<?xml version="1.0"?>

<root>
  <scenes>
    <common_scene>
      <dialogs>
        <dialog_help_brige
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="baloon; color; image_2; image_3; image_4"
          >
            <actions
              actions=""
            />
            <baloon
              actions="show"
              deep_level="2"
              die_on_page="2"
              dimensions="50; 50"
              flip_horizontal="true"
              flip_vertical="true"
              position="448; 344"
              text_key=""
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0"
                start_time="0"
              />
            </baloon>
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="0"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <image_2
              actions="show"
              common_resource="true"
              deep_level="3"
              die_on_page="2"
              dimensions="100; 100"
              image="dialogs/help_bridge-z"
              position="600; 309"
              unload_resource_on_die="false"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0.00"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </image_2>
            <image_3
              position="250;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/back_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_3>
            <image_4
              position="248;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/frame_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_4>
            <sounds
              sounds=""
            />
          </page_1>
          <page_2
            can_skip="true"
            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </dialog_help_brige>
        <dialog_help_coordinates01
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="baloon; color; image_2; image_3; image_4"
          >
            <actions
              actions=""
            />
            <baloon
              actions="show"
              deep_level="2"
              die_on_page="2"
              dimensions="50; 50"
              flip_horizontal="true"
              flip_vertical="true"
              position="448; 344"
              text_key=""
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0"
                start_time="0"
              />
            </baloon>
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="0"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <image_2
              actions="show"
              common_resource="true"
              deep_level="3"
              die_on_page="2"
              dimensions="74; 83"
              image="dialogs/help_coordinates01-z"
              position="600; 309"
              unload_resource_on_die="false"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0.00"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </image_2>
            <image_3
              position="250;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/back_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_3>
            <image_4
              position="248;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/frame_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_4>
            <sounds
              sounds=""
            />
          </page_1>
          <page_2
            can_skip="true"
            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </dialog_help_coordinates01>
        <dialog_help_coordinates02
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="baloon; color; image_2; image_3; image_4"
          >
            <actions
              actions=""
            />
            <baloon
              actions="show"
              deep_level="2"
              die_on_page="2"
              dimensions="50; 50"
              flip_horizontal="true"
              flip_vertical="true"
              position="448; 344"
              text_key=""
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0"
                start_time="0"
              />
            </baloon>
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="0"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <image_2
              actions="show"
              common_resource="true"
              deep_level="3"
              die_on_page="2"
              dimensions="42; 40"
              image="dialogs/help_coordinates02-z"
              position="600; 309"
              unload_resource_on_die="false"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0.00"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </image_2>
            <image_3
              position="250;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/back_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_3>
            <image_4
              position="248;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/frame_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_4>
            <sounds
              sounds=""
            />
          </page_1>
          <page_2
            can_skip="true"
            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </dialog_help_coordinates02>
        <dialog_help_coordinates03
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="baloon; color; image_2; image_3; image_4"
          >
            <actions
              actions=""
            />
            <baloon
              actions="show"
              deep_level="2"
              die_on_page="2"
              dimensions="50; 50"
              flip_horizontal="true"
              flip_vertical="true"
              position="448; 344"
              text_key=""
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0"
                start_time="0"
              />
            </baloon>
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="0"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <image_2
              actions="show"
              common_resource="true"
              deep_level="3"
              die_on_page="2"
              dimensions="112; 112"
              image="dialogs/help_coordinates03-z"
              position="600; 309"
              unload_resource_on_die="false"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0.00"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </image_2>
            <image_3
              position="250;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/back_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_3>
            <image_4
              position="248;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/frame_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_4>
            <sounds
              sounds=""
            />
          </page_1>
          <page_2
            can_skip="true"
            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </dialog_help_coordinates03>
        <dialog_help_coordinates04
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="baloon; color; image_2; image_3; image_4"
          >
            <actions
              actions=""
            />
            <baloon
              actions="show"
              deep_level="2"
              die_on_page="2"
              dimensions="50; 50"
              flip_horizontal="true"
              flip_vertical="true"
              position="448; 344"
              text_key=""
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0"
                start_time="0"
              />
            </baloon>
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="0"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <image_2
              actions="show"
              common_resource="true"
              deep_level="3"
              die_on_page="2"
              dimensions="128; 134"
              image="dialogs/help_coordinates04-z"
              position="600; 309"
              unload_resource_on_die="false"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0.00"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </image_2>
            <image_3
              position="250;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/back_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_3>
            <image_4
              position="248;100"
              dimensions="834; 576"
              unload_resource_on_die="false"
              die_on_page="2"
              common_resource="true"
              deep_level="1"
              image="dialogs/frame_coordinates"
              h_align="left"
              v_align="top"
              fit_in_rect="false"
              actions="show"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  hide_time="0.50"
                  alpha="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                show_time="0"
                alpha="1"
                start_time="0"
              />
            </image_4>
            <sounds
              sounds=""
            />
          </page_1>
          <page_2
            can_skip="true"
            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </dialog_help_coordinates04>
        <game_info_dialog
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          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="text; color; image"
          >
            <actions
              actions=""
            />
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="2"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </color>
            <image
              actions="show"
              common_resource="true"
              deep_level="1"
              die_on_page="2"
              dimensions="700; 476"
              fit_in_rect="false"
              h_align="left"
              image="interface/inventory_item_dialog"
              position="302; 126"
              unload_resource_on_die="false"
              v_align="top"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </image>
            <sounds
              sounds=""
            />
            <text
              actions="show"
              common_resource="true"
              deep_level="2"
              die_on_page="2"
              dimensions="700; 476"
              position="302; 126"
              text_key=""
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </text>
          </page_1>
          <page_2
            can_skip="true"
            duration="0.50"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </game_info_dialog>
        <inventory_item_dialog
          deny_skip="0.5"
          dimensions="1280; 768"
          input_transparancy="false"
          non_transparent_spots="false"
          pages_count="2"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="text; image; color; image_2; text_2"
          >
            <actions
              actions=""
            />
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="2"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </color>
            <image
              actions="show"
              common_resource="true"
              deep_level="2"
              die_on_page="2"
              dimensions="100; 100"
              fit_in_rect="true"
              h_align="center"
              image=""
              position="580; 330"
              unload_resource_on_die="false"
              v_align="center"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.00"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </image>
            <image_2
              actions="show"
              common_resource="true"
              deep_level="1"
              die_on_page="2"
              dimensions="700; 476"
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              <show
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              <show_inventory_item_dialog
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              sounds=""
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                    conditions=""
                  />
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                    conditions=""
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                actions="current_dialog_next_page; set_global_mark"
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                >
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                    conditions=""
                  />
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                actions="hide"
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                <image
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                  h_align="center"
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                  input_enabled="true"
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            />
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          >
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              actions=""
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              sounds=""
            />
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            spots="color; image_2; text; text_2"
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              actions=""
            />
            <color
              actions="show"
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              die_on_page="0"
              dimensions="1280; 768"
              position="11; -3"
            >
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                actions="hide"
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                />
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              <show
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                show_time="0.5"
                start_time="0"
              />
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            <image_2
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              common_resource="true"
              deep_level="1"
              die_on_page="2"
              dimensions="656; 506"
              image="dialogs/paper3"
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            >
              <page_2_actions
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            >
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                res_id="paper_sound"
                page_complete_on_play_over="false"
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              dimensions="230;500"
              die_on_page="2"
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              deep_level="5"
              text_key="root/dialogs/common/@paper_blue01"
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              <page_2_actions
                actions="hide"
              >
                <hide
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                  alpha="0.00"
                  start_time="0"
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                alpha="1"
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              die_on_page="2"
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                actions="hide"
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              actions=""
            />
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              sounds=""
            >
              <paper_close_sound
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                res_id="paper_close_sound"
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            spots=" color; image_2; text; text_2"
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              actions=""
            />
            <color
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              die_on_page="0"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
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                  hide_time="0.5"
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                />
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              <show
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                show_time="0.5"
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            <image_2
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              common_resource="true"
              deep_level="1"
              die_on_page="2"
              dimensions="656; 478"
              image="dialogs/paper2"
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              h_align="left"
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              <page_2_actions
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              >
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              </page_2_actions>
              <show
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            >
              <paper_sound
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                res_id="paper_sound"
                page_complete_on_play_over="false"
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              >
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          >
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              sounds=""
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              <paper_close_sound
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                res_id="paper_close_sound"
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          dimensions="1280; 768"
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          pages_count="2"
          position="0; 0"
        >
          <page_1
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            input_transparancy="unset"
            spots=" color; image_2; text; text_2"
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            <actions
              actions=""
            />
            <color
              actions="show"
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              deep_level="0"
              die_on_page="0"
              dimensions="1280; 768"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
