<ItemRendererRules>

	<!--
	Renderer IDs:
		0 = simple texture renderer
		1 = simple click-through texture renderer
		2 = normal item renderer
		3 = working click-through texture renderer
	-->

	<!-- RectItemRenderer -->
	<Rule groupId="6" typeId="2001" renderer="4" />
	
	<!-- Close up items -->
	<!--
	<Rule groupId="6" typeId="1000" renderer="3" />
	-->
	<Rule groupId="6" typeId="1000" renderer="1" />
	<Rule groupId="6" typeId="1001" renderer="4" />
	<Rule groupId="1" typeId="1001" renderer="2" />
	<Rule groupId="2" typeId="1001" renderer="2" />
	<Rule groupId="6" typeId="1002" renderer="2" />
	
	<!-- ActiveAreaRenderer -->
	<Rule groupId="1" typeId="40" renderer="5" />
	
	<!-- ItemButtonRenderer -->
	<Rule groupId="1" typeId="50" renderer="6" />
	<Rule groupId="1" typeId="60" renderer="6" />
	
	<Rule groupId="1" renderer="2" />
	<Rule groupId="4" renderer="2" />
	<Rule groupId="6" typeId="0" renderer="0" />
	<Rule groupId="6" typeId="1" renderer="1" />
	
	<!-- AnimPlayerItemRenderer -->
	<Rule groupId="6" typeId="51" renderer="7" />
	<Rule groupId="6" typeId="1051" renderer="7" />
	
	<!-- Smoke -->
	<Rule groupId="6" typeId="30" renderer="8" />
	
	<!-- Strip animation -->
	<Rule groupId="6" typeId="31" renderer="9" />
	
	<!-- Running childer on scene 1-4 -->
	<Rule groupId="6" typeId="32" renderer="10" />
	
	<!-- Running fly as animation -->
	<Rule groupId="6" typeId="33" renderer="11" />
	
	<Rule renderer="2" />
	
</ItemRendererRules>