<?xml version="1.0" encoding="utf-8" ?>
<SpriteData>

  <!-- Map -->

  <sprite_string id="twilightSpire">
    <Texture>map/twilight</Texture>
    <FrameWidth>7</FrameWidth>
    <FrameHeight>14</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <X>137</X>
    <Y>167</Y>
    <Animations>
      <Anim id="selected" delay=".15" loop="True" frames="1,2,3,2"/>
      <Anim id="notSelected" delay=".1" loop="True" frames="0,1,2,3,4"/>
    </Animations>
  </sprite_string>
  
  <sprite_string id="boat">
    <Texture>map/Boat</Texture>
    <FrameWidth>15</FrameWidth>
    <FrameHeight>13</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <X>30</X>
    <Y>153</Y>
    <Animations>
      <Anim id="idle" delay=".2" loop="True" frames="0,1,2,3,4,3,2"/>
    </Animations>
  </sprite_string>

  <sprite_string id="sunkenCityMap">
    <Texture>map/SunkenCity</Texture>
    <FrameWidth>29</FrameWidth>
    <FrameHeight>22</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="up" delay=".05" loop="False" frames="5,5,4,4,3,3,2,2,1,1,0"/>
      <Anim id="down" delay=".05" loop="False" frames="0,0,1,1,2,2,3,3,4,4,5"/>
      <Anim id="idle" delay=".1" loop="True" frames="6,7,8,9,10"/>
      <Anim id="idleUp" delay=".1" loop="True" frames="11,12,13,14"/>
      <Anim id="startUp" frames="0"/>
    </Animations>
  </sprite_string>
  
  <sprite_string id="ascensionUnlock">
    <Texture>map/AscensionUnlock</Texture>
    <FrameWidth>59</FrameWidth>
    <FrameHeight>93</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <X>384</X>
    <Y>278</Y>
    <Animations>
      <Anim id="reveal" delay=".08" loop="True" frames="0,1,2,3,3,4,4,5,5,4,4,3,3,4,4,5,5,4,4,3,3,4,4,5,5,4,4,3,3,4,4,5,5,4,4,3,3,4,4,5,5,4,4,3,3,4,4,5,5
            ,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27"/>
      <Anim id="unlockSelected" delay=".1" loop="True" frames="28,29,30,31,32,33"/>
      <Anim id="unlockNotSelected" delay=".1" loop="True" frames="34,35,36,37,36,35"/>
      <Anim id="locked" frames="0"/>
    </Animations>
  </sprite_string>
  
  <sprite_string id="towerForgeMap">
    <Texture>map/forge</Texture>
    <FrameWidth>38</FrameWidth>
    <FrameHeight>55</FrameHeight>
    <X>237</X>
    <Y>309</Y>
    <Animations>
      <Anim id="reveal" delay=".15" loop="True" frames="0,1,2,3,4,5,6,7,7,7,7,7,8,9,10,11,12,13,14,15,16,17"/>
      <Anim id="unlockSelected" delay=".2" loop="True" frames="17,18,19,20,21,22,17,17,17"/>
      <Anim id="unlockNotSelected" frames="17"/>
      <Anim id="locked" frames="0"/>
    </Animations>
  </sprite_string>
  
  <sprite_int id="meteor">
    <Texture>map/meteor</Texture>
    <FrameWidth>70</FrameWidth>
    <FrameHeight>45</FrameHeight>
    <OriginX>58</OriginX>
    <OriginY>30</OriginY>
    <Animations>
      <Anim id="0" delay=".07" loop="True" frames="0,1,2,3"/>
    </Animations>
  </sprite_int>

  <sprite_int id="TowerLock">
    <Texture>map/towerLock</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>22</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>11</OriginY>
  </sprite_int>

  <!-- Awards -->
  
  <sprite_int id="mostTwitchy">
    <Texture>awards/mostTwitchy</Texture>
    <FrameWidth>48</FrameWidth>
    <FrameHeight>14</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0, 1, 2, 3, 4, 5"/>
    </Animations>
  </sprite_int>
  
  <!-- Ascension Unlock -->

  <sprite_int id="AscensionSlab3">
    <Texture>ascension/slabTop</Texture>
    <FrameWidth>280</FrameWidth>
    <FrameHeight>30</FrameHeight>
    <OriginX>140</OriginX>
    <OriginY>15</OriginY>
    <X>0</X>
    <Y>20</Y>
  </sprite_int>

  <sprite_int id="AscensionSlab0">
    <Texture>ascension/slab0</Texture>
    <FrameWidth>127</FrameWidth>
    <FrameHeight>80</FrameHeight>
    <OriginX>70</OriginX>
    <OriginY>40</OriginY>
    <X>-70</X>
    <Y>75</Y>
  </sprite_int>

