<spellDB>

  <!--BIG GAME HUNTER-->
  
<!-- Butcher should be passive -->
<!--can butcher animal corpses for food -->
	<!--Unfinished
<spell name="Butcher" downtime="1" type="missile" icon="skills/placeholder64.png" smallicon="skills/mystic_missile32.png" wand="0">
	
	<effect type="damage" existential="1"/>
	<description text="Placeholder." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>
	-->
<spell name="Butcher" type="target" icon="skills/butcher32.png" wand="0">
	<!-- <effect type="damage" slashing="5"/> # no point; on-death effect -->
	<!-- spawn some meats -->
	<effect affectsCorpses="0" type="spawnitemfromlist">
		<option name="Offal"/>
		<option name="Cube of Flesh"/>
		<option name="Offal"/>
		<option name="Cube of Flesh"/>
		<option name="Fresh Steak"/>
		<option name="Ground Meat"/>
		<option name="Ground Meat"/>
		<option name="Steak"/>
		<option name="Aged Steak"/>    
		</effect>
	<description text="
屠夫.
你屠宰动物得到它们
新鲜, 新鲜, 新鲜的
肉. 因为你的屠宰反
映力练倒了肌肉记忆
里这在战斗中自动发
生, 就像它们说的." />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
 </spell>

<!-- For tracker -->

<spell name="Lured" type="target" icon="skills/tracker32.png" wand="1" >
   <buff useTimer="1" time="30" self="0" allowstacking="0" icon="skills/tracker64.png" smallicon="skills/tracker32.png" >
      <halo name="sprites/sfx/rage/rage" first="0" num="3" frameRate="100"/>
      <primarybuff id="2" amount="-1"/> <!-- Nimbleness -->
      <secondarybuff id="10" amount="-2"/> <!-- armor -->
      <secondarybuff id="2" amount="-2"/> <!-- melee power -->
      <resistbuff crushing="-1" slashing="-1" />
      </buff>
   <description text="
引诱了.
这个怪物被你引诱
过来了!"/>
   <anim sprite="sprites/sfx/hero_glow/hero_glow" frames="3" framerate="60" sfx="magic" centerEffect="1"/>
   </spell>

<spell name="Hunter's Lure" type="template" templateID="10" icon="skills/tracker32.png" downtime="24" >
	<effect affectsCorpses="0" type="shout" />
	<effect affectsCorpses="0" type="trigger" spell="Lured" />
	<description text="
猎人的引诱.
你可以随意叫一个
指定的怪物把它们
引过来. 具体的说,
你练会了小受发情
叫就是用一种方式
把手挤在一起并蠕
动手指同时对着这
团乱七八糟的东西
吹气." />
	<anim sprite="sprites/sfx/null" frames="1" firstframe="0" framerate="100" centerEffect="0"/>
	</spell>

	<!--summon a pack of hunting diggles for X turns s(short) after which they disappear.  something about duck hunt, or diggles not actually having noses. -->
	<!--Unfinished-->

<spell name="Summon Hunting Diggle" type="targetemptyfloor" icon="skills/release_the_hounds32.png" >
	<requirements mp="1" />
	<effect type="summon" monsterType="Trained Hunting Diggle" amount="4" />
	<anim sprite="sprites/sfx/summonA/summonA" frames="10" framerate="100" sfx="blast" centerEffect="1"/>
	<description text="
召唤狩猎小受.
召唤一个狩猎小受." />
	</spell>

<spell name="Release The Hounds" downtime="60" anchored="1" type="template" templateID="09" icon="skills/release_the_hounds32.png" wand="0">
	<description text="
放狗.
放出那些训练过的
狩猎小受们!" />
	<effect type="trigger" spell="Summon Hunting Diggle" />
	<!-- turn this into a template thing to summon 3 of 'em -->
	<anim sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	</spell>
	

<spell name="Grisly Trophy" type="self" icon="skills/trophy_collector32.png" wand="0">
	<effect affectsCorpses="0" type="grantxp" amount="16"/>
	<description text="
可拍奖杯.
为了模糊可拍的奖励
雕刻奖杯. (就是说
你杀动物时会得到
经验奖励.)" />
	<anim sprite="sprites/sfx/corpse_hit_mini/corpse_hit_mini" frames="4" framerate="100" sfx="fleshbore" centerEffect="0"/>
	</spell>
<!-- killing placeholder
<spell name="The Most Dangerous Game" downtime="1" type="missile" icon="skills/placeholder64.png" smallicon="skills/mystic_missile32.png" wand="0">
	<effect type="damage" existential="1"/>
	<description text="Placeholder." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>
-->
  <!--KILLER VEGAN-->

<!-- Green Harvest should be passive -->
<!--can harvest food from veggie corpses -->
<spell name="Green Harvest" type="target" icon="skills/green_harvest32.png" wand="0">
	<effect type="damage" slashing="5"/>
	<effect affectsCorpses="0" type="spawnitemfromlist">
		<option name="Tofu"/>
		<option name="Pear"/>
		<option name="Plum"/>
		<option name="Apple"/>
		</effect>
	<description text="
绿色丰收.
让大街绿起来!" />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>

<spell name="Vegan Pride" type="self" icon="skills/killer_vegan32.png" wand="0">
	<effect type="grantxp" amount="12"/>
	<description text="
素食者自豪.
你杀植物会得到
经验,耶!" />
	<anim sprite="sprites/sfx/corpse_hit_mini/corpse_hit_mini" frames="4" framerate="100" sfx="fleshbore" centerEffect="0"/>
	</spell>
  
<!--charms animals or makes you invisible to animals -->
<spell name="Make Animal Friend" downtime="54" type="missile" icon="skills/animal_friend32.png" wand="0">
	<effect type="charm" turns="100" taxa="Animal" />
	<description text="
交动物朋友.
你的动物朋友会为
你战斗因为它们太
爱你了. (上！动物
朋友,给我打!)" />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>
<!--Stat bonus due to clean living  Unfinished
  <spell name="Clean Living" downtime="1" type="missile" icon="skills/mystic_missile32.png" wand="0">
    <effect type="damage" existential="1"/>
    <description text="Placeholder." />
    <impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
    <anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
  </spell>
-->

<spell name="Fallen Vegan" type="self" icon="skills/fallen_vegan32.png" wand="0">
   <anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="darkmagic" />
   <effect type="damage" existential="1" self="1" />
   <buff useTimer="1"
			time="200"
         stackable="1" stacksize="3"
         icon="skills/fallen_vegan64.png"
         smallicon="skills/fallen_vegan32.png"
         bad="1" >
      <halo name="sprites/sfx/glintA/glintA" first="0" num="5" frameRate="100"/>
		<secondarybuff id="13" amount="-5" /> <!-- hp regen -->
		<secondarybuff id="14" amount="-5" /> <!-- mp regen -->
		<primarybuff id="0" amount="-5"/> 
		<primarybuff id="1" amount="-5"/> 
      <primarybuff id="2" amount="-5"/>
		<primarybuff id="3" amount="-5"/> 
		<primarybuff id="4" amount="-5"/> 
		<primarybuff id="5" amount="-5"/> 
      <sightbuff amount="-1" />
      </buff>
   <description text="
倒下的素食者.
你失去了素食能量
因为你破坏了素食
规矩. 你被肉或者
奶或者蜂蜜(除非
你是蜂食者)的黑
暗能量弱化了直到
你的身体和灵魂被
清洁."/>
	</spell>

<!--passive holy damage of shame to nearby monsters-->
<!--
<spell name="Self-Righteous Aura" downtime="1" type="missile" icon="skills/mystic_missile32.png" wand="0">
	<anim sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="magic" />
	<buff useTimer=""
	<effect type="damage" righteous="6"/>
	
	<description text="Placeholder." />
	
	</spell>
  -->
<!-- Vegan Shame ; debuff -->
<spell name="Vegan Shame" type="self" icon="skills/vegan_shame32.png" wand="0" >
	<effect type="damage" existential="1" />
	<anim sprite="sprites/sfx/curse_loop/curse_loop" frames="7" framerate="100" sfx="naughty" /> 
	<buff useTimer="1" time="53" stackable="1" stacksize="3"
		icon="skills/vegan_shame64.png" smallicon="skills/vegan_shame32.png"
		bad="1" >
		<primarybuff id="5" amount="-2" />
		<primarybuff id="4" amount="-2" />
		<primarybuff id="3" amount="-2" />
		<resistbuff existential="-1" />
	</buff>
	<description text="
素食羞耻.
你给所有素食者
带来了羞耻!活该.
这以后会消失的." />	
	</spell>

