<?xml version="1.0"?>

<root>
  <scenes>
    <watchmaker_room1>
      <objects>
        <a_latern
          object_type="image"
          position="-1;-1"
          dimensions="50; 50"
          next_state=""
          angle="0"
          rotation_center="0; 0"
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          render_layer="below_interface"
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          scale="1"
          draw_mode="normal"
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          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="true"
            remove_after_play_over="true"
            hide_after_play_over="false"
            actions_after_play_over_enabled="true"
            disable_input_while_playing="false"
          >
            <actions_after_play_over
              actions="show_object"
            >
              <show_object
                name="fonar;glass;input_buterflay;colco"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </actions_after_play_over>
          </animation>
        </a_latern>
        <a_spirit
          object_type="image"
          position="913; 131"
          dimensions="50; 50"
          next_state=""
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="20"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="false"
            remove_after_play_over="true"
            hide_after_play_over="false"
            actions_after_play_over_enabled="true"
            disable_input_while_playing="true"
          >
            <actions_after_play_over
              actions="show_inventory_item_dialog"
            >
              <show_inventory_item_dialog
                inventory_item="i_spirit"
                common="true"
                action_delay="0.00"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
            </actions_after_play_over>
          </animation>
        </a_spirit>
        <back
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="1280; 768"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
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          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="1319; 929"
          draw_mode="normal"
          hint_offset="0;0"
          object_type="image"
          position="0; -161"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <bg
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="1280; 768"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          visible="true"
        />
        <bird
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="active_object"
          deep_level="0"
          dimensions="50; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          slot_name="bird"
          visible="true"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </bird>
        <bird_for_cletka
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="45; 40"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="139; 372"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        />
        <books
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="42; 25"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="1020; 439"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <boterfly
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="16"
          dimensions="48; 46"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="684; 181"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        >
          <actions
            actions=""
          />
          <animation
            remove_after_play_over="false"
            save_animation_time="false"
            show_objects_after_play_over=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </boterfly>
        <butterfly
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="butterfly"
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          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </butterfly>
        <colco
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="16"
          dimensions="23; 25"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="696; 100"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </colco>
        <darklayer
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="15"
          dimensions="1280; 768"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/watchmaker_room1/@no_light"
              other_dialog_policy="skip_current"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </darklayer>
        <dustanim
          alpha="1"
          angle="0"
          deep_level="10"
          dimensions="335; 389"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="403; 59"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </dustanim>
        <elowater
          alpha="1"
          angle="0"
          deep_level="10"
          dimensions="442; 727"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="200; -2"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        />
        <ffonar
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="ffonar"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
          blink_enabled="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </ffonar>
        <fonar
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
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          dimensions="63; 121"
          draw_mode="normal"
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          object_type="material"
          position="676; 116"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
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          waves=""
        >
          <actions
            actions=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="15; 60"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </fonar>
        <glass
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="17"
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          draw_mode="normal"
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          object_type="material"
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          render_layer="below_interface"
          rotation_center="0; 0"
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          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </glass>
        <hogeffect
          alpha="1"
          angle="0"
          deep_level="2"
          dimensions="277; 335"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="940; -10"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
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            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </hogeffect>
        <hook_copy_2
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          dimensions="46; 113"
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          hint_offset="0; 0"
          object_type="image"
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          render_layer="below_interface"
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          visible="false"
          waves=""
        />
        <i_spirit
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
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          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
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          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </i_spirit>
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          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="21"
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          draw_mode="normal"
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          input_offset="682; 153"
          object_type="material"
          position="0; 0"
          render_layer="below_interface"
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          scale="1"
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          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/watchmaker_room1/@no_butter"
              other_dialog_policy="skip_current"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_buterflay>
        <input_fonar
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="18"
          dimensions="1; 1"
          draw_mode="normal"
          hint_offset="0; 0"
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          object_type="material"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
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          visible="true"
          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/watchmaker_room1/@no_fonar"
              other_dialog_policy="skip_current"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </input_fonar>
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          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="zoom_change"
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          object_type="material"
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          render_layer="below_interface"
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        >
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            actions="change_scene"
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            <change_scene
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              execute_once="false"
              name="watchmaker_r1_zoom3"
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              active="true"
            >
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              >
