<object>
id:  70  type: 0  file: data\shin.dat
id:  80  type: 0  file: data\hkj.dat
id:  56  type: 0  file: data\sshkj.dat
id:  81  type: 0  file: data\gobcpsr.dat
id:  15  type: 0  file: data\i.dat
id:  16  type: 0  file: data\f.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  54  type: 0  file: data\smallbat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis2.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
id: 53  type: 0  file: data\kit.dat
id: 84  type: 0  file: data\ssj1.dat
id: 83  type: 0  file: data\ssj2.dat
id: 82  type: 0  file: data\ssj3.dat
id: 59  type: 0  file: data\ssj4.dat
id: 57  type: 0  file: data\ssj5.dat

id: 122  type: 2  file: data\hpopen.dat   #hpweapon
id: 108  type: 6  file: data\weapon.dat
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal


id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 231  type: 1  file: data\weapon12.dat  #fire_sword
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 230  type: 3  file: data\dragon.dat
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 233  type: 3  file: data\bat_chase2.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 232  type: 3  file: data\julian_ball3.dat
id: 235  type: 3  file: data\bandit_ball.dat
id: 236  type: 3  file: data\hunter_ball.dat
id: 237  type: 3  file: data\hunter_ball2.dat
id: 240  type: 3  file: data\hkj_ball.dat
id: 241  type: 3  file: data\hkj_ball2.dat
id: 239  type: 3  file: data\hkj_ball3.dat
id: 242  type: 3  file: data\hkj_ww.dat
id: 238  type: 3  file: data\shin_ball.dat
id: 250  type: 3  file: data\sshkj_ball.dat
id: 251  type: 3  file: data\sshkj_ball2.dat
id: 276  type: 3  file: data\sshkj_col.dat
id: 252  type: 3  file: data\knight_ball.dat
id: 253  type: 3  file: data\knight_weapon.dat
id: 260  type: 3  file: data\sshkj_an.dat
id: 270  type: 3  file: data\gobcpsr_ball.dat
id: 271  type: 3  file: data\gobcpsr_ball2.dat
id: 275  type: 3  file: data\gobcpsr_col.dat
id: 290  type: 3  file: data\sshkj_exp.dat
id: 800  type: 3  file: data\ssj_transform.dat
id: 801  type: 3  file: data\ssj_ball.dat
id: 802  type: 3  file: data\ssj_longball.dat
id: 803  type: 3  file: data\ssj_dragon.dat
id: 809  type: 3  file: data\on9.dat

id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 8    file: bg\sys\not\bg.dat
id: 9    file: bg\sys\hill\bg.dat
id: 13    file: bg\sys\snow\bg.dat
id: 14    file: bg\sys\ff\bg.dat
id: 17    file: bg\sys\sky\bg.dat
id: 15    file: bg\template\4\bg.dat
id: 16    file: bg\template\5\bg.dat
id: 18    file: bg\sys\bg\bg.dat
id: 19    file: bg\sys\bk\bg.dat
id: 20    file: bg\sys\desert\bg.dat
id: 21    file: bg\sys\forest\bg.dat
id: 22    file: bg\sys\mc\bg.dat
id: 23    file: bg\sys\new_york\bg.dat
id: 24    file: bg\sys\night\bg.dat
id: 25    file: bg\sys\plane\bg.dat
id: 26    file: bg\sys\road\bg.dat
id: 27    file: bg\sys\sz\bg.dat
id: 28    file: bg\sys\The_Lava_Pit\bg.dat
id: 29    file: bg\sys\dark_skies\bg.dat
id: 30    file: bg\sys\mars_surface\bg.dat
id: 31    file: bg\sys\thetismoon\bg.dat
id: 32    file: bg\sys\tree\bg.dat
id: 33    file: bg\sys\dragon_house\bg.dat
id: 34    file: bg\sys\fbt\bg.dat
id: 35    file: bg\sys\house\bg.dat
id: 36    file: bg\sys\jail\bg.dat
id: 37    file: bg\sys\market\bg.dat
id: 38    file: bg\sys\pool\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>

id: 100~199 drop weapon
