<?xml version="1.0" ?>

<VariableDictionary>
<!-- * Font Colors * -->
    <Var name="brawe_fontcolor" value="FFFFFFFF" />
	<Var name="leeroy_fontcolor" value="FFAAAAFF" />
	<Var name="ship_comm_fontcolor" value="FFFF0000" />
	<Var name="frank_fontcolor" value="FFD2691E" />
	<Var name="brawe_boat_fontcolor" value="FFFFFFFF" />
    <Var name="albert_fontcolor" value="FF00FF00" />
	<Var name="robert_fontcolor" value="FFFF0000" />
	<Var name="albert_inShip_fontcolor" value="FF00FF00" />
	<Var name="albert_inLandingDock_fontcolor" value="FF00FF00" />
	<Var name="robert_inShip_fontcolor" value="FFFF0000" />
	<Var name="robert_inLandingDock_fontcolor" value="FFFF0000" />
    <Var name="brian_fontcolor" value="FFFF00FF" />
    <Var name="chief_fontcolor" value="FF00FFFF" />
    <Var name="clerk_fontcolor" value="FF00FF00" />
    <Var name="danny_fontcolor" value="FFFFFF00" />
	<Var name="danny_clone_fontcolor" value="FFFFFF99" />
    <Var name="kralek_fontcolor" value="FFFFFF00" />
	<Var name="kralek_she_fontcolor" value="FFFFFF00" />
    <Var name="laren_fontcolor" value="FFD2691E" />
    <Var name="laren2_fontcolor" value="FFD2691E" />
    <Var name="luna_fontcolor" value="FFFF00FF" />
    <Var name="policeman_fontcolor" value="FF00FFFF" />
	<Var name="policeman2_fontcolor" value="FF00FFFF" />
	<Var name="policeman3_fontcolor" value="FF00FFFF" />
	<Var name="policeman_inLaboratory_fontcolor" value="FF00FFFF" />
    <Var name="porter_fontcolor" value="FFFF0000" />
    <Var name="rowboat_fontcolor" value="FFFF0000" />
    <Var name="rowboat_logo_fontcolor" value="FFFF0000" />
    <Var name="rowboat_tape_fontcolor" value="FFFF0000" />
    <Var name="rowboat_logo_tape_fontcolor" value="FFFF0000" />
    <Var name="she_fontcolor" value="FFFF0000" />
    <Var name="wrag_fontcolor" value="FF00CC00" />
	<Var name="wrags_boss_fontcolor" value="FFFF0000" />
	<Var name="dummy_fontcolor" value="FFD2691E" />

<!-- Position variables -->
    <Var name="brawe_pos" value="0,0,W" />
	<Var name="frank_pos" value="0,0,W" />
	<Var name="leeroy_pos" value="0,0,W" />
	<Var name="ship_comm_pos" value="0,0,W" />
	<Var name="brawe_boat_pos" value="0,0,W" />
    <Var name="albert_pos" value="0,0,W" />
	<Var name="robert_pos" value="0,0,W" />
    <Var name="albert_inShip_pos" value="0,0,W" />
	<Var name="albert_inLandingDock_pos" value="0,0,W" />
	<Var name="robert_inShip_pos" value="0,0,W" />
	<Var name="robert_inLandingDock_pos" value="0,0,W" />
    <Var name="brian_pos" value="0,0,W" />
    <Var name="chief_pos" value="0,0,W" />
    <Var name="clerk_pos" value="0,0,W" />
    <Var name="danny_pos" value="0,0,W" />
	<Var name="danny_clone_pos" value="0,0,W" />
    <Var name="kralek_pos" value="0,0,W" />
	<Var name="kralek_she_pos" value="0,0,W" />
    <Var name="laren_pos" value="0,0,W" />
	<Var name="laren2_pos" value="0,0,W" />
    <Var name="luna_pos" value="0,0,W" />
    <Var name="policeman_pos" value="0,0,W" />
	<Var name="policeman2_pos" value="0,0,W" />
	<Var name="policeman3_pos" value="0,0,W" />
	<Var name="policeman_inLaboratory_pos" value="0,0,W" />
    <Var name="porter_pos" value="0,0,W" />
    <Var name="rowboat_pos" value="0,0,W" />
	<Var name="rowboat_logo_pos" value="0,0,W" />
	<Var name="rowboat_tape_pos" value="0,0,W" />
	<Var name="rowboat_logo_tape_pos" value="0,0,W" />
    <Var name="she_pos" value="0,0,W" />
    <Var name="wrag_pos" value="0,0,W" />
	<Var name="wrags_boss_pos" value="0,0,W" />
	<Var name="dummy_pos" value="0,0,W" />

