<?xml version="1.0"?>

<root>
  <scenes>
    <watchmaker_room2>
      <dialogs>
        <cond_diolog
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="color; image; text; image_2; image_4"
          >
            <actions
              actions=""
            />
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="4"
              die_on_page="2"
              dimensions="1400; 900"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <image
              actions="show"
              common_resource="true"
              deep_level="4"
              die_on_page="2"
              dimensions="482; 297"
              fit_in_rect="false"
              h_align="left"
              image="dialogs/dialog_ld"
              position="519; 216"
              unload_resource_on_die="false"
              v_align="top"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </image>
            <image_2
              actions="show"
              common_resource="false"
              deep_level="6"
              die_on_page="2"
              dimensions="73; 105"
              fit_in_rect="false"
              h_align="left"
              image="man"
              position="610; 486"
              unload_resource_on_die="false"
              v_align="top"
            >
              <page_2_actions
                actions=""
              />
              <show
                alpha="1"
                show_time="0.00"
                start_time="0"
              />
            </image_2>
            <image_4
              actions="show"
              common_resource="true"
              deep_level="3"
              die_on_page="2"
              dimensions="12; 14"
              fit_in_rect="false"
              h_align="left"
              image="dialogs/dcenter7"
              position="623; 312"
              unload_resource_on_die="false"
              v_align="top"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </image_4>
            <sounds
              sounds=""
            />
            <text
              actions="show"
              common_resource="true"
              deep_level="4"
              die_on_page="2"
              dimensions="390; 550"
              position="571; 82"
              text_key="root/dialogs/watchmakerroom2/@wotch"
              angle="0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </text>
          </page_1>
          <page_2
            can_skip="true"
            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </cond_diolog>
        <d_cond02
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="color; image; text; image_2; image_4"
          >
            <actions
              actions="show_object"
            >
              <show_object
                name="wal;container_for_train"
                show_time="1.00"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </actions>
            <baloon
              actions="show"
              deep_level="2"
              die_on_page="2"
              dimensions="50; 50"
              flip_horizontal="true"
              flip_vertical="true"
              position="448; 344"
              text_key=""
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0"
                start_time="0"
              />
            </baloon>
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="4"
              die_on_page="2"
              dimensions="1400; 900"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <image
              actions="show"
              common_resource="true"
              deep_level="4"
              die_on_page="2"
              dimensions="482; 297"
              fit_in_rect="false"
              h_align="left"
              image="dialogs/dialog_ld"
              position="524; 211"
              unload_resource_on_die="false"
              v_align="top"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </image>
            <image_2
              actions="show"
              common_resource="false"
              deep_level="6"
              die_on_page="2"
              dimensions="73; 105"
              image="man"
              position="610; 486"
              unload_resource_on_die="false"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
            >
              <page_2_actions
                actions=""
              />
              <show
                alpha="1"
                show_time="0.00"
                start_time="0.00"
              />
            </image_2>
            <image_4
              actions="show"
              common_resource="true"
              deep_level="3"
              die_on_page="2"
              dimensions="12; 14"
              fit_in_rect="false"
              h_align="left"
              image="dialogs/dcenter7"
              position="623; 312"
              unload_resource_on_die="false"
              v_align="top"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </image_4>
            <sounds
              sounds=""
            />
            <text
              actions="show"
              common_resource="true"
              deep_level="4"
              die_on_page="2"
              dimensions="430; 550"
              position="552; 64"
              text_key="root/dialogs/watchmakerroom2/@d02"
              angle="0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </text>
          </page_1>
          <page_2
            can_skip="true"
            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </d_cond02>
      </dialogs>
      <objects>
        <a_spirit
          object_type="image"
          position="946; 61"
          dimensions="50; 50"
          next_state=""
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="20"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="true"
            remove_after_play_over="true"
            hide_after_play_over="false"
            actions_after_play_over_enabled="true"
            disable_input_while_playing="true"
          >
            <actions_after_play_over
              actions="show_inventory_item_dialog"
            >
              <show_inventory_item_dialog
                inventory_item="i_spirit"
                common="true"
                action_delay="0.00"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
            </actions_after_play_over>
          </animation>
        </a_spirit>
        <back
          alpha="1"
          angle="0"
          deep_level="1"
          dimensions="1280; 795"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; -27"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <braanims1
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="124; 89"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="509; 91"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
          />
        </braanims1>
        <braanims2
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="86; 67"
          draw_mode="normal"
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          object_type="image"
