[ADDTEXT] GUIDE_DF_52 "This check box enables ECM. Aircraft without internal ECM will be equipped with external pods."
[ADDTEXT] GUIDE_IA_1 "Instant Action"
[ADDTEXT] GUIDE_IA_3 "The Fighter Sweep mission pits you against flights of enemy aircraft."
[ADDTEXT] GUIDE_IA_5 "The Moving Mud mission sends you hunting for enemy ground troops. There are still enemy aircraft in the area, so don't get target fixation."
[ADDTEXT] GUIDE_IA_7 "The wave you choose determines the difficulty of the mission. The skill of enemy pilots and air defense artillery (ADA) match the chosen wave. You will also encounter more capable aircraft in the higher waves."
[ADDTEXT] GUIDE_IA_9 "When unchecked, all SAM or AAA systems are disabled and cannot fire."
[ADDTEXT] GUIDE_IA_10 "Starting location"
[ADDTEXT] GUIDE_IA_11 "Drag the mission locator box on the map to set the starting location for the mission."
[ADDTEXT] GUIDE_IA_12 "Starting Time"
[ADDTEXT] GUIDE_IA_13 "Use the plus and minus arrows to set the mission starting time. Select the minute or seconds digits for more fine control."
[ADDTEXT] GUIDE_IA_14 "Fly"
[ADDTEXT] GUIDE_IA_16 "Press the Fly button to start the game."
[ADDTEXT] GUIDE_IA_17 "Scoring"
[ADDTEXT] GUIDE_IA_18 "Each enemy vehicle destroyed increases the score; every weapon fired decreases the score (except guns, which are free). Wave and Realism Value (from Setup) also affect the score."
[ADDTEXT] GUIDE_IA_19 "12:00:00"
[ADDTEXT] GUIDE_CPL_1 "Starting a New Campaign"
[ADDTEXT] GUIDE_CPL_2 "Click the NEW tab"
[ADDTEXT] GUIDE_CPL_3 "Choose Theater"
[ADDTEXT] GUIDE_CPL_4 "Select Scenario"
[ADDTEXT] GUIDE_CPL_5 "Select Air Base on Map"
[ADDTEXT] GUIDE_CPL_6 "Choose Squadron"
[ADDTEXT] GUIDE_CPL_7 "Press the Commit button to start"
[ADDTEXT] GUIDE_CPL_8 "Continuing a Saved Campaign"
[ADDTEXT] GUIDE_CPL_9 "Click the SAVED tab"
[ADDTEXT] GUIDE_CPL_10 "Select saved Campaign from list"
[ADDTEXT] GUIDE_CPL_12 "Joining an Online Campaign"
[ADDTEXT] GUIDE_CPL_13 "Click the ONLINE tab"
[ADDTEXT] GUIDE_CPL_14 "Establish online connection (if necessary)"
[ADDTEXT] GUIDE_CPL_15 "Choose campaign game from list"
[ADDTEXT] GUIDE_CPL_17 "Hosting an Online Campaign"
[ADDTEXT] GUIDE_CPL_20 "Click the NEW or SAVED tabs"
[ADDTEXT] GUIDE_CPL_22 "Choose the Scenario or saved campaign you wish to host"
[ADDTEXT] GUIDE_CPL_23 "Changing Squadron and Air Base"
[ADDTEXT] GUIDE_CPL_25 "Select an air base icon on the Theater map to view a list of F-16 squadrons based there. Select the squadron you wish to join from the list. Information about the selected squadron will be displayed below on the campaign status panel."
[ADDTEXT] GUIDE_CPL_27 "Changing Theater"
[ADDTEXT] GUIDE_CPL_28 "Click on the list box below the map to view which theaters are installed. To change theaters, select a new item in the list."
[ADDTEXT] GUIDE_CPL_30 "Campaign Status"
[ADDTEXT] GUIDE_CPL_31 "Situation"
[ADDTEXT] GUIDE_CPL_32 "Sums up how well the war is going for the Combined Forces."
[ADDTEXT] GUIDE_CPL_33 "Challenge Rating"
[ADDTEXT] GUIDE_CPL_34 "Difficulty setting for the selected campaign."
[ADDTEXT] GUIDE_CPL_35 "Squadron Specialty"
[ADDTEXT] GUIDE_CPL_36 "A specialty determines how a squadron will be tasked during the war."
[ADDTEXT] GUIDE_CPL_38 "Air-to-air squadrons train primarily for aerial combat engagements and will be tasked with more air-to-air than air-to-ground missions."
