<!-- 

Orion Monster DB

Do not edit unless you wish for spoilers!

-->

<!-- NOTE ON BRANCHES

Branches... are now dead. We just start at level 0 and we go down to level 20. Bring on the gurneys.

NEW BRANCH CODE:

0,1,2 Dungeon
1 3,4 Mines
2 5,6,7 Crypts
3 8,9 Wood
4 10,11 Frozen
5 12,13,14 Lava Pits
6 15,16 Marble Baths
7 17,18,19 Pandemonium
EVIL BOSS FIGHT!

-->


  <!-- MONSTER LIST:
  
  Dungeon Level
    Monsters
    
  0 Dungeon:
      Blobby
	  Diggle
	  
	  
      Octo
    
  1 Crypts
      Diggle
      Zomby
      Deth
    
  2 Pyramids
      Djinn
      Batty
    
  3 Baths
      Thrusty
      Pumpkinn
      Eely
    
  4 Wood
      Witchy
      Swarmy
    
  5 Fungus
      Mush
      Carroty
    
  6 Frozen
      Golem
      Squiddy
    
  7 Mines
      Fatty
      Greeny
    
  8 Lavaaa
      Fire
      Red
    
  9 Pandemonium
      Luck
      Robo
    

 
-->
  <!-- LUCKY MONSTERS -->

<monDB>

  <!-- BLOBBY MONSTERS -->

<monster name="Blobby" level="0" tiny="1" splat="goo" taxa="Other">
	<idleSprite left="sprites/monster/blobby/blobby_run_l.spr"
	right="sprites/monster/blobby/blobby_run_r.spr"
	up="sprites/monster/blobby/blobby_run_u.spr"
	down="sprites/monster/blobby/blobby_run_d.spr"/>
	<attackSprite left="sprites/monster/blobby/blobby_atk_l.spr"
	right="sprites/monster/blobby/blobby_atk_r.spr"
	up="sprites/monster/blobby/blobby_atk_u.spr"
	down="sprites/monster/blobby/blobby_atk_d.spr"/>
	<hitSprite left="sprites/monster/blobby/blobby_hit_l.spr"
	right="sprites/monster/blobby/blobby_hit_r.spr"
	up="sprites/monster/blobby/blobby_hit_u.spr"
	down="sprites/monster/blobby/blobby_hit_d.spr"/>
	<dieSprite name="sprites/monster/blobby/blobby_die.spr"/>

	<!--<sfx attack="blobby_attack" hit="blobby_damage" die="blobby_die" spell="blobby_cast"/>-->
	<sfx attack="agar_attack" hit="agar_damage" die="agar_die" spell="agar_cast"/>
	
	<ai aggressiveness="3" span="4" />
	<sight cone="270" modifier="0.75" />
	<onhit spell="Weak Acid Pool" onechancein="5" />
	
	<stats numFig="2" xpValue="5"/>
	<damage crushing="1" acidic="2"/>
	<secondarybuff id="4" amount="-5"/> <!-- crit -->
	<secondarybuff id="6" amount="9"/> <!-- dodge -->
	<resistances acidic="3" piercing="2" />
	
	<info latin="(Gloppus Gloppus Generis)" text="
水滴怪.
这是一滴有生命
的软泥,&#xa;很可
能是从冒险者的胳
肢窝里掉出来的"/>
	
<monster name="Electroblobby" level="1">
	<palette tint="-50"/>
	<resistances voltaic="4" piercing="2" />
	<stats numFig="2" numRog="1" xpValue="10"/>
	<damage crushing="1" voltaic="2" acidic="0"/>
	<secondarybuff id="4" amount="-5"/> <!-- crit -->
	<info latin="(Gloppus Gloppus Electrolysissus)" text="
电泥怪.
如果你以为这只是
一只普通的软泥怪
那就会享受一次免
费的发型改变"/>
	<spell name="Weak Electrobolt"/>
   <ai aggressiveness="3" span="4" spellPercentage="5"/>
   </monster>

<monster name="Kleptoblobby" level="4">
	<palette tint="-75"/>
	<resistances acidic="4" piercing="2" />
	<stats numFig="1" numRog="6" steal="1" xpValue="40"/>
	<damage crushing="1" voltaic="2" acidic="0"/>
	<ai stealPercentage="20"/>
	<secondarybuff id="4" amount="-5"/> <!-- crit -->
	<secondarybuff id="6" amount="25"/> <!-- dodge -->
	<info latin="(Gloppus Gloppus Packrattus)" text="
盗贼软泥怪.
这只软泥怪喜欢把
所有碰到的东西都
藏到身体里"/>
	</monster>    
	
<monster name="Toxiblobby" level="1">
	<palette tint="-155"/>
	<resistances toxic="4" piercing="2" />
	<stats numFig="2" numRog="1" xpValue="10"/>
	<damage crushing="1" toxic="3" acidic="0"/>
	<info latin="(Gloppus Gloppus Toxicausticus)" text="
毒泥怪.
一只特别让人讨厌
的软泥怪."/>
	<onhit spell="Small Weak Poison Cloud" onechancein="5" />
	</monster>
	
<monster name="Sanguiblobby" level="2">
	<palette tint="120"/>
	<resistances piercing="2" blasting="1" acidic="0"/>
	<stats numFig="2" numRog="2" xpValue="14"/>
	<damage crushing="2"/>
	<secondarybuff id="10" amount="2"/> <!-- armour -->
	<info latin="(Gloppus Gloppus Sanguinous)" text="
壮泥怪.
这只相当强大的软
泥怪, 肯定是从健
身淋浴房的排水管
中汇集而成的"/>    
	<!-- <spell name="Meatshield"/>
   <ai aggressiveness="3" span="4" spellPercentage="4"/> -->
   </monster>
	
<monster name="Thermoblobby" level="3">
	<onhit spell="Pyrokinesis" onechancein="3"/>
	<palette tint="150"/>
	<resistances conflagratory="4" piercing="2" hyperborean="-2"/>
	<stats numFig="3" numRog="3" xpValue="26"/>
	<damage crushing="2" conflagratory="4" acidic="0"/>
	<info latin="(Gloppus Gloppus Conflagrattus)" text="
火泥怪.
一只滚烫的软泥怪."/>
   <spell name="Weak Firebolt"/>
   <ai aggressiveness="3" span="4" spellPercentage="5"/>
	</monster>

  <monster name="Blob of Corruption" level="9">
    <palette tint="165"/>
    <stats numFig="10" numRog="10" xpValue="130"/>
    <damage crushing="10" putrefying="10"/>
	 <resistances piercing="2" />
    <onhit spell="Corrupt Equipment" onechancein="3"/>
    <info latin="(Gloppus Gloppus Corruptus)" text="
堕落软泥怪.
一只从绝望与死亡中
生成的软泥怪.它能
够腐化任何它碰触到
的武器与护甲
"/>
  </monster>

  <!-- Add lots of silly oil-based powers. also getting-set-on-fire-based powers -->
<monster name="Animated Oil" displayName="Petrolblobby" level="5" special="1">
	<palette tint="165"/>
	<stats numFig="4" numRog="2" xpValue="30"/>
	<damage crushing="2" toxic="2"/>
	<info latin="(Gloppus Gloppus Petroleus)" text="
油泥怪.
一只油滑的软泥怪."/>
	</monster>
	
	<!-- Give it special bloob-based powers. -->
<monster name="Animate Blood" displayName="Your Sanguiblobby" special="1">
	<onhit spell="Fleshbore" onechancein="15"/>
	<palette tint="-140"/>
	<resistances crushing="3" blasting="1"/>
	<stats numFig="7" numRog="4" xpValue="25"/>
	<secondarybuff id="10" amount="3"/> <!-- armour -->
	<info latin="(Gloppus Gloppus Sanguinous)" text="
你的壮泥怪.
这只相当强大的软
泥怪, 肯定是从健
身淋浴房的排水管
中汇集而成的"/>
	</monster>	

	<!-- Give it special bloob-based powers. -->
<monster name="Summon Slime" displayName="Summoned Slime" special="1">
	<palette tint="-160"/>
	<onhit spell="Mini Toxic Spore Cloud" onechancein="4"/>
	<resistances toxic="4" crushing="1"/>
	<stats numFig="5" numRog="3" xpValue="0"/>
	<secondarybuff id="10" amount="2"/> <!-- armour -->
	<info latin="(fungus ichoolungus)" text="
召唤的软泥怪.
完全属于你的软泥怪.
有时会召出一片有毒
孢子云"/>
	</monster>
	
  </monster>

  <!-- DIGGLE MONSTERS-->

<monster name="Diggle" level="0" tiny="1" splat="blood" taxa="Animal" diggleHell="1">
  <idleSprite left="sprites/monster/diggle/diggle_run_l.spr"
	right="sprites/monster/diggle/diggle_run_r.spr"
	up="sprites/monster/diggle/diggle_run_u.spr"
	down="sprites/monster/diggle/diggle_run_d.spr"/>
  <attackSprite left="sprites/monster/diggle/diggle_atk_l.spr"
	right="sprites/monster/diggle/diggle_atk_r.spr"
	up="sprites/monster/diggle/diggle_atk_u.spr"
	down="sprites/monster/diggle/diggle_atk_d.spr"/>
  <hitSprite left="sprites/monster/diggle/diggle_hit_l.spr"
	right="sprites/monster/diggle/diggle_hit_r.spr"
	up="sprites/monster/diggle/diggle_hit_u.spr"
	down="sprites/monster/diggle/diggle_hit_d.spr"/>
  <morphsprites
    eatSprite="sprites/monster/diggle/diggle_eat.xml"
    drinkSprite="sprites/monster/diggle/diggle_drink.xml"
    levelupmSprite ="sprites/monster/diggle/diggle_levelup_male.xml"
    levelupfSprite ="sprites/monster/diggle/diggle_levelup_female.xml"
    vanishSprite="sprites/monster/diggle/diggle_vanish.xml"
    longidleSprite="sprites/monster/diggle/diggle_long_idle.xml"/>

  <dieSprite name="sprites/monster/diggle/diggle_die_r.spr"/>

  <sfx attack="diggle_attack" hit="diggle_damage" die="diggle_die" spell="diggle_cast"/>

  <ai aggressiveness="4" span="10" />
  <sight cone="90" modifier="1.10" />

  <stats numFig="3" xpValue="10" />
  <damage slashing="1" piercing="2"/>
  <secondarybuff id="4" amount="-10"/>
  <!-- crit -->
  <secondarybuff id="6" amount="4"/>
  <!-- dodge -->
  <secondarybuff id="0" amount="-2"/>
  <!-- hp -->
  <info latin="(Poingus Poingus)" text="
小受.
这只强壮的生物像鸟
一样(鸵鸟....)，它
们喜欢用古怪而有弹
性的大鼻子挖穿墙壁
跑进了地牢"/>

