<?xml version="1.0" ?>
<enemy>
    <behaviour>
        <condition id="timer">
            <string id="timeunit" values="timeunits">seconds</string>
            <float id="time">1.00</float>
            <condition id="getBool">
                <string id="id">GoDoText</string>
                <string id="value" values="yesno">yes</string>
                <sequence>
                    <string id="Is blocking">yes</string>
                    <action id="setBool">
                        <string id="id">TextDone</string>
                        <string id="value" values="yesno">no</string>
                    </action>
                    <action id="setFreezeGame">
                        <string id="Freeze game" values="yesno">yes</string>
                        <string id="Freeze input" values="yesno">yes</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl205win1_asianemperor play</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_asianemperor</string>
                        <string id="Location" values="textLocation">right</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl205win2_king contest</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_aztecking</string>
                        <string id="Location" values="textLocation">left</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl205win3_asianemperor cute</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_asianemperor</string>
                        <string id="Location" values="textLocation">right</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl205win4_king magnificent</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_aztecking</string>
                        <string id="Location" values="textLocation">left</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl205win5_dartblower spice</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_dartblower</string>
                        <string id="Location" values="textLocation">right</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl205win6_wizard raised</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_necromancer</string>
                        <string id="Location" values="textLocation">left</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl205win7_asianemperor toy</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_asianemperor</string>
                        <string id="Location" values="textLocation">right</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl205win8_king getout</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_aztecking</string>
                        <string id="Location" values="textLocation">left</string>
                    </action>
                    <action id="setFreezeGame">
                        <string id="Freeze game" values="yesno">no</string>
                        <string id="Freeze input" values="yesno">no</string>
                    </action>
                    <action id="finishEndingAI" />
                </sequence>
            </condition>
            <action id="setBool">
                <string id="id">GoDoText</string>
                <string id="value" values="yesno">yes</string>
            </action>
        </condition>
    </behaviour>
</enemy>
