<?xml version="1.0" encoding="utf-8" ?>
<SpriteData>

  <!-- Gems -->

  <sprite_int id="Gem0">
    <Texture>pickups/greenGem</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,0,0,1,2,3,4,5,6,0,0,0,0,0,0,0,0,0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Gem1">
    <Texture>pickups/blueGem</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,0,0,1,2,3,4,5,6,0,0,0,0,0,0,0,0,0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Gem2">
    <Texture>pickups/pinkGem</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,0,0,1,2,3,4,5,6,0,0,0,0,0,0,0,0,0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Gem3">
    <Texture>pickups/orangeGem</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,0,0,1,2,3,4,5,6,0,0,0,0,0,0,0,0,0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Gem4">
    <Texture>pickups/whiteGem</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,0,0,1,2,3,4,5,6,0,0,0,0,0,0,0,0,0"/>
    </Animations>
  </sprite_int>
  
  <sprite_int id="Gem5">
    <Texture>pickups/yellowGem</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,0,0,1,2,3,4,5,0,0,0,0,0,0,0,0,0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Gem6">
    <Texture>pickups/cyanGem</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="1,2,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
    </Animations>
  </sprite_int>

  <sprite_int id="Gem7">
    <Texture>pickups/purpleGem</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,0,0,1,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0"/>
    </Animations>
  </sprite_int>
  
  <!-- General Quest Mode -->

  <sprite_int id="SpawnPortal">
    <Texture>spawnPortal</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2,3,4,5,6,7,8,9,10,11"/>
      <Anim id="1" delay=".06" loop="False" frames="12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27"/>
    </Animations>
  </sprite_int>

  <sprite_int id="RespawnStatue">
    <Texture>respawnStatue</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
  </sprite_int>

  <sprite_int id="WaveNumerals">
    <Texture>quest/waveNumerals</Texture>
    <FrameWidth>22</FrameWidth>
    <FrameHeight>15</FrameHeight>
    <OriginX>11</OriginX>
    <OriginY>7</OriginY>
  </sprite_int>

  <sprite_int id="FloorMiasma">
    <Texture>quest/floorMiasma</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" loop="False" delay=".08" frames="0,1,2,3,4,0,1,2,3,4"/>
      <Anim id="1" loop="True" delay=".1" frames="0,1,2,3,4"/>
      <Anim id="2" loop="False" delay=".1" frames="8,9,10,11,12"/>
    </Animations>
  </sprite_int>
  
  <!-- Special -->

  <sprite_int id="WhiteArcherPrison">
    <Texture>special/whiteCrystal</Texture>
    <FrameWidth>70</FrameWidth>
    <FrameHeight>70</FrameHeight>
    <OriginX>35</OriginX>
    <OriginY>35</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="False" frames="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19"/>
    </Animations>
  </sprite_int>
  
  <sprite_int id="SuperPortal">
    <Texture>special/SuperSpawnPortal</Texture>
    <FrameWidth>64</FrameWidth>
    <FrameHeight>64</FrameHeight>
    <OriginX>32</OriginX>
    <OriginY>48</OriginY>
    <Animations>
      <Anim id="0" loop="False" delay="0.1" frames="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33"/>
    </Animations>
  </sprite_int>
  
  <sprite_int id="PurpleEscape">
    <Texture>special/possessed</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" loop="False" delay="0.1" frames="0,1,2,3,4,5,6,7,7,8,9,10,11,11,12,13,14,15,16,17,18,19,20,21,22,23"/>
    </Animations>
  </sprite_int>
  
  <!-- Miasma -->

  <sprite_int id="MiasmaSurface">
    <Texture>miasma/surface</Texture>
    <FrameWidth>40</FrameWidth>
    <FrameHeight>40</FrameHeight>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0,1,2,3,4,5,6,7"/>
    </Animations>
  </sprite_int>

  <sprite_int id="MiasmaRotate0">
    <Texture>miasma/rotate0</Texture>
    <FrameWidth>40</FrameWidth>
    <FrameHeight>40</FrameHeight>
    <OriginX>2</OriginX>
    <OriginY>30</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3"/>
    </Animations>
  </sprite_int>

  <sprite_int id="MiasmaRotate1">
    <Texture>miasma/rotate1</Texture>
    <FrameWidth>40</FrameWidth>
    <FrameHeight>40</FrameHeight>
    <OriginX>2</OriginX>
    <OriginY>30</OriginY>
    <Animations>
      <Anim id="0" delay=".25" frames="0,1,2,3,4,5,5,5,6,7,8,9,10,11"/>
    </Animations>
  </sprite_int>

  <sprite_int id="MiasmaRotate2">
    <Texture>miasma/rotate2</Texture>
    <FrameWidth>40</FrameWidth>
    <FrameHeight>40</FrameHeight>
    <OriginX>2</OriginX>
    <OriginY>30</OriginY>
    <Animations>
      <Anim id="0" delay=".2" frames="0,1,2,3,0,1,0,1,2,3,0,1,0,1,2,3,0,1,0,1,2,3,0,1"/>
    </Animations>
  </sprite_int>

  <!-- Environmental -->
  
  <sprite_int id="icicle">
    <Texture>details/icicle</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 7"/>
    </Animations>
  </sprite_int>

  <sprite_int id="WaterDrop">
    <Texture>dripping</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" delay=".05" loop="False" frames="0,1,2,3,4,5"/>
      <Anim id="1" delay=".05" loop="False" frames="6,7,8"/>
      <Anim id="2" delay=".05" loop="False" frames="9,10,11"/>
    </Animations>
  </sprite_int>

  <!-- Orbs -->

  <sprite_int id="DarkOrb">
    <Texture>pickups/darkOrb</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>8</OriginY>
    <Animations>
      <Anim id="0" delay=".08" frames="0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5"/>
    </Animations>
  </sprite_int>

  <sprite_int id="FireOrb">
    <Texture>pickups/fireOrb</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>8</OriginY>
    <Animations>
      <Anim id="0" delay=".08" frames="0, 1, 2, 3, 4, 5, 6, 7"/>
    </Animations>
  </sprite_int>

  <sprite_int id="TimeOrb">
    <Texture>pickups/timeOrb</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>8</OriginY>
    <Animations>
      <Anim id="0" delay=".08" frames="0, 1, 2, 3, 4, 5"/>
    </Animations>
  </sprite_int>

  <sprite_int id="SpaceOrb">
    <Texture>pickups/spaceOrb</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>8</OriginY>
    <Animations>
      <Anim id="0" delay=".08" frames="0,1,2,3,4,5,6,7,8,9,10,11,12,13"/>
    </Animations>
  </sprite_int>

  <sprite_int id="ChaosOrb">
    <Texture>pickups/chaosOrb</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>8</OriginY>
    <Animations>
      <Anim id="0" delay=".08" frames="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33"/>
    </Animations>
  </sprite_int>
  
  <!-- Explosions -->
  
  <sprite_int id="Shock">
    <Texture>static</Texture>
    <FrameWidth>64</FrameWidth>
    <FrameHeight>64</FrameHeight>
    <OriginX>32</OriginX>
    <OriginY>32</OriginY>
    <Animations>
      <Anim id="0" delay=".05" loop="False" frames="0, 1, 2, 3, 4, 5, 6, 7"/>
    </Animations>
    <Color>FFFFFF</Color>
  </sprite_int>
  