  <monster name="Sickly Diggle" level="0" diggleHell="1">
	<palette tint="40"/>
	<onhit spell="Diggle Flu" onechancein="5"/>
	<resistances toxic="2"/>
	<damage slashing="1" piercing="1" toxic="2"/>
	<stats numFig="2" numRog="1" xpValue="7"/>
	<secondarybuff id="0" amount="-4"/> <!-- hp -->
	<secondarybuff id="4" amount="-5"/> <!-- crit -->
	<secondarybuff id="6" amount="4"/> <!-- dodge -->
	<info latin="(Poingus Poingus)" text="
瘟疫小受.
这只强壮的生物像鸟
一样(鸵鸟....)，它
们喜欢用古怪而有弹
性的大鼻子挖穿墙壁
跑进了地牢.这只看
上去病得不轻"/>
	</monster>

<monster name="Enraged Diggle" level="1" diggleHell="1">
  <palette tint="-40"/>
  <damage slashing="3" piercing="2" />
  <stats numFig="5" xpValue="16"/>
  <secondarybuff id="10" amount="1"/>
  <!-- armour -->
  <info latin="(Poingus Poingus)" text="
狂暴小受.
这只强壮的生物像鸟
一样(鸵鸟....)，它
们喜欢用古怪而有弹
性的大鼻子挖穿墙壁
跑进了地牢.它现在很
生气，所以不要惹它"/>
  <ai aggressiveness="5" span="24" spellPercentage="3"/>
  <spell name="Monstrous Rage"/>
</monster>

<monster name="Arch Diggle" level="9" diggleHell="1">
    <palette tint="-111"/>
    <damage slashing="12" piercing="16" />
    <stats numFig="15" numRog="15" xpValue="150"/>
    <secondarybuff id="10" amount="8"/> <!-- armour -->
    <info latin="(Poingus Poingus)" text="
小受王.
小受部落的秘密首领. 
(应该是这样没错.)"/>    
</monster>

  <monster name="Diggle Commando" level="4" diggleHell="1">
  <palette tint="-180"/>
  <damage slashing="1" piercing="6"/>
  <stats numFig="5" numRog="6" xpValue="53"/>  
  <secondarybuff id="10" amount="5"/> <!-- armour -->
  <info latin="(Poingus Poingus)" text="
小受突击兵.
可怕的小受突击队员
偷偷地进入了地牢, 
它们确实可以做到"/>
  <ai aggressiveness="5" span="24" spellPercentage="5" invisible="1"/>
</monster>

  <monster name="Hungry Diggle" level="7" diggleHell="1">
    <palette tint="-200"/>
    <damage slashing="2" piercing="10"/>
    <stats numFig="9" numRog="6" xpValue="75"/>
    
    <secondarybuff id="10" amount="6"/>
    <!-- armour -->
    <onhit spell="Consume Food" onechancein="5"/>
    <info latin="(Poingus Poingus)" text="
饥渴小受.
好饥渴啊
真饥渴啊
非常饥渴啊
实在是饥渴啊
饥渴得不行啊
饥渴饥渴啊"/>
    <ai aggressiveness="55" span="24"/>
  </monster>

  <monster name="Thirsty Diggle" level="11" diggleHell="1">
    <palette tint="-140"/>
    <damage slashing="10" piercing="22"/>
    <stats numFig="16" numRog="16" xpValue="100"/>
    <secondarybuff id="10" amount="7"/>
    <!-- armour -->
    <onhit spell="Consume Booze" onechancein="5"/>
    <info latin="(Poingus Poingus)" text="
欲望小受.
它很恨你... *恨*"/>
    <ai aggressiveness="75" span="24"/>
  </monster>

  <monster name="Trained Hunting Diggle" level="4" special="1">
    <palette tint="-15"/>
  <damage slashing="3" piercing="3" />
  <stats numFig="7" xpValue="0"/>
  <secondarybuff id="10" amount="6"/> <!-- armour -->
  <secondarybuff id="6" amount="22"/> <!-- dodge -->
  <secondarybuff id="7" amount="18"/> <!-- block -->
  <secondarybuff id="8" amount="10"/> <!-- counter -->
  <info latin="(Poingus Poingus)" text="
精英狩猎小受.
这只强壮的生物像鸟
一样(鸵鸟....)，它
们喜欢用古怪而有弹
性的大鼻子挖穿墙壁
跑进了地牢. 这一只
被训练的绝对忠诚. 
好吧,有一定的忠诚度"/>
</monster>
  
	<monster name="Impish Diggle" level="20" diggleHell="1" special="1">
		<palette tint="-45"/>
		<damage conflagratory="10" slashing="3" piercing="2" />
		<stats numFig="6" numRog="12" xpValue="1"/>
		<secondarybuff id="10" amount="3"/> <!-- armour -->
		<secondarybuff id="6" amount="40"/> <!-- dodge -->
		<resistances conflagratory="20" necromantic="10" righteous="-5" /> 
		<info latin="(Poingus Poingus)" text="
小鬼小受.
一只来自地狱的小受,
浑身燃烧着地狱小受
的怒火"/>
		<ai aggressiveness="5" span="24" spellPercentage="5"/>
			<spell name="Monstrous Rage"/>
			<spell name="Firebolt"/>
		</monster>

  <!-- Vlad needs a diggleHell tag so that he doesn't inherit it and show up randomly in Diggle Hell. -->
  

  <!-- ... so does Siegfried. -->
    
  <monster name="Siegfried" level="0" horde="0" maxSpawns="1" diggleHell="0"  named="1">
    <palette tint="-5"/>
    <stats numFig="3" xpValue="10" />
    <damage slashing="1" piercing="2"/>
    <secondarybuff id="4" amount="-10"/>
    <!-- crit -->
    <secondarybuff id="6" amount="4"/>
    <!-- dodge -->
    <secondarybuff id="0" amount="20"/>
    <!-- hp -->
    <info latin="(Poingus Poingus)" text="
齐格弗里德.
被小受困住了, 他在地
牢中随处漫游并寻找着
复仇的机会"/>
    <ai aggressiveness="4" span="10" />
    <sight cone="90" modifier="1.1" />

  </monster> <!-- siegfried -->

</monster>  <!-- diggle -->

  <!-- OCTO MONSTERS MONSTERS-->

<monster name="Octo" level="2"  tiny="1" splat="ichor" taxa="Animal">
  <idleSprite left="sprites/monster/octo/Octo_Walk_Left.spr"
	right="sprites/monster/octo/Octo_Walk_Right.spr"
	up="sprites/monster/octo/Octo_Walk_Up.spr"
	down="sprites/monster/octo/Octo_Walk_Down.spr"/>
  <attackSprite left="sprites/monster/octo/Octo_Atk_left.spr"
	right="sprites/monster/octo/Octo_Atk_right.spr"
	up="sprites/monster/octo/Octo_Atk_up.spr"
	down="sprites/monster/octo/Octo_Atk_down.spr"/>
  <hitSprite left="sprites/monster/octo/Octo_Hit_left.spr"
	right="sprites/monster/octo/Octo_Hit_right.spr"
	up="sprites/monster/octo/Octo_Hit_up.spr"
	down="sprites/monster/octo/Octo_Hit_down.spr"/>

  <castSpellSprite name="sprites/monster/octo/Octo_cast.spr"/>
  <dieSprite name="sprites/monster/octo/Octo_Die.spr"/>
  <sfx attack="slick_attack"
		 hit="slick_damage"
		 die="slick_die"
		 spell="slick_cast"/>

  <ai aggressiveness="5" span="24" chicken="1" spellPercentage="13"/>
  <sight cone="90" modifier="1.75" />
	
  <stats numFig="2" numWiz="7" xpValue="30"/>
  <damage crushing="2" transmutative="3"/>
  <secondarybuff id="6" amount="1"/>
  <!-- dodge -->
  <resistances crushing="1" transmutative="3" />
  <spell name="Aethereal Missile"/>
  <!-- <spell name="Froda's Jump Discontinuity" /> -->
  <info latin="(calamaris generis)" text="
大脑怪.
使用法术的头足类生物&#xa;
感觉就像是人的大脑
一样. 让&#xa;乌贼娘
什么的离它们远点."/>

  <monster name="Molluscus" level="4" maxSpawns="1" horde="0" named="1">
	  <stats numFig="4" numWiz="9" xpValue="60"/>
	  <damage crushing="4" transmutative="4"/>
	  
	  <secondarybuff id="3" amount="3"/> <!-- magic power -->
	  <secondarybuff id="5" amount="2"/> <!-- haywire -->
	  
	  <drop name="Tentacular Wand" percent="35" />  
	  <drop name="Arcane Wand" percent="25" />  
	  <drop name="Fiery Wand" percent="25" />  
	  <drop type="artifact" percent="15" />  
	  
	  <resistances crushing="3" transmutative="6" />
	  <spell name="Aethereal Missile"/>
	  <spell name="Firebolt"/>	  
	  <spell name="Beklam's Diminuating Calculus"/>
	  <!-- <spell name="Froda's Jump Discontinuity" /> -->
	  <info latin="(calamaris generis)" text="
软体大脑怪.
一个疯狂追求魔法力量
的巫师.不小心将自己转
化成了一只大脑怪, 他
一直在寻求着解除诅咒
的方法"/>
	
  </monster>

</monster>

<!-- Zomby Monsters 5,6,8,9-->

<monster name="Zomby" level="1" splat="ichor" taxa="Undead">
	<idleSprite left="sprites/monster/zomby/zomby_run_l.spr"
	right="sprites/monster/zomby/zomby_run_r.spr"
	up="sprites/monster/zomby/zomby_run_u.spr"
	down="sprites/monster/zomby/zomby_run_d.spr"/>
	<attackSprite left="sprites/monster/zomby/zomby_atk_l.spr"
	right="sprites/monster/zomby/zomby_atk_r.spr"
	up="sprites/monster/zomby/zomby_atk_u.spr"
	down="sprites/monster/zomby/zomby_atk_d.spr"/>
	
	<hitSprite left="sprites/monster/zomby/zomby_run_l.spr"
	right="sprites/monster/zomby/zomby_run_r.spr"
	up="sprites/monster/zomby/zomby_run_u.spr"
	down="sprites/monster/zomby/zomby_run_d.spr"/>
	
	<dieSprite name="sprites/monster/zomby/zomby_die_r.spr"/>
	<sfx attack="undead_attack"
		  hit="undead_damage"
		  die="undead_die"
		  spell="undead_cast"/>
	
	<stats numFig="6" xpValue="20" zomby="1"/>
	<damage crushing="1" putrefying="2"/>
	<resistances toxic="10" asphyxiative="10" existential="10" righteous="-2" conflagratory="-2" />
   <secondarybuff id="6" amount="-10"/> <!-- dodge -->
   <secondarybuff id="10" amount="1"/> <!-- armour -->
	
	<info latin="(corpus derilicti)" text="
僵尸.
你的某位前辈的遗体
绝地魔大魔王的邪恶
魔法复活并派遣出来
杀死更多的冒险者"/>
	
