Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2875]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2875]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-02678748 (this message is harmless)
Non platform assembly: data-026DEE30 (this message is harmless)
Non platform assembly: data-0A880048 (this message is harmless)
Non platform assembly: data-0A8B3AC8 (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\测试\yxsmzbddxj\SSKA_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\测试\yxsmzbddxj\SSKA_Data\Managed\Boo.Lang.dll (this message is harmless)
screen Width Mod: 1152,  screen Height Mod: 768
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HUDScript_SS:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