  <sprite_int id="SmallShock">
    <Texture>static2</Texture>
    <FrameWidth>36</FrameWidth>
    <FrameHeight>36</FrameHeight>
    <OriginX>18</OriginX>
    <OriginY>18</OriginY>
    <Animations>
      <Anim id="0" delay=".07" loop="False" frames="0, 1, 2, 3, 4, 5, 6, 7, 8"/>
    </Animations>
    <Color>FFFFFF</Color>
  </sprite_int>
  
  <sprite_int id="ExplosionCore">
    <Texture>explosionCore</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="0" delay=".08" frames="0, 1, 2, 3, 4, 5, 6, 7"/>
    </Animations>
    <Color>FFFFFF</Color>
  </sprite_int>

  <sprite_int id="ExplosionKill">
    <Texture>KillExplosion</Texture>
    <FrameWidth>24</FrameWidth>
    <FrameHeight>24</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>12</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0, 1, 2, 3, 4, 5, 6, 7, 8"/>
    </Animations>
    <Color>FFFFFF</Color>
  </sprite_int>

  <sprite_int id="ExplosionPush">
    <Texture>explosion</Texture>
    <FrameWidth>24</FrameWidth>
    <FrameHeight>24</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>12</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0, 1, 2, 3, 4, 5, 6, 7"/>
    </Animations>
    <Color>702845</Color>
  </sprite_int>

  <sprite_int id="ShadowExplosion">
    <Texture>enemies/mimic/explosion</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <X>0</X>
    <Y>0</Y>
    <Animations>
      <Anim id="0" delay=".05" loop="False" frames="0, 1, 2, 3, 4, 5, 6, 7,8,9,10,11"/>
    </Animations>
  </sprite_int>
  <sprite_int id="RedExplosion">
    <Texture>enemies/mimic/explosionRed</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>16</OriginY>
    <X>0</X>
    <Y>0</Y>
    <Animations>
      <Anim id="0" delay=".05" loop="False" frames="0, 1, 2, 3, 4, 5, 6, 7,8,9,10,11"/>
    </Animations>
  </sprite_int>

  <!-- BG Items -->

  <sprite_string id="BGCrystal">
    <Texture>details/wallCrystal</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>14</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>8</OriginY>
    <Animations>
      <Anim id="off" loop="False" frames="16,17,18,19,20,21,22,23"/>
      <Anim id="on" delay=".2" loop="True" frames="1,2,3,4,5,6,7,8,9,10,11,12"/>
    </Animations>
  </sprite_string>
 
  <sprite_string id="lava">
    <Texture>lava</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>15</FrameHeight>
    <OriginX>0</OriginX>
    <OriginY>6</OriginY>
    <Animations>
      <Anim id="hot"  delay=".2" loop="True" frames="0,1,2,3,4,5,6"/>
      <Anim id="cold" delay=".2" loop="True" frames="8,9,10,11,12,13,14"/>
    </Animations>
  </sprite_string>
  
  <sprite_int id="BGMushroom">
    <Texture>details/wallMushroom</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2"/>
    </Animations>
  </sprite_int>

  <sprite_int id="ProximityBlock">
    <Texture>proximityBlockAnim</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="False" frames="0"/>
      <Anim id="1" delay=".03" loop="False" frames="0,1,2,3,4,5,6,7,8,9,10,11,12,13"/>
      <Anim id="2" delay=".05" loop="False" frames="13,12,11,10,9,8,7,6,5,4,3,2,1,0"/>
    </Animations>
  </sprite_int>

  <!-- BG Torches -->

  <sprite_int id="CathedralTorch">
    <Texture>details/lantern</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DarkHallsTorch">
    <Texture>details/skullLantern</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="CavesTorch">
    <Texture>details/torchLantern</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DayMountainTorch">
    <Texture>details/wingTorch</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="DesertTorch">
    <Texture>details/torchLantern</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" frames="0"/>
    </Animations>
  </sprite_int>

  <sprite_int id="ForestTorch">
    <Texture>details/torchLantern</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <Animations>
      <Anim id="0" frames="0"/>
    </Animations>
  </sprite_int>

  <!-- Arrows -->
  
  <sprite_int id="drillArrow">
    <Texture>arrows/drillArrow</Texture>
    <FrameWidth>13</FrameWidth>
    <FrameHeight>6</FrameHeight>
    <OriginX>11</OriginX>
    <OriginY>3</OriginY>
    <Animations>
      <Anim id="0" delay=".1" loop="True" frames="0,1,2"/>
    </Animations>
  </sprite_int>

  <!-- Dummies -->

  <sprite_int id="Dummy">
    <Texture>dummy/dummy</Texture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
  </sprite_int>

  <image id="DummyHead">
    <Texture>dummy/head</Texture>
    <OriginX>3</OriginX>
    <OriginY>4</OriginY>
    <Y>5</Y>
  </image>
  
  <!-- Mirror -->

  <sprite_int id="Mirror">
    <Texture>pickups/mirror</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" delay=".16" loop="True" frames="0,1,2,3,4,5,6,7,8"/>
    </Animations>
  </sprite_int>

  <!-- All Players -->

  <sprite_int id="PlayerAimers">
    <Texture>player/aimer</Texture>
    <FrameWidth>30</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginY>5</OriginY>
    <Animations>
      <Anim id="0" frames="0"/>
      <Anim id="1" frames="1"/>
      <Anim id="2" frames="2"/>
      <Anim id="3" frames="3"/>
      <Anim id="4" frames="4"/>
      <Anim id="5" frames="5"/>
      <Anim id="6" frames="6"/>
      <Anim id="7" frames="7"/>
      <Anim id="-1" frames="8"/> <!-- Empty -->
      <Anim id="-2" frames="1"/> <!-- Blue Team -->
      <Anim id="-3" frames="9"/> <!-- Red Team / Enemy -->
    </Animations>
  </sprite_int>
  
  <sprite_int id="ColdPuff">
    <Texture>player/puff</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>8</OriginY>
	  <Animations>
      <Anim id="0" delay=".08" loop="False" frames="0,1,2,3,4,5,6,7,8"/>
	  </Animations>
  </sprite_int>

  <sprite_string id="Wings">
    <Texture>player/wings</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>13</OriginX>
    <OriginY>12</OriginY>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="flap" delay=".05" loop="False" frames="1, 2, 3, 4, 4"/>
      <Anim id="glide" delay=".1" frames="2,5"/>
    </Animations>
  </sprite_string>

  <sprite_int id="Shield">
    <Texture>player/shield</Texture>
    <FrameWidth>36</FrameWidth>
    <FrameHeight>36</FrameHeight>
    <OriginX>18</OriginX>
    <OriginY>22</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0,1,2,3,4,5,6"/>
    </Animations>
  </sprite_int>