[ADDTEXT] GUIDE_CPL_39 "General squadrons will be tasked with either air-to-air or air-to-ground mission as the campaign situation requires."
[ADDTEXT] GUIDE_CPL_40 "Air-to-ground squadrons will be tasked with air-to-ground missions such as CAS, SEAD, interdiction and ground strikes."
[ADDTEXT] GUIDE_CPL_41 "Squadron Strength"
[ADDTEXT] GUIDE_CPL_42 "Shows how much of the squadron's original strength that has been lost to attrition and not replaced by reinforcements. In online games, the number of player pilots in the squadron is also shown."
[ADDTEXT] GUIDE_CPL_43 "Campaign Summary"
[ADDTEXT] GUIDE_CPL_44 "Reports the starting conditions of the selected campaign."
[ADDTEXT] GUIDE_CPL_45 "Squadron Patch"
[ADDTEXT] GUIDE_CPL_46 "The selected squadron's patch."
[ADDTEXT] GUIDE_CPL_47 "Squadron and Air Base"
[ADDTEXT] GUIDE_CPL_48 "The selected squadron's name and home air base."
[ADDTEXT] GUIDE_DF_1 "Starting a Dogfight"
[ADDTEXT] GUIDE_DF_2 "Joining an Online Dogfight"
[ADDTEXT] GUIDE_DF_3 "Hosting an Online Dogfight"
[ADDTEXT] GUIDE_DF_4 "Choose a dogfight settings file from the list"
[ADDTEXT] GUIDE_DF_5 "Choose a dogfight game from the list"
[ADDTEXT] GUIDE_DF_6 "Game Rules"
[ADDTEXT] GUIDE_DF_7 "Furball"
[ADDTEXT] GUIDE_DF_8 "Furball is free-for-all, with every aircraft operating alone. The first pilot to reach the required number of kills wins the game. When a pilot is shot down, he re-enters the game immediately with a new aircraft and a new load of weapons. Crashing into the ground deducts a point from your score. When online, players can exit and rejoin a furball at any time."
[ADDTEXT] GUIDE_DF_9 "Team Furball"
[ADDTEXT] GUIDE_DF_10 "Team Furball combines the rules of Furball with team play. Scoring is by team, and the first team to score the requisite number of kills wins the game. Killing a teammate or crashing into the ground deducts a point from the team score."
[ADDTEXT] GUIDE_DF_11 "Match Play"
[ADDTEXT] GUIDE_DF_12 "Match Play is a team-oriented game. A match is won when there is only one surviving team. (Individual kills are not scored.) A game is won when one team has won the requisite number of matches. When a pilot is killed during Match Play, he will not re-enter the game until the current match is finished. When the match is finished, all aircraft are reset to their starting positions and weapons loadout and the game resumes."
[ADDTEXT] GUIDE_DF_13 "Changing your color scheme"
[ADDTEXT] GUIDE_DF_14 "Click one of the color scheme buttons to the right of the pilot list to change the color scheme (paint job) of your aircraft. "
[ADDTEXT] GUIDE_DF_15 "Adding Additional Aircraft"
[ADDTEXT] GUIDE_DF_16 "Click the Add Aircraft button to open the Add Flight dialog. The Add Flight dialog allows you to set the aircraft type, pilot skill level and color scheme for the new aircraft. You can also add aircraft directly by right-clicking on the pilot list and using the pop-up menu. In Furball games, there is only one aircraft in a flight."
[ADDTEXT] GUIDE_DF_17 "Removing Aircraft"
[ADDTEXT] GUIDE_DF_18 "Select the aircraft to be removed and then click the Delete Aircraft button."
[ADDTEXT] GUIDE_DF_19 "Adding or Removing Players"
[ADDTEXT] GUIDE_DF_20 "Players cannot be added; they must join themselves. The host of a dogfight can remove a player by deleting his aircraft."
[ADDTEXT] GUIDE_DF_21 "Game Options"
[ADDTEXT] GUIDE_DF_22 "Game"
[ADDTEXT] GUIDE_DF_23 "Allows you to change the style of dogfight selected. See Game Rules for more information on the types of games available."
