//by cool 98.6.1
#include <ansi.h>
inherit NPC;
inherit F_UNIQUE;
inherit F_SAVE;
#include "skill.h";
#define RNAME_D "/inherit/misc/r_name"

string *color_title = ({"天杀门杀手","地煞门杀手",});
string *k_weapon = ({"sword","blade","staff","whip","gun",});

void create()
{
	mapping name;
	int sex = random(3);
	string weapon;

        name = RNAME_D->get_random_name(sex);
        weapon = k_weapon[random(sizeof(k_weapon))];

	set_name(name["name"], name["id"]);
        set("title", color_title[random(sizeof(color_title))]);
	set("gender", (sex?"男性":"女性"));
	set("long", "这人身穿黑色紧装，面上蒙着一块黑布，只露出一双眼睛，精光四射。\n");
	set("age", random(20)+25);      
	set("str", 20+random(5));
	set("int",20+random(5));  
	set("con",20+random(5));     
	set("dex",20+random(5));
	set("combat_exp", 100000);
	set("shen_type", -1);
	set("attitude", "friendly");
	set("max_qi",1200);
        set("max_jing",1200);
        set("neili",1000);
        set("eff_jingli", 1200);
        set("max_neili",1000);

	set_skill("force", 100); 
	set_skill("dodge", 100);
	set_skill("parry", 100);

	setup();  
	if (!random(2))
		add_money("gold", random(5)+1);

	carry_object("/d/dali/obj/blackcloth")->wear();
}
#include "killer1.c"
