# (c) BaRkiNg DOG studios 2002
00000020 WorldInfo
{
	IsMultiplayerMap Bool True
	MustAssembleFleet Bool False 
	World Description String 'IDGS_TPWORLDDESCRIPTION_SAMPLE'
	WorldNameID String 'IDGS_TPWORLDNAMES_TUTORIAL'
	Object Count Int 41
	Team List - Size Int 0
	Number of Players Int 4
	PlayerInfo - Player Name String 'Target Barge'
	PlayerInfo - TeamIndex Int -1
	PlayerInfo - Player Name String 'All Navy Ships'
	PlayerInfo - TeamIndex Int -1
	PlayerInfo - Player Name String ' RLS Starburst'
	PlayerInfo - TeamIndex Int -1
	PlayerInfo - Player Name String 'Fast Frigates'
	PlayerInfo - TeamIndex Int -1
	IsCampaign Bool True
	Use Custom World Name Bool False 
	Custom World Name String ''
	Use Custom World Description Bool False 
	Custom World Description String ''
}
00000008 Game
{
	00000002 Time
	{
		Game Tick Int 0
		Game Time Double 0
	}
	Frame Int -1
	Paused Bool False 
	ActivePlayerIndex Int -1
}
00008441 World
{
	WorldName String 'Tutorial'
	Random Seed Int -1995376189
	World Size - Min Vector3( -2625.000000, -2625.000000, -1500.000000 )
	World Size - Max Vector3( 2625.000000, 2625.000000, 1500.000000 )
	# Player List
	PlayerList Int 9
	00000032 Player
	{
		Name String 'PlayerStart'
		Color Colour( 0.023529, 0.317647, 0.992157, 1.000000 )
		IsPlayable Bool False 
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( -1112.102783, -1184.613892, 0.000000 )
		StartPointForwardVector Vector3( 1.000000, 0.000000, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	00000032 Player
	{
		Name String 'Target Barge'
		Color Colour( 0.141176, 0.568627, 0.725490, 1.000000 )
		IsPlayable Bool True
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( -64.029861, -146.964783, 0.000000 )
		StartPointForwardVector Vector3( 1.000000, 0.000000, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	00000032 Player
	{
		Name String 'All Navy Ships'
		Color Colour( 0.066667, 0.266667, 0.733333, 1.000000 )
		IsPlayable Bool True
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( 1123.423340, 55.912842, 0.000000 )
		StartPointForwardVector Vector3( 1.000000, 0.000000, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	00000032 Player
	{
		Name String ' RLS Starburst'
		Color Colour( 0.066667, 0.266667, 0.733333, 1.000000 )
		IsPlayable Bool True
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( -279.504395, -388.075928, 0.000000 )
		StartPointForwardVector Vector3( 1.000000, 0.000000, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	00000032 Player
	{
		Name String 'Tug & Barge'
		Color Colour( 0.066667, 0.266667, 0.733333, 1.000000 )
		IsPlayable Bool False 
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( -688.169983, -1031.797607, 0.000008 )
		StartPointForwardVector Vector3( 1.000000, 0.000000, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	00000032 Player
	{
		Name String 'Man-O-War Leaving Ivy'
		Color Colour( 0.066667, 0.266667, 0.733333, 1.000000 )
		IsPlayable Bool False 
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( 993.834839, 1294.467529, 0.000000 )
		StartPointForwardVector Vector3( 1.000000, 0.000000, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	00000032 Player
	{
		Name String 'Torpedo Boats Leaving Ivy'
		Color Colour( 0.066667, 0.266667, 0.733333, 1.000000 )
		IsPlayable Bool False 
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( 1376.376953, 1243.910034, 0.000031 )
		StartPointForwardVector Vector3( 1.000000, 0.000000, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	00000032 Player
	{
		Name String 'Port Ivy'
		Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 )
		IsPlayable Bool False 
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( 1416.698730, 1710.701294, 0.000000 )
		StartPointForwardVector Vector3( 1.000000, 0.000000, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	00000032 Player
	{
		Name String 'Fast Frigates'
		Color Colour( 0.066667, 0.266667, 0.729412, 1.000000 )
		IsPlayable Bool True
		Is Used In Game Bool False 
		Multiplayer Name String ''
		StartPoint Vector3( 915.113403, 696.587952, 0.000000 )
		StartPointForwardVector Vector3( 0.432535, -0.901617, 0.000000 )
		Race Int 4
		Points Float 0.000000
		TeamIndex Int -1
		FormationType Int 0
		00000017 FleetAI
		{
			00000001 UPDATETIMER
			{
				StartTime Double 0
			}
			00000001 OFFSETTIMER
			{
				StartTime Double 0
			}
			OFFSETTIME Float 0.062500
			UPDATETIME Float 0.500000
			00000001 FORMATION
			{
				FORMATIONTYPE String 'None'
			}
			SHIPINFO - Size Int 0
			HOLDFIREACTIVE Bool False 
			AITYPE String 'AIFLEET'
		}
		FlagIndex Int 0
	}
	NextID Int 141
	# World Object List
	WorldObjects Int 41
	ID Int 80
	Type String 'Island_Mega_01'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -775.062439, -162.389679, 57.000000 )
		Orientation Matrix33( 0.342020, -0.939694, 0.000000, 0.939694, 0.342020, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 84
	Type String 'Island_Lighthouse'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -708.954041, -941.804138, -8.000000 )
		Orientation Matrix33( 0.573576, 0.819152, 0.000000, -0.819152, 0.573576, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 85
	Type String 'Island05'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -732.172180, -885.665833, -3.000000 )
		Orientation Matrix33( 0.974370, 0.224951, 0.000000, -0.224951, 0.974370, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 86
	Type String 'Island06'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -707.342102, -826.016785, -1.000000 )
		Orientation Matrix33( 0.974370, 0.224951, 0.000000, -0.224951, 0.974370, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 87
	Type String 'Ship_Target'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -33.418503, -276.403046, 0.000000 )
		Orientation Matrix33( -0.017452, -0.999848, 0.000000, 0.999848, -0.017452, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 89
	Type String 'Ship_Navy_Tender_Wrecked'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 120.608078, -298.460815, 0.000000 )
		Orientation Matrix33( -0.484810, -0.874619, 0.000000, 0.874619, -0.484810, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 91
	Type String 'Ship_Navy_Torpedo'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 663.050659, -263.266479, 0.000000 )
		Orientation Matrix33( 0.819152, -0.573577, 0.000000, 0.573577, 0.819152, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 2
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 92
	Type String 'Ship_Navy_Tender'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 968.433167, -86.160637, 0.000000 )
		Orientation Matrix33( 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 2
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 94
	Type String 'Island11'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -334.439117, -723.226135, 0.000000 )
		Orientation Matrix33( 0.544640, 0.838671, 0.000000, -0.838671, 0.544640, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 95
	Type String 'Island01'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -355.692902, -610.692810, -9.000000 )
		Orientation Matrix33( -0.882948, -0.469472, 0.000000, 0.469472, -0.882948, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 96
	Type String 'Island14'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -277.642670, -777.316895, 2.000000 )
		Orientation Matrix33( 0.196355, 0.965987, 0.168277, -0.977318, 0.178923, 0.113296, 0.079334, -0.186707, 0.979207 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 98
	Type String 'Ship_Civilian_Galleon_Wrecked'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 145.600922, -205.184311, 0.000000 )
		Orientation Matrix33( -0.325569, 0.945519, 0.000000, -0.945518, -0.325569, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 99
	Type String 'Island02'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -228.927551, -849.294617, 4.000000 )
		Orientation Matrix33( -0.731354, 0.681998, 0.000000, -0.681998, -0.731354, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 101
	Type String 'Ship_Navy_Cutter_Tutorial'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -234.992035, -338.306793, -0.000122 )
		Orientation Matrix33( 0.224952, -0.974370, 0.000000, 0.974370, 0.224952, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 2
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 104
	Type String 'Ship_Navy_ManOWar'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 1097.728271, 819.246277, 0.000000 )
		Orientation Matrix33( -0.965926, 0.258819, 0.000000, -0.258819, -0.965926, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 5
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 105
	Type String 'Ship_Navy_Frigate'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 1221.235229, 920.527649, 0.000000 )
		Orientation Matrix33( 0.898794, 0.438371, 0.000000, -0.438371, 0.898794, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 2
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 107
	Type String 'Ship_Navy_Sloop'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 1278.692993, 990.023071, 0.000000 )
		Orientation Matrix33( -0.999391, -0.034899, 0.000000, 0.034899, -0.999391, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 2
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 109
	Type String 'Ship_Navy_Cutter'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 981.860779, 1018.656189, 0.000000 )
		Orientation Matrix33( -0.874620, 0.484810, 0.000000, -0.484810, -0.874620, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 2
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 110
	Type String 'Island_Mega_03_tutorial'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 24.999338, -26.441143, 13.000000 )
		Orientation Matrix33( 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 111
	Type String 'Base_PortIvy'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( 1165.755615, 1226.306885, 3.000244 )
		Orientation Matrix33( 0.974370, -0.224950, 0.000000, 0.224950, 0.974370, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int -1
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 112
	Type String 'Ship_Navy_Torpedo_Tutorial'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -1316.684570, -1407.830078, 0.000000 )
		Orientation Matrix33( 0.358369, -0.933581, 0.000000, 0.933581, 0.358369, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 0
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 113
	Type String 'Ship_Navy_Tug'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -870.910034, -1163.609863, 0.000000 )
		Orientation Matrix33( -0.325570, 0.945522, 0.000000, -0.945522, -0.325569, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 4
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 114
	Type String 'Ship_Navy_Weapon_Barge'
	00000014 State
	{
		HasState Bool False 
		Position Vector3( -846.905884, -1154.943359, 0.000031 )
		Orientation Matrix33( -0.342022, 0.939696, 0.000000, -0.939695, -0.342022, 0.000000, 0.000000, 0.000000, 1.000000 )
		PlayerIndex Int 4
		# AIEntity
		Type String ''
		# RenderEntity
		Type String ''
		# PhysicsEntity
		Type String ''
		# CollisionEntity
		Type String ''
		# CustomInfoEntity
		Type String ''
	}
	ID Int 115
	Type String 'Animal_SpaceMantaray'
	00000014 State
	{
		HasState Bool False 
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	ID Int 116
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	ID Int 117
	Type String 'Animal_SpaceMantaray'
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	{
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	ID Int 118
	Type String 'Animal_SpaceMantaray'
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	{
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	ID Int 119
	Type String 'Animal_SpaceMantaray'
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	{
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	ID Int 120
	Type String 'Animal_SpaceMantaray'
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	{
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	ID Int 124
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	{
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	ID Int 125
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	ID Int 126
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	ID Int 128
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	ID Int 133
	Type String 'Ship_Navy_Torpedo'
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	{
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	ID Int 134
	Type String 'Ship_Navy_Torpedo'
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	ID Int 135
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	ID Int 136
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	ID Int 139
	Type String 'Ship_Navy_FastFrigate'
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	ID Int 140
	Type String 'Ship_Navy_FastFrigate'
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	ID Int 141
	Type String 'Ship_Navy_FastFrigate'
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		00000004 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'Intrepid Path Away From Target Barge'
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			Waypoint Path Points - Element Vector3( 133.246841, -461.538940, 1.000000 )
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		00000012 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'End NIS'
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			Waypoint Path Points - Element Vector3( 1066.858521, 1012.934814, 22.000000 )
