<!-- 
  List all colision type, used to sort physics entities.
  This info is used when 2 entities collides to affect special behaviour based on their type
  (example: ennemy colliding with a player, or bullets).
  Value can be any positive integer.
 -->
 <collisiontypes>
  <type name="disable" value="0"/>
  <type name="collider" value="1"/>
  <type name="sheep" value="2"/>
  <type name="wolf" value="3"/>
  <type name="ball" value="4"/>
  <type name="fan" value="5"/>
  <type name="fire" value="6"/>
  <type name="waterfall" value="7"/>
  <type name="waterfall_boulder" value="8"/>
  <type name="waterfall_rope" value="9"/>
  <type name="ramp" value="10"/>
  <type name="sticky_bloc" value="11"/>
  <type name="sharp_bloc" value="12"/>
  <type name="web" value="13"/>
  <type name="bird" value="14"/>
  <type name="pipe_left_entrance" value="15"/>
  <type name="pipe_left_entrance" value="16"/>
  <type name="pipe_left_entrance" value="17"/>
  <type name="pipe_left_entrance" value="18"/>
  <type name="box" value="19"/>
  <type name="ball_disabled" value="20"/>
  <type name="parachute" value="21"/>
  <type name="jetpack" value="22"/>
  <type name="wolf_armored" value="23"/>
  <type name="star" value="24"/>
  <type name="bonus" value="25"/>
  <type name="bonus_gold" value="26"/>
</collisiontypes>