                <have_marks
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                />
                <object_visible
                  name=""
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              >
                <have_global_marks
                  keys="ventil_complite"
                />
                <item_in_inventory
                  name="bird"
                  exist="true"
                />
              </marked_for_hint>
            </change_scene>
          </actions>
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            offset="150; 380"
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          <on_over_actions
            actions=""
          />
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          contour=""
          cursor="_forward"
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          object_type="material"
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          render_layer="below_interface"
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            actions="change_scene"
          >
            <change_scene
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              name="watchmaker_room2"
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            >
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                conditions="have_marks"
              >
                <have_marks
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                />
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                conditions="false"
              >
                <have_not_global_marks
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          contour=""
          cursor="zoom"
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          object_type="material"
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        >
          <actions
            actions="change_scene"
          >
            <change_scene
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              name="watchmaker_r1_zoom2"
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                conditions="have_marks"
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        >
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            <change_scene
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            >
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              >
                <have_marks
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                conditions="item_in_inventory"
              >
                <item_in_inventory
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              >
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            actions=""
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          object_type="image"
          position="2;00"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1.00"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </leftanims>
        <light1
          alpha="1"
          angle="0"
          deep_level="3"
          dimensions="264; 301"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="612; 53"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light2
          alpha="1"
          angle="0"
          deep_level="4"
          dimensions="285; 437"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="620; 39"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light3
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="225; 333"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="687; 76"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light4
          alpha="1"
          angle="0"
          deep_level="6"
          dimensions="271; 370"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="614; 55"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light5
          alpha="1"
          angle="0"
          deep_level="7"
          dimensions="237; 393"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="693; 92"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light6
          alpha="1"
          angle="0"
          deep_level="8"
          dimensions="192; 306"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="727; 83"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <light_main
          alpha="1"
          angle="0"
          deep_level="2"
          dimensions="450; 417"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="469; 79"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <lightfonar
          alpha="1"
          angle="0"
          deep_level="12"
          dimensions="299; 284"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="558; 59"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        />
        <listwitch
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="47; 22"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="1130; 390"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <mech1
          alpha="1"
          angle="0"
          deep_level="4"
          dimensions="67; 73"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="1000; 354"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <mech2
          alpha="1"
          angle="0"
          deep_level="3"
          dimensions="72; 55"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="992; 372"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        />
        <mech3
          alpha="1"
          angle="0"
          deep_level="2"
          dimensions="47; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="999; 376"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <mechanizm
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="47; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
          waves=""
        />
        <morf
          object_type="image"
          draw_mode="normal"
          position="987; 337"
          dimensions="117; 98"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="9"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="false"
          waves=""
        />
        <net
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="net"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
          blink_enabled="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </net>
        <newspaper3
          alpha="1"
          angle="0"
          deep_level="3"
          dimensions="51; 31"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="970; 338"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          shadow_offset="0; 12"
          visible="true"
          waves=""
        />
        <next_forward_arrow
          alpha="1"
          angle="0"
          deep_level="1"
          dimensions="114; 72"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="294; 258"
          render_layer="below_interface"
          rotation_center="0; 0"
          visible="true"
        />
        <poezd
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="active_object"
          deep_level="0"
          dimensions="50; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="poezd"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </poezd>
        <rightanims
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="278; 99"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="772; -4"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1.00"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </rightanims>
        <sshesterenka
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="sshesterenka"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
          blink_enabled="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </sshesterenka>
        <truba
          alpha="1"
          angle="0"
          deep_level="10"
          dimensions="441; 724"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="201; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          shadow_offset="0; 0"
          visible="true"
          waves=""
        />
        <use_morf
          object_type="material"
          position="128; 0"
          dimensions="1; 1"
          cursor="hand"
          contour=""
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="15"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          blink_enabled="false"
          input_offset="859; 326"
          waves=""
        >
          <actions
            actions="fake"
          >
            <fake
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </fake>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </use_morf>
      </objects>
      <params
        visit_once="false"
      >
        <ctrl_r
          local_marks=""
          global_marks=""
          global_inv_items=""
          object_visibility=""
        />
        <exit_rects
          rects="left"
        >
          <cage
            actions=""
            change_scene_effect="default"
            conditions=""
            cursor="exit_scene_cage"
            dimensions="0; 0"
            exit_to_scene=""
            position="0; 0"
          />
          <left
            actions=""
            change_scene_effect="default"
            conditions=""
            cursor="back_arrow"
            dimensions="1050; 150"
            exit_to_scene="castle_stairs2"
            position="0; 620"
            hint_offset="0; 0"
          />
          <right
            actions=""
            change_scene_effect="default"
            conditions=""
            cursor="arrow"
            dimensions="100; 50"
