// qianqingjian.钱青健
#include <ansi.h>
inherit NPC;

void create()
{
	set_name("钱青健", ({ "qianqing jian", "jian" }));
	set("nickname", "丧门斧");
	set("long", 
        "他就是黄河四鬼的钱青健。\n"
        " 一副狡猾多端的样子。\n");
	set("gender", "男性");
	set("age", 32);
	set("attitude", "peaceful");
	set("shen_type", -1);
	set("str", 35);
	set("int", 30);
	set("con", 25);
	set("dex", 27);
	set("vendetta_mark", "lcc");
	set("max_qi", 1800);
	set("max_jing", 800);
	set("neili", 1500);
	set("max_neili", 1500);
	set("jiali", 50);
	set("combat_exp", 280000);
	set("score", 100000);

    set_skill("force", 50);
    set_skill("xuantian-wuji", 50);
    set_skill("dodge", 50);

    set_skill("kunlun-shenfa", 50);
    set_skill("strike", 50);
    set_skill("parry", 50);
    set_skill("kunlun-zhang", 50);
    set_skill("literate", 50);
    map_skill("force", "xuantian-wuji");
    map_skill("dodge", "kunlun-shnfa");
    map_skill("strike", "kunlun-zhang");
  	map_skill("parry", "kunlun-zhang");
  	prepare_skill("strike", "kunlun-zhang");
 
        setup(); 
        carry_object("/clone/misc/cloth")->wear();
  	add_money("gold", 5);
}
void die()
{
        object ob, me, corpse;
        
        ob = this_object();
        me = query_temp("last_damage_from");
        
if (me)
{
        message_vision(WHT"$N「啪」的一声倒在地上，挣扎着抽动了几下就死了。\n"NOR,ob,me);
        message("vision", me->name() + "增加了2000经验和150潜能。\n\n", me);
        me->add("combat_exp",2000);
        me->add("potential",150);
        destruct(ob);
        
}
destruct(ob);
}