		}
		00000004 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'Tug & Barge'
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			Waypoint Path Points - Element Vector3( -1387.639038, -1280.997925, 0.000000 )
			Waypoint Path Points - Element Vector3( -2321.708740, -1957.832642, 0.000000 )
		}
		00000007 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'Man-O-War Leaving Ivy'
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			Waypoint Path Points - Element Vector3( 1065.535034, 694.268982, 0.000000 )
			Waypoint Path Points - Element Vector3( 876.302368, 18.257357, 0.000000 )
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			Waypoint Path Points - Element Vector3( 1376.725098, -501.059937, 2.000000 )
			Waypoint Path Points - Element Vector3( 2342.698975, -1104.460083, 2.000000 )
		}
		00000006 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'FF Leaving Ivy'
			Waypoint Path Points - Size Int 4
			Waypoint Path Points - Element Vector3( 954.633667, 607.290344, 0.000000 )
			Waypoint Path Points - Element Vector3( 1033.812500, 509.400574, -1.000000 )
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			Waypoint Path Points - Element Vector3( 2319.383057, -292.988098, 0.000000 )
		}
		00000021 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'Mantaray Path'
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			Waypoint Path Points - Element Vector3( -296.785736, -540.339050, 28.000244 )
			Waypoint Path Points - Element Vector3( -310.083008, -625.738037, 26.000000 )
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		00000007 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'Opening NIS'
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			Waypoint Path Points - Element Vector3( 107.861839, -468.554077, 30.000000 )
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			Waypoint Path Points - Element Vector3( -1295.231812, -1391.239258, 3.000000 )
		}
		00000006 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'Torpedo Boats Leave Ivy'
			Waypoint Path Points - Size Int 4
			Waypoint Path Points - Element Vector3( 1279.338135, 795.098633, 0.000000 )
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			Waypoint Path Points - Element Vector3( -2323.746338, 588.198547, 0.000000 )
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		00000006 Waypoint Path Info Vector - Element
		{
			Waypoint Path Name String 'Re-Position NIS Camera'
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		World Polygons Vectors - Size Int 17
		00000011 World Polygons Vectors - Element
		{
			Name String 'Lighthouse Trigger Volume'
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		00000009 World Polygons Vectors - Element
		{
			Name String 'Tip Of Island Spotted'
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		00000011 World Polygons Vectors - Element
		{
			Name String 'Player Reaches Tip of Island'
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		00000008 World Polygons Vectors - Element
		{
			Name String 'Torp in Distress Trigger A'
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		00000014 World Polygons Vectors - Element
		{
			Name String 'Player Finds Torp in Distress'
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		00000012 World Polygons Vectors - Element
		{
			Name String 'Player Finds Navy Tender'
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		00000014 World Polygons Vectors - Element
		{
			Name String 'Port Ivy Trigger'
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		00000012 World Polygons Vectors - Element
		{
			Name String 'Out of Bounds 2'
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			Points Coord( 1402.327271, -409.449524 )
			Points Coord( 1669.812500, 169.015533 )
			Points Coord( 1777.149170, 803.289185 )
			Points Coord( 2557.249512, 801.752380 )
			Points Coord( 2581.151855, -2604.489258 )
		}
		00000006 World Polygons Vectors - Element
		{
			Name String 'Formations Speech Event Trigger'
			Points Int 4
			Points Coord( 378.618713, 533.207336 )
			Points Coord( 1935.572510, 530.095276 )
			Points Coord( 1924.119873, 102.980263 )
			Points Coord( 467.750092, 93.763649 )
		}
		00000012 World Polygons Vectors - Element
		{
			Name String 'Player Wander @ Start'
			Points Int 10
			Points Coord( -1350.957520, -1347.386963 )
			Points Coord( -1302.949707, -1337.496094 )
			Points Coord( -1266.353149, -1357.791382 )
			Points Coord( -1250.797485, -1397.721069 )
			Points Coord( -1257.701538, -1437.854248 )
			Points Coord( -1290.841675, -1462.120361 )
			Points Coord( -1334.929321, -1464.080811 )
			Points Coord( -1369.135864, -1455.042114 )
			Points Coord( -1391.989136, -1420.471680 )
			Points Coord( -1384.559570, -1380.834351 )
		}
		00000007 World Polygons Vectors - Element
		{
			Name String 'Tug & Barge Trigger'
			Points Int 5
			Points Coord( -1348.211304, -859.230652 )
			Points Coord( -906.695068, -1651.267090 )
			Points Coord( -958.281494, -1672.749268 )
			Points Coord( -1145.051147, -1291.545410 )
			Points Coord( -1393.673706, -897.125000 )
		}
		00000017 World Polygons Vectors - Element
		{
			Name String 'Man_O_War Leaving Ivy'
			Points Int 15
			Points Coord( 569.126892, 295.970947 )
			Points Coord( 764.115906, 217.113083 )
			Points Coord( 901.619507, 168.393875 )
			Points Coord( 1063.002075, 131.812576 )
			Points Coord( 1235.028809, 114.015854 )
			Points Coord( 1475.564819, 140.101883 )
			Points Coord( 1750.152222, 198.438095 )
			Points Coord( 1807.922363, 111.886505 )
			Points Coord( 1514.034790, 42.622108 )
			Points Coord( 1298.090088, 18.340714 )
			Points Coord( 1146.685547, 10.964746 )
			Points Coord( 973.399902, 31.160025 )
			Points Coord( 821.127686, 70.253006 )
			Points Coord( 672.063660, 119.837914 )
			Points Coord( 469.352264, 211.178421 )
		}
		00000006 World Polygons Vectors - Element
		{
			Name String 'Manataray Trigger'
			Points Int 4
			Points Coord( -670.547058, -554.593445 )
			Points Coord( -304.605896, -1516.184814 )
			Points Coord( -398.278992, -1543.398193 )
			Points Coord( -734.720032, -596.214111 )
		}
		00000008 World Polygons Vectors - Element
		{
			Name String 'Torp Boats leaving Ivy Trigger'
			Points Int 6
			Points Coord( 592.461914, 648.084045 )
			Points Coord( 1109.752563, 527.732361 )
			Points Coord( 1656.580322, 609.576111 )
			Points Coord( 1684.484375, 517.565247 )
			Points Coord( 1105.948486, 440.626556 )
			Points Coord( 580.651550, 558.160095 )
		}
		00000010 World Polygons Vectors - Element
		{
			Name String 'On Way To Big Island Objective'
			Points Int 8
			Points Coord( -210.152359, -890.374878 )
			Points Coord( -148.253235, -949.479370 )
			Points Coord( -264.129181, -1153.412598 )
			Points Coord( -133.909897, -1422.444580 )
			Points Coord( -209.307220, -1436.064331 )
			Points Coord( -326.442474, -1144.502075 )
			Points Coord( -205.905746, -960.815918 )
			Points Coord( -242.600891, -922.969238 )
		}
		00000010 World Polygons Vectors - Element
		{
			Name String 'AI Ships Off the World'
			Points Int 8
			Points Coord( 2084.447754, 320.691925 )
			Points Coord( 2559.875000, 352.690430 )
			Points Coord( 2552.582031, -2535.736328 )
			Points Coord( -2519.951416, -2529.911621 )
			Points Coord( -2582.385010, 1143.829834 )
			Points Coord( -2139.854736, 821.583496 )
			Points Coord( -2077.137207, -2221.671143 )
			Points Coord( 2133.380859, -2210.156494 )
		}
		World Point Sets Vector - Size Int 2
		00000014 World Point Sets Vector - Element
		{
			Name String 'Port Ivy NIS'
			World Points - Size Int 1
			00000009 World Points - Element
			{
				World Point Magnitude Float 5.000000
				00000005 World Point Basis
				{
					Position Vector3( 1171.692627, 1252.100220, 30.000000 )
					LookAt Vector Length Float 0.000000
					Orientation - Cross Vector3( 1.000000, 0.000000, 0.000000 )
					Orientation - Forward Vector3( 0.000000, 1.000000, 0.000000 )
					Orientation - Up Vector3( 0.000000, 0.000000, 1.000000 )
				}
			}
		}
		00000014 World Point Sets Vector - Element
		{
			Name String 'WARNING Sign'
			World Points - Size Int 1
			00000009 World Points - Element
			{
				World Point Magnitude Float 5.000000
				00000005 World Point Basis
				{
					Position Vector3( 236.331757, -359.879181, 36.000000 )
					LookAt Vector Length Float 0.000000
					Orientation - Cross Vector3( 1.000000, 0.000000, 0.000000 )
					Orientation - Forward Vector3( 0.000000, 1.000000, 0.000000 )
					Orientation - Up Vector3( 0.000000, 0.000000, 1.000000 )
				}
			}
		}
		Flag List - Size Int 9
		00000002 Flag List - Element
		{
			Flag Name String 'Player Attacking Target Barge'
			Flag Value Bool False 
		}
		00000002 Flag List - Element
		{
			Flag Name String 'Player Reaches Tender W/O Surefire'
			Flag Value Bool False 
		}
		00000002 Flag List - Element
		{
			Flag Name String 'Intrepid Towing Surefire'
			Flag Value Bool False 
		}
		00000002 Flag List - Element
		{
			Flag Name String 'Surefire has Docked Once'
			Flag Value Bool False 
		}
		00000002 Flag List - Element
		{
			Flag Name String 'Player Reaches Lighthouse'
			Flag Value Bool False 
		}
		00000002 Flag List - Element
		{
			Flag Name String 'Mortar Fired'
			Flag Value Bool False 
		}
		00000002 Flag List - Element
		{
			Flag Name String 'All Ships Docked @ Ivy'
			Flag Value Bool False 
		}
		00000002 Flag List - Element
		{
			Flag Name String 'START NIS FLAG'
			Flag Value Bool False 
		}
		00000002 Flag List - Element
		{
			Flag Name String 'Star Map Is Open'
			Flag Value Bool False 
		}
		Timer List - Size Int 29
		00000006 Timer List - Element
		{
			Timer Name String 'World Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 1492.39
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player told to shoot Barge'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 860.112
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player Begins Shooting @ Barge'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 866.382
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player Firing Mortar'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 919.38
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player Starts Back to Port Ivy'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 1371.68
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Instructions A Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 29.238
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'HUD_TUT17/18 Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 107.316
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'HUD_TUT20-21-22'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 135.333
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'HUD_TUT24 Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 139.029
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'HUD_TUT30-31 Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 159.357
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'MTUTAMELIA33'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 188.034
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Surefire Docks W/ Tender'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 194.502
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Head To Lighthouse'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 223.344
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player Heads For Mega Island Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 230.934
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player Searches For RLS Surefire'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 573.078
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'HUD_TUT09-12'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 23.562
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'HUD_TUT03-05'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 11.649
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'HUD_TUT07-08'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 35.97
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'MTUTAMELIA34 Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 1.221
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'MTUTAMELIA39 Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 5.412
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'All Ships Docked @ Ivy'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 3.564
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'End Mission'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 6.303
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'MTUTAMELIA46'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 229.482
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player Tries Camera Out'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 21.021
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player Takes Too Long To Fire Mortar'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 146.19
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Player Takes Too Long To Dock @ Ivy'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 5.148
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'HUD_TUT27'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 28.842
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Opening NIS Timer'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 275.715
			}
		}
		00000006 Timer List - Element
		{
			Timer Name String 'Is Star Map Open?'
