
-- leave me
	local actor = ACTOR_preload()
-- leave me

	actor[cp_actor_name]			= "powerup_extralife"
	actor[cp_model_dir]				= "player"
	actor[cp_model_name]			= "power-1up"

	actor[cp_actor_type]			= cat_bullet + cat_player + cat_ground

	actor[cp_launch_scale_min]		= 30.0
	actor[cp_launch_scale_max]		= 40.0

	actor[cp_move_speed_min]		= 0.5
	actor[cp_move_inertia_accn]		= 0.9999

	-- how long on screen
	actor[cp_target_delay_min]		= 6.0
	-- how long it lasts for you
	actor[cp_target_delay_max]		= 3.0

	-- choice weighting
	actor[cp_spin_speed_min]		= 1.0

	-- type
	actor[cp_bonus_seq_hit]			= 6
	actor[cp_score]					= 1000

-- leave me
	c_preload_model( actor )
-- leave me

	c_add_particle_to_anim( "pulse_d", "mainbone", "pup-part-green" )
	c_add_sound_to_anim( "sound_d", "pup-appear" )

