<?xml version="1.0"?>

<root>
  <scenes>
    <p03_l07>
      <dialogs>
        <inventory_item_dialog
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="baloon; color; image_2"
          >
            <actions
              actions=""
            />
            <baloon
              actions="show"
              deep_level="2"
              die_on_page="2"
              dimensions="50; 50"
              flip_horizontal="true"
              flip_vertical="true"
              position="448; 344"
              text_key=""
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0"
                start_time="0"
              />
            </baloon>
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="0"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <image_2
              actions="show"
              common_resource="false"
              deep_level="1"
              die_on_page="2"
              dimensions="160; 160"
              image="dialogs/lana_portrait"
              position="457; 309"
              unload_resource_on_die="false"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </image_2>
            <sounds
              sounds=""
            />
          </page_1>
          <page_2
            can_skip="true"
            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </inventory_item_dialog>
      </dialogs>
      <objects>
        <a_buket
          object_type="image"
          position="0; 0"
          dimensions="50; 50"
          next_state=""
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="15"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="true"
            remove_after_play_over="true"
            hide_after_play_over="false"
            actions_after_play_over_enabled="true"
            disable_input_while_playing="true"
          >
            <actions_after_play_over
              actions="show_object"
            >
              <show_object
                name="bucket; beam_up"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </actions_after_play_over>
          </animation>
        </a_buket>
        <a_spade
          object_type="image"
          position="0;0"
          dimensions="50; 50"
          next_state=""
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="50"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="false"
            remove_after_play_over="true"
            hide_after_play_over="false"
            actions_after_play_over_enabled="false"
            disable_input_while_playing="false"
          />
        </a_spade>
        <a_spirit
          object_type="image"
          position="504; 273"
          dimensions="50; 50"
          next_state=""
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="15"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="true"
            remove_after_play_over="true"
            hide_after_play_over="false"
            actions_after_play_over_enabled="true"
            disable_input_while_playing="true"
          >
            <actions_after_play_over
              actions="show_inventory_item_dialog"
            >
              <show_inventory_item_dialog
                inventory_item="i_spirit"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
            </actions_after_play_over>
          </animation>
        </a_spirit>
        <background01
          object_type="image"
          draw_mode="normal"
          position="655; 0"
          dimensions="367; 125"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="1"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
          waves=""
        />
        <background02
          object_type="image"
          draw_mode="normal"
          position="0; 0"
          dimensions="1280; 768"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="2"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <beam_down
          object_type="image"
          draw_mode="normal"
          position="24; 0"
          dimensions="771; 392"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="9"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <beam_up
          object_type="image"
          draw_mode="normal"
          position="137; 0"
          dimensions="658; 415"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="7"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <bucket
          object_type="material"
          draw_mode="normal"
          position="767; 236"
          dimensions="50; 93"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="7"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          cursor="hand"
          contour=""
          blink_enabled="true"
          waves=""
        >
          <actions
            actions="set_hint; execute"
          >
            <execute
              name="go_bucket"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="complete_zoom1"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </execute>
            <set_hint
              name="root/hints/p03_l07/@no_open"
              other_dialog_policy="skip_current"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions="have_not_marks"
              >
                <have_not_marks
                  keys="complete_zoom1"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <blink
            blink_type="small"
            offset="22; 41"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </bucket>
        <bucket_water
          object_type="material"
          position="767; 236"
          dimensions="50; 93"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="5"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="active_object"
          contour=""
          blink_enabled="true"
          waves=""
        >
          <actions
            actions="hide_object; show_inventory_item_dialog"
          >
            <hide_object
              name="bucket_water"
              hide_time="1.00"
              remove_on_hide="false"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <show_inventory_item_dialog
              inventory_item="bucketwater"
              common="true"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_inventory_item_dialog>
          </actions>
          <blink
            blink_type="small"
            offset="22; 41"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </bucket_water>
        <bucketwater
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="bucketwater"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </bucketwater>
        <container>
          <fader
            position="0; 0"
            dimensions="1280; 768"
            cursor="normal"
            contour=""
            angle="0"
            rotation_center="0; 0"
            hint_offset="0; 0"
            deep_level="0"
            render_layer="below_interface"
            alpha="1"
            scale="1"