<!-- Vegan Purging ; debuff -->
<spell name="Vegan Purging" type="self" icon="skills/vegan_purging32.png" wand="0" >
	<effect type="damage" existential="1" />
	<buff useTimer="1" time="53" stackable="1" stacksize="3"
		icon="skills/vegan_purging64.png" smallicon="skills/vegan_purging32.png"
		bad="1" >
		<primarybuff id="0" amount="-2" />
		<primarybuff id="1" amount="-2" />
		<primarybuff id="2" amount="-2" />
		<resistbuff existential="-1" />
	</buff>
	<description text="
素食清理.
你的身体被非素食
东西感染了! 活该.
这以后会消失的." />	
	</spell>
  
<spell name="Break The Circle Of Life" downtime="120" type="self" icon="skills/level5vegan32.png" wand="0">
	<effect type="removebuffbyname" name="Vegan Purging" amount="1" />
	<effect type="removebuffbyname" name="Vegan Shame" amount="1" />
	<effect type="removebuffbyname" name="Fallen Vegan" amount="1" />
	<description text="
破坏生命之圈.
你学会了破坏生命
之圈的素食秘密: 
你可以只用精神来
清理你的身体和意识." />
	<anim sprite="sprites/sfx/summonA/summonA" frames="10" framerate="60" centerEffect="1" sfx="choir" />
	</spell>

  <!--DEMONOLOGIST-->

<spell name="Turn Demon Hit" type="template" templateID="11" icon="skills/turn_demon32.png">
	<effect type="damage" righteous="1"  />
	<effect type="damage" taxa="Demon" burn="1" righteous="5" righteousF="0.15" />
	<effect type="fear" taxa="Demon" amount="12" turns="12" />
	<effect type="knock" affectsCorpses="0" taxa="Demon" amount="2"/>
	<anim sprite="sprites/sfx/impact_divine/impact_divine" frames="5" framerate="90"  centerEffect="0" sfx="choir" />
	</spell>

<spell name="Turn Demon" downtime="21" type="missile" icon="skills/turn_demon32.png" wand="0">
	<effect type="trigger" spell="Turn Demon Hit" taxa="Demon" />
	<description text="
变恶魔.
库隆的力量制裁你
出去恶魔们, 我说
出去！" />
	<anim sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<impact sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>

<spell name="Fervor of the Flagellant" type="self" icon="skills/flagellant32.png" wand="0" >
	<anim sprite="sprites/sfx/rage/rage" frames="3" framerate="50" sfx="ping" />
	<buff useTimer="1" time="10" stacksize="4" icon="skills/flagellant64.png" smallicon="skills/flagellant32.png" >
		<resistbuff crushing="1" necromantic="1" />
		<damagebuff righteous="1" />
		<secondarybuff id="0" amount="-2" />
		<secondarybuff id="2" amount="1" /> <!-- melee pow -->
      </buff>
	<description text="
M的激情.
在被虐的时候,你
的士气会变好." />
	</sell>
	
<!-- I'm unconvinced there needs to be a spell for this one ; And I'm liable to agree -dgb
<spell name="Eternal Warrior" downtime="1" type="missile" icon="skills/placeholder64.png" smallicon="skills/mystic_missile32.png" wand="0">
	Unfinished
	<effect type="damage" existential="1"/>
	<description text="Placeholder." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell> -->

<spell name="Abyssal Fire" downtime="42" type="self" icon="skills/demon_fire32.png" wand="0">
	<!--adds fire (unholy?) to your attacks, fire aura-->
	<!-- test -->
   <anim sprite="sprites/sfx/pyre_loop/pyre_loop" frames="4" sfx="flame" framerate="100" centerEffect="1"/>
   <buff useTimer="0" attacks="5" removable="1" stacksize="1" stackable="0" icon="skills/demon_fire64.png" smallicon="skills/demon_fire32.png">
      <damagebuff conflagratory="2"/>
      <resistbuff conflagratory="4"/>
      <targetHitEffectBuff percentage="51" name="Ignition Bolt"/>
		<targetHitEffectBuff percentage="49" name="Flamefield 1" />
   </buff>
   <description text="
深渊火.
让你的敌人在深渊
的烧烤中痛苦!" />
	</spell>

	<!--Creates a special tile that when someone (the player) is standing on it, makes them more powerful.-->
	<!--Unfinished; needs code to target tile-->

<!--
<spell name="Celestial Circle" downtime="1" type="targetfloor"
		icon="skills/celestial_circle32.png"
		wand="0"
		mineTimer="32" 
		mineSpritePNGSeries="sprites/sfx/arcA/arcA" 
		mineSpritePNGFirst="0" 
		mineSpritePNGNum="4" 
		mineSpritePNGRate="100" 
		mine="1" 
		mineradius="1"
      mineSpriteDrawOrder="0"
		minePermanent="1" >	
   <effect type="damage" righteous="10" affectscaster="1" />
   <anim sprite="sprites/sfx/fireburst/fireburst" frames="7" sfx="flame" centerEffect="1"/>
   <description text="You put your demonologist hand in, you put your demonologist hand out and shake it all about." />
 </spell>
-->

<spell name="Celestial Circle" type="self" icon="skills/celestial_circle32.png" wand="0">
	<requirements mincost="5" mp="15" savvyBonus="0.15" />
	<buff useTimer="0" destroyonmove="1" stacksize="1" manaUpkeep="3" allowstacking="0" icon="skills/celestial_circle64.png" smallicon="skills/celestial_circle32.png">
		<halo name="sprites/sfx/conflux/conflux" first="0" num="3" frameRate="100"/>
		<primarybuff id="4" amount="10"/> <!-- Stubborness -->
		<primarybuff id="2" amount="-12"/> <!-- Nimbleness -->
		<secondarybuff id="10" amount="3"/> <!-- armour -->
		<secondarybuff id="7" amount="45"/> <!-- block -->
		<secondarybuff id="11" amount="70"/> <!-- resist --> 
		<secondarybuff id="13" amount="5"/> <!-- hp regen -->
		<resistbuff conflagratory="9" necromantic="9" aethereal="9" transmutative="9" />
	</buff>
   <anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="portal" />
	<description text="
天界圈.
你把你的恶魔学者
手放进去, 你把你
的恶魔学者手拿出
来然后使劲摇. 只
要你呆在圈子里, 
它们应该就伤害不
了你." />
   </spell>

<!--
<spell name="" downtime="1" type="missile" icon="skills/demonic_contract32.png" wand="0">
	<effect type="damage" existential="1"/>
	<description text="This deal is getting worse all the time." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
-->

<spell name="Summon Swarmy" type="targetemptyfloor" icon="skills/demonic_contract32.png" >
	<requirements mp="1" />
	<effect type="summon" monsterType="Demonic Denizen" amount="4" />
	<anim sprite="sprites/sfx/black_ritual/black_ritual" frames="10" framerate="100" sfx="naughty" centerEffect="1"/>
	<description text="
召唤群怪.
召唤一个群怪." />
	</spell>
	
<spell name="Infernal Contract" downtime="66" type="template" anchored="1" templateID="09" icon="skills/demonic_contract32.png" wand="0">
	<description text="
地狱契约.
哦, 这是你的力量! 
召唤一群恶魔居民
执行你的命令. 
(注意：这个效果会
越来越差.)" />
	<effect type="trigger" spell="Summon Swarmy" />
	<!-- turn this into a template thing to summon 3 of 'em -->
	<anim sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<effect type="trigger" amount="3" spell="Minor Blood Debt" />
	<effect type="trigger" amount="2" spell="Lingering Weakness" />
	<effect type="trigger" amount="7" spell="Soul Price" />
   <effect type="trigger" amount="3" spell="Lingering Dullness" />
	</spell>



<!--demonic powers buff-->
  <!--Unfinished-->
  <!--
<spell name="No, You are the Demons" downtime="1" type="missile" icon="skills/eternal_warrior32.png" wand="0">
  