[ADDTEXT] GUIDE_DF_24 "Radar Missiles"
[ADDTEXT] GUIDE_DF_25 "Sets the number of radar missiles each aircraft in the game starts with. F-16s will be loaded with AMRAAMs. Other aircraft will get the best radar missile they can carry. "
[ADDTEXT] GUIDE_DF_26 "All-aspect IR Missiles"
[ADDTEXT] GUIDE_DF_27 "Sets the number of all-aspect IR missiles each aircraft in the game starts with. F-16s will be loaded with AIM-9Ps. Other aircraft will get the best IR missile they can carry. All-aspect IR missiles have seekers sensitive enough to track an aircraft from any angle."
[ADDTEXT] GUIDE_DF_28 "Rear-aspect IR Missiles"
[ADDTEXT] GUIDE_DF_29 "Sets the number of rear-aspect IR missiles each aircraft in the game starts with. F-16s will be loaded with AIM-9Ms. Other aircraft will get the best rear-aspect IR missile they can carry. Rear-aspect IR missiles have less sensitive seekers and can only be launched from behind a target aircraft."
[ADDTEXT] GUIDE_DF_30 "Unlimited Guns"
[ADDTEXT] GUIDE_DF_31 "When this box is checked, all aircraft will have unlimited gun ammunition."
[ADDTEXT] GUIDE_DF_32 "Range"
[ADDTEXT] GUIDE_DF_33 "The distance from the starting location at which all aircraft start the dogfight. If the range is greater than zero, the fighters will start heading toward the center, but if the range is zero, the fighters will start heading away from the center. "
[ADDTEXT] GUIDE_DF_34 "Altitude"
[ADDTEXT] GUIDE_DF_35 "The height at which the dogfight starts."
[ADDTEXT] GUIDE_DF_36 "Points"
[ADDTEXT] GUIDE_DF_37 "The number of kills needed to win."
[ADDTEXT] GUIDE_DF_38 "Drag the mission locator box on the map to set the starting location for the mission. In Furball games, all aircraft begin the fight evenly spread in a circle around the starting location."
[ADDTEXT] GUIDE_DF_39 "Starting the Dogfight"
[ADDTEXT] GUIDE_DF_40 "Click the Fly icon to start the dogfight."
[ADDTEXT] GUIDE_DF_41 "Joining or Changing Teams"
[ADDTEXT] GUIDE_DF_42 "Press the Join button for the team you wish to join."
[ADDTEXT] GUIDE_DF_43 "Joining a flight"
[ADDTEXT] GUIDE_DF_44 "Select the flight you wish to join and then press the Join button."
[ADDTEXT] GUIDE_DF_45 "Adding Additional Flights"
[ADDTEXT] GUIDE_DF_46 "Click the Add Aircraft button to open the Add Flight dialog. The Add Flight dialog allows you to set the Aircraft type, pilot skill level and callsign for the new aircraft. You can also add flights directly by right-clicking on the pilot list and using the pop-up menu."
[ADDTEXT] GUIDE_DF_47 "Adding Aircraft to Flights"
[ADDTEXT] GUIDE_DF_48 "Select the desired flight and then press the Add Flight button. There can be up to four aircraft in a flight."
[ADDTEXT] GUIDE_DF_50 "Select the aircraft to be removed and then click the Delete Aircraft button. If all aircraft are deleted from a flight, the flight is deleted as well."
[ADDTEXT] GUIDE_DF_51 "Drag the mission locator box on the map to set the starting location for the mission. In Team games, each team starts together in its own quadrant of the map:"
[ADDTEXT] GUIDE_CP_1 "Getting a Mission"
[ADDTEXT] GUIDE_CP_2 "Click the MISSION SCHEDULE button"
[ADDTEXT] GUIDE_CP_3 "Select a Mission"
[ADDTEXT] GUIDE_CP_4 "Choose your aircraft"
[ADDTEXT] GUIDE_CP_5 "To view your briefing, click the Briefing icon"
[ADDTEXT] GUIDE_CP_6 "Arming Aircraft"
[ADDTEXT] GUIDE_CP_7 "To arm an aircraft or an entire flight, click the Munitions icon."
[ADDTEXT] GUIDE_CP_8 "Altering a Flight plan"
[ADDTEXT] GUIDE_CP_9 "To alter a flight path, drag the flight's steerpoints to the desired location on the map."
[ADDTEXT] GUIDE_CP_10 "To change the attributes of a steerpoint, click on the desired steerpoint or click the Flight Plan icon on the toolbar to open the Flight Plan window."
[ADDTEXT] GUIDE_CP_11 "Starting a Mission"
[ADDTEXT] GUIDE_CP_12 "Click the Fly icon."
