GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     695 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=0 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.5f3
Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.076 seconds
Platform assembly: D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\soft\3DMGAME-Receiver-VACE\Receiver_Data\Managed\Boo.Lang.dll (this message is harmless)
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