  <effect type="damage" existential="1"/>
  <description text="The abyss has looked back into you and taken up residence on your couch. It doesn't even take out the trash." />
  <impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
  <anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
</spell>
-->
<spell name="Demon Form" type="self" icon="skills/demon32.png" wand="0">
  <!--Assume the form of a demon, possibly when inconvenient -->
  <buff useTimer="1" time="13" stacksize="1" self="1"  icon="skills/you_are_the_demons64.png" smallicon="skills/you_are_the_demons32.png" bad="1" >    
		
		<!-- FIXME This stuff. -->
		<polymorph name="Big Red"/>
		<primarybuff id="0" amount="10"/><!-- Bur -->
		<primarybuff id="1" amount="-15"/><!--Sag -->
		<primarybuff id="5" amount="-15"/><!--Sav -->
		<secondarybuff id="2" amount="5"/><!-- melee -->
		<secondarybuff id="10" amount="5"/><!-- armour -->
		<secondarybuff id="1" amount="-20" /> <!-- mana -->
		<secondarybuff id="3" amount="-10" /> <!-- magpow -->
		<secondarybuff id="14" amount="-10" /> <!-- mana regen -->
		<damagebuff crushing="3" />
		<resistbuff righteous="-3" hyperborean="-3" />
	</buff>

  <description text="
恶魔形态.
你就是恶魔." />
  <anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	<!-- trigger some bad stuff -->
	<!-- TODO -->
</spell>

<spell name="Infernal Contamination" type="self" >
	<anim sprite="sprites/sfx/evil_pact/evil_pact" frames="16" framerate="80" centerEffect="1" sfx="darkmagic" />
	<buff useTimer="1" stackable="1" stacksize="8" time="99" icon="skills/demonic_contract64.png" smallicon="skills/demonic_contract32.png" >
		<primarybuff id="0" amount="-4" />
		<primarybuff id="1" amount="-4" />
		<primarybuff id="2" amount="-4" />
		<primarybuff id="3" amount="-4" />
		<primarybuff id="4" amount="-4" />
		<primarybuff id="5" amount="-4" />      
		</buff>
	
	<description text="
地狱污染.
被黑暗的力量污染, 
地狱火烧你的灵魂!
 ... 我希望这值得." />
	</spell>

  <spell name="Flames of the Heckforge" type="item" downtime="72" icon="skills/heckforge32.png">
    <description text="
地狱铸炉之火.
在地狱铸炉的火炎
里重铸你的宝器."/>
    <effect type="cleanseartifact"/>
    <effect type="trigger" spell="Infernal Contamination" amount="1" percent="50"/>
    <anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="70" sfx="magic_damage"/>
  </spell>

  <!--WEREDIGGLE-->
  
<spell name="Werediggle Form" downtime="50" type="self" icon="skills/werediggle_form32.png" wand="0">

  <!--Assume the form of a werediggle!  better abilities, can't use non-werediggle attacks.  Perhaps the transformation is temporary?-->

  <buff useTimer="1" time="33" stacksize="1" self="1"  icon="skills/werediggle_form64.png" smallicon="skills/werediggle_form32.png">    
		
		<!-- FIXME This stuff. -->
		<polymorph name="Diggle"/>
		<primarybuff id="0" amount="1"/><!-- Bur -->
		<primarybuff id="3" amount="1"/><!-- Cad -->
		<secondarybuff id="2" amount="2"/><!-- melee -->
		<secondarybuff id="10" amount="2"/><!-- armour -->
		<secondarybuff id="6" amount="5" /> <!-- dodge -->
		<damagebuff piercing="3" />
	</buff>

  <description text="
受人形态.
你是个小受!" />
  <impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
  <anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
</spell>

<spell name="Diggle Plague" type="target" icon="skills/diggle_plague32.png" >
	<buff useTimer="1" time="24"
		allowstacking="0"
    stacksize="1"
		self="0"
		icon="skills/diggle_plague64.png" 
		smallicon="skills/diggle_plague32.png" 
      bad="1" >
      <primarybuff id="0" amount="-3"/> <!-- Burliness -->
      <primarybuff id="1" amount="-3"/> <!-- Sagacity -->
      <primarybuff id="2" amount="-3"/> <!-- Nimbleness -->
      <secondarybuff id="0" amount="-5"/> <!-- hp -->
		<secondarybuff id="6" amount="-5"/> <!-- dodge -->
		<resistbuff crushing="-1" hyperborean="-1" toxic="-1" />
		<!-- oh yes, it'll get nasty -->
		<targetHitEffectBuff percentage="10" name="Diggle Plague" />
		<playerHitEffectBuff percentage="5" name="Diggle Plague" />
<!--		<effect type="dot" spell="Diggle Plague Hit" affectsCorpses="0" affectsCaster="1" amount="44" self="1"/> -->    
   </buff>
	<description text="
小受病.
小受是种病，
不治要人命! 
一边跑一边用火球
炸它: 这是唯一能
放心的方法." />
	</spell>
	
<spell name="Diggle Plague Hit" type="target" icon="skills/diggle_plague32.png" >
   <effect type="damage" putrefying="1" percent="30" affectsCaster="1" />
	<effect type="damage" putrefying="2" percent="20" affectsCaster="1" />
	<effect type="damage" putrefying="3" percent="10" affectsCaster="1" />
	<effect type="trigger" spell="Small Weak Poison Cloud" percent="5" affectsCaster="1" />
	</spell>	

<spell name="Going Commando" type="self" downtime="33" icon="skills/going_commando32.png" >
	<description text="
做特种兵.
有什么的比小受更好?
一个隐形的小受."/>
	<anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="70" sfx="magic_open"/>
		<buff useTimer="1" time="10" icon="skills/going_commando64.png" smallicon="skills/going_commando32.png" stacksize="1" self="1" >
		<invisible />
	</buff>
   </spell>

<!--
option 1: Drill a Diggle egg into your enemy!  Causes damage over time, and when it dies you gain a limited-time diggle friend.  Diggle egg required, and sold separately.
option 2: Lay an egg, hatch it or eat it
-->

<spell name="It Comes out of Where?!" downtime="27" type="self" icon="skills/diglet32.png" wand="0">
  <effect type="spawnitematlocation" itemName="Diggle Egg"/>
  <description text="
这是从哪来的?!.
你不想考虑这技能
到底做什么. 至少
你肯定能从它里面
得到早餐."/>
</spell>

	<spell name="The Mighty Auger" downtime="2" type="adjacentwall" icon="skills/mighty_auger32.png" wand="0">
  <effect type="dig" regengfx="1"/>
  <anim sprite="sprites/sfx/digging_ray_hit/digging_ray_hit" frames="9" framerate="90" sync="1" sfx="magic" centerEffect="0"/>
	<description text="
厉害的钻头.
用你厉害的钻头鼻
子打通旁边的墙." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	</spell>
  
<spell name="Arch-Diggle Smash" downtime="7" type="adjacent" icon="skills/archdiggle_smash32.png" attack="1" >
   <description text="
大受击.
用小受大王的力量
打! 威力随你的下
流增长."/>
   <effect type="damage" piercing="5" piercingF="0.25" primaryScale="3" blasting="6" /> <!-- scales to caddishness -->
   <effect type="bleed" />
   <effect type="trigger" spell="Blast Effect A" />
   <anim sprite="sprites/sfx/impact_piercing/impact_piercing" frames="3" sfx="impact" framerate="100" centerEffect="0"/>
</spell>

	<!--hp recovery?  diggle rage?-->
	<!--Unfinished-->
  <!--
<spell name="Dr. Diggle and Mr. Hyde" downtime="1" type="missile" icon="skills/doctor_diggle32.png" wand="0">
	<effect type="damage" existential="1"/>
	<description text="Placeholder." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>
  -->
  <!--Piracy-->

<!-- Plundering will be passive, methinks -->
    <!--loot or gold bonus-->
  <!--Unfinished-->
  <!--
  <spell name="Plundering" downtime="1" type="missile" icon="skills/placeholder64.png" smallicon="skills/mystic_missile32.png" wand="0">