			Timer Status Bool False 
			00000001 Timer Value Chunk
			{
				StartTime Double 2.244
			}
		}
		Speech Event List - Size Int 68
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA01'
			Sound FileName String 'MTUTAMELIA01'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA01'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA02'
			Sound FileName String 'MTUTAMELIA02'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA02'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA03A'
			Sound FileName String 'MTUTAMELIA03A'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA03A'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA03B'
			Sound FileName String 'MTUTAMELIA03B'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA03B'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA03C'
			Sound FileName String 'MTUTAMELIA03C'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA03C'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA04'
			Sound FileName String 'MTUTAMELIA04'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA04'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA05'
			Sound FileName String 'MTUTAMELIA05'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA05'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA06'
			Sound FileName String 'MTUTAMELIA06'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA06'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA07'
			Sound FileName String 'MTUTAMELIA07'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA07'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA08'
			Sound FileName String 'MTUTAMELIA08'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA08'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA09'
			Sound FileName String 'MTUTAMELIA09'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA09'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA10'
			Sound FileName String 'MTUTAMELIA10'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA10'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA11'
			Sound FileName String 'MTUTAMELIA11'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA11'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA12'
			Sound FileName String 'MTUTAMELIA12'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA12'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA13'
			Sound FileName String 'MTUTAMELIA13'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA13'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA14'
			Sound FileName String 'MTUTAMELIA14'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA14'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA15'
			Sound FileName String 'MTUTAMELIA15'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Stern'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA15'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA16'
			Sound FileName String 'MTUTAMELIA16'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA16'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA17'
			Sound FileName String 'MTUTAMELIA17'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA17'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA18'
			Sound FileName String 'MTUTAMELIA18'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA18'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA19'
			Sound FileName String 'MTUTAMELIA19'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA19'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA20'
			Sound FileName String 'MTUTAMELIA20'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA20'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA21'
			Sound FileName String 'MTUTAMELIA21'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA21'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA22'
			Sound FileName String 'MTUTAMELIA22'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA22'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA23'
			Sound FileName String 'MTUTAMELIA23'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA23'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA24'
			Sound FileName String 'MTUTAMELIA24'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA24'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA24A'
			Sound FileName String 'MTUTAMELIA24A'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Angry'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA24A'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA25'
			Sound FileName String 'MTUTAMELIA25'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA25'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA26'
			Sound FileName String 'MTUTAMELIA26'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA26'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA27'
			Sound FileName String 'MTUTAMELIA27'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA27'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA27A'
			Sound FileName String 'MTUTAMELIA27A'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA27A'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA27B'
			Sound FileName String 'MTUTAMELIA27B'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Worried'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA27B'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA28'
			Sound FileName String 'MTUTAMELIA28'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Worried'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA28'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA29'
			Sound FileName String 'MTUTAMELIA29'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA29'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA30'
			Sound FileName String 'MTUTAMELIA30'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Stern'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA30'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA31'
			Sound FileName String 'MTUTAMELIA31'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA31'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA32'
			Sound FileName String 'MTUTAMELIA32'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA32'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA33'
			Sound FileName String 'MTUTAMELIA33'
			Text Color Colour( 1.000000, 0.501961, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA33'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA33A'
			Sound FileName String 'MTUTAMELIA33A'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Stern'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA33A'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA34'
			Sound FileName String 'MTUTAMELIA34'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Amused'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA34'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA35'
			Sound FileName String 'MTUTAMELIA35'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Stern'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA35'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA36'
			Sound FileName String 'MTUTAMELIA36'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA36'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA37'
			Sound FileName String 'MTUTAMELIA37'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA37'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA38'
			Sound FileName String 'MTUTAMELIA38'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA38'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA39'
			Sound FileName String 'MTUTAMELIA39'
			Text Color Colour( 1.000000, 0.502000, 0.000000, 1.000000 )
			FaceTexture String 'TalkingHead_Character_Amelia_Happy'
			TalkingHeadLocation Int 1
			Has Been Played Once Bool False 
			Is Secondary Speech Bool False 
			Display Time Float 0.000000
			Open Chat Bar Bool True
			Open Talking Head Bool True
			Has Text Bool True
			Use Sound File Length Bool True
			Always Open Speech Event Bar Bool True
			Valid Text StringID Bool True
			TextStringID String 'IDGS_TPSPEECHEVENTTUTORIAL_MTUTAMELIA39'
			Valid Speaker ID Bool True
			SpeakerID String 'IDGS_TPSPEAKERNAMES_AMELIA'
		}
		00000017 Speech Event List - Element
		{
			Name String 'MTUTAMELIA40'
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		00004785 World Rules
		{
			Rule List Int 175
			Rule Name String 'Init World ( Hidden From Designers )'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000001 Condition List
			{
				Type String 'World Initialize'
			}
			NumActions Int 18
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 87
				Ship Name String 'Target Barge'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance_Dummy'
				Player/Owner String 'Target Barge'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'LOCALIZED SHIP NAME'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 91
				Ship Name String 'RLS Surefire'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance_Neutral'
				Player/Owner String 'All Navy Ships'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_SUREFIRE'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 92
				Ship Name String 'RLS Resource'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance_Neutral'
				Player/Owner String 'All Navy Ships'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_RESOURCE'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 101
				Ship Name String 'RLS Starburst'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'All Navy Ships'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_STARBURST'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 112
				Ship Name String 'RLS Intrepid'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'AI STANCE'
				Player/Owner String 'PlayerStart'
				Primary Ship String 'TRUE'
				Crew Skill Level String 'M01JimTBoat'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_INTREPID'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 104
				Ship Name String 'RLS Conqueror'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'Man-O-War Leaving Ivy'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_CONQUEROR'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 109
				Ship Name String 'RLS Fury'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance_Dummy'
				Player/Owner String 'All Navy Ships'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_FURY'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 105
				Ship Name String 'RLS Bravery'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance_Dummy'
				Player/Owner String 'All Navy Ships'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_BRAVERY'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 107
				Ship Name String 'RLS Alexander'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance_Dummy'
				Player/Owner String 'All Navy Ships'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_ALEXANDER'
			}
			00000006 Action List
			{
				Type String '*State Init* Setup Island'
				World Object ID Int 80
				Combat Strength Int 0
				Player/Owner String 'NO PLAYER'
				Gunnery Level String 'CREW SKILL LEVEL'
				AI Stance String 'AI STANCE'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 113
				Ship Name String 'RLS Endurance'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'Tug & Barge'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'CREW SKILL LEVEL'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_ENDURANCE'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 114
				Ship Name String 'Barge'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance_Dummy'
				Player/Owner String 'Tug & Barge'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'CREW SKILL LEVEL'
				Boardable String 'FALSE'
				Localized Ship Name String 'LOCALIZED SHIP NAME'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 133
				Ship Name String 'RLS Revolver'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'Torpedo Boats Leaving Ivy'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'CREW SKILL LEVEL'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_REVOLVER'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 134
				Ship Name String 'RLS Gloria'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'Torpedo Boats Leaving Ivy'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'CREW SKILL LEVEL'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_GLORIA'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 135
				Ship Name String 'RLS Persistant'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'Torpedo Boats Leaving Ivy'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'CREW SKILL LEVEL'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_PERSISTANT'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 139
				Ship Name String 'RLS Sovereign'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'Fast Frigates'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_SOVEREIGN'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 140
				Ship Name String 'RLS Vanguard'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'Fast Frigates'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES00_RLS_VANGUARD'
			}
			00000011 Action List
			{
				Type String '*State Init* Setup Ship'
				World Object ID Int 141
				Ship Name String 'RLS Lightning'
				Ship Path String 'NO PATH'
				Follow Mode String 'to end'
				AI Stance String 'Stance Persistant'
				Player/Owner String 'Fast Frigates'
				Primary Ship String 'FALSE'
				Crew Skill Level String 'Average'
				Boardable String 'FALSE'
				Localized Ship Name String 'IDGS_TPCAMPAIGNSHIPNAMES01_RLS_LIGHTNING'
			}
			Rule Name String 'World Init Rules  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000001 Condition List
			{
				Type String 'World Initialize'
			}
			NumActions Int 20
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'TRANS_NavyBrassSting'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 0.000000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'World Timer'
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'RLS Surefire,RLS Surefire'
				Throttle Percent Float 0.350000
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'Target Barge,Target Barge'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'RLS Surefire,RLS Surefire'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'Navy Tender,RLS Resource'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'Port Ivy'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'RLS Starburst,RLS Starburst'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'Ivy Ships'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'Tug & Barge'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'Torpedo Boats Leaving Ivy'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Dockable'
				Group Name String 'Port Ivy'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Towable'
				Group Name String 'Target Barge,Target Barge'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Movable'
				Group Name String 'Target Barge,Target Barge'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Towable'
				Group Name String 'RLS Starburst,RLS Starburst'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Movable'
				Group Name String 'RLS Starburst,RLS Starburst'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Towable'
				Group Name String 'Tug & Barge'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Boardable'
				Group Name String 'Fast Frigates'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Towable'
				Group Name String 'Fast Frigates'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Ships Flag Texture'
				Group Name String 'Fast Frigates'
				Flag Texture String 'Flag_Navy11.tga'
			}
			Rule Name String 'Change Music  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'World Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 3
			}
			NumActions Int 1
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'NEUTRL_AdventureGoo'
				Crossfade transition String 'TRUE'
				Fade Out Time ( secs ) Float 1.000000
				Fade In Time ( secs ) Float 1.500000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			Rule Name String 'Player Invulnerability (ETC)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000001 Condition List
			{
				Type String 'World Initialize'
			}
			NumActions Int 5
			00000003 Action List
			{