  <sprite_string id="PlayerGhost">
    <Texture>player/ghost</Texture>
    <FrameWidth>18</FrameWidth>
    <FrameHeight>25</FrameHeight>
    <OriginX>13</OriginX>
    <OriginY>12</OriginY>
    <Animations>
      <Anim id="spawn" loop="False" delay=".05" frames="8,9,10,11,12,13,14,15,16,17,18"/>
      <Anim id="normal" delay=".08" frames="0,1,2,3"/>
      <Anim id="happy" delay=".1" frames="4,5,6,7,4,5,6,7,4,5,6,7"/>
      <Anim id="dodge" loop="False" delay=".08" frames="27,28,29,30"/>
      <Anim id="death" loop="False" delay=".1" frames="21,22,23,24,25,26"/>
    </Animations>
  </sprite_string>

  <!-- Player Green -->

  <sprite_string id="PlayerBody0">
    <Texture>player/body0</Texture>
    <RedTexture>player/body0_red</RedTexture>
    <BlueTexture>player/body0_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <SlideHead>False</SlideHead>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".06" frames="2,1,1,1,2"/>
      <Anim id="jump" delay=".06" frames="4,5,6" loop="False"/>
      <Anim id="fall" delay=".06" frames="7,8" loop="True"/>
      <Anim id="glide" delay=".06" frames="7,8" loop="True"/>
      <Anim id="ledge" frames="3"/>
      <Anim id="dodge" frames="9"/>
      <Anim id="duck" frames="10"/>
      <Anim id="slide_nohat" loop="true" delay=".05" frames="24,25,26,27,28,29,30,31"/>
      <Anim id="slide_normal" loop="true" delay=".05" frames="12,13,14,15,16,17,18,19"/>
      <Anim id="slide_crown" loop="true" delay=".05" frames="36,37,38,39,40,41,42,43"/>
    </Animations>
    <HeadYOrigins>19,20,18,19,19,19,18,18,18,18,15,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</HeadYOrigins>
  </sprite_string>

  <sprite_string id="PlayerHeadNormal0">
    <Texture>player/hat/Normal0</Texture>
    <RedTexture>player/hat/Normal0_red</RedTexture>
    <BlueTexture>player/hat/Normal0_blue</BlueTexture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="6,12" delay=".08" loop="True"/>
      <Anim id="lookUpFall" frames="7,13" delay=".08" loop="True"/>
      <Anim id="lookDownFall" frames="8,14" delay=".08" loop="True"/>
      <Anim id="lookBackFall" frames="9,15" delay=".08" loop="True"/>
      <Anim id="idleJump" frames="18"/>
      <Anim id="lookUpJump" frames="19"/>
      <Anim id="lookDownJump" frames="20"/>
      <Anim id="lookBackJump" frames="21"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadNoHat0">
    <Texture>player/hat/NoHat0</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="6,12" delay=".08" loop="True"/>
      <Anim id="lookUpFall" frames="7,13" delay=".08" loop="True"/>
      <Anim id="lookDownFall" frames="8,14" delay=".08" loop="True"/>
      <Anim id="lookBackFall" frames="9,15" delay=".08" loop="True"/>
      <Anim id="idleJump" frames="18"/>
      <Anim id="lookUpJump" frames="19"/>
      <Anim id="lookDownJump" frames="20"/>
      <Anim id="lookBackJump" frames="21"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadCrown0">
    <Texture>player/hat/Crown0</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="6,12" delay=".08" loop="True"/>
      <Anim id="lookUpFall" frames="7,13" delay=".08" loop="True"/>
      <Anim id="lookDownFall" frames="8,14" delay=".08" loop="True"/>
      <Anim id="lookBackFall" frames="9,15" delay=".08" loop="True"/>
      <Anim id="idleJump" frames="18"/>
      <Anim id="lookUpJump" frames="19"/>
      <Anim id="lookDownJump" frames="20"/>
      <Anim id="lookBackJump" frames="21"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerBow0">
    <Texture>player/bow0</Texture>
    <RedTexture>player/bow0_red</RedTexture>
    <BlueTexture>player/bow0_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>2</OriginX>
    <OriginY>5</OriginY>
    <X>0</X>
    <Y>-2</Y>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="2"/>
      <Anim id="drawn" loop="False" delay=".04" frames="1,0"/>
      <Anim id="drawnEmpty" frames="4"/>
    </Animations>
  </sprite_string>

  <!-- Player Blue -->

  <sprite_string id="PlayerBody1">
    <Texture>player/body1</Texture>
    <RedTexture>player/body1_red</RedTexture>
    <BlueTexture>player/body1_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".06" frames="2,1,1,1,2"/>
      <Anim id="jump" delay=".09" frames="4,1" loop="False"/>
      <Anim id="fall" delay=".06" frames="5,7,5,6" loop="True"/>
      <Anim id="glide" delay=".06" frames="5,7,5,6" loop="True"/>
      <Anim id="ledge" frames="3"/>
      <Anim id="dodge" delay=".1" frames="8,9,10" loop="False"/>
      <Anim id="duck" delay=".08" frames="11,12,13,14,15" loop="False"/>
      <Anim id="slide_nohat" frames="16"/>
      <Anim id="slide_normal" frames="16"/>
      <Anim id="slide_crown" frames="16"/>
    </Animations>
    <HeadYOrigins>19,20,18,19,19,19,19,19,19,18,16,16,15,15,14,14,13</HeadYOrigins>
  </sprite_string>

  <sprite_string id="PlayerHeadNormal1">
    <Texture>player/hat/Normal1</Texture>
    <RedTexture>player/hat/Normal1_red</RedTexture>
    <BlueTexture>player/hat/Normal1</BlueTexture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadNoHat1">
    <Texture>player/hat/NoHat1</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadCrown1">
    <Texture>player/hat/Crown1</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerBow1">
    <Texture>player/bow1</Texture>
    <RedTexture>player/bow1_red</RedTexture>
    <BlueTexture>player/bow1</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>3</OriginX>
    <OriginY>6</OriginY>
    <X>0</X>
    <Y>-1</Y>
    <DownY>2</DownY>
    <Animations>
      <Anim id="idle" frames="2"/>
      <Anim id="drawn" loop="False" delay=".03" frames="1,0"/>
      <Anim id="drawnEmpty" frames="4"/>
    </Animations>
  </sprite_string>

  <!-- Player Pink -->

  <sprite_string id="PlayerBody2">
    <Texture>player/body2</Texture>
    <RedTexture>player/body2_red</RedTexture>
    <BlueTexture>player/body2_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".08" frames="1,2,3,2,1"/>
      <Anim id="jump" frames="5, 6" delay=".15" loop="False"/>
      <Anim id="fall" frames="9" loop="False"/>
      <Anim id="glide" frames="9" loop="False"/>
      <Anim id="ledge" frames="4"/>
      <Anim id="dodge" frames="7"/>
      <Anim id="duck" frames="8"/>
      <Anim id="slide_nohat" frames="10"/>
      <Anim id="slide_normal" frames="10"/>
      <Anim id="slide_crown" frames="10"/>
    </Animations>
    <HeadYOrigins>19,20,19,18,19,19,19,17,15,19,14</HeadYOrigins>
  </sprite_string>

