Log of A8 Engine 8.30.5 run at Wed Jul 11 14:20:43 2012
Administrator on Windows NT/2000/XP version 6.1 Build 7600
Options  -diag -nx 200
App: D:\boot\\\game\gylrdjq\Starlaxis.exe in D:\boot\\\game\gylrdjq\
Author: rokapublish GmbH

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.30.5 - Oct 27 2011
Linking D:\boot\\\game\gylrdjq\Starlaxis.exe

Mouse found
 (Realtek High Definition Audio) opened
NVIDIA GeForce 9600 GT pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 9600 GT 1ff9 selected
Opening 8 resources in STARLAXIS.WDL...
Compiling STARLAXIS.WDL - [Esc] to abort..
PATH D:\boot\\\game\gylrdjq\DATA\LANGUAGEPACK\
PATH D:\boot\\\game\gylrdjq\DATA\GFX\
PATH D:\boot\\\game\gylrdjq\DATA\Splash\..........................................................................................................................................................................................................................................................................................................................................................
save.dll opened
Running STARLAXIS.WDL.
D3D_Init Screen: 1920x1200 failed
D3D_Init Screen: 1920x1200 failed
D3D_Init Screen: 1680x1050 -> Screen: 1x1680x1050x32
Video memory found: 1501 MB
Main started
MoveSun_startup started
Main loop at 6.268
LevelInit at 6.268
1 entities 0 cameras 0 lights 0 sounds 0 paths
 3 lmaps 1 textures 6 meshes 6 submeshes 12 faces...ok
LevelReady at 6.724....
1st frame with 1501 MB. at 6.730
HEADRELATIVE sound: 1
LevelInit at 28.795
1 entities 0 cameras 0 lights 0 sounds 0 paths
 3 lmaps 1 textures 6 meshes 6 submeshes 12 faces...ok
LevelReady at 29.285
PATH C:\Users\Administrator\Documents\Starlaxis\Savegame\
game_load C:\Users\Administrator\Documents\Starlaxis\Savegame\SaveGameOptions0.SAV
game_load C:\Users\Administrator\Documents\Starlaxis\Savegame\SaveGameOptions0.SAV
game_load C:\Users\Administrator\Documents\Starlaxis\Savegame\SaveGame1.SAV
D3D_Resize Window: 1024x580 -> Window: 1x1024x580x32
D3D_Resize Window: 1024x640 -> Window: 1x1024x640x32
LevelInit at 47.819
1 entities 0 cameras 0 lights 0 sounds 0 paths
 3 lmaps 1 textures 6 meshes 6 submeshes 12 faces...ok
LevelReady at 48.346
LevelInit at 67.659
1 entities 0 cameras 0 lights 0 sounds 0 paths
 3 lmaps 1 textures 6 meshes 6 submeshes 12 faces...ok
LevelReady at 68.131
LevelInit at 102.781
1 entities 0 cameras 0 lights 0 sounds 0 paths
 3 lmaps 1 textures 6 meshes 6 submeshes 12 faces...ok
LevelReady at 103.324
Normal exit at 830.542
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Pro Edition V8.30.5 - Oct 27 2011
(c) Conitec - www.3dgamestudio.com
Close window at 830.684