				Type String 'Set Group/Unit Vulnerability'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Invulnerable Percent Float 1.000000
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Vulnerability'
				Group Name String 'Target Barge,Target Barge'
				Invulnerable Percent Float 0.300000
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'RLS Starburst,RLS Starburst'
				Throttle Percent Float 0.000000
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Vulnerability'
				Group Name String 'RLS Surefire,RLS Surefire'
				Invulnerable Percent Float 1.000000
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Vulnerability'
				Group Name String 'RLS Starburst,RLS Starburst'
				Invulnerable Percent Float 1.000000
			}
			Rule Name String 'Player Alliances'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000001 Condition List
			{
				Type String 'World Initialize'
			}
			NumActions Int 2
			00000004 Action List
			{
				Type String 'Set alliance between PlayerA and PlayerB to TRUE/FALSE'
				PLAYER A String 'PlayerStart'
				PLAYER B String 'All Navy Ships'
				SET ALLIANCE TO String 'TRUE'
			}
			00000004 Action List
			{
				Type String 'Set alliance between PlayerA and PlayerB to TRUE/FALSE'
				PLAYER A String 'PlayerStart'
				PLAYER B String 'Target Barge'
				SET ALLIANCE TO String 'TRUE'
			}
			Rule Name String 'Start Player in Dummy Mode (START NIS)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000001 Condition List
			{
				Type String 'World Initialize'
			}
			NumActions Int 6
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Opening NIS Timer'
			}
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'TRUE'
				Open NIS bars instantly String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Camera Speed'
				Acceleration Float 4.000000
				Max Velocity Float 12.000000
			}
			00000003 Action List
			{
				Type String 'NIS Set Camera Path'
				Path Name String 'Opening NIS'
				Jump to start String 'TRUE'
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Point'
				Point Set Name String 'WARNING Sign'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Dummy'
			}
			Rule Name String 'Opening NIS b'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Opening NIS Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 8
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'RLS Intrepid,RLS Intrepid'
			}
			00000003 Action List
			{
				Type String 'NIS Set Camera Speed'
				Acceleration Float 70.000000
				Max Velocity Float 100.000000
			}
			Rule Name String 'Start Instructions A TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA02'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Instructions A Timer'
			}
			Rule Name String 'Movement Instructions A'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'World Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 10
			}
			NumActions Int 4
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA01'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA02'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA02A'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA03A'
			}
			Rule Name String 'Open HUD_TUT01'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA02A'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT01'
			}
			00000002 Action List
			{
				Type String 'NIS Toggle All Objects Visibility'
				All Objects Visible String 'FALSE'
			}
			Rule Name String 'Open HUD_TUT02'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03A'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT02'
			}
			Rule Name String 'Close HUD_TUT02'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03B'
			}
			NumActions Int 3
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			00000003 Action List
			{
				Type String 'NIS Set Camera Speed'
				Acceleration Float 5.000000
				Max Velocity Float 15.000000
			}
			00000003 Action List
			{
				Type String 'NIS Set Camera Path'
				Path Name String 'Re-Position NIS Camera'
				Jump to start String 'FALSE'
			}
			Rule Name String 'Movment Instructions B'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03A'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA03B'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA03D'
			}
			Rule Name String 'Start Player Looks Around [TIMER]'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03D'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player Tries Camera Out'
			}
			Rule Name String 'END NIS '
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Tries Camera Out'
				Equivalence String 'Greater Than'
				Time in seconds Int 1
			}
			NumActions Int 3
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				AI Stance String 'Stance_Neutral'
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Throttle Percent Float 1.000000
			}
			Rule Name String 'START NIS (Alternate Condition)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Exit Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Player Wander @ Start'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'START NIS FLAG'
				Boolean Value String 'FALSE'
			}
			NumActions Int 6
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'FALSE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Distance Float 35.000000
				Angle YZ Float 25.000000
				Angle XY Float 180.000000
				Jump to point String 'TRUE'
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 40.000000
				Max Velocity Float 60.000000
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Throttle Percent Float 0.000000
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA03E'
			}
			Rule Name String 'START NIS FLAG (AMELIA3E)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03E'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT03-05'
			}
			Rule Name String 'START NIS'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Tries Camera Out'
				Equivalence String 'Greater Than'
				Time in seconds Int 30
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA03E'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'START NIS FLAG'
				Boolean Value String 'FALSE'
			}
			NumActions Int 6
			00000003 Action List
			{
				Type String 'Set Flag Action'
				Flag Name String 'START NIS FLAG'
				Boolean Value String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'FALSE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,RLS Intrepid'
				Distance Float 35.000000
				Angle YZ Float 25.000000
				Angle XY Float 180.000000
				Jump to point String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 40.000000
				Max Velocity Float 60.000000
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Throttle Percent Float 0.000000
			}
			Rule Name String 'Start HUD)TUT03-05 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'START NIS FLAG'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT03-05'
			}
			Rule Name String 'Open HUD_TUT03'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT03-05'
				Equivalence String 'Greater Than'
				Time in seconds Int 1
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA03F'
			}
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT03'
			}
			Rule Name String 'Open HUD_TUT04'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT03-05'
				Equivalence String 'Greater Than'
				Time in seconds Int 6
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA03F'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT04'
			}
			Rule Name String 'Open HUD_TUT05'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT03-05'
				Equivalence String 'Greater Than'
				Time in seconds Int 14
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA03F'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT05'
			}
			Rule Name String 'Open HUD_TUT06'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03F'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT06'
			}
			Rule Name String 'Movement Instructions D'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03F'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA04'
			}
			Rule Name String 'Start HUD_TUT07-08 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA04'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT07-08'
			}
			Rule Name String 'Open HUD_TUT07'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA04'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT07'
			}
			Rule Name String 'Open HUD_TUT08'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT07-08'
				Equivalence String 'Greater Than'
				Time in seconds Int 19
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA05'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT08'
			}
			Rule Name String 'Movement Instruction E'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA04'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA05'
			}
			Rule Name String 'Start HUD_TUT09-12 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA05'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT09-12'
			}
			Rule Name String 'Open HUD_TUT09'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA05'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT09'
			}
			Rule Name String 'Open HUD_TUT10'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT09-12'
				Equivalence String 'Greater Than'
				Time in seconds Int 10
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA06'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT10'
			}
			Rule Name String 'Open HUD_TUT11'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT09-12'
				Equivalence String 'Greater Than'
				Time in seconds Int 12
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA06'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT11'
			}
			Rule Name String 'Open HUD_TUT12'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT09-12'
				Equivalence String 'Greater Than'
				Time in seconds Int 14
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA06'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT12'
			}
			Rule Name String 'Movement Instruction F'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA05'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA06'
			}
			Rule Name String 'Open HUD_TUT13'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA06'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT13'
			}
			Rule Name String 'Movement Instruction G'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA06'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA07'
			}
			Rule Name String 'Open HUD_TUT14'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA07'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT14'
			}
			Rule Name String 'Movement Instruction H'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA07'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA08'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA09'
			}
			Rule Name String 'Close HUD_TUT14'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA08'
			}
			NumActions Int 1
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			Rule Name String 'Player Gains Control 1 (End NIS)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA09'
			}
			NumActions Int 5
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'NEUTRL_AdventureSetsail'
				Crossfade transition String 'TRUE'
				Fade Out Time ( secs ) Float 2.000000
				Fade In Time ( secs ) Float 4.000000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'RLS Intrepid,RLS Intrepid'
				Distance Float 45.000000
				Relative Angle Float 0.000000
				Use Transition String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Throttle Percent Float 1.000000
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Neutral'
			}
			Rule Name String 'Tug & Barge Follow Path'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA09'
			}
			NumActions Int 2
			00000003 Action List
			{
				Type String 'Tow Ship'
				Docking Group String 'Tug & Barge,RLS Endurance'
				Target to Tow String 'Tug & Barge,Barge'
			}
			00000005 Action List
			{
				Type String 'Group to follow path'
				Group Name String 'Tug & Barge'
				Path Name String 'Tug & Barge'
				Follow Mode String 'to end'
				Find Closest Point String 'FALSE'
			}
			Rule Name String 'Player Reaches Lighthouse (Start NIS)  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Lighthouse Trigger Volume'
			}
			NumActions Int 13
			00000002 Action List
			{
				Type String 'Stop Timer'
				Timer Name String 'Head To Lighthouse'
			}
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'NO OBJECTIVE POINT'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'None'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 3.000000
				New Volume ( 0 to 1 ) Float 0.000000
			}
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'FALSE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Distance Float 45.000000
				Angle YZ Float 25.000000
				Angle XY Float 180.000000
				Jump to point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 40.000000
				Max Velocity Float 60.000000
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Dummy'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA10'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA11'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA12'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA13'
			}
			00000003 Action List
			{
				Type String 'Set Flag Action'
				Flag Name String 'Player Reaches Lighthouse'
				Boolean Value String 'TRUE'
			}
			Rule Name String 'Open HUD_TUT15'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA11'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT15'
			}
			Rule Name String 'Open HUD_TUT16'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA12'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT16'
			}
			Rule Name String 'Close HUD_TUT16'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA13'
			}
			NumActions Int 1
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			Rule Name String 'Player Told to Look @ Star Map (End NIS)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA13'
			}
			NumActions Int 5
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000002 Action List
			{
				Type String 'TUTORIAL - Pause when starmap opens?'
				Pause when starmap opens String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Throttle Percent Float 0.000000
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA14'
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Is Star Map Open?'
			}
			Rule Name String 'Player Clicks on Star Map'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000001 Condition List
			{
				Type String 'Is Starmap Open'
			}
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Lighthouse Trigger Volume'
				Entire Group String 'FALSE'
			}
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA14'
			}
			NumActions Int 3
			00000002 Action List
			{
				Type String 'Stop Timer'
				Timer Name String 'Is Star Map Open?'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA14A'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA15'
			}
			Rule Name String 'Player Takes Too Long To Click on Star Map'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Is Star Map Open?'
				Equivalence String 'Greater Than'
				Time in seconds Int 25
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA14'
			}
			Rule Name String 'Reset Players Throttle  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA15'
			}
			NumActions Int 4
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Throttle Percent Float 1.000000
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Neutral'
			}
			00000002 Action List
			{
				Type String 'TUTORIAL - Pause when starmap opens?'
				Pause when starmap opens String 'TRUE'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'NEUTRL_AdventureSetsail'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 2.000000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			Rule Name String 'Player Reaches Tip Of Island (Start NIS)  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Reaches Tip of Island'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Reaches Lighthouse'
				Boolean Value String 'TRUE'
			}
			NumActions Int 14
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'NO OBJECTIVE POINT'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'None'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 3.000000
				New Volume ( 0 to 1 ) Float 0.000000
			}
