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        </minigame_part17_1>
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          object_type="material"
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        </minigame_part18_1>
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          object_type="material"
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          <actions
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            actions=""
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            actions=""
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        </minigame_part19>
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          object_type="material"
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            actions=""
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        </minigame_part19_1>
        <minigame_part20
          object_type="material"
          draw_mode="normal"
          position="927; 404"
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          <actions
            actions=""
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            actions=""
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          <on_over_actions
            actions=""
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        </minigame_part20>
        <minigame_part20_1
          object_type="material"
          draw_mode="normal"
          position="435; 483"
          dimensions="270; 111"
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          deep_level="20"
          render_layer="below_interface"
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          waves=""
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          <actions
            actions=""
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            actions=""
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            actions=""
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        </minigame_part20_1>
        <minigame_part21
          object_type="material"
          draw_mode="normal"
          position="290; 14"
          dimensions="84; 147"
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          deep_level="30"
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          scale="1"
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        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_part21>
        <minigame_part21_1
          object_type="material"
          draw_mode="normal"
          position="400; 211"
          dimensions="84; 147"
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          deep_level="20"
          render_layer="below_interface"
          alpha="1.00"
          scale="1"
          visible="true"
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          contour=""
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          waves=""
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          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </minigame_part21_1>
      </objects>
      <params
        visit_once="false"
      >
        <ctrl_r
          local_marks=""
          global_marks=""
          global_inv_items=""
          object_visibility=""
        />
        <exit_rects
          rects=""
        >
          <back
            exit_to_scene="p03_l12"
            change_scene_effect="default"
            cursor="back_arrow"
            position="0;670"
            dimensions="1200;100"
            actions=""
            conditions=""
          />
        </exit_rects>
      </params>
      <sounds
        groups="amb"
      >
        <amb
          sounds="location8_bridge_amb"
        >
          <location8_bridge_amb
            start_delay="0; 0"
            delay="0; 0"
          />
        </amb>
      </sounds>
      <stored_actions>
        <complete_game1
          actions="set_global_mark; change_scene; show_dialog; show_object; show_object_2; stop_script; set_game_info; reset_global_mark; hide_interface"
        >
          <change_scene
            name="p03_l12"
            effect="default"
            start_new="false"
            action_delay="2"
            execute_once="true"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </change_scene>
          <hide_interface
            instantly="true"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_interface>
          <reset_global_mark
            name="complete_first_portal"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </reset_global_mark>
          <set_game_info
            text_key=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
          <set_global_mark
            name="complete_p03_l12_m01_game"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </set_global_mark>
          <show_dialog
            name="d_strage05"
            common="false"
            action_delay="0"
            execute_once="true"
            scene_name="p03_l12"
            changable_spots="false"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_dialog>
          <show_object
            name="minigame_finished_effect_green"
            show_time="1"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="object_visible"
            >
              <object_visible
                name="frame_door_green"
                visible="true"
                check_in_container="false"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <show_object_2
            name="minigame_finished_effect_green"
            show_time="0"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="object_visible"
            >
              <object_visible
                name="frame_door_blue"
                visible="true"
                check_in_container="false"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object_2>
          <stop_script
            name="p03_l12_m01_game01"
            remove="true"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </stop_script>
        </complete_game1>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions=""
        />
        <on_visit
          actions="execute"
        >
          <execute
            name="start_game"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </execute>
        </on_visit>
        <skipable_blocks>
          <game1
            actions="show_object; hide_object; set_game_info"
          >
            <hide_object
              name="minigame_part01; minigame_part01_1; minigame_part02; minigame_part02_1; minigame_part03; minigame_part03_1; minigame_part04; minigame_part04_1; minigame_part05; minigame_part05_1; minigame_part06; minigame_part06_1; minigame_part07; minigame_part07_1; minigame_part08; minigame_part08_1; minigame_part09; minigame_part09_1; minigame_part10; minigame_part10_1; minigame_part11; minigame_part11_1; minigame_part12; minigame_part12_1; minigame_part13; minigame_part13_1; minigame_part14; minigame_part14_1; minigame_part15; minigame_part15_1; minigame_part16; minigame_part16_1; minigame_part17; minigame_part17_1; minigame_part18; minigame_part18_1; minigame_part19; minigame_part19_1; minigame_part20; minigame_part20_1; minigame_part21; minigame_part21_1"
              hide_time="0"
              remove_on_hide="false"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <set_game_info
              text_key=""
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_game_info>
            <show_object
              name="minigame_finished"
              show_time="0.50"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_object>
          </game1>
        </skipable_blocks>
        <start_game
          actions="enter_skipable_block; start_script; set_game_info; remove_inventory_slot"
        >
          <enter_skipable_block
            name="game1"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </enter_skipable_block>
          <remove_inventory_slot
            name="i_spirit"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </remove_inventory_slot>
          <set_game_info
            text_key="root/game_info/@p03_l12_m01"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
          <start_script
            name="p03_l12_m01_game01"
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            class_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
        </start_game>
      </stored_actions>
    </p03_l12_m01>
  </scenes>
</root>