            exit_to_scene="watchmaker_room2"
            position="1200; 0"
          />
          <room2
            actions=""
            change_scene_effect="default"
            conditions=""
            cursor="exit_scene_room2"
            dimensions="0; 0"
            exit_to_scene=""
            position="0; 0"
          />
          <table
            actions=""
            change_scene_effect="default"
            conditions=""
            cursor="exit_scene_table"
            dimensions="0; 0"
            exit_to_scene=""
            position="0; 0"
          />
        </exit_rects>
      </params>
      <sounds
        groups="group1"
      >
        <group1
          sounds="watchmaker_room1_amb; clock1; clock2; clock3; clock4; chain1; chain2; chain3"
        >
          <chain1
            start_delay="40; 70"
            delay="150; 200"
          />
          <chain2
            start_delay="0; 20"
            delay="150; 200"
          />
          <chain3
            start_delay="90; 120"
            delay="150; 200"
          />
          <clock1
            start_delay="10; 30"
            delay="180; 200"
          />
          <clock2
            start_delay="40; 70"
            delay="180; 200"
          />
          <clock3
            start_delay="90; 130"
            delay="180;200"
          />
          <clock4
            start_delay="150; 180"
            delay="180; 200"
          />
          <watchmaker_room1_amb
            delay="0; 0"
            start_delay="0; 0"
          />
        </group1>
      </sounds>
      <stored_actions>
        <butterflay_in_fonar
          actions="show_object; hide_object; show_object_2; remove_from_inventory; hide_object_2; set_mark; enable_blink; hide_object_3; play_sound; enable_blink_2"
        >
          <enable_blink
            action_delay="0"
            enable="false"
            execute_once="false"
            object_name="fonar"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </enable_blink>
          <enable_blink_2
            object_name="input_for_table; input_for_room2; input_for_cage"
            enable="true"
            action_delay="2.00"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </enable_blink_2>
          <hide_object
            action_delay="0"
            execute_once="false"
            hide_time="4.00"
            name="darklayer"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <hide_object_2
            action_delay="2.00"
            execute_once="false"
            hide_time="1.00"
            name="lightfonar"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_2>
          <hide_object_3
            action_delay="0"
            execute_once="false"
            hide_time="0"
            name="input_buterflay"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_3>
          <play_sound
            action_delay="0"
            execute_once="false"
            name="botterfly_ok"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </play_sound>
          <remove_from_inventory
            action_delay="0"
            execute_once="false"
            name="butterfly"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </remove_from_inventory>
          <set_mark
            action_delay="0"
            execute_once="false"
            name="boter_in_fonar"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </set_mark>
          <show_object
            action_delay="0"
            execute_once="false"
            name="boterfly"
            scene_name=""
            show_time="0"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <show_object_2
            action_delay="0"
            execute_once="false"
            name="lightfonar"
            scene_name=""
            show_time="4.00"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object_2>
        </butterflay_in_fonar>
        <c_morf
          actions=" stop_script; show_object; hide_object"
        >
          <hide_object
            name="use_morf"
            hide_time="0.00"
            remove_on_hide="true"
            action_delay="0.01"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <show_object
            name="a_spirit"
            show_time="0"
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <stop_script
            name="p01_l09_morf"
            remove="true"
            action_delay="1.00"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </stop_script>
        </c_morf>
        <fonar_in_crok
          actions="show_object; remove_from_inventory; hide_object; enable_blink; play_sound; show_object_2"
        >
          <enable_blink
            action_delay="0"
            enable="false"
            execute_once="false"
            object_name="kruk"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </enable_blink>
          <hide_object
            action_delay="0"
            execute_once="false"
            hide_time="0"
            name="input_fonar"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <play_sound
            action_delay="0"
            execute_once="false"
            name="lantern_ok"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </play_sound>
          <remove_from_inventory
            action_delay="0"
            execute_once="false"
            name="ffonar"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </remove_from_inventory>
          <show_object
            action_delay="0"
            execute_once="false"
            name="a_latern"
            scene_name=""
            show_time="0"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <show_object_2
            name="item_in1"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object_2>
        </fonar_in_crok>
        <go_morf
          actions="show_object; start_script;start_script_2"
        >
          <show_object
            name="use_morf; morf"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <start_script
            name="p01_l09_morf"
            class_name=""
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
          <start_script_2
            name="scene_morf_object_effect"
            class_name=""
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script_2>
        </go_morf>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions=""
        />
        <on_visit
          actions="set_hint; show_object; hide_object; hide_object_2; hide_object_3; hide_object_4; switch_interface_mode; start_script; hide_object_5"
        >
          <hide_object
            action_delay="0"
            execute_once="false"
            hide_time="0"
            name="truba"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="have_global_marks"
            >
              <have_global_marks
                keys="can_go_flowers"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <hide_object_2
            action_delay="0"
            execute_once="false"
            hide_time="0"
            name="listwitch"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="have_global_marks"
            >
              <have_global_marks
                keys="wish_complite"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_2>
          <hide_object_3
            action_delay="0"
            execute_once="false"
            hide_time="0"
            name="newspaper3"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="have_global_marks"
            >
              <have_global_marks
                keys="time_complite"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_3>
          <hide_object_4
            action_delay="0"
            execute_once="false"
            hide_time="0"
            name="input_for_table"
            remove_on_hide="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="have_global_marks"
            >
              <have_global_marks
                keys="complite_z1"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_4>
          <hide_object_5
            name="item_in1; item_in2; item_in3"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object_5>
          <set_hint
            action_delay="0"
            execute_once="false"
            name="root/hints/@no_light"
            other_dialog_policy="skip_current"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="have_not_marks"
            >
              <have_marks
                keys=""
              />
              <have_not_marks
                keys="boter_in_fonar"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_hint>
          <show_object
            action_delay="0"
            execute_once="false"
            name="elowater"
            scene_name=""
            show_time="0"
            active="true"
          >
            <conditions
              conditions="have_global_marks"
            >
              <have_global_marks
                keys="can_go_flowers"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <start_script
            action_delay="0"
            execute_once="false"
            name="blinkwotcmaker_r1"
            scene_name=""
            param_1=""
            param_2=""
            param_3=""
            class_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
          <switch_interface_mode
            action_delay="0"
            execute_once="false"
            mode="inventory"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </switch_interface_mode>
        </on_visit>
      </stored_actions>
    </watchmaker_room1>
  </scenes>
</root>