	<ai aggressiveness="2" span="10"/>
	<sight cone="360" modifier="0.66" />
	
	</monster>

  <!-- DETH MONSTERS level 6, 10-->

<monster name="Deth" level="1" splat="ichor"  taxa="Undead">
	<idleSprite left="sprites/monster/deth/deth_run_l.spr"
		right="sprites/monster/deth/deth_run_r.spr"
		up="sprites/monster/deth/deth_run_u.spr"
		down="sprites/monster/deth/deth_run_d.spr"/>
	<attackSprite left="sprites/monster/deth/deth_atk_l.spr"
		right="sprites/monster/deth/deth_atk_r.spr"
		up="sprites/monster/deth/deth_atk_u.spr"
		down="sprites/monster/deth/deth_atk_d.spr"/>
	<hitSprite left="sprites/monster/deth/deth_hit_l.spr"
		right="sprites/monster/deth/deth_hit_r.spr"
		up="sprites/monster/deth/deth_hit_u.spr"
		down="sprites/monster/deth/deth_hit_d.spr"/>
	
	<dieSprite name="sprites/monster/deth/deth_die_d.spr"/>
	
	<castSpellSprite name="sprites/monster/deth/deth_spl_d.spr"/>
  <!--
	<spell name="Darkened Vision"/>
	<spell name="Mini Curse Missile"/>
   -->
  
	<sfx attack="undead_attack"
		  hit="undead_damage"
		  die="undead_die"
		  spell="undead_cast"/>
	
	<stats numRog="2" numWiz="6" xpValue="32"/>
	<damage slashing="2" necromantic="2"/>
	<resistances righteous="-3" toxic="10" piercing="3" asphyxiative="10" hyperborean="5"/>
	<info latin="(reapus creepus)" text="
死神.
一个带着一把巨大的
邪恶镰刀的恐怖收割
者幽灵"/>
	
	<ai aggressiveness="4" span="20" spellPercentage="0"/>
	<sight cone="270" modifier="1.35" />
	<!-- add Megadeth -->

  <monster name="Megadeth" level="10" splat="ichor" taxa="Undead">    
    <stats numFig="9" numWiz="9" xpValue="90"/>
    <damage slashing="5" necromantic="5"/>
    <resistances righteous="-5" toxic="10" necromantic="20" piercing="8" asphyxiative="10" hyperborean="5"/>
    <info latin="(reapus creepus)" text="
精英死神.
一个带着一把巨大的
邪恶镰刀和出场音效
的恐怖收割者幽灵"/>
    <ai aggressiveness="4" span="20" spellPercentage="15"/>
    <spell name="Lingering Weakness Missile"/>
    <spell name="Lingering Dullness Missile"/>
    <palette name="sprites/monster/deth/grim_deth.pal"/>
  </monster>

  <monster name="Red Deth" level="12" splat="ichor" taxa="Undead">
    <stats numFig="11" numWiz="10" xpValue="110"/>
    <damage slashing="8" necromantic="15"/>
    <resistances righteous="-5" toxic="10" necromantic="20" piercing="8" asphyxiative="10" hyperborean="5"/>
    <info latin="(reapus creepus)" text="
红莲死神.
所有人都将知道坟墓
的黑暗和恐怖!"/>
    <ai aggressiveness="20" span="60" spellPercentage="25"/>
    <spell name="Supreme Lingering Weakness Missile"/>
    <spell name="Supreme Lingering Dullness Missile"/>
    <spell name="Eye Laser Blast"/>   
    <palette name="sprites/monster/deth/red_deth.pal"/>
  </monster>

</monster>

  <!-- DJINN MONSTERS -->

<monster name="Djinn" level="2" terrain="2" splat="ichor" taxa="Demon" >
	<idleSprite left="sprites/monster/djinn/Djinn_Walk_Left.spr"
		right="sprites/monster/djinn/Djinn_Walk_Right.spr"
		up="sprites/monster/djinn/Djinn_Walk_Up.spr"
		down="sprites/monster/djinn/Djinn_Walk_Down.spr"/>
	<attackSprite left="sprites/monster/djinn/Djinn_Attack_left.spr"
		right="sprites/monster/djinn/Djinn_Attack_right.spr"
		up="sprites/monster/djinn/Djinn_Attack_up.spr"
		down="sprites/monster/djinn/Djinn_Attack_down.spr"/>
	<hitSprite left="sprites/monster/djinn/Djinn_Hit_left.spr"
		right="sprites/monster/djinn/Djinn_Hit_right.spr"
		up="sprites/monster/djinn/Djinn_Hit_up.spr"
		down="sprites/monster/djinn/Djinn_Hit_down.spr"/>
	
	<dieSprite name="sprites/monster/djinn/Djinn_Die.spr"/>
	<castSpellSprite name="sprites/monster/djinn/Djinn_Cast.spr"/>
	
	<stats numRog="2" numFig="6" xpValue="24"/>
	<damage crushing="2" transmutative="1"/>
	<secondarybuff id="10" amount="1"/> <!-- armour -->
	<secondarybuff id="7" amount="4"/> <!-- block -->
	<resistances aethereal="2" />
	
	<info latin="(genicus inabottleus)" text="
灵怪.
灵怪们喜欢住在小而
漂亮的玻璃窗口里, 
比如说杜松子酒瓶什
么的, 因为他们觉得
这样能让自己减肥"/>
	
	<sfx attack="humanoid_attack"
		  hit="humanoid_hit"
		  die="humanoid_die"
		  spell="humanoid_spell"/>
	
	<spell name="Aethereal Missile"/>
	<ai aggressiveness="4" span="16" spellPercentage="4"/>
	<sight cone="90" modifier="1.35" />
	
	<monster name="Djinn Fizz" level="9">
		<palette tint="120"/>
		<damage slashing="1" piercing="6" blasting="10"/>
		
		<stats numFig="8" numWiz="10" xpValue="135"/>
		
		<secondarybuff id="10" amount="5"/>	<!-- armour -->
		<secondarybuff id="0" amount="5"/>    <!-- hp -->    
		<info text="
激情灵怪.
激情灵怪喜欢把东西
砸飞. 一点也不像是
个复仇的思想家"/>
		
		<ai aggressiveness="7" span="24" spellPercentage="32"/>
		<spell name="Monstrous Nerve Staple"/>
		<spell name="Icebolt"/>
		<spell name="Electrobolt"/>
		<spell name="Gargoyle Acid Bolt"/>
		</monster>
</monster>

<!-- TODO: cut this? -->
<monster name="s1Djinn" displayName="Djinn" level="12"  special="1">
	<idleSprite left="sprites/monster/djinn/Djinn_Walk_Left.spr"
	right="sprites/monster/djinn/Djinn_Walk_Right.spr"
	up="sprites/monster/djinn/Djinn_Walk_Up.spr"
	down="sprites/monster/djinn/Djinn_Walk_Down.spr"/>
	<attackSprite left="sprites/monster/djinn/Djinn_Attack_left.spr"
	right="sprites/monster/djinn/Djinn_Attack_right.spr"
	up="sprites/monster/djinn/Djinn_Attack_up.spr"
	down="sprites/monster/djinn/Djinn_Attack_down.spr"/>
	<hitSprite left="sprites/monster/djinn/Djinn_Hit_left.spr"
	right="sprites/monster/djinn/Djinn_Hit_right.spr"
	up="sprites/monster/djinn/Djinn_Hit_up.spr"
	down="sprites/monster/djinn/Djinn_Hit_down.spr"/>
	
	<dieSprite name="sprites/monster/djinn/Djinn_Die.spr"/>
	
	<stats numRog="6" numFig="2" xpValue="20"/>
	<damage crushing="4" transmutative="1"/>
	<secondarybuff id="10" amount="1"/> <!-- armour -->
	<secondarybuff id="7" amount="4"/> <!-- block -->
	
	<info latin="(genicus inabottleus)" text="
S1灵怪.
灵怪们喜欢住在小而
漂亮的玻璃窗口里, 
比如说杜松子酒瓶什
么的, 因为他们觉得
这样能让自己减肥"/>
	<sfx attack="humanoid_attack" hit="humanoid_hit" die="humanoid_die" spell="humanoid_spell"/>
	
	</monster>
	<!-- fixme: there should only be one spell djinn now, but this needs to be rebalanced.-->
  
  <!-- BATTY MONSTERS 0,1,3,4-->

<monster name="Batty" level="1" tiny="1" terrain="2" splat="blood" taxa="Animal">
	<idleSprite left="sprites/monster/batty/batty_run_l.spr"
		right="sprites/monster/batty/batty_run_r.spr"
		up="sprites/monster/batty/batty_run_u.spr"
		down="sprites/monster/batty/batty_run_d.spr"/>
	<attackSprite left="sprites/monster/batty/batty_atk_l.spr"
		right="sprites/monster/batty/batty_atk_r.spr"
		up="sprites/monster/batty/batty_atk_u.spr"
		down="sprites/monster/batty/batty_atk_d.spr"/>
	<hitSprite left="sprites/monster/batty/batty_hit_l.spr"
		right="sprites/monster/batty/batty_hit_r.spr"
		up="sprites/monster/batty/batty_hit_u.spr"
		down="sprites/monster/batty/batty_hit_d.spr"/>
	
	<castSpellSprite name="sprites/monster/batty/batty_hit_d.spr"/>
	<dieSprite name="sprites/monster/batty/batty_die_r.spr"/>
	
	<ai aggressiveness="2" span="12"/>
	<sight cone="270" modifier="1.1" />
	
	<sfx attack="batty_attack"
		  hit="batty_damage"
		  die="batty_die"
		  spell="batty_cast" />
	
	<stats numRog="6" xpValue="16"/>
	<secondarybuff id="6" amount="15"/> <!-- dodge -->
	<secondarybuff id="0" amount="-4"/> <!-- life -->
	<info latin="(flittus flappus)" text="
蝙蝠.
这是只蝙蝠!
它在到处飞!
它长了尖牙！
它不是蝙蝠侠！"/>
	<damage slashing="1" piercing="3"/>
	<resistances crushing="-1" slashing="-1" blasting="-1" />

<monster name="Lil Batty" level="0" splat="blood" terrain="2">
  <stats numRog="3" xpValue="7"/>
  <palette tint="90"/>
  <damage slashing="2" piercing="1"/>
  <info latin="(flittus flappus)" text="
小蝙蝠.
这是只小蝙蝠!
它在到处飞!
它长了尖牙！
它不是蝙蝠侠！"/>
  <resistances crushing="-1" slashing="-1" blasting="-1" />
</monster>

<monster name="Blink Batty" level="5" splat="blood" terrain="2">
	<stats numRog="8" xpValue="48"/>
	<palette tint="-90"/>
	<damage slashing="2" piercing="2"/>
   <secondarybuff id="6" amount="25"/> <!-- dodge -->
	<info latin="(flittus flappus)" text="
瞬移蝙蝠.
这是只蝙蝠!
它在到处飞!
它长了尖牙！
它不是蝙蝠侠！
这一只会随机传送
当它想这么干的时候"/>
	<spell name="Monster Blink"/>
	<ai aggressiveness="4" span="20" spellPercentage="5"/>
	<onhit spell="Monster Blink" onechancein="1"/>
	</monster>