  <sprite_string id="PlayerHeadNormal2">
    <Texture>player/hat/Normal2</Texture>
    <RedTexture>player/hat/Normal2_red</RedTexture>
    <BlueTexture>player/hat/Normal2_blue</BlueTexture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>7</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="6,12" delay=".08" loop="True"/>
      <Anim id="lookUpFall" frames="7,13" delay=".08" loop="True"/>
      <Anim id="lookDownFall" frames="8,14" delay=".08" loop="True"/>
      <Anim id="lookBackFall" frames="9,15" delay=".08" loop="True"/>
      <Anim id="idleJump" frames="18"/>
      <Anim id="lookUpJump" frames="19"/>
      <Anim id="lookDownJump" frames="20"/>
      <Anim id="lookBackJump" frames="21"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadNoHat2">
    <Texture>player/hat/NoHat2</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="6,12" delay=".08" loop="True"/>
      <Anim id="lookUpFall" frames="7,13" delay=".08" loop="True"/>
      <Anim id="lookDownFall" frames="8,14" delay=".08" loop="True"/>
      <Anim id="lookBackFall" frames="9,15" delay=".08" loop="True"/>
      <Anim id="idleJump" frames="18"/>
      <Anim id="lookUpJump" frames="19"/>
      <Anim id="lookDownJump" frames="20"/>
      <Anim id="lookBackJump" frames="21"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadCrown2">
    <Texture>player/hat/Crown2</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="6,12" delay=".08" loop="True"/>
      <Anim id="lookUpFall" frames="7,13" delay=".08" loop="True"/>
      <Anim id="lookDownFall" frames="8,14" delay=".08" loop="True"/>
      <Anim id="lookBackFall" frames="9,15" delay=".08" loop="True"/>
      <Anim id="idleJump" frames="18"/>
      <Anim id="lookUpJump" frames="19"/>
      <Anim id="lookDownJump" frames="20"/>
      <Anim id="lookBackJump" frames="21"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerBow2">
    <Texture>player/bow2</Texture>
    <RedTexture>player/bow2</RedTexture>
    <BlueTexture>player/bow2_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <X>0</X>
    <Y>-2</Y>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="2"/>
      <Anim id="drawn" delay=".04" loop="False" frames="1,3,0"/>
      <Anim id="drawnEmpty" frames="4"/>
    </Animations>
  </sprite_string>

  <!-- Player Orange -->

  <sprite_string id="PlayerBody3">
    <Texture>player/body3</Texture>
    <RedTexture>player/body3_red</RedTexture>
    <BlueTexture>player/body3_blue</BlueTexture>
    <FrameWidth>13</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>19</OriginY>
    <X>0</X>
    <Y>7</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".09" frames="1,2,3,2,1"/>
      <Anim id="jump" delay=".08" frames="7,8,9" loop="True"/>
      <Anim id="fall" delay=".08" frames="10,11,12" loop="True"/>
      <Anim id="glide" delay=".08" frames="10,11,12" loop="True"/>
      <Anim id="ledge" delay=".1" frames="4,5,6,5" loop="True"/>
      <Anim id="dodge" frames="13"/>
      <Anim id="duck" frames="14,15,16,17,18" delay=".1" loop="False"/>
      <Anim id="slide_nohat" frames="19"/>
      <Anim id="slide_normal" frames="19"/>
      <Anim id="slide_crown" frames="19"/>
    </Animations>
    <HeadYOrigins>19,20,19,18,18,18,18,19,19,19,18,18,18,14,14,14,13,13,13,13</HeadYOrigins>
  </sprite_string>

  <sprite_string id="PlayerHeadNormal3">
    <Texture>player/hat/Normal3</Texture>
    <RedTexture>player/hat/Normal3_red</RedTexture>
    <BlueTexture>player/hat/Normal3_blue</BlueTexture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>7</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadNoHat3">
    <Texture>player/hat/NoHat3</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadCrown3">
    <Texture>player/hat/Crown3</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerBow3">
    <Texture>player/bow3</Texture>
    <RedTexture>player/bow3</RedTexture>
    <BlueTexture>player/bow3</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>12</FrameHeight>
    <OriginX>2</OriginX>
    <OriginY>6</OriginY>
    <X>0</X>
    <Y>-1 </Y>
    <DownY>0</DownY>
    <Animations>
      <Anim id="idle" frames="2"/>
      <Anim id="drawn" delay=".05" loop="False" frames="1,0"/>
      <Anim id="drawnEmpty" frames="4"/>
    </Animations>
  </sprite_string>

  <!-- Player White -->

  <sprite_string id="PlayerBody4">
    <Texture>player/body4</Texture>
    <RedTexture>player/body4_red</RedTexture>
    <BlueTexture>player/body4_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".06" frames="2,1,2,3"/>
      <Anim id="jump" delay=".06" frames="5,6" loop="False"/>
      <Anim id="fall" delay=".06" frames="7,8" loop="True"/>
      <Anim id="glide" delay=".06" frames="7,8" loop="True"/>
      <Anim id="ledge" frames="4"/>
      <Anim id="dodge" delay=".1" frames="9,10"/>
      <Anim id="duck" frames="11"/>
      <Anim id="slide_nohat" frames="11"/>
      <Anim id="slide_normal" frames="11"/>
      <Anim id="slide_crown" frames="11"/>
    </Animations>
    <HeadYOrigins>19,19,18,17,19,19,18,18,18,18,15,15</HeadYOrigins>
  </sprite_string>

  <sprite_string id="PlayerHeadNormal4">
    <Texture>player/hat/Normal4</Texture>
    <RedTexture>player/hat/Normal4</RedTexture>
    <BlueTexture>player/hat/Normal4</BlueTexture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadNoHat4">
    <Texture>player/hat/NoHat4</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadCrown4">
    <Texture>player/hat/Crown4</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerBow4">
    <Texture>player/bow4</Texture>
    <RedTexture>player/bow4_red</RedTexture>
    <BlueTexture>player/bow4_blue</BlueTexture>
    <FrameWidth>15</FrameWidth>
    <FrameHeight>13</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>5</OriginY>
    <X>0</X>
    <Y>-3</Y>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="1"/>
      <Anim id="drawn" frames="0"/>
      <Anim id="drawnEmpty" frames="2"/>
    </Animations>
  </sprite_string>

  <!-- Player Yellow -->

  <sprite_string id="PlayerBody5">
    <Texture>player/body_5</Texture>
    <RedTexture>player/body_5_red</RedTexture>
    <BlueTexture>player/body_5_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".06" frames="0,1,2,3"/>
      <Anim id="jump" delay=".06" frames="5,6" loop="False"/>
      <Anim id="fall" delay=".06" frames="7,8" loop="True"/>
      <Anim id="glide" delay=".06" frames="7,8" loop="True"/>
      <Anim id="ledge" frames="4"/>
      <Anim id="dodge" frames="9,10"/>
      <Anim id="duck" frames="11"/>
      <Anim id="slide_normal" frames="10"/>
      <Anim id="slide_nohat" frames="10"/>
      <Anim id="slide_crown" frames="10"/>
    </Animations>
    <HeadYOrigins>19,19,18,17,19,19,18,18,18,18,15,15</HeadYOrigins>
  </sprite_string>