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'FALSE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Distance Float 45.000000
				Angle YZ Float 25.000000
				Angle XY Float 180.000000
				Jump to point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 40.000000
				Max Velocity Float 60.000000
			}
			00000003 Action List
			{
				Type String 'Set Group Throttle Percent'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Throttle Percent Float 0.000000
			}
			00000002 Action List
			{
				Type String 'Stop Timer'
				Timer Name String 'Player Heads For Mega Island Timer'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA17'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA18'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA19'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA20'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA21'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA22'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA23'
			}
			Rule Name String 'Player Spots Tip Of Island (Sp. Event)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Tip Of Island Spotted'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Reaches Lighthouse'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA16'
			}
			Rule Name String 'Start HUD_TUT17/18 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Reaches Tip of Island'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Reaches Lighthouse'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT17/18 Timer'
			}
			Rule Name String 'Open HUD_TUT17'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT17/18 Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 4
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA17'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT17'
			}
			Rule Name String 'Open HUD_TUT18'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT17/18 Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 12
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA17'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT18'
			}
			Rule Name String 'Open HUD_TUT19'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA17'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT19'
			}
			Rule Name String 'START HUD_TUT20-21-22 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA18'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT20-21-22'
			}
			Rule Name String 'Open HUD_TUT20'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA18'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT20'
			}
			Rule Name String 'Open HUD_TUT21'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT20-21-22'
				Equivalence String 'Greater Than'
				Time in seconds Int 4
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA19'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT21'
			}
			Rule Name String 'Open HUD_TUT22'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT20-21-22'
				Equivalence String 'Greater Than'
				Time in seconds Int 8
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA19'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT22'
			}
			Rule Name String 'Start HUD_TUT24 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA19'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT24 Timer'
			}
			Rule Name String 'Open HUD_TUT23'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA19'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT23'
			}
			00000002 Action List
			{
				Type String 'Stop Timer'
				Timer Name String 'HUD_TUT20-21-22'
			}
			Rule Name String 'Open HUD_TUT24'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT24 Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 10
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA20'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT24'
			}
			Rule Name String 'Open HUD_TUT25'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA20'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT25'
			}
			Rule Name String 'Open HUD_TUT26'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA21'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT26'
			}
			Rule Name String 'Open HUD_TUT27'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA22'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT27'
			}
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT27'
			}
			Rule Name String 'Close HUD_TUT27'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA23'
			}
			NumActions Int 1
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			Rule Name String 'Focus NIS Camera on Target Barge'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA22'
			}
			NumActions Int 1
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'Target Barge,Target Barge'
				Distance Float 65.000000
				Relative Angle Float 45.000000
				Use Transition String 'FALSE'
			}
			Rule Name String '[END NIS] Player Shoots @ Barge  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA23'
			}
			NumActions Int 7
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'Target Barge'
			}
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'BTL_TorpedoRun'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 2.500000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'Target Barge,Target Barge'
				Distance Float 65.000000
				Relative Angle Float 45.000000
				Use Transition String 'FALSE'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA24'
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player told to shoot Barge'
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Throttle Percent Float 1.000000
			}
			Rule Name String 'Focus Back On RLS Intrepid (From Barge)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA24'
			}
			NumActions Int 4
			00000004 Action List
			{
				Type String 'Set alliance between PlayerA and PlayerB to TRUE/FALSE'
				PLAYER A String 'PlayerStart'
				PLAYER B String 'Target Barge'
				SET ALLIANCE TO String 'FALSE'
			}
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'RLS Intrepid,RLS Intrepid'
				Distance Float 20.000000
				Relative Angle Float 45.000000
				Use Transition String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 25.000000
				Max Velocity Float 55.000000
			}
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'Target Barge'
			}
			Rule Name String 'Player Attacking Barge FLAG/TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Player has hit Group/Unit at least x Times'
				Player Name String 'PlayerStart'
				Group/Unit Name String 'Target Barge,Target Barge'
				Number Of Times Hit Int 1
			}
			NumActions Int 2
			00000003 Action List
			{
				Type String 'Set Flag Action'
				Flag Name String 'Player Attacking Target Barge'
				Boolean Value String 'TRUE'
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player Begins Shooting @ Barge'
			}
			Rule Name String 'Player Takes Too Long to Shoot @ Barge'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player told to shoot Barge'
				Equivalence String 'Greater Than'
				Time in seconds Int 45
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Attacking Target Barge'
				Boolean Value String 'FALSE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA24A'
			}
			Rule Name String '[START NIS] Cease Weapons Fire   XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Begins Shooting @ Barge'
				Equivalence String 'Greater Than'
				Time in seconds Int 40
			}
			NumActions Int 12
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'NO OBJECTIVE POINT'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'None'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 2.000000
				New Volume ( 0 to 1 ) Float 0.000000
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA25'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Dummy'
			}
			00000003 Action List
			{
				Type String 'Set Group Throttle Percent'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Throttle Percent Float 0.000000
			}
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'TRUE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Distance Float 35.000000
				Angle YZ Float 35.000000
				Angle XY Float 180.000000
				Jump to point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 40.000000
				Max Velocity Float 60.000000
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA26'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA27'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA27D'
			}
			Rule Name String 'Open HUD_TUT29'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA25'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT29'
			}
			Rule Name String 'Start HUD_TUT30-31 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA26'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'HUD_TUT30-31 Timer'
			}
			Rule Name String 'Open HUD_TUT28'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Begins Shooting @ Barge'
				Equivalence String 'Greater Than'
				Time in seconds Int 64
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA25'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT28'
			}
			Rule Name String 'Open HUD_TUT30'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA26'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT30'
			}
			Rule Name String 'Open HUD_TUT31'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'HUD_TUT30-31 Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 12
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA27'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT31'
			}
			Rule Name String 'Open HUD_TUT31B '
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA27'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT_b_31'
			}
			Rule Name String 'Close HUD_TUT31'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA27D'
			}
			NumActions Int 1
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			Rule Name String 'Focus NIS Camera on RLS Starburst'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA27D'
			}
			NumActions Int 4
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'RLS Starburst,RLS Starburst'
			}
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'RLS Starburst,RLS Starburst'
				Distance Float 45.000000
				Relative Angle Float 90.000000
				Use Transition String 'FALSE'
			}
			00000004 Action List
			{
				Type String 'Set alliance between PlayerA and PlayerB to TRUE/FALSE'
				PLAYER A String 'PlayerStart'
				PLAYER B String 'Target Barge'
				SET ALLIANCE TO String 'TRUE'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA27A'
			}
			Rule Name String '[END NIS] Transfer Player to Starburst'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA27A'
			}
			NumActions Int 13
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000002 Action List
			{
				Type String 'Reset Hit Count'
				Group/Unit Name String 'Target Barge,Target Barge'
			}
			00000002 Action List
			{
				Type String 'Open Weapon Bar'
				OpenState String 'TRUE'
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player Takes Too Long To Fire Mortar'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Owner'
				Group/Unit Name String 'RLS Starburst,RLS Starburst'
				New Owner String 'PlayerStart'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Captain'
				Group/Unit Name String 'RLS Starburst,RLS Starburst'
				AI Stance String 'Captain_Human'
			}
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'RLS Starburst,RLS Starburst'
				Distance Float 55.000000
				Relative Angle Float 10.000000
				Use Transition String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Owner'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				New Owner String 'All Navy Ships'
			}
			00000005 Action List
			{
				Type String 'Group to follow path'
				Group Name String 'RLS Intrepid'
				Path Name String 'Intrepid Path Away From Target Barge'
				Follow Mode String 'to end'
				Find Closest Point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Neutral'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Vulnerability'
				Group Name String 'Target Barge,Target Barge'
				Invulnerable Percent Float 0.000000
			}
			00000002 Action List
			{
				Type String 'Crew Speech - Toggle On Off'
				Crew Speech State State String 'FALSE'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA27B'
			}
			Rule Name String 'Player Takes Too Long To Fire Mortar'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Takes Too Long To Fire Mortar'
				Equivalence String 'Greater Than'
				Time in seconds Int 55
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Mortar Fired'
				Boolean Value String 'FALSE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA28A'
			}
			Rule Name String 'Start Player Firing Mortar TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Group/Unit Hit at least x Times'
				Group/Unit Name String 'Target Barge,Target Barge'
				Number Of Times Hit Int 1
			}
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA27B'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player Firing Mortar'
			}
			00000003 Action List
			{
				Type String 'Set Flag Action'
				Flag Name String 'Mortar Fired'
				Boolean Value String 'TRUE'
			}
			Rule Name String '[START NIS] Player Told to Stop Firing Mortar  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Firing Mortar'
				Equivalence String 'Greater Than'
				Time in seconds Int 4
			}
			NumActions Int 12
			00000002 Action List
			{
				Type String 'Open Weapon Bar'
				OpenState String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'UNDRSCORE_QuietDiscovery'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 1.000000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'TRUE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Distance Float 35.000000
				Angle YZ Float 35.000000
				Angle XY Float 180.000000
				Jump to point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 60.000000
				Max Velocity Float 70.000000
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Starburst,RLS Starburst'
				AI Stance String 'Stance_Dummy'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Dummy'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				AI Stance String 'Stance_Dummy'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA27C'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA28'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA29'
			}
			Rule Name String 'Open HUD_TUT32'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA27C'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT32'
			}
			Rule Name String 'Transfer Player To RLS Intrepid '
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA28'
			}
			NumActions Int 5
			00000003 Action List
			{
				Type String 'Set Group/Unit Owner'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				New Owner String 'PlayerStart'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Captain'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Captain_Human'
			}
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'RLS Intrepid,RLS Intrepid'
				Distance Float 35.000000
				Relative Angle Float 35.000000
				Use Transition String 'FALSE'
			}
			00000002 Action List
			{
				Type String 'Crew Speech - Toggle On Off'
				Crew Speech State State String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Owner'
				Group/Unit Name String 'RLS Starburst,RLS Starburst'
				New Owner String 'All Navy Ships'
			}
			Rule Name String 'Open HUD_TUT33'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA28'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT33'
			}
			Rule Name String 'Close HUD_TUT33'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA29'
			}
			NumActions Int 1
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			Rule Name String '[END NIS] Reset Players AI  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA29'
			}
			NumActions Int 4
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'NEUTRL_AmbientSearching'
				Crossfade transition String 'TRUE'
				Fade Out Time ( secs ) Float 2.000000
				Fade In Time ( secs ) Float 4.000000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Neutral'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA30'
			}
			Rule Name String 'Player Finds RLS Surefire  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Torp in Distress'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Attacking Target Barge'
				Boolean Value String 'TRUE'
			}