  <sprite_int id="AscensionSlab2">
    <Texture>ascension/slab1</Texture>
    <FrameWidth>26</FrameWidth>
    <FrameHeight>50</FrameHeight>
    <OriginX>13</OriginX>
    <OriginY>25</OriginY>
    <X>0</X>
    <Y>75</Y>
  </sprite_int>

  <sprite_int id="AscensionSlab1">
    <Texture>ascension/slab0</Texture>
    <FrameWidth>127</FrameWidth>
    <FrameHeight>80</FrameHeight>
    <OriginX>70</OriginX>
    <OriginY>40</OriginY>
    <X>83</X>
    <Y>75</Y>
  </sprite_int>

  <!-- Main Menu-->
  
  <sprite_int id="BGStars">
    <Texture>titleSkyAnim</Texture>
    <FrameWidth>800</FrameWidth>
    <FrameHeight>147</FrameHeight>
    <Animations>
      <Anim id="0" delay=".2" frames="0,1,2,3"/>
    </Animations>
  </sprite_int>

  <sprite_int id="ArcherLock">
    <Texture>portraits/archerLock</Texture>
    <FrameWidth>60</FrameWidth>
    <FrameHeight>60</FrameHeight>
    <OriginX>30</OriginX>
    <OriginY>30</OriginY>
    <Animations>
      <Anim id="0" loop="True" delay="0.07" frames="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
      <Anim id="1" frames="1"/>
      <Anim id="2" frames="2"/>
      <Anim id="3" loop="False" delay="0.15" frames="3,4,5,6,7"/>
    </Animations>
  </sprite_int>

  <sprite_string id="QuestIcon">
    <Texture>questMode</Texture>
    <FrameWidth>64</FrameWidth>
    <FrameHeight>64</FrameHeight>
    <OriginX>32</OriginX>
    <OriginY>32</OriginY>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="selected" frames="0"/>
    </Animations>
  </sprite_string>
  
  <!-- Gems -->

  <sprite_string id="Gem0">
    <Texture>portraits/gem0</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Y>60</Y>
    <Animations>
      <Anim id="off" frames="0"/>
      <Anim id="on" delay=".06" loop="True" frames="1,2,3,4,5,6,7,8,9,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Gem1">
    <Texture>portraits/gem1</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Y>60</Y>
    <Animations>
      <Anim id="off" frames="0"/>
      <Anim id="on" delay=".06" loop="True" frames="1,2,3,4,5,6,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Gem2">
    <Texture>portraits/gem2</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Y>60</Y>
    <Animations>
      <Anim id="off" frames="0"/>
      <Anim id="on" delay=".06" loop="True" frames="1,2,3,4,5,6,7,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Gem3">
    <Texture>portraits/gem3</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Y>60</Y>
    <Animations>
      <Anim id="off" frames="0"/>
      <Anim id="on" delay=".06" loop="True" frames="1,2,3,4,5,6,7,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Gem4">
    <Texture>portraits/gem4</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Y>60</Y>
    <Animations>
      <Anim id="off" frames="0"/>
      <Anim id="on" delay=".06" loop="True" frames="1,2,3,4,5,6,7,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Gem5">
    <Texture>portraits/gem5</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Y>60</Y>
    <Animations>
      <Anim id="off" frames="0"/>
      <Anim id="on" delay=".06" loop="True" frames="1,2,3,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Gem6">
    <Texture>portraits/gem6</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Y>60</Y>
    <Animations>
      <Anim id="off" frames="0"/>
      <Anim id="on" delay=".06" loop="True" frames="1,2,3,4,5,6,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Gem7">
    <Texture>portraits/gem7</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Y>60</Y>
    <Animations>
      <Anim id="off" frames="0"/>
      <Anim id="on" delay=".06" loop="True" frames="1,2,3,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_string>
  
  <!-- Medals -->

  <sprite_int id="Gold">
    <Texture>trials/gold</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" delay=".06" loop="True" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="GoldSmall">
    <Texture>trials/goldSmall</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>4</OriginX>
    <OriginY>4</OriginY>
    <Animations>
      <Anim id="0" delay=".06" loop="True" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Diamond">
    <Texture>trials/diamond</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" delay=".06" loop="True" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DiamondSmall">
    <Texture>trials/diamondSmall</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>4</OriginX>
    <OriginY>4</OriginY>
    <Animations>
      <Anim id="0" delay=".06" loop="True" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DevTime">
    <Texture>trials/redDiamond</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DevTimeSmall">
    <Texture>trials/redDiamondSmall</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>4</OriginX>
    <OriginY>4</OriginY>
    <Animations>
      <Anim id="0" delay=".06" loop="True" frames="0"/>
    </Animations>
  </sprite_int>
  
  <!-- Editor -->

</SpriteData>