#army_doctrine
post_napoleonic_thought = {
	area = army_doctrine
	year = 1830
	cost = 3600

	activate_building = fort	
	army_base = {
		default_organisation = 5
	}
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1
		modifier = {
			factor = 50
			civilized = no
		}
	}
}

strategic_mobility = {
	area = army_doctrine
	year = 1830
	cost = 7200

	army_base = {
		reconnaissance = 0.5
		supply_consumption = 0.05
	}
	max_fort = 1
	dig_in_cap = 1
}

point_defense_system = {
	area = army_doctrine
	year = 1850
	cost = 10800

	army_base = {
		defence = 1
		supply_consumption = 0.05
	} 
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 3 # beware the gas
		
		modifier = {
			factor = 100
			is_greater_power = yes
		}
	}
}
deep_defense_system = {
	area = army_doctrine
	year = 1870
	cost = 14400

	army_base = {
		defence = 1
		supply_consumption = 0.05
	} 
	max_fort = 1
	dig_in_cap = 1
}
infiltration = {
	area = army_doctrine
	year = 1900
	cost = 18000

	activate_building = barrel_factory 
	
	army_base = {
		attack = 1
		supply_consumption = 0.05
	} 
	max_fort = 1
	dig_in_cap = 1

}
modern_army_doctrine = {
	area = army_doctrine
	year = 1919
	cost = 21600

	army_base = {
		attack = 1
		supply_consumption = 0.05
	} 
	max_fort = 1
}


#light_armament
flintlock_rifles = {
	area = light_armament
	year = 1830
	cost = 3600

	activate_unit = infantry
	army_base = {
		attack = 1
		supply_consumption = 0.05
	}
	combat_width = -1

	ai_chance = {
		factor = 50
	}
}
muzzle_loaded_rifles = {
	area = light_armament
	year = 1830
	cost = 7200

	activate_unit = engineer
	army_base = {
		attack = 1
		supply_consumption = 0.05
	}
	combat_width = -2

	ai_chance = {
		factor = 1
		modifier = {
			factor = 50
			is_greater_power = yes
		}
	}
}
breech_loaded_rifles = {
	area = light_armament
	year = 1850
	cost = 10800

	activate_unit = guard
	army_base = {
		attack = 1
		supply_consumption = 0.05
	}
	combat_width = -2
	
	ai_chance = {
		factor = 1
		modifier = {
			factor = 50
			is_greater_power = yes
		}
	}
}
machine_guns = {
	area = light_armament
	year = 1870
	cost = 14400

	army_base = {
		defence = 5
		supply_consumption = 0.05
	} 
	combat_width = -5
	colonial_life_rating = -10 
	ai_chance = {
		factor = 1
		modifier = {
			factor = 50
			is_greater_power = yes
		}
	}
	
}
bolt_action_rifles = {
	area = light_armament
	year = 1900
	cost = 18000

	unit = 1
	
	army_base = {
		attack = 5
		supply_consumption = 0.05
	}
	combat_width = -5
	
	ai_chance = {
		factor = 2
	}
}
modern_divisional_structure = {
	area = light_armament
	year = 1919
	cost = 21600

	unit = 2
	army_base = {
		attack = 5
		supply_consumption = 0.05
	}
	combat_width = -5
}


#heavy_armament
bronze_muzzle_loaded_artillery = {
	area = heavy_armament
	year = 1830
	cost = 3600

	activate_unit = artillery
	
	ai_chance = {
		factor = 50
	}
}
iron_muzzle_loaded_artillery = {
	area = heavy_armament
	year = 1830
	cost = 7200

	artillery = {
		attack = 2
		supply_consumption = 0.05
	}
}
iron_breech_loaded_artillery = {
	area = heavy_armament
	year = 1850
	cost = 10800

	artillery = {
		attack = 2
		supply_consumption = 0.05
	}
}
steel_breech_loaded_artillery = {
	area = heavy_armament
	year = 1870
	cost = 14400

	artillery = {
		attack = 2
		supply_consumption = 0.05
	} 
}
indirect_artillery_fire = {
	area = heavy_armament
	year = 1900
	cost = 18000

	artillery = {
		attack = 4
		supply_consumption = 0.05
	}
}
heavy_armament_dunno = {
	area = heavy_armament
	year = 1919
	cost = 21600

	artillery = {
		attack = 4
		supply_consumption = 0.05
	}
}


#military_science
military_staff_system = {
	area = military_science
	year = 1830
	cost = 3600
	
	activate_unit = cavalry
	army_base = {
		default_organisation = 5
		supply_consumption = 0.05
	}
	
	ai_chance = {
		factor = 2
	}
}
military_plans = {
	area = military_science
	year = 1830
	cost = 7200

	
	activate_unit = dragoon
	army_base = {
		default_organisation = 5
		supply_consumption = 0.05
	}
}
military_statistics = {
	area = military_science
	year = 1850
	cost = 10800

	activate_unit = cuirassier
	army_base = {
		default_organisation = 5
		supply_consumption = 0.05
	}
}
military_logistics = {
	area = military_science
	year = 1870
	cost = 14400

	activate_unit = hussar 
	army_base = {
		default_organisation = 5
		supply_consumption = 0.05
	}
	mobilisation_size = 0.05
}
military_directionism = {
	area = military_science
	year = 1900
	cost = 18000

	army_base = {
		default_organisation = 5
		supply_consumption = 0.05
	}
}
aeronautics = {
	area = military_science
	year = 1914
	cost = 21600

	activate_unit = plane
}


#army_leadership
army_command_principle = {
	area = army_leadership
	year = 1830
	cost = 3600

	morale = 0.05

	military_tactics = 1

	ai_chance = {
		factor = 50
	}
}
army_professionalism = {
	area = army_leadership
	year = 1830
	cost = 7200

	morale = 0.05

	military_tactics = 1
	
	ai_chance = {
		factor = 2
		
		modifier = {
			factor = 50
			is_greater_power = yes
		}
	}
}
army_decision_making = {
	area = army_leadership
	year = 1850
	cost = 10800

	morale = 0.05

	military_tactics = 1
	
	ai_chance = {
		factor = 2
		
		modifier = {
			factor = 50
			is_greater_power = yes
		}
	}
}
army_risk_management = {
	area = army_leadership
	year = 1870
	cost = 14400

	morale = 0.05

	military_tactics = 1
	
	ai_chance = {
		factor = 2
		
		modifier = {
			factor = 50
			is_greater_power = yes
		}
	}
}
army_nco_training = {
	area = army_leadership
	year = 1900
	cost = 18000

	morale = 0.05
	

	military_tactics = 1
	
	ai_chance = {
		factor = 2
		
		modifier = {
			factor = 50
			is_greater_power = yes
		}
	}
}
great_war_experience = {
	area = army_leadership
	year = 1919
	cost = 21600

	morale = 0.05

	military_tactics = 1
	
	ai_chance = {
		factor = 2
		
		modifier = {
			factor = 50
			is_greater_power = yes
		}
	}
}