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              <show
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              />
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              deep_level="1"
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              image="dialogs/paper1"
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              unload_resource_on_die="false"
              h_align="left"
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              fit_in_rect="false"
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                />
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              <show
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                show_time="0.5"
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              />
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              sounds="paper_sound"
            >
              <paper_sound
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                res_id="paper_sound"
                page_complete_on_play_over="false"
                common="true"
                stop_on_page_complete="false"
              />
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              dimensions="230;500"
              die_on_page="2"
              common_resource="true"
              deep_level="5"
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              actions="show"
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                actions="hide"
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                <hide
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                  alpha="0.00"
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              die_on_page="2"
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              deep_level="5"
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              actions="show"
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          >
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              actions=""
            />
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              sounds=""
            >
              <paper_close_sound
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                page_complete_on_play_over="false"
                common="true"
                stop_on_page_complete="false"
              />
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          dimensions="1280; 768"
          input_transparancy="true"
          non_transparent_spots="false"
          pages_count="2"
          position="0; -8"
        >
          <page_1
            can_skip="true"
            duration="5.00"
            input_transparancy="unset"
            spots="color; text"
          >
            <actions
              actions=""
            />
            <color
              actions="show"
              color="0; 0; 0; 150"
              deep_level="0"
              die_on_page="2"
              dimensions="1400; 50"
              position="0; 0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.5"
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                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.5"
                start_time="0"
              />
            </color>
            <sounds
              sounds=""
            />
            <text
              actions="show"
              common_resource="true"
              deep_level="2"
              die_on_page="2"
              dimensions="1024; 50"
              position="128; 0"
              text_key=""
              angle="0"
            >
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
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              />
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            duration="0.5"
            input_transparancy="unset"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </text_hint_dialog>
      </dialogs>
      <nothing_to_hint
        actions="set_hint"
      >
        <set_hint
          name="root/hints/@nothing_to_do_here"
          other_dialog_policy="skip_current"
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          scene_name=""
          active="true"
        >
          <conditions
            conditions=""
          />
          <marked_for_hint
            conditions="false"
          />
        </set_hint>
      </nothing_to_hint>
      <objects>
        <arrow>
          <inventory_actions
            objects="input_arrow"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_arrow
              actions=" set_mark; hide_object; execute; show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="start_minigame_or"
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                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="input_arrow;arrow_help"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_arrow"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_arrow"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="arrow"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_arrow>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/arrow"
            >
              <take_from_inventory
                name="arrow"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </arrow>
        <arrowpoison>
          <inventory_actions
            objects="input_arrowpoison"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_arrowpoison
              actions="show_object; set_global_mark; hide_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="input_arrowpoison"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_arrow"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_global_mark
                name="complete_arrowpoison"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_object
                name="arrowpoison"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_arrowpoison>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/arrowpoison"
            >
              <take_from_inventory
                name="arrowpoison"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </arrowpoison>
        <arrows>
          <inventory_actions
            objects="dial"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <dial
              actions="execute;show_object; play_sound"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="arrows_in_clockman"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="arrows_in"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="item_in9"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </dial>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/arrows"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="arrows"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </arrows>
        <bigstrelka>
          <inventory_actions
            objects="dial"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <dial
              actions="execute"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="bigstrilka_in_clockman"
                scene_name="castle_stairs2"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </dial>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/bigstrelka"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="bigstrelka"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </bigstrelka>
        <bird>
          <inventory_actions
            objects="input_for_bird"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_bird
              actions="execute; execute_2"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="true"
                name="show_water"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <execute_2
                name="c_wach_z03_01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="c_cowhils"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute_2>
            </input_for_bird>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/bird"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="bird"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </bird>
        <book>
          <inventory_actions
            objects="input_for_book_on_desk"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_book_on_desk
              actions="show_object; remove_from_inventory; hide_object; play_sound"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
              over_object_cursor="normal"
            >
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="input_for_book_on_desk"
                remove_on_hide="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="book_in"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="book"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                action_delay="0"
                execute_once="false"
                name=" bookopen;set_mark;bookinput;bookopen1;klick_book"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_for_book_on_desk>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/book"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="book"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </book>
        <boterfly>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/boterfly"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="boterfly"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </boterfly>
        <botterfly>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/botterfly"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="botterfly"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </botterfly>
        <bottle>
          <inventory_actions
            objects="input_poison"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_poison
              actions="hide_object; change_scene; show_inventory_item_dialog; hide_object_2; hide_object_3; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <change_scene
                name="p03_l06"
                effect="default"
                start_new="false"
                action_delay="0"
                execute_once="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </change_scene>
              <hide_object
                name="input_poison"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="iput_p03_l06_z02"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l06"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <hide_object_3
                name="fog_anim"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l06"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_3>
              <play_sound
                name="use_colb"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_inventory_item_dialog
                inventory_item="bottlepoisonarrow"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l06"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
            </input_poison>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/bottle"
            >
              <take_from_inventory
                name="bottle"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </bottle>
        <bottlepoisonarrow>
          <inventory_actions
            objects="input_bottlepoison_arrow"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_bottlepoison_arrow
              actions="hide_object; set_mark; execute; show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="start_minigame_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="input_bottlepoison_arrow"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="use_bottle"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_botle"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="liquid07;liquid06"
                show_time="1.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_bottlepoison_arrow>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/bottlepoisonarrow"
            >
              <take_from_inventory
                name="bottlepoisonarrow"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </bottlepoisonarrow>
        <bucket>
          <inventory_actions
            objects="input_bucket"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_bucket
              actions="hide_object; show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <hide_object
                name="input_bucket;beam_up"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_bucket"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_buket"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_bucket>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/bucket"
            >
              <take_from_inventory
                name="bucket"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </bucket>
        <bucketwater>
          <inventory_actions
            objects="input_water"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_water
              actions="show_object; hide_object; set_mark; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="input_water"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="use_pail"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_water"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_water_pour"
                show_time="0.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_water>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/bucketwater"
            >
              <take_from_inventory
                name="bucketwater"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </bucketwater>
        <butterfly>
          <inventory_actions
            objects="input_buterflay"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_buterflay
              actions="execute; show_object"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="butterflay_in_fonar"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <show_object
                name="item_in3"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_buterflay>
            <input_butterflay
              actions=""
              remove_after_use="true"
            />
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/butterfly"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="butterfly"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </butterfly>
        <cable02-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/cable02-i"
            >
              <take_from_inventory
                name="cable02-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </cable02-i>
        <cable03-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/cable03-i"
            >
              <take_from_inventory
                name="cable03-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </cable03-i>
        <cable04-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/cable04-i"
            >
              <take_from_inventory
                name="cable04-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </cable04-i>
        <chisel>
          <inventory_actions
            objects="z01_background03"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z01_background02
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <show_object
                name="z02_chisel"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_background02>
            <z01_background03
              actions="show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <play_sound
                name="place_chisel"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="z02_chisel"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_background03>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/chisel"
            >
              <take_from_inventory
                name="chisel"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </chisel>
        <crowbar>
          <inventory_actions
            objects="z1_pillar00; z1_pillar01; z1_pillar02"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z1_pillar00
              actions="hide_object; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="can_go"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="z1_pillar01; z1_pillar02"
                    visible="false"
                    check_in_container="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z1_pillar00;pillar01"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="break_wood"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_z_crowbar02"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z1_pillar00>
            <z1_pillar01
              actions="hide_object; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="can_go"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="z1_pillar02; z1_pillar00"
                    visible="false"
                    check_in_container="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z1_pillar01;pillar02"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="break_wood"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_z_crowbar01"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z1_pillar01>
            <z1_pillar02
              actions="hide_object; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="can_go"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="z1_pillar01; z1_pillar00"
                    visible="false"
                    check_in_container="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z1_pillar02;pillar00"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="break_wood"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_z_crowbar03"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z1_pillar02>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/crowbar"
            >
              <take_from_inventory
                name="crowbar"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </crowbar>
        <crystalstaff>
          <inventory_actions
            objects="input_for_river"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_river
              actions="show_object; hide_object; set_mark; remove_from_inventory; play_sound; set_sound_group_volume; enable_sound_group"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <enable_sound_group
                name="river"
                enable="true"
                action_delay="0.50"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </enable_sound_group>