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          render_layer="below_interface"
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          visible="true"
        >
          <animation
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            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
          />
        </braanims2>
        <braanims3
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="98; 74"
          draw_mode="normal"
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          object_type="image"
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          render_layer="below_interface"
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          visible="true"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
          />
        </braanims3>
        <braanims4
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="142; 56"
          draw_mode="normal"
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          object_type="image"
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          render_layer="below_interface"
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          visible="true"
        >
          <animation
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            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
          />
        </braanims4>
        <braanims5
          alpha="1"
          angle="0"
          deep_level="5"
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          draw_mode="normal"
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          object_type="image"
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          render_layer="below_interface"
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          visible="true"
        >
          <animation
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            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
          />
        </braanims5>
        <braanims6
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="119; 84"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="541; 248"
          render_layer="below_interface"
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        >
          <animation
            play_k="1"
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            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
          />
        </braanims6>
        <braanims7
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="136; 112"
          draw_mode="normal"
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        >
          <animation
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            save_animation_time="false"
            actions_after_play_over_enabled="false"
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          />
        </braanims7>
        <container>
          <fader
            alpha="1"
            angle="0"
            blink_enabled="false"
            contour=""
            cursor="normal"
            deep_level="0"
            dimensions="1280; 768"
            draw_mode="normal"
            hint_offset="0; 0"
            position="0; 0"
            render_layer="below_interface"
            rotation_center="0; 0"
            scale="1"
            visible="true"
            waves=""
          >
            <actions
              actions=""
            />
            <on_leave_actions
              actions=""
            />
            <on_over_actions
              actions=""
            />
          </fader>
          <frame>
            <container_for_station
              alpha="1"
              angle="0"
              blink_enabled="false"
              contour=""
              cursor="normal"
              dimensions="1076; 649"
              draw_mode="normal"
              hint_offset="0; 0"
              position="0; 0"
              render_layer="below_interface"
              rotation_center="0; 0"
              scale="1"
              visible="true"
              waves=""
            >
              <actions
                actions=""
              />
              <on_leave_actions
                actions=""
              />
              <on_over_actions
                actions=""
              />
            </container_for_station>
            <container_for_train
              alpha="1"
              angle="0"
              blink_enabled="false"
              contour=""
              cursor="normal"
              dimensions="659; 508"
              draw_mode="normal"
              hint_offset="0; 0"
              position="335; 124"
              render_layer="below_interface"
              rotation_center="0; 0"
              scale="1"
              visible="true"
              waves=""
            >
              <actions
                actions=""
              />
              <on_leave_actions
                actions=""
              />
              <on_over_actions
                actions=""
              />
            </container_for_train>
            <station_container
              alpha="1"
              angle="0"
              contour=""
              cursor="normal"
              dimensions="839; 558"
              draw_mode="normal"
              hint_offset="0; 0"
              position="220; 105"
              rotation_center="0; 0"
              visible="true"
            >
              <actions
                actions=""
              />
              <on_leave_actions
                actions=""
              />
              <on_over_actions
                actions=""
              />
            </station_container>
          </frame>
        </container>
        <container_for_station
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="zoom"
          deep_level="10"
          dimensions="1; 1"
          draw_mode="normal"
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          input_offset="354; 473"
          object_type="container"
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          render_layer="below_interface"
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          waves=""
        >
          <actions
            actions=""
          >
            <enable_container_2
              action_delay="0"
              enable="false"
              execute_once="false"
              name=""
              scene_name=""
            >
              <conditions
                conditions="item_in_hand"
              >
                <item_in_hand
                  name="poezd"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </enable_container_2>
          </actions>
          <blink
            blink_type="small"
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            area_dim="0; 0"
          />
          <container
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            hide_time="0.30"
            initially_hidden=" mehanizm; lightwindow; light1"
            items="zoom2; ramkazoom2; mehanizm; lightwindow; light1; input_for_mechanism;z01_shesterenka1"
