GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5390]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     64 MB (via fallback)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Documents and Settings\Administrator\桌面\yqw\10000000_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Documents and Settings\Administrator\桌面\yqw\10000000_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Documents and Settings\Administrator\桌面\yqw\10000000_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Documents and Settings\Administrator\桌面\yqw\10000000_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Documents and Settings\Administrator\桌面\yqw\10000000_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Documents and Settings\Administrator\桌面\yqw\10000000_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.070 seconds
Platform assembly: C:\Documents and Settings\Administrator\桌面\yqw\10000000_Data\Managed\System.Core.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2703 unused Assets to reduce memory usage. Loaded Objects now: 2359. Operation took 17.605100 ms.
Creating FingerGestures using Mouse Gestures
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Initting
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

DllNotFoundException: C:/Documents and Settings/Administrator/桌面/yqw/10000000_Data/Plugins/SteamWrapper.dll
  at (wrapper managed-to-native) SocialiteSteam:InitSteam ()

  at SocialiteSteam.Initialise () [0x00000] in <filename unknown>:0 

  at Socialite.Init () [0x00000] in <filename unknown>:0 

  at Socialite.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