  <sprite_string id="PlayerHeadNormal5">
    <Texture>player/hat/Normal5</Texture>
    <RedTexture>player/hat/Normal5_red</RedTexture>
    <BlueTexture>player/hat/Normal5_blue</BlueTexture>
    <FrameWidth>11</FrameWidth>
    <FrameHeight>14</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" delay ="1" loop="False" frames="4,5,5,5,6"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadNoHat5">
    <Texture>player/hat/NoHat5</Texture>
    <FrameWidth>11</FrameWidth>
    <FrameHeight>14</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" delay ="1" loop="False" frames="4,5,5,5,6"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadCrown5">
    <Texture>player/hat/Crown5</Texture>
    <FrameWidth>11</FrameWidth>
    <FrameHeight>14</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" delay ="1" loop="False" frames="4,5,5,5,6"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerBow5">
    <Texture>player/bow5</Texture>
    <RedTexture>player/bow5_red</RedTexture>
    <BlueTexture>player/bow5_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>5</OriginY>
    <X>0</X>
    <Y>-1</Y>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="2"/>
      <Anim id="drawn" loop="False" delay="0.025" frames="3,1,0"/>
      <Anim id="drawnEmpty" frames="4"/>
    </Animations>
  </sprite_string>

  <!-- Player Cyan -->

  <sprite_string id="PlayerBody6">
    <Texture>player/body_6</Texture>
    <RedTexture>player/body_6_red</RedTexture>
    <BlueTexture>player/body_6_blue</BlueTexture>
    <FrameWidth>13</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <SlideHead>False</SlideHead>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".06" frames="0,1,2,3"/>
      <Anim id="jump" delay=".06" frames="5,6" loop="False"/>
      <Anim id="fall" delay=".06" frames="7,8" loop="True"/>
      <Anim id="glide" delay=".06" frames="7,8" loop="True"/>
      <Anim id="ledge" frames="4"/>
      <Anim id="dodge" frames="9,10"/>
      <Anim id="duck" frames="11"/>
      <Anim id="slide_normal" delay=".05" frames="12,13,14,15,16,17,18,19"/>
      <Anim id="slide_nohat" delay=".05" frames="20,21,22,23,24,25"/>
      <Anim id="slide_crown" delay=".05" frames="26,27,28,29,30,31"/>
    </Animations>
    <HeadYOrigins>19,19,18,17,19,19,18,18,18,18,15,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</HeadYOrigins>
  </sprite_string>

  <sprite_string id="PlayerHeadNormal6">
    <Texture>player/hat/Normal6</Texture>
    <RedTexture>player/hat/Normal6_red</RedTexture>
    <BlueTexture>player/hat/Normal6_blue</BlueTexture>
    <FrameWidth>11</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" delay ="1" loop="False" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadNoHat6">
    <Texture>player/hat/NoHat6</Texture>
    <FrameWidth>11</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" delay ="1" loop="False" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadCrown6">
    <Texture>player/hat/Crown6</Texture>
    <FrameWidth>11</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" delay ="1" loop="False" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerBow6">
    <Texture>player/bow6</Texture>
    <RedTexture>player/bow6_red</RedTexture>
    <BlueTexture>player/bow6_blue</BlueTexture>
    <FrameWidth>15</FrameWidth>
    <FrameHeight>14</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>7</OriginY>
    <X>0</X>
    <Y>-1</Y>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="3"/>
      <Anim id="drawn" loop="False" delay="0.05" frames="0,1,2"/>
      <Anim id="drawnEmpty" frames="6"/>
    </Animations>
  </sprite_string>

  <!-- Player Purple -->

  <sprite_string id="PlayerBody7">
    <Texture>player/body7</Texture>
    <RedTexture>player/body7_red</RedTexture>
    <BlueTexture>player/body7_blue</BlueTexture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".08" frames="2,1,0,1"/>
      <Anim id="jump" delay=".09" frames="4,1" loop="False"/>
      <Anim id="fall" delay=".08" frames="5,6,7" loop="True"/>
      <Anim id="glide" delay=".06" frames="5,7,5,6" loop="True"/>
      <Anim id="ledge" frames="3"/>
      <Anim id="dodge" delay=".1" frames="8,9,10" loop="False"/>
      <Anim id="duck" delay=".08" frames="11,12,13,14,15" loop="False"/>
      <Anim id="slide_nohat" frames="16"/>
      <Anim id="slide_normal" frames="16"/>
      <Anim id="slide_crown" frames="16"/>
    </Animations>
    <HeadYOrigins>19,20,19,20,19,19,19,19,19,18,16,16,15,15,14,14,13</HeadYOrigins>
  </sprite_string>

  <sprite_string id="PlayerHeadNormal7">
    <Texture>player/hat/Normal7</Texture>
    <RedTexture>player/hat/Normal7_red</RedTexture>
    <BlueTexture>player/hat/Normal7_blue</BlueTexture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>12</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="0"/>
      <Anim id="lookUpFall" frames="1"/>
      <Anim id="lookDownFall" frames="2"/>
      <Anim id="lookBackFall" frames="3"/>
      <Anim id="idleJump" frames="0"/>
      <Anim id="lookUpJump" frames="1"/>
      <Anim id="lookDownJump" frames="2"/>
      <Anim id="lookBackJump" frames="3"/>
      <Anim id="duck" loop="False" delay="1" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadNoHat7">
    <Texture>player/hat/NoHat7</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>6</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="6,12" delay=".08" loop="True"/>
      <Anim id="lookUpFall" frames="7,13" delay=".08" loop="True"/>
      <Anim id="lookDownFall" frames="8,14" delay=".08" loop="True"/>
      <Anim id="lookBackFall" frames="9,15" delay=".08" loop="True"/>
      <Anim id="idleJump" frames="18"/>
      <Anim id="lookUpJump" frames="19"/>
      <Anim id="lookDownJump" frames="20"/>
      <Anim id="lookBackJump" frames="21"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerHeadCrown7">
    <Texture>player/hat/Crown7</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>6</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
      <Anim id="lookBack" frames="3"/>
      <Anim id="idleFall" frames="6,12" delay=".08" loop="True"/>
      <Anim id="lookUpFall" frames="7,13" delay=".08" loop="True"/>
      <Anim id="lookDownFall" frames="8,14" delay=".08" loop="True"/>
      <Anim id="lookBackFall" frames="9,15" delay=".08" loop="True"/>
      <Anim id="idleJump" frames="18"/>
      <Anim id="lookUpJump" frames="19"/>
      <Anim id="lookDownJump" frames="20"/>
      <Anim id="lookBackJump" frames="21"/>
      <Anim id="duck" frames="4"/>
    </Animations>
  </sprite_string>

  <sprite_string id="PlayerBow7">
    <Texture>player/bow7</Texture>
    <RedTexture>player/bow7</RedTexture>
    <BlueTexture>player/bow7</BlueTexture>
    <FrameWidth>15</FrameWidth>
    <FrameHeight>14</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>5</OriginY>
    <X>0</X>
    <Y>-3</Y>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="3"/>
      <Anim id="drawn" loop="False" delay="0.05" frames="0,1,2"/>
      <Anim id="drawnEmpty" frames="6"/>
    </Animations>
  </sprite_string>
  