<!-- Roy Batty? -->

</monster>

  <!-- THRUSTY Monsters 2,14,16,19-->

<monster name="Thrusty" level="3" tiny="1" splat="goo" taxa="Demon" >
	<idleSprite left="sprites/monster/thrusty/thrusty_run_l.spr"
		right="sprites/monster/thrusty/thrusty_run_r.spr"
		up="sprites/monster/thrusty/thrusty_run_u.spr"
		down="sprites/monster/thrusty/thrusty_run_d.spr"/>
	<attackSprite left="sprites/monster/thrusty/thrusty_atk_l.spr"
		right="sprites/monster/thrusty/thrusty_atk_r.spr"
		up="sprites/monster/thrusty/thrusty_atk_u.spr"
		down="sprites/monster/thrusty/thrusty_atk_d.spr"/>
	<hitSprite left="sprites/monster/thrusty/thrusty_hit_l.spr"
		right="sprites/monster/thrusty/thrusty_hit_r.spr"
		up="sprites/monster/thrusty/thrusty_hit_u.spr"
		down="sprites/monster/thrusty/thrusty_hit_d.spr"/>
	<dieSprite name="sprites/monster/thrusty/thrusty_die.spr"/>
	
	<sfx attack="small_attack"
		  hit="small_hit"
		  die="small_die"
		  spell="small_spell" />
	
	<ai aggressiveness="3" span="14"/>
	<sight cone="90" modifier="1.1" />
	
	<stats numFig="5" numRog="6" xpValue="30" />
	<secondarybuff id="6" amount="5"/> <!-- dodge -->
	<secondarybuff id="10" amount="2"/> <!-- armour -->
   <secondarybuff id="7" amount="5"/> <!-- block -->
	<damage crushing="4"/>
	
	<info latin="(thrustus humpus)" text="
突击者.
这些是突击者.他们
喜欢冲刺; 在冲刺
时它们彼此依赖, 
冲刺就是它们的生命"/>

  <monster name="Creep-Creep" level="12">
    <ai aggressiveness="10" span="20"/>
    <secondarybuff id="10" amount="8"/>
    <!-- armour -->
    <secondarybuff id="8" amount="10"/>
    <!-- counter -->
    <secondarybuff id="6" amount="35"/>
    <!-- dodge -->
    <stats numFig="2" numRog="12" xpValue="150"/>
    <damage crushing="4" existential="10"/>
    <resistances existential="10" voltaic="10"/>
    <palette tint="180"/>
    <info text="
蠕动-蠕动.
蠕动-蠕动在地牢中
四处徘徊, 而不发出
一点声音"/>
    <onhit spell="Nightmare" onechancein="2"/>

  </monster>
	
</monster>

  <!-- PUMPKINN MONSTERS MONSTERS 7,16-->

<monster name="Pumpkinn" level="3" splat="goo" taxa="Vegetable">
	<idleSprite left="sprites/monster/pumpkinn/DemPum_Walk_Left.spr"
		right="sprites/monster/pumpkinn/DemPum_Walk_Right.spr"
		up="sprites/monster/pumpkinn/DemPum_Walk_Up.spr"
		down="sprites/monster/pumpkinn/DemPum_Walk_Down.spr"/>
	<attackSprite left="sprites/monster/pumpkinn/DemPum_Atk_left.spr"
		right="sprites/monster/pumpkinn/DemPum_Atk_right.spr"
		up="sprites/monster/pumpkinn/DemPum_Atk_up.spr"
		down="sprites/monster/pumpkinn/DemPum_Atk_down.spr"/>
	<hitSprite left="sprites/monster/pumpkinn/DemPum_Hit_left.spr"
		right="sprites/monster/pumpkinn/DemPum_Hit_right.spr"
		up="sprites/monster/pumpkinn/DemPum_Hit_up.spr"
		down="sprites/monster/pumpkinn/DemPum_Hit_down.spr"/>
	<dieSprite name="sprites/monster/pumpkinn/DemPum_Die.spr"/>
	<castSpellSprite name="sprites/monster/pumpkinn/DemPum_Cast.spr"/>
	
	<ai aggressiveness="4" span="15" chicken="1" spellPercentage="5"/>
	<sight cone="270" modifier="1.35" />
	
  <stats numFig="4" numWiz="6" numRog="6" xpValue="40"/>

  <secondarybuff id="7" amount="5"/><!-- block -->
  <secondarybuff id="10" amount="2"/><!-- armour -->
  <damage slashing="8"/>
  <spell name="Weak Poison Cloud"/>

  <sfx attack="humanoid_attack"
		 hit="humanoid_hit"
		 die="humanoid_die"
		 spell="humanoid_spell"/>

  <info latin="(jacko lantus)" text="
南瓜头.
讨厌人类，提着探照灯
&#xa;稻草人般的身躯"/>
  
  <monster name="The Great Pumpkinn" level="3" named="1" horde="0" maxSpawns="1" >
		<ai aggressiveness="4" span="20" invisible="1" chicken="1" spellPercentage="15"/>
    <stats numFig="6" numWiz="7" numRog="7" xpValue="250"/>
    <secondarybuff id="7" amount="15"/>
    <!-- block -->
    <secondarybuff id="10" amount="5"/>
    <!-- armour -->
    <damage slashing="8"/>
    <spell name="Poison Cloud 1"/>
    <spell name="Corpse Reviver"/>
    <resistances toxic="5" asphyxiative="5" existential="-10" />
    <info latin="(jacko lantus)" text="
超级南瓜头.
不要置疑它们的存在! 
这一切都让人感到恐怖
和挫折!"/>
  </monster>

  <!-- TODO: add level 13 version -->
  <monster name="Rotten Pumpkinn" level="12" horde="1" maxSpawns="10" >
    <ai aggressiveness="4" span="20" invisible="0" chicken="1" spellPercentage="15"/>
		<stats numFig="6" numWiz="8" numRog="8" xpValue="130"/>
		<secondarybuff id="7" amount="15"/><!-- block -->
		<secondarybuff id="10" amount="5"/><!-- armour -->
		<damage slashing="8"/>
		<spell name="Poison Cloud 1"/>
		<spell name="Strong Brimstone Cloud" />
		<resistances toxic="5" putrefying="10" asphyxiative="5" />
		<info latin="(jacko lantus)" text="
腐坏南瓜头.
有什么可怕的东西错误
的进入了这个植物并取
代了它成了植物恐怖者."/>
		</monster>
  

  
	</monster>

<!-- EELY MONSTERS 0,1,2,13,14-->

<monster name="Eely" level="3" splat="blood" terrain="1" taxa="Animal">

  <idleSprite left="sprites/monster/eely/eely_run_l.spr"
        right="sprites/monster/eely/eely_run_r.spr"
        up="sprites/monster/eely/eely_run_u.spr"
        down="sprites/monster/eely/eely_run_d.spr"/>
  <attackSprite left="sprites/monster/eely/eely_atk_l.spr"
    right="sprites/monster/eely/eely_atk_r.spr"
    up="sprites/monster/eely/eely_atk_u.spr"
    down="sprites/monster/eely/eely_atk_d.spr"/>
  <hitSprite left="sprites/monster/eely/eely_hit_l.spr"
       right="sprites/monster/eely/eely_hit_r.spr"
       up="sprites/monster/eely/eely_hit_u.spr"
       down="sprites/monster/eely/eely_hit_d.spr"/>

  <dieSprite name="sprites/monster/eely/eely_die_l.spr"/>
  <castSpellSprite name="sprites/monster/eely/eely_atk_d.spr"/>

  <sfx attack="large_attack"
		 hit="large_damage"
		 die="large_die"
		 spell="large_cast"/>

  <info latin="(anguilla anguillia)" text="
怪鳗.
一只来自深海的邪恶
吃人生物. 所有人都
在猜它是怎么跑到地
牢里来的"/>
  <stats numFig="5" numWiz="5" xpValue="40"/>
  <ai spellPercentage="7" />
  <sight cone="270" modifier="1.1" />
  
  <spell name="Weak Acid Bolt" />

  <secondarybuff id="8" amount="15"/>
  <!-- counter -->
  <secondarybuff id="10" amount="2"/>
  <!-- armour -->
  <secondarybuff id="7" amount="10"/>
  <!-- block -->
  <damage slashing="6"/>

  <monster name="Lava Eely" level="8" terrain="1">
    <stats numFig="12" numWiz="12" xpValue="140"/>
    <secondarybuff id="8" amount="15"/>
    <secondarybuff id="10" amount="10"/>
    <damage slashing="10" conflagratory="10"/>
    <resistances conflagratory="24"/>
    <palette tint="180"/>
    <ai spellpercentage="18"/>
    <spell name="Firebolt"/>
    <spell name="Gog's Tactical Pyre"/>
  </monster>

</monster>

<!-- Witch Doctor Monsters -->

<monster name="Witchy" splat="ichor" level="4" taxa="Demon">
  <idleSprite left="sprites/monster/witch/witch_walk_left.spr"
	right="sprites/monster/witch/witch_walk_right.spr"
	up="sprites/monster/witch/witch_walk_up.spr"
	down="sprites/monster/witch/witch_walk_down.spr"/>
  <attackSprite left="sprites/monster/witch/witch_atk_left.spr"
	right="sprites/monster/witch/witch_atk_right.spr"
	up="sprites/monster/witch/witch_atk_up.spr"
	down="sprites/monster/witch/witch_atk_down.spr"/>
  <hitSprite left="sprites/monster/witch/witch_hit_left.spr"
	right="sprites/monster/witch/witch_hit_right.spr"
	up="sprites/monster/witch/witch_hit_up.spr"
	down="sprites/monster/witch/witch_hit_down.spr"/>

  <dieSprite name="sprites/monster/witch/witch_die.spr"/>

  <castSpellSprite name="sprites/monster/witch/witch_cast.spr"/>

  <stats numWiz="9" numRog="2" xpValue="80"/>
  <sfx attack="humanoid_attack"
		 hit="humanoid_hit"
		 die="humanoid_die"
		 spell="humanoid_spell" />

  <info latin="(voodus voodus)" text="
巫师.
一个带着巨大木制面具
的神秘部落萨满. 当心
他那可怕的诅咒!"/>
  <spell name="Corpse Reviver"/>
  <spell name="Shroud of Darkness"/>

  <secondarybuff id="7" amount="4"/>
  <!-- block -->
  <secondarybuff id="10" amount="1"/>
  <!-- armour -->
  <damage slashing="1" piercing="7"/>

	<ai chicken="1" spellpercentage="17"/>
	<sight cone="90" modifier="2.00" />
	
  <monster name="Monstrous Mask" level="6">
    <info latin="(hoodus voodus)" text="
怪诞面具.
一个将真面目隐藏在
巨大木制面具后面的
黑暗巫师. 小心他那
可怕的魔法!"/>
    <stats numWiz="14" numRog="5" xpValue="120"/>
    <secondarybuff id="7" amount="6"/>
    <!-- block -->
    <secondarybuff id="10" amount="4"/>
    <!-- armour -->
    <damage slashing="1" piercing="3" hyperborean="6"/>
    <spell name="Arctic Swirly"/>
    <spell name="Corpse Reviver"/>
    <spell name="Shroud of Darkness"/>
    <spell name="Rune of Exploding"/>
    <palette tint="180"/>
    <ai chicken="1" spellpercentage="15"/>
		</monster>