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="input_for_river"
                remove_on_hide="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="froze_river"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="crystalstaff"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_mark
                action_delay="0"
                execute_once="false"
                name="can_go"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <set_sound_group_volume
                name="river"
                volume="0.00"
                time="0.50"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_sound_group_volume>
              <show_object
                action_delay="0"
                execute_once="false"
                name="ice"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_for_river>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/crystalstaff"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="crystalstaff"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </crystalstaff>
        <deadcrow>
          <inventory_actions
            objects="input_ingredient"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_ingredient
              actions="set_mark; execute; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <execute
                name="complete_ingridient_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <set_mark
                name="complete_deadcrow"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_feather"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_ingredient>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/deadcrow"
            >
              <take_from_inventory
                name="deadcrow"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </deadcrow>
        <dragonblood>
          <inventory_actions
            objects="input_ingredient"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_ingredient
              actions="set_mark; execute; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="complete_ingridient_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <set_mark
                name="complete_dragonblood"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_blood"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_ingredient>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/dragonblood"
            >
              <take_from_inventory
                name="dragonblood"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </dragonblood>
        <ffonar>
          <inventory_actions
            objects="input_fonar"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_fonar
              actions="execute"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="fonar_in_crok"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_fonar>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/ffonar"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="ffonar"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </ffonar>
        <firestick>
          <inventory_actions
            objects="input_fire"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_fire
              actions="set_hint; execute"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="complete_fire"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="complete_water"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <set_hint
                name="root/hints/p03_l06_z02/@no_water_in"
                other_dialog_policy="skip_current"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_not_marks"
                >
                  <have_not_marks
                    keys="complete_water"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </input_fire>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/firestick"
            >
              <take_from_inventory
                name="firestick"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </firestick>
        <fitil-i>
          <inventory_actions
            objects="input_fitil"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_fitil
              actions="hide_object; show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <hide_object
                name="input_fitil"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_wick"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="fitil;input_matchers"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_fitil>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/fitil-i"
            >
              <take_from_inventory
                name="fitil-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </fitil-i>
        <gatesplatestone>
          <inventory_actions
            objects="input_for_plate_part;input_for_plate"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_plate
              actions="change_scene; set_global_mark"
              need_contour="false"
              remove_after_use="false"
              remove_from_inventory="false"
              need_fly_back="false"
              over_object_cursor="normal"
            >
              <change_scene
                action_delay="0"
                effect="default"
                execute_once="false"
                name="gates_plate2"
                start_new="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </change_scene>
              <set_global_mark
                action_delay="0"
                execute_once="false"
                name="plate_in_hand"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
            </input_for_plate>
            <input_for_plate_part
              actions="execute"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
              over_object_cursor="normal"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="start_discs_minigame"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_for_plate_part>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/gatesplatestone"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="gatesplatestone"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </gatesplatestone>
        <grain>
          <inventory_actions
            objects="input_grain"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_grain
              actions="show_object; hide_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <hide_object
                name="input_grain"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="use_grain"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="z02_grain"
                show_time="0.50"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_grain>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/grain"
            >
              <take_from_inventory
                name="grain"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </grain>
        <hacksaw-i>
          <inventory_actions
            objects="input_for_zoom_lock"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_for_zoom_lock
              actions="execute; execute_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="open_star_cage_lock"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <execute_2
                name=""
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute_2>
              <play_sound
                name="use_hacksaw"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
            </input_for_zoom_lock>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/hacksaw-i"
            >
              <take_from_inventory
                name="hacksaw-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </hacksaw-i>
        <hammer>
          <inventory_actions
            objects="z02_chisel"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z02_chisel
              actions=" play_sound; hide_object; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="z02_chisel;z01_background03"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="hammer_on_chisel"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_chisel;z01_sphere"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z02_chisel>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/hammer"
            >
              <take_from_inventory
                name="hammer"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </hammer>
        <handle>
          <inventory_actions
            objects="input_for_handle"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_handle
              actions="show_object; remove_from_inventory; hide_object; play_sound"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="input_for_handle"
                remove_on_hide="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="handle_in"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="handle"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                action_delay="0"
                execute_once="false"
                name="input_for_handle_action; s1"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_for_handle>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/handle"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="handle"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </handle>
        <help_bridge-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="show_dialog"
              image="inventory/help_bridge-i"
            >
              <show_dialog
                name="dialog_help_brige"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </normal>
          </states>
        </help_bridge-i>
        <help_coordinates01-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions=""
              image="inventory/help_coordinates01-i"
            >
              <show_dialog
                name="dialog_help_coordinates01"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
              <take_from_inventory
                name="help_coordinates01-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </help_coordinates01-i>
        <help_coordinates02-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions=""
              image="inventory/help_coordinates02-i"
            >
              <show_dialog
                name="dialog_help_coordinates02"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                deny_skip="0.5"
                dimensions="1280; 768"
                input_transparancy="false"
                non_transparent_spots="false"
                pages_count="2"
                position="0; 0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </normal>
          </states>
        </help_coordinates02-i>
        <help_coordinates03-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions=""
              image="inventory/help_coordinates03-i"
            >
              <show_dialog
                name="dialog_help_coordinates03"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                deny_skip="0.5"
                dimensions="1280; 768"
                input_transparancy="false"
                non_transparent_spots="false"
                pages_count="2"
                position="0; 0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </normal>
          </states>
        </help_coordinates03-i>
        <help_coordinates04-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions=""
              image="inventory/help_coordinates04-i"
            >
              <show_dialog
                name="dialog_help_coordinates04"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                deny_skip="0.5"
                dimensions="1280; 768"
                input_transparancy="false"
                non_transparent_spots="false"
                pages_count="2"
                position="0; 0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </normal>
          </states>
        </help_coordinates04-i>
        <i_book>
          <inventory_actions
            objects="statue"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <statue
              actions="show_dialog; show_object; play_sound; hide_interface"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <drop_object
                name="book"
                position="273; 542"
                click_enabled="false"
                time="1"
                x_ra="0"
                x_rb="0"
                y_ra="0"
                y_rb="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </drop_object>
              <drop_object_2
                name="desk"
                position="216; 517"
                click_enabled="false"
                time="1"
                x_ra="0"
                x_rb="0"
                y_ra="0"
                y_rb="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </drop_object_2>
              <drop_object_3
                name="grill_up"
                position="185; -300"
                click_enabled="false"
                time="1"
                x_ra="0"
                x_rb="0"
                y_ra="0"
                y_rb="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </drop_object_3>
              <hide_interface
                instantly="true"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_interface>
              <play_sound
                name="book_on_place"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_dialog
                name="d_statue"
                common="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                changable_spots="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
              <show_object
                name="book;nippers"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </statue>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_book"
            >
              <take_from_inventory
                name="i_book"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_book>
        <i_cloth>
          <inventory_actions
            objects="z04_a_water;dirt01"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <dirt01
              actions="set_hint"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <set_hint
                name="root/hints/p04_l03_m02/@dirt01_01"
                other_dialog_policy="skip_current"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </dirt01>
            <z04_a_water
              actions="show_inventory_item_dialog; set_global_mark; play_sound; show_object; execute; hide_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <close_container
                name=""
                action_delay="1.50"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </close_container>
              <execute
                name="c_z04_01"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="c_fif"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z04_a_water"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="rag_on_water"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_global_mark
                name="have_cloth_wet"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_inventory_item_dialog
                inventory_item="i_cloth_wet"
                common="true"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
              <show_object
                name="a_z_gidrant"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z04_a_water>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_cloth"
            >
              <take_from_inventory
                name="i_cloth"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_cloth>
        <i_cloth_wet>
          <inventory_actions
            objects="dirt01"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <dirt01
              actions="hide_object; hide_object_2; enter_skipable_block; set_game_info; set_mark; play_sound; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <enter_skipable_block
                name="s_game01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </enter_skipable_block>
              <hide_object
                name="dirt01"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="dirt"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name="p04_l03"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="g_put_cloch_wet"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_game_info
                text_key="root/game_info/@p04_l03_m02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_game_info>
              <set_mark
                name="p04_l03_m02_game_start"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_dust_clean"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </dirt01>
            <z03_dust
              actions="hide_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="z03_dust;table_dust"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="g_put_cloch_wet"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
            </z03_dust>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_cloth_wet"
            >
              <take_from_inventory
                name="i_cloth_wet"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_cloth_wet>
        <i_crown>
          <inventory_actions
            objects="a_skeleton01"
          >
            <a_skeleton01
              actions="show_dialog; hide_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="a_skeleton01"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="use_crown"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_dialog
                name="skelet02"
                common="false"
                changable_spots="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </a_skeleton01>
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_crown"
            >
              <take_from_inventory
                name="i_crown"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_crown>
        <i_door_puzzle01>
          <inventory_actions
            objects="z03_put_puzle"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z03_put_puzle
              actions="set_mark; execute; show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="start_game02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="complete_z03_put_puzle02"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="open_door"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="complete_z03_put_puzle02"