<!-- Location variables -->
    <Var name="brawe_scene" value="ship.Cockpit" /> <!-- default: ship.Cockpit -->
	<Var name="brawe_boat_scene" value="" />
	<Var name="frank_scene" value="" />
	<Var name="leeroy_scene" value="" />
	<Var name="ship_comm_scene" value="" />
    <Var name="albert_scene" value="" />
	<Var name="robert_scene" value="" />
    <Var name="albert_inShip_scene" value="" />
	<Var name="albert_inLandingDock_scene" value="" />
	<Var name="robert_inShip_scene" value="" />
	<Var name="robert_inLandingDock_scene" value="" />
    <Var name="brian_scene" value="" />
    <Var name="chief_scene" value="" />
    <Var name="clerk_scene" value="" />
    <Var name="danny_scene" value="" />
	<Var name="danny_clone_scene" value="" />
    <Var name="kralek_scene" value="" />
	<Var name="kralek_she_scene" value="" />
    <Var name="laren_scene" value="" />
	<Var name="laren2_scene" value="" />
    <Var name="luna_scene" value="" />
    <Var name="policeman_scene" value="" />
	<Var name="policeman2_scene" value="" />
	<Var name="policeman3_scene" value="" />
	<Var name="policeman_inLaboratory_scene" value="" />
    <Var name="porter_scene" value="" />
    <Var name="rowboat_scene" value="" />
	<Var name="rowboat_logo_scene" value="" />
	<Var name="rowboat_tape_scene" value="" />
	<Var name="rowboat_logo_tape_scene" value="" />
    <Var name="she_scene" value="" />
    <Var name="wrag_scene" value="" />
	<Var name="wrags_boss_scene" value="" />
	<Var name="dummy_scene" value="" />


<!-- MUSIC -->
	<Var name="cockpit_music" value="0" />

<!-- * CAGE * -->
    <Var name="prev_scene" value="None" />
	<Var name="active_scene" value="None" />
	<Var name="cage_target" value="pc" />
	<Var name="onetime_dialogs" value="" />
    <Var name="gameplay_time" value="0" />
    <Var name="last_autosave_time" value="0" />
    <Var name="game_version" value="0.0" />

	<Var name="inv_ignore_notifications" value="1"/>
	<Var name="diary_ignore_notifications" value="1"/>

	<Var name="items" value=""/>
	<Var name="brawe_items" value=""/>
	<Var name="luna_items" value=""/>
	<Var name="danny_items" value=""/>
	<Var name="dummy_items" value=""/>

	<Var name="ship_dlgflags" value=""/>
	<Var name="jama_spacea_dlgflags" value=""/>
	<Var name="schminkell7_dlgflags" value=""/>
	<Var name="varion_dlgflags" value=""/>
	<Var name="terra_nuova_dlgflags" value=""/>
	<Var name="test_dlgflags" value=""/>
	<Var name="intro_dlgflags" value=""/>

	<Var name="brawe_stand" value="Stand"/>
	<Var name="kralek_stand" value="Stand"/>
	<Var name="wrag_stand" value="Stand"/>
	<Var name="she_stand" value="Stand"/>

	<Var name="wrag_walk" value="Walk"/>

	<Var name="brawe_talk" value="Talk"/>
	<Var name="luna_talk" value="Talk"/>
	<Var name="danny_talk" value="Talk"/>
	<Var name="laren_talk" value="Talk"/>
	<Var name="laren2_talk" value="null"/>
	<Var name="kralek_talk" value="Talk"/>
	<Var name="wrag_talk" value="Talk"/>
	<Var name="laren_talk" value="Talk"/>

<!-- * Tutorial * -->
	<Var name="tutorial_arrow" value="" />
	<Var name="tutorial_prev_scene" value="menu.MainMenu" />


	<Var name="inv_open" value="0" />
	<Var name="inv_item_in_selection" value="0" />

	<Var name="choice_menu_active" value="0" />

<!-- * Menu & gui * -->
	<Var name="menu_counter" value="0" />
	<Var name="sl_mode" value="0" /> <!-- save/load mode -->
	<Var name="sl_prev_scene" value="menu.MainMenu" /> <!-- save/load mode -->
	<Var name="settings_prev_scene" value="0" />
    <Var name="quicktutorial_page" value="0" />
	<Var name="ingame_menu_prev_scene" value="menu.MainMenu" />

	<Var name="cdialog" value=""/>
<!-- * Global * -->
	<Var name="approach_target" value="" />
	<Var name="skip_action" value="0" />
	<Var name="demo_mode" value="0" />
	<Var name="chapter_mode" value="0" /> <!-- casual version -->
	<Var name="logo_mode" value="2" />
	<Var name="switched_character" value="0" />
	<Var name="current_character" value="brawe" /> <!-- default: brawe -->
	<Var name="switchable_characters" value="brawe" /> <!-- default: brawe | all possible: brawe,luna,danny -->

    <Var name="textmode_exception" value="0"/>

	<Var name="casual_mode" value="1" />
    <Var name="expandable_hints" value="1" />

    <Var name="rowboat_following" value="nobody" /> <!-- default: nobody -->

	<Var name="brawe_amp" value="0" />
	<Var name="luna_amp" value="0" />
	<Var name="danny_amp" value="0" />