  <effect type="damage" existential="1"/>
  <description text="Placeholder." />
  <impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
  <anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
</spell>
-->
<spell name="Plunder" type="targetfloor" icon="skills/plunder32.png" >
	<!-- <effect type="spawnitematlocation" itemname="zorkmids" /> -->
	<effect affectsCorpses="0" type="spawnitemfromlist">
		<option name="Amber"/>
		<option name="Amethyst"/>
		<option name="Aquamarine"/>
		<option name="Carnelian"/>
		<option name="Citrine"/>
		<option name="Emerald"/>
		<option name="Pyrite Sun" />
		<option name="Black Pearl" />
		<option name="Ruby" />
		<option name="Sapphire" />
		<option name="Turquoise" />
		<option name="Diamond" />
	</effect>
	</spell>

<!--Combat Skill-->
<spell name="Swashbuckling" downtime="44" type="self" icon="skills/swashbuckling32.png" wand="0">
	<buff useTimer="1" time="4" stacksize="1" stackable="0" icon="skills/swashbuckling64.png" smallicon="skills/swashbuckling32.png">
		<secondarybuff id="8" amount="75"/> <!-- counter -->
		</buff>
	<anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="metal_get" />
	<description text="
虚张声势.
你在海上的日子
学会了虚张声势
策略.之后受到的
几次攻击均可能
触发反击." />
	</spell>
  
<!-- Escape Skill; combine confusing mists w/ short sneak/invis? buff -->

<spell name="Mists of the Corsair" downtime="80" type="self" icon="skills/corsair32.png" wand="0">
	<!-- <effect type="trigger" spell="One Turn Invisibility" /> -->
	<effect type="trigger" spell="Corsair Mists Effect" />
	<buff useTimer="1" time="8" stacksize="1" stackable="0" icon="skills/corsair64.png" smallicon="skills/corsair32.png">
		<secondarybuff id="12" amount="50" /> <!-- sneak -->
		<secondarybuff id="6" amount="20" /> <!-- dodge -->
	</buff>
	<anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<description text="
海盗之雾.
海盗之雾从政权的
视线中隐藏所有海
盗行为 - 在紧急
关头逃跑也非常有
用.只能过一会用
一次." />
	</spell>

<spell name="Corsair Mists Effect" 
		type="targetfloor" 
		icon="skills/corsair32.png" 
		mineTimer="32" 
		mineUseGlints="1" 
		mineGlintDensity="8" 
		mineSpritePNGSeries="sprites/sfx/smokepuffA/smokepuffA" 
		mineSpritePNGFirst="0" 
		mineSpritePNGNum="8" 
		mineSpritePNGRate="150" 
		mine="1"
      mineSpriteDrawOrder="1"
		mineradius="2"
		wand="0">
	<effect type="pacify" />
	<effect type="confuse" />
	<anim sprite="sprites/sfx/smokepuffbig/smokepuffbig" frames="6" sfx="blast" centerEffect="1"/>
   <description text="
海盗之雾效果.
这是个混乱的海盗
之雾."/>
   </spell>

<!-- For the corsair to make their getaway -->
<spell name="One Turn Invisibility" type="self" >
	<anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="70" sfx="magic_open" />
	<buff useTimer="1" time="1" icon="skills/rogue/skill_stealth0_64.png" smallicon="skills/rogue/skill_stealth0_32.png" stackable="0" self="1" >
		<invisible amount="1" />
      <sightbuff amount="-3" />
	</buff>
	<description text="
一回合隐形.
就一瞬间，你好像
从来不在那里."/>
   </spell>

<!-- Mega debuff? kills resistance, armour, attack -->
<spell name="The Black Spot" downtime="50" type="target" icon="skills/black_spot32.png" wand="0">
	<effect type="damage" existential="1"/>
	<description text="
黑点.
被标上黑点人只能
祈望快速死亡, 或
者第二好的: 炸奶
酪蛋糕串. 重点就
是被点上的目标就
彻底完蛋了所以小
心点哪里." />
	<anim sprite="sprites/sfx/hex_orb/hex_orb" frames="6" framerate="100" sfx="hex_missile" />
	<buff useTimer="1"
			time="20"
			stacksize="1"
			self="0"
			stackable="0"
			icon="skills/black_spot64.png"
			smallicon="skills/black_spot32.png"
			bad="1">
		<halo name="sprites/sfx/hex_orb/hex_orb" first="0" framerate="100" num="6" />
		<secondarybuff id="6" amount="-20"/> <!-- counter -->
		<secondarybuff id="7" amount="-20"/> <!-- block -->
		<secondarybuff id="8" amount="-20"/> <!-- dodge -->
      <secondarybuff id="2" amount="-5"/> <!-- melee power -->
      <secondarybuff id="10" amount="-5"/> <!-- armour -->
		<resistbuff crushing="-4" piercing="-4" slashing="-4" existential="-10" />
      </buff>
   </spell>	

<!-- Fire a cannon shot -->
<!-- Adapted from Ruigi's enhanced broadside spell -->

<spell name="Broadside" type="targetfloor" downtime="44" icon="skills/broadside32.png" wand="0">
	<anim sprite="sprites/sfx/impact_piercing/impact_piercing" frames="3" framerate="10" sfx="broadside" centerEffect="1"/>
	<!--<effect type="trigger" spell="Broadside Report"/>-->
	<effect type="trigger" spell="Broadside Smoke"/>
	<effect type="trigger" spell="Broadside Volley"/>
	<!--<effect type="trigger" spell="Broadside Leftovers" after="1" />-->
	<description text="
侧舷.
给他们侧舷, 亲们! 
别问我大炮藏哪了." />
	</spell>
	<!-- cannon firing flash -->
<spell name="Broadside Report" type="template" templateID="30" anchored="1" icon="skills/broadside32.png" wand="0">
	<anim sprite="sprites/sfx/smallfireexplosion/smallfireexplosion" frames="9" framerate="60" centerEffect="1" sfx="explosion" sync="1"/>
	<effect type="damage" conflagratory="4" blasting="6" blastingF=".15" primaryscale="3" /> <!-- cad? -->
	</spell>
	<!-- cannon firing smoke --> 
<spell name="Broadside Smoke" type="template" templateID="04" anchored="1" icon="skills/broadside32.png" wand="0">
	<effect type="trigger" spell="Mini Harmless Steam Cloud" />
	</spell>
	<!-- cannon volley impact! -->
<spell name="Broadside Volley" type="template" templateID="10" anchored="0" icon="skills/broadside32.png" wand="0">
	<effect type="trigger" spell="Cannon Projectile" />
	</spell>
<spell name="Cannon Beam Damage" type="beam" >
	<effect type="trigger" spell="Cannon Beam Damage" />
	<effect type="damage" blasting="4" crushing="4" />
	<effect type="knock" amount="1" self="0" after="1" />
	<anim sprite="sprites/sfx/smokepuffA/smokepuffA" frames="8" framerate="40" centerEffect="0" sfx="blast" sync="1" />
	</spell>
<spell name="Cannon Projectile" type="missile" icon="skills/broadside32.png" wand="0">
	<effect type="damage" affectsCaster="1" blastingF="0.25" crushingF="0.15" primaryscale="3" crushing="8" blasting="8" /> <!-- cad -->
	<effect type="trigger" spell="One Tile Cannon Hit Blast" percent="50" />
	<anim sprite="items/thrown_solid_shot.png" sfx="explosion" sync="1" />
	<impact sprite="sprites/sfx/impactA/impactA" frames="6" framerate="50" centerEffect="0" sfx="explosion" />
	<effect type="trigger" spell="Broadside Report" amount="0"/>
	<effect type="trigger" spell="Spawn Cannon Shot" percentage="55" />
	</spell> 
 
	<!-- cannon shot items -->
	<!--
<spell name="Broadside Leftovers" type="template" templateID="10" anchored="0" icon="skills/broadside32.png" wand="0">
	<effect type="trigger" spell="Spawn Cannon Shot" percentage="55" />
	</spell> -->
<spell name="Broadside Leftovers" type="target" icon="skills/broadside32.png" wand="0" >
	<effect type="spawnitemfromlist">
		<option name="Solid Shot"/>
		</effect>
	<impact sprite="sprites/sfx/impactA/impactA" frames="6" framerate="50" centerEffect="0" sfx="explosion" />
	</spell>

