
-- leave me
	local actor = ACTOR_preload()
-- leave me

	-- default for this beastie
	actor[cp_actor_name]		= "end_chaser"
	actor[cp_model_dir]			= "beasties"
	actor[cp_model_name]		= "timeterror"

	actor[cp_hit_delay]			= 0.3
	actor[cp_move_type]			= cmt_track + cmt_face_gamer -- + cmt_repelled

	actor[cp_in_beastie_count]		= 0
	actor[cp_in_screen_zoom_box]	= 1

	actor[cp_i_collide_with_beasties]	= cat_player + cat_fence
--	actor[cp_these_collide_with_me]		= cat_player + cat_bullet + cat_crystal

	actor[cp_target_delay_min]	= 0.1
	actor[cp_target_delay_max]	= 0.4

	actor[cp_hit_power]			= 5.0
	actor[cp_health_percent]		= 0.0

	actor[cp_actor_type]			= cat_webblob
	actor[cp_i_am_repelled_by]		= cat_webblob
	actor[cp_repel_dist]			= 30.0

	actor[cp_difficulty_adjust_speed] = 40.0


	-- movement
	actor[cp_move_speed_min]		= 1.0
	actor[cp_move_speed_max]		= 1.0
	actor[cp_move_acceleration]		= 0.3
	actor[cp_move_deceleration]		= 0.3
	actor[cp_move_inertia_accn]		= 0.96
	actor[cp_move_inertia_decn]		= 0.96

--	actor[cp_target_stop_dist]		= 28.0
	actor[cp_target_stop_dist]		= 1.0

	actor[cp_turn_speed_still]			= 5.0
	actor[cp_turn_acceleration_still]	= 10.0
	actor[cp_turn_inertia_still]		= 0.8
	actor[cp_turn_speed_moving]			= 10.0
	actor[cp_turn_acceleration_moving]	= 10.0
	actor[cp_turn_inertia_moving]		= 0.8

	actor[cp_fence_bounce_percent]		= 30.0





	actor[cp_max_explosion_multiply]	= 0.6
	actor[cp_weight]			= 0.15

	actor[cp_launch_scale_min]		= 69.0
	actor[cp_launch_scale_max]		= 69.0

--	actor[cp_launch_hue_shift] = color

	actor[cp_spin_speed_min]		= 6.0
	actor[cp_spin_speed_max]		= 6.0


	actor[cp_random_offset_x]			= 10.0
	actor[cp_random_offset_z]			= 10.0

	actor[cp_random_trajectory_offset]				= 90.0
	actor[cp_random_trajectory_offset_delay_min]	= 0.1
	actor[cp_random_trajectory_offset_delay_max]	= 0.5


-- leave me
	c_preload_model( actor )
-- leave me

	c_set_random_anim( "bladespin", 100.0, 100.0, 0.0, 0.0 )
--	c_set_random_anim( "spin2", 100.0, 100.0, 0.0, 0.0 )
	c_set_random_anim( "sing", 100.0, 100.0, 0.25, 1.0 )	

--	c_add_particle_to_anim( "spin1", "pbone", "timeterror-trailwhite" )
--	c_add_particle_to_anim( "spin1", "pbone2", "timeterror-trailblack" )	
	c_add_particle_to_anim( "emerge", "main", "timeterror-emergewhite" )
--	c_add_particle_to_anim( "emerge", "main", "timeterror-emergeblack" )	
	c_add_sound_to_anim( "emerge", "terror-emerge" )	
	c_add_sound_to_anim( "sing", "terror-sing", 250 )	
	
	-- default for this beastie