            draw_mode="normal"
            visible="true"
            blink_enabled="false"
            waves=""
          >
            <actions
              actions=""
            />
            <on_leave_actions
              actions=""
            />
            <on_over_actions
              actions=""
            />
          </fader>
          <frame>
            <zoom1
              position="276; 35"
              dimensions="766; 608"
              cursor="normal"
              contour=""
              angle="0"
              rotation_center="0; 0"
              hint_offset="0; 0"
              render_layer="below_interface"
              alpha="1"
              scale="1"
              draw_mode="normal"
              visible="true"
              blink_enabled="false"
              waves=""
            >
              <actions
                actions=""
              />
              <on_leave_actions
                actions=""
              />
              <on_over_actions
                actions=""
              />
            </zoom1>
            <zoom2
              position="0; 0"
              dimensions="888; 594"
              cursor="normal"
              contour=""
              angle="0"
              rotation_center="0; 0"
              hint_offset="0; 0"
              render_layer="below_interface"
              alpha="1"
              scale="1"
              draw_mode="normal"
              visible="true"
              blink_enabled="false"
              waves=""
            >
              <actions
                actions=""
              />
              <on_leave_actions
                actions=""
              />
              <on_over_actions
                actions=""
              />
            </zoom2>
          </frame>
        </container>
        <door
          object_type="image"
          draw_mode="normal"
          position="597; 325"
          dimensions="45; 118"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="4"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <foganim
          object_type="image"
          position="127; 156"
          dimensions="1280; 256"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="3"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="false"
            remove_after_play_over="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </foganim>
        <i_spirit
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="i_spirit"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </i_spirit>
        <input_bucket
          object_type="material"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="4"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          cursor="hand"
          contour=""
          blink_enabled="true"
          input_offset="751; 8"
          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              name="root/hints/p03_l07/@no_bucket"
              other_dialog_policy="skip_current"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <blink
            blink_type="small"
            offset="770; 230"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_bucket>
        <input_bucket_do
          object_type="material"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_bucket_do>
        <input_p03_l08
          object_type="material"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="3"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="_forward"
          contour=""
          blink_enabled="false"
          input_offset="567; 297"
          waves=""
        >
          <actions
            actions="change_scene"
          >
            <change_scene
              name="p03_l08"
              effect="default"
              start_new="false"
              action_delay="0"
              execute_once="false"
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </change_scene>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_p03_l08>
        <input_p03_l08_m01
          object_type="material"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="-50; -40"
          deep_level="3"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          cursor="zoom_change"
          contour=""
          blink_enabled="false"
          input_offset="571; 287"
          waves=""
        >
          <actions
            actions="change_scene"
          >
            <change_scene
              name="p03_l07_m01"
              effect="default"
              start_new="false"
              action_delay="0"
              execute_once="false"
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </change_scene>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_p03_l08_m01>
        <input_spade
          object_type="material"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="22"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="hand"
          contour=""
          blink_enabled="false"
          input_offset="390; 334"
          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              name="root/hints/p03_l07/@no_spade"
              other_dialog_policy="skip_current"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_spade>
        <key
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="key"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
          blink_enabled="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </key>
        <leaf
          object_type="image"
          position="0; 0"
          dimensions="125; 179"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="5"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="false"
            remove_after_play_over="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </leaf>
        <morf
          object_type="image"
          draw_mode="normal"
          position="544; 462"
          dimensions="180; 96"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="10"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <note01
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="note01"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </note01>
        <smoke
          object_type="image"
          draw_mode="normal"
          position="531; 0"
          dimensions="639; 96"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="3"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <spade
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="spade"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
          blink_enabled="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </spade>
        <use_morf
          object_type="material"
          position="128; 0"
          dimensions="1; 1"
          cursor="hand"
          contour=""
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="15"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          blink_enabled="false"
          input_offset="417; 464"
          waves=""