                  />
                </conditions>
                <else_actions
                  actions="play_sound"
                >
                  <play_sound
                    name="key_on_keyhole"
                    action_delay="0"
                    execute_once="false"
                    scene_name=""
                    active="true"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions="false"
                    />
                  </play_sound>
                </else_actions>
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_z03_put_puzle01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="z03_key_blue"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z03_put_puzle>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_door_puzzle01"
            >
              <take_from_inventory
                name="i_door_puzzle01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_door_puzzle01>
        <i_door_puzzle02>
          <inventory_actions
            objects="z03_put_puzle"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z03_put_puzle
              actions="set_mark; execute; show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="start_game02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="complete_z03_put_puzle01"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="open_door"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="complete_z03_put_puzle01"
                  />
                </conditions>
                <else_actions
                  actions="play_sound"
                >
                  <play_sound
                    name="key_on_keyhole"
                    action_delay="0"
                    execute_once="false"
                    scene_name=""
                    active="true"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions="false"
                    />
                  </play_sound>
                </else_actions>
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_z03_put_puzle02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="z03_key_red"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z03_put_puzle>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_door_puzzle02"
            >
              <take_from_inventory
                name="i_door_puzzle02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_door_puzzle02>
        <i_fifteen>
          <inventory_actions
            objects="put_puzle"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <put_puzle
              actions="execute"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="start_game01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="items_in_inventory_slot"
                >
                  <items_in_inventory_slot
                    slot_name="i_fifteen"
                    count="5"
                    type="&gt;="
                  />
                </conditions>
                <else_actions
                  actions="set_hint"
                >
                  <set_hint
                    name="root/hints/p04_l03_z04/@no_fif"
                    other_dialog_policy="skip_current"
                    action_delay="0"
                    execute_once="false"
                    scene_name=""
                    active="true"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions="false"
                    />
                  </set_hint>
                </else_actions>
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </put_puzle>
            <z04_put_puzle
              actions=""
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="z04_put_puzle"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
            </z04_put_puzle>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_fifteen"
            >
              <take_from_inventory
                name="i_fifteen"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_fifteen>
        <i_forceps>
          <inventory_actions
            objects="z02_knife"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z02_knife
              actions="hide_object; show_inventory_item_dialog; execute; set_mark; set_global_mark; close_container; play_sound; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <close_container
                name="zoom02"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </close_container>
              <execute
                name="complete_zoom02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="complete_z02_a_fire"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z02_knife;knife;z02_knife_light"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="use_forceps"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_global_mark
                name="have_i_knife"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <set_mark
                name="complete_z02_knife"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_inventory_item_dialog
                inventory_item="i_knife"
                common="true"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
              <show_object
                name="a_knife"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z02_knife>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_forceps"
            >
              <take_from_inventory
                name="i_forceps"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_forceps>
        <i_glasses>
          <inventory_actions
            objects="a_skeleton02"
          >
            <a_skeleton02
              actions="show_dialog; set_mark; hide_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="a_skeleton02"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="use_glasses"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_skel"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_dialog
                name="d_a_skeleton0201"
                common="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                changable_spots="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
              <show_object
                name="glasses"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </a_skeleton02>
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_glasses"
            >
              <take_from_inventory
                name="i_glasses"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_glasses>
        <i_hammer>
          <inventory_actions
            objects="z03_nail01; z03_nail02; z03_nail03; z03_nail04;z01_put_hammer;z01_chopik"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z01_box
              actions="hide_object; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <hide_object
                name="chest_closed_parquette; z01_box"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <show_object
                name="z01_box_damaged;z01_torch"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_box>
            <z01_chopik
              actions="set_hint"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
              need_contour="false"
            >
              <set_hint
                name="root/hints/p04_l03/@cant_hammer"
                other_dialog_policy="skip_current"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </z01_chopik>
            <z01_put_hammer
              actions="hide_object; show_object; play_sound; show_object_2; hide_object_2; show_object_3; hide_object_3; show_object_4"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <close_container
                name=""
                action_delay="2.00"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </close_container>
              <hide_object
                name="chest_closed_parquette;chest_closed_parquette;z01_put_hammer"
                hide_time="0"
                remove_on_hide="false"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="z01_chopik"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <hide_object_3
                name="z01_cover_down"
                hide_time="0.50"
                remove_on_hide="false"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_3>
              <play_sound
                name="hammer_on_chest"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_inventory_item_dialog
                inventory_item="i_torch"
                common="true"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
              <show_object
                name="chest_opened_parquette;chest_torch"
                show_time="0.00"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="a_chopik"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="z01_torch"
                show_time="0"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
              <show_object_4
                name="z01_box_damaged"
                show_time="0.50"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_4>
            </z01_put_hammer>
            <z03_nail01
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_coffin_top"
                action_delay="0.50"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="com_z03_nail02;com_z03_nail03;com_z03_nail04"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z03_nail01"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="hammer_on_nail"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="com_z03_nail01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_nail01"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z03_nail01>
            <z03_nail02
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_coffin_top"
                action_delay="0.50"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="com_z03_nail01;com_z03_nail03;com_z03_nail04"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z03_nail02"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="hammer_on_nail"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="com_z03_nail02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_nail02"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z03_nail02>
            <z03_nail03
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_coffin_top"
                action_delay="0.50"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="com_z03_nail01;com_z03_nail02;com_z03_nail04"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z03_nail03"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="hammer_on_nail"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="com_z03_nail03"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_nail04"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z03_nail03>
            <z03_nail04
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_coffin_top"
                action_delay="0.50"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="com_z03_nail01;com_z03_nail02;com_z03_nail03"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z03_nail04"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="hammer_on_nail"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="com_z03_nail04"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_nail03"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z03_nail04>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_hammer"
            >
              <take_from_inventory
                name="i_hammer"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_hammer>
        <i_knife>
          <inventory_actions
            objects="z01_box_rope01; z01_box_rope02; z01_box_rope03; z01_box_rope04; z01_box_rope05; z01_box_rope06;z02_cloth;put_knife"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <put_knife
              actions="hide_object; show_object; start_script; enter_skipable_block; hide_object_2; remove_from_inventory; set_global_mark; set_game_info; play_sound; show_object_2; hide_object_3"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <enter_skipable_block
                name="s_game01"
                action_delay="1.05"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </enter_skipable_block>
              <hide_object
                name="light01"
                hide_time="0.50"
                remove_on_hide="false"
                action_delay="1.05"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="bracelet"
                hide_time="0.00"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name="p04_l03"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <hide_object_3
                name="put_knife;bracelet;light01; light03"
                hide_time="0.00"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_3>
              <play_sound
                name="knife_on_bracelet"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                name="i_knife"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_global_marks"
                >
                  <have_global_marks
                    keys="complete_z01_box_rope"
                  />
                  <have_marks
                    keys="complete_z02_cloch"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions="have_marks"
                />
              </remove_from_inventory>
              <set_game_info
                text_key="root/game_info/@p04_l03_m01"
                action_delay="1.05"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_game_info>
              <set_global_mark
                name="complete_cloch"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_object
                name="background01; red01; red02; red03; green03; green01; green02;background04;z02_light_green; z02_light_red"
                show_time="0.50"
                action_delay="1.05"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="a_bracer"
                show_time="0.00"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <start_script
                name="p04_l03_m01_game01"
                class_name=""
                param_1=""
                param_2=""
                param_3=""
                action_delay="1.05"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </start_script>
            </put_knife>
            <z01_box
              actions=""
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            />
            <z01_box_rope
              actions="hide_object; remove_from_inventory; show_object; set_global_mark"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <hide_object
                name="chest_closed_parquette_ropes;z01_box_rope"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                name="i_knife"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_global_marks"
                >
                  <have_global_marks
                    keys="complete_cloch"
                  />
                  <have_marks
                    keys="complete_z02_cloch"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions="have_marks"
                />
              </remove_from_inventory>
              <set_global_mark
                name="complete_z01_box_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_object
                name="z01_put_hammer"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_box_rope>
            <z01_box_rope01
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="z01_box_rope02';z01_box_rope03';z01_box_rope04';z01_box_rope05';z01_box_rope06'"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z01_box_rope01;box_rope01"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="knife_on_chest_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="z01_box_rope01'"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_rope01"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_box_rope01>
            <z01_box_rope02
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="z01_box_rope01';z01_box_rope03';z01_box_rope04';z01_box_rope05';z01_box_rope06'"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z01_box_rope02;box_rope02"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="knife_on_chest_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="z01_box_rope02'"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_rope03"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_box_rope02>
            <z01_box_rope03
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="z01_box_rope01';z01_box_rope02';z01_box_rope04';z01_box_rope05';z01_box_rope06'"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z01_box_rope03;box_rope03"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="knife_on_chest_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="z01_box_rope03'"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_rope02"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_box_rope03>
            <z01_box_rope04
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="z01_box_rope01';z01_box_rope02';z01_box_rope03';z01_box_rope05';z01_box_rope06'"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z01_box_rope04;box_rope04"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="knife_on_chest_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="z01_box_rope04'"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_rope04"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_box_rope04>
            <z01_box_rope05
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="z01_box_rope01';z01_box_rope02';z01_box_rope03';z01_box_rope04';z01_box_rope06'"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z01_box_rope05;box_rope05"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="knife_on_chest_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="z01_box_rope05'"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_rope05"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_box_rope05>
            <z01_box_rope06
              actions="hide_object; set_mark; execute; play_sound; show_object"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="z01_box_rope02';z01_box_rope03';z01_box_rope04';z01_box_rope05';z01_box_rope01'"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z01_box_rope06;box_rope06"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="knife_on_chest_rope"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="z01_box_rope06'"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_rope06"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_box_rope06>
