guard = {
	icon = 18
	
	type = land
	sprite = Guard
	active = no
	unit_type = infantry
	primary_culture = yes

	#Core Abilities
	priority = 18
	max_strength = 3
	default_organisation = 40
	maximum_speed = 5.00


	#Building Costs
	build_time = 90
	build_cost = {
		small_arms = 10
		canned_food = 10
		liquor = 10
		luxury_clothes = 10
	}
	
	supply_consumption = 1.0
	supply_cost = {
		small_arms = 0.008
		canned_food = 0.02
		luxury_clothes = 0.016
		liquor = 0.008
	}
	

	#Land Abilties
	reconnaissance = 2
	attack = 5
	defence = 5
	discipline = 1.0
	support = 0.0
	maneuver = 1
}
