<?xml version="1.0"?>

<root>
  <scenes>
    <p03_l11_m01>
      <objects>
        <background01
          object_type="image"
          draw_mode="normal"
          position="-103; 0"
          dimensions="1466; 768"
          angle="0"
          rotation_center="0; 0"
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          deep_level="1"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          waves=""
        />
        <background01_light
          object_type="image"
          draw_mode="normal"
          position="0; 0"
          dimensions="1280; 450"
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          rotation_center="0; 0"
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          deep_level="2"
          render_layer="below_interface"
          alpha="1.00"
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          visible="true"
          waves=""
        />
        <background02
          object_type="image"
          draw_mode="normal"
          position="0; 0"
          dimensions="1280; 768"
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          rotation_center="0; 0"
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          deep_level="4"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
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          waves=""
        />
        <background02_copy
          object_type="image"
          draw_mode="normal"
          position="0; 0"
          dimensions="1280; 768"
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          rotation_center="0; 0"
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          deep_level="5"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          waves=""
        />
        <character
          object_type="image"
          draw_mode="normal"
          position="811; 389"
          dimensions="328; 290"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="12"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <doorleft
          object_type="image"
          draw_mode="normal"
          position="455; 0"
          dimensions="193; 603"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="3"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          waves=""
        />
        <doorleft_finish
          object_type="image"
          draw_mode="normal"
          position="455; 0"
          dimensions="193; 603"
          angle="0"
          rotation_center="0; 0"
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          deep_level="3"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <doorright
          object_type="image"
          draw_mode="normal"
          position="641; 0"
          dimensions="190; 601"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="3"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          waves=""
        />
        <doorright_finish
          object_type="image"
          draw_mode="normal"
          position="641; 0"
          dimensions="190; 601"
          angle="0"
          rotation_center="0; 0"
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          deep_level="3"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <input_minigame_button06
          object_type="material"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="25"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          cursor="hand"
          contour=""
          blink_enabled="false"
          input_offset="199; 387"
          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              name="root/hints/p03_l11_m01/@no_part"
              other_dialog_policy="skip_current"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_minigame_button06>
        <mask
          object_type="image"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
        />
        <minigame_base
          object_type="image"
          draw_mode="normal"
          position="269; 548"
          dimensions="754; 143"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="15"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          waves=""
        />
        <minigame_base01
          object_type="material"
          draw_mode="normal"
          position="225; 629"
          dimensions="846; 139"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="21"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_base01>
        <minigame_button01
          object_type="material"
          draw_mode="normal"
          position="352; 548"
          dimensions="70; 220"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="20"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          cursor="hand"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_button01>
        <minigame_button02
          object_type="material"
          draw_mode="normal"
          position="468; 551"
          dimensions="66; 212"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="20"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          cursor="hand"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_button02>
        <minigame_button03
          object_type="material"
          draw_mode="normal"
          position="572; 528"
          dimensions="380; 222"
          angle="0"
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          deep_level="20"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
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          cursor="hand"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_button03>
        <minigame_button04
          object_type="material"
          draw_mode="normal"
          position="680; 528"
          dimensions="67; 202"
          angle="0"
          rotation_center="0; 0"
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          deep_level="20"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          cursor="hand"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_button04>
        <minigame_button05
          object_type="material"
          draw_mode="normal"
          position="782; 539"
          dimensions="73; 201"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="20"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          cursor="hand"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_button05>
        <minigame_button06
          object_type="material"
          draw_mode="normal"
          position="892; 538"
          dimensions="88; 202"
          angle="0"
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          deep_level="20"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          cursor="hand"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_button06>
        <minigame_finished
          object_type="material"
          draw_mode="normal"
          position="0; 0"
          dimensions="1280; 768"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="50"
          render_layer="above_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions="execute"
          >
            <execute
              name="complete_game1"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </execute>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_finished>
        <tree_anim
          object_type="image"
          position="383; -129"
          dimensions="512; 1024"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="11"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          next_state=""
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="false"
            remove_after_play_over="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </tree_anim>
        <tree_part01
          object_type="image"
          draw_mode="normal"
          position="641; 246"
          dimensions="140; 349"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part02
          object_type="image"
          draw_mode="normal"
          position="525; 278"
          dimensions="122; 322"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part03
          object_type="image"
          draw_mode="normal"
          position="641; 46"
          dimensions="159; 287"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part04
          object_type="image"
          draw_mode="normal"
          position="490; 53"
          dimensions="154; 280"
          angle="0"
          rotation_center="0; 0"
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          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part05
          object_type="image"
          draw_mode="normal"
          position="642; 29"
          dimensions="38; 180"
