<?xml version="1.0"?>

<root>
  <scenes>
    <p04_l03_m02>
      <objects>
        <a_dust_clean
          object_type="image"
          position="0; 0"
          dimensions="50; 50"
          next_state=""
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="90"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          waves=""
        >
          <animation
            play_k="1"
            save_animation_time="true"
            remove_after_play_over="true"
            hide_after_play_over="false"
            actions_after_play_over_enabled="false"
            disable_input_while_playing="true"
          />
        </a_dust_clean>
        <background
          object_type="image"
          draw_mode="normal"
          position="317; 59"
          dimensions="621; 610"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="4"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <background02
          object_type="image"
          draw_mode="normal"
          position="-29; -18"
          dimensions="1311; 790"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="58"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <circle_mouseoff_blue
          object_type="material"
          draw_mode="normal"
          position="399; 149"
          dimensions="444; 444"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="8"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </circle_mouseoff_blue>
        <circle_mouseoff_green
          object_type="material"
          draw_mode="normal"
          position="323; 70"
          dimensions="596; 596"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="8"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </circle_mouseoff_green>
        <circle_mouseoff_red
          object_type="material"
          draw_mode="normal"
          position="468; 215"
          dimensions="307; 308"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="8"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </circle_mouseoff_red>
        <circle_mouseon_blue
          object_type="image"
          draw_mode="normal"
          position="399; 149"
          dimensions="444; 444"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="9"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <circle_mouseon_green
          object_type="image"
          draw_mode="normal"
          position="323; 70"
          dimensions="596; 596"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="9"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <circle_mouseon_red
          object_type="image"
          draw_mode="normal"
          position="468; 215"
          dimensions="307; 308"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="9"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <crown
          object_type="image"
          draw_mode="normal"
          position="400; 128"
          dimensions="453; 450"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="5"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <dirt01
          object_type="material"
          draw_mode="normal"
          position="42; -62"
          dimensions="1086; 854"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="60"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          cursor="hand"
          contour=""
          blink_enabled="false"
          input_offset="0; 2"
          waves=""
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              name="root/hints/p04_l03_m02/@dirt01"
              other_dialog_policy="skip_current"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <blink
            blink_type="small"
            offset="638; 384"
            area_dim="0; 0"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </dirt01>
        <dirt02
          object_type="image"
          draw_mode="normal"
          position="42; -62"
          dimensions="1086; 854"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="59"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <disc_center
          object_type="material"
          draw_mode="normal"
          position="547; 296"
          dimensions="147; 147"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="7"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          cursor="normal"
          contour=""
          blink_enabled="false"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </disc_center>
        <discs_background
          object_type="image"
          draw_mode="normal"
          position="309; 62"
          dimensions="621; 610"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="6"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <empty
          object_type="image"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
        />
        <empty01
          object_type="image"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
        />
        <i_cloth
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="i_cloth"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
          blink_enabled="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </i_cloth>
        <i_cloth_wet
          position="0; 0"
          dimensions="50; 50"
          cursor="active_object"
          contour=""
          slot_name="i_cloth_wet"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="0"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="true"
          waves=""
          blink_enabled="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </i_cloth_wet>
        <light
          object_type="image"
          draw_mode="normal"
          position="109; 102"
          dimensions="362; 487"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="70"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <number2
          object_type="image"
          draw_mode="normal"
          position="217; 350"
          dimensions="48; 49"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="1"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          visible="true"
          waves=""
        />
        <protect_mask
          object_type="material"
          position="0; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="80"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          input_offset="0; 0"
          waves=""
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </protect_mask>
        <put_crown
          object_type="material"
          position="128; 0"
          dimensions="1; 1"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="90"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          input_offset="-128; 1"
          waves=""
        >
          <actions
            actions="change_scene; execute"
          >
            <change_scene
              name="p04_l03"
              effect="default"
              start_new="false"
              action_delay="0.00"
              execute_once="true"
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </change_scene>
            <execute
              name="complete_minigame01"
              action_delay="0"
              execute_once="true"
              scene_name="p04_l03"
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </execute>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </put_crown>
        <s_finish
          object_type="material"
          position="323; 71"
          dimensions="596; 596"
          angle="0"
          rotation_center="0; 0"
          hint_offset="0; 0"
          deep_level="55"
          render_layer="below_interface"
          alpha="1"
          scale="1"
          draw_mode="normal"
          visible="false"
          cursor="normal"
          contour=""
          blink_enabled="false"
          input_offset="-194; -69"
          waves=""
        >
          <actions
            actions=""
          >
            <drop_object
              name="s_finish"
              position="-323;71"
              click_enabled="false"
              time="2.00"
              x_ra="0"
              x_rb="0"
              y_ra="0"
              y_rb="0"
              action_delay="0"
              execute_once="true"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </drop_object>
            <hide_object