<!-- HINTS -->
	<Var name="expanded_hint" value="none" />
	<!-- Ship tutorial (these vars are not in use actively anymore, but do not remove them they are passively used in tutorial) -->
	<Var name="hint100_tutorial" value="0" />
	<Var name="hint101_tutorial" value="0" />
	<Var name="hint102_tutorial" value="0" />
	<Var name="hint103_tutorial" value="0" />
	<Var name="hint104_tutorial" value="0" />
	<!-- Ship -->
	<Var name="hint1_rowboat_activation" value="0" />
	<Var name="hint2_locators" value="0" />
	<Var name="hint3_translator" value="0" />
	<!-- Jama Spacea -->
	<Var name="hint4_witnesses" value="0" />
	<Var name="hint5_boat" value="0" />
	<Var name="hint6_map" value="0" />
	<Var name="hint7_crashed_ship" value="0" />
	<Var name="hint8_crash_site" value="0" />
	<Var name="hint9_grave" value="0" />
	<Var name="hint10_key" value="0" />
	<Var name="hint11_cane" value="0" />
	<Var name="hint12_dam" value="0" />
	<Var name="hint13_fuses" value="0" />
	<Var name="hint14_she" value="0" />
	<!-- Ship (after terra) -->
	<Var name="hint15_kralek" value="0" />
	<Var name="hint16_navigation" value="0" />
	<!-- Schminkell7 -->
	<Var name="hint17_cave" value="0" />
	<Var name="hint18_saucer" value="0" />
	<Var name="hint19_computer" value="0" />
	<Var name="hint20_tunnel" value="0" />
	<Var name="hint21_replicator" value="0" />
	<!-- Varion -->
	<Var name="hint22_rescue" value="0" />
	<Var name="hint23_infiltrate" value="0" />
	<Var name="hint24_clone" value="0" />
	<Var name="hint25_diversion" value="0" />
	<Var name="hint26_varion_replicator" value="0" />
	<!-- Schminkell7 (finale) -->
	<Var name="hint27_kralek_she" value="0" />

<!-- SCENE & CHAPTER VARS -->
<!-- Intro -->
    <Var name="intro_ani" value="0" /> <!-- default: 0 -->
	<Var name="intro_caption_text_1" value="INTRO_TEXT_BLANK_01" />
	<Var name="intro_caption_text_2" value="INTRO_TEXT_BLANK_01" />
	<Var name="outro_ani" value="0" /> <!-- default: 0 -->
	<Var name="outro_state" value="0" />
<!-- SHIP-Global -->
	<Var name="schematics_prev_scene" value="0" />
<!-- SHIP-Cockpit -->
	<Var name="game_begin" value="0" /> <!-- default: 0 -->
	<Var name="game_init" value="0" /> <!-- default: 0 -->
	<Var name="navigotron_cleaned" value="0" />
	<Var name="tutorial_state" value="0" />
	<Var name="dirty_disc_in_slot" value="0" />
	<Var name="clean_disc_in_slot" value="0" />
	<Var name="disc_in_translator" value="0" />
	<Var name="knows_about_disc" value="0" />
	<Var name="manual_in_hole" value="0" />
	<Var name="manual_translated" value="0" />
	<Var name="translator_working" value="0" />
	<Var name="hide_disc" value="0" />
	<Var name="is_game_started" value="0" />
	<Var name="looked_at_translator" value="0" />
	<Var name="has_manual" value="0" />
	<Var name="has_schematics" value="0" />
	<Var name="has_locator" value="0" />
	<Var name="no_locator_dialog" value="0" />
	<Var name="has_working_locator" value="0" />
	<Var name="has_broken_locator" value="0" />
	<Var name="has_french_manual" value="0" />
	<Var name="rowboat_online" value="0" />
	<Var name="everything_is_ready" value="0" /> <!-- default: 0 -->
	<Var name="rowboat_waked_cutscene" value="0"/>
	<Var name="rowboat_in_cockpit" value="0"/>
	<Var name="power_button_lit" value="0"/>
	<Var name="landing_on_jama" value="0"/>
	<Var name="brawe_knows_planet_code" value="0" />
	<Var name="brawe_is_computing" value="0"/>
	<Var name="kralek_in_engine_room" value="0"/>
	<Var name="cockpit_paper_visible" value="0"/>
	<Var name="has_flight_paper" value="0"/>
	<Var name="course_set" value="0"/>
	<Var name="comment_to_knockout_kralek" value="0"/>
	<Var name="going_to_schminkell" value="0"/>
	<Var name="no_translator_foreground" value="0"/>
	<Var name="translator_light" value="0"/>
	<Var name="fixed_locator_before_kralek_knew" value="0"/>
	<Var name="no_found_locator_dialog" value="0"/>
	<Var name="hide_rowboat_online_entry" value="0"/>
	<Var name="click_to_continue_visible" value="0"/>
	<Var name="click_to_continue_textkey" value="CLICK_TO_CONTINUE_EMPTY_01"/>
	<Var name="blazing_dlg_expired" value="0"/>
	<Var name="skipping_intro" value="0"/>
	<Var name="tutorial_step_revisited" value="0"/>
	<Var name="luna_in_ship_init" value="0"/>
	<Var name="traitor_acusation_count" value="0"/>