  <!-- Enemies -->

  <sprite_string id="KingReaper">
    <Texture>enemies/kingReaper/KingReaper</Texture>
    <FrameWidth>48</FrameWidth>
    <FrameHeight>48</FrameHeight>
    <OriginX>24</OriginX>
    <OriginY>24</OriginY>
    <Animations>
      <Anim id="transform" loop="False" delay=".08" frames="0,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25"/>
      <Anim id="idle" delay=".1" frames="26,27,28,29,30,31"/>
      <Anim id="appear" loop="False" delay=".1" frames="46,47,48,49,50,51,52,53,54,55,56,57"/>
      <Anim id="disappear" loop="False" delay=".1" frames="32,33,34,35,36,37,38,39,40,41,42,43,44,45"/>
      <Anim id="hurt" loop="False" delay=".1" frames="32,33,34,35,32,33,34,35"/>
      <Anim id="bomb" loop="False" delay=".1" frames="96,97,98,99,100,101,102,103"/>
      <Anim id="laser" loop="True" delay=".1" frames="84,85,86,87,88,89,90,91,92,93,94,95"/>
      <Anim id="death" loop="False" delay="0.15" frames="60,61,62,61,62,61,62,61,62,61,62,61,62,61,62,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78"/>
    </Animations>
  </sprite_string>

  <sprite_string id="KingReaperIntro">
    <Texture>enemies/kingReaper/throneRoom</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>35</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>20</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" frames="0"/>
      <Anim id="pissed" delay=".1" loop="False" frames="0,1,2,3,4,5,6"/>
      <Anim id="happy" delay=".1" loop="False" frames="7,8,9,10,8,9,10,8,9,10,8,9,10,11"/>
      <Anim id="transform" loop="False" delay=".1" frames="0,1,2,3,4,5,6,11,12,13,14,15,16,17,18,19"/>
    </Animations>
  </sprite_string>

  <sprite_int id="KingBullet">
    <Texture>enemies/kingReaper/Bullet</Texture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>12</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>6</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0,1,2,3"/>
    </Animations>
  </sprite_int>

  <sprite_int id="KingBeam">
    <Texture>enemies/kingReaper/Beam</Texture>
    <FrameWidth>256</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>-20</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0,1,2,3,4,5"/>
    </Animations>
  </sprite_int>

  <sprite_int id="KingShield">
    <Texture>enemies/kingReaper/kingShield</Texture>
    <FrameWidth>56</FrameWidth>
    <FrameHeight>56</FrameHeight>
    <OriginX>28</OriginX>
    <OriginY>28</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4"/>
    </Animations>
  </sprite_int>

  <sprite_int id="KingCrystal">
    <Texture>enemies/kingReaper/laserCrystal</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>8</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0"/>
      <Anim id="1" loop="false" delay=".08" frames="1,2,3,4,5,6"/>
    </Animations>
  </sprite_int>

  <sprite_int id="KingBoltCrystal">
    <Texture>enemies/kingReaper/boltCrystal</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>8</OriginY>
    <Animations>
      <Anim id="0" delay=".1" frames="0"/>
      <Anim id="1" loop="false" delay=".08" frames="1,2,3,4,5,6"/>
    </Animations>
  </sprite_int>

  <sprite_string id="Crystal">
    <Texture>enemies/crystal/crystal</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" frames="6,7,8,9,10"/>
      <Anim id="shoot" loop="false" delay=".1" frames="12,13,14,15,16,17"/>
      <Anim id="die" loop="false" delay=".1" frames="0,1,2,3,4,5"/>
    </Animations>
  </sprite_string>

  <sprite_string id="BlueCrystal">
    <Texture>enemies/crystal/blueCrystal</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" frames="6,7,8,9,10"/>
      <Anim id="shoot" loop="false" delay=".1" frames="12,13,14,15,16,17"/>
      <Anim id="die" loop="false" delay=".1" frames="0,1,2,3,4,5"/>
    </Animations>
  </sprite_string>

  <sprite_string id="GreenCrystal">
    <Texture>enemies/crystal/greenCrystal</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" frames="6,7"/>
      <Anim id="shoot" loop="false" delay=".1" frames="6,7,8,9,10,11,12,13,14,15,16,17"/>
      <Anim id="die" loop="false" delay=".1" frames="0,1,2,3,4,5"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Mole">
    <Texture>enemies/mole/mole</Texture>
    <FrameWidth>24</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" frames="0,1,2,3,4,5"/>
      <Anim id="jump" loop="false" delay=".1" frames="6,7,8,9"/>
      <Anim id="dig" loop="true" delay=".1" frames="10,11,12"/>
      <Anim id="roll" loop="true" delay=".02" frames="13,14,14,14,14,14"/>
      <Anim id="shell" loop="true" delay=".02" frames="15"/>
      <Anim id="shellGround" loop="true" delay=".02" frames="16"/>
    </Animations>
  </sprite_string>

  <sprite_int id="MoleExplosion">
    <Texture>enemies/mole/moleExplosion</Texture>
    <FrameWidth>28</FrameWidth>
    <FrameHeight>28</FrameHeight>
    <OriginX>14</OriginX>
    <OriginY>14</OriginY>
    <Animations>
      <Anim id="0" delay=".08" loop="false" frames="1,2,3,4,5"/>
    </Animations>
  </sprite_int>

  <sprite_string id="Birdman">
    <Texture>enemies/birdman/birdman_border</Texture>
    <FrameWidth>40</FrameWidth>
    <FrameHeight>40</FrameHeight>
    <OriginX>20</OriginX>
    <OriginY>20</OriginY>
    <Animations>
      <Anim id="idle" delay=".11" frames="0,1"/>
      <Anim id="flap" delay=".1" loop="false" frames="9,10,11,12,13,14,15"/>
      <Anim id="attack" delay=".08" loop="false" frames="2,3,4,5,6,7,8"/>
    </Animations>
  </sprite_string>
  
  <sprite_int id="Whirlwind">
    <Texture>enemies/birdman/wind</Texture>
    <FrameWidth>18</FrameWidth>
    <FrameHeight>18</FrameHeight>
    <OriginX>9</OriginX>
    <OriginY>8</OriginY>
   <Animations>
      <Anim id="0" delay=".02" frames="0,1,2,3,4"/>
    </Animations>
  </sprite_int>

  <sprite_string id="Worm">
    <Texture>enemies/worm/worm</Texture>
    <FrameWidth>18</FrameWidth>
    <FrameHeight>18</FrameHeight>
    <OriginX>9</OriginX>
    <OriginY>12</OriginY>
    <Animations>
      <Anim id="walk" delay=".13" loop="true" frames="16,17,18,19,20"/>
      <Anim id="vomit" delay=".1" loop="true" frames="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15"/>
      <Anim id="fall" delay=".07" loop="true" frames="21,22,23,24"/>
      <Anim id="death" delay=".08" loop="False" frames="25,26,27,28,29"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Ghost">
    <Texture>enemies/ghost/ghost</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>26</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>13</OriginY>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" delay=".1" frames="12,13,14,15,16"/>
      <Anim id="alert" delay=".1" frames="12,13,14,15,16"/>
      <Anim id="dodge" delay=".03" loop="False" frames="20,21,22,23,24,25,26,27,28,29,30,31,32,
            20,20,21,21,22,22,23,23,24,24,25,25,26,27,27,28,28,29,29,30,30,31,31,32,32"/>
      <Anim id="death" delay=".06" loop="False" frames="0,1,2,3,4,5,6,7,8,9,10,11"/>
    </Animations>
  </sprite_string>