            need_fader="true"
            open_delay="0"
            show_time="0.30"
            frame="container_frame"
            opaque_full_screen="false"
          >
            <cant_open_actions
              actions=""
            />
            <conditions
              conditions=""
            />
            <on_close_actions
              actions=""
            />
            <on_open_actions
              actions=""
            />
          </container>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </container_for_station>
        <container_for_train
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          angle="0"
          blink_enabled="true"
          contour=""
          cursor="zoom"
          deep_level="20"
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          input_offset="993; 251"
          object_type="container"
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          waves=""
        >
          <actions
            actions=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="1060; 290"
          />
          <container
            closers=""
            hide_time="0.30"
            initially_hidden=""
            items="ramkazoom1; zoom1; plastinka"
            need_fader="true"
            open_delay="0"
            show_time="0.30"
            frame="container_frame"
            opaque_full_screen="false"
          >
            <cant_open_actions
              actions=""
            />
            <conditions
              conditions=""
            />
            <on_close_actions
              actions=""
            />
            <on_open_actions
              actions=""
            />
          </container>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </container_for_train>
        <dialog02
          object_type="material"
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          dimensions="1; 1"
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          waves=""
        >
          <actions
            actions="show_dialog"
          >
            <show_dialog
              name="d_cond02"
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              changable_spots="false"
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              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
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          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </dialog02>
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          blink_enabled="true"
          contour=""
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        >
          <actions
            actions="show_dialog; set_mark"
          >
            <add_diary_record
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              execute_once="false"
              name=""
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </add_diary_record>
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              action_delay="0"
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            >
              <conditions
                conditions=""
              />
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                conditions="false"
              />
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              name="cond_diolog"
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            >
              <conditions
                conditions="item_in_inventory"
              >
                <item_in_inventory
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                  name="plastinka"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </show_dialog>
          </actions>
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            blink_type="small"
            offset="620; 520"
          />
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            actions=""
          />
          <on_over_actions
            actions=""
          />
        </diolog>
        <door
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          deep_level="3"
          dimensions="219; 374"
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          object_type="image"
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          render_layer="below_interface"
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          waves=""
        />
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          object_type="image"
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        >
          <animation
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            disable_input_while_playing="false"
          />
        </dustanim>
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        />
        <fonar_lig
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          visible="true"
        >
          <actions
            actions=""
          />
          <container
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            hide_time="0.5"
            initially_hidden=""
            items="zoom1"
            need_fader="true"
            open_delay="0"
            show_time="0.5"
          >
            <cant_open_actions
              actions=""
            />
            <conditions
              conditions=""
            />
            <on_close_actions
              actions=""
            />
            <on_open_actions
              actions=""
            />
          </container>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </station_container>
        <stvol
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          angle="0"
          deep_level="2"
          dimensions="612; 604"
          draw_mode="normal"
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          object_type="image"
          position="464; 34"
          render_layer="below_interface"
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          waves=""
        />
        <train_hint
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          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="3"
          dimensions="1; 1"
          draw_mode="normal"
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        >
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            actions="set_hint"
          >
            <set_hint
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              execute_once="false"
              name="root/hints/watchmaker_room2/@no_train"
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              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="515; 600"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </train_hint>
        <tree
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          deep_level="5"
          dimensions="612; 604"
          draw_mode="normal"
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          object_type="image"
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          render_layer="below_interface"
