
-- leave me
	local actor = ACTOR_preload()
-- leave me

	-- default for this beastie
	actor[cp_actor_name]		= "laser-1_2sec"
	actor[cp_model_dir]			= "beasties"
	actor[cp_model_name]		= "lazer-1"

	actor[cp_move_type]			= cmt_path

--	actor[cp_score]				= 10
	actor[cp_in_beastie_count]		= 0
	actor[cp_in_screen_zoom_box]	= 1
--	actor[cp_hit_power]			= 5.0

	-- movement
	actor[cp_move_speed_min]		= 0.12
	actor[cp_move_speed_max]		= 0.12
	actor[cp_move_acceleration]		= 0.1
	actor[cp_move_deceleration]		= 0.0
	actor[cp_move_inertia_accn]		= 0.1
	actor[cp_move_inertia_decn]		= 0.0

	actor[cp_target_stop_dist]		= 6.0

	actor[cp_turn_lock_angle_inner]		= 85.0
	actor[cp_turn_lock_angle_outer]		= 95.0
	actor[cp_turn_speed_still]		= 100.0
	actor[cp_turn_acceleration_still]	= 100.0
	actor[cp_turn_inertia_still]		= 0.0
	actor[cp_turn_speed_moving]		= 5.0
	actor[cp_turn_acceleration_moving]	= 100.0
	actor[cp_turn_inertia_moving]		= 0.0

	actor[cp_weight]				= 1.0

	actor[cp_health_percent]		= 1.0

	actor[cp_random_edge_inner_percent]	= 80.0
	actor[cp_random_edge_outer_percent]	= 99.0

	actor[cp_launch_hue_shift] = color

 actor[cp_difficulty_adjust_speed] = 26.0

-- leave me
	c_preload_model( actor )
-- leave me

	c_set_random_anim( "pulse1", 1000.0, 2000.0, 0.0, 0.0 )
	c_add_particle_to_anim( "pulse1", "mainbone", "laser-fizz" )

	c_set_random_anim( "s200", 50.0, 50.0, 0.0, 0.0 )
	c_add_sound_to_anim( "s200", "laser-2sec" )

	-- new state
	-- new state

dofile_lua( "laserfizz-2sec" )

