inherit NPC;


void create()
{
	set_name("天龙寺武僧", ({
		"wu seng",
		"seng",
			}));
	set("long",
		"他是一位身材高大的青年僧人，两臂粗壮，膀阔腰圆。\n"
		"身穿一袭青色布衣，似乎有一身武艺。\n"
	);

	set("gender", "男性");
	set("class", "bonze");

	set("age", 20);
	set("shen_type", 1);
	set("shen",1000);
	set("str", 20);
	set("int", 20);
	set("con", 20);
	set("dex", 20);
	set("max_qi", 500);
	set("max_jing", 300);
	set("neili", 300);
	set("max_neili", 300);
	set("combat_exp",40000);
	set("score", 2000);
        
	set_skill("force", 60);
	set_skill("qiantian-yiyang", 60);
	set_skill("dodge", 60);
	set_skill("tianlong-xiang", 60);
	set_skill("unarmed", 60);
	set_skill("qingyan-zhang", 60);
	set_skill("parry", 60);
	set_skill("strike", 60);
	
	map_skill("force", "qiantian-yiyang");
	map_skill("dodge", "tianlong-xiang");
	map_skill("parry", "qingyan-zhang");
	map_skill("strike", "qingyan-zhang");
       prepare_skill("strike","qingyan-zhang");		


	setup();

	carry_object(__DIR__"obj/cloth")->wield();
}