<!-- SHIP-Kitchen -->
	<Var name="mazslow_on_jama" value="0" /> <!-- omogucuje izlaz iz shipa i postavlja odgovarajucu grafiku na prozorima i sl. -->
	<Var name="mazslow_on_varion" value="0" />
	<Var name="disc_visible" value="0" />
	<Var name="plate_visible" value="0" />
	<Var name="cup_visible" value="1" />
	<Var name="invisible_plate_visible" value="0" />
	<Var name="picked_up_peeler" value="0" />
	<Var name="picked_up_disc" value="0" />
	<Var name="picked_up_bucket" value="0" />
	<Var name="picked_up_wire" value="0" />
	<Var name="kitchen_show_silicone" value="0" />
	<Var name="show_bucket" value="0" />
	<Var name="show_leaf" value="0" />
	<Var name="oven_opened" value="0" />
	<Var name="bucket_in_oven" value="0" />
	<Var name="silicone_in_oven" value="0" />
	<Var name="bucket/silicone_in_oven" value="0" />
	<Var name="baked_silicone" value="0" />
	<Var name="baked_herbs" value="0" />
	<Var name="5_flower_in_oven" value="0" />
	<Var name="4_flower_in_oven" value="0" />
	<Var name="show_wire" value="1" />
	<Var name="kitchen_cupboard_opened" value="0" />
	<Var name="show_necessities" value="0" />
	<Var name="liquid_soap_taken" value="0"/>
	<Var name="cup_taken" value="0"/>
	<Var name="soap_in_cup" value="0"/>
	<Var name="water_is_in_cup" value="0"/>
	<Var name="egg_in_cup" value="0"/>
	<Var name="ceramic_cup_in_oven" value="0"/>
	<Var name="medicine_boiling_in_progress" value="0"/>
<!-- SHIP-CargoHold -->
	<Var name="hide_cupboard" value="0" />
	<Var name="show_locators" value="0" />
	<Var name="show_clothes" value="0" />
	<Var name="cargo_cupboard_opened" value="0" />
	<Var name="locker_opened" value="0" />
	<Var name="show_manual" value="1" /> <!-- default: 1 -->
	<Var name="cargo_show_silicone" value="1" /> <!-- default: 1 -->
	<Var name="picked_up_locators" value="0" />
	<Var name="picked_up_manual" value="0" />
	<Var name="picked_up_silicone" value="0" />
	<Var name="brawe_knows_luna" value="0" /> <!-- default: 0 -->
	<Var name="finished_part_3" value="0" /> <!-- default: 0 -->
<!-- SHIP-EngineRoom -->
	<Var name="kralek_knocked_in_mazslow" value="0" />
	<Var name="ship_changing_course" value="0" />
	<Var name="diversion_type" value="0"/> <!-- default: 0 -->
	<Var name="diversion_time_countdown" value="0"/>
	<Var name="diversion_init" value="0"/>
	<Var name="ship_switch_back_to" value="ship.EngineRoom"/>
	<Var name="ship_diversion_timer_enabled" value="0"/>
	<Var name="kralek_knocked_luna_comment" value="0"/>
<!-- SHIP-Router -->
	<Var name="router_cutscene" value="0" />
	<Var name="combination_correct" value="0" />
	<Var name="router_solved" value="0" />
	<Var name="red" value="1" />
	<Var name="green" value="2" />
	<Var name="blue" value="3" />
	<Var name="yellow" value="2" />

<!-- JAMA_SPACEA -->
<!-- global -->
	<Var name="diary_prev_scene" value="0" />
	<!-- dialog vars -->
	<Var name="dlg_clerk_sps_1_exhausted" value="0"/>
	<Var name="dlg_clerk_sps_2_exhausted" value="0"/>
	<Var name="dlg_clerk_sps_3_exhausted" value="0"/>
	<Var name="dlg_clerk_sps_4_exhausted" value="0"/>
	<Var name="dlg_clerk_crash_1_exhausted" value="0"/>
	<Var name="dlg_clerk_crash_2_exhausted" value="0"/>
	<Var name="dlg_laren_war_courage_exhausted" value="0"/>
	<Var name="dlg_laren_key_1_exhausted" value="0"/>
	<Var name="dlg_laren_key_2_exhausted" value="0"/>

	<!-- JamaMap -->
	<Var name="rowboat_swims_on_map" value="0"/>
	<Var name="jama_map_brawe_representation" value="brawe"/>
	<Var name="crashsite_known" value="0"/>
	<Var name="map_job_flag" value="None"/>
	<Var name="brawe_boat_goes_halfway" value="0"/>
	<Var name="beeping_device_sound_expired" value="0"/>

	<!-- Crossroads -->
	<Var name="was_in_upper_part_of_map" value="0"/>
	<Var name="seen_flint_stone" value="0"/>
	<Var name="taken_flint" value="0"/>
	<Var name="screwdriver_in_stone" value="0"/>
	<Var name="screwdriver_was_in_stone" value="0"/> <!-- treba samo radi reseta da se Brawe ne pomakne, UPDATE: i radi toga da ne moze opet staviti -->
	<Var name="screwdriver_sharpened" value="0"/> <!-- treba samo radi reseta da se Brawe ne pomakne -->
	<Var name="flint_hammered" value="0"/>
	<Var name="kralek_is_down" value="0"/>
	<Var name="35_min_later_state" value="0"/>
	<Var name="crossroads_intro" value="1"/> <!-- default: 1 -->
	<Var name="skipped_beeping_device_cutscene" value="0"/>
	<Var name="told_kralek_about_wheel" value="0"/>
	<Var name="told_kralek_about_rowboat" value="0"/>
	<Var name="told_kralek_about_map" value="0"/>