<spell name="One Tile Cannon Hit Blast" type="target" >
   <effect type="damage" blasting="6" affectscaster="1" />
   <anim sprite="sprites/sfx/blastB/blastB" frames="4" framerate="50" centerEffect="1" sfx="blast"/>
   <effect type="knock" amount="1" self="0"/>
   </spell>



<!--

<spell name="Broadside" downtime="44" type="missile" icon="skills/broadside32.png" wand="0">
   <effect type="damage" affectsCaster="1" crushing="8" blasting="4" />
	<effect type="damage" blasting="4" affectscaster="1" />
   <effect type="knock" amount="2" self="0"/>
	<effect type="spawnitematlocation" percent="75" itemname="Solid Shot" amount="1"/>
	<description text="Give 'em the broadside, me hearties! (And don't ask where the cannon is hidden.)" />
	<anim sprite="items/thrown_solid_shot.png" />
   <impact sprite="sprites/sfx/impactA/impactA" frames="6" framerate="80" centerEffect="0" sfx="explosion" />
	<effect type="trigger" spell="Broadside Shot" percent="25" />
	<effect type="trigger" spell="Broadside Shot" percent="15" />
	<effect type="trigger" spell="Broadside North" />
	<effect type="trigger" spell="Broadside South" />
	<effect type="trigger" spell="Broadside West" />
	<effect type="trigger" spell="Broadside East" />
	</spell>

<spell name="Broadside Shot" type="missile" >
   <effect type="damage" affectsCaster="1" blastingF="0.35" crushingF="0.25" primaryscale="3" crushing="8" blasting="8" />
   <effect type="trigger" spell="One Tile Concussion Blast" percent="50" />
	<effect type="spawnitematlocation" percent="75" itemname="Solid Shot" amount="1"/>
	<description text="Give 'em the broadside, me hearties! (And don't ask where the cannon is hidden.)" />
	<anim sprite="items/thrown_solid_shot.png" />
   <impact sprite="sprites/sfx/impactA/impactA" frames="6" framerate="80" centerEffect="0" sfx="explosion" />
	</spell>
--> 
<!--
<spell name="Buccannering" downtime="1" type="missile" icon="skills/placeholder64.png" smallicon="skills/mystic_missile32.png" wand="0">
	<effect type="damage" existential="1"/>
	<description text="Placeholder." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>
<spell name="Mutineering" downtime="1" type="missile" icon="skills/placeholder64.png" smallicon="skills/mystic_missile32.png" wand="0">
	<effect type="damage" existential="1"/>
	<description text="Placeholder." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>
<spell name="Skullduggery" downtime="1" type="missile" icon="skills/placeholder64.png" smallicon="skills/mystic_missile32.png" wand="0">
	<effect type="damage" existential="1"/>
	<description text="Placeholder." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell> -->

  <!--Emomancy-->

<!--Reverse blink (blinks monster away from you)-->
<spell name="Love Will Teleport Us Apart" type="target" icon="skills/emo_blink32.png" wand="0">
	<requirements mp="6" savvyBonus="0.1" mincost="3" />
	<effect type="displace" affectsCorpses="0" />  
	<description text="
爱会将我们分离.
你们不能在一起了." />
	<anim sprite="sprites/sfx/energyring/energyring" frames="8" framerate="50" sfx="teleport" centerEffect="1"/>
	</spell>

<!--Negative buff-->
<!-- Possibly boring; backburner this
<spell name="Spell of Weeping" downtime="1" type="missile" icon="skills/placeholder64.png" smallicon="skills/mystic_missile32.png" wand="0">
	<requirements mp="6" savvyBonus="0.1"/>
	<effect type="damage" existential="5"/>
	<description text="Placeholder." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="magic" />
	</spell>
-->

<!--We could use another healing spell-->
<!-- add a negative effect to this -->
<spell name="The Cure" type="self" icon="skills/the_cure32.png" wand="0">
	<requirements mp="16" savvyBonus="0.1" mincost="6" />
	<effect type="randomuncurse" amount="1" />
	<effect type="heal" amount="7" amountF="0.2"/>
	<effect type="trigger" spell="Curse of Emo" amount="1" />
	<description text="
解药.
解药会治疗你, 不
过有被照在学校相
册里的可怕代价." />
	<anim sprite="sprites/sfx/summonA/summonA" frames="10" framerate="60" centerEffect="1" sfx="emo_buff" />
	</spell>

<spell name="Curse of Emo" type="self" >
   <anim sprite="sprites/sfx/evil_pact/evil_pact" frames="16" framerate="80" centerEffect="1" sfx="emo_debuff" />
   <buff useTimer="1" self="1"  stackable="1" stacksize="8" time="99" icon="skills/emomancy64.png" smallicon="skills/emomancy32.png" >
      <primarybuff id="0" amount="-1" />
		<primarybuff id="1" amount="-1" /> 
		<primarybuff id="2" amount="-1" />
		<resistbuff existential="-1" />
      </buff>
   <description text="
非主流诅咒.
与非主流戏法接触
让你全身难受还让
你有无法解释的染
头发的欲望. 这效
果不能被通常除咒
方法消除." />
   </spell>

<!--acid missile-->
<spell name="My Chemical Explosion" type="missile" icon="skills/chemical_explosion32.png" wand="0">
	<requirements mp="24" savvyBonus="0.15" mincost="8" />
	<effect type="damage" acidic="5"/>
	<effect type="trigger" spell="Chemical Explosion" />
	<description text="
我的化学爆炸.
化学爆炸." />
	<impact sprite="sprites/sfx/acid_burn/acid_burn" frames="7" framerate="70" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/acid_ball/acid_ball" frames="4" framerate="90" centerEffect="0" sfx="magic" />
	</spell>

<spell name="Chemical Explosion" 
		type="targetfloor" 
		icon="skills/chemical_explosion32.png" 
		mine="1" 
		mineradius="2"
		minePermanent="0" 
		mineTimer="16" 
		mineUseGlints="1" 
		mineGlintDensity="6"
      mineSpriteDrawOrder="1"
		mineSpritePNGSeries="sprites/sfx/acid_puff/acid_puff"
		mineSpritePNGFirst="0" mineSpritePNGNum="6" mineSpritePNGRate="120" >
	<requirements mp="28" savvyBonus="0.28" mincost="9" />
	<effect type="damage" acidic="2" acidicF="0.15" asphyxiative="2" asphyxiativeF="0.10" putrefying="2" putrefyingF="0.05" affectscaster="1" />
	<effect type="trigger" spell="Weak Acid Burn" />
	<anim sprite="sprites/sfx/acid_burn/acid_burn" frames="7" framerate="100" centerEffect="1" sfx="magic" />
	<description text="
化学爆炸.
化学爆炸.别吸气." />
   </spell>

<!--As long as it lasts, magic in its radius will cease to be-->
	<!--Unfinished-->
<spell name="Dampening Field of Angst" type="missile" icon="skills/dampening32.png" wand="0">
	<requirements mp="16" savvyBonus="0.2" mincost="8" />
	<effect type="damage" existential="2"/>
	<effect type="trigger" spell="Depressing Antimagic Cloud" />
	<description text="
怒之削弱场.
只要这团云还在，范
围里的魔法都会消失." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="emo_debuff" />
	</spell>

<spell name="Sigil of Whatever" type="targetfloor" icon="skills/whatever32.png" wand="0"
      mine="1" 
      mineradius="1"
		mineTimer="20"
      minePermanent="1"
      mineSpriteDrawOrder="0"
      mineSpritePNGSeries="sprites/sfx/whatever/whatever" 
      mineSpritePNGFirst="0" 
      mineSpritePNGNum="4" 
      mineSpritePNGRate="100" >  
	<!--Does existential damage? -->
	<effect type="damage" existential="2" existentialF="0.1" />
	<effect type="pacify" />
	<effect type="paralyze" turns="1" affectscaster="0" percent="25"/>
	<effect type="trigger" spell="Ennui" />
	<requirements mp="18" savvyBonus="0.15" mincost="8"/>
	<description text="
啥玩意徽章.
这个徽章吸走关心
事物和做有用的事
的能力. 通常在近
亲交配的波希米亞
青年身上被画着." />
	<anim sprite="sprites/sfx/mystic_missile/mystic_missile" frames="4" framerate="90"  centerEffect="0" sfx="rune_set" />
	<ai hint="mine" />
</spell>

