// Npc: wuming-laoseng
#include <ansi.h>
inherit NPC;
void create()
{
	set_name("无名老僧", ({
                "wuming laoseng",
                "wuming",
                "laoseng",
        }));
        set("long",
                "他是一位身穿青袍的枯瘦僧人，身材不高。\n"
                "年纪已在七旬开外，稀稀疏疏的几根长须已然全白。\n"
        );


        set("nickname", "无名神僧");
        set("gender", "男性");
        set("attitude", "friendly");
  //      set("class", "bonze");
     //   set("no_bark",1);
set("vendetta_mark", "lcc");
        set("age", 70);
        set("shen", 32000);
        set("str", 40);
        set("int", 40);
        set("con", 43);
        set("dex", 42);
        set("max_qi", 8000);
        set("max_jing", 7000);
        set("eff_jingli", 4000);
        set("neili", 17000);
        set("max_neili", 17000);
        set("jiali", 100);
        set("combat_exp", 2500000);

        set_skill("force", 200);
    	set_skill("yijin-jing", 200);
        set_skill("dodge", 250);
    	set_skill("shaolin-shenfa", 250);
	set_skill("fumoquan-zhen",200);
    	set_skill("claw", 250);
        set_skill("parry", 250);
        set_skill("cuff", 250);
        set_skill("club", 250);
        set_skill("blade", 250);
        set_skill("ranmu-daofa", 250);
        set_skill("finger", 250);
        set_skill("strike", 250);
	set_skill("buddhism", 200);
	set_skill("riyue-bian",250);
	set_skill("whip",250);
        set_skill("yizhi-chan",250);
        set_skill("literate", 100);
set_skill("jingang-quan",250);
set_skill("hand",250);
set_skill("leg",250);
set_skill("ruying-suixingtui",250);
set_skill("banruo-zhang",250);
set_skill("qianye-shou",250);
set_skill("longzhua-gong",250);
set_skill("weituo-chu",250);
set_skill("zui-gun",250);
set_skill("club",250);
map_skill("blade","ranmu-daofa");
map_skill("club","weituo-chu");

        map_skill("force", "yijin-jing");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("finger", "yizhi-chan");
map_skill("cuff","jingang-quan");
map_skill("leg","ruying-suixingtui");
map_skill("hand","qianye-shou");
map_skill("claw","longzhua-gong");
map_skill("whip","riyue-bian");
map_skill("strike","banruo-zhang");
        prepare_skill("finger", "yizhi-chan");
	set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
                (: exert_function, "powerup" :),
                (: perform_action, "finger.jueji1" :),
                (: perform_action, "finger.jueji2" :),
	}));
   //     create_family("少林派", 34, "弟子");         
   

        setup();

       //	UPDATE_D->get_cloth(this_object());
}
void kill_ob(object me)
{     
        command("yun powerup");
      ::kill_ob(me);
}