        >
          <actions
            actions="fake"
          >
            <fake
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </fake>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </use_morf>
        <well_cover_closed
          object_type="image"
          draw_mode="normal"
          position="715; 384"
          dimensions="176; 8"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="6"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <well_cover_opened
          object_type="image"
          draw_mode="normal"
          position="547; 464"
          dimensions="177; 94"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="5"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <worm
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="worm"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </worm>
        <z01_backround
          object_type="material"
          draw_mode="normal"
          position="276; 35"
          dimensions="766; 608"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="11"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <blink
            blink_type="small"
            offset="383; 304"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </z01_backround>
        <z01_lock_closed
          object_type="material"
          draw_mode="normal"
          position="559; 248"
          dimensions="51; 119"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="18"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          cursor="hand"
          contour=""
          blink_enabled="true"
          input_offset="-26; -5"
          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              name="root/hints/p03_l07/@no_key"
              other_dialog_policy="skip_current"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <blink
            blink_type="small"
            offset="23; 62"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </z01_lock_closed>
        <z01_lock_opened
          object_type="image"
          draw_mode="normal"
          shadow_offset="14; 38"
          position="645; 510"
          dimensions="93; 107"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="13"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <z01_well_cover_closed
          object_type="image"
          draw_mode="normal"
          shadow_offset="7; 39"
          position="462; 195"
          dimensions="381; 81"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="17"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <z01_well_cover_opened
          object_type="image"
          draw_mode="normal"
          shadow_offset="24; 13"
          position="284; 363"
          dimensions="134; 124"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="15"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <z02_background
          object_type="material"
          draw_mode="normal"
          position="197; 169"
          dimensions="691; 421"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="21"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </z02_background>
        <z02_ground
          object_type="image"
          position="198; 156"
          dimensions="479; 438"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="25"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          waves=""
        />
        <z02_note01
          object_type="material"
          position="686; 253"
          dimensions="68; 67"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="30"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="active_object"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions="show_inventory_item_dialog; hide_object; set_mark; execute"
          >
            <execute
              name="complete_zoom02"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="z02_worm'"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </execute>
            <hide_object
              name="z02_note01"
              hide_time="1.00"
              remove_on_hide="false"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <set_mark
              name="z02_note01'"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_mark>
            <show_inventory_item_dialog
              inventory_item="note01"
              common="true"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_inventory_item_dialog>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </z02_note01>
        <z02_worm
          object_type="material"
          draw_mode="normal"
          position="526; 422"
          dimensions="111; 48"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="26"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          cursor="active_object"
          contour=""
          blink_enabled="false"
          input_offset="-22; -23"
          waves=""
        >
          <actions
            actions=" hide_object; show_inventory_item_dialog; set_mark; execute"
          >
            <execute
              name="complete_zoom02"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="z02_note01'"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </execute>
            <hide_object
              name="z02_worm"
              hide_time="1.00"
              remove_on_hide="false"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <set_mark
              name="z02_worm'"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_mark>
            <show_inventory_item_dialog
              inventory_item="worm"
              common="true"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_inventory_item_dialog>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </z02_worm>
        <z03_background
          object_type="material"
          draw_mode="normal"
          position="230; 125"
          dimensions="658; 395"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="25"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </z03_background>
        <z1_input_key
          object_type="material"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="10"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="hand"
          contour=""
          blink_enabled="true"
          input_offset="531; 234"
          waves=""
        >
          <actions
            actions=""
          />
          <blink
            blink_type="small"
            offset="579; 304"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </z1_input_key>
        <zoom1
          object_type="container"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="2"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          cursor="zoom"
          contour=""
          blink_enabled="true"
          input_offset="698; 398"
          waves=""
        >
          <actions
            actions=""
          />
          <blink
            blink_type="small"
            offset="806; 439"
