--- intro ---
<Room:forest>
<Kid1>
<Kid2>
[.#.] Somewhere in a forest...

(##..) Kid2: Moonshining isn't a crime if you're under the drinking age, eh, {Kid1}?

(.##.) Kid1: And that dratted Sheriff, {Prof}, hasn't even caught wind of what we're up to.

<Prof>
(.#.) Prof: Stop what yer doin', varmints.

(.#..) Kid2: {Prof:E}'s here!
(..#.) Kid1: How did {Prof:e} know?

(..###) Prof: Y'all'll have plenty of time to ponder that in the caves.

(...##..) Kid2: The caves?
(....##.) Kid1: Outrageous!

(.#.) Prof: I don't see as how y'all got much choice.

(.##...) Kid2: They're dangerous.
(..##..) Kid1: And cold.
(.##...) Kid2: And dark.
(..##..) Kid1: Not to mention the spiders.

(..#.)  Prof: 'tain't the way of it 'tall.

(..##.) Prof: Y'all gon' be snugged up in a lab, ree-motely drivin' a newest-fangled gizmo -- named for my trusty horse, {Car}.

(..##) Prof: I heard tell we got {World:gems} gems down there. Find a route that gets 'em all, and I'll consider y'all reformed. Heck, I'll even let ya keep the gems.

(.#.) Prof: Now skee-daddle. I gotta dismantle your clap-trap of a hum-drummer.

--- shadow ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] Back in the control room.

(.##.)Kid1: Check it out! We picked up this gem before, and now it's back. I wonder if {Prof} knows?

<Prof>
(##..) Prof: Of course I know, young'un.

(..##..) Kid1: How the heck...
(...##.) Kid2: ...did {Prof:e} get here?

(.##.) Prof: Never you mind. And don't go tryin' to pocket that, neither. Shadow gems got no market value.

--- lost ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] Back in the control room.

(.##.) Kid2: Remember that game, Braid?

(..##) Kid1: Yeah, it was pretty spectacular.

(.##..) Kid2: This isn't really like that, is it?

(..##.) Kid1: No. I think this is more about intuition and less about cleverness.

--- gem-charity ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(.##.) Kid1: Handouts are for sissies. I've got mine and I don't give a darn what you've got.

(##..) Kid2: But don't we all depend on the same veneer of society? A fabric easily torn by the starving and desperate?

(.#.) Kid1: So what? I can always afford a stronger door.

--- gem-greed ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(##..) Kid2: It seems like we're always out for money. Scheme after scheme.

(.##.) Kid1: Could you shut it, {Kid2}? I'm tryin' to make a buck or two here.

(..###) Kid1: I bet this thing will sell for plenty; let me take a few cell-phone pictures for the fence.

--- gem-tolerance ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(..##.) Kid1: Another one. Ho ho ho, look at it sparkle.

(.#.) Kid2: I wonder why {Prof} sent us here?

<Prof>
(##..) Prof: I figured I'd give y'all a chance to ponder. Time's got a way of helpin' a body to see the right of things.

(..##..) Kid1: Maybe we just shouldn't...
(...##.) Kid2: ...mention {Prof:eir} name?

--- gem-wrath ---
<Room:pasture>
<Prof>
[.##.] As {Kid1} and {Kid2} add the {Gem} to {Car}'s path, {Prof} enjoys a quiet moment.

(..###..) Prof: You know, {Car}, folks don't know how to get angry any more.

(..###.) Prof: A fist fight does a mind good, and it don't generally do a body any lastin' harm.

--- gem-bigotry ---
<Room:pasture>
<Prof>
[.##.] As {Kid1} and {Kid2} add the {Gem} to {Car}'s path, {Prof} enjoys a quiet moment.

(.##..) Prof: You know, {Car}, not all bad folks are the same.

(.#.) Prof: Some can be set right.

(..##) Prof: But those that ain't willing to change their own minds -- ain't no effort can redeem them.

--- gem-sloth ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(..###.) Kid1: If we get any profit out of this, I'm putting my share toward my education. Books, papers, pencils; that stuff is expensive.

(.##..) Kid2: (And those test answer keys don't come cheap, either.)

(..#..) Kid1: Yeah.
(..#..) Kid1: Well.
(.##.) Kid1: How am I supposed to have time to learn if I'm busy studying?

--- gem-diligence ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(##..) Kid2: Hey, {Kid1}, how do you think Sheriff {Prof} always knows how to thwart our schemes?

<Prof>
(.##.) Prof: No mystery 'bout it; I jus' talk up my sources.

(...#.) Kid2: (How does...
(....#) Kid1: ...{Prof:e} do that?)

(.###.) Prof: Wedge 'nough questions 'neath folks' doors and even the silences start to take on shape.

--- gem-gluttony ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(.##.) Kid1: One more is never enough. I want all of them.

--- gem-temperance ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(.##.) Kid1: Excess is its own reward.

(...##..) Kid1: But it's a fleeting kind of reward.

(....###) Kid1: It fades so quickly into routine.

--- gem-faith ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(.##.) Kid1: Blind faith is the most powerful intoxicant.

(#..) Kid2: I'm not sure I follow you.

