<?xml version="1.0" encoding="utf-8" ?>
<FinalTemplateCollection>
    <Template templateName="1 Comforts">
        <comforts>
            <sunlightComfort variable=".tankId. Sunlight">
                <sounds buy="sunlight_buy" />
                <rays minAngle="30.0" maxAngle="45.0" minX="300.0" maxX="540.0" minY="560.0">
                    <usual maxCount="15" maxY="580.0" />
                    <upgraded maxCount="20" maxY="595.0" />
                </rays>
            </sunlightComfort>
            <feederComfort variable=".tankId. Feed">
                <sounds buy="feed_buy" work="none" />
                <position x="20" y="420" />
                <textures ropeId="farm_feed_rope" backId="farm_feed_back" frontId="farm_feed_face" ropeUp="63" />
                <physModel xCenter="46.0" yCenter="45.0" ropeUp="40.0" ropeWidth="20.0" ropeOnTop="false" />
                <kroshki textureId="kroshki" x="25" y="25" shift="3.5" />
                <effects staticEffect="DropFeederThree" />
            </feederComfort>
            <thermoregulatorComfort variable=".tankId. Thermoregulator">
                <sounds buy="thermoregulator_buy" />
                <effPos x="33" y="25" />
                <showEff name="ThermShow2" x="715" y="365" />
                <textures face="farm_therm_face" back="farm_therm_back" spirt="farm_therm_spirt" x="717" y="344" />
                <spirtPos x="22" y="15" />
            </thermoregulatorComfort>
            <compressor1Comfort variable=".tankId. Compressor1">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="farm_compressor2_work" x="40" y="307" />
                </workEffects>
                <showEffects>
                    <effect name="farm_compressor2_show" x="69" y="275" />
                </showEffects>
                <textures>
                    <texture usual="farm_eggplant_dark" light="farm_eggplant" x="17" y="239">
                        <showSpline>
                            <key x="17.0" y="239.0" alpha="0.0" />
                            <key x="17.0" y="239.0" alpha="1.0" />
                        </showSpline>
                    </texture>
                </textures>
            </compressor1Comfort>
            <compressor2Comfort variable=".tankId. Compressor2">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="farm_compressor1_work" x="595" y="230" />
                </workEffects>
                <showEffects>
                    <effect name="farm_compressor1_show" x="595" y="240" />
                </showEffects>
                <textures>
                    <texture usual="farm_compressor_stove" x="570" y="195">
                        <showSpline>
                            <key x="570.0" y="195.0" alpha="0.0" />
                            <key x="570.0" y="195.0" alpha="1.0" />
                        </showSpline>
                    </texture>
                </textures>
            </compressor2Comfort>
            <aquaFilterComfort variable=".tankId. AquaFilter">
                <sounds buy="filter_buy" work="filter_work" />
                <lightVariable name=".tankId. Sunlight" />
                <workEffect name="farm_filter_work" x="240" y="295" />
                <showEffect name="farm_filter_show" x="240" y="295" />
                <render>
                    <sprite textureId="farm_filter_back" x="179" y="223" />
                    <rotate3D textureId="farm_filter_vint" x="240" y="292" pivotX="31" pivotY="30" speed="-0.09" angleY="17.3" angleX="-6.8" />
                    <sprite textureId="farm_filter_face" x="179" y="223" />
                </render>
            </aquaFilterComfort>
            <medicComfort variable=".tankId. Medic">
                <messageReceiver name="MedicComfort" />
                <sounds buy="medic_buy" />
                <texture backId="farm_medic_back" frontId="farm_medic_face" x="240" y="540" />
                <effects show="medic_bubbles" />
                <pill textureId="medic_pilulya">
                    <node x="11" y="58" />
                    <node x="24" y="42" />
                    <node x="35" y="30" />
                    <node x="58" y="29" />
                    <node x="86" y="28" />
                    <node x="107" y="22" />
                    <node x="130" y="0" />
                </pill>
                <fishPos x="354" y="548" />