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          shadow_offset="-55; 586"
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        <tree_flowers
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          deep_level="4"
          dimensions="465; 374"
          draw_mode="normal"
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          object_type="image"
          position="480; 97"
          render_layer="below_interface"
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        <treeflowers
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          deep_level="6"
          dimensions="465; 374"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="480; 97"
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          visible="true"
        />
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          deep_level="7"
          dimensions="407; 113"
          draw_mode="normal"
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          object_type="image"
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        />
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          deep_level="8"
          dimensions="538; 221"
          draw_mode="normal"
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          object_type="image"
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          render_layer="below_interface"
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        />
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          object_type="material"
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          dimensions="1; 1"
          cursor="hand"
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          render_layer="below_interface"
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          draw_mode="normal"
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          input_offset="744; 159"
          waves=""
        >
          <actions
            actions="fake"
          >
            <fake
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </fake>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </use_morf>
        <vventil
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          angle="0"
          blink_enabled="false"
          contour=""
          cursor="active_object"
          deep_level="0"
          dimensions="50; 50"
          draw_mode="normal"
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          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="vventil"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </vventil>
        <wal
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="109; 80"
          draw_mode="normal"
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          next_state=""
          object_type="image"
          position="944; 283"
          render_layer="below_interface"
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          scale="1"
          visible="false"
          waves=""
        >
          <animation
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            remove_after_play_over="false"
            save_animation_time="true"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </wal>
        <z01_shesterenka1
          object_type="material"
          draw_mode="normal"
          position="843; 314"
          dimensions="53; 54"
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          rotation_center="0; 0"
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          deep_level="50"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
          cursor="active_object"
          contour=""
          blink_enabled="true"
          input_offset="-18; -8"
        >
          <actions
            actions="hide_object; show_inventory_item_dialog"
          >
            <hide_object
              name="z01_shesterenka1"
              hide_time="1.00"
              remove_on_hide="false"
              action_delay="0"
              execute_once="true"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <show_inventory_item_dialog
              inventory_item="sshesterenka"
              common="true"
              action_delay="0"
              execute_once="true"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_inventory_item_dialog>
          </actions>
          <blink
            blink_type="small"
            offset="26; 27"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </z01_shesterenka1>
        <zoom1
          alpha="1"
          angle="0"
          deep_level="13"
          dimensions="651; 500"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="339; 129"
          render_layer="below_interface"
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          scale="1"
          visible="false"
          waves=""
        />
        <zoom2
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="15"
          dimensions="839; 542"
          draw_mode="normal"
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          object_type="material"
          position="233; 103"
          render_layer="below_interface"
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          scale="1"
          visible="false"
          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/watchmaker_room2/@no_time"
              other_dialog_policy="skip_current"
              scene_name=""
              active="true"
            >
              <conditions
                conditions="have_not_marks"
              >
                <have_marks
                  keys="light_ons"
                />
                <have_not_marks
                  keys="light_ons"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </zoom2>
      </objects>
      <params
        visit_once="false"
      >
        <ctrl_r
          local_marks=""
          global_marks=""
          global_inv_items=""
          object_visibility=""
        />
        <exit_rects
          rects="left"
        >
          <left
            actions="stop_script"
            change_scene_effect="default"
            conditions=""
            cursor="back_arrow"
            dimensions="1050; 150"
            exit_to_scene="watchmaker_room1"
            position="0; 620"
            hint_offset="0; 0"
          >
            <stop_script
              action_delay="0"
              execute_once="false"
              name="Redblink"
              remove="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </stop_script>
          </left>
          <right
            actions=""
            change_scene_effect="default"
            conditions=""
            cursor="arrow"
            dimensions="100; 50"
            exit_to_scene="location8"
            position="1200; 0"
          />
        </exit_rects>
      </params>
      <sounds
        groups="group1"
      >
        <group1
          sounds="watchmaker_room2_amb"
        >
          <watchmaker_room2_amb
            delay="0; 0"
            start_delay="0; 0"
          />
        </group1>
      </sounds>
