
-- leave me
	local actor = ACTOR_preload()
-- leave me

	actor[cp_actor_name]		= "wall-1_flat"
	actor[cp_model_dir]			= "beasties"
	actor[cp_model_name]		= "wall-1_flat"

	actor[cp_actor_type]			= cat_block
	actor[cp_these_collide_with_me]	= cat_player + cat_bullet + cat_crystal + cat_webblob + cat_geopus + cat_mergeblob

	actor[cp_in_beastie_count]		= 0

	actor[cp_launch_hue_shift] = color

	actor[cp_fade_in_translucent]	= 1

-- leave me
	c_preload_model( actor )
-- leave me