            </medicComfort>
        </comforts>
    </Template>
    <Template templateName="2 Comforts">
        <comforts>
            <sunlightComfort variable=".tankId. Sunlight">
                <sounds buy="sunlight_buy" />
                <rays minAngle="30.0" maxAngle="45.0" minX="300.0" maxX="540.0" minY="560.0">
                    <usual maxCount="10" maxY="570.0" />
                    <upgraded maxCount="20" maxY="595.0" />
                </rays>
            </sunlightComfort>
            <feederComfort variable=".tankId. Feed">
                <sounds buy="feed_buy" work="none" />
                <position x="9" y="426" />
                <textures chainsId="egypt_feed_chain" backId="egypt_feed_back" frontId="egypt_feed_face" ropeOnTop="false" ropeUp="63" />
                <kroshki textureId="kroshki" x="21" y="30" shift="3.5" />
                <effects front="FrontFeederDropBubbles" back="BackFeederDropBubbles" />
            </feederComfort>
            <thermoregulatorComfort variable=".tankId. Thermoregulator">
                <sounds buy="thermoregulator_buy" />
                <textures face="egypt_therm_face" back="egypt_therm_back" spirt="egypt_therm_spirt" x="726" y="300" />
                <showEff name="ThermShow1" x="735" y="351" />
                <effPos x="45" y="30" />
                <spirtPos x="41" y="31" thermValue="0.45" />
            </thermoregulatorComfort>
            <compressor1Comfort variable=".tankId. Compressor1">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="egypt_compressor1_work" x="125" y="257" />
                </workEffects>
                <showEffects>
                    <effect name="egypt_compressor1_show" x="125" y="255" />
                </showEffects>
                <textures>
                    <texture usual="egypt_compressor1" x="50" y="227">
                        <showSpline>
                            <key x="50.0" y="227.0" alpha="0.0" />
                            <key x="50.0" y="227.0" alpha="1.0" />
                        </showSpline>
                    </texture>
                </textures>
            </compressor1Comfort>
            <compressor2Comfort variable=".tankId. Compressor2">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="egypt_compressor2_work" x="530" y="235" />
                </workEffects>
                <showEffects>
                    <effect name="egypt_compressor2_show" x="570" y="200" />
                </showEffects>
                <textures>
                    <texture usual="egypt_compressor2" x="507" y="192">
                        <showSpline>
                            <key x="507.0" y="192.0" alpha="0.0" />
                            <key x="507.0" y="192.0" alpha="1.0" />
                        </showSpline>
                    </texture>
                </textures>
            </compressor2Comfort>
            <aquaFilterComfort variable=".tankId. AquaFilter">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="filter_buy" work="filter_work" />
                <workEffect name="farm_filter_work" x="725" y="242" />
                <showEffect name="egypt_filter_show" x="725" y="242" />
                <render>
                    <sprite textureId="egypt_filter_back" x="650" y="185" />
                    <rotate3D textureId="egypt_filter_vint" x="730" y="243" pivotX="33" pivotY="34" speed="-0.125" angleY="30.5" angleX="-8.62" />
                    <sprite textureId="egypt_filter_face" x="650" y="185" />
                </render>
            </aquaFilterComfort>
            <medicComfort variable=".tankId. Medic">
                <messageReceiver name="MedicComfort" />
                <sounds buy="medic_buy" />
                <texture backId="egypt_medic_back" frontId="egypt_medic_face" x="240" y="517" />
                <effects show="medic_bubbles" />
                <pill textureId="medic_pilulya">
                    <node x="16" y="78" />
                    <node x="31" y="70" />
                    <node x="42" y="62" />
                    <node x="43" y="43" />
                    <node x="30" y="25" />
                    <node x="42" y="7" />
                    <node x="62" y="9" />
                    <node x="65" y="26" />
                    <node x="63" y="43" />
                    <node x="87" y="38" />