    <!-- Pier -->
	<Var name="rowboat_in_water" value="0"/>
	<Var name="rowboat_has_wheel" value="0"/>
	<Var name="fuse_visible" value="0"/>
	<Var name="taken_screwdriver" value="0"/>
	<Var name="seen_wing" value="0"/>
	<Var name="placing_fuse" value="0"/>
	<Var name="lighting_fuse" value="0"/>
	<Var name="brawe_visited_pier" value="0"/>
	<Var name="show_brawe_in_rowboat" value="0"/>
	<Var name="pier_dont_reset_rowboat" value="0"/>
	<!-- Motel -->
	<Var name="was_in_park" value="0"/>
	<Var name="taken_map" value="0"/>
	<Var name="can_take_map" value="0"/>
	<Var name="needs_map" value="0"/>
	<Var name="taken_wheel" value="0"/>
	<Var name="unscrewed_bolt" value="0"/>
	<Var name="laren_wants_tobacco" value="0"/>
	<Var name="brawe_met_old_man" value="0"/>
	<Var name="brawe_knows_laren" value="0"/>
	<Var name="brawe_read_the_diary" value="0"/>
	<Var name="wants_leaves" value="0"/>
	<Var name="clerk_knows_what_he_wants" value="0"/>
	<Var name="knows_about_crash" value="0"/>
	<Var name="brawe_knows_about_key" value="0"/>
	<Var name="brawe_visited_dam" value="0"/>
	<Var name="told_him_about_fuseman" value="0"/>
	<!-- Park -->
	<Var name="fadeout_safe_door_ani" value="0"/>
	<Var name="brawe_has_tobacco" value="0"/>
	<Var name="looked_at_bushes" value="0"/>
	<Var name="cane_visible" value="0"/>
	<Var name="fuses_visible" value="0"/>
	<Var name="safe_opened" value="0"/>
	<Var name="tree_door_visible" value="0"/>
	<Var name="tree_door_opened" value="0"/>
	<Var name="flower_taken" value="0"/>
	<Var name="second_flower_taken" value="0"/>
	<Var name="soaked_with_alcohol" value="0"/>
	<Var name="alcohol_vapored" value="0"/>
	<Var name="tree_safe_combination_correct" value="0"/>
	<Var name="laren_smoked" value="0"/>
	<Var name="laren_keep_smoking" value="0"/>
	<Var name="laren_gone" value="0"/>
	<Var name="returning_from_safe" value="0"/>
	<Var name="brawe_heard_stone_story" value="0"/>
	<Var name="park_dont_reset_brawe_pos" value="0"/>
	<Var name="laren_smoking_label" value="LAREN_SMOKING_EMPTY_01"/>
	<Var name="laren_smoking_rand" value="0"/>
	<Var name="smudged_tree_faded_in" value="0"/>
	<!-- Safe -->
	<Var name="old_knob_1_state" value="0"/>
	<Var name="old_knob_2_state" value="0"/>
	<Var name="old_knob_3_state" value="0"/>
	<Var name="old_knob_4_state" value="0"/>
	<Var name="knob_1_state" value="0"/>
	<Var name="knob_2_state" value="0"/>
	<Var name="knob_3_state" value="0"/>
	<Var name="knob_4_state" value="0"/>
	<Var name="safe_push_button" value="0"/>
	<Var name="safe_push_button_highlight" value="0"/>
	<Var name="taken_battery" value="0"/>
	<Var name="brawe_knows_about_safe" value="0"/>
	<!-- Windmill -->
	<Var name="bucket_under_pipe" value="0"/>
	<Var name="charged_battery" value="0"/>
	<!-- WindmillInterior -->
	<Var name="chest_unlocked" value="0"/>
	<Var name="taken_alcohol" value="0"/>
	<Var name="taken_hammer" value="0"/>
	<Var name="taken_plaque" value="0"/>
	<Var name="taken_diary" value="0"/>
	<Var name="moved_sheet" value="0"/>
	<Var name="taken_explosives_and_note" value="0"/>
	<Var name="note_readed" value="0"/>
	<!-- Diary -->

	<!-- Cemetary -->
	<Var name="cane_sticked" value="0"/>
	<Var name="cane_hammered" value="0"/>
	<Var name="plaque_fixed" value="0"/>
	<Var name="brawe_knows_larson" value="0"/>
	<Var name="brawe_knows_grave" value="0"/>
	<Var name="knows_grave_commented" value="0"/>
	<!-- Undergrave -->
	<Var name="censorship_visible" value="0"/>
	<Var name="lights_on" value="0"/>
	<Var name="corpse_fallen" value="0"/>
	<Var name="taken_dam_key" value="0"/>
	<Var name="full_battery_placed" value="0"/>
	<Var name="looked_at_stick" value="0"/>
	<Var name="looked_at_grave_from_bottom" value="0"/>
	<!-- Clearing -->
	<Var name="crossroads_came_from_pier" value="0"/>
	<Var name="clearing_meanwhile" value="1"/> <!-- default: 1 -->
	<Var name="rowboat_on_clearing" value="0"/>
	<Var name="ashes_visible" value="0"/>
	<Var name="device_visible" value="0"/>
	<Var name="brawe_has_device" value="0"/>
	<Var name="wrags_cutscene" value="0"/> <!-- default: 0 ali moze biti i nesto drugo jer se automatski postavi na 1 prije cutscene. Ako se stavi na 1 onda se moze direktno ucitati Clearing scena radi debugiranja cutscene. -->
	<Var name="danny_got_wasted" value="0"/> <!-- default: 0 -->
	<Var name="clearing_meanwhile_aborted" value="0"/>
	<Var name="set_crossroads_audio_source" value="0"/>
	<!-- CrashSite -->
	<Var name="CS_safe_door_opened" value="0"/>
	<Var name="CS_ashes_visible" value="0"/>
	<Var name="unscrewed_lock" value="0"/>
	<Var name="looked_in_safe" value="0"/>
	<Var name="picked_up_aliens" value="0"/> <!-- default 0, debug info: izmedju ostalog ovo (pri debugiranju) mora biti na 1 da se pojavi Luna u CargoHoldu -->
	<Var name="she_is_here" value="0"/>
	<Var name="she_cant_see" value="0"/>
	<Var name="times_brawe_is_caught" value="0"/>
	<Var name="cutscene_state" value="0"/> <!-- default: 0 -->
	<Var name="aliens_out_state" value="0"/> <!-- default: 0 -->
	<Var name="she_laments" value="SHE_INCAPACITATED_03"/>
	<!-- Dam -->
	<Var name="explosives_placed" value="0"/>
	<Var name="rowboat_on_dam" value="0"/>
	<Var name="dam_blownup" value="0"/>

