// bee2.c  By River 98/09
inherit NPC;
#include <ansi.h>
#include "bee2.h"
void create()
{
        set_name("玉蜂", ({ "yu feng", "bee","feng" }) );
        set("race", "野兽");
        set("age", 4);
        set("long", "一只可爱的玉蜂，可能是小龙女以前饲养的。\n");
        set("attitude", "peaceful");         

        set("str", 20);
        set("con", 30);

        set("limbs", ({  "身体",  "翅膀" , "头部" }) );
        set("verbs", ({ "bite" }) );

        set("combat_exp", 5000);

        set_temp("apply/attack", 35);
        set_temp("apply/damage", 23);
        set_temp("apply/armor", 24);

        setup();
}

void die()
{        
            object me;
            me = query_temp("last_damage_from");
        message_vision("\n$N被"+me->query("name")+"一下挥落，魂消烟散，尸骨全无。\n", this_object()); 
        destruct(this_object());
}