			NumActions Int 3
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'NEUTRL_AdventureGoo'
				Crossfade transition String 'TRUE'
				Fade Out Time ( secs ) Float 1.500000
				Fade In Time ( secs ) Float 3.000000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			00000002 Action List
			{
				Type String 'Stop Timer'
				Timer Name String 'Player Searches For RLS Surefire'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA31'
			}
			Rule Name String '[START NIS] Player Reaches Navy Tender  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Navy Tender'
			}
			00000004 Condition List
			{
				Type String 'Is Ship In Tow'
				Towing Group String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Target to Tow String 'RLS Surefire,RLS Surefire'
				Boolean String 'TRUE'
			}
			NumActions Int 7
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'None'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 4.000000
				New Volume ( 0 to 1 ) Float 0.000000
			}
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'TRUE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Distance Float 35.000000
				Angle YZ Float 25.000000
				Angle XY Float 180.000000
				Jump to point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 40.000000
				Max Velocity Float 60.000000
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Dummy'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA32'
			}
			Rule Name String 'Open HUD_TUT34'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Navy Tender'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'RLS Intrepid,RLS Intrepid'
				Equivalence String 'Less Than'
				Distance Int 100
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT34'
			}
			Rule Name String 'Close HUD_TUT34'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA32'
			}
			NumActions Int 1
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			Rule Name String 'Start MTUTAMELIA33 TIMER (End NIS)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA32'
			}
			NumActions Int 3
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Neutral'
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'MTUTAMELIA33'
			}
			Rule Name String 'Player Reminded to Break Tow'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'MTUTAMELIA33'
				Equivalence String 'Greater Than'
				Time in seconds Int 17
			}
			00000004 Condition List
			{
				Type String 'Is Ship In Tow'
				Towing Group String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Target to Tow String 'RLS Surefire,RLS Surefire'
				Boolean String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA33'
			}
			Rule Name String 'Player Reaches Tender W/O RLS Surefire'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'RLS Intrepid,RLS Intrepid'
				Equivalence String 'Greater Than'
				Distance Int 325
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Navy Tender'
				Entire Group String 'FALSE'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Mortar Fired'
				Boolean Value String 'TRUE'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA33A'
			}
			00000003 Action List
			{
				Type String 'Set Flag Action'
				Flag Name String 'Player Reaches Tender W/O Surefire'
				Boolean Value String 'TRUE'
			}
			Rule Name String 'Is Player Towing RLS Surefire'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Is Ship In Tow'
				Towing Group String 'RLS Intrepid,RLS Intrepid'
				Target to Tow String 'RLS Surefire,RLS Surefire'
				Boolean String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Flag Action'
				Flag Name String 'Intrepid Towing Surefire'
				Boolean Value String 'TRUE'
			}
			Rule Name String 'Surefire Breaks Tow W/ Player'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'MTUTAMELIA33'
				Equivalence String 'Greater Than'
				Time in seconds Int 50
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Intrepid Towing Surefire'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Break Tow'
				TowerGroupA String 'RLS Intrepid,RLS Intrepid'
				TowerGroupB String 'RLS Surefire,RLS Surefire'
			}
			Rule Name String 'Surefire Autodocks W/ Tender 1'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Navy Tender'
				Entire Group String 'FALSE'
			}
			00000004 Condition List
			{
				Type String 'Is Ship In Tow'
				Towing Group String 'RLS Intrepid,RLS Intrepid'
				Target to Tow String 'RLS Surefire,RLS Surefire'
				Boolean String 'FALSE'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Equivalence String 'Less Than'
				Distance Int 60
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Dock Ships'
				Docking Group String 'RLS Surefire,RLS Surefire'
				Target to Dock to String 'Navy Tender,RLS Resource'
			}
			Rule Name String 'Surefire Has Docked Once Flag'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Group/Unit Docked'
				Dockers Group/Unit Name String 'RLS Surefire,RLS Surefire'
				Targets Group/Unit Name String 'Navy Tender,RLS Resource'
			}
			NumActions Int 3
			00000003 Action List
			{
				Type String 'Set Flag Action'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Throttle Percent Float 1.000000
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'RLS Surefire,RLS Surefire'
				Throttle Percent Float 1.000000
			}
			Rule Name String 'RLS Surefire Docks with Tender TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Group/Unit Docked'
				Dockers Group/Unit Name String 'RLS Surefire,RLS Surefire'
				Targets Group/Unit Name String 'Navy Tender,RLS Resource'
			}
			NumActions Int 4
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Surefire Docks W/ Tender'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Owner'
				Group/Unit Name String 'RLS Surefire,RLS Surefire'
				New Owner String 'PlayerStart'
			}
			00000002 Action List
			{
				Type String 'Set Fleet Primary Ship'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
			}
			00000004 Action List
			{
				Type String 'Set FleetFormation Type'
				Player Name String 'PlayerStart'
				Formation Type String 'Column'
				Hold Formation String 'TRUE'
			}
			Rule Name String 'Play MTUTAMELIA34'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Surefire Docks W/ Tender'
				Equivalence String 'Greater Than'
				Time in seconds Int 3
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA46B'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA34'
			}
			Rule Name String 'MTUTAMELIA34 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA34'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'MTUTAMELIA34 Timer'
			}
			Rule Name String 'Multiple Ship Instructions (Start NIS) [Open HUD_TUT35]'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'MTUTAMELIA34 Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 1
			}
			NumActions Int 12
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'FALSE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Distance Float 35.000000
				Angle YZ Float 25.000000
				Angle XY Float 180.000000
				Jump to point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 40.000000
				Max Velocity Float 60.000000
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Dummy'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA36'
			}
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT35'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA37'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA38'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA39'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA40'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA40B'
			}
			Rule Name String 'Open HUD_TUT36'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA36'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT36'
			}
			Rule Name String 'Open HUD_TUT37'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA37'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT37'
			}
			Rule Name String 'Open HUD_TUT38'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA38'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT38'
			}
			Rule Name String 'MTUTAMELIA39 TIMER'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA39'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'MTUTAMELIA39 Timer'
			}
			Rule Name String 'Open HUD_TUT39'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'MTUTAMELIA39 Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 12
			}
			00000002 Condition List
			{
				Type String 'Speech Event Not Played Yet'
				Speech Event Name String 'MTUTAMELIA40'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT39'
			}
			Rule Name String 'Close HUD_TUT39'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA40'
			}
			NumActions Int 1
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			Rule Name String 'Player Heads For Port Ivy (END NIS)  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA40B'
			}
			NumActions Int 6
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'NEUTRL_AdventureSetsail'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 2.500000
				New Volume ( 0 to 1 ) Float 1.000000
			}
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'RLS Intrepid,RLS Intrepid'
				Distance Float 25.000000
				Relative Angle Float 45.000000
				Use Transition String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Neutral'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA41'
			}
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'Port Ivy'
			}
			Rule Name String 'Star Timer (Player on way to Port Ivy)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA41'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player Starts Back to Port Ivy'
			}
			Rule Name String 'Player On Way To Port Ivy'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Formations Speech Event Trigger'
				Entire Group String 'FALSE'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Equivalence String 'Less Than'
				Distance Int 225
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			NumActions Int 2
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'Player0 Group'
				Throttle Percent Float 0.600000
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA42'
			}
			Rule Name String 'Player On Way To Port Ivy W/O Surefire'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Formations Speech Event Trigger'
				Entire Group String 'FALSE'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Equivalence String 'Greater Than'
				Distance Int 201
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA35'
			}
			Rule Name String 'Open HUD_TUT40'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Formations Speech Event Trigger'
				Entire Group String 'FALSE'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Equivalence String 'Less Than'
				Distance Int 225
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT40'
			}
			Rule Name String 'Close HUD_TUT40'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA42'
			}
			NumActions Int 2
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			00000003 Action List
			{
				Type String 'Set Max Throttle Percent (Max user settable)'
				Group Name String 'Player0 Group'
				Throttle Percent Float 1.000000
			}
			Rule Name String 'Player Instructed to Dock (START NIS)--HUD_TUT41 XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Port Ivy Trigger'
				Entire Group String 'FALSE'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'RLS Intrepid,RLS Intrepid'
				Equivalence String 'Less Than'
				Distance Int 200
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			NumActions Int 10
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'None'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 3.000000
				New Volume ( 0 to 1 ) Float 0.000000
			}
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'FALSE'
				Open NIS bars instantly String 'FALSE'
			}
			00000006 Action List
			{
				Type String 'NIS Position Camera Relative to Object'
				Unit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Distance Float 35.000000
				Angle YZ Float 25.000000
				Angle XY Float 180.000000
				Jump to point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'NIS Set Transition Camera Speed'
				Acceleration Float 60.000000
				Max Velocity Float 80.000000
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Group/Unit'
				GroupUnit Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Dummy'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Surefire,RLS Surefire'
				AI Stance String 'Stance_Dummy'
			}
			00000002 Action List
			{
				Type String 'Open HUD Texture Overlay'
				Texture Base Name String 'TUT41'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA43'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA44'
			}
			Rule Name String 'Close HUD_TUT41'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA43'
			}
			NumActions Int 1
			00000001 Action List
			{
				Type String 'Close HUD Texture Overlay'
			}
			Rule Name String 'Player Reaches Ivy W/O Surefire'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 4
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Port Ivy Trigger'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'RLS Intrepid,RLS Intrepid'
				Equivalence String 'Greater Than'
				Distance Int 250
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'RLS Surefire,RLS Surefire'
				Equivalence String 'Greater Than'
				Distance Int 450
				GroupB Name String 'Port Ivy'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA46A'
			}
			Rule Name String 'Player Reaches Ivy W/O Surefire 2'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 4
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Port Ivy Trigger'
			}
			00000005 Condition List
			{
				Type String 'Group to Group Distance'
				GroupA Name String 'RLS Intrepid,RLS Intrepid'
				Equivalence String 'Greater Than'
				Distance Int 175
				GroupB Name String 'RLS Surefire,RLS Surefire'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Reaches Tender W/O Surefire'
				Boolean Value String 'TRUE'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA47A'
			}
			Rule Name String 'END NIS (Player Instructed to Dock) [TIMER]'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA44'
			}
			NumActions Int 6
			00000001 Action List
			{
				Type String 'NIS End'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Dockable'
				Group Name String 'Port Ivy'
				Boolean String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Surefire,RLS Surefire'
				AI Stance String 'Stance_Neutral'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Neutral'
			}
			00000005 Action List
			{
				Type String 'Focus Camera On Group'
				GroupUnit Name String 'RLS Intrepid,RLS Intrepid'
				Distance Float 35.000000
				Relative Angle Float 40.000000
				Use Transition String 'FALSE'
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player Takes Too Long To Dock @ Ivy'
			}
			Rule Name String 'Player Takes Too Long To Dock @ Ivy '
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Takes Too Long To Dock @ Ivy'
				Equivalence String 'Greater Than'
				Time in seconds Int 102
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'All Ships Docked @ Ivy'
				Boolean Value String 'FALSE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA44B'
			}
			Rule Name String 'Player Takes Too Long To Dock @ Ivy 2'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Takes Too Long To Dock @ Ivy'
				Equivalence String 'Greater Than'
				Time in seconds Int 125
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'All Ships Docked @ Ivy'
				Boolean Value String 'FALSE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA44C'
			}
			Rule Name String 'Surefire Stays Docked @ Ivy'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Surefire,RLS Surefire'
				Volume Name String 'Port Ivy Trigger'
				Entire Group String 'FALSE'
			}
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA43'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Dock Time'
				Docking GroupUnit String 'RLS Surefire,RLS Surefire'
				Dock Time Float 10000.000000
			}
			Rule Name String 'Players Ships Stays Docked @ Ivy'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Port Ivy Trigger'
				Entire Group String 'FALSE'
			}
			00000003 Condition List
			{
				Type String 'Group/Unit Is Docked'
				Dockers Group/Unit Name String 'RLS Surefire,RLS Surefire'
				Targets Group/Unit Name String 'Port Ivy'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Dock Time'