[ADDTEXT] GUIDE_CP_125 "Missions can be started on the taxiway, on the runway or joined in progress. Missions can be joined in the air until the flight reaches its target."
[ADDTEXT] GUIDE_CP_13 "Waiting to take off"
[ADDTEXT] GUIDE_CP_14 "If the Fly icon is pressed before the mission takeoff time, the Wait screen will appear displaying a countdown to takeoff. The game clock will accelerate at its best speed to compress the waiting period (in online games, everyone must consent to time acceleration--including anyone who is flying a mission)."
[ADDTEXT] GUIDE_CP_15 "Select the Takeoff button to enter the game when your aircraft reaches the runway and is ready to takeoff."
[ADDTEXT] GUIDE_CP_16 "Select the Taxi button to enter the game when your aircraft is ready to taxi."
[ADDTEXT] GUIDE_CP_17 "Press the Back button to return to the campaign interface. "
[ADDTEXT] GUIDE_CP_18 "The Frag Order"
[ADDTEXT] GUIDE_CP_19 "The Frag Order is that fragment of the Air Tasking Order pertaining to your squadron. It lists all the missions the squadron will fly for the next few hours. Selecting a mission in the list will display the flight's callsign, aircraft, pilots and flight plan. Clicking on one of the aircraft in the flight will assign you to the selected mission."
[ADDTEXT] GUIDE_CP_20 "Priority"
[ADDTEXT] GUIDE_CP_21 "Press the P button to sort the Frag Order by mission priority. Mission priorities are classified from A to F. A mission's priority is determined by the mission's target, the type of mission, the area in which the mission is to be flown and by any time-critical factors. Normally these priorities are set by the command headquarters, but you can use the Priority window to set your own priorities for the campaign."
[ADDTEXT] GUIDE_CP_22 "Takeoff Time"
[ADDTEXT] GUIDE_CP_23 "Press the Takeoff button to sort the Frag Order by takeoff time. This is the time the flight is scheduled to be on the runway and ready to role. If you wish to taxi your aircraft, you should press the Fly icon a few minutes before this time. "
[ADDTEXT] GUIDE_CP_24 "Flight Role"
[ADDTEXT] GUIDE_CP_25 "Press the Role button to sort the Frag Order by Flight Role. The role describes the flight's specific function within a mission package."
[ADDTEXT] GUIDE_CP_26 "Package Number"
[ADDTEXT] GUIDE_CP_27 "Press the Package button to sort the Frag Order by Package number. This makes it easier to see which roles in a mission package have been assigned to your squadron."
[ADDTEXT] GUIDE_CP_28 "Status"
[ADDTEXT] GUIDE_CP_29 "Press the Status button to sort the Frag Order by flight status. The Flight Status has the following values:"
[ADDTEXT] GUIDE_CP_30 "Briefing--The flight has not taken off yet."
[ADDTEXT] GUIDE_CP_31 "Enroute--The flight is enroute to the target, but hasn't crossed into enemy territory yet."
[ADDTEXT] GUIDE_CP_32 "Ingress--The flight is closing on the target."
[ADDTEXT] GUIDE_CP_33 "Patrolling--The flight is on a CAP or other patrol station."
[ADDTEXT] GUIDE_CP_34 "Egress--The flight is on its way back from the target."
[ADDTEXT] GUIDE_CP_35 "Landing--The flight is preparing to land."
[ADDTEXT] GUIDE_CP_36 "Aborting--The flight's mission has been scrubbed and the flight is returning home."
[ADDTEXT] GUIDE_CP_37 "Flight Callsign"
[ADDTEXT] GUIDE_CP_38 "Displays the radio callsign for the selected flight. "
[ADDTEXT] GUIDE_CP_39 "Flight Aircraft"
[ADDTEXT] GUIDE_CP_40 "Click one of these aircraft icons to select a mission to fly. The icons are arranged by flight position. The aircraft you choose will determine your position in the flight. In online games, you cannot choose an aircraft already selected by another player."
[ADDTEXT] GUIDE_CP_41 "Task"
[ADDTEXT] GUIDE_CP_42 "The mission package's overall task."
[ADDTEXT] GUIDE_CP_43 "Target"
[ADDTEXT] GUIDE_CP_44 "The mission package's assigned target. If the mission is defensive, the target will be the installation, unit or area to be protected."
[ADDTEXT] GUIDE_CP_45 "Time-On-Target"
[ADDTEXT] GUIDE_CP_46 "The assigned time that the package is scheduled to reach the target."