  <monster name="The Masked Marvel" level="11" named="1" horde="0" maxSpawns="1">
    <info latin="(hoodus voodus)" text="
怪异蒙面男.
那个躲在面具后面的
神秘人是谁 - 他怎么
如此让人讨厌?"/>
    <stats numWiz="20" numRog="5" xpValue="200"/>
    <secondarybuff id="7" amount="10"/>
    <!-- block -->
    <secondarybuff id="10" amount="10"/>
    <!-- armour -->
    <damage slashing="2" piercing="6" hyperborean="10"/>
    <spell name="Arctic Vortex"/>
    <spell name="Corpse Reviver"/>
    <spell name="Shroud of Darkness"/>
    <charge chance="10" turns="5" spell="Nightmare" interruptable="1" blockaction="1" range="5" targetself="0" />
    <palette tint="160"/>
    <ai chicken="1" spellpercentage="20"/>
  </monster>

  <monster name="Voodoo Joe" level="14" named="1" horde="0" maxSpawns="1">
    <info latin="(hoodus voodus)" text="He does that Voodoo that you do so well."/>
    <stats numWiz="30" numRog="5" xpValue="200"/>
    <secondarybuff id="7" amount="12"/>
    <!-- block -->
    <secondarybuff id="10" amount="12"/>
    <!-- armour -->
    <damage slashing="4" piercing="10" hyperborean="12"/>
    <spell name="Shroud of Darkness"/>
    <spell name="Knitting Tissue"/>
    <charge chance="15" turns="10" spell="Tenebrous Rift" interruptable="1" blockaction="1" range="5" targetself="0" />
    <palette tint="160"/>
    <ai chicken="1" spellpercentage="25"/>
  </monster>

</monster>

  <!-- SWARMY MONSTERS -->

<monster name="Swarmy" level="4" tiny="1" splat="ichor"  taxa="Demon">
	<idleSprite left="sprites/monster/swarmy/swarmy_run_l.spr"
	right="sprites/monster/swarmy/swarmy_run_r.spr"
	up="sprites/monster/swarmy/swarmy_run_u.spr"
	down="sprites/monster/swarmy/swarmy_run_d.spr"/>
	<attackSprite left="sprites/monster/swarmy/swarmy_atk_l.spr"
	right="sprites/monster/swarmy/swarmy_atk_r.spr"
	up="sprites/monster/swarmy/swarmy_atk_u.spr"
	down="sprites/monster/swarmy/swarmy_atk_d.spr"/>
	<hitSprite left="sprites/monster/swarmy/swarmy_hit_l.spr"
	right="sprites/monster/swarmy/swarmy_hit_r.spr"
	up="sprites/monster/swarmy/swarmy_hit_u.spr"
	down="sprites/monster/swarmy/swarmy_hit_d.spr"/>
	<dieSprite name="sprites/monster/swarmy/swarmy_die.spr"/>
	
	<stats numFig="4" numRog="9" xpValue="60"/>
	<secondarybuff id="7" amount="10"/> <!-- block -->
	<secondarybuff id="10" amount="3"/> <!-- armour -->
	<damage slashing="6" piercing="2"/>
	<resistances righteous="-2" />
	<ai aggressiveness="4" span="10" />
	<sight cone="90" modifier="1.1" />
	
	<info latin="(swarmus zergrus)" text="
拥挤者.
人如其名，他们总是
一起旅行.冒险家
坟墓说的就是野蛮的
拥挤者"/>
	<sfx attack="small_attack"
		  hit="small_hit"
		  die="small_die"
		  spell="small_spell" />
	
	<monster name="Demonic Denizen" level="6" splat="ichor" special="1">
		<palette tint="50"/>
		<damage slashing="5" />
		<stats numFig="7" xpValue="0"/>
		<secondarybuff id="10" amount="5"/> <!-- armour -->
		<secondarybuff id="6" amount="20"/> <!-- dodge -->
		<secondarybuff id="7" amount="15"/> <!-- block -->
		<secondarybuff id="8" amount="10"/> <!-- counter -->
		<resistances righteous="-3" conflagratory="2" />
		<info latin="" text="
魔人.
一个来自恶魔国度的
忠诚恶魔爪牙."/>
		</monster>
	
	</monster>

  <!-- MUSHROOM MONSTERS -->

<monster name="Mushy" level="5" tiny="1" splat="ectoplasm" taxa="Vegetable">
	<idleSprite left="sprites/monster/mush/mush_run_l.spr"
	right="sprites/monster/mush/mush_run_r.spr"
	up="sprites/monster/mush/mush_run_u.spr"
	down="sprites/monster/mush/mush_run_d.spr"/>
	<attackSprite left="sprites/monster/mush/mush_atk_l.spr"
	right="sprites/monster/mush/mush_atk_r.spr"
	up="sprites/monster/mush/mush_atk_u.spr"
	down="sprites/monster/mush/mush_atk_d.spr"/>
	<hitSprite left="sprites/monster/mush/mush_hit_l.spr"
	right="sprites/monster/mush/mush_hit_r.spr"
	up="sprites/monster/mush/mush_hit_u.spr"
	down="sprites/monster/mush/mush_hit_d.spr"/>
	<sfx attack="vegetable_attack"
		  hit="vegetable_hit"
		  die="vegetable_die"
		  spell="vegetable_spell"/>
	<dieSprite name="sprites/monster/mush/mush_die.spr"/>
	<castSpellSprite name="sprites/monster/mush/mush_atk_d.spr"/>
	
	<ai aggressiveness="2" span="12"/>
	<sight cone="360" modifier="0.95" />
	
	<stats numFig="4" numWiz="8" xpValue="80"/>
	<secondarybuff id="7" amount="10"/> <!-- block -->
	<secondarybuff id="10" amount="3"/> <!-- armour -->
	<damage slashing="4" toxic="8"/>
	<resistances piercing="3" />
	
	<info latin="(fungus amungus)" text="
蘑菇怪.
从什么时候起蘑菇
变成了邪恶的代名词？"/>

	<monster name="Summon Mushroom-beast" displayName="Summoned Mushroom Beast" special="1">
		<onhit spell="Mini Toxic Spore Cloud" onechancein="4"/>
		<palette tint="120"/>
		<resistances toxic="6" asphyxiative="6"/>
		<stats numFig="4" numRog="4" numWiz="4" xpValue="0" />
		<secondarybuff id="10" amount="3"/> <!-- armour -->
		<info latin="(fungus ichoolungus)" text="
召唤蘑菇怪.
属于你的蘑菇兽.
有时会放出一片有
毒孢子云"/>
		</monster>	

	<monster name="Toady" level="1" tiny="1" maxSpawns="1" horde="0" named="1">
		<palette tint="75" /> 
		<stats numFig="2" numWiz="2" xpValue="80"/>
		<secondarybuff id="7" amount="10"/> <!-- block -->
		<secondarybuff id="10" amount="3"/> <!-- armour -->
		<damage slashing="1" toxic="2"/>
		<resistances piercing="2" />
		<info latin="(fungus amungus)" text="
马屁精.
对不起, 不过你感
兴趣的东西在另一
个地牢"/>
		
		<drop name="Night Cap" percent="8" />
		<drop name="Plumber's Agaric" percent="8" />
		<drop name="Azure Mob-Bonnet" percent="9" />
		<drop name="Fell Truffle" percent="8" />
		<drop name="Grunge Ear" percent="8" />
		<drop name="Odious Puffball" percent="9" />
		<drop name="Greedy Blungecap" percent="8" />
		<drop name="Fairywodger" percent="8" />
		<drop name="Inky Hoglantern" percent="9" />
		<drop name="Mud Wen" percent="8" />
		<drop name="The Prince" percent="8" />
		<drop name="Lobstermane Fungus" percent="9" />
		
	</monster>
</monster>


  <!-- Carrott Monsters levels 1, 8, 13, 17 -->

  <monster name="Carrotty" level="5" splat="goo" tiny="1" taxa="Vegetable">
    <idleSprite left="sprites/monster/carrotty/carrotty_walk_l.spr"
		      right="sprites/monster/carrotty/carrotty_walk_r.spr"
		      up="sprites/monster/carrotty/carrotty_walk_u.spr"
		      down="sprites/monster/carrotty/carrotty_walk_d.spr"/>
    <attackSprite left="sprites/monster/carrotty/carrotty_atk_l.spr"
			right="sprites/monster/carrotty/carrotty_atk_r.spr"
			up="sprites/monster/carrotty/carrotty_atk_u.spr"
			down="sprites/monster/carrotty/carrotty_atk_d.spr"/>
    <hitSprite left="sprites/monster/carrotty/carrotty_hit_l.spr"
		     right="sprites/monster/carrotty/carrotty_hit_r.spr"
		     up="sprites/monster/carrotty/carrotty_hit_u.spr"
		     down="sprites/monster/carrotty/carrotty_hit_d.spr"/>

	<castSpellSprite name="sprites/monster/carrotty/carrotty_hit_d.spr"/>
   <dieSprite name="sprites/monster/carrotty/carrotty_die_l.spr"/>

    <sfx attack="vegetable_attack"
			hit="vegetable_hit"
			die="vegetable_die"
			spell="vegetable_spell"/>

    <info latin="(carrota cannibalis)" text="
胡萝卜怪.
一个食人胡萝卜. 不要
认成是一个人食胡萝卜
该死! 角色调过来了!"/>

   <stats numFig="12" xpValue="68"/>
	<secondarybuff id="7" amount="10"/> <!-- block -->
	<secondarybuff id="10" amount="2"/> <!-- armour -->
	<damage slashing="4"/>
	<resistances piercing="3" />
	<ai aggressiveness="3" span="12"/>
	<sight cone="90" modifier="1.1" />

<monster name="Young Carrot" level="4">
	<palette tint="30"/>
	<stats numFig="10" xpValue="54"/>
	<damage slashing="2" />
	<secondarybuff id="4" amount="-5"/> <!-- crit -->
	<secondarybuff id="7" amount="5"/> <!-- block -->
	<secondarybuff id="10" amount="1"/> <!-- armour -->
	<resistances piercing="3" />
	<info latin="(carrota cannibalis)" text="
鲜嫩胡萝卜怪.
一个食人胡萝卜. 不要
认成是一个人食胡萝卜
该死! 角色调过来了!
这个看起来嘎嘣脆！"/>
	</monster>

<monster name="Cold Carrot" level="6">
	<palette tint="160"/>
	<stats numFig="12" numWiz="2" xpValue="90"/>
	<damage slashing="1" hyperborean="10" />
	<resistances hyperborean="10" piercing="3" conflagratory="-3" />
	<secondarybuff id="7" amount="10"/> <!-- block -->
	<secondarybuff id="10" amount="3"/> <!-- armour -->
	<info latin="(carrota cannibalis)" text="
冰胡萝卜怪.
一个食人胡萝卜. 不要
认成是一个人食胡萝卜
该死! 角色调过来了!
这个看起来好冷！"/>
	</monster>

<monster name="Magma Carrot" level="8">
	<palette tint="-30"/>
	<resistances conflagratory="20" hyperborean="-3" piercing="2"/>
	<stats numFig="13" numWiz="3" xpValue="120"/>
	<damage slashing="1" conflagratory="5" />
	<secondarybuff id="7" amount="15"/> <!-- block -->
	<secondarybuff id="10" amount="3"/> <!-- armour -->
	<info latin="(carrota cannibalis)" text="
熔岩胡萝卜怪.
一个食人胡萝卜. 不要
认成是一个人食胡萝卜
该死! 角色调过来了!
这个看起来好烫！"/>
	<onhit spell="Flamefield 1" onechancein="5"/>
	</monster>

