Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\BridgeBuilderProtocolBuffersModel.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\BridgeBuilderProtocolBuffersModel.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\BridgeConstructorSerializer.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\BridgeConstructorSerializer.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\protobuf-net.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\SharedProtocolBuffersModel.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\SharedProtocolBuffersModel.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31WinPhoneFlurry.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31WinPhoneFlurry.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\pxinapp.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\pxinapp.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31MetroStore.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31MetroStore.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31WinPhoneStore.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31WinPhoneStore.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31MetroEssentials.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31MetroEssentials.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31RestKit.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading Z:\尚未打包完成的\qlgcs\BridgeConstructorPlayground_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  1.816 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