              name="circle_mouseoff_blue; circle_mouseoff_green; circle_mouseoff_red; sphere_blue01; disc_center; sphere_blue02; sphere_blue03; sphere_blue04; sphere_blue05; sphere_blue06; sphere_blue07; sphere_blue08; sphere_green01; sphere_green02; sphere_green03; sphere_green04; sphere_green05; sphere_green06; sphere_green07; sphere_green08; sphere_red01; sphere_red02; sphere_red03; sphere_red04; sphere_red05; sphere_red06; sphere_red07; sphere_red08; circle_mouseon_blue; circle_mouseon_green; circle_mouseon_red; sphere_blue01_effect; sphere_blue02_effect; sphere_blue03_effect; sphere_blue04_effect; sphere_blue05_effect; sphere_blue06_effect; sphere_blue07_effect; sphere_blue08_effect; sphere_blue_effect; sphere_blue_select; sphere_green01_effect; sphere_green02_effect; sphere_green03_effect; sphere_green04_effect; sphere_green05_effect; sphere_green06_effect; sphere_green07_effect; sphere_green08_effect; sphere_green_select; sphere_red01_effect; sphere_red02_effect; sphere_red03_effect; sphere_red04_effect; sphere_red05_effect; sphere_red06_effect; sphere_red07_effect; sphere_red08_effect; sphere_red_select;discs_background"
              hide_time="0"
              remove_on_hide="false"
              action_delay="0"
              execute_once="true"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
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              <marked_for_hint
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              />
            </hide_object>
            <hide_object_2
              name=""
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              remove_on_hide="false"
              action_delay="0"
              execute_once="true"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
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              />
            </hide_object_2>
            <show_object
              name="put_crown"
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              action_delay="2.00"
              execute_once="true"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_object>
            <stop_script
              name="p04_l03_m02_game01"
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              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </stop_script>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </s_finish>
        <s_mask
          object_type="material"
          position="128; 0"
          dimensions="1; 1"
          cursor="arrow"
          contour=""
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          deep_level="70"
          render_layer="below_interface"
          alpha="1"
          scale="1"
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          waves=""
          blink_enabled="false"
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        >
          <actions
            actions="stop_script; hide_object; drop_object; hide_object_2; show_object"
          >
            <drop_object
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            >
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              active="true"
            >
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              />
            </stop_script>
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            actions=""
          />
          <on_over_actions
            actions=""
          />
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        >
          <actions
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        >
          <actions
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        >
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            actions=""
          />
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          />
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        >
          <actions
            actions=""
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          blink_enabled="false"
          input_offset="1048; 48"
          waves=""
        >
          <actions
            actions="start_script"
          >
            <start_script
              name="p04_l03_m02_game01"
              class_name=""
              param_1=""
              param_2=""
              param_3=""
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </start_script>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </start_game>
      </objects>
      <params>
        <ctrl_r
          local_marks=""
          global_marks=""
          global_inv_items=""
          object_visibility=""
        />
        <exit_rects
          rects="back"
        >
          <back
            exit_to_scene="p04_l03"
            change_scene_effect="default"
            cursor="back_arrow"
            dimensions="1200;100"
            position="0;670"
            actions="set_game_info"
            conditions="object_visible"
          >
            <object_visible
              name="s_mask;s_finish;put_crown"
              visible="false"
              check_in_container="false"
            />
            <set_game_info
              text_key=""
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_game_info>
          </back>
        </exit_rects>
      </params>
      <sounds
        groups="amb"
      >
        <amb
          sounds="eerie_amb1"
        >
          <eerie_amb1
            start_delay="0; 0"
            delay="0; 0"
          />
        </amb>
      </sounds>
      <stored_actions>
        <complete_game01
          actions="stop_script; show_object; close_skipable_block; set_game_info; reset_mark"
        >
          <close_skipable_block
            name="s_game01"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </close_skipable_block>
          <reset_mark
            name="p04_l03_m02_game_start"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </reset_mark>
          <set_game_info
            text_key=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
          <show_object
            name="put_crown"
            show_time="0"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </show_object>
          <stop_script
            name="p04_l03_m02_game01"
            remove="true"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </stop_script>
        </complete_game01>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_start
          actions=""
        />
        <on_visit
          actions="start_script; start_script_2; set_game_info"
        >
          <set_game_info
            text_key="root/game_info/@p04_l03_m02"
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions="have_marks"
            >
              <have_marks
                keys="p04_l03_m02_game_start"
              />
            </conditions>
            <else_actions
              actions=""
            />
            <marked_for_hint
              conditions="false"
            />
          </set_game_info>
          <start_script
            name="p04_l03_m02_game01"
            class_name=""
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="true"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script>
          <start_script_2
            name="p04_l03_m02_flicker_light"
            class_name=""
            param_1=""
            param_2=""
            param_3=""
            action_delay="0"
            execute_once="false"
            scene_name=""
            active="true"
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </start_script_2>
        </on_visit>
        <skipable_blocks>
          <s_game01
            actions="show_object; set_game_info; show_object_2; stop_script; reset_mark"
          >
            <reset_mark
              name="p04_l03_m02_game_start"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </reset_mark>
            <set_game_info
              text_key=""
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_game_info>
            <show_object
              name="s_finish"
              show_time="0.50"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_object>
            <show_object_2
              name="s_mask"
              show_time="0"
              action_delay="0"
              execute_once="true"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_object_2>
            <stop_script
              name="p04_l03_m02_game01"
              remove="false"
              action_delay="0"
              execute_once="false"
              scene_name=""
              active="true"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </stop_script>
          </s_game01>
        </skipable_blocks>
      </stored_actions>
    </p04_l03_m02>
  </scenes>
</root>