<monster name="Fell Carrot" level="9">
	<palette tint="-120"/>
	<resistances necromantic="6" putrefying="2" righteous="-4" piercing="2" />
	<stats numFig="14" numRog="4" numWiz="8" xpValue="140"/>
	<damage slashing="3" necromantic="4" putrefying="4" />
	<secondarybuff id="7" amount="10"/> <!-- block -->
	<secondarybuff id="10" amount="4"/> <!-- armour -->
	<info latin="(carrota cannibalis)" text="
堕落胡萝卜怪.
一个食人胡萝卜. 不要
认成是一个人食胡萝卜
该死! 角色调过来了!
这个看起来好邪恶！"/>
	<spell name="Mini Curse Missile"/>
	<ai aggressiveness="3" span="12" spellPercentage="5" />
	</monster>
	
  </monster>

  <!-- GOLEM MONSTERS -->

<monster name="Icy Golem" level="6" splat="ectoplasm" taxa="Construct">
  <idleSprite left="sprites/monster/golem/ice_Walk_Left.spr"
	right="sprites/monster/golem/ice_Walk_Right.spr"
	up="sprites/monster/golem/ice_Walk_Up.spr"
	down="sprites/monster/golem/ice_Walk_Down.spr"/>
  <attackSprite left="sprites/monster/golem/ice_Atk_left.spr"
	right="sprites/monster/golem/ice_Atk_right.spr"
	up="sprites/monster/golem/ice_Atk_up.spr"
	down="sprites/monster/golem/ice_Atk_down.spr"/>
  <hitSprite left="sprites/monster/golem/ice_Hit_left.spr"
	right="sprites/monster/golem/ice_Hit_right.spr"
	up="sprites/monster/golem/ice_Hit_up.spr"
	down="sprites/monster/golem/ice_Hit_down.spr"/>

  <dieSprite name="sprites/monster/golem/ice_Die.spr"/>
  <sfx attack="large_attack"
		 hit="large_damage"
		 die="large_die"
		 spell="large_cast"/>

  <stats numFig="10" numRog="4" xpValue="100"/>
  <resistances hyperborean="20" conflagratory="-4"/>
  <secondarybuff id="10" amount="6"/>
  <!-- armour -->
  <damage crushing="6" hyperborean="6"/>
  <onhit spell="Small Snowstorm" onechancein="4"/>

  <info latin="(anthro stonus)" text="
寒冰构装怪.
这只构装生物散发
出冰冷的光芒."/>

  <ai aggressiveness="3" span="16"/>
  <sight cone="90" modifier="1.1" />

  <monster name="Flaming Golem" level="8">
    <stats numFig="14" numRog="4" numWiz="0" xpValue="130"/>
    <resistances conflagratory="30" asphyxiative="10" toxic="10" hyperborean="-5" />
    <secondarybuff id="10" amount="7"/>
    <!-- armour -->
    <damage crushing="6" conflagratory="8" hyperborean="0"/>
    <palette tint="160"/>
    <onhit spell="Flamefield 1" onechancein="4"/>
    <info latin="(anthro stonus)" text="
火焰构装怪.
这只构装生物穿了
一件火焰大衣."/>
  </monster>

  <monster name="Unhealthful Golem" level="5">
    <stats numFig="9" numRog="2" xpValue="80"/>
    <resistances toxic="10" asphyxiative="10" hyperborean="0"/>
    <secondarybuff id="10" amount="5"/>
    <!-- armour -->
    <damage crushing="4" toxic="4" hyperborean="0"/>
    <palette tint="-120"/>
    <onhit spell="Weak Poison Cloud" onechancein="4"/>
    <info latin="(anthro stonus)" text="
疾病构装怪.
这只构装生物周身
散发着烦人的毒气"/>
  </monster>

  <monster name="Magic Golem" level="4">
    <stats numFig="5" numRog="1" numWiz="1" xpValue="60"/>
    <resistances toxic="10" asphyxiative="10" hyperborean="0" transmutative="-5" />
    <secondarybuff id="10" amount="5"/>
    <!-- armour -->
    <damage crushing="4" toxic="4" hyperborean="0"/>
    <palette tint="75"/>
    <onhit spell="Aethereal Missile" onechancein="4"/>
    <onhit spell="Corrupt Equipment" onechancein="5"/>
    <info latin="(anthro stonus)" text="
魔法构装怪.
这只构装生物由污秽
魔法造成. 小心点, 
它会损坏所有它碰到
的魔法装备"/>
  </monster>

  <monster name="Steam Golem" level="3">
    <stats numFig="6" xpValue="30"/>
    <resistances toxic="10" asphyxiative="10" hyperborean="-4"/>
    <secondarybuff id="10" amount="4"/>
    <!-- armour -->
    <damage crushing="1" asphyxiative="1" conflagratory="1" blasting="1" hyperborean="0"/>
    <palette tint="-30"/>
    <onhit spell="Steam Burst" onechancein="4"/>
    <info latin="(anthro stonus)" text="
蒸汽构装怪.
这种构装生物经常
被发现潜藏在桑拿房
附近,他们是芬兰人
一直以来的敌人.
众所周知这一点就像
它们仇恨你一样已经
超越了普通的时间维度.."/>
  </monster>

  <monster name="Gold Golem" level="7">
    <stats numFig="15" numRog="4" xpValue="110"/>
    <resistances transmutative="10" asphyxiative="10" toxic="10"/>
    <secondarybuff id="10" amount="5"/>
    <!-- armour -->
    <damage crushing="8" hyperborean="0"/>
    <palette tint="-180"/>
    <onhit spell="Midas" onechancein="4"/>
    <info latin="(anthro stonus)" text="
黄金构装怪.
这种构装生物简直闪
瞎了我的钛合金狗眼"/>
  </monster>

</monster>

<!-- SQUIDDY MONSTERS 10,11-->

<monster name="Squiddy" level="6" tiny="1" splat="blood" taxa="Animal">
	<idleSprite
		left="sprites/monster/squiddy/squiddy_run_l.spr"
		right="sprites/monster/squiddy/squiddy_run_r.spr"
		up="sprites/monster/squiddy/squiddy_run_u.spr"
		down="sprites/monster/squiddy/squiddy_run_d.spr"/>
	<attackSprite
		left="sprites/monster/squiddy/squiddy_atk_l.spr"
		right="sprites/monster/squiddy/squiddy_atk_r.spr"
		up="sprites/monster/squiddy/squiddy_atk_u.spr"
		down="sprites/monster/squiddy/squiddy_atk_d.spr"/>
	<hitSprite
		left="sprites/monster/squiddy/squiddy_hit_l.spr"
		right="sprites/monster/squiddy/squiddy_hit_r.spr"
		up="sprites/monster/squiddy/squiddy_hit_u.spr"
		down="sprites/monster/squiddy/squiddy_hit_d.spr"/>
	<dieSprite
		name="sprites/monster/squiddy/squiddy_die_l.spr"/>
	<sfx attack="small_attack"
		  hit="small_hit"
		  die="small_die"
		  spell="small_spell"/>
	
	<onhit spell="Shroud of Darkness" onechancein="3"/>
	<info latin="(tentaclus frostbiteus)" text="
乌贼怪.
触手系……啊，错了
总是折断触手让乌贼怪
暴躁易怒. 小心它们的
喷墨攻击!"/>
	
	<stats numRog="14" xpValue="80" />
	<secondarybuff id="10" amount="4"/> <!-- armour -->
	<damage blasting="3" toxic="7"/>
	
	<ai aggressiveness="2" span="12"/>
	<sight cone="90" modifier="1.1" />
	
	</monster>

  <!-- FOOTY MONSTERS -->

  <monster name="Footy" level="7" splat="ichor" taxa="Demon">
    <idleSprite left="sprites/monster/fatty/fatty_run_l.spr"
    right="sprites/monster/fatty/fatty_run_r.spr"
    up="sprites/monster/fatty/fatty_run_u.spr"
    down="sprites/monster/fatty/fatty_run_d.spr"/>
    <attackSprite left="sprites/monster/fatty/fatty_atk_l.spr"
    right="sprites/monster/fatty/fatty_atk_r.spr"
    up="sprites/monster/fatty/fatty_atk_u.spr"
    down="sprites/monster/fatty/fatty_atk_d.spr"/>
    <hitSprite left="sprites/monster/fatty/fatty_hit_l.spr"
    right="sprites/monster/fatty/fatty_hit_r.spr"
    up="sprites/monster/fatty/fatty_hit_u.spr"
    down="sprites/monster/fatty/fatty_hit_d.spr"/>

    <dieSprite name="sprites/monster/fatty/fatty_die_r.spr"/>

    <info latin="(footus eyeballus)" text="
肥男.
没有人知道这恶魔是&#xa;
怎样杀死冒险者的.
但是它确实做到了"/>

	<ai span="4" aggressiveness="6" />
	<sight cone="90" modifier="1.1" />
	 
    <stats numFig="10" numWiz="5" xpValue="80" />
    <sfx attack="large_attack"
			hit="large_damage"
			die="large_die"
			spell="large_cast"/>
    <castSpellSprite name="sprites/monster/fatty/fatty_atk_d.spr"/>

	<secondarybuff id="10" amount="5"/> <!-- armour -->
	<secondarybuff id="7" amount="5"/> <!-- block -->
	<secondarybuff id="6" amount="-10"/> <!-- dodge -->
	<damage crushing="12"/>

  </monster>

  <!-- Mustache MONSTERS 3,4-->

<monster name="Grandpa Mustache" level="7" tiny="1" splat="ichor" taxa="Demon">
	<idleSprite left="sprites/monster/greeny/greeny_run_l.spr"
	right="sprites/monster/greeny/greeny_run_r.spr"
	up="sprites/monster/greeny/greeny_run_u.spr"
	down="sprites/monster/greeny/greeny_run_d.spr"/>
	<attackSprite left="sprites/monster/greeny/greeny_atk_l.spr"
	right="sprites/monster/greeny/greeny_atk_r.spr"
	up="sprites/monster/greeny/greeny_atk_u.spr"
	down="sprites/monster/greeny/greeny_atk_d.spr"/>
	<hitSprite left="sprites/monster/greeny/greeny_hit_l.spr"
	right="sprites/monster/greeny/greeny_hit_r.spr"
	up="sprites/monster/greeny/greeny_hit_u.spr"
	down="sprites/monster/greeny/greeny_hit_d.spr"/>
	<dieSprite name="sprites/monster/greeny/greeny_die.spr"/>

	<stats numFig="4" numRog="10" xpValue="80"/>
	<sight cone="90" modifier="1.1" />

   <sfx attack="small_attack"
		  hit="small_hit"
		  die="small_die"
		  spell="small_spell"/>

    <info latin="(mustas mustas)" text="
外公触须.
触须部落中智慧与经验
的完美结合体"/>
	<secondarybuff id="10" amount="2"/> <!-- armour -->
	<secondarybuff id="8" amount="5"/> <!-- counter -->
	<secondarybuff id="6" amount="25"/> <!-- dodge -->
	<damage crushing="3" asphyxiative="4" />

