<?xml version="1.0"?>

<root>
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    <location8_cannon_zoom>
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        >
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            save_animation_time="false"
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            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
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          alpha="1.00"
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          deep_level="0"
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          object_type="image"
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        />
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          object_type="image"
          position="0; 0"
          dimensions="1280; 800"
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          render_layer="below_interface"
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        />
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          object_type="image"
          position="683; 235"
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          deep_level="3"
          render_layer="below_interface"
          alpha="1"
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          draw_mode="normal"
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          waves=""
        />
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          object_type="material"
          position="0; 0"
          dimensions="1280; 768"
          angle="0"
          rotation_center="0; 0"
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          deep_level="39"
          render_layer="below_interface"
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          draw_mode="normal"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </bg>
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          object_type="image"
          position="2; 560"
          dimensions="1280; 385"
          angle="0"
          rotation_center="0; 0"
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          deep_level="41"
          render_layer="above_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          waves=""
        />
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          object_type="material"
          position="208; 87"
          dimensions="100; 100"
          angle="0"
          rotation_center="0; 0"
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          deep_level="2"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="hand"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions="hide_object; show_inventory_item_dialog"
          >
            <hide_object
              name="cable04"
              hide_time="1.00"
              remove_on_hide="false"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <show_inventory_item_dialog
              inventory_item="cable04-i"
              common="true"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_inventory_item_dialog>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </cable04>
        <cable04-i
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="cable04-i"
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          rotation_center="0; 0"
          hint_offset="0; 0"
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          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          blink_enabled="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </cable04-i>
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          alpha="1"
          angle="0"
          deep_level="6"
          dimensions="447; 393"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="548; 175"
          render_layer="below_interface"
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          visible="false"
          scale="1"
          cursor="hand"
          contour=""
          blink_enabled="false"
          input_offset="46; 15"
          waves=""
        >
          <actions
            actions="show_object; hide_object; play_sound"
          >
            <hide_object
              name="close"
              hide_time="1.00"
              remove_on_hide="false"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </hide_object>
            <play_sound
              name="open_cannon"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </play_sound>
            <show_object
              name="input_for_cover;open"
              show_time="1.00"
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              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="item_in_inventory"
              >
                <item_in_inventory
                  name="star"
                  exist="true"
                />
              </marked_for_hint>
            </show_object>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </close>
        <fitil
          object_type="image"
          position="777; 66"
          dimensions="27; 113"
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          render_layer="above_interface"
          alpha="1"
          scale="1"
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          blink_enabled="true"
          waves=""
        >
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            actions="hide_object; show_inventory_item_dialog"
          >
            <hide_object
              name="help_coordinates03"
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            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
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            <show_inventory_item_dialog
              inventory_item="help_coordinates03-i"
              common="true"
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              execute_once="false"
              scene_name=""
              active="true"
            >
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                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_inventory_item_dialog>
          </actions>
          <blink
            blink_type="small"
            offset="10; 10"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </help_coordinates03>
        <help_coordinates03-i
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
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          slot_name="help_coordinates03-i"
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          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </help_coordinates03-i>
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          object_type="material"
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          waves=""
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          <actions
            actions="set_hint"
          >
            <set_hint
              name="root/hints/location8_cannon/@no_fitil"
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            actions=""
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          dimensions="1; 1"
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            actions="hide_object; show_object; play_sound"
          >
            <hide_object
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              <marked_for_hint
                conditions="object_visible"
              >
                <object_visible
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              </marked_for_hint>
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              scene_name=""
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              <conditions
                conditions=""
              />
              <marked_for_hint
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                conditions=""
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                conditions="false"
              />
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            actions=""
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            actions=""
          />
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            actions="set_hint"
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            <set_hint
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            actions=""
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            actions=""
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            actions="set_hint"
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            <set_hint
              name="root/hints/location8_cannon/@no_star"
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            actions=""
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            actions=""
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                conditions=""
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              active="true"
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          position="250;132"
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          draw_mode="normal"
          position="248; 522"
          visible="true"
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          shadow_offset="-120;170"
          waves=""
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            offset="20;30 "
            area_dim="0; 0"
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            actions=""
          />
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            actions=""
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          dimensions="50; 50"
          cursor="active_object"
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          slot_name="stone1-i"
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            actions=""
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            actions=""
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      >
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          global_marks=""
          global_inv_items=""
          object_visibility=""
        />
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            dimensions="1200; 100"
            actions=""
            conditions=""
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        >
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              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <play_sound
            name="burn_wick"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </play_sound>
          <remove_from_inventory
            name="matchers-i"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </remove_from_inventory>
          <remove_from_visited
            name=""
            next_time_auto_load="false"
            action_delay=""
            execute_once="false"
            scene_name="location8_cannon_zoom"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </remove_from_visited>
          <set_global_mark
            name="gun_complete"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </set_global_mark>
          <set_hint
            name="root/hints/location8_cannon_zoom/@no_complite"
            other_dialog_policy="skip_current"
            action_delay="0"
            execute_once="false"
            scene_name=""
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_hint>
          <show_object
            name="maska; frame; bg;bg1;star_anim"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
        </fire_gun>
        <fire_or_not
          actions="execute"
        >
          <execute
            name="fire_gun"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="object_visible"
            >
              <object_visible
                name="zoom_star; close; fitil"
                visible="true"
                check_in_container="false"
              />
            </conditions>
            <else_actions
              actions="set_hint"
            >
              <set_hint
                name="root/hints/location8_connon_zoom/@complite"
                other_dialog_policy="skip_current"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </else_actions>
            <marked_for_hint
              conditions="true"
            />
          </execute>
        </fire_or_not>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions=""
        />
        <on_visit
          actions=""
        />
      </stored_actions>
    </location8_cannon_zoom>
  </scenes>
</root>
