Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     241 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-022774F0 (this message is harmless)
Non platform assembly: data-071A0048 (this message is harmless)
Non platform assembly: data-07440020 (this message is harmless)
Non platform assembly: data-071B45D0 (this message is harmless)
Platform assembly: D:\962打包\game\jnbjsz2ttnkh\MB_Data\Managed\System.Xml.dll (this message is harmless)
BuildSettings.Load
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BuildSettings:Load()
BuildSettings:get_Variables()
BuildSettings:GetEnumVariableValue(String)
GameContext:GetCurrentMonument()
GameSave:GetFileName()
GameSave:Load()
GameSave:Init()
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

text = ﻿<?xml version="1.0" encoding="utf-8"?><SETTINGS><VARIABLE name="FREEMIUM" value="false" enumValues="" /><VARIABLE name="BIGFISH" value="true" enumValues="" /><VARIABLE name="RELEASE" value="true" enumValues="" /><VARIABLE name="CHEAT" value="false" enumValues="" /><VARIABLE name="CLOUDS" value="false" enumValues="" /><VARIABLE name="MONUMENT" value="Titanic" enumValues="Eiffel,Titanic,Liberty" /></SETTINGS>
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BuildSettings:Load()
BuildSettings:get_Variables()
BuildSettings:GetEnumVariableValue(String)
GameContext:GetCurrentMonument()
GameSave:GetFileName()
GameSave:Load()
GameSave:Init()
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

stringreader built
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BuildSettings:Load()
BuildSettings:get_Variables()
BuildSettings:GetEnumVariableValue(String)
GameContext:GetCurrentMonument()
GameSave:GetFileName()
GameSave:Load()
GameSave:Init()
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Platform assembly: D:\962打包\game\jnbjsz2ttnkh\MB_Data\Managed\System.dll (this message is harmless)
Saved data loaded C:\Users\Administrator\AppData\Roaming/Anuman/MonumentBuilders/SavedData_Titanic.sav
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSave:Load()
GameSave:Init()
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Loading file://D:/962打包/game/jnbjsz2ttnkh/MB_Data/../External/Titanic_Texts.assetbundle
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<InitTexts>c__Iterator1:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<InitalizeDictionaries>c__Iterator13:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LangManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
LangManager:GetInstance()
GameSave:Apply()
GameSave:Init()
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CheckResolution called, fullScreen = False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SuperCamera:CheckResolution(Boolean)
Tools:ScaleCamera(Camera, Boolean, Boolean)
Tools:ScaleCamera(Camera)
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

----> Current resolution = 1680 x 1050
Screen = 1024 x 768
Max resolution = 1680 x 1050.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SuperCamera:CheckResolution(Boolean)
Tools:ScaleCamera(Camera, Boolean, Boolean)
Tools:ScaleCamera(Camera)
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Choosen resolution is 1680 x 1050
Support RenderTexture : YES
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SuperCamera:CheckResolution(Boolean)
Tools:ScaleCamera(Camera, Boolean, Boolean)
Tools:ScaleCamera(Camera)
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Resolution switched to 1024 x 768
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SuperCamera:CheckResolution(Boolean)
Tools:ScaleCamera(Camera, Boolean, Boolean)
Tools:ScaleCamera(Camera)
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AssetBundle loaded file://D:/962打包/game/jnbjsz2ttnkh/MB_Data/../External/Titanic_Texts.assetbundle
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<InitTexts>c__Iterator1:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Retrieving TextAsset from Bundle : CommonTexts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameContext:GetTextAsset(String)
Tools:LoadTextFile(String, String, Boolean&)
<InitalizeDictionaries>c__Iterator13:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from assetbundle : CommonTexts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
<InitalizeDictionaries>c__Iterator13:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Retrieving TextAsset from Bundle : CommonTexts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameContext:GetTextAsset(String)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Boolean, Int32, Dictionary`2)
<InitalizeDictionaries>c__Iterator13:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from assetbundle : CommonTexts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Boolean, Int32, Dictionary`2)
<InitalizeDictionaries>c__Iterator13:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Retrieving TextAsset from Bundle : Texts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameContext:GetTextAsset(String)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Boolean, Int32, Dictionary`2)
<InitalizeDictionaries>c__Iterator13:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from assetbundle : Texts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Boolean, Int32, Dictionary`2)
<InitalizeDictionaries>c__Iterator13:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CreateBumper( 0 )
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreateBumper>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Loading image at location : file://D:/962打包/game/jnbjsz2ttnkh/MB_Data/../External/BFG_1024x768_EN.jpg
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<LoadTextureFromExternal>c__Iterator14:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CreateBumper>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Loading file://D:/962打包/game/jnbjsz2ttnkh/MB_Data/../External/Titanic_Menus.assetbundle
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<InitMenus>c__Iterator6:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>c__Iterator8:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AssetBundle loaded file://D:/962打包/game/jnbjsz2ttnkh/MB_Data/../External/Titanic_Menus.assetbundle
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<InitMenus>c__Iterator6:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CreateBumper( 2 )
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreateBumper>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Bumpers:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Loading image at location : file://D:/962打包/game/jnbjsz2ttnkh/MB_Data/../External/Logo02.jpg
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<LoadTextureFromExternal>c__Iterator14:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CreateBumper>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Bumpers:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 454.
Unloading 6 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
CheckResolution called, fullScreen = False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SuperCamera:CheckResolution(Boolean)
Tools:ScaleCamera(Camera, Boolean, Boolean)
Tools:ScaleCamera(Camera)
LoadingMenu:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

----> Current resolution = 1680 x 1050
Screen = 1024 x 768
Max resolution = 1680 x 1050.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SuperCamera:CheckResolution(Boolean)
Tools:ScaleCamera(Camera, Boolean, Boolean)
Tools:ScaleCamera(Camera)
LoadingMenu:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Choosen resolution is 1680 x 1050
Support RenderTexture : YES
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SuperCamera:CheckResolution(Boolean)
Tools:ScaleCamera(Camera, Boolean, Boolean)
Tools:ScaleCamera(Camera)
LoadingMenu:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Resolution switched to 1024 x 768
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SuperCamera:CheckResolution(Boolean)
Tools:ScaleCamera(Camera, Boolean, Boolean)
Tools:ScaleCamera(Camera)
LoadingMenu:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Loading file://D:/962打包/game/jnbjsz2ttnkh/MB_Data/../External/Titanic_Prefabs.assetbundle
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<InitPrefabs>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<LoadMenuAssets>c__IteratorD:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LoadingMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

## TranslationScript ## Wrong textId in Title Text : 'TITANIC' not found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TranslationScript:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

## TranslationScript ## Wrong textId in Title Text Shadow : 'TITANIC' not found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TranslationScript:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AssetBundle loaded file://D:/962打包/game/jnbjsz2ttnkh/MB_Data/../External/Titanic_Prefabs.assetbundle
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<InitPrefabs>c__Iterator0:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

