// shanzheng.c 单正

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("单正", ({ "shan zheng", "shan", "zheng" }) );
	set("gender", "男性");
        set("nickname","铁面判官");
        set("title","单家庄庄主");
        set("age", 55);
	set("long","他满脸红光，当得起“童颜鹤发”四字。\n"+
                   "神情却甚谦和，不似江湖上传说的出手无情。\n");
        set("combat_exp", 400000);
        set("shen_type", 1);
	set("attitude", "firendly");
        set("unique", 1);

        set("str", 28);
        set("con", 26);
	set("int", 20);
	set("dex", 24);
        set("per", 20);

        set("max_qi", 1000);
        set("max_jing", 900);
        set("neili", 1000);
        set("eff_jingli", 900);
        set("max_neili", 1000);
        set("jiali", 10);

        set_skill("force", 100);  
        set_skill("yijin-jing", 100);
        set_skill("sword", 100);
        set_skill("dodge", 100);
        set_skill("strike", 100);
        set_skill("parry", 100);
        set_skill("qingmang-jian", 100);
        set_skill("zhongjia-zhang",100);
        map_skill("sword", "qingmang-jian");
        map_skill("parry", "qingmang-jian");
        map_skill("force","yijin-jing");
        map_skill("strike","zhongjia-zhang");
        prepare_skill("strike","zhongjia-zhang");

	setup();
        carry_object("/clone/weapon/changjian")->wield();
        carry_object("/clone/misc/jinduan")->wear();
}
