
-- leave me
	local actor = ACTOR_preload()
-- leave me


	actor[cp_actor_name]		= "mergeblob-1_big"
	actor[cp_model_dir]			= "beasties"
	actor[cp_model_name]		= "mergeblob-1_big"

	actor[cp_move_type]			= cmt_random + cmt_anim_to_move

	actor[cp_rolly_polly_multiply]	= 15.0

	actor[cp_actor_type]		= cat_mergeblob
	actor[cp_i_collide_with_beasties]	= cat_fence + cat_fizz + cat_player + cat_block + cat_blocker + cat_mergeblob
	actor[cp_these_collide_with_me]		= cat_player + cat_bullet + cat_crystal + cat_mergeblob

	actor[cp_hit_power]			= 5.0

	actor[cp_score]				= 300
	actor[cp_bonus_seq_hit]		= 3
	actor[cp_bonus_seq_score]	= 6000	

	-- movement
	actor[cp_move_speed_min]			= 1.0
	actor[cp_move_speed_max]			= 1.0
	actor[cp_move_acceleration]		= 0.9
	actor[cp_move_deceleration]		= 0.9
	actor[cp_move_inertia_accn]		= 0.98
	actor[cp_move_inertia_decn]		= 0.98

	actor[cp_target_stop_dist]		= 15.0

	actor[cp_turn_lock_angle_inner]		= 85.0
	actor[cp_turn_lock_angle_outer]		= 95.0
	actor[cp_turn_speed_still]		= 1.0
	actor[cp_turn_acceleration_still]	= 0.9
	actor[cp_turn_inertia_still]		= 0.9
	actor[cp_turn_speed_moving]		= 1.0
	actor[cp_turn_acceleration_moving]	= 0.9
	actor[cp_turn_inertia_moving]		= 0.9

	actor[cp_weight]				= 4.0
	actor[cp_fence_bounce_percent]		= 20.0

	actor[cp_random_edge_inner_percent]	= 10.0
	actor[cp_random_edge_outer_percent]	= 70.0

	actor[cp_launch_scale_min]		= 70.0
	actor[cp_launch_scale_max]		= 75.0

	actor[cp_health_percent]		= 50.0

	actor[cp_difficulty_adjust_speed] = 90.0


	actor[cp_launch_hue_shift] = color

-- leave me
	c_preload_model( actor )
-- leave me

	c_set_use_anim_for( "move_forward", "pulse", 700.0, 1000.0 )
	c_add_particle_to_anim( "pulse", "main", "mergerblob-part" )
	c_set_use_explosion_for( "bye_bye", "mergeblob-1_flash", exp_no_align, 0.0, 0.0, 6000.0, 6000.0, {0.0} )
	c_add_particle_to_explosion( "mergeblob-1_flash", "explode", "", "mergeblob-1_exp" )
	c_add_particle_to_explosion( "mergeblob-1_flash", "explode", "", "mergeblob-1_exp2" )
	-- new state
	c_set_trigger_mutate( "mergeblob-1_spawn", "my_health", 0.0, 0.0, 12, 12, 40.0,50.0 )
	-- new state

	c_add_sound_to_anim( "pulse", "mergeblob-roll" )
	c_add_sound_to_event( "hit_active_bone", "mergeblob-hit" )
	c_add_sound_to_explosion( "mergeblob-1_flash", "explode", "mergeblob-exp" )