				Docking GroupUnit String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Dock Time Float 100.000000
			}
			Rule Name String 'Player Docks After Surefire (Start NIS)  XXXMUSICXXX'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Group/Unit Is Docked'
				Dockers Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				Targets Group/Unit Name String 'Port Ivy'
			}
			00000003 Condition List
			{
				Type String 'Group/Unit Is Docked'
				Dockers Group/Unit Name String 'RLS Surefire,RLS Surefire'
				Targets Group/Unit Name String 'Port Ivy'
			}
			NumActions Int 8
			00000003 Action List
			{
				Type String 'NIS Start'
				All Objects Visible String 'FALSE'
				Open NIS bars instantly String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				AI Stance String 'Stance_Dummy'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit AI Stance'
				Group/Unit Name String 'RLS Surefire,RLS Surefire'
				AI Stance String 'Stance_Dummy'
			}
			00000006 Action List
			{
				Type String 'Play Music Track'
				File Name String 'UNDRSCORE_RoyalNavy'
				Crossfade transition String 'FALSE'
				Fade Out Time ( secs ) Float 0.000000
				Fade In Time ( secs ) Float 0.000000
				New Volume ( 0 to 1 ) Float 0.700000
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'All Ships Docked @ Ivy'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA45'
			}
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA46'
			}
			00000003 Action List
			{
				Type String 'Set Flag Action'
				Flag Name String 'All Ships Docked @ Ivy'
				Boolean Value String 'TRUE'
			}
			Rule Name String 'End Mission NIS'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Group/Unit Is Docked'
				Dockers Group/Unit Name String 'RLS Intrepid,RLS Intrepid'
				Targets Group/Unit Name String 'Port Ivy'
			}
			00000003 Condition List
			{
				Type String 'Group/Unit Is Docked'
				Dockers Group/Unit Name String 'RLS Surefire,RLS Surefire'
				Targets Group/Unit Name String 'Port Ivy'
			}
			NumActions Int 3
			00000003 Action List
			{
				Type String 'NIS Set Camera Path'
				Path Name String 'End NIS'
				Jump to start String 'TRUE'
			}
			00000002 Action List
			{
				Type String 'NIS Focus camera on Point'
				Point Set Name String 'Port Ivy NIS'
			}
			00000003 Action List
			{
				Type String 'NIS Set Camera Speed'
				Acceleration Float 20.000000
				Max Velocity Float 20.000000
			}
			Rule Name String 'Timer to End Mission'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA46'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'End Mission'
			}
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'MTUTAMELIA46'
			}
			Rule Name String 'END MISSION'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'End Mission'
				Equivalence String 'Greater Than'
				Time in seconds Int 5
			}
			NumActions Int 1
			00000005 Action List
			{
				Type String 'End Game'
				Use Custom Message String 'TRUE'
				Winner - Custom Message String ID String 'IDGS_TPINGAMEMESSAGE_TUTORIAL_COMPLETE'
				Loser - Custom Message String ID String 'IDGS_TPINGAMEMESSAGE_TUTORIAL_COMPLETE'
				Show Stats Screen String 'FALSE'
			}
			Rule Name String 'Set Objective 1 (POINT)'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA07'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'Lighthouse'
			}
			Rule Name String 'Set Objective 1b'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA13'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Reaches Lighthouse'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'SE Tip Of Big Island'
			}
			Rule Name String 'Set Objective 1c'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA15'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'On Way To Big Island'
			}
			Rule Name String 'Set Objective 1d'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'On Way To Big Island Objective'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Reaches Lighthouse'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'SE Tip Of Big Island'
			}
			Rule Name String 'Set Objective 2'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA29'
			}
			NumActions Int 2
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'Torpedo Boat in Distress A'
			}
			00000002 Action List
			{
				Type String 'Set Current Objective Point Visible On Starmap'
				Visible On Starmap String 'FALSE'
			}
			Rule Name String 'Set Objective 2b'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Torp in Distress Trigger A'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Attacking Target Barge'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'Torpedo Boat in Distress'
			}
			Rule Name String 'Set Objective 2c'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Attacking Target Barge'
				Boolean Value String 'TRUE'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Intrepid Towing Surefire'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Set Current Objective Point'
				Objective Point String 'Navy Tender'
			}
			Rule Name String 'Lighthouse Timer'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA09'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Head To Lighthouse'
			}
			Rule Name String 'Player Takes Too Long to Get to Lighthouse'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Head To Lighthouse'
				Equivalence String 'Greater Than'
				Time in seconds Int 210
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA48A'
			}
			Rule Name String 'Player Heads For Mega Island Timer'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA15'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player Heads For Mega Island Timer'
			}
			Rule Name String 'Player Takes Too Long to Reach Mega Island'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Heads For Mega Island Timer'
				Equivalence String 'Greater Than'
				Time in seconds Int 460
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA48A'
			}
			Rule Name String 'Player Searches For RLS Surefire Timer'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA30'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Start Timer'
				Timer Name String 'Player Searches For RLS Surefire'
			}
			Rule Name String 'Player Takes Too Long to Find RLS Surefire'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Searches For RLS Surefire'
				Equivalence String 'Greater Than'
				Time in seconds Int 320
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA48A'
			}
			Rule Name String 'Player Enters Out Of Bounds Trigger 1'
			Run Once Bool False 
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Out Of Bounds 1'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA49A'
			}
			Rule Name String 'Player Enters Out Of Bounds Trigger 2'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Out of Bounds 2'
			}
			NumActions Int 1
			00000002 Action List
			{
				Type String 'Play speech event'
				Speech Event Name String 'MTUTAMELIA49A'
			}
			Rule Name String 'Set Objective Task A'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA08'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Set Course For Lighthouse'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task B'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA13'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Set Course for the SE Tip Of the Big Island'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task C'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA23'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Attack The Target Barge'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task D'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA27A'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Fire Your Star Mortar at the Target Barge'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task E'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA29'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Find the RLS Surefire'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task F'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Torp in Distress'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Attacking Target Barge'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Tow the RLS Surefire to the Tender'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task G'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA33'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Break Tow'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task H'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA40'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Set Course to Port Ivy w/ Surefire'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task I'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA44'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Dock The Surefire & Yourself @ Port Ivy'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task J'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03D'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Try Out Camera'
				Active State String 'TRUE'
			}
			Rule Name String 'Set Objective Task Complete A'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Lighthouse Trigger Volume'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Complete State'
				Objective Task String 'Set Course For Lighthouse'
				Complete State String 'TRUE'
			}
			Rule Name String 'Set Objective Task Complete B'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Tip Of Island Spotted'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Reaches Lighthouse'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Complete State'
				Objective Task String 'Set Course for the SE Tip Of the Big Island'
				Complete State String 'TRUE'
			}
			Rule Name String 'Set Objective Task Complete C'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Begins Shooting @ Barge'
				Equivalence String 'Greater Than'
				Time in seconds Int 60
			}
			NumActions Int 2
			00000003 Action List
			{
				Type String 'Set Objective Task Complete State'
				Objective Task String 'Attack The Target Barge'
				Complete State String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Set Course For Lighthouse'
				Active State String 'FALSE'
			}
			Rule Name String 'Set Objective Task Complete C2'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000004 Condition List
			{
				Type String 'Timer Condition'
				Timer Name String 'Player Begins Shooting @ Barge'
				Equivalence String 'Greater Than'
				Time in seconds Int 30
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Set Course for the SE Tip Of the Big Island'
				Active State String 'FALSE'
			}
			Rule Name String 'Set Objective Task Complete D'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Mortar Fired'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Fire Your Star Mortar at the Target Barge'
				Active State String 'FALSE'
			}
			Rule Name String 'Set Objective Task Complete E'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Torp in Distress'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Attacking Target Barge'
				Boolean Value String 'TRUE'
			}
			NumActions Int 2
			00000003 Action List
			{
				Type String 'Set Objective Task Complete State'
				Objective Task String 'Find the RLS Surefire'
				Complete State String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Attack The Target Barge'
				Active State String 'FALSE'
			}
			Rule Name String 'Set Objective Task Complete F'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Navy Tender'
				Entire Group String 'TRUE'
			}
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Surefire,RLS Surefire'
				Volume Name String 'Player Finds Navy Tender'
				Entire Group String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Complete State'
				Objective Task String 'Tow the RLS Surefire to the Tender'
				Complete State String 'TRUE'
			}
			Rule Name String 'Set Objective Task Complete G'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 3
			00000004 Condition List
			{
				Type String 'Is Ship In Tow'
				Towing Group String 'RLS Intrepid,RLS Intrepid'
				Target to Tow String 'RLS Surefire,RLS Surefire'
				Boolean String 'FALSE'
			}
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Player Finds Navy Tender'
				Entire Group String 'TRUE'
			}
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Surefire,RLS Surefire'
				Volume Name String 'Player Finds Navy Tender'
				Entire Group String 'TRUE'
			}
			NumActions Int 2
			00000003 Action List
			{
				Type String 'Set Objective Task Complete State'
				Objective Task String 'Break Tow'
				Complete State String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Find the RLS Surefire'
				Active State String 'FALSE'
			}
			Rule Name String 'Set Objective Task Complete H'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Surefire,RLS Surefire'
				Volume Name String 'Port Ivy Trigger'
				Entire Group String 'TRUE'
			}
			00000004 Condition List
			{
				Type String 'Is Group In Volume'
				Group Name String 'RLS Intrepid,RLS Intrepid'
				Volume Name String 'Port Ivy Trigger'
				Entire Group String 'TRUE'
			}
			NumActions Int 2
			00000003 Action List
			{
				Type String 'Set Objective Task Complete State'
				Objective Task String 'Set Course to Port Ivy w/ Surefire'
				Complete State String 'TRUE'
			}
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Tow the RLS Surefire to the Tender'
				Active State String 'FALSE'
			}
			Rule Name String 'Set Objective Task Complete J'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA03F'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Objective Task Active State'
				Objective Task String 'Try Out Camera'
				Active State String 'FALSE'
			}
			Rule Name String 'Invisibility Rule'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000001 Condition List
			{
				Type String 'World Initialize'
			}
			NumActions Int 4
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'RLS Surefire,RLS Surefire'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Navy Tender,RLS Resource'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Tug & Barge'
				Boolean String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Mantarays'
				Boolean String 'FALSE'
			}
			Rule Name String 'Visible--RLS Surefire'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Attacking Target Barge'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'RLS Surefire,RLS Surefire'
				Boolean String 'TRUE'
			}
			Rule Name String 'Visible--Tender'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Mortar Fired'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Navy Tender,RLS Resource'
				Boolean String 'TRUE'
			}
			Rule Name String 'Visible--Tug & Barge'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA09'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Tug & Barge'
				Boolean String 'TRUE'
			}
			Rule Name String 'Visible--Mantarays'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Manataray Trigger'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Player Reaches Lighthouse'
				Boolean Value String 'TRUE'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Mantarays'
				Boolean String 'TRUE'
			}
			Rule Name String 'Visible--Man-O-War Leaving Ivy'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'Ivy Ships,RLS Conqueror'
				Volume Name String 'AI Ships Off the World'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Ivy Ships,RLS Conqueror'
				Boolean String 'FALSE'
			}
			Rule Name String 'Visible--FF Leaving Ivy'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'Fast Frigates'
				Volume Name String 'AI Ships Off the World'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Fast Frigates'
				Boolean String 'FALSE'
			}
			Rule Name String 'Visible2--Tug and Barge'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'Tug & Barge'
				Volume Name String 'AI Ships Off the World'
			}
			NumActions Int 1
			00000003 Action List
			{
				Type String 'Set Group/Unit Visibility'
				Group/Unit Name String 'Tug & Barge'
				Boolean String 'FALSE'
			}
			Rule Name String 'Ships Leaving Ivy'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Man_O_War Leaving Ivy'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			NumActions Int 3
			00000005 Action List
			{
				Type String 'Group to follow path'
