#include <ansi.h>
inherit NPC;

      
void create()
{
          set_name(MAG"宫本太郎"NOR, ({ "gongben", "gong" }));
        set("gender", "男性");
        set("age", random(10) + 45);
        set("str", 28);
        set("con", 23);
        set("int", 15);
        set("dex", 20);

         set("qi", 2300);
        set("max_qi", 2300); 
        set("eff_jingli", 1300); 
        set("neili", 2300); 
        set("max_neili", 2300);
        set("jiali", 70);
        set("long", "邪教的杀手。\n");
        set("combat_exp", 600000 + random(25000)); 
        set("attitude", "friendly");
      //   set("vendetta_mark", "lcc");
        set_skill("force", 140);
        set_skill("sword", 140);
        set_skill("dodge", 140);
        set_skill("parry", 140);
        set_skill("cuff", 140);
        set_skill("blade", 140);
        set_skill("taizu-quan", 150);
        set_skill("qingmang-jian", 150);
        set_skill("wind-blade", 145);
        map_skill("dodge", "qingmang-jian");
        map_skill("sword", "qingmang-jian");
        map_skill("blade", "wind-blade");
        map_skill("parry", "wind-blade");
        map_skill("cuff", "taizu-quan");
        prepare_skill("cuff", "taizu-quan");

        
        setup();
        carry_object(__DIR__"obj/japanblade")->wield();
        carry_object("/d/city/obj/junfu")->wear();
}

void die()
{
        object ob, me, corpse;
        
        ob = this_object();
        me = query_temp("last_damage_from");
        
if (me)
{
        message_vision(WHT"$N「啪」的一声倒在地上，挣扎着抽动了几下就死了。\n"NOR,ob,me);
        message("vision", me->name() + "增加了2000经验和150潜能。\n\n", me);
        me->add("combat_exp",2000);
        me->add("potential",150);
        destruct(ob);
        
}
destruct(ob);
}
