// sun.c 孙婆婆
// By River@SJ 2001.02.28

#include <ansi.h>
inherit NPC;
string ask_job();
void create()
{
        set_name("孙婆婆", ({ "sun popo", "sun", "popo" }));
        set("long","这位老妇长着一张生满鸡皮疙瘩的丑脸，正瞪眼瞧着你。\n");
        set("gender", "女性");
        set("age", 60);
        set("attitude", "friendly");
        set("no_bark",1);
        set("per", 10);
        set("str", 30);
        set("dex", 30);
        set("con", 25);
        set("int", 40);
        set("shen", 1000);

        set("combat_exp", 1700000);
        set("max_qi", 3500);
        set("max_jing", 3600);
        set("eff_jingli",2000);
        set("max_neili", 5000);
        set("neili", 5000);
        set("jiali",30);
        set("unique", 1);

        set_skill("parry", 200);
        set_skill("force", 160);
        set_skill("dodge", 200);
        set_skill("sword", 200);
        set_skill("throwing", 200);
        set_skill("whip", 200);
        set_skill("meinu-quanfa", 200);
        set_skill("cuff", 200);
        set_skill("yunu-shenfa", 200);
        set_skill("yinsuo-jinling", 200);
        set_skill("yunu-jianfa", 200);
        set_skill("yunu-xinjing", 170);
        set_skill("literate", 140);

        map_skill("force", "yunu-xinjing");
        map_skill("dodge", "yunu-shenfa");
        map_skill("cuff", "meinu-quanfa");
        map_skill("sword", "yunu-jianfa");
        map_skill("whip", "yinsuo-jinling");
        map_skill("parry","yinsuo-jinling");
        prepare_skill("cuff", "meinu-quanfa");

        set("inquiry", ([
            "玉蜂" : (: ask_job :),
        ]));
      
        setup();
        carry_object("/d/gumu/obj/buxue1")->wear();
        carry_object(ARMOR_D("cloth"))->wear(); 
}