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          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part06
          object_type="image"
          draw_mode="normal"
          position="605; 28"
          dimensions="43; 187"
          angle="0"
          rotation_center="0; 0"
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          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part07
          object_type="image"
          draw_mode="normal"
          position="485; 203"
          dimensions="134; 127"
          angle="0"
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          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
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          waves=""
        />
        <tree_part08
          object_type="image"
          draw_mode="normal"
          position="522; 73"
          dimensions="81; 108"
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          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part09
          object_type="image"
          draw_mode="normal"
          position="645; 64"
          dimensions="107; 197"
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          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part10
          object_type="image"
          draw_mode="normal"
          position="606; 246"
          dimensions="41; 219"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part11
          object_type="image"
          draw_mode="normal"
          position="665; 135"
          dimensions="133; 167"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part12
          object_type="image"
          draw_mode="normal"
          position="650; 503"
          dimensions="132; 92"
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          rotation_center="0; 0"
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          deep_level="10"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
        <tree_part3_2
          object_type="image"
          draw_mode="normal"
          position="486; 28"
          dimensions="314; 572"
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          deep_level="5"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="false"
          waves=""
        />
      </objects>
      <params
        visit_once="false"
      >
        <ctrl_r
          local_marks=""
          global_marks=""
          global_inv_items=""
          object_visibility=""
        />
        <exit_rects
          rects="back"
          widescreen_mode="none"
        >
          <back
            exit_to_scene="p03_l11"
            change_scene_effect="default"
            cursor="back_arrow"
            position="0;670"
            dimensions="1200;150"
            actions="set_game_info"
            conditions="object_visible"
            hint_offset="0; 0"
          >
            <object_visible
              name="minigame_finished"
              visible="false"
              check_in_container="false"
            />
            <set_game_info
              text_key=""
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_game_info>
          </back>
        </exit_rects>
      </params>
      <sounds
        groups="amb"
      >
        <amb
          sounds="p03_l01_amb"
        >
          <p03_l01_amb
            start_delay="0; 0"
            delay="0; 0"
          />
        </amb>
      </sounds>
      <stored_actions>
        <complete_game1
          actions="change_scene; hide_object; show_object; show_object_2; set_game_info; hide_object_2; enable_input; enable_input_2; hide_object_3; show_object_3; drop_object; drop_object_2; close_skipable_block; stop_script; hide_object_4"
        >
          <change_scene
            name="p03_l11"
            effect="default"
            start_new="false"
            action_delay="6.00"
            execute_once="false"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </change_scene>
          <close_skipable_block
            name="game1"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </close_skipable_block>
          <drop_object
            name="doorleft_finish"
            position="-45; 0"
            click_enabled="false"
            time="3.00"
            x_ra="0"
            x_rb="0"
            y_ra="0"
            y_rb="0"
            action_delay="3.10"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </drop_object>
          <drop_object_2
            name="doorright_finish"
            position="1141; 0"
            click_enabled="false"
            time="3.00"
            x_ra="0"
            x_rb="0"
            y_ra="0"
            y_rb="0"
            action_delay="3.10"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </drop_object_2>
          <enable_input
            enable="false"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </enable_input>
          <enable_input_2
            enable="true"
            action_delay="0"
            execute_once="true"
            scene_name="p03_l11"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </enable_input_2>
          <hide_object
            name="game1;doorleft; doorright"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name="p03_l11"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <hide_object_2
            name="tree_anim"
            hide_time="1.00"
            remove_on_hide="false"
            action_delay="2.00"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_2>
          <hide_object_3
            name="tree_part01; tree_part02; tree_part03; tree_part04; tree_part05; tree_part06; tree_part07; tree_part08; tree_part09; tree_part10; tree_part11; tree_part12;doorleft; doorright;tree_part3_2"
            hide_time="0"
            remove_on_hide="false"
            action_delay="3.00"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_3>
          <hide_object_4
            name="minigame_base01; minigame_button01; minigame_button02; minigame_button03; minigame_button04; minigame_button05; minigame_button06;minigame_base"
            hide_time="1.00"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_4>
          <set_game_info
            text_key=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
          <show_object
            name="input_p03_l11"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name="p03_l11"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <show_object_2
            name="tree_anim"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object_2>
          <show_object_3
            name="doorleft_finish; doorright_finish"
            show_time="0"
            action_delay="3.00"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object_3>
          <stop_script
            name="p03_l11_m01_game"
            remove="true"
            action_delay="0.50"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </stop_script>
        </complete_game1>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions=""
        />
        <on_visit
          actions="set_game_info"
        >
          <set_game_info
            text_key="root/game_info/@p03_l11_m01"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="have_marks"
            >
              <have_marks
                keys="game_start"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
        </on_visit>
        <skipable_blocks>
          <game1
            actions="execute"
          >
            <execute
              name="complete_game1"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </execute>
          </game1>
        </skipable_blocks>
        <start_game
          actions="show_object; enter_skipable_block; hide_object; start_script; set_game_info; set_mark"
        >
          <enter_skipable_block
            name="game1"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </enter_skipable_block>
          <hide_object
            name="input_minigame_button06"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <set_game_info
            text_key="root/game_info/@p03_l11_m01"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
          <set_mark
            name="game_start"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </set_mark>
          <show_object
            name="minigame_button06"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <start_script
            name="p03_l11_m01_game"
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            class_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
        </start_game>
      </stored_actions>
    </p03_l11_m01>
  </scenes>
</root>
