#include <ansi.h>
inherit NPC;

void create()
{
        set_name("服部千军", ({ "qianjun", "qian", "fu" }));
        set("nickname", HIC"东瀛剑客"NOR);
        set("long", "东方不败得力干将。\n");
        set("gender", "男性");
        set("unique", 1);
        set("age", 32);
        set("per", 20);
        set("attitude", "heroism");
        set("shen_type", -1);
        set("str", 31);
        set("int", 29);
        set("con", 26);
        set("dex", 31);
        set("unique", 1);
        set("vendetta_mark", "lcc");
        set("max_qi",1800);
        set("qi", 1800);
        set("max_jing", 1600);
        set("jing",1600);
        set("eff_jingli", 1700);
        set("jingli", 1700);
        set("max_neili", 3500);
        set("neili", 3500);
        set("jiali", 100);
        set("combat_exp", 1700000);
        set("score", 30000);
        set("chat_chance_combat",100);
        set("chat_msg_combat", ({
     //   (: perform_action, "strike.wuji" :),
        (: perform_action, "sword.feijian" :),
        }));
        set_skill("strike", 160);
        set_skill("hunyuan-zhang", 160);
        set_skill("sword",  160);
        set_skill("dodge",  160);
        set_skill("force",  160);
        set_skill("parry",  160);
        set_skill("literate",100);
        set_skill("zixia-gong", 150);
        set_skill("huashan-jianfa",  180);
        set_skill("huashan-shenfa",  180);

        map_skill("dodge", "huashan-shenfa");
        map_skill("force","zixia-gong");
        map_skill("sword","huashan-jianfa");
        map_skill("parry","huashan-jianfa");
        map_skill("strike","hunyuan-zhang");
        prepare_skill("strike","hunyuan-zhang");
        create_family("流生门",13,"弟子");

        setup();
	 carry_object(BINGQI_D("sword/sword"))->wield();
	 carry_object(ARMOR_D("armor/cloth"))->wear();
}