                    <node x="103" y="24" />
                </pill>
                <fishPos x="332" y="553" />
            </medicComfort>
        </comforts>
    </Template>
    <Template templateName="3 Comforts">
        <comforts>
            <sunlightComfort variable=".tankId. Sunlight">
                <sounds buy="sunlight_buy" />
                <rays minAngle="30.0" maxAngle="45.0" minX="300.0" maxX="540.0" minY="560.0">
                    <usual maxCount="10" maxY="570.0" />
                    <upgraded maxCount="20" maxY="595.0" />
                </rays>
            </sunlightComfort>
            <feederComfort variable=".tankId. Feed">
                <sounds buy="feed_buy" work="none" />
                <position x="12" y="403" />
                <textures ropeId="ucastle_feed_chain" backId="ucastle_feed_back" frontId="ucastle_feed_face" ropeUp="63" />
                <physModel xCenter="59.0" yCenter="52.0" ropeUp="41.0" ropeWidth="20.0" ropeOnTop="false" />
                <kroshki textureId="kroshki" x="32" y="30" shift="3.5" />
                <effects staticEffect="DropFeederThree" />
            </feederComfort>
            <thermoregulatorComfort variable=".tankId. Thermoregulator">
                <sounds buy="thermoregulator_buy" />
                <showEff name="ThermShow3" x="740" y="336" />
                <textures face="ucastle_therm_face" back="ucastle_therm_back" spirt="ucastle_therm_spirt" x="757" y="300" />
                <effPos x="17" y="32" />
                <spirtPos x="12" y="46" thermValue="0.60" />
            </thermoregulatorComfort>
            <compressor1Comfort variable=".tankId. Compressor2">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="uc_compressor2_work" x="55" y="295" />
                </workEffects>
                <showEffects>
                    <effect name="uc_compressor2_show" x="50" y="215" />
                </showEffects>
                <textures>
                    <texture usual="ucastle_compressor1" x="0" y="170">
                        <showSpline>
                            <key x="0.0" y="170.0" alpha="0.0" />
                            <key x="0.0" y="170.0" alpha="1.0" />
                        </showSpline>
                    </texture>
                </textures>
            </compressor1Comfort>
            <compressor2Comfort variable=".tankId. Compressor1">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="uc_compressor1_work" x="677" y="281" />
                </workEffects>
                <showEffects>
                    <effect name="uc_compressor1_show" x="687" y="216" />
                </showEffects>
                <textures>
                    <texture usual="ucastle_anemon" x="651" y="211">
                        <showSpline>
                            <key x="651.0" y="211.0" alpha="0.0" />
                            <key x="651.0" y="211.0" alpha="1.0" />
                        </showSpline>
                    </texture>
                </textures>
            </compressor2Comfort>
            <aquaFilterComfort variable=".tankId. AquaFilter">
                <sounds buy="filter_buy" work="filter_work" />
                <lightVariable name=".tankId. Sunlight" />
                <workEffect name="farm_filter_work" x="223" y="297" />
                <showEffect name="uc_filter_show" x="243" y="297" />
                <render>
                    <sprite textureId="ucastle_filter_back" x="172" y="234" />
                    <rotate3D textureId="ucastle_filter_vint" x="225" y="293" pivotX="26" pivotY="21" speed="-0.150" angleY="26.0" angleX="-6.18" />
                    <sprite textureId="ucastle_filter_face" x="172" y="234" />
                </render>
            </aquaFilterComfort>
            <medicComfort variable=".tankId. Medic">
                <messageReceiver name="MedicComfort" />
                <sounds buy="medic_buy" />
                <texture backId="ucastle_medic_back" frontId="ucastle_medic_face" x="250" y="511" />
                <effects show="medic_bubbles" />
                <pill textureId="medic_pilulya">
                    <node x="24" y="112" />
                    <node x="21" y="102" />
                    <node x="10" y="88" />
                    <node x="20" y="72" />
                    <node x="40" y="72" />
                    <node x="60" y="72" />