<!--Some sort of resistance buff -->
<spell name="Mark of the Black Eyeliner" type="self" icon="skills/black_eyeliner32.png" wand="0">
	<requirements mp="24" savvyBonus="0.3" mincost="8" />
	<effect type="damage" existential="1"/>
	<description text="
黑眼美容师的记号.
带上这个记号, 然后
做那些被打的, 残疾
的, 被诅咒的人的救
世主.或者随便神马玩意." />
	<anim sprite="sprites/sfx/curse_loop/curse_loop" frames="7" framerate="90"  centerEffect="0" sfx="emo_buff" />
   <buff useTimer="0" removable="1" stackable="0" stacksize="1" manaUpkeep="5" icon="skills/black_eyeliner64.png" smallicon="skills/black_eyeliner32.png">
      <secondarybuff id="10" amount="2"/> <!-- armour -->
      <secondarybuff id="11" amount="12"/> <!-- resist -->
      <resistbuff necromantic="1"/>
      <resistbuff aethereal="1"/>
      <resistbuff transmutative="2"/>
      <resistbuff righteous="2"/>
		<resistbuff existential="3" />
   </buff>	
	</spell>

<!-- leave some fun behind? debuff? -->
<!-- large existential weepy weepy damage field -->

<spell name="Depressing Elemental Hit" type="target" >
	<effect type="damage" existential="2" existentialF="0.2" />
	<effect type="pacify" amount="1" />
	</spell>

<spell name="Depressing Elemental Blast" type="beam" icon="skills/depressing_blast32.png" wand="0" >
	<requirements mp="32" savvyBonus="0.30" mincost="12" />
	<effect type="damage" existential="8" existentialF="0.2" />
	<effect type="pacify" amount="1" />
	<description text="
消沉元素爆.
消沉. 非常, 特别消沉.
任何和被这光线打了的
人都会变得消沉和内向." />
	<anim sprite="sprites/sfx/curse_loop/curse_loop" frames="7" framerate="90"  centerEffect="0" sfx="emo_debuff" />
	</spell>


<!-- Tome Effects -->

<spell name="Righteous Sparkle" type="self" icon="skills/spells/blinding_goodness32.png" downtime="24" >
	<effect type="trigger" spell="Righteous Sparkle Area Hit" amount="0" />
	<anim sprite="sprites/sfx/blinding_flash/blinding_flash" frames="8" framerate="60" centerEffect="0" sfx="magic_damage" />
	<description text="
正义闪光.
闪你的敌人们, 让他们
被你的吓人,闪亮的吸
血鬼诱惑弄晕.这还会
吸走他们一些生命力." />
   </spell>
<spell name="Righteous Sparkle Area Hit" type="template" templateID="13" >
   <effect type="damage" righteous="2" righteousF="0.10" />
	<anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="magic_open" />
   </spell>

<!-- Thrown effects -->

<spell name="Blink Dust Hit" type="target" icon="skills/emo_blink32.png" wand="0">
	<effect type="displace" affectsCorpses="0" />
	<description text="
闪耀沙尘击.
走你!" />
	<anim sprite="sprites/sfx/energyring/energyring" frames="8" framerate="50" sfx="teleport" centerEffect="1"/>
	</spell>

<spell name="Ibn Ghazi Cloud"
      type="targetfloor"
      icon="skills/spells/lethian_mist32.png"
      mineTimer="26"
      mineUseGlints="1"
      mineGlintDensity="8"
      mineSpritePNGSeries="sprites/sfx/smokepuffA/smokepuffA"
      mineSpritePNGFirst="0"
      mineSpritePNGNum="8"
      mineSpritePNGRate="120"
      mine="1"
      mineradius="3" >
    <description text="
一比哈子云.
做个高度混乱的
毒孢子云."/>
    <effect type="removeinvisibility"/>
    <effect type="damage" necromantic="2" affectscaster="1" />
    <anim sprite="sprites/sfx/smokepuffbig/smokepuffbig" frames="6" sfx="darkmagic" centerEffect="1"/>
  </spell>

  <!-- monster spells -->

	<!-- Fish Warrior spells -->
<spell name="Mini Lutefisk Smite" type="missile" icon="skills/placeholder32.png" wand="0">
	<effect type="damage" blasting="3" righteous="3" />
	<description text="
迷你咸鱼砸.
piu piu, 啪!" monsterText="
召唤我神的怒火!"/>
   <anim sprite="sprites/sfx/energy_ball/energy_ball" frames="6" framerate="80" sfx="elec" />
   <impact sprite="sprites/sfx/divine_hit/divine_hit" frames="8" sfx="choir" framerate="70" centerEffect="0"/>
   </spell>
<spell name="Lutefisk Smite" type="missile" icon="skills/placeholder32.png" wand="0">
	<effect type="damage" blasting="6" righteous="10" />
	<description text="
咸鱼砸.
piu piu, 啪!" monsterText="
召唤我神的怒火!"/>
   <anim sprite="sprites/sfx/energy_ball/energy_ball" frames="6" framerate="80" sfx="elec" />
   <impact sprite="sprites/sfx/divine_hit/divine_hit" frames="8" sfx="choir" framerate="70" centerEffect="0"/>
   </spell>
<spell name="Major Lutefisk Smite" type="missile" icon="skills/placeholder32.png" wand="0">
	<effect type="damage" blasting="12" righteous="20" />
	<description text="
大咸鱼砸.
piu piu, 啪!" monsterText="
召唤我神的
灭世怒火!"/>
   <anim sprite="sprites/sfx/energy_ball/energy_ball" frames="6" framerate="80" sfx="elec" />
   <impact sprite="sprites/sfx/divine_hit/divine_hit" frames="8" sfx="choir" framerate="70" centerEffect="0"/>
   </spell>

  <spell name="Spawn Meat" type="target" >
    <effect type="spawnitemfromlist">
      <option name="Offal"/>
      <option name="
刷肉.
一个肉方体"/>
    </effect>
    <anim sprite="sprites/sfx/energy_ball/energy_ball" frames="6" framerate="80" sfx="elec" />
    <impact sprite="sprites/sfx/divine_hit/divine_hit" frames="8" sfx="choir" framerate="70" centerEffect="0"/>
  </spell>
  
<spell name="Meatwand Effect" type="target" >
	<effect type="trigger" affectsCorpses="0" spell="Spawn Meat" />
	<effect type="trigger" affectsCorpses="0" spell="Spawn Meat" percent="75" />
	<effect type="trigger" affectsCorpses="0" spell="Spawn Meat" percent="50" />
	<effect type="trigger" affectsCorpses="0" spell="Spawn Meat" percent="25" />
	<effect type="trigger" affectsCorpses="0" spell="Fleshbore" />
	<effect type="damage" affectsCorpses="0" secondaryScale="23" slashing="1" slashingF="2.00" /> 
	</spell>
<spell name="Icicly Wand Effect" type="target" >
	<effect type="trigger" affectsCorpses="0" spell="Arctic Vortex" />
	<effect type="trigger" spell="Small Snowstorm" />
	<effect type="damage" secondaryScale="23" hyperborean="1" hyperboreanF="3.00" />
	</spell>
<spell name="Deciduous Wand Effect" type="target" >
	<effect type="trigger" affectsCorpses="0" spell="Skatha's Roots" />
	<effect type="trigger" spell="Small Weak Poison Cloud" />
	<effect type="trigger" affectsCorpses="0" spell="Vile Poison" />
	<effect type="damage" secondaryScale="23" crushing="1" asphyxiative="1" crushingF="2.00" asphyxiativeF="2.00" />
	</spell>

<spell name="Auger Effect" downtime="1" type="adjacentwall" icon="skills/mighty_auger32.png" wand="0">
	<effect type="dig" regengfx="1"/>
	<anim sprite="sprites/sfx/digging_ray_hit/digging_ray_hit" frames="9" framerate="90" sync="1" sfx="magic" centerEffect="0"/>
	<description text="
钻头效果.
用你厉害的钻头鼻
子打通旁边的墙." />
	<impact sprite="sprites/sfx/mystic_hit/mystic_hit" frames="5" framerate="60" centerEffect="0" sfx="blast" />
	</spell>