            area_dim="0; 0"
          />
          <container
            items="z01_backround; z01_lock_closed; z01_lock_opened; z01_well_cover_closed; z01_well_cover_opened"
            closers=""
            initially_hidden="z01_lock_opened; z01_well_cover_opened"
            show_time="0.5"
            hide_time="0.5"
            open_delay="0"
            need_fader="true"
            frame="container_frame"
            opaque_full_screen="false"
          >
            <cant_open_actions
              actions=""
            />
            <conditions
              conditions=""
            />
            <on_close_actions
              actions=""
            />
            <on_open_actions
              actions=""
            />
          </container>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </zoom1>
        <zoom2
          object_type="container"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="3"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          cursor="zoom"
          contour=""
          blink_enabled="true"
          input_offset="481; 438"
          waves=""
        >
          <actions
            actions=""
          />
          <blink
            blink_type="small"
            offset="500; 430"
            area_dim="0; 0"
          />
          <container
            items="z02_background;input_spade;z02_ground;z02_worm;z02_note01;a_spade"
            closers=""
            initially_hidden="z02_ground;z02_worm;a_spade"
            show_time="0.5"
            hide_time="0.5"
            open_delay="0"
            need_fader="true"
            frame="container_frame"
            opaque_full_screen="false"
          >
            <cant_open_actions
              actions=""
            />
            <conditions
              conditions=""
            />
            <on_close_actions
              actions=""
            />
            <on_open_actions
              actions="hide_object"
            >
              <hide_object
                name="a_spade"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
            </on_open_actions>
          </container>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </zoom2>
        <zoom3
          object_type="container"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="true"
          waves=""
        >
          <actions
            actions=""
          />
          <blink
            blink_type="small"
            offset="0; 0"
            area_dim="0; 0"
          />
          <container
            items=""
            closers=""
            initially_hidden=""
            show_time="0.5"
            hide_time="0.5"
            open_delay="0"
            need_fader="true"
            frame="container_frame"
            opaque_full_screen="false"
          >
            <cant_open_actions
              actions=""
            />
            <conditions
              conditions=""
            />
            <on_close_actions
              actions=""
            />
            <on_open_actions
              actions=""
            />
          </container>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </zoom3>
      </objects>
      <params
        visit_once="false"
      >
        <ctrl_r
          local_marks=""
          global_marks=""
          global_inv_items=""
          object_visibility=""
        />
        <exit_rects
          rects="back"
        >
          <back
            exit_to_scene="p03_l02"
            change_scene_effect="default"
            cursor="back_arrow"
            position="0;620"
            dimensions="1200;150"
            actions=""
            conditions=""
            hint_offset="0; 0"
          />
        </exit_rects>
      </params>
      <sounds
        groups="amb"
      >
        <amb
          sounds="location8_bridge_amb; leaves; leaves1; leaves2"
        >
          <leaves
            start_delay="0; 20"
            delay="90; 120"
          />
          <leaves1
            start_delay="30; 50"
            delay="90; 120"
          />
          <leaves2
            start_delay="60; 80"
            delay="90; 120"
          />
          <location8_bridge_amb
            start_delay="0; 0"
            delay="0; 0"
          />
        </amb>
      </sounds>
      <stored_actions>
        <c_morf
          actions="show_object; stop_script; hide_object"
        >
          <hide_object
            name="use_morf"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <show_object
            name="a_spirit"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <stop_script
            name="p03_l07_morf"
            remove="false"
            action_delay="1.00"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </stop_script>
        </c_morf>
        <complete_zoom02
          actions="close_container; hide_object"
        >
          <close_container
            name=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </close_container>
          <hide_object
            name="zoom2"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
        </complete_zoom02>
        <go_bucket
          actions="hide_object; show_object; hide_object_2; show_object_2; play_sound"
        >
          <hide_object
            name="beam_up;bucket"
            hide_time="1.00"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <hide_object_2
            name="beam_down"
            hide_time="1.00"
            remove_on_hide="false"
            action_delay="1.00"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_2>
          <play_sound
            name="fill_pail"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </play_sound>
          <show_object
            name="beam_down"
            show_time="1.00"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <show_object_2
            name="beam_up;bucket_water"
            show_time="1.00"
            action_delay="1.00"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object_2>
        </go_bucket>
        <go_morf
          actions="show_object; start_script; start_script_2"
        >
          <show_object
            name="morf;use_morf"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <start_script
            name="p03_l07_morf"
            class_name=""
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
          <start_script_2
            name="scene_morf_object_effect"
            class_name=""
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script_2>
        </go_morf>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions=""
        />
        <on_visit
          actions=""
        />
      </stored_actions>
    </p03_l07>
    <p03_l07_m01>
      <stored_actions>
        <complete_minigame1
          actions=""
        />
      </stored_actions>
    </p03_l07_m01>
  </scenes>
</root>