                    <node x="81" y="34" />
                </pill>
                <fishPos x="322" y="537" />
            </medicComfort>
        </comforts>
    </Template>
    <Template templateName="4 Comforts">
        <comforts>
            <sunlightComfort variable=".tankId. Sunlight">
                <sounds buy="sunlight_buy" />
                <rays minAngle="30.0" maxAngle="45.0" minX="300.0" maxX="540.0" minY="560.0">
                    <usual maxCount="10" maxY="570.0" />
                    <upgraded maxCount="20" maxY="595.0" />
                </rays>
            </sunlightComfort>
            <feederComfort variable=".tankId. Feed">
                <sounds buy="feed_buy" work="none" />
                <position x="53" y="420" />
                <textures backId="4th_feed_back" frontId="4th_feed_face" chainsId="4th_feed_chain" ropeOnTop="true" ropeUp="55" />
                <kroshki textureId="kroshki" x="40" y="20" shift="3.5" />
                <effects front="FrontFeederDropBubbles" back="BackFeederDropBubbles" />
            </feederComfort>
            <thermoregulatorComfort variable=".tankId. Thermoregulator">
                <sounds buy="thermoregulator_buy" />
                <showEff name="ThermShow3" x="740" y="326" />
                <textures face="4th_therm_face" back="4th_therm_back" spirt="4th_therm_spirt" x="712" y="304" />
                <effPos x="53" y="32" />
                <spirtPos x="46" y="18" thermValue="0.60" />
            </thermoregulatorComfort>
            <compressor1Comfort variable=".tankId. Compressor1">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="4th_comp1" x="63" y="267" />
                </workEffects>
                <showEffects>
                    <effect name="4th_comp1_v" x="60" y="219" />
                </showEffects>
                <textures>
                    <texture usual="4th_compressor1" x="1" y="217">
                        <showSpline>
                            <key x="1.0" y="217.0" alpha="0.0" />
                            <key x="1.0" y="217.0" alpha="1.0" />
                        </showSpline>
                    </texture>
                </textures>
            </compressor1Comfort>
            <compressor2Comfort variable=".tankId. Compressor2">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="4th_comp2" x="611" y="264" />
                </workEffects>
                <showEffects>
                    <effect name="4th_comp2_v" x="611" y="261" />
                </showEffects>
                <textures>
                    <texture usual="4th_compressor2_dark" light="4th_compressor2_light" x="532" y="222">
                        <showSpline>
                            <key x="532.0" y="222.0" alpha="0.0" />
                            <key x="532.0" y="222.0" alpha="1.0" />
                        </showSpline>
                    </texture>
                </textures>
            </compressor2Comfort>
            <aquaFilterComfort variable=".tankId. AquaFilter">
                <sounds buy="filter_buy" work="filter_work" />
                <lightVariable name=".tankId. Sunlight" />
                <workEffect name="4th_aqua" x="310" y="332" />
                <showEffect name="4th_aqua_v" x="310" y="332" />
                <render>
                    <sprite textureId="4th_filter_back" x="251" y="271" />
                    <rotate3D textureId="4th_filter_vint" x="310" y="331" pivotX="24" pivotY="26" speed="-0.3" angleY="0.0" angleX="0.0" />
                    <sprite textureId="4th_filter_face" x="282" y="310" />
                </render>
            </aquaFilterComfort>
            <medicComfort variable=".tankId. Medic">
                <messageReceiver name="MedicComfort" />
                <sounds buy="medic_buy" />
                <texture backId="4th_medic_back" frontId="4th_medic_face" x="212" y="516" />
                <effects show="medic_bubbles" />
                <pill textureId="medic_pilulya">
                    <node x="5" y="100" />
                    <node x="20" y="84" />
                    <node x="77" y="35" />
                    <node x="117" y="41" />
                    <node x="150" y="0" />
                </pill>
                <fishPos x="300" y="540" />
            </medicComfort>
        </comforts>
    </Template>
</FinalTemplateCollection>