            <z02_cloth
              actions="hide_object; show_object; set_mark; remove_from_inventory"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <hide_object
                name="z02_cloth"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                name=""
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="complete_z01_box_rope"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_mark
                name="complete_z02_cloch"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="z02_click_puzle"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z02_cloth>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_knife"
            >
              <take_from_inventory
                name="i_knife"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_knife>
        <i_nippers>
          <inventory_actions
            objects="grill_new"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <grill_new
              actions="hide_object; show_object; hide_object_2; show_object_2; play_sound; show_object_3"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="grill_new"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="grill_new"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name="p04_l03"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="nippers_on_cage"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="grill_damaged"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="p04_l03"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="a_cage"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </grill_new>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_nippers"
            >
              <take_from_inventory
                name="i_nippers"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_nippers>
        <i_pick>
          <inventory_actions
            objects="put_pikes"
          >
            <any_click
              actions=""
            />
            <background03
              actions="hide_object; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="background03"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <show_object
                name="statue"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </background03>
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <put_pikes
              actions=" hide_object; show_object; hide_object_2; show_object_2;hide_object_3; show_object_3;execute;set_mark_2; set_mark; play_sound"
              remove_after_use="false"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
            >
              <execute
                name="complete_wall"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="wall03"
                    visible="true"
                    check_in_container="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="wall"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="wall01"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="one"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <hide_object_3
                name="wall02"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="two"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_3>
              <play_sound
                name="pick_on_wall"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="one"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <set_mark_2
                name="two"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="one"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark_2>
              <show_object
                name="wall01"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="wall02"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="one"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="wall03"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="two"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </put_pikes>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_pick"
            >
              <take_from_inventory
                name="i_pick"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_pick>
        <i_pike>
          <inventory_actions
            objects="chest_magma"
          >
            <any_click
              actions=""
            />
            <box_far
              actions="hide_object; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="box_far"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <show_object
                name="a_box_drop"
                show_time="0.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </box_far>
            <chest_magma
              actions="hide_object; show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="chest_magma"
                hide_time="0.00"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="spear_on_chest"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_box_drop"
                show_time="0.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </chest_magma>
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_pike"
            >
              <take_from_inventory
                name="i_pike"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_pike>
        <i_scale>
          <inventory_actions
            objects="z01_put_scale"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z01_put_scale
              actions="execute; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="start_game01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="place_rollnumber"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
            </z01_put_scale>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_scale"
            >
              <take_from_inventory
                name="i_scale"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_scale>
        <i_spirit>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_spirit"
            >
              <take_from_inventory
                name="i_spirit"
                action_delay="-1"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_spirit>
        <i_stick>
          <inventory_actions
            objects="pick_blade"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <pick_blade
              actions="hide_object; show_inventory_item_dialog; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="pick_blade"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="handle_on_pick"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_inventory_item_dialog
                inventory_item="i_pick"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
            </pick_blade>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_stick"
            >
              <take_from_inventory
                name="i_stick"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_stick>
        <i_torch>
          <inventory_actions
            objects="z02_a_fire"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z02_a_fire
              actions="show_inventory_item_dialog; set_mark; execute; play_sound; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="complete_zoom02"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="complete_z02_knife"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="torch_on_fire"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_z02_a_fire"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_inventory_item_dialog
                inventory_item="i_torch_fire"
                common="true"
                action_delay="2.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
              <show_object
                name="a_torch"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z02_a_fire>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_torch"
            >
              <take_from_inventory
                name="i_torch"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_torch>
        <i_torch_fire>
          <inventory_actions
            objects="skeleton"
          >
            <a01_skeleton03
              actions="hide_object; hide_object_2; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="a_dark;a_scull_round"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="a01_skeleton03"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <show_object
                name="enter_p04_l04"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </a01_skeleton03>
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <skeleton
              actions="show_dialog; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="start_game_book"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="use_torch_fire_on_skeleton"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_dialog
                name="d_skelet02"
                common="false"
                changable_spots="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </skeleton>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_torch_fire"
            >
              <take_from_inventory
                name="i_torch_fire"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_torch_fire>
        <i_winch_handle>
          <inventory_actions
            objects="z02_background"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z02_background
              actions="hide_object; close_container; show_object; show_object_2"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <close_container
                name=""
                action_delay="1.70"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </close_container>
              <hide_object
                name="zoom02;coffin_down"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="coffin; coffin_top_closed;zoom03;coffin_up;a_handle;winch_handle"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
            </z02_background>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/i_winch_handle"
            >
              <take_from_inventory
                name="i_winch_handle"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </i_winch_handle>
        <key-i>
          <inventory_actions
            objects="input_key"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_key
              actions="execute; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="open_door"
                action_delay="0"
                execute_once="false"
                scene_name="p02_l04"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="use_key"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
            </input_key>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/key-i"
            >
              <take_from_inventory
                name="key-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </key-i>
        <key>
          <inventory_actions
            objects="z01_lock_closed"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z01_lock_closed
              actions="hide_object; show_object; hide_object_2; hide_object_3; close_container; set_mark; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <close_container
                name=""
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </close_container>
              <hide_object
                name="z01_lock_closed;z01_well_cover_closed"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="zoom1;well_cover_closed"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <hide_object_3
                name="z01_lock_close"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_3>
              <play_sound
                name="open_well_lock"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_zoom1"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="z01_lock_opened;z01_well_cover_opened;well_cover_opened"
                show_time="1.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </z01_lock_closed>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/key"
            >
              <take_from_inventory
                name="key"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </key>
        <lamp>
          <inventory_actions
            objects="input_lemp1;input_lemp2;input_lemp3"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_lemp1
              actions="show_object; set_mark; hide_object; show_object_2; execute; execute_2; show_object_3; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="complete_lamp_or"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l02_z01"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <execute_2
                name="complete_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute_2>
              <hide_object
                name="input_lemp1"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_lamp"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_lamp00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="lamp00"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="lamp00"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l02"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="lamp00"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l10_z03"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </input_lemp1>
            <input_lemp2
              actions="show_object; set_mark; hide_object; show_object_2; execute; execute_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="complete_lamp_or"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l02_z01"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <execute_2
                name="complete_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute_2>
              <hide_object
                name="input_lemp2"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_lamp"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_lamp01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="lamp01"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="lamp01"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l02"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
            </input_lemp2>
            <input_lemp3
              actions="show_object; set_mark; hide_object; show_object_2; execute; execute_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="complete_lamp_or"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l02_z01"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <execute_2
                name="complete_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute_2>
              <hide_object
                name="input_lemp3"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_lamp"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_lamp02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="lamp02"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="lamp02"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l02"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
            </input_lemp3>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/lamp"
            >
              <take_from_inventory
                name="lamp"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </lamp>
        <lestnica2>
          <inventory_actions
            objects="lestnica_in"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <lestnica_in
              actions="set_mark; execute; show_object; hide_object"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="lestnica_do"
                scene_name="castle_stairs2"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="step_in_zoom"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <set_mark
                action_delay="0"
                execute_once="false"
                name="clik_lestnica"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="item_in8"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </lestnica_in>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/lestnica2"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="lestnica2"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </lestnica2>
        <line-i>
          <inventory_actions
            objects="input_line"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_line
              actions="show_object; start_script; hide_object; hide_object_2; show_object_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <hide_object
                name="input_line"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="mask_protect"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="place_cable"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="line"
                show_time="0.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="mask1; mask2; mask3; mask4; mask5; mask6; mask7; mask8; mask9; mask10; mask11; mask12;fon_light1"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <start_script
                name="complete_stars"
                param_1=""
                param_2=""
                param_3=""
                action_delay="0"
                execute_once="false"
                scene_name=""
                class_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </start_script>
            </input_line>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/line-i"
            >
              <take_from_inventory
                name="line-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </line-i>
        <litl_star-i>
          <inventory_actions
            objects="mask1; mask2; mask3; mask4; mask5; mask6; mask7; mask8; mask9; mask10; mask11; mask12; input_line"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_line
              actions="set_hint"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
              need_contour="false"
            >
              <set_hint
                name="root/hints/p02_l04_z02/@fail_star"
                other_dialog_policy="skip_current"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </input_line>
            <mask1
              actions="show_object; hide_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask1"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star1"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask1>