<spell name="Deathly Putrefaction" 
		type="targetfloor" 
		icon="skills/spells/conjure_miasma32.png" 
		mineTimer="16" 
		mineUseGlints="1" 
		mineGlintDensity="8"
      mineSpriteDrawOrder="1"
		mineSpritePNGSeries="sprites/sfx/skullpuffD/skullpuffD" 
		mineSpritePNGFirst="0" 
		mineSpritePNGNum="10" 
		mineSpritePNGRate="140" 
		mine="1" 
		mineradius="2"
		minePermanent="0" >
	<effect type="damage" necromantic="7" toxic="7" asphyxiative="7" putrefying="7" affectscaster="1" />
	<anim sprite="sprites/sfx/ichorsplatA/ichorsplatA" frames="4" framerate="100" centerEffect="1" sfx="naughty" />
	<description text="
死亡腐化.
致命的死亡." />
   </spell>

<spell name="Potato Root" type="target" >
	<effect type="lockdown" amount="5" />
   <buff useTimer="1" time="5" allowstacking="0" icon="skills/potato_root64.png" smallicon="skills/potato_root32.png" bad="1" self="0">
      <secondarybuff id="6" amount="-8"/> <!-- dodge -->
      </buff>
   <description text="
土豆根.
被土豆缠住了! 
躲避更加困难, 
移动不能." monsterText="
用可怕的巨根
进攻吧!"/>
	<anim sprite="sprites/sfx/skathas_roots/skathas_roots" frames="6" centerEffect="0"/>
   </spell>

  <!-- support skills, uesd for Diggle Gods -->

<spell name="Diggle God of Death Blessing" type="self">
	<anim sprite="sprites/sfx/rage/rage" frames="3" framerate="50" sfx="undead_hit" />
	<buff useTimer="0" stacksize="1" icon="skills/digglegod_death64.png" smallicon="skills/digglegod_death32.png" digglegod="1">
    <primarybuff id="1" amount="10"/>
    <!-- Sag -->
    <secondarybuff id="18" amount="-2"/>
	 <secondarybuff id="13" amount="-25" />
	 <secondarybuff id="14" amount="-25" />
    <!-- sight -->
    <damagebuff putrefying="5" necromantic="5" />
    <resistbuff necromantic="15" toxic="15" asphyxiative="15" putrefying="15" hyperborean="5" />
    <targetHitEffectBuff name="Deathly Putrefaction" percentage="33" />
    <playerHitEffectBuff name="Deathly Putrefaction" percentage="33" />
  </buff>
  <description text="
死亡加护的小受神.
你知道小受死神的
钻头样的嘴巴那冰
冷,骨头般的触感;
 死亡的云在你体内
翻滚." monsterText="
火冒三丈!"/>
  <ai hint="buff"/>
</spell>

<spell name="Diggle God of War Blessing" type="self">
  <anim sprite="sprites/sfx/rage/rage" frames="3" framerate="50" sfx="large_hit" />
  <buff useTimer="0" stacksize="1" icon="skills/digglegod_war64.png" smallicon="skills/digglegod_war32.png"  digglegod="1">
      <primarybuff id="0" amount="7"/><!-- Bur -->
      <primarybuff id="3" amount="7"/><!-- Cad -->
      <secondarybuff id="2" amount="10"/><!-- melee -->
      <secondarybuff id="10" amount="8"/><!-- armour -->
		<playerHitEffectBuff percentage="33" name="Monstrous Rage" />
		<targetHitEffectBuff percentage="33" name="Fleshbore" />
    </buff>
    <description text="
战争加护的小受神.
小受战神要求胜利!" monsterText="
火冒三丈!"/>
    <ai hint="buff"/>
  </spell>

<spell name="Diggle God of Fertility Blessing" type="self">
	<anim sprite="sprites/sfx/rage/rage" frames="3" framerate="50" sfx="choir" />
	<buff useTimer="0" stacksize="1" icon="skills/digglegod_fertility64.png" smallicon="skills/digglegod_fertility32.png"  digglegod="1">
		<primarybuff id="4" amount="10"/><!-- stub -->
		<secondarybuff id="0" amount="22"/><!-- hp -->
		<secondarybuff id="13" amount="12"/><!-- regen -->
		<playerHitEffectBuff percentage="33" name="Minor Regen" />
  </buff>
  <description text="
孕育加护的小受神.
小受生育神守护你,
让你像蛋一样孵化." monsterText="
火冒三丈!"/>
  <ai hint="buff"/>
</spell>

<spell name="Diggle God of Secrets Blessing" type="self">
  <anim sprite="sprites/sfx/rage/rage" frames="3" framerate="50" sfx="wight_die" />
  <buff useTimer="0" stacksize="1" icon="skills/digglegod_secrets64.png" smallicon="skills/digglegod_secrets32.png"  digglegod="1">
		<secondarybuff id="12" amount="50"/><!-- sneak -->
		<secondarybuff id="18" amount="-2"/><!-- sight-->
		<secondarybuff id="19" amount="2"/><!-- smith -->
		<secondarybuff id="20" amount="2"/><!-- tink -->
		<secondarybuff id="21" amount="2"/><!-- alch -->
		<secondarybuff id="15" amount="2"/><!-- wand -->
		<secondarybuff id="16" amount="3"/><!-- trap -->
		<secondarybuff id="17" amount="3"/><!-- trapsight -->
		</buff>
	<description text="
秘密加护的小受神.
小受秘密神在黑暗里,
一个人, 悄悄对你说
话. 挺恶心的." monsterText="
火冒三丈!"/>
	<ai hint="buff"/>
	</spell>

<spell name="Diggle God of Digging Blessing" type="self">
	<anim sprite="sprites/sfx/rage/rage" frames="3" framerate="50" sfx="ping" />
	<buff useTimer="0" stacksize="1" icon="skills/digglegod_digging64.png" smallicon="skills/digglegod_digging32.png"  digglegod="1">
		<primarybuff id="0" amount="1"/><!-- Bur -->
		<primarybuff id="3" amount="1"/><!-- Cad -->
		<secondarybuff id="2" amount="2"/><!-- melee -->
		<secondarybuff id="10" amount="2"/><!-- armour -->
		<damagebuff piercing="10" blasting="6" />
		<targetHitEffectBuff percentage="50" name="Fleshbore" />
		</buff>
	<description text="
小受加护的小受神.
你都不知道发生了
什么, 不过你得到
了一个加护. 这是
好事, 是吧?" monsterText="
火冒三丈!"/>
	<ai hint="buff"/>
	</spell>

  <digglegod name="Diggle God of Death" description="
死亡小受神.
黑暗而瘦骨嶙峋，
死亡小受神在他
华丽的棺材里抠脚." art="dungeon/diggle_god_death.png" spell="Diggle God of Death Blessing"/>
  <digglegod name="Diggle God of War" description="
战争小受神.
这是一尊战争小受神
的雕像！或者，仿佛，
多半，大概，可能，
是蝙蝠侠？" art="dungeon/diggle_god_war.png" spell="Diggle God of War Blessing"/>
  <digglegod name="Diggle God of Fertility" description="
孕育小受神.
孕育小受神凝视着他
的蛋…用便秘的眼神…" art="dungeon/diggle_god_fertility.png" spell="Diggle God of Fertility Blessing"/>
  <digglegod name="Diggle God of Digging" description="
小受小受神.
小受小受神的雕像，
看起来像是被一群
混文凭的视觉艺术
学生做出来的." art="dungeon/diggle_god_digging.png" spell="Diggle God of Digging Blessing"/>
  <digglegod name="Diggle God of Secrets" description="
秘密小受神.
恭喜你，你找到了一
尊秘密小受神的雕像！
现在，快跑吧！" art="dungeon/diggle_god_secrets.png" spell="Diggle God of Secrets Blessing"/>

<!-- expansion trap effects -->

<spell name="Bolt of Ennui" type="missile" >
   <effect type="damage" blasting="10" existential="10" affectsCaster="1" />
   <anim sprite="sprites/sfx/hex_orb/hex_orb" frames="6" framerate="100" sfx="naughty" />
   <effect type="trigger" spell="Blast Effect A" />
	<effect type="trigger" spell="Ennui" />
   </spell>

