count = 13; -- so we can preallocate the array
achievements = 
{   
	{
		name = "UnlockFirstItem",
        steam_id = "ACH_UNLOCK_FIRST_ITEM",
        game_center_id = "grp.UnlockFirstItem",
	},	
	{
		name = "OneUnusedItem",
        steam_id = "ACH_1_UNUSED_ITEM",
        game_center_id = "grp.OneUnusedItem",
	},
	{
		name = "CompleteLevelInEveryWorld",
        steam_id = "ACH_LEVEL_IN_EVERY_WORLD",
        game_center_id = "grp.CompleteLevelInEveryWorld",
	},	
	{
		name = "Get50Treats",
        steam_id = "ACH_50_TREATS",
        game_center_id = "grp.Get50Treats",
	},
	{
		name = "ShareLevel",
        steam_id = "ACH_SHARE_LEVEL",
        game_center_id = "grp.ShareLevel",
	},
	{
		name = "TwoUnusedItems",
        steam_id = "ACH_2_UNUSED_ITEMS",
        game_center_id = "grp.TwoUnusedItems",
	},
	{
		name = "InhalePigBarf",
        steam_id = "ACH_INHALE_PIG_BARF",
        game_center_id = "grp.InhalePigBarf",
	},
	{
		name = "MoveTreatWithCart",
        steam_id = "ACH_MOVE_TREAT_WITH_CART",
        game_center_id = "grp.MoveTreatWithCart",
	},
	{
		name = "CompleteSharedLevel",
        steam_id = "ACH_COMPLETE_SHARED_LEVEL",
        game_center_id = "grp.CompleteSharedLevel",
	},
	{
		name = "CompleteAllLevelsInWorld",
        steam_id = "ACH_ALL_LEVELS_IN_WORLD",
        game_center_id = "grp.CompleteAllLevelsInWorld",
	},
	{
		name = "Get100Treats",
        steam_id = "ACH_100_TREATS",
        game_center_id = "grp.Get100Treats",
	},
	{
		name = "CompleteAllLevels",
        steam_id = "ACH_COMPLETE_ALL_LEVELS",
        game_center_id = "grp.CompleteAllLevels",
	},
	{
		name = "GetAllTreats",
        steam_id = "ACH_GET_ALL_TREATS",
        game_center_id = "grp.GetAllTreats",
	},
	{
		name = "UnlockBonusLevel",
        steam_id = "ACH_UNLOCK_BONUS_LEVEL",
        game_center_id = "grp.UnlockBonusLevel",
	},
}
