<!-- 
  describe a physic entity.
  
    - name: Name of the entity.
    - mass: weight of the entity (mandatory if entity is not static, unused otherwise).
    - static: true or false. a static entity has an infinity weight and don't move due to collisions. (optional, false by default) 
 -->
<physicsentity name="tuto_panel_kill_fox" mass="1" static="true">

  <!-- 
    Visual representation of the entity. can be either a simple graph (texture case) or a complex 
    graph with anmiation and so created on flash (CNode case). use only one of those: if both are present, CNode
    will have priority.
      - Texture.id: id of the graph, and also name of related the png file (called xxx.png).
      - CNode.name: name of the binary file describing the CNode.
      - CNode. tag: Optional. allows to use only a subset of a model as the graphic representation.
  -->
  <visualrepresentation>
    <Texture id="0"/>
  </visualrepresentation>

  <shapelist>
    <!--
      Shape Model. Describes the aspect of a shape, and some of its parameters.
      A physic entity can have up to 5 shapes to describe it, but try to limit it to 1 whenever it's possible for
      performances issues.

          - model: can be one of those: segment,polygon,circle. see physicshapemodel
          - elasticity: any floating value. Value of 1 means perfect bounce, 0 means no bounce. 1 and higher is not recommended.
          - friction: Friction coefficient. Value of 0.0 is frictionless. For reference values see http://www.roymech.co.uk/Useful_Tables/Tribology/co_of_frict.htm.
          - radius: used for circles and segment to describe their radius. Not used for polygon.
     -->
    <shape model="polygon" elasticity="0.8" friction="0.8" radius="0"> 
      <!-- 
        Optional. Surface Velocity indicates a force that is applied on any colliding object.
        Useful to create objects like conveyor belts.
      -->
      <!--
      <surface_velocity x="" y=""/>
      -->
      <!-- Optional. Offset of the shape based on the entity center. Should be useful only for circle shapes.-->
      <!--
      <offset x="" y=""/>
      -->
      <!-- list of points describing the shape. Not used for circles. A segment has 2 points, and a polygon any number > 2.-->
      <pointlist>
        <point x="-19" y="-9"/>
        <point x="-19" y="9"/>
        <point x="19" y="9"/>
        <point x="19" y="-9"/>
      </pointlist>
    </shape>
  </shapelist>
  
  <!--
    Optional.
    Collision informations used for in-game purposes. All fields are optional.
      - group: one of the defined group name in collisiongroups.
      - collisionType: one of the defined type name in collisiontypes.
      - layersbitset: bitset indicating the collision layers, for pseudo Z side collision managment.
  -->
  <collisioninfos group="" collisionType="disable" layersbitset="objects"/>
</physicsentity>