<!-- Terra Nuova -->
	<Var name="tn_show_destination" value="1"/> <!-- default: 1 -->
	<Var name="terra_intro_label" value="TERRA_LABEL_EMPTY_01"/>


<!-- SCHMINKELL 7 -->
	<!-- GENERAL -->
	<Var name="rowboat_heavy" value="0"/>
	<Var name="computer_slab_on" value="0"/>
	<Var name="storage_slab_on" value="0"/>
	<Var name="saucer_slab_on" value="0"/>
	<Var name="schminkell7_init" value="0"/>
	<Var name="schminkell7_prelude" value="0"/> <!-- default: 0 -->
	<Var name="luna_on_slab" value="0"/>
	<Var name="danny_on_slab" value="0"/>
	<Var name="rowboat_on_slab" value="0"/>
	<!-- Infront -->
	<Var name="infront_door_frame" value="0"/>
	<Var name="saucer_visible" value="0"/>
	<!-- Entrance -->
	<Var name="looked_at_fence" value="0"/>
	<Var name="taken_fence_piece" value="0"/>
	<Var name="DNA_replicator_first_time_look" value="0"/>
	<Var name="taken_yellow_crystal" value="0"/>
	<Var name="entrance_opened" value="1"/> <!-- default: 1 -->
	<!-- Storage -->
	<Var name="beaming" value="0"/>
	<Var name="beam_frame" value="0"/>
	<Var name="slab_on" value="0"/>
	<Var name="box_heavy" value="0"/>
	<Var name="box_is_on_displacer" value="0"/>
	<Var name="looked_at_paper" value="0"/>
	<Var name="rowboat_on_grav" value="0"/>
	<Var name="taken_box" value="0"/>
	<Var name="taken_ion_cube" value="0"/>
	<Var name="taken_red_crystal" value="0"/>
	<Var name="detonator_placed_on_grav" value="0"/>
	<Var name="beaming_cnt" value="0"/>
	<Var name="detonator_is_on_displacer" value="0"/>
	<Var name="kralek_on_grav" value="0"/>
	<Var name="first_time_on_storage_slab" value="1"/> <!-- default: 1 -->
	<Var name="luna_is_on_storage_slab" value="0"/>
	<Var name="danny_is_on_storage_slab" value="0"/>
	<Var name="kralek_beamed" value="0"/>
	<Var name="kralek_beamed_sequence" value="0"/>
	<Var name="kralek_beam_lock" value="0"/>
	<Var name="post_teleport" value="0"/>
	<Var name="kralek_rotate_ready" value="0"/>
	<Var name="rowboat_takes_box_dont_reset" value="0"/>
	<Var name="kralek_twitch" value="0"/>
	<!-- Replicator -->
	<Var name="replicating" value="0"/>
	<Var name="crystal_replaced" value="0"/>
	<Var name="heat_on" value="0"/>
	<Var name="ion_cube_on" value="0"/>
	<Var name="taken_moist_clay" value="0"/>
	<Var name="replicator_on" value="0"/>
	<Var name="ashes_placed" value="0"/>
	<Var name="no_crystal" value="0"/>
	<Var name="replicator_explosives_placed" value="0"/> <!-- default: 0 -->
	<Var name="nuke_schminkell_replicator_state" value="0"/> <!-- default: 0 -->
	<Var name="kralek_is_chasing_brawe" value="0"/> <!-- default: 0 -->
	<Var name="chase_return_to" value="None"/>
	<Var name="was_in_computer" value="0"/>
	<Var name="shutup_brawe" value="0"/>
	<Var name="danny_alive" value="0"/>
	<Var name="replicator_fadeout" value="0"/>
	<!-- Computer -->
	<Var name="lava_frame" value="0"/>
	<Var name="lava_on" value="0"/>
	<Var name="cork_inside" value="0"/>
	<Var name="cork_hammered" value="0"/>
	<Var name="computer_slab_state" value="0"/>
	<Var name="ion_cube_put" value="0"/>
	<Var name="canister_jacked_in" value="0"/>
	<Var name="crystal_moldbox_on" value="0"/>
	<Var name="stone_moldbox_on" value="0"/>
	<Var name="mold_hardened" value="0"/>
	<Var name="computer_crystal_mold_hardened" value="0"/>
	<Var name="computer_crystal_mold_empty" value="1"/> <!-- default: 1 -->
	<Var name="computer_crystal_mold_half" value="0"/>
	<Var name="computer_crystal_mold_full" value="0"/>
	<Var name="computer_stone_mold_hardened" value="0"/>
	<Var name="computer_stone_mold_empty" value="1"/> <!-- default: 1 -->
	<Var name="computer_stone_mold_half" value="0"/>
	<Var name="computer_stone_mold_full" value="0"/>
	<Var name="generator_on" value="0"/>
	<Var name="kralek_trapped" value="0"/>
	<Var name="red_dust_in" value="0"/>
	<Var name="yellow_dust_in" value="0"/>
	<Var name="blue_dust_in" value="0"/>
	<Var name="stone_red_dust_in" value="0"/>
	<Var name="stone_yellow_dust_in" value="0"/>
	<Var name="stone_blue_dust_in" value="0"/>
	<Var name="crystal_red_dust_in" value="0"/>
	<Var name="crystal_yellow_dust_in" value="0"/>
	<Var name="crystal_blue_dust_in" value="0"/>
	<Var name="rowboat_on_computer_slab" value="0"/>
	<Var name="brawe_saw_instructions" value="0"/>
	<Var name="luna_computer_slab_on_comment" value="0"/>
	<!-- Saucer -->
	<Var name="rowboat_on_saucer_slab" value="0"/>
	<Var name="luna_on_saucer_slab" value="0"/>
	<Var name="danny_on_saucer_slab" value="0"/>
	<Var name="taken_blue_crystal" value="0"/>
	<Var name="all_slabs_on" value="0"/>
	<Var name="first_time_on_saucer" value="1"/> <!-- default: 1 -->
	<Var name="something_on_workspace" value="0"/>
	<Var name="yellow_crystal_on" value="0"/>
	<Var name="yellow_dust_on" value="0"/>
	<Var name="red_crystal_on" value="0"/>
	<Var name="red_dust_on" value="0"/>
	<Var name="blue_crystal_on" value="0"/>
	<Var name="blue_dust_on" value="0"/>
	<Var name="stone_mold_on" value="0"/> <!-- default: 0 -->
	<Var name="stone_shape_on" value="0"/>
	<Var name="door_ani_frame" value="0"/>
