<?xml version="1.0"?>

<root>
  <scenes>
    <street_night>
      <objects>
        <bg
          alpha="1"
          angle="0"
          deep_level="1"
          dimensions="1280; 768"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <book
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="0"
          dimensions="50; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="book"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </book>
        <dooranim
          alpha="1"
          angle="0"
          deep_level="10"
          dimensions="22; 235"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="231; 322"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </dooranim>
        <hogeffect
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="277; 335"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </hogeffect>
        <house_in_left_arrow
          alpha="1"
          angle="0"
          deep_level="1"
          dimensions="72; 114"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="286; 400"
          render_layer="below_interface"
          rotation_center="0; 0"
          visible="true"
        />
        <input_to_home
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="left_in_arrow"
          deep_level="0"
          dimensions="1; 1"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="187; 301"
          object_type="material"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions="change_scene; stop_script"
          >
            <change_scene
              action_delay="0"
              effect="default"
              execute_once="false"
              name="eshli_room"
              start_new="false"
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </change_scene>
            <stop_script
              action_delay="0"
              execute_once="false"
              name="blinknight"
              remove="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </stop_script>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_to_home>
        <insectsanim
          alpha="1"
          angle="0"
          deep_level="4"
          dimensions="168; 170"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="710; -30"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </insectsanim>
        <insectsanim1
          alpha="1"
          angle="0"
          deep_level="3"
          dimensions="168; 170"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="840; -30"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </insectsanim1>
        <insectsanim2
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="168; 170"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </insectsanim2>
        <insectsanim3
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="262; 319"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            show_objects_after_play_over=""
          />
        </insectsanim3>
        <light01
          alpha="1"
          angle="0"
          deep_level="6"
          dimensions="123; 277"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="860; 42"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light02
          alpha="1"
          angle="0"
          deep_level="10"
          dimensions="206; 491"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="693; 90"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light03
          alpha="1"
          angle="0"
          deep_level="10"
          dimensions="86; 246"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="563; 236"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light1
          alpha="1"
          angle="0"
          deep_level="2"
          dimensions="412; 456"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="566; 43"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        />
        <light2
          alpha="1"
          angle="0"
          deep_level="3"
          dimensions="462; 544"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="563; 42"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        />
        <lightin
          object_type="image"
          draw_mode="normal"
          position="214; 322"
          dimensions="52; 240"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="1"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <window1
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="76; 222"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="1167; 34"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <window2
          alpha="1"
          angle="0"
          deep_level="4"
          dimensions="44; 108"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="929; 64"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <window3
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="29; 149"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="471; 328"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <window4
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="36; 179"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="369; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
      </objects>
      <params
        visit_once="false"
      >
        <exit_rects
          rects=""
        >
          <left
            actions=""
            change_scene_effect="default"
            conditions=""
            cursor="arrow"
            dimensions="100; 50"
            exit_to_scene="bookstore"
            position="0; 0"
          />
          <right
            actions=""
            change_scene_effect="default"
            conditions=""
            cursor="arrow"
            dimensions="100; 50"
            exit_to_scene="eshli_room"
            position="1200; 0"
          />
        </exit_rects>
      </params>
      <sounds
        groups="group1"
      >
        <group1
          sounds="street_night_amb"
        >
          <street_night_amb
            delay="0; 0"
            start_delay="0; 0"
          />
        </group1>
      </sounds>
      <stored_actions>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions=""
        >
          <enable_blink
            action_delay="0"
            area_dim="0; 0"
            blink_name=""
            blink_type="hos"
            enable="true"
            execute_once="false"
            object_name=""
            offset="225; 450"
            scene_name=""
          >
            <conditions
              conditions=""
            />
          </enable_blink>
        </on_start>
        <on_visit
          actions="start_script; start_script_2"
        >
          <start_script
            action_delay="0"
            execute_once="false"
            name="blinknight"
            scene_name=""
            param_1=""
            param_2=""
            param_3=""
            class_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
          <start_script_2
            name="street_night_flicker_light"
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            class_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script_2>
        </on_visit>
      </stored_actions>
    </street_night>
  </scenes>
</root>
