<?xml version="1.0"?>

<root>
  <scenes>
    <watchmaker_minigame>
      <objects>
        <back
          alpha="1"
          angle="0"
          deep_level="1"
          dimensions="1280; 768"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <buganims
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="1709; 1001"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="false"
            actions_after_play_over_enabled="false"
            hide_after_play_over="false"
            disable_input_while_playing="false"
          />
        </buganims>
        <c1
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="21"
          dimensions="107; 107"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="2; 2"
          object_type="material"
          position="968; 545"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </c1>
        <c2
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="20"
          dimensions="87; 86"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="2; 2"
          object_type="material"
          position="242; 188"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </c2>
        <c3
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="19"
          dimensions="107; 106"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="0; 4"
          object_type="material"
          position="1014; 242"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </c3>
        <c4
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="18"
          dimensions="86; 86"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="-2; 5"
          object_type="material"
          position="952; 387"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </c4>
        <c5
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="17"
          dimensions="157; 157"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="4; 5"
          object_type="material"
          position="923; 72"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </c5>
        <c6
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="16"
          dimensions="87; 86"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="2; 6"
          object_type="material"
          position="165; 532"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </c6>
        <c7
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="15"
          dimensions="107; 106"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="8; 7"
          object_type="material"
          position="126; 37"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </c7>
        <c8
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="hand"
          deep_level="14"
          dimensions="86; 87"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="3; 7"
          object_type="material"
          position="128; 348"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </c8>
        <loc12_minigame
          object_type="material"
          position="0; 0"
          dimensions="1280; 768"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="50"
          render_layer="above_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions="execute"
          >
            <execute
              name="complete_gamecogwheels"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </execute>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </loc12_minigame>
        <m1
          alpha="1"
          angle="0"
          deep_level="12"
          dimensions="142; 142"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="580; 431"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m10
          alpha="1"
          angle="0"
          deep_level="3"
          dimensions="90; 90"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="433; 279"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m2
          alpha="1"
          angle="0"
          deep_level="11"
          dimensions="108; 108"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="660; 357"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m3
          alpha="1"
          angle="0"
          deep_level="10"
          dimensions="142; 142"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="715; 260"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m4
          alpha="1"
          angle="0"
          deep_level="9"
          dimensions="89; 89"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="729; 182"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m5
          alpha="1"
          angle="0"
          deep_level="8"
          dimensions="150; 150"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="505; 129"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m6
          alpha="1"
          angle="0"
          deep_level="7"
          dimensions="114; 115"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="608; 141"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m7
          alpha="1"
          angle="0"
          deep_level="6"
          dimensions="77; 77"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="508; 271"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m8
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="108; 107"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="502; 409"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <m9
          alpha="1"
          angle="0"
          deep_level="4"
          dimensions="99; 99"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="446; 360"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <mehanizm
          alpha="1"
          angle="0"
          deep_level="13"
          dimensions="608; 608"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="329; 36"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
        <shadows
          alpha="1"
          angle="0"
          deep_level="2"
          dimensions="652; 653"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="307; 14"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
          waves=""
        />
      </objects>
      <params>
        <exit_rects
          rects="back"
        >
          <back
            actions="set_game_info"
            change_scene_effect="default"
            conditions="object_visible"
            cursor="back_arrow"
            dimensions="1200; 73"
            exit_to_scene="watchmaker_r1_zoom1"
            position="0; 670"
          >
            <object_visible
              name="loc12_minigame"
              visible="false"
              check_in_container="false"
            />
            <set_game_info
              text_key=""
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_game_info>
          </back>
        </exit_rects>
      </params>
      <sounds
        groups="group1"
      >
        <group1
          sounds="watchmaker_room1_amb"
        >
          <watchmaker_room1_amb
            delay="0; 0"
            start_delay="0; 0"
          />
        </group1>
      </sounds>
      <stored_actions>
        <complete_gamecogwheels
          actions="stop_script;execute; change_scene; leave_skipable_block; set_game_info; hide_object"
        >
          <change_scene
            action_delay="0.00"
            effect="default"
            execute_once="false"
            name="watchmaker_r1_zoom1"
            start_new="false"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </change_scene>
          <execute
            action_delay="0"
            execute_once="false"
            name="game_complete"
            scene_name="watchmaker_r1_zoom1"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </execute>
          <hide_object
            name="input_for_table"
            hide_time="0"
            remove_on_hide="false"
            action_delay="0"
            execute_once="true"
            scene_name="watchmaker_room1"
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </hide_object>
          <leave_skipable_block
            action_delay="0"
            execute_once="false"
            name="cogwheel_game"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </leave_skipable_block>
          <set_game_info
            text_key=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
          <stop_script
            action_delay="3.00"
            execute_once="false"
            name="GameCogwheels"
            remove="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </stop_script>
        </complete_gamecogwheels>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions="start_script; enter_skipable_block"
        >
          <enter_skipable_block
            action_delay="0"
            execute_once="false"
            name="cogwheel_game"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </enter_skipable_block>
          <start_script
            action_delay="0"
            execute_once="false"
            name="GameCogwheels"
            scene_name=""
            param_1=""
            param_2=""
            param_3=""
            class_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
        </on_start>
        <on_visit
          actions="set_game_info"
        >
          <set_game_info
            text_key="root/game_info/@game_cowhils"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
        </on_visit>
        <skipable_blocks>
          <cogwheel_game
            actions="show_object; set_game_info"
          >
            <execute
              action_delay="0"
              execute_once="false"
              name="complete_gamecogwheels"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </execute>
            <set_game_info
              text_key=""
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_game_info>
            <show_object
              name="loc12_minigame"
              show_time="0.50"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_object>
          </cogwheel_game>
        </skipable_blocks>
      </stored_actions>
    </watchmaker_minigame>
  </scenes>
</root>