#Kid1: It's one thing to make an assertion. It's another to have that assertion echoed back to you, unthinking.

(.##.) Kid1: That's exactly the problem. Give me one devotee. Just one! And the world will be mine.


--- gem-rationality ---
<Room:pasture>
<Prof>
[.##.] As {Kid1} and {Kid2} add the {Gem} to {Car}'s path, {Prof} enjoys a quiet moment.

(.##.) Prof: Seems to me, you need a clear head to really live.

(..##.) Prof: But so many folks got themselves set up crosswise to that.

(...#.) Prof: ...

(...##) Prof: Well, {Car}, it's an ugly world.

--- gem-humility ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(.##..) Kid2: You ever think about what it's like to be so small?

(##..) Kid2: A speck in a universe we are not yet close to understanding?

(.##.) Kid2: A cog in a society that requires the cooperation of hundreds to function?

(..#) Kid1: Nope. Never really crossed my mind.

--- gem-hubris ---
<Room:pad>
<Kid1>
<Kid2>
[.#.] {Kid1} and {Kid2} add the {Gem} to {Car}'s path.

(.##.) Kid1: The only way to plan is to plan big.

(##..) Kid2: Make it to the top?

(.##.) Kid1: Better. I'm going to fall to the bottom, then invert the whole power structure.

(..##) Kid1: My praises shall be sung in the lowest basements.

--- gem-creativity ---
<Room:pasture>
<Prof>
[.##.] As {Kid1} and {Kid2} add the {Gem} to {Car}'s path, {Prof} enjoys a quiet moment.

(.###...) Prof: You know, {Car}, I'm of a mind I should take up paintin' again.

(..###..) Prof: Maybe landscapes. The solemn majesty of the open country.

(...###.) Prof: Gotta paint from life, though. I can't handle lyin' to folks.

#Prof: Like whistlin' to the open prairie.

--- end-badgravity ---
<Room:pad>
<Prof>
<Kid1>
<Kid2>
[.##.] {Kid1} and {Kid2} complete a path.

(...##.) Kid1: Hey there, {Prof}, we're done. Let us out now.

(..##..) Kid2: We're totally reformed.

(#.) Prof: Well, I'm right pleased y'all managed to get {Car} back.

(.##.) Prof: But I reckon y'aint served your time lessen you manage to do it without leaving gravity all askew.

(..#) Prof: Honestly, how's a body to ride like this?

--- end-badmirror ---
<Room:pad>
<Prof>
<Kid1>
<Kid2>
[.##.] {Kid1} and {Kid2} complete a path.

(.##..) ~Prof: Ah, nice to see y'all again.

(..##.) Kid2: What did {Prof:e} say?
(...##.) Kid1: I'm... not sure.

(.#.) ~Prof: Yer makin' less sense than a saloon on a Sunday.

(..##.) Kid2: I think we've done something wrong.

(.#.) ~Prof: Hey! Y'all listenin'? Fix yer jawin'!

(...##) Kid1: Me, wrong? Never. Let's get out there so you can fix your mistake, {Kid2}.

--- end-none ---
<Room:pad>
<Prof>
<Kid1>
<Kid2>
[.##.] {Kid1} and {Kid2} complete a path, but get no gems.

(##.) Prof: {Kid1}, I'm a-wonderin' if you didn't hear me say "get the gems," or if y'all jus' conveniently forgot.

(..##) Kid1: Look, {Prof}, this is way more cruel and unusual than you let on. Give us a break.

(..##.) Kid2: Actually, {Kid1}, I'm kind of having fun here.

(..##) Kid1: {Kid2}, did we come here so you could undermine me?

<Prof:exit-up>
(..##.) Kid1: Drat!

(.##..) Kid2: What?

(..##.) Kid1: {Prof:E}'s gone.

--- end-some ---
<Room:pad>
<Kid1>
<Kid2>
[.##.] {Kid1} and {Kid2} get some gems.

(.##) Kid1: Okay! Now we'll just jimmy this lock and we're off.

(##.) Kid2: But we didn't get all the gems.

(.##) Kid1: That's just the point! We'll fence what we've got and get out of the country.

(##.) Kid2: But {Prof:e} trusts us, {Kid1}. I've never been trusted before.

(.##) Kid1: Trust is a weapon, and we're going to stab {Prof} with it. Right in the gut.

<Prof>
(.##.) Prof: Y'all called my name?

(.##) Kid1: Darn it.

--- end-full ---
<Room:pad>
<Kid1>
<Kid2>
<Prof>
[.##.] {Kid1} and {Kid2} complete a path with all {World:gems} gems.

(#.) Prof: Yes, young'uns?

(..##.) Kid1: Look, we've done what you asked.

(.##.) Kid2: No fooling around, just honest work.

(##..) Prof: And how does it feel to do a day's labor?

(..###) Kid1: Not so hard as I expected, {Prof:hon}. Not nearly.

(.##.) Kid2: It's certainly a tonic for the nerves.

(.##..) Prof: Well, then, off you go.

<Kid1:exit-up>
<Kid2:exit-up>
(.##.) Prof: Scamps still, but varmints no longer?

(.#.) Prof: A body can hope.