	<monster name="Mustache Spirit" level="3" tiny="1">
		<stats numRog="8" xpValue="30"/>
		<palette tint="-150" />
		<secondarybuff id="10" amount="2"/> <!-- armour -->
		<secondarybuff id="8" amount="5"/> <!-- counter -->
		<secondarybuff id="6" amount="20"/> <!-- dodge -->
		<damage crushing="1" asphyxiative="2" />
		<info latin="(mustas mustas)" text="
触须幽灵.
这种怪物, 就像是个长
方体并用 a&#xa;奇怪的
成长性触须来进攻"/>
		</monster>
	
	<monster name="Mustache League Champion" level="11" tiny="1" >
		<stats numRog="8" numFig="10" xpValue="155"/>
		<secondarybuff id="10" amount="8"/> <!-- armour -->
		<secondarybuff id="8" amount="10"/> <!-- counter -->
		<secondarybuff id="6" amount="35"/> <!-- dodge -->
		<damage crushing="5" asphyxiative="6" />
		<info latin="" text="
触须联盟勇士.
这种冷酷的触须军团
战士用它们所有的时
间来训练自己的肉搏
能力以战胜你"/>	
		</monster>

	<monster name="Animate Mustache" displayName="Mustache Golem" special="1">
		<onhit spell="Mustache Root" onechancein="20"/>
		<damage crushing="1" asphyxiative="2" />
		<palette tint="90"/>
		<resistances crushing="3" blasting="1"/>
		<stats numFig="7" numRog="4" xpValue="0"/>
		<secondarybuff id="10" amount="3"/> <!-- armour -->
		<secondarybuff id="0" amount="10"/> <!-- hitpoints -->
		<info latin="(mustas mustas)" text="
活力触须.
这活力触须将不停和
你玩，直到你挂掉"/>
		</monster>	

  </monster>

  <!-- FLAMER MONSTERS -->

<monster name="Flamer" level="8"  tiny="1" terrain="2" splat="blood" taxa="Animal" >
	<idleSprite
		left="sprites/monster/fire/fire_Walk_Left.spr"
		right="sprites/monster/fire/fire_Walk_Right.spr"
		up="sprites/monster/fire/fire_Walk_Up.spr"
		down="sprites/monster/fire/fire_Walk_Down.spr"/>
	<attackSprite
		left="sprites/monster/fire/fire_Atk_left.spr"
		right="sprites/monster/fire/fire_Atk_right.spr"
		up="sprites/monster/fire/fire_Atk_up.spr"
		down="sprites/monster/fire/fire_Atk_down.spr"/>
	<beamSprite
		left="sprites/monster/fire/fire_Atk_left.spr"
		right="sprites/monster/fire/fire_Atk_right.spr"
		up="sprites/monster/fire/fire_Atk_up.spr"
		down="sprites/monster/fire/fire_Atk_down.spr"/>
	<hitSprite
		left="sprites/monster/fire/fire_Hit_left.spr"
		right="sprites/monster/fire/fire_Hit_right.spr"
		up="sprites/monster/fire/fire_Hit_up.spr"
		down="sprites/monster/fire/fire_Hit_down.spr"/>

	<castSpellSprite name="sprites/monster/fire/fire_Cast.spr"/>
	<dieSprite name="sprites/monster/fire/fire_Die.spr"/>
	<sfx attack="large_attack"
		  hit="large_hit"
		  die="large_die"
		  spell="large_spell"/>

   <stats numRog="10" numWiz="6" xpValue="95"/>
	<resistances conflagratory="20" hyperborean="-3"/>
	<secondarybuff id="10" amount="1"/> <!-- armour -->
	<secondarybuff id="6" amount="10"/> <!-- dodge -->
	<damage blasting="3" conflagratory="5"/>
	
	<ai aggressiveness="3" span="10" spellPercentage="10" />
	<sight cone="270" modifier="1.1" />
	
   <info latin="(draconis ignitis)" text="
火龙.
一只连呼吸都带有
火焰的龙"/>
	<spell name="Firebolt"/>

	<monster name="Ice Wyrm" level="6" terrain="2">
		<stats numWiz="2" numRog="8" xpValue="70"/>
		<resistances hyperborean="16" conflagratory="-4"/>
		<secondarybuff id="10" amount="1"/> <!-- armour -->
		<secondarybuff id="6" amount="10"/> <!-- dodge -->
		<damage blasting="1" hyperborean="5" conflagratory="0"/>
		<palette tint="-150"/>
		<onhit spell="Small Snowstorm" onechancein="5"/>
		<info latin="(draconis frozi)" text="
冰龙.
一只连呼吸都带有
冰霜的龙"/>
		</monster>
	
	<monster name="Magic Dragon" level="6" terrain="2">
		<stats numWiz="7" numRog="7" xpValue="70"/>
		<resistances transmutative="-5" conflagratory="0"/>
		<secondarybuff id="10" amount="1"/> <!-- armour -->
		<secondarybuff id="6" amount="10"/> <!-- dodge -->
		<damage blasting="1" transmutative="3" conflagratory="0"/>
      <onhit spell="Corrupt Equipment" onechancein="5"/>
		<palette tint="-100"/>
		<info latin="(draconis thaumis)" text="
魔法龙.
一只连呼吸都带有
魔力的龙.小心，
它的魔法吐息能
破坏魔法物品"/>
		<ai aggressiveness="3" span="6" spellPercentage="15"/>
		<spell name="Aethereal Missile"/>
	<!--	<spell name="Solar Inscription"/>
		<spell name="Radiant Aura"/> -->
	</monster>

	<monster name="Summon Wyrmling" displayName="Friendly Wyrmling" level="8" special="1" terrain="2">
		<palette tint="20"/>
		<stats numFig="12" xpValue="0"/>
		<secondarybuff id="10" amount="3"/> <!-- armour -->
		<secondarybuff id="6" amount="7"/> <!-- dodge -->
		<secondarybuff id="0" amount="12"/> <!-- hp --> 
		<resistances conflagratory="12" hyperborean="-3"/>
		<damage blasting="1" conflagratory="3"/>
		<onhit spell="Pyrokinesis" onechancein="3"/>
		<info latin="(draconis cooperatus)" text="
召唤龙.
为啥召唤出来的龙这
么迷你可爱啊魂淡"/>
		</monster>


  </monster>

  <!-- BIG RED DEMON MONSTERS 11, 12 -->

  <monster name="Big Red" level="8" splat="ichor" taxa="Demon">
    <idleSprite left="sprites/monster/red/red_run_l.spr"
    right="sprites/monster/red/red_run_r.spr"
    up="sprites/monster/red/red_run_u.spr"
    down="sprites/monster/red/red_run_d.spr"/>
    <attackSprite left="sprites/monster/red/red_atk_l.spr"
    right="sprites/monster/red/red_atk_r.spr"
    up="sprites/monster/red/red_atk_u.spr"
    down="sprites/monster/red/red_atk_d.spr"/>
    <hitSprite left="sprites/monster/red/red_hit_l.spr"
    right="sprites/monster/red/red_hit_r.spr"
    up="sprites/monster/red/red_hit_u.spr"
    down="sprites/monster/red/red_hit_d.spr"/>

   <dieSprite name="sprites/monster/red/red_die_r.spr"/>
    <castSpellSprite name="sprites/monster/red/red_spl_r.spr"/>

   <sfx attack="large_attack"
		  hit="large_damage"
		  die="large_die"
		  spell="large_cast"/>
	 
	<stats numFig="12" numRog="4" xpValue="120"/>
	<secondarybuff id="10" amount="10"/> <!-- armour -->
	<secondarybuff id="7" amount="10"/> <!-- block -->
	<resistances righteous="-5" conflagratory="20"/>
	<damage crushing="30"/>
	
	<ai aggressiveness="5" span="16"/>
	<sight cone="90" modifier="1.35" />
	
	<info latin="(daemonus burgundus)" text="
大红脸.
一只巨大的红色恶魔
像冒险者一样在练习
举重.&#xa;"/>

<monster name="Snow Baal" level="6">
	<palette tint="-145"/>
	<resistances righteous="-5" hyperborean="12"/>
	<stats numFig="10" numRog="2" xpValue="100"/>
	<damage crushing="18"/>
	<secondarybuff id="10" amount="5"/> <!-- armour -->
	<secondarybuff id="7" amount="8"/> <!-- block -->
	<info latin="(daemonus burgundus)" text="
冰脸.
一只巨大的蓝色恶魔
像冒险者一样在练习
举重.&#xa;"/>
	</monster>

    <monster name="Dread Collector" displayName="Dread Collector" level="20" special="1">
      <info latin="(daemonus collectus)" text="
恐惧收集者.
一只恐惧收集者.
喜欢把面前的东西
破坏殆尽, 并且极度
憎恨你这样的败类"/>
      <ai aggressiveness="10" span="26" spellPercentage="15"/>
		<sight cone="270" modifier="1.75" />
		
      <spell name="Corpus Burst"/>
		<stats numFig="10" numRog="2" xpValue="0"/>
    </monster>
  </monster>

  <!-- LUCKY MONSTERS -->

  <monster name="Lucky" level="8"  tiny="1" splat="blood" taxa="Demon">
    <idleSprite left="sprites/monster/luck/luck_Walk_Left.spr"
    right="sprites/monster/luck/luck_Walk_Right.spr"
    up="sprites/monster/luck/luck_Walk_Up.spr"
    down="sprites/monster/luck/luck_Walk_Down.spr"/>
    <attackSprite left="sprites/monster/luck/luck_Atk_left.spr"
    right="sprites/monster/luck/luck_Atk_right.spr"
    up="sprites/monster/luck/luck_Atk_up.spr"
    down="sprites/monster/luck/luck_Atk_down.spr"/>
    <hitSprite left="sprites/monster/luck/luck_Hit_left.spr"
    right="sprites/monster/luck/luck_Hit_right.spr"
    up="sprites/monster/luck/luck_Hit_up.spr"
    down="sprites/monster/luck/luck_Hit_down.spr"/>

    <dieSprite name="sprites/monster/luck/luck_Die.spr"/>
    <castSpellSprite name="sprites/monster/luck/Luck_Cast.spr"/>

	<ai aggressiveness="5" span="4" stealgold="1" stealPercentage="50" />
	<sight cone="270" modifier="1.75" />
	
    <!-- spell name="m_zot"/ -->
    <!-- need level 15, 16, 17, 18 -->

    <sfx attack="humanoid_attack"
			hit="humanoid_hit"
			die="humanoid_die"
			spell="humanoid_spell"/>

    <stats numFig="1" numRog="15" numWiz="1"  xpValue="110" stealgold="1" />
	<secondarybuff id="4" amount="10"/> <!-- crit -->
	<secondarybuff id="6" amount="18"/> <!-- dodge -->
	<damage crushing="2" aethereal="5"/>

    <info latin="(luckof irishus)" text="
幸运星.
这些小绿人在德雷迪摩
的地牢中四处漫步寻找
着黄金, 啤酒, 并时刻
准备着抢劫进入的
英雄们"/>

