#include <ansi.h>

inherit NPC;

void create()
{
        object weapon;
        set_name("潇湘子", ({ "xiaoxiang zi", "zi", "xiaoxiang" }));
        set("title", YEL"湘西名宿"NOR);
        set("long", "他身材高瘦，脸无血色，形若僵尸。脸上隐隐透著一股青气，手持一根哭丧棒。\n");
        set("gender", "男性");
        set("rank_info/respect", "道长");
//set("vendetta_mark", "lcc");
        set("age", 43);
        set("attitude","heroism");
        set("unique", 1);
        set("str", 26);
        set("dex", 25);
        set("con", 23);
        set("int", 22);
        set("shen", -7000);
     //   set("env/wimpy", 60);
        
        set_skill("parry", 160);
        set_skill("force", 160);
        set_skill("dodge", 160);
        set_skill("stick", 160);
        set_skill("huntian-qigong", 120);       
        set_skill("weituo-chu", 160);  
        set_skill("xiaoyaoyou", 150);
        set_skill("huagu-mianzhang", 160);
        set_skill("strike", 160);
        map_skill("force", "huntian-qigong");
        map_skill("dodge", "xiaoyaoyou");
        map_skill("strike", "huagu-mianzhang");
        map_skill("stick", "weituo-chu");
        prepare_skill("strike", "huagu-mianzhang");
        
        set("combat_exp", 1600000);
       // set("max_qi", 1500);
      //  set("max_jing", 1000);
      //  set("eff_jingli", 1000);
      //  set("neili", 2000);
      //  set("max_neili", 2000);
        set("jiali", 50);
        
        set("inquiry", ([            
            "金轮法王" : "嘿嘿，我迟早会把那个老和尚的国师名号抢过来。",
            "马光佐" : "那是个莽夫，提他做什？",
            "尹克西" : "这人功夫不错，就是满身的金银太耀眼，不象个武林人士。",
            "尼摩星" : "西域来的，内功不错。就是，嘿嘿，心眼太小。",            
        ]));
        setup();
      
        
      /*  if (clonep()){
           weapon = unew(BINGQI_D("kusang-bang"));
           if(!weapon) weapon=new(BINGQI_D("langya-bang")); 
              weapon->move(this_object());
              weapon->wield();
        }*/
        carry_object("/d/wudang/obj/greenrobe")->wear();
}

