("max_qi", 8000);
       set("max_jing", 6000);
       set("eff_jingli", 4000);
       set("jiali", 100);
       set("oyf/hamagong", 2);
set("vendetta_mark", "lcc");
       set_skill("force", 200); 
       set_skill("hamagong", 200); 
       set_skill("literate", 150);
       set_skill("poison", 200);
       set_skill("dodge", 200);
       set_skill("parry", 200);
       set_skill("strike", 200);
       set_skill("hamabu", 200);
       set_skill("staff", 200);
       set_skill("baituo-shezhang",200);
       set("chat_chance_combat", 50);
       set("chat_msg_combat", ({
                (: perform_action, "strike.hama" :),
                (: perform_action, "staff.chuo" :),
                (: exert_function, "nizhuan" :),
	}));
       map_skill("dodge", "hamabu");
       map_skill("force", "hamagong");
       map_skill("parry", "hamagong");
       map_skill("strike", "hamagong");
       map_skill("staff", "baituo-shezhang");
       prepare_skill("strike", "hamagong");	
       set("inquiry", ([
                "欧阳锋" : "欧阳锋、欧阳锋，听起来这名字挺熟的。。。\n",
                "洪七公" : "洪七公，这名字也熟。\n",
                "蛤蟆功" : "蛤蟆、蛤蟆、蛤蟆。。。\n",
                "name" : "我…我是谁？我知道我是谁就好啦。\n",
       ]));
       setup();

       carry_object(BINGQI_D("gangzhang"))->wield();
       carry_object(ARMOR_D("cloth"))->wear();
       add_money("silver", 10);
}

void kill_ob(object me)
{     
      command("stare");
    //  command("yun nizhuan") ;
      ::kill_ob(me);
}

