// wolfdog.c

inherit NPC;

void create()
{
        set_name("大狼狗", ({ "lang gou", "dog" }) );
	set("race", "野兽");
	set("age", 4);
	set("long", "一只昂首挺胸，吐着长舌头的大狼狗。像是财主家里养的宠物。\n");
	set("attitude", "aggressive");
	
	set("str", 26);
	set("cor", 30);

	set("limbs", ({ "头部", "身体", "前脚", "后脚", "尾巴" }) );
	set("verbs", ({ "bite", "claw" }) );

	set("combat_exp", 1000);
	set("chat_msg_combat", ({
		(: this_object(), "random_move" :),
		"大狼狗大声吠叫：汪！汪！汪！汪！汪！汪！\n",
		"大狼狗突然跳了起来，口中乱咬，却不知道是在咬谁。\n"
	}) );
		
	set_temp("apply/attack", 15);
	set_temp("apply/damage", 6);
	set_temp("apply/armor", 2);

	setup();
}

void die()
{
	object ob;
	message_vision("$N惨嚎一声，死了！\n", this_object());
	ob = new(__DIR__"obj/goupi");
	ob->move(environment(this_object()));
	destruct(this_object());
}
