<?xml version="1.0" encoding="utf-8" ?>
<SpriteData>

  <sprite_int id="Lightning">
    <Texture>lightning</Texture>
    <FrameWidth>29</FrameWidth>
    <FrameHeight>49</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".08" loop="True" frames="0,1,2,3,4,5,6"/>
    </Animations>
  </sprite_int>

  <sprite_int id="LightRay">
    <Texture>LightRay</Texture>
    <FrameWidth>89</FrameWidth>
    <FrameHeight>127</FrameHeight>
    <OriginX>45</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".5" loop="True" frames="0,0,0,0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Dust">
    <Texture>dust</Texture>
    <FrameWidth>3</FrameWidth>
    <FrameHeight>3</FrameHeight>
    <OriginX>2</OriginX>
    <OriginY>2</OriginY>
    <Animations>
      <Anim id="0" delay=".5" loop="True" frames="0,0,0,1"/>
    </Animations>
  </sprite_int>
  
  <sprite_int id="SmallDust">
    <Texture>dust</Texture>
    <FrameWidth>3</FrameWidth>
    <FrameHeight>3</FrameHeight>
    <OriginX>2</OriginX>
    <OriginY>2</OriginY>
    <Animations>
      <Anim id="0" delay=".5" loop="True" frames="1,1,1,1,1"/>
    </Animations>
  </sprite_int>

  <sprite_int id="BGLavaSplash">
    <Texture>lavaSplash</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".15" loop="True" frames="0,1,2,3"/>
    </Animations>
  </sprite_int>
  
  <sprite_int id="BGBat">
    <Texture>bat1</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".08" loop="True" frames="0,1,2,2"/>
    </Animations>
  </sprite_int>

  <sprite_int id="cavesFlickerA">
    <Texture>cavesFlickerA</Texture>
    <FrameWidth>9</FrameWidth>
    <FrameHeight>13</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".15" loop="True" frames="0,1,1,2,1"/>
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  <sprite_int id="cavesFlickerB">
    <Texture>cavesFlickerB</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>11</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".15" loop="True" frames="0,1,2,1"/>
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  </sprite_int>
  
  <sprite_int id="cavesFlickerC">
    <Texture>cavesFlickerC</Texture>
    <FrameWidth>15</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".15" loop="True" frames="0,1,2,1"/>
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  </sprite_int>
  
  <sprite_int id="cavesFlickerD">
    <Texture>cavesFlickerD</Texture>
    <FrameWidth>4</FrameWidth>
    <FrameHeight>4</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".15" loop="True" frames="0,1,2,1"/>
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  <sprite_int id="Bubble">
    <Texture>bubble</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,1,2,3,3,4,5,6,7,8,9"/>
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  <sprite_int id="Leak1">
    <Texture>leak1</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".08" loop="True" frames="0,1,2,3,4,5"/>
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  <sprite_int id="Leak2">
    <Texture>leak2</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".08" loop="True" frames="0,1,2,3,4,5"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Leak3">
    <Texture>leak3</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".08" loop="True" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Leak4">
    <Texture>leak4</Texture>
    <FrameWidth>109</FrameWidth>
    <FrameHeight>101</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".08" loop="True" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Leak5">
    <Texture>leak5</Texture>
    <FrameWidth>109</FrameWidth>
    <FrameHeight>101</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".08" loop="True" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="farSilhouette">
    <Texture>farSilhouette</Texture>
    <FrameWidth>23</FrameWidth>
    <FrameHeight>23</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2,3,4"/>
    </Animations>
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  <sprite_int id="farSilhouette2">
    <Texture>farSilhouette2</Texture>
    <FrameWidth>23</FrameWidth>
    <FrameHeight>23</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2,3,4"/>
    </Animations>
  </sprite_int>

  <sprite_int id="IgnisFatuus">
    <Texture>IgnisFatuus</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2,3,4,5,6,7,8,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10"/>
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  </sprite_int>
  
  <sprite_int id="IgnisFatuus2">
    <Texture>IgnisFatuus2</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".2" loop="True" frames="0,1,2,3,4,5,6,7,8,9,9,9,9,9,9,9,9,9,9,9,9,9"/>
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  </sprite_int>

  <sprite_int id="WaterSplash">
    <Texture>WaterSplash</Texture>
    <FrameWidth>320</FrameWidth>
    <FrameHeight>100</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>100</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="False" frames="0,1,2,3,4,5,6,7,8,9,10,0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Lights">
    <Texture>shine4</Texture>
    <FrameWidth>48</FrameWidth>
    <FrameHeight>48</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay="1" loop="True" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DarkHallBGShine1">
    <Texture>shine1</Texture>
    <FrameWidth>60</FrameWidth>
    <FrameHeight>52</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>40</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2,3,4,5,6,7,8,9,9,9,9,9,9,9,9,9,9,9,9"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DarkHallBGShine2">
    <Texture>shine2</Texture>
    <FrameWidth>64</FrameWidth>
    <FrameHeight>64</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>40</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2,3,4,5,6,7,8,8,8,8,8,8,8,8,8,8,8,8,8"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DarkHallBGShine3">
    <Texture>shine3</Texture>
    <FrameWidth>64</FrameWidth>
    <FrameHeight>64</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>40</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2,3,4,5,6,7,8,9,9,9,9,9,9,9,9,9,9,9,9,9"/>
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  </sprite_int>
  
</SpriteData>