	<Var name="press_ani_frame" value="0"/>
	<Var name="ion_shape_in" value="0"/>
	<Var name="ion_shape_off" value="1"/>
	<Var name="ion_pancake_on" value="0"/>
	<Var name="stone_in" value="0"/>
	<Var name="star_shaped_ion" value="0"/>
	<Var name="star_on" value="0"/>
	<Var name="mountain_off" value="1"/>
	<Var name="box_on_saucer_slab" value="0"/>
	<Var name="saucer_slab_max_down" value="0"/>
	<Var name="saucer_slab_half_down" value="0"/>
	<Var name="lever_is_down" value="0"/>
	<Var name="moon_off" value="1"/>
	<Var name="taken_cork" value="0"/>
	<Var name="taken_canister" value="0"/>
	<Var name="mold_visible" value="0"/>
	<Var name="canister_visible" value="0"/>
	<Var name="canister_full" value="0"/>
	<Var name="tunnel_opened" value="0"/>
	<Var name="screen_saucer_visible" value="0"/>
	<Var name="tunnel_screen_visible" value="0"/>
	<Var name="rowboat_places_titanium_box_dont_reset" value="0"/>
<!-- VARION -->
	<!-- Start -->
	<Var name="just_landed" value="1"/> <!-- default: 1 -->
	<Var name="taken_pepper" value="0"/>
	<Var name="varion_init_everything_ready" value="0"/>
	<Var name="bastard_bug_lock_1" value="0"/>
	<!-- Elevator -->
	<Var name="taken_sprayer" value="0"/>
	<Var name="elevator_door_opened" value="0"/>
	<!-- LCorridor -->
	<Var name="taken_logo" value="0"/>
	<Var name="distraction_in_progress" value="0"/>
	<Var name="she_goes_out_cutscene" value="1"/> <!-- default: 1 -->
	<Var name="varion_timer_counter" value="22"/> <!-- default: 22 -->
	<Var name="returning_to_lcorr" value="0"/>
	<Var name="switch_back_to" value="None"/>
	<Var name="luna_under_pothole" value="0"/>
	<Var name="disable_prison_timer" value="0"/>
	<Var name="ignore_this_reset" value="0"/>
	<Var name="disable_sewers_timer" value="0"/>
	<Var name="underground_visited" value="0"/>
	<Var name="disable_LCorr_timer" value="0"/>
	<Var name="lcorr_guard_commented" value="0"/>
	<Var name="dont_reset_rowboat_he_is_going_back_from_saucer_slab" value="0"/>
	<!-- InfrontCargo -->
	<Var name="guards_seen_signed_papers" value="0"/>
	<!-- Warehouse -->
	<Var name="grate_torched" value="0"/>
	<Var name="grate_opened" value="0"/>
	<Var name="sparks_visible" value="0"/>
	<Var name="taken_blowtorch" value="0"/>
	<Var name="following_brawe" value="0"/>
	<Var name="rowboat_mocked_up" value="0"/>
	<Var name="rowboat_has_tape" value="0"/>
	<Var name="rowboat_has_logo" value="0"/>
	<Var name="rowboat_mockup_action" value="0"/>
	<Var name="rowboat_mockup_action_tape" value="0"/>
	<Var name="rowboat_mockup_action_logo" value="0"/>
	<Var name="rowboat_model" value="rowboat"/>
	<Var name="danny_needs_papers" value="0"/>
	<Var name="authorized_for_warehouse" value="0"/>
	<Var name="danny_knows_to_get_inside" value="0"/>
	<Var name="warehouse_cutscene_state" value="0"/> <!-- default: 0 -->
	<Var name="using_blowtorch" value="0"/>
	<Var name="taking_blowtorch" value="0"/>
	<Var name="luna_gave_brawe_sprayer" value="0"/>
	<!-- PPA terminal -->
	<Var name="ppa_fadein_wallpaper" value="0"/>
	<Var name="ppa_show_title" value="0"/>
	<Var name="ppa_state" value="0"/>
	<Var name="ppa_answers_visible" value="0"/>
	<Var name="dim_answer1" value="0"/>
	<Var name="dim_answer2" value="0"/>
	<Var name="dim_answer3" value="0"/>
	<Var name="ppa_select_anim" value="0"/>
	<Var name="ppa_select_anim_counter" value="0"/>
	<Var name="highlight_exit_ppa" value="1"/> <!-- default: 1 -->
	<Var name="pacifist_question_number" value="1"/> <!-- default: 1 -->
	<Var name="willpower_question_number" value="1"/> <!-- default: 1 -->
	<Var name="ppa_question" value="PPA_PACIFIST_QUESTION_01"/>
	<Var name="ppa_answer_A" value="PPA_PACIFIST_ANSWER_A_01"/>
	<Var name="ppa_answer_B" value="PPA_PACIFIST_ANSWER_B_01"/>
	<Var name="ppa_answer_C" value="PPA_PACIFIST_ANSWER_C_01"/>
	<Var name="ppa_total_score" value="0"/>
	<Var name="danny_got_report" value="0"/>
	<Var name="luna_got_report" value="0"/>
	<Var name="ppa_switchable_characters_suspend" value="0"/>
	<!-- Sewers -->
	<Var name="strange_object_taken" value="0"/>
	<Var name="knows_about_strange_object" value="0"/>
	<Var name="walking_from_sewers_to_prison" value="0"/>
	<!-- Prison -->
	<Var name="luna_found_brawe" value="0"/>
	<Var name="luna_is_interrogator" value="0"/>
	<Var name="debug_hack_switch_to_LCorr" value="0"/>
	<Var name="return_to_luna" value="1"/> <!-- default: 1 -->
	<!-- RCorridor -->
	<Var name="computer_on" value="0"/>
	<Var name="seen_scheme" value="0"/>
	<Var name="taken_tape" value="0"/>
	<Var name="clone_is_drunk" value="0"/>
	<Var name="dialogue_danny_clone_justice_entry_exhausted" value="0"/>
	<Var name="danny_needs_recipe" value="0"/>
	<Var name="danny_knows_recipe" value="0"/>
	<Var name="wants_medicine" value="0"/>
	<Var name="has_medicine" value="0"/>
	<Var name="got_authorization_papers" value="0"/>
	<Var name="papers_signed" value="0"/>
	<Var name="warehouse_door_opened" value="0"/>
	<Var name="clone_in_room" value="1"/> <!-- default: 1 -->
	<Var name="danny_met_clone" value="0"/>
	<Var name="clone_pun" value="0"/>