            <mask10
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask10"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star10"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask10>
            <mask11
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask11"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star11"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask11>
            <mask12
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask12"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star12"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask12>
            <mask2
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask2"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star2"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask2>
            <mask3
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask3"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star3"
                show_time="1.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask3>
            <mask4
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask4"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star4"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask4>
            <mask5
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask5"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star5"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask5>
            <mask6
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask6"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star6"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask6>
            <mask7
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask7"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star7"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask7>
            <mask8
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask8"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star8"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask8>
            <mask9
              actions="show_object; hide_object;play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <hide_object
                name="mask9"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </hide_object>
              <play_sound
                name="g_put_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="star9"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </show_object>
            </mask9>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/litl_star-i"
            >
              <take_from_inventory
                name="litl_star-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </litl_star-i>
        <litle_star-i>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/litle_star-i"
            >
              <take_from_inventory
                name="litle_star-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </litle_star-i>
        <matchers-i>
          <inventory_actions
            objects="input_matchers"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_matchers
              actions="execute"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="fire_or_not"
                action_delay="0"
                execute_once="false"
                scene_name="location8_cannon_zoom"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions="object_visible"
                >
                  <object_visible
                    name="zoom_star; close; fitil"
                    visible="true"
                    check_in_container="false"
                  />
                </marked_for_hint>
              </execute>
            </input_matchers>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/matchers-i"
            >
              <take_from_inventory
                name="matchers-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </matchers-i>
        <medallionf>
          <inventory_actions
            objects="z03_boxtopclosed"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z03_boxtopclosed
              actions="hide_object; show_object; hide_object_2; show_object_2; set_mark; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <hide_object
                name="z03_boxtopclosed;boxtopclosed;a_z_facelock"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="z03_lock"
                hide_time="0.00"
                remove_on_hide="false"
                action_delay="0.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="use_half_medalion"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="box_open"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="boxtopopened;z03_lamp; z03_scissors"
                show_time="1.00"
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="a_z_facelock"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
            </z03_boxtopclosed>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/medallionf"
            >
              <take_from_inventory
                name="medallionf"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </medallionf>
        <medallionm>
          <inventory_actions
            objects="input_medalonm"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_medalonm
              actions="execute"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="start_minigame"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_medalonm>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/medallionm"
            >
              <take_from_inventory
                name="medallionm"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </medallionm>
        <meha>
          <inventory_actions
            objects="input_for_mechanism"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_mechanism
              actions="execute; execute_2"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
              over_object_cursor="normal"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="light_on"
                scene_name="watchmaker_room2"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <execute_2
                name="go_light"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute_2>
              <show_object
                name="item_in2"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="watchmaker_room2"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_for_mechanism>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/meha"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="meha"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </meha>
        <minigame_button06>
          <inventory_actions
            objects="input_minigame_button06"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_minigame_button06
              actions="execute; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="start_game"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="place_stone"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
            </input_minigame_button06>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/minigame_button06"
            >
              <take_from_inventory
                name="minigame_button06"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </minigame_button06>
        <minigame_part-i>
          <inventory_actions
            objects="empty"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <empty
              actions="execute"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="start_game"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </empty>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/minigame_part-i"
            >
              <take_from_inventory
                name="minigame_part-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </minigame_part-i>
        <musicbox>
          <inventory_actions
            objects="input_musicbox"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input
              actions=""
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            />
            <input_musicbox
              actions="show_object; hide_object; show_object_2; set_mark; execute; show_object_3; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="complete_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="input_musicbox"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_musicbox"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_musicbox"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="musicbox"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="musicbox"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l02"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <inventory_actions
                  objects="input_musicbox"
                >
                  <any_click
                    actions=""
                  />
                  <default
                    actions="random_hint"
                  >
                    <random_hint
                      text_key_base="root/hints/random_hint"
                      action_delay="0"
                      execute_once="false"
                      scene_name=""
                      active="true"
                    >
                      <conditions
                        conditions=""
                      />
                      <marked_for_hint
                        conditions="false"
                      />
                    </random_hint>
                  </default>
                  <input
                    actions=""
                    remove_after_use="true"
                    need_fly_back="true"
                    remove_from_inventory="false"
                  />
                  <input_musicbox
                    actions="show_object; hide_object; show_object_2; set_mark; execute"
                    remove_after_use="true"
                    need_fly_back="false"
                    remove_from_inventory="true"
                    need_contour="false"
                  >
                    <execute
                      name=""
                      action_delay="0"
                      execute_once="false"
                      scene_name=""
                      active="true"
                    >
                      <conditions
                        conditions=""
                      />
                      <marked_for_hint
                        conditions=""
                      />
                    </execute>
                    <hide_object
                      name="input_musicbox"
                      hide_time="0"
                      remove_on_hide="false"
                      action_delay="0"
                      execute_once="false"
                      scene_name=""
                      active="true"
                    >
                      <conditions
                        conditions=""
                      />
                      <marked_for_hint
                        conditions=""
                      />
                    </hide_object>
                    <set_mark
                      name=""
                      action_delay="0"
                      execute_once="false"
                      scene_name=""
                      active="true"
                    >
                      <conditions
                        conditions=""
                      />
                      <marked_for_hint
                        conditions=""
                      />
                    </set_mark>
                    <show_object
                      name="musicbox"
                      show_time="0"
                      action_delay="0"
                      execute_once="false"
                      scene_name=""
                      active="true"
                    >
                      <conditions
                        conditions=""
                      />
                      <marked_for_hint
                        conditions=""
                      />
                    </show_object>
                    <show_object_2
                      name=""
                      show_time="0"
                      action_delay="0"
                      execute_once="false"
                      scene_name=""
                      active="true"
                    >
                      <conditions
                        conditions=""
                      />
                      <marked_for_hint
                        conditions=""
                      />
                    </show_object_2>
                  </input_musicbox>
                </inventory_actions>
                <inventory_on_leave_actions
                  objects=""
                />
                <inventory_on_over_actions
                  objects=""
                />
                <inventory_take_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
                <states>
                  <normal
                    click_actions="take_from_inventory"
                    image="inventory/musicbox"
                  >
                    <take_from_inventory
                      name="musicbox"
                      action_delay="0"
                      execute_once="false"
                      scene_name=""
                    >
                      <conditions
                        conditions=""
                      />
                      <marked_for_hint
                        conditions="false"
                      />
                    </take_from_inventory>
                  </normal>
                </states>
              </show_object_2>
              <show_object_3
                name="musicbox"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="p03_l10_z03"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </input_musicbox>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/musicbox"
            >
              <take_from_inventory
                name="musicbox"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </musicbox>
        <net>
          <inventory_actions
            objects="boterfly"
          >
            <any_click
              actions=""
            />
            <boterfly
              actions=" hide_object; remove_from_inventory; set_global_mark; play_sound; show_object"
              remove_after_use="true"
              remove_from_inventory="false"
              need_contour="false"
              need_fly_back="true"
            >
              <hide_object
                name="boterfly"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="butter_cach_sound"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                name="net"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_global_mark
                name="no_butterfly"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_inventory_item_dialog
                inventory_item="butterfly"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_inventory_item_dialog>
              <show_object
                name="a_butter_catch"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </boterfly>
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/net"
            >
              <take_from_inventory
                name="net"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </net>
        <note00>
          <inventory_actions
            objects="z2_input_note00"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z2_input_note00
              actions="set_mark; hide_object; show_object; execute; show_object_2; show_object_3; hide_object_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="complete_note_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z2_input_note00"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="z02_note02_fx"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="note_0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_note00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="z02_note02"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="note02_copy"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="z02_note02_fx"
                show_time="1.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </z2_input_note00>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/note00"
            >
              <take_from_inventory
                name="note00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </note00>
        <note01>
          <inventory_actions
            objects="z2_input_note01"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z2_input_note01
              actions="set_mark; hide_object; show_object; execute; show_object_2; show_object_3; hide_object_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="complete_note_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z2_input_note01"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="z02_note01_fx"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="note_1"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_note01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="z02_note01"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="note01_copy"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="z02_note01_fx"
                show_time="1.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </z2_input_note01>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/note01"
            >
              <take_from_inventory
                name="note01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </note01>
        <note02>
          <inventory_actions
            objects="z2_input_note02"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z2_input_note02
              actions="set_mark; hide_object; show_object; execute; show_object_2; show_object_3; hide_object_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="complete_note_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z2_input_note02"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="z02_note00_fx"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="note_2"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_note02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="z02_note00"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="note00_copy"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="z02_note00_fx"