      <stored_actions>
        <c_morf
          actions=" stop_script; show_object; hide_object"
        >
          <hide_object
            name="use_morf"
            hide_time="0.00"
            remove_on_hide="true"
            action_delay="0.01"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <show_object
            name="a_spirit"
            show_time="0"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <stop_script
            name="p01_l10_morf"
            remove="true"
            action_delay="1.00"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </stop_script>
        </c_morf>
        <go_light
          actions="show_object"
        >
          <hide_object
            name="input_for_mechanism"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <set_mark
            name="light_ons"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </set_mark>
          <show_object
            name="lightmg"
            show_time="1.00"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="object_visible"
            >
              <object_visible
                name="parovoz1;lighthouse"
                visible="true"
                check_in_container="false"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
        </go_light>
        <go_morf
          actions="show_object; start_script;start_script_2"
        >
          <show_object
            name="use_morf; morf"
            show_time="0"
            action_delay="0"
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            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <start_script
            name="p01_l10_morf"
            class_name=""
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
          <start_script_2
            name="scene_morf_object_effect"
            class_name=""
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
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            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script_2>
        </go_morf>
        <light_on
          actions="show_object; hide_object; remove_from_inventory; close_container; set_mark; play_sound; hide_object_2; set_mark_2"
        >
          <close_container
            action_delay="2"
            execute_once="false"
            name=""
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </close_container>
          <hide_object
            action_delay="0"
            execute_once="false"
            hide_time="0"
            name="container_for_station"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <hide_object_2
            name="input_for_mechanism"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_2>
          <play_sound
            action_delay="0"
            execute_once="false"
            name="clock_in"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </play_sound>
          <remove_from_inventory
            action_delay="0"
            execute_once="false"
            name="meha"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </remove_from_inventory>
          <set_mark
            action_delay="0"
            execute_once="false"
            name="clock_complite"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </set_mark>
          <set_mark_2
            name="light_ons"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </set_mark_2>
          <show_object
            action_delay="0"
            execute_once="false"
            name=" mehanizm; light1; lightwindow; lighthouse;item_in2"
            scene_name=""
            show_time="0"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
        </light_on>
        <no_clock
          actions="set_hint"
        >
          <set_hint
            action_delay="0"
            execute_once="false"
            name="root/hints/watchmaker_room2/@no_clock"
            other_dialog_policy="skip_current"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_hint>
        </no_clock>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions=""
        />
        <on_visit
          actions="start_script; switch_interface_mode; start_script_2; hide_object; play_sound"
        >
          <hide_object
            name="item_in2; item_in3"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <play_sound
            name="train_go"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="have_global_marks"
            >
              <have_global_marks
                keys="complite_train"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </play_sound>
          <start_script
            action_delay="0"
            execute_once="false"
            name="Redblink"
            scene_name=""
            param_1=""
            param_2=""
            param_3=""
            class_name=""
            active="true"
          >
            <conditions
              conditions="have_global_marks"
            >
              <have_global_marks
                keys="complite_train"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
          <start_script_2
            action_delay="0"
            execute_once="false"
            name="blinkwotcmaker_r2"
            scene_name=""
            param_1=""
            param_2=""
            param_3=""
            class_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script_2>
          <switch_interface_mode
            action_delay="0"
            execute_once="false"
            mode="inventory"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </switch_interface_mode>
        </on_visit>
        <train_in
          actions="hide_object; show_object; remove_from_inventory; reset_global_mark; start_script; play_sound"
        >
          <hide_object
            action_delay="0"
            execute_once="false"
            hide_time="0"
            name="input_for_parovoz;train_hint"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <play_sound
            action_delay="0"
            execute_once="false"
            name="train_in"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </play_sound>
          <remove_from_inventory
            action_delay="0"
            execute_once="false"
            name="poezd"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </remove_from_inventory>
          <reset_global_mark
            action_delay="0"
            execute_once="false"
            name="go_poezd"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </reset_global_mark>
          <show_object
            action_delay="0"
            execute_once="false"
            name="parovoz1;item_in3"
            scene_name=""
            show_time="0"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <start_script
            action_delay="0"
            execute_once="false"
            name="Redblink"
            scene_name=""
            param_1=""
            param_2=""
            param_3=""
            class_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
        </train_in>
      </stored_actions>
    </watchmaker_room2>
  </scenes>
</root>
