#include <ansi.h>
#include <condition.h>

inherit F_CLEAN_UP;

int update_condition(object me, int duration)
{
	message("vision", me->name() + "脚下虚浮，似乎内力全失了。\n", environment(me), me);
   if( living(me) ) {
      tell_object(me, HIR "你脚下虚浮，无法平衡。\n" NOR );
   }
      me->set("neili",0);
	me->add_busy(2); 
      me->apply_condition("ruanjin_poison", duration);
   if( duration < 1 ) return 0;
   return CND_CONTINUE;
}

string query_type(object me)
{
        return "wound";
}

