<?xml version="1.0" ?>
<enemy>
    <behaviour>
        <condition id="getBool">
            <string id="id">upgradebase1</string>
            <string id="value" values="yesno">no</string>
            <sequence>
                <string id="Is blocking">no</string>
                <action id="upgradeBase" />
                <action id="upgradeBase" />
                <action id="setBool">
                    <string id="id">upgradebase1</string>
                    <string id="value" values="yesno">yes</string>
                </action>
            </sequence>
        </condition>
        <condition id="getBool">
            <string id="id">OpeningTextDone</string>
            <string id="value" values="yesno">no</string>
            <sequence>
                <string id="Is blocking">yes</string>
                <action id="setBool">
                    <string id="id">OpeningTextDone</string>
                    <string id="value" values="yesno">yes</string>
                </action>
                <action id="setFreezeGame">
                    <string id="Freeze game" values="yesno">yes</string>
                    <string id="Freeze input" values="yesno">yes</string>
                </action>
                <action id="showText">
                    <string id="Text identifier">lvl206a1_dartblower help</string>
                    <float id="Duration">0.00</float>
                    <string id="Texture">portrait_dartblower</string>
                    <string id="Location" values="textLocation">right</string>
                </action>
                <action id="showText">
                    <string id="Text identifier">lvl206a2_king you</string>
                    <float id="Duration">0.00</float>
                    <string id="Texture">portrait_aztecking</string>
                    <string id="Location" values="textLocation">left</string>
                </action>
                <action id="showText">
                    <string id="Text identifier">lvl206a3_dartblower barbarians</string>
                    <float id="Duration">0.00</float>
                    <string id="Texture">portrait_dartblower</string>
                    <string id="Location" values="textLocation">right</string>
                </action>
                <action id="showText">
                    <string id="Text identifier">lvl206a4_king poison</string>
                    <float id="Duration">0.00</float>
                    <string id="Texture">portrait_aztecking</string>
                    <string id="Location" values="textLocation">left</string>
                </action>
                <action id="showText">
                    <string id="Text identifier">lvl206a5_dartblower notthese</string>
                    <float id="Duration">0.00</float>
                    <string id="Texture">portrait_dartblower</string>
                    <string id="Location" values="textLocation">right</string>
                </action>
                <action id="showText">
                    <string id="Text identifier">lvl206a6_king peppers</string>
                    <float id="Duration">0.00</float>
                    <string id="Texture">portrait_aztecking</string>
                    <string id="Location" values="textLocation">left</string>
                </action>
                <action id="showText">
                    <string id="Text identifier">lvl206a7_dartblower quick</string>
                    <float id="Duration">0.00</float>
                    <string id="Texture">portrait_dartblower</string>
                    <string id="Location" values="textLocation">right</string>
                </action>
                <action id="showMission">
                    <string id="Text identifier">lvl206obj</string>
                </action>
                <action id="setFreezeGame">
                    <string id="Freeze game" values="yesno">no</string>
                    <string id="Freeze input" values="yesno">no</string>
                </action>
            </sequence>
        </condition>
        <condition id="timePassed">
            <string id="timeunit" values="timeunits">minutes</string>
            <float id="time">1.00</float>
            <condition id="getBool">
                <string id="id">BattleTextDone</string>
                <string id="value" values="yesno">no</string>
                <sequence>
                    <string id="Is blocking">yes</string>
                    <action id="setBool">
                        <string id="id">BattleTextDone</string>
                        <string id="value" values="yesno">yes</string>
                    </action>
                    <action id="setFreezeGame">
                        <string id="Freeze game" values="yesno">yes</string>
                        <string id="Freeze input" values="yesno">yes</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl206c1_dartblower damage</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_dartblower</string>
                        <string id="Location" values="textLocation">right</string>
                    </action>
                    <action id="showText">
                        <string id="Text identifier">lvl206c2_king temple</string>
                        <float id="Duration">0.00</float>
                        <string id="Texture">portrait_aztecking</string>
                        <string id="Location" values="textLocation">left</string>
                    </action>
                    <action id="setFreezeGame">
                        <string id="Freeze game" values="yesno">no</string>
                        <string id="Freeze input" values="yesno">no</string>
                    </action>
                </sequence>
            </condition>
        </condition>
    </behaviour>
</enemy>