                show_time="1.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </z2_input_note02>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/note02"
            >
              <take_from_inventory
                name="note02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </note02>
        <note03>
          <inventory_actions
            objects="z2_input_note03"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z2_input_note03
              actions="set_mark; hide_object; show_object; execute; show_object_2; show_object_3; hide_object_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="complete_note_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z2_input_note03"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name="z02_note03_fx"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="note_3"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_mark
                name="complete_note03"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="z02_note03"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="note03_copy"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="z02_note03_fx"
                show_time="1.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </z2_input_note03>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/note03"
            >
              <take_from_inventory
                name="note03"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </note03>
        <oven>
          <inventory_actions
            objects="input_for_oven"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_for_oven
              actions="execute"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="start_lock_game"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_for_oven>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/oven"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="oven"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </oven>
        <p03_l04_morf>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/p03_l04_morf"
            >
              <take_from_inventory
                name="p03_l04_morf"
                action_delay="-1"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </p03_l04_morf>
        <palka>
          <inventory_actions
            objects="clock_mask"
          >
            <any_click
              actions=""
            />
            <clock_mask
              actions="execute"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="broken_glass"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </clock_mask>
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/palka"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="palka"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </palka>
        <paper_blue>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="show_dialog"
              image="inventory/paper_blue"
            >
              <play_sound
                name="paper_sound"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_dialog
                name="paper_blue"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                changable_spots="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </normal>
          </states>
        </paper_blue>
        <paper_green>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="show_dialog"
              image="inventory/paper_green"
            >
              <play_sound
                name="paper_sound"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_dialog
                name="paper_green"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                changable_spots="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </normal>
          </states>
        </paper_green>
        <paper_red>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="show_dialog"
              image="inventory/paper_red"
            >
              <play_sound
                name="paper_sound"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_dialog
                name="paper_red"
                common="true"
                action_delay="0"
                execute_once="false"
                scene_name=""
                changable_spots="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </normal>
          </states>
        </paper_red>
        <pen>
          <inventory_actions
            objects="input_for_pen"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_pen
              actions="remove_from_inventory; show_object; show_object_2; play_sound; remove_from_visited; hide_object; execute; show_object_3; hide_interface"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
              over_object_cursor="normal"
            >
              <change_scene
                action_delay="5"
                effect="default"
                execute_once="false"
                name="gates"
                start_new="false"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </change_scene>
              <close_container
                action_delay=""
                execute_once="false"
                name="desk"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </close_container>
              <execute
                name="go_gates"
                action_delay="6.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_interface
                instantly="true"
                action_delay="3.50"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_interface>
              <hide_object
                action_delay=""
                execute_once="false"
                hide_time="0"
                name="input_for_pen"
                remove_on_hide="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="pen_in"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="pen"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <remove_from_visited
                name="all"
                action_delay="0"
                execute_once="false"
                scene_name=""
                next_time_auto_load="true"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </remove_from_visited>
              <show_object
                action_delay="0"
                execute_once="false"
                name="bookanim;item_in2;big_mask;text_wish; stroke"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="3"
                execute_once="false"
                name="change_gates"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                action_delay="3.50"
                execute_once="true"
                name="eshlief"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
              <stop_script
                action_delay="0"
                execute_once="false"
                name="blinkesli"
                remove="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </stop_script>
            </input_for_pen>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/pen"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="pen"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </pen>
        <pendulum1>
          <inventory_actions
            objects="input_for_pendulum"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_pendulum
              actions="remove_from_inventory; show_object; execute; set_global_mark; play_sound"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="pendulum_complete"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="chastmayatnik1;chastmayatnik2;chastmayatnik3"
                    visible="true"
                    check_in_container="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="pendulum_ok"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="pendulum1"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_global_mark
                action_delay="0"
                execute_once="false"
                name="pendulum1_complite"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_object
                action_delay="0"
                execute_once="false"
                name="chastmayatnik1;item_in4"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_for_pendulum>
            <maetnic
              actions=""
              remove_after_use="true"
            />
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/pendulum1"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="pendulum1"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </pendulum1>
        <pendulum2>
          <inventory_actions
            objects="input_for_pendulum"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_pendulum
              actions="remove_from_inventory; show_object; execute; set_global_mark; play_sound"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="pendulum_complete"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="chastmayatnik1;chastmayatnik2;chastmayatnik3"
                    visible="true"
                    check_in_container="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="pendulum_ok"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="pendulum2"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_global_mark
                action_delay="0"
                execute_once="false"
                name="pendulum2_complite"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_object
                action_delay="0"
                execute_once="false"
                name="chastmayatnik2;item_in5"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_for_pendulum>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/pendulum2"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="pendulum2"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </pendulum2>
        <pendulum3>
          <inventory_actions
            objects="input_for_pendulum"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_pendulum
              actions="remove_from_inventory; show_object; execute; set_global_mark; play_sound"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="pendulum_complete"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="chastmayatnik1;chastmayatnik2;chastmayatnik3"
                    visible="true"
                    check_in_container="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="pendulum_ok"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="pendulum3"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_global_mark
                action_delay="0"
                execute_once="false"
                name="pendulum3_complite"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_object
                action_delay="0"
                execute_once="false"
                name="chastmayatnik3;item_in6"
                scene_name=""
                show_time="0"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_for_pendulum>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/pendulum3"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="pendulum3"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </pendulum3>
        <pendulum4>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/pendulum4"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="pendulum4"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </pendulum4>
        <plastinka>
          <inventory_actions
            objects="input_for_plastinka"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_for_plastinka
              actions="execute"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="destroy_gramofon"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_for_plastinka>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/plastinka"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="plastinka"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </plastinka>
        <poezd>
          <inventory_actions
            objects="input_for_parovoz"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_for_parovoz
              actions="execute; show_object; execute_2"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
              over_object_cursor="normal"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="train_in"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                >
                  <have_marks
                    keys="clock_complite"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <execute_2
                action_delay="0"
                execute_once="false"
                name="go_light"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                >
                  <have_not_marks
                    keys="clock_complite"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </execute_2>
              <show_object
                name="parovoz1"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name="watchmaker_room2"
                active="true"
              >
                <conditions
                  conditions=""
                >
                  <have_marks
                    keys="clock_complite"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_for_parovoz>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/poezd"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="poezd"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </poezd>
        <poison>
          <inventory_actions
            objects="z02_grain"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z02_grain
              actions="execute; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="complete_crow"
                action_delay="0.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <play_sound
                name="use_poison"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
            </z02_grain>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/poison"
            >
              <take_from_inventory
                name="poison"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </poison>
        <rabbit>
          <inventory_actions
            objects="input_rabbit"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_rabbit
              actions="execute"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="rebit_in"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_rabbit>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/rabbit"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="rabbit"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </rabbit>
        <root>
          <inventory_actions
            objects="input_ingredient"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_ingredient
              actions="set_mark; execute; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="complete_ingridient_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <set_mark
                name="complete_root"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_root"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_ingredient>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/root"
            >
              <take_from_inventory
                name="root"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </root>
        <ruby>
          <inventory_actions
            objects="chain_01"
          >
            <any_click
              actions=""
            />
            <chain
              actions="show_dialog"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <show_dialog
                name="character_dialogs"
                common="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                changable_spots="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </chain>
            <chain_01
              actions="show_dialog; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <play_sound
                name="give_ruby"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_dialog
                name="character_dialogs"
                common="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                changable_spots="false"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_dialog>
            </chain_01>
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/ruby"
            >
              <take_from_inventory
                name="ruby"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </ruby>
        <scissors>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <chain
              actions="execute"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <execute
                name="no_chain"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </chain>
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/scissors"
            >
              <take_from_inventory
                name="scissors"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </scissors>
        <smollstrelka>
          <inventory_actions
            objects="dial"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <dial
              actions="execute"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="smollstrelka_in_clockman"
                scene_name="castle_stairs2"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </dial>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/smollstrelka"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="smollstrelka"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </smollstrelka>
        <spade>
          <inventory_actions
            objects="input_spade"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_spade
              actions="show_object; play_sound; show_object_2"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <play_sound
                name="use_shovel"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="z02_worm;a_spade"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="z02_ground"
                show_time="0"
                action_delay="3.00"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
            </input_spade>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/spade"
            >
              <take_from_inventory
                name="spade"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </spade>
        <spanner>