				Group Name String 'Ivy Ships,RLS Conqueror'
				Path Name String 'Man-O-War Leaving Ivy'
				Follow Mode String 'to end'
				Find Closest Point String 'FALSE'
			}
			00000004 Action List
			{
				Type String 'Set FleetFormation Type'
				Player Name String 'Fast Frigates'
				Formation Type String 'Diamond'
				Hold Formation String 'TRUE'
			}
			00000005 Action List
			{
				Type String 'Group to follow path'
				Group Name String 'Fast Frigates'
				Path Name String 'FF Leaving Ivy'
				Follow Mode String 'to end'
				Find Closest Point String 'FALSE'
			}
			Rule Name String 'Torpedo Boats Leaving Ivy'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 2
			00000003 Condition List
			{
				Type String 'Enter Volume'
				Group Name String 'Player0 Group,HUMAN CONTROLLED COMMAND SHIP'
				Volume Name String 'Torp Boats leaving Ivy Trigger'
			}
			00000003 Condition List
			{
				Type String 'Flag Condition'
				Flag Name String 'Surefire has Docked Once'
				Boolean Value String 'TRUE'
			}
			NumActions Int 2
			00000005 Action List
			{
				Type String 'Group to follow path'
				Group Name String 'Torpedo Boats Leaving Ivy'
				Path Name String 'Torpedo Boats Leave Ivy'
				Follow Mode String 'to end'
				Find Closest Point String 'FALSE'
			}
			00000004 Action List
			{
				Type String 'Set FleetFormation Type'
				Player Name String 'Torpedo Boats Leaving Ivy'
				Formation Type String 'Custom'
				Hold Formation String 'TRUE'
			}
			Rule Name String 'Mantarays Follow Path'
			Run Once Bool True
			Is Active Bool True
			NumConditions Int 1
			00000002 Condition List
			{
				Type String 'Speech Event Played Once'
				Speech Event Name String 'MTUTAMELIA15'
			}
			NumActions Int 2
			00000005 Action List
			{
				Type String 'Group to follow path'
				Group Name String 'Mantarays'
				Path Name String 'Mantaray Path'
				Follow Mode String 'to end'
				Find Closest Point String 'FALSE'
			}
			00000003 Action List
			{
				Type String 'Set Group Space Objects velocity'
				Group Name String 'Mantarays'
				Velocity Int 10
			}
		}
		00000124 Objective System
		{
			Current Objective Point Int -1
			Current Point Visible On StarMap Bool True
			Objective Point Info - Size Int 8
			00000002 Objective Point Info - Element
			{
				Name String 'Lighthouse'
				Position Vector3( -728.154907, -982.215942, 0.000000 )
			}
			00000002 Objective Point Info - Element
			{
				Name String 'SE Tip Of Big Island'
				Position Vector3( 183.685059, -412.312958, 0.000000 )
			}
			00000002 Objective Point Info - Element
			{
				Name String 'Torpedo Boat in Distress'
				Position Vector3( 662.941772, -262.612152, 0.000000 )
			}
			00000002 Objective Point Info - Element
			{
				Name String 'Navy Tender'
				Position Vector3( 969.389465, -84.656357, 0.000000 )
			}
			00000002 Objective Point Info - Element
			{
				Name String 'Port Ivy'
				Position Vector3( 1113.371460, 1394.508301, 0.000000 )
			}
			00000002 Objective Point Info - Element
			{
				Name String 'Torpedo Boat in Distress A'
				Position Vector3( 395.799103, -582.999634, 0.000000 )
			}
			00000002 Objective Point Info - Element
			{
				Name String 'Target Barge'
				Position Vector3( -29.891525, -276.413391, 0.000000 )
			}
			00000002 Objective Point Info - Element
			{
				Name String 'On Way To Big Island'
				Position Vector3( -174.788116, -952.191284, 0.000000 )
			}
			Objective Task Array - Size Int 10
			00000005 Objective Task Array - Element
			{
				Name String 'Try Out Camera'
				TextStringID String 'IDGS_TPOBJECTIVES2_MTUTMOVECAMERA'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Set Course For Lighthouse'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT01SETCOURSEFOLLOWOBJPOINTER'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Set Course for the SE Tip Of the Big Island'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT02SETCOURSEDONUTISLAND'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Attack The Target Barge'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT03ATTACKTARGETBARGE'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Fire Your Star Mortar at the Target Barge'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT04MORTARFIRE'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Find the RLS Surefire'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT05FINDSUREFIRE'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Tow the RLS Surefire to the Tender'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT06TOWSUREFIRE'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Break Tow'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT07BREAKTOW'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Set Course to Port Ivy w/ Surefire'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT08TOPORTIVY'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
			00000005 Objective Task Array - Element
			{
				Name String 'Dock The Surefire & Yourself @ Port Ivy'
				TextStringID String 'IDGS_TPOBJECTIVES_MTUT09DOCKWITHPORTIVY'
				Active Bool False 
				Completed Bool False 
				Failed Bool False 
			}
		}
		00000001 Rope
		{
			RopeInfo - Size Int 0
		}
		00000001 Grappled Objects
		{
			Grappled Objects Info - Size Int 0
		}
		00000001 Boarding Actions
		{
			Boarding Actions Info - Size Int 0
		}
		00000038 Journal Entry
		{
			Page Info - Size Int 6
			00000003 Page Info - Element
			{
				TextStringID String 'IDGS_TPSPEECHEVENTSJOURNALS_J12JIM01'
				SpeechEventFileName String 'MTUTAMELIA01'
				PictureTexture String 'Journal_Mission12_Shot1'
			}
			00000003 Page Info - Element
			{
				TextStringID String 'IDGS_TPSPEECHEVENTSJOURNALS_J12JIM02'
				SpeechEventFileName String 'MTUTAMELIA01'
				PictureTexture String 'Journal_Mission12_Shot2'
			}
			00000003 Page Info - Element
			{
				TextStringID String 'IDGS_TPSPEECHEVENTSJOURNALS_J12JIM03'
				SpeechEventFileName String 'MTUTAMELIA01'
				PictureTexture String 'Journal_Mission12_Shot3'
			}
			00000003 Page Info - Element
			{
				TextStringID String 'IDGS_TPSPEECHEVENTSJOURNALS_J12JIM04'
				SpeechEventFileName String 'MTUTAMELIA01'
				PictureTexture String 'Journal_Mission12_Shot4'
			}
			00000003 Page Info - Element
			{
				TextStringID String 'IDGS_TPSPEECHEVENTSJOURNALS_J12JIM05'
				SpeechEventFileName String 'MTUTAMELIA01'
				PictureTexture String 'Journal_Mission12_Shot5'
			}
			00000003 Page Info - Element
			{
				TextStringID String 'IDGS_TPSPEECHEVENTSJOURNALS_J12MORPHY01'
				SpeechEventFileName String 'MTUTAMELIA01'
				PictureTexture String 'Journal_Mission12_Shot6'
			}
			Title StringID String 'IDGS_TPJOURNALSCREEN_DUMMY_TITLE'
		}
		00000001 World Map
		{
			Backdrop Texture Name String 'MapMissionTutorial'
		}
		Can Assemble Fleets Bool False 
		World Crew List - Size Int 0
		World Arms List - Size Int 0
		00000022 MapText System
		{
			MapText Point Info - Size Int 3
			00000004 MapText Point Info - Element
			{
				Name String 'Royal Navy Firing Range'
				DisplayedText String 'IDGS_TPMAPTEXTITEMS_TUT_FIRING_RANGE'
				Position Vector3( -174.814804, -50.612488, 0.000000 )
				Visible Bool True
			}
			00000004 MapText Point Info - Element
			{
				Name String 'Port Ivy '
				DisplayedText String 'IDGS_TPMAPTEXTITEMS_TUT_PORT_IVY'
				Position Vector3( 1153.576172, 1254.539917, 0.000000 )
				Visible Bool True
			}
			00000004 MapText Point Info - Element
			{
				Name String 'Hoyt Islands'
				DisplayedText String 'IDGS_TPMAPTEXTITEMS_TUT_HOYT_LIGHTHOUSE'
				Position Vector3( -760.115845, -943.532349, 0.000000 )
				Visible Bool True
			}
		}
		READAIENTITYCOUNTS Bool False 
		Journal Music Name String 'GameMusicTemp'
		PlayEndMovie Bool False 
		IsCampaign Bool True
		Is Alliance Change Allowed Bool False 
		Use Custom World Name Bool False 
		Custom World Name String ''
		Use Custom World Description Bool False 
		Custom World Description String ''
		Islands Make Sounds Bool True
		DATA_NEBULA_CAMERA_EFFECT Int 0
		DATA_NEXT_NEBULA_CAMERA_EFFECT Int 0
		00000001 DATA_NEBULA_CAMERA_EFFECT_FADE_IN_TIMER
		{
			StartTime Double 0
		}
		00000001 DATA_NEBULA_CAMERA_EFFECT_SPIN_TIMER
		{
			StartTime Double 0
		}
	}
}
00000304 GameImpl
{
	SelectedWorldObjectID Int -1
	00000006 GameStats
	{
		PlayerKillInfo - Size Int 0
		PlayerDockInfo - Size Int 0
		PlayerLifeBoatSavedInfo - Size Int 0
		FleetSizeInfo - Size Int 0
		PlayerDamageInfo - Size Int 0
		SinglePlayer Points Int 0
	}
	SinglePlayerVictoryPoints Int 0
	SinglePlayerCrewList - Size Int 0
	SinglePlayerArmsList - Size Int 0
	00000014 HUD
	{
		Are NIS Bars Open Bool True
		Skip Current Speech Event Bool False 
		00000001 Active Speech Event Timer
		{
			StartTime Double 0
		}
		Speech Event Active Bool False 
		Speech Event Queue - Size Int 0
		Artificial Pause Between Speech Events Active Bool False 
		00000001 Artificial Pause Between Speech Events Timer
		{
			StartTime Double 0
		}
		Request To Close NIS Bars Bool False 
	}
	Game Complete Bool False 
	Custom Game Complete Bool False 
	00000001 Game Complete Timer
	{
		StartTime Double 0
	}
	Custom Game Complete String String ''
	Game Winner Players - Size Int 0
	User Interface Disabled Bool False 
	Is Campaign Game Bool False 
	Show Stats Screen Bool True
	Goto Next Level Enabled Bool False 
	Next Level World Name String ''
	00000001 Next Level Display Timer
	{
		StartTime Double 0
	}
	Already Created Game Bool False 
	00000218 Game Camera
	{
		00000028 FlyCameraController
		{
			00000015 Camera
			{
				AspectRatio Float 1.000000
				FieldOfView Float 0.785398
				NearPlane Float 0.500000
				FarPlane Float 3000.000000
				UsingResolutionBasedAspectRatio Bool True
				Orthographic Bool False 
				OrthographicZoom Float 1.000000
				00000005 LocalBasis
				{
					Position Vector3( 0.000000, 0.000000, 0.000000 )
					LookAt Vector Length Float 1.000000
					Orientation - Cross Vector3( 1.000000, 0.000000, 0.000000 )
					Orientation - Forward Vector3( 0.000000, 1.000000, 0.000000 )
					Orientation - Up Vector3( 0.000000, 0.000000, 1.000000 )
				}
			}
			00000002 TargetInfo
			{
				TargetID Int -1
				TargetPoint Vector3( 0.000000, 0.000000, 0.000000 )
			}
			00000001 GameTimeUpdateTimer
			{
				StartTime Double 0
			}
			NewFocusData Bool True
		}
		00000046 SplineCameraController
		{
			00000015 Camera
			{
				AspectRatio Float 1.000000
				FieldOfView Float 0.785398
				NearPlane Float 0.500000
				FarPlane Float 3000.000000
				UsingResolutionBasedAspectRatio Bool True
				Orthographic Bool False 
				OrthographicZoom Float 1.000000
				00000005 LocalBasis
				{
					Position Vector3( 0.000000, 0.000000, 0.000000 )
					LookAt Vector Length Float 10.000000
					Orientation - Cross Vector3( -1.000000, 0.000000, 0.000000 )
					Orientation - Forward Vector3( 0.000000, -1.000000, 0.000000 )
					Orientation - Up Vector3( 0.000000, 0.000000, 1.000000 )
				}
			}
			00000002 TargetInfo
			{
				TargetID Int -1
				TargetPoint Vector3( 0.000000, 0.000000, 0.000000 )
			}
			00000001 GameTimeUpdateTimer
			{
				StartTime Double 0
			}
			NewFocusData Bool True
			00000010 PositionInterpolater
			{
				Position Vector3( 0.000000, 0.000000, 0.000000 )
				StartPointControlPoint Vector3( 0.000000, 0.000000, 0.000000 )
				EndPointControlPoint Vector3( 0.000000, 0.000000, 0.000000 )
				ControlIndex Int 0
				Acceleration Float 10.000000
				MaxSpeed Float 30.000000
				Speed Float 0.000000
				Distance Float 0.000000
				Percentage Float -0.001327
				ControlPointsInfo - Size Int 0
			}
			PrevTargetPoint Vector3( 0.000000, -10.000000, 0.000000 )
			LockPosition Bool False 
			LockOrientation Bool False 
			ForceOrientation Bool False 
			PercentIncrement Float -0.001327
		}
		00000042 SwoopCameraController
		{
			00000015 Camera
			{
				AspectRatio Float 1.000000
				FieldOfView Float 0.785398
				NearPlane Float 0.500000
				FarPlane Float 3000.000000
				UsingResolutionBasedAspectRatio Bool True
				Orthographic Bool False 
				OrthographicZoom Float 1.000000
				00000005 LocalBasis
				{
					Position Vector3( 0.000000, 0.000000, 0.000000 )
					LookAt Vector Length Float 10.000000
					Orientation - Cross Vector3( -1.000000, 0.000000, 0.000000 )
					Orientation - Forward Vector3( 0.000000, -1.000000, 0.000000 )
					Orientation - Up Vector3( 0.000000, 0.000000, 1.000000 )
				}
			}
			00000002 TargetInfo
			{
				TargetID Int -1
				TargetPoint Vector3( 0.000000, 0.000000, 0.000000 )
			}
			00000001 GameTimeUpdateTimer
			{
				StartTime Double 0
			}
			NewFocusData Bool True
			DistanceToTarget Float 20.000000
			DesiredToTarget Float 20.000000
			HorizontalRotation Float 0.000000
			MaxHorizontalRotation Float 0.000000
			MaxDistanceToTarget Float 0.000000
			MinHorizontalRotation Float 0.000000
			MinDistanceToTarget Float 1.000000
			RestrictMinHorizontal Bool False 
			RestrictMinDistance Bool False 
			RestrictMaxHorizontal Bool False 
			RestrictMaxDistance Bool False 
			PercentIncrement Float -0.001327
			TargetPoint Vector3( 0.000000, 0.000000, 0.000000 )
			JumpToFocusPoint Bool False 
		}
		00000046 TransitionCameraController
		{
			00000015 Camera
			{
				AspectRatio Float 1.000000
				FieldOfView Float 0.785398
				NearPlane Float 0.500000
				FarPlane Float 3000.000000
				UsingResolutionBasedAspectRatio Bool True
				Orthographic Bool False 
				OrthographicZoom Float 1.000000
				00000005 LocalBasis
				{
					Position Vector3( 0.000000, 0.000000, 0.000000 )
					LookAt Vector Length Float 10.000000
					Orientation - Cross Vector3( -1.000000, 0.000000, 0.000000 )
					Orientation - Forward Vector3( 0.000000, -1.000000, 0.000000 )
					Orientation - Up Vector3( 0.000000, 0.000000, 1.000000 )
				}
			}
			00000002 TargetInfo
			{
				TargetID Int -1
				TargetPoint Vector3( 0.000000, 0.000000, 0.000000 )
			}
			00000001 GameTimeUpdateTimer
			{
				StartTime Double 0
			}
			NewFocusData Bool True
			00000010 PositionInterpolater
			{
				Position Vector3( 0.000000, 0.000000, 0.000000 )
				StartPointControlPoint Vector3( 0.000000, 0.000000, 0.000000 )
				EndPointControlPoint Vector3( 0.000000, 0.000000, 0.000000 )
				ControlIndex Int 0
				Acceleration Float 10.000000
				MaxSpeed Float 30.000000
				Speed Float 0.000000
				Distance Float 0.000000
				Percentage Float -0.001327
				ControlPointsInfo - Size Int 0
			}
			PrevTargetPoint Vector3( 0.000000, -10.000000, 0.000000 )
			LockPosition Bool False 
			LockOrientation Bool False 
			ForceOrientation Bool False 
			PercentIncrement Float -0.001327
		}
		00000034 AttachCameraController
		{
			00000015 Camera
			{
				AspectRatio Float 1.000000
				FieldOfView Float 0.785398
				NearPlane Float 0.500000
				FarPlane Float 3000.000000
				UsingResolutionBasedAspectRatio Bool True
				Orthographic Bool False 
				OrthographicZoom Float 1.000000
				00000005 LocalBasis
				{
					Position Vector3( 0.000000, 0.000000, 0.000000 )
					LookAt Vector Length Float 10.000000
					Orientation - Cross Vector3( -1.000000, 0.000000, 0.000000 )
					Orientation - Forward Vector3( 0.000000, -1.000000, 0.000000 )
					Orientation - Up Vector3( 0.000000, 0.000000, 1.000000 )
				}
			}
			00000002 TargetInfo
			{
				TargetID Int -1
				TargetPoint Vector3( 0.000000, 0.000000, 0.000000 )
			}
			00000001 GameTimeUpdateTimer
			{
				StartTime Double 0
			}
			NewFocusData Bool True
			AttachedObjectID Int -1
			Distance Float 1.000000
			AngleYZ Float 0.000000
			AngleXY Float 0.000000
			LockOrientation Bool False 
			PercentIncrement Float -0.001327
		}
		CameraMode Int 0
		TargetModeForTransition Int -1163005939
		InTransitionMode Bool False 
		TurnOffNISWhenDoneTransition Bool True
		TransitionStartPoint Vector3( 0.000000, 0.000000, 0.000000 )
		LastTargetPosition Vector3( 0.000000, 0.000000, 0.000000 )
		LastCameraPosition Vector3( 0.000000, 0.000000, 0.000000 )
	}
	00000018 SoundPlayer
	{
		00000006 CurrentMix
		{
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
		}
		00000006 UserMix
		{
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
			PercentageVolume Float 1.000000
		}
	}
	00000001 MusicPlayer
	{
		Is Playing Bool False 
	}
	00000005 TPSound
	{
		MusicVolume Float 1.000000
		SpeechOcurring Bool False 
		CreatedSoundData - Size Int 0
		Abyss Volume Float 0.000000
		Inside Abyss Bool False 
	}
	Radar Active Bool True
	Crew Speech Silent State Bool False 
}
