#include <ansi.h>
#include <condition.h>
inherit F_CLEAN_UP;
int update_condition(object me, int duration)
{
 if( duration < 1 ) return 0;
 if( !living(me) ) {
 message("vision", me->name() + "痛苦地哼了一声。\n", environment(me), me);
 }
else {
tell_object(me, HIB "忽然一股阴柔之及的内力在你周身经脉盘旋上下，你的内息无法调顺！\n" NOR );
 message("vision", me->name() + "脚步踉跄，动弹不得。\n",
  environment(me), me);
   }
me->add_busy(random(3)+2);
    me->apply_condition("fx_busy", duration - 30);
 if( duration < 1 ) return 0;
  return CND_CONTINUE;
}