          <inventory_actions
            objects="fonar_bolt1;fonar_bolt2;fonar_bolt3"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <fonar_bolt1
              actions="hide_object; execute;show_object; play_sound"
              need_contour="false"
              remove_after_use="false"
              remove_from_inventory="false"
              need_fly_back="false"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="bolt_in_fonar"
                scene_name="castle_stairs2"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="fonar_bolt1"
                remove_on_hide="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="bolt_sound"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_z_bolt02"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </fonar_bolt1>
            <fonar_bolt2
              actions="hide_object; execute;show_object; play_sound"
              need_contour="true"
              remove_after_use="false"
              remove_from_inventory="false"
              need_fly_back="false"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="bolt_in_fonar"
                scene_name="castle_stairs2"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="fonar_bolt2"
                remove_on_hide="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="bolt_sound"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_z_bolt03"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </fonar_bolt2>
            <fonar_bolt3
              actions="hide_object; execute;show_object; play_sound"
              need_contour="false"
              remove_after_use="false"
              remove_from_inventory="false"
              need_fly_back="false"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="bolt_in_fonar"
                scene_name="castle_stairs2"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="fonar_bolt3"
                remove_on_hide="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="bolt_sound"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="a_z_bolt01"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </fonar_bolt3>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/spanner"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="spanner"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </spanner>
        <sphere>
          <inventory_actions
            objects="input_sf_lef_left; input_sf_lef_right; input_sf_rig_left; input_sf_rig_right"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_sf_lef_left
              actions="execute"
              remove_after_use="true"
              remove_from_inventory="true"
              need_contour="false"
              need_fly_back="false"
              over_object_cursor="normal"
            >
              <execute
                name="left_left"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </execute>
            </input_sf_lef_left>
            <input_sf_lef_right
              actions="execute"
              remove_after_use="true"
              remove_from_inventory="true"
              need_contour="false"
              need_fly_back="false"
              over_object_cursor="normal"
            >
              <execute
                name="left_right"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_sf_lef_right>
            <input_sf_rig_left
              actions="execute"
              remove_after_use="true"
              remove_from_inventory="true"
              need_contour="false"
              need_fly_back="false"
              over_object_cursor="normal"
            >
              <execute
                name="right_left"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_sf_rig_left>
            <input_sf_rig_right
              actions="execute"
              remove_after_use="true"
              remove_from_inventory="true"
              need_contour="false"
              need_fly_back="false"
              over_object_cursor="normal"
            >
              <execute
                name="right_right"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </execute>
            </input_sf_rig_right>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/sphere"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="sphere"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </sphere>
        <sphere01>
          <inventory_actions
            objects="put_sfere"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <put_sfere
              actions="show_object; start_script; enter_skipable_block; hide_object; set_mark; set_game_info; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <enter_skipable_block
                name="minigame"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </enter_skipable_block>
              <hide_object
                name="put_sfere"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_sphere"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_game_info
                text_key="root/game_info/@p03_l11_m02"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_game_info>
              <set_mark
                name="game_start"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="item5"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <start_script
                name="GameClock"
                class_name=""
                param_1=""
                param_2=""
                param_3=""
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </start_script>
            </put_sfere>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/sphere01"
            >
              <take_from_inventory
                name="sphere01"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </sphere01>
        <sshesterenka>
          <inventory_actions
            objects="input_for_cogwheel"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_for_cogwheel
              actions="execute"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="in_shesterenka"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions="items_in_inventory_slot"
                >
                  <items_in_inventory_slot
                    slot_name="sshesterenka"
                    count="5"
                    type="&gt;="
                  />
                </conditions>
                <else_actions
                  actions="set_hint"
                >
                  <set_hint
                    name="root/hints/watchmaker_r1_zoom1/@no_complete"
                    other_dialog_policy="skip_current"
                    action_delay="0"
                    execute_once="false"
                    scene_name=""
                    active="true"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions="false"
                    />
                  </set_hint>
                </else_actions>
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_for_cogwheel>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/sshesterenka"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="sshesterenka"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </sshesterenka>
        <staffwoter>
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/staffwoter"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="staffwoter"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
              </take_from_inventory>
            </normal>
          </states>
        </staffwoter>
        <stamp>
          <inventory_actions
            objects="z1_bookclosed"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <z1_bookclosed
              actions="hide_object; show_object; show_object_2; show_object_3; hide_object_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
            >
              <hide_object
                name="z1_bookclosed;z1_stamp; z1_stamp_glow;book_close"
                hide_time="1.00"
                remove_on_hide="false"
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                name=""
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                name="place_sign"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="z1_bookopened; z1_key"
                show_time="1.00"
                action_delay="1.00"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                name="z1_stamp_glow"
                show_time="1.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                name="z1_stamp"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </z1_bookclosed>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/stamp"
            >
              <take_from_inventory
                name="stamp"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </stamp>
        <star>
          <inventory_actions
            objects="input_star"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_star
              actions="hide_object; show_object; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <hide_object
                name="input_star"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="place_star"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                name="zoom_star"
                show_time="0.00"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_star>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/star"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="star"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </star>
        <stone1-i>
          <inventory_actions
            objects="input_stone1;input_stone2;input_stone3"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_stone1
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="is_commplete"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="input_stone1"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="true"
                />
              </show_object>
            </input_stone1>
            <input_stone2
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_stone2>
            <input_stone3
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_stone3>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory; set_mark"
              image="inventory/stone1-i"
            >
              <set_mark
                name="stone1_inhand"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <take_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </stone1-i>
        <stone2-i>
          <inventory_actions
            objects="input_stone1;input_stone2;input_stone3"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_stone1
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_stone1>
            <input_stone2
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="is_commplete"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="input_stone2"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="true"
                />
              </show_object>
            </input_stone2>
            <input_stone3
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_stone3>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory; set_mark"
              image="inventory/stone2-i"
            >
              <set_mark
                name="stone2_inhand"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <take_from_inventory
                name="stone2-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </stone2-i>
        <stone3-i>
          <inventory_actions
            objects="input_stone1;input_stone2;input_stone3"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_stone1
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_stone1>
            <input_stone2
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_stone2>
            <input_stone3
              actions="show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="is_commplete"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="input_stone3"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                name="stone1-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                name=""
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="true"
                />
              </show_object>
            </input_stone3>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory; set_mark"
              image="inventory/stone3-i"
            >
              <set_mark
                name="stone3_inhand"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <take_from_inventory
                name="stone3-i"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </stone3-i>
        <sword>
          <inventory_actions
            objects="cactus;input_sword;input_sword_l05"
          >
            <any_click
              actions=""
            />
            <cactus
              actions="execute; set_global_mark; execute_2; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="cill_cactus"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <execute_2
                name="no_sword"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute_2>
              <play_sound
                name="cut_cactus"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_global_mark
                name="no_cactus"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
            </cactus>
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_sword
              actions="hide_object; show_object; set_global_mark; execute; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="no_sword"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="carpet;input_sword"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="cut_carpet"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_global_mark
                name="no_input_sword"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_object
                name="zoom2;a_carpet"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_sword>
            <input_sword_l05
              actions="hide_object; show_object;set_global_mark; execute; play_sound"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="false"
              need_contour="false"
              over_object_cursor="normal"
            >
              <execute
                name="no_sword"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <hide_object
                name="z01_painting;input_sword_l05"
                hide_time="0"
                remove_on_hide="false"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <play_sound
                name="cut_picture"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <set_global_mark
                name="no_input_sword_l05"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_global_mark>
              <show_object
                name="z01_firestick;paintingteared;firestick;a_sword;z01_paintingteared"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_sword_l05>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/sword"
            >
              <take_from_inventory
                name="sword"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </sword>
        <ticket>
          <inventory_actions
            objects="input_for_ticket"
          >
            <any_click
              actions=""
            />
            <default
              actions=""
            />
            <input_for_ticket
              actions="execute"
              need_contour="true"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
              over_object_cursor="normal"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="exit_sequence"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
            </input_for_ticket>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/ticket"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="ticket"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </ticket>
        <vventil>
          <inventory_actions
            objects="input_ventel"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_ventel
              actions="execute;show_object"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
              over_object_cursor="normal"
            >
              <execute
                action_delay="0"
                execute_once="false"
                name="in_ventel"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <show_object
                name="item_in7"
                show_time="0"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_ventel>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/vventil"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="vventil"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </vventil>
        <worm>
          <inventory_actions
            objects="input_ingredient"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                text_key_base="root/hints/random_hint"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <input_ingredient
              actions="set_mark; execute; show_object"
              remove_after_use="true"
              need_fly_back="false"
              remove_from_inventory="true"
              over_object_cursor="normal"
              need_contour="false"
            >
              <execute
                name="complete_ingridient_or"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </execute>
              <set_mark
                name="complete_worm"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                name="a_worm"
                show_time="0"
                action_delay="0"
                execute_once="true"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </input_ingredient>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/worm"
            >
              <take_from_inventory
                name="worm"
                action_delay="0"
                execute_once="false"
                scene_name=""
                active="true"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </worm>
      </objects>
      <stored_actions>
        <on_game_start
          actions="start_global_script"
        >
          <start_global_script
            name="GameInfo"
            class_name=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_global_script>
        </on_game_start>
      </stored_actions>
    </common_scene>
  </scenes>
</root>