<!-- Make a "Far darrig" version that wears a red coat. -->
  <monster name="Far Darrig" displayName="Far Darrig" level="9" >
    <stats numFig="5" numRog="20" numWiz="1"  xpValue="130" stealgold="1" />
    <secondarybuff id="4" amount="10"/> <!-- crit -->
    <secondarybuff id="6" amount="15"/> <!-- dodge -->
    <damage crushing="6" aethereal="6"/>
    <ai aggressiveness="5" span="4" invisible="1" stealpercentage="50"/>
    <info latin="(luckof irishus)" text="
隐形幸运星.
这些无形小人在德雷
迪摩的地牢中四处漫
步寻找着黄金, 啤酒,
并时刻准备着抢劫进
入的英雄们"/>
    </monster>


  </monster>

  <!-- ROBOT MONSTERS -->

<monster name="Robo" level="9" splat="ichor" taxa="Construct">
	<idleSprite
		left="sprites/monster/robo/Robo_Walk_Left.spr"
		right="sprites/monster/robo/Robo_Walk_Right.spr"
		up="sprites/monster/robo/Robo_Walk_Up.spr"
		down="sprites/monster/robo/Robo_Walk_Down.spr"/>
	<attackSprite
		left="sprites/monster/robo/Robo_Attack_left.spr"
		right="sprites/monster/robo/Robo_Attack_right.spr"
		up="sprites/monster/robo/Robo_Attack_up.spr"
		down="sprites/monster/robo/Robo_Attack_down.spr"/>
	<hitSprite
		left="sprites/monster/robo/Robo_Hit_left.spr"
		right="sprites/monster/robo/Robo_Hit_right.spr"
		up="sprites/monster/robo/Robo_Hit_up.spr"
		down="sprites/monster/robo/Robo_Hit_down.spr"/>
	
	<dieSprite name="sprites/monster/robo/Robo_Die.spr"/>
	<stats numFig="17" xpValue="150"/>
	<ai aggressiveness="3" span="50"/>
	<sight cone="90" modifier="0.85" />


	<info latin="(roboticus primus)" text="
机器人.
作为一名机器人,
这只是最基本的一种
型号. 不过, 它仍然
拥有光亮的刀锋"/>
	<sfx attack="robot_attack"
		  hit="robot_damage"
		  die="robot_die"
		  spell="robot_cast"/>
	<secondarybuff id="10" amount="10"/> <!-- armour -->
	<secondarybuff id="7" amount="6"/> <!-- block -->
	<resistances toxic="10" putrefying="10" asphyxiative="10" piercing="10" voltaic="-3"/>
	<damage slashing="10" piercing="5" voltaic="5"/>

	<monster name="Unfriendly AI" displayName="Unfriendly AI" level="2" >
		<stats numFig="6" xpValue="32"/>
		<palette tint="90"/>
		<secondarybuff id="10" amount="4"/> <!-- armour -->
		<secondarybuff id="7" amount="6"/> <!-- block -->
		<resistances toxic="10" putrefying="10" asphyxiative="10" piercing="10" voltaic="-3"/>
		<damage slashing="1" piercing="3" voltaic="3"/>
		<info latin="(roboticus vulgaris)" text="
不友好的人工智能.
这确确实实的展示出
了不友好的人工智能
所存在的威胁"/>
		</monster>

	<monster name="Mortal Machine" displayName="The Robo That Loves" level="9" special="1">
		<palette tint="180"/>
		<stats numFig="16" xpValue="0"/>
		<secondarybuff id="10" amount="10"/> <!-- armour -->
		<secondarybuff id="7" amount="15"/> <!-- block -->
		<resistances toxic="10" putrefying="10" asphyxiative="10" piercing="10" voltaic="-3"/>
		<damage slashing="8" piercing="5" voltaic="5"/>
		<info latin="(roboticus mortalitus)" text="
类机器人.
这机器人有一颗
邪恶的心"/>
		</monster>
	
	<monster name="Flint Ultrasparc" level="13" splat="ichor" taxa="Construct" terrain="0" maxSpawns="1" horde="0" named="1">
		<stats numFig="25" numWiz="5" xpValue="350" />
			<spell name="Voltaic Arc 2" />
			<spell name="Easy Target Curse" />
			<spell name="Targeted Mana Drain" />
		<palette tint="45"/>
		<ai aggressiveness="3" span="55" spellPercentage="10" />
		<sight cone="360" modifier="2.0" />
		<resistances toxic="20" putrefying="15" asphyxiative="20" piercing="10" voltaic="-1"/>
			<secondaryBuff id="0" amount="100" /> <!-- hp -->
		<info latin="(Robo Commie)" text="
高强度处理器.
作为共产主义的顶级
机器, 高强度处理器
绝对不会出错错错错"/>
		</monster>
		
  </monster>
	
	

  <!-- SPECIAL MONSTERS -->

<monster name="Lord Dredmor" level="10" branch="-1" special="1" splat="ectoplasm" taxa="Undead">
	<idleSprite left="sprites/monster/lich/lich_Walk_Left.spr"
		right="sprites/monster/lich/lich_Walk_Right.spr"
		up="sprites/monster/lich/lich_Walk_Up.spr"
		down="sprites/monster/lich/lich_Walk_Down.spr"/>
	<attackSprite left="sprites/monster/lich/lich_Attack_left.spr"
		right="sprites/monster/lich/lich_Attack_right.spr"
		up="sprites/monster/lich/lich_Attack_up.spr"
		down="sprites/monster/lich/lich_Attack_down.spr"/>
	<beamSprite left="sprites/monster/lich/lich_Attack_left.spr"
		right="sprites/monster/lich/lich_Attack_right.spr"
		up="sprites/monster/lich/lich_Attack_up.spr"
		down="sprites/monster/lich/lich_Attack_down.spr"/>
	<hitSprite left="sprites/monster/lich/lich_Hit_left.spr"
		right="sprites/monster/lich/lich_Hit_right.spr"
		up="sprites/monster/lich/lich_Hit_up.spr"
		down="sprites/monster/lich/lich_Hit_down.spr"/>
	
	<castSpellSprite name="sprites/monster/lich/lich_Cast.spr"/>
	<dieSprite name="sprites/monster/lich/lich_Die.spr"/>
	<sfx attack="undead_attack"
		  hit="undead_damage"
		  die="undead_die"
		  spell="undead_cast"/>
	
	<ai spellPercentage="40" aggressiveness="30" span="50" cancharm="0" canparalyze="0"/>
	<sight cone="270" modifier="2.75" />
	
	<stats numFig="15" numRog="10" numWiz="40" />
	
  <secondarybuff id="10" amount="20"/> <!-- armour -->
  <secondarybuff id="0" amount="200"/> <!-- health! Give him some oomph. -->
  <secondarybuff id="7" amount="25"/> <!-- block -->

  <resistances toxic="20" putrefying="10" necromantic="20" hyperborean="10" conflagratory="10" existential="15" asphyxiative="20" voltaic="10" piercing="5" transmutative="10" />

  <damage blasting="4" crushing="10" necromantic="10" transmutative="10"/>

  <onhit spell="Corrupt Equipment" onechancein="1"/>  
  
  <spell name="Corpse Reviver"/>
  <spell name="Shroud of Darkness"/>
  <spell name="Thor's Fulminaric Bolt"/>
  <spell name="Arctic Vortex"/>
  <spell name="Obvious Fireball"/>
  <spell name="Corrupt Equipment"/>
  <spell name="Icebolt"/>
  <spell name="Electrobolt"/>
  <spell name="Gargoyle Acid Bolt"/>
  <spell name="Monster Blink"/>
	
  <info latin="(real name unknown)" text="
绝地魔大魔王.
他是一名可怕的魔法师
一直在用他的魔法力量
寻求战胜死亡的方法.
在被困在地牢中后, 
他又寻求着毁灭世界的
方法. 把整个世界都化
为尘土"/>

  <monster name="Tougher Lord Dredmor" displayName="Lord Dredmor" level="15" branch="-1" special="1" taxa="Undead">
    <ai spellPercentage="80" aggressiveness="40" span="50" cancharm="0" canparalyze="0"/>
	  <sight cone="270" modifier="3.0" />	
    <stats numFig="23" numRog="19" numWiz="59" />

    <secondarybuff id="10" amount="30"/> <!-- armour -->
    <secondarybuff id="0" amount="400"/> <!-- health! Give him some oomph. -->
    <secondarybuff id="7" amount="30"/> <!-- block -->
    
    <resistances toxic="28" putrefying="18" necromantic="28" hyperborean="18" conflagratory="15" existential="19" asphyxiative="22" voltaic="14" piercing="10" transmutative="17" />

    <damage blasting="6" crushing="15" necromantic="15" transmutative="15"/>

    <onhit spell="Corrupt Equipment" onechancein="1"/>

    <spell name="Antimagic Field"/>
    <spell name="Greater Targeted Mana Drain"/>
    <spell name="Ennui"/>
    <spell name="Strong Lingering Dullness Missile"/>
    <spell name="Strong Lingering Weakness Missile"/>
    <spell name="Strong Acid Burn"/>
    <spell name="Corpse Reviver"/>
    <spell name="Shroud of Darkness"/>
    <spell name="Thor's Fulminaric Bolt"/>
    <spell name="Arctic Vortex"/>
    <spell name="Obvious Fireball"/>
    <spell name="Monster Blink"/>
    <spell name="Icebolt"/>
    <spell name="Electrobolt"/>
    <spell name="Gargoyle Acid Bolt"/>
	</monster>
  </monster>
  

  <monster name="Brax" level="12" branch="-1" special="1" splat="ichor" taxa="Demon">
        <idleSprite left="sprites/monster/brax/brax_run_l.spr"
        right="sprites/monster/brax/brax_run_r.spr"
        up="sprites/monster/brax/brax_run_u.spr"
        down="sprites/monster/brax/brax_run_d.spr"/>
        <attackSprite left="sprites/monster/brax/brax_atk_l.spr"
        right="sprites/monster/brax/brax_atk_r.spr"
        up="sprites/monster/brax/brax_atk_u.spr"
        down="sprites/monster/brax/brax_atk_d.spr"/>
        <hitSprite left="sprites/monster/brax/brax_hit_l.spr"
        right="sprites/monster/brax/brax_hit_r.spr"
        up="sprites/monster/brax/brax_hit_u.spr"
        down="sprites/monster/brax/brax_hit_d.spr"/>
	<dieSprite name="sprites/monster/brax/brax_die.spr"/>

	<stats numFig="21" numWiz="16" />
	<ai span="10" aggressiveness="20" cancharm="0" />
	<sight cone="270" modifier="2.2" />

    <info latin="(sellus usedvolvos)" text="
布拉克思.
一位穿着一件糟糕的格子
西装的恶魔商人. 他将&#xa;
向你出售旅途中所需的&#xa;
各种物品, 但是他绝对不能
忍受小偷小摸的行为"/>

   <sfx attack="large_attack"
		  hit="large_damage"
		  die="large_die"
		  spell="large_cast"/>
	<secondarybuff id="10" amount="6"/> <!-- armour -->
	<secondarybuff id="7" amount="10"/> <!-- block -->
	<damage crushing="10"/>

  </monster>      <!-- Brax -->

</monDB>