<spell name="Toxic Blinding Dart" type="missile" >
   <anim sprite="sprites/sfx/toxic_dart0000.png" sfx="missile" />
   <effect type="trigger" spell="Blast Effect A" />
	<effect type="trigger" spell="Darkened Vision" />
	<effect type="trigger" spell="Vile Poison" />
   <effect type="damage" toxic="20" piercing="10" affectsCaster="1" />
	</spell>

<spell name="Rune of Burning" type="targetfloor"
      icon="skills/spells/rune_of_exploding32.png"
      mineTimer="96"  
      mineSpritePNGSeries="sprites/sfx/rune_burning/rune_burning" 
      mineSpritePNGFirst="0" 
      mineSpritePNGNum="4" 
      mineSpritePNGRate="100" 
      mine="1" 
      mineradius="1"
      mineSpriteDrawOrder="0"
      minePermanent="0" >
   <effect burn="1" type="damage" conflagratory="2" conflagratoryF="0.05" affectscaster="1" />
   <effect type="trigger" spell="Flamefield 0" amount="1" />
   <effect type="trigger" spell="Thermite Burn" amount="0" />
   <anim sprite="sprites/sfx/combust_hit/combust_hit" frames="9" sfx="rune_set" centerEffect="0"/>
   <description text="
燃烧符文.
这个法术在地上画
一个魔法燃烧符文.
注意脚下!" />
   </spell>

<spell name="Rune of Greater Burning" type="targetfloor"
      icon="skills/spells/rune_of_exploding32.png"
      mineTimer="96"  
      mineSpritePNGSeries="sprites/sfx/rune_exploding/rune_exploding" 
      mineSpritePNGFirst="0" 
      mineSpritePNGNum="3" 
      mineSpritePNGRate="100" 
      mine="1" 
      mineradius="1"
      mineSpriteDrawOrder="0"
      minePermanent="0" >
   <effect type="damage" conflagratory="15" conflagratoryF="0.05" blasting="5" blastingF="0.1" affectscaster="1" />
   <effect type="trigger" spell="Flamefield 0" amount="1" />
   <effect type="trigger" spell="Gog's Tactical Pyre" amount="0" />
   <anim sprite="sprites/sfx/combust_hit/combust_hit" frames="9" sfx="rune_set" centerEffect="0"/>
   <description text="
大燃烧符文.
这个法术在地上画
一个魔法燃烧符文.
注意脚下!" />
   </spell>

<spell name="Fiery Surprise 1" type="target" >
	<effect type="trigger" spell="Rune of Burning" percent="50" amount="0" />
	<effect type="trigger" spell="Rune of Burning" percent="60" amount="1" />
	<effect type="trigger" spell="Rune of Burning" percent="70" amount="2" />
	<effect type="trigger" spell="Rune of Burning" percent="80" amount="3" />
	<effect type="trigger" spell="Rune of Burning" percent="70" amount="4" />
	<effect type="trigger" spell="Rune of Burning" percent="60" amount="5" />
	<effect type="trigger" spell="Rune of Burning" percent="50" amount="6" />
	</spell>

<spell name="Fiery Surprise 2" type="target" >
	<effect type="trigger" spell="Rune of Greater Burning" percent="50" amount="0" />
	<effect type="trigger" spell="Rune of Greater Burning" percent="60" amount="1" />
	<effect type="trigger" spell="Rune of Greater Burning" percent="70" amount="2" />
	<effect type="trigger" spell="Rune of Greater Burning" percent="80" amount="3" />
	<effect type="trigger" spell="Rune of Greater Burning" percent="70" amount="4" />
	<effect type="trigger" spell="Rune of Greater Burning" percent="60" amount="5" />
	<effect type="trigger" spell="Rune of Greater Burning" percent="50" amount="6" />
	</spell>

<spell name="Acid Trail" type="target" >
	<effect type="trigger" spell="Strong Acid Burn" />
	<effect type="trigger" spell="Strong Acid Burn" amount="8" />
	<effect type="trigger" spell="Strong Acid Burn" amount="16" />
	<effect type="trigger" spell="Acid Pool" amount="1" />
	<effect type="trigger" spell="Acid Pool" amount="2" percent="90"/>
	<effect type="trigger" spell="Acid Pool" amount="3" percent="80"/>
	<effect type="trigger" spell="Acid Pool" amount="4" percent="70"/>
	<effect type="trigger" spell="Acid Pool" amount="5" percent="60"/>
	<effect type="trigger" spell="Acid Pool" amount="6" percent="50"/>
	<effect type="trigger" spell="Acid Pool" amount="7" percent="40"/>
	<effect type="trigger" spell="Acid Pool" amount="8" percent="30"/>
	<effect type="trigger" spell="Weak Acid Pool" amount="9" percent="30"/>
	<effect type="trigger" spell="Weak Acid Pool" amount="10" percent="30"/>
	<effect type="trigger" spell="Weak Acid Pool" amount="11" percent="30"/>
	<effect type="trigger" spell="Weak Acid Pool" amount="12" percent="30"/>
	<effect type="trigger" spell="Weak Acid Pool" amount="13" percent="30"/>
	<effect type="trigger" spell="Weak Acid Pool" amount="14" percent="20"/>
	<effect type="trigger" spell="Weak Acid Pool" amount="15" percent="20"/>
	<effect type="trigger" spell="Weak Acid Pool" amount="16" percent="10"/>
	</spell>

<spell name="Blink Curse" type="target" icon="skills/transdimensional_dodge32.png" >
   <anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="100" sfx="ping" />
	<buff useTimer="1" time="78" self="0" stackable="0" removable="0" bad="0" stacksize="1" icon="skills/transdimensional_dodge64.png" smallicon="skills/transdimensional_dodge32.png" >
		</buff>
	<description text="
闪耀诅咒.
空间滑动像漩涡
一样转动, 不知
它们应该在哪."/>
   <effect type="trigger" spell="Monster Blink" percent="50" amount="1" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="2" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="4" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="6" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="10" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="16" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="26" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="52" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="78" />
   <effect type="trigger" spell="Monster Blink" percent="50" amount="3" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="5" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="7" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="9" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="11" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="17" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="19" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="31" />
	<effect type="trigger" spell="Monster Blink" percent="50" amount="66" />
   </spell>

	<!-- 1.0.10 -->
<spell name="Hunter's Strike" type="target" icon="skills/rogue/skill_assassination1_32.png" >
	<effect type="damage" piercing="3" piercingF="0.33" secondaryScale="12" bleed="1" affectsCorpses="0" />
	<description text="
猎人打击.
猎人的致命打击."/>
	<anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="70" sfx="shing"/>
   </spell>

	<!-- 1.0.11 -->
	<!-- Apparently this is broken? - missing anchor tag?
<spell name="Broadside North" type="template" templateID="701" >
	<effect type="trigger" spell="Broadside Shot" percent="75" />
	<anim sprite="sprites/sfx/null" frames="1" framerate="80" centerEffect="0" sfx="blast" />
	</spell>
<spell name="Broadside South" type="template" templateID="702" >
	<effect type="trigger" spell="Broadside Shot" percent="75" />
	<anim sprite="sprites/sfx/null" frames="1" framerate="80" centerEffect="0" sfx="blast" />
	</spell>
<spell name="Broadside West" type="template" templateID="703" >
	<effect type="trigger" spell="Broadside Shot" percent="75" />
	<anim sprite="sprites/sfx/null" frames="1" framerate="80" centerEffect="0" sfx="blast" />
	</spell>
<spell name="Broadside East" type="template" templateID="704" >
	<effect type="trigger" spell="Broadside Shot" percent="75" />
	<anim sprite="sprites/sfx/null" frames="1" framerate="80" centerEffect="0" sfx="blast" />
	</spell> --> 

<spell name="Naarwhaand Effect" type="target" >
	<effect type="trigger" affectsCorpses="0" spell="Thor's Fulminaric Bolt" />
	<effect type="trigger" spell="Small Snowstorm" />
	<effect type="damage" secondaryScale="23" voltaic="1" voltaicF="3.50" />
	</spell>
	
</spellDB>