	<!-- Barrier -->
	<Var name="danny_can_goto_elevator" value="0"/>
	<Var name="nest_position" value="0"/>
	<Var name="taken_egg" value="0"/>
	<Var name="danny_show_ID" value="0"/>
	<Var name="wants_to_strike" value="0"/>
	<Var name="talked_about_clones" value="0"/>
	<Var name="knows_about_clone" value="0"/>
	<Var name="knows_about_migrenes" value="0"/>
	<Var name="knows_about_rotoscope" value="0"/>
	<Var name="knows_how_rotoscope_works" value="0"/>
	<Var name="looked_at_ppa" value="0"/>
	<Var name="knows_about_ppa" value="0"/>
	<!-- Prison -->
	<Var name="everybody_out_of_prison_state" value="0"/>
	<Var name="prison_she_down" value="0"/>
	<Var name="taken_cell_key" value="0"/>
	<!-- Replicator -->
	<Var name="vr_flash" value="0"/>
	<Var name="show_cloned_soldier" value="0"/>
	<Var name="vr_cutscene_state" value="0"/>
	<Var name="vr_cloning_automation_state" value="0"/>
	<!-- LandingDock -->
	<Var name="taken_withered_branch" value="0"/>
	<!-- Laboratory -->
	<Var name="pacifist_report_inserted" value="0"/>
	<Var name="strong_report_inserted" value="0"/>
	<Var name="black_hole_inserted" value="0"/>
	<Var name="replicator_broken_cutscene" value="0"/> <!-- default: 0 -->
	<Var name="replicator_broken_blink" value="0"/>
	<Var name="replicator_broken_dialog_launched" value="0"/>
	<Var name="landing_on_varion" value="1"/> <!-- default: 1 -->
	<Var name="entered_from" value="None"/> <!-- default: None -->
	<Var name="brawe_entered_from" value="None"/> <!-- default: None -->
	<Var name="luna_entered_from" value="None"/> <!-- default: None -->
	<Var name="danny_entered_from" value="None"/> <!-- default: None -->
	<Var name="lab_cloning_automation_state" value="0"/>
	<Var name="execute_mockup_cutscene" value="0"/>
	<Var name="brawe_lab_antireset" value="0"/>
	<Var name="luna_lab_antireset" value="0"/>
	<Var name="danny_lab_antireset" value="0"/>
	<Var name="guard_lab_talk_mode" value="0"/>
	<Var name="guard_lab_talk_text" value="GUARD_LABORATORY_NOT_TALKING_01"/>

	<!-- Outro -->
	<Var name="outro_caption_text_danny" value="OUTRO_EMPTY_01"/>
	<Var name="game_over_label_text" value="OUTRO_EMPTY_01"/>
	<Var name="outro_caption_text_leeroy" value="OUTRO_EMPTY_01"/>
	<Var name="outro_caption_text_frank" value="OUTRO_EMPTY_01"/>
	<Var name="outro_caption_text_kralek_she" value="OUTRO_EMPTY_01"/>
</VariableDictionary>