  <sprite_string id="GreenGhost">
    <Texture>enemies/ghost/greenGhost</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>26</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>13</OriginY>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" delay=".1" frames="4,5,6,7"/>
      <Anim id="alert" delay=".1" frames="0,1,2,3"/>
      <Anim id="dodge" delay=".04" loop="False" frames="8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24"/>
      <Anim id="death" delay=".06" loop="False" frames="32,33,34,35,36,37,38,39,40,41,42,43,44"/>
    </Animations>
  </sprite_string>

  <sprite_string id="FireElemental">
    <Texture>enemies/ghost/fireGhost</Texture>
    <FrameWidth>22</FrameWidth>
    <FrameHeight>26</FrameHeight>
    <OriginX>16</OriginX>
    <OriginY>13</OriginY>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" delay=".1" frames="14,15,16,17,18,19"/>
      <Anim id="alert" delay=".1" frames="8,9,10,11,12,13"/>
      <Anim id="dodge" delay=".05" loop="False" frames="0,1,2,3,4,5,6,7,8,9"/>
      <Anim id="death" delay=".1" loop="False" frames="20,21,22,23,24,25,26,27,28,29,30,31,32,33"/>
    </Animations>
  </sprite_string>
  
  <sprite_string id="Technomage">
    <Texture>enemies/technomage/Technomage</Texture>
    <FrameWidth>34</FrameWidth>
    <FrameHeight>34</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>17</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" frames="7,8,9,10,11"/>
      <Anim id="alert" delay=".1" frames="12,13,14,15,16"/>
      <Anim id="attack" delay=".1" frames="0,1,2,3,4,5,6"/>
      <Anim id="death" delay=".1" frames="17,17,18"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Slime">
    <Texture>enemies/slime/slime</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>20</OriginY>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="12"/>
      <Anim id="fall" delay=".1" frames="13,14,15,16"/>
      <Anim id="land" delay=".06" loop="False" frames="0,1,2,3,4,5,6,7,8,9,10,11"/>
      <Anim id="death" delay=".1" loop="False" frames="18,19,20,21,22"/>
    </Animations>
  </sprite_string>

  <sprite_string id="RedSlime">
    <Texture>enemies/slime/redSlime</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>20</OriginY>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="12"/>
      <Anim id="fall" delay=".1" frames="13,14,15,16"/>
      <Anim id="land" delay=".06" loop="False" frames="0,1,2,3,4,5,6,7,8,9,10,11"/>
      <Anim id="death" delay=".1" loop="False" frames="18,19,20,21,22"/>
    </Animations>
  </sprite_string>

  <sprite_string id="BlueSlime">
    <Texture>enemies/slime/blueSlime</Texture>
    <FrameWidth>20</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>10</OriginX>
    <OriginY>20</OriginY>
    <DownY>1</DownY>
    <Animations>
      <Anim id="idle" frames="12"/>
      <Anim id="fall" delay=".1" frames="13,14,15,16"/>
      <Anim id="land" delay=".06" loop="False" frames="0,1,2,3,4,5,6,7,8,9,10,11"/>
      <Anim id="death" delay=".1" loop="False" frames="18,19,20,21,22"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Mimic">
    <Texture>enemies/mimic/mimic</Texture>
    <FrameWidth>16</FrameWidth>
    <FrameHeight>16</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" frames="40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,41,42,43,44,44,45,45,46,46,47,47,48,48,49,49,50,50,51,51,52,53"/>
      <Anim id="eat" delay=".1" loop="False" frames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16"/>
      <Anim id="death" delay=".1" loop="False" frames="24,25,26,27,28,29,30,31,32,33,34"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Cultist">
    <Texture>enemies/cultist/cultist</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>14</OriginX>
    <OriginY>32</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" loop="True" frames="11,12,13,14,15"/>
      <Anim id="alert" delay=".08" loop="True" frames="24,25,26,27,28"/>
      <Anim id="attackA" delay=".1" loop="False" frames="0,1,2,3,4,5"/>
      <Anim id="attackARecover" delay=".1" loop="False" frames="6,7,8,9,10"/>
      <Anim id="attackB" delay=".1" loop="False" frames="16,17,18,19,20,21,22"/>
      <Anim id="falling" delay=".1" frames="29,30,31"/>
    </Animations>
  </sprite_string>

  <sprite_string id="RedCultist">
    <Texture>enemies/cultist/redCultist</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>14</OriginX>
    <OriginY>32</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" loop="True" frames="11,12,13,14,15"/>
      <Anim id="alert" delay=".08" loop="True" frames="24,25,26,27,28"/>
      <Anim id="attackA" delay=".1" loop="False" frames="0,1,2,3,4,5"/>
      <Anim id="attackARecover" delay=".1" loop="False" frames="6,7,8,9,10"/>
      <Anim id="attackB" delay=".1" loop="False" frames="16,17,18,19,20,21,22"/>
      <Anim id="falling" delay=".1" frames="29,30,31"/>
    </Animations>
  </sprite_string>

  <sprite_string id="ScytheCultist">
    <Texture>enemies/cultist/scytheCultist</Texture>
    <FrameWidth>32</FrameWidth>
    <FrameHeight>32</FrameHeight>
    <OriginX>14</OriginX>
    <OriginY>23</OriginY>
    <Animations>
      <Anim id="idle" delay=".1" loop="True" frames="10,11,12,13"/>
      <Anim id="alert" delay=".08" loop="True" frames="10,11,12,13"/>
      <Anim id="attackA" delay=".08" loop="False" frames="0,1,2,3,4,5,6,7,8,9"/>
      <Anim id="attackB" delay=".1" loop="False" frames="19,20,21,22,23,24"/>
      <Anim id="falling" delay=".1" frames="16,17,18"/>
    </Animations>
  </sprite_string>

  <sprite_string id="EyeBat">
    <Texture>enemies/bat/eyeBat</Texture>
    <FrameWidth>24</FrameWidth>
    <FrameHeight>24</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>12</OriginY>
    <Animations>
      <Anim id="fly" delay=".1" loop="True" frames="0,1,2,3,4"/>
      <Anim id="swoop" delay=".1" loop="True" frames="6,7"/>
      <Anim id="dead" delay=".1" loop="True" frames="5"/>
    </Animations>
  </sprite_string>

  <sprite_string id="BomBat">
    <Texture>enemies/bat/bombBat</Texture>
    <FrameWidth>24</FrameWidth>
    <FrameHeight>24</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>12</OriginY>
    <Animations>
      <Anim id="fly" delay=".1" loop="True" frames="0,1,2,3,4"/>
      <Anim id="swoop" delay=".05" loop="True" frames="0,1,2,3,4"/>
      <Anim id="dead" delay=".1" loop="True" frames="5"/>
    </Animations>
  </sprite_string>

  <sprite_string id="SuperBomBat">
    <Texture>enemies/bat/SuperBomBat</Texture>
    <FrameWidth>24</FrameWidth>
    <FrameHeight>24</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>12</OriginY>
    <Animations>
      <Anim id="fly" delay=".1" loop="True" frames="0,1,2,3,4"/>
      <Anim id="swoop" delay=".05" loop="True" frames="0,1,2,3,4"/>
      <Anim id="dead" delay=".1" loop="True" frames="5"/>
    </Animations>
  </sprite_string>

  <sprite_string id="Crow">
    <Texture>enemies/bat/bird</Texture>
    <FrameWidth>24</FrameWidth> 
    <FrameHeight>24</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>16</OriginY>
    <Animations>
      <Anim id="fly" delay=".1" loop="True" frames="0,1,2,3,4"/>
      <Anim id="swoop" delay=".1" loop="True" frames="5,6"/>
      <Anim id="dead" delay=".1" loop="True" frames="7"/>
      <Anim id="fallingDown" delay=".1" loop="True" frames="8,9"/>
      <Anim id="fallingUp" delay=".1" loop="True" frames="10,11"/>
    </Animations>
  </sprite_string>

  <!-- Skeleton -->

  <sprite_string id="SkeletonBody">
    <Texture>enemies/skeleton/body0</Texture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".06" frames="2,1,1,2"/>
      <Anim id="jump" delay=".06" frames="3,4" loop="False"/>
      <Anim id="fall" delay=".06" frames="5,6" loop="True"/>
      <Anim id="glide" delay=".06" frames="10" loop="True"/>
      <Anim id="dodge" frames="7,8"/>
      <Anim id="duck" frames="9"/>
    </Animations>
    <HeadYOrigins>19,19,18,19,19,19,19,19,19,23,19</HeadYOrigins>
  </sprite_string>
  
  <sprite_string id="ShadowBody">
    <Texture>enemies/skeleton/shadow</Texture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".06" frames="2,1,1,2"/>
      <Anim id="jump" delay=".06" frames="3,4" loop="False"/>
      <Anim id="fall" delay=".06" frames="6,7,8" loop="True"/>
      <Anim id="glide" delay=".06" frames="10" loop="True"/>
      <Anim id="dodge" frames="7,8"/>
      <Anim id="duck" frames="9"/>
    </Animations>
    <HeadYOrigins>19,19,18,19,19,19,19,19,19,23,19</HeadYOrigins>
  </sprite_string>

  <sprite_string id="SkeletonHead">
    <Texture>enemies/skeleton/head0</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
    </Animations>
  </sprite_string>

  <sprite_string id="BombSkeletonBody">
    <Texture>enemies/bombSkeleton/body0</Texture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>8</OriginX>
    <OriginY>20</OriginY>
    <X>0</X>
    <Y>8</Y>
    <Animations>
      <Anim id="stand" frames="0"/>
      <Anim id="run" delay=".06" frames="2,1,1,2"/>
      <Anim id="jump" delay=".06" frames="3,4" loop="False"/>
      <Anim id="fall" delay=".06" frames="5,6" loop="True"/>
      <Anim id="glide" delay=".06" frames="10" loop="True"/>
      <Anim id="dodge" frames="7,8"/>
      <Anim id="duck" frames="9"/>
    </Animations>
    <HeadYOrigins>19,19,18,19,19,19,19,19,19,23,19</HeadYOrigins>
  </sprite_string>

  <sprite_string id="BombSkeletonHead">
    <Texture>enemies/bombSkeleton/head0</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
    </Animations>
  </sprite_string>

  <sprite_string id="ShadowHead">
    <Texture>enemies/skeleton/shadowHead</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>7</OriginX>
    <OriginY>0</OriginY>
    <X>0</X>
    <Y>6</Y>
    <Animations>
      <Anim id="idle" frames="0"/>
      <Anim id="lookUp" frames="1"/>
      <Anim id="lookDown" frames="2"/>
    </Animations>
  </sprite_string>

  <sprite_string id="SkeletonBow">
    <Texture>enemies/skeleton/bow0</Texture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>3</OriginX>
    <OriginY>5</OriginY>
    <X>0</X>
    <Y>-1</Y>
    <DownY>2</DownY>
    <Animations>
      <Anim id="idle" frames="2"/>
      <Anim id="drawn" loop="False" delay=".05" frames="1,0"/>
      <Anim id="drawnEmpty" frames="0"/>
    </Animations>
  </sprite_string>

  <!-- Other -->

  <sprite_int id="Ogmo">
    <Texture>ogmo</Texture>
    <FrameWidth>24</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>12</OriginX>
    <OriginY>20</OriginY>
    <Animations>
      <Anim id="0" delay="0.12" frames="0,1,2,3,4"/>
    </Animations>
  </sprite_int>
  
  <sprite_int id="RainDrops">
    <Texture>details/rainDrops</Texture>
    <FrameWidth>10</FrameWidth>
    <FrameHeight>10</FrameHeight>
    <OriginX>5</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" delay="0.06" frames="0,1,2,3,4,5,6,7,8,9,10,11"/>
    </Animations>
  </sprite_int>
  
  <sprite_int id="StunStars">
    <Texture>details/stunStars</Texture>
    <FrameWidth>12</FrameWidth>
    <FrameHeight>4</FrameHeight>
    <OriginX>6</OriginX>
    <OriginY>2</OriginY>
    <Animations>
      <Anim id="0" delay="0.05" frames="0,1,2,3,4,5,6,7,8"/>
    </Animations>
  </sprite_int>
  
  <sprite_int id="QuestPoints">
    <Texture>quest/points</Texture>
    <FrameWidth>30</FrameWidth>
    <FrameHeight>20</FrameHeight>
    <OriginX>15</OriginX>
    <OriginY>10</OriginY>
    <Animations>
      <Anim id="0" loop="False" delay="0.07" frames="0,1,2,3,4,5"/>
      <Anim id="1" loop="False" delay="0.07" frames="6,7,8,9,10,11"/>
      <Anim id="2" loop="False" delay="0.07" frames="12,13,14,15,16,17"/>
      <Anim id="3" loop="False" delay="0.07" frames="18,19,20,21,22,23"/>
      <Anim id="4" loop="False" delay="0.07" frames="24,25,26,27,28,29"/>
      <Anim id="5" loop="False" delay="0.07" frames="30,31,32,33,34,35"/>
      <Anim id="6" loop="False" delay="0.07" frames="36,37,38,39,40,41"/>
      <Anim id="7" loop="False" delay="0.07" frames="42,43,44,45,46,47"/>
      
      <Anim id="8" loop="False" delay="0.07" frames="48,49,50,51,52,53"/>
      <Anim id="9" loop="False" delay="0.07" frames="54,55,56,57,58,59"/>
      <Anim id="10" loop="False" delay="0.07" frames="60,61,62,63,64,65"/>
      <Anim id="11" loop="False" delay="0.07" frames="66,67,68,69,70,71"/>
      <Anim id="12" loop="False" delay="0.07" frames="72,73,74,75,76,77"/>
      <Anim id="13" loop="False" delay="0.07" frames="78,79,80,81,82,83"/>
      <Anim id="14" loop="False" delay="0.07" frames="84,85,86,87,88,89"/>
    </Animations>
  </sprite_int>
  
</SpriteData>