[ADDTEXT] GUIDE_CP_47 "Event Map"
[ADDTEXT] GUIDE_CP_48 "Clock"
[ADDTEXT] GUIDE_CP_49 "Displays the current campaign time."
[ADDTEXT] GUIDE_CP_50 "Acceleration Control"
[ADDTEXT] GUIDE_CP_51 "Controls the flow of campaign time. Choosing Stop will suspend the flow of time. In online campaigns, all player's must accelerate or choose Stop for the flow of time to change (this includes anyone currently flying a mission)."
[ADDTEXT] GUIDE_CP_52 "Days elapsed"
[ADDTEXT] GUIDE_CP_53 "The number of days elapsed since the current campaign was begun."
[ADDTEXT] GUIDE_CP_54 "Map"
[ADDTEXT] GUIDE_CP_55 "Red areas on the map indicate areas under enemy control, blue areas are under friendly control and green areas indicate areas controlled by neutral forces. Red blips indicate the occurrence of military events favorable to the enemy. Blue blips indicate events favorable to friendly forces. A news feed is displayed next to the map, detailing the most recent event. (A list of the last several events is also available on the Intel screen.)"
[ADDTEXT] GUIDE_CP_56 "Planning Map"
[ADDTEXT] GUIDE_CP_57 "The planning map displays mission flight plans, threats, targets and units. Steerpoint location and attributes can be viewed and edited here. For more information on the map, click the map help (?) button."
[ADDTEXT] GUIDE_CP_58 "Describes how your forces are currently performing in the campaign."
[ADDTEXT] GUIDE_CP_59 "The overall status of the ground forces on your side."
[ADDTEXT] GUIDE_CP_60 "Current Force Ratios"
[ADDTEXT] GUIDE_CP_61 "An updated listing, showing what the current ratio of forces for a number of categories are between the two opposing sides. There are eight categories, which can be changed by left clicking on the name of one of the categories and selecting from the menu."
[ADDTEXT] GUIDE_CP_62 "A display of the current primary objectives for Combined Forces units."
[ADDTEXT] GUIDE_CP_64 "A list of the most recent military actions that have occurred in the campaign."
[ADDTEXT] GUIDE_CP_65 "The ATO window displays the Air Tasking Orders for all friendly air forces--every mission, every package, every flight."
[ADDTEXT] GUIDE_CP_67 "The Order of Battle Window displays all the forces and installations involved in the war, including neutral forces which may become involved as the campaign progresses. The Order of Battle window can be used to look up status information and to find the geographical location of all items."
[ADDTEXT] GUIDE_CP_68 "The Force Levels window plots the relative strengths of the forces involved in the war from the day the campaign began to the present."
[ADDTEXT] GUIDE_CP_70 "The JSTARS Replay window collects data from the E-8 JSTARS reconnaissance aircraft to plot the positions and movement of battalion-sized units from the beginning of the campaign to the present."
[ADDTEXT] GUIDE_CP_71 "Squadron Records"
[ADDTEXT] GUIDE_CP_72 "The Squadron Records window records mission statistics for your squadron and fellow pilots."
[ADDTEXT] GUIDE_CP_74 "The Sierra Hotel window shows which pilots are the best in your squadron and which pilots need to get it in gear."
[ADDTEXT] GUIDE_CP_75 "Flight Path"
[ADDTEXT] GUIDE_CP_76 "Steerpoint Settings"
[ADDTEXT] GUIDE_CP_77 "Altitude"
[ADDTEXT] GUIDE_CP_78 "Maximize the planning map, open the Altitude Plot, then drag the flight's steerpoints to the desired altitudes."
[ADDTEXT] GUIDE_CP_81 "Altitude can also be typed in on the Flight Plan window."
[ADDTEXT] GUIDE_CP_82 "Right click on the map, a unit or an installation to open the Recon window. This window displays a synthetic 3-D image of the selected location with information about nearby installations and units. (If you Recon a specific installation, only the information for that installation is shown.)"
[ADDTEXT] GUIDE_CP_83 "Map Buttons"
[ADDTEXT] GUIDE_CP_84 "Priority button--Opens the Priority window."
[ADDTEXT] GUIDE_CP_85 "Fit Flight Plan--Adjusts the map to best fit the current flight plan within the visible area."
[ADDTEXT] GUIDE_CP_86 "Logarithmic altitude scale--Displays a plot of the current flight plan on a logarithmic scale. This scale will show all steerpoints in the flight plan at once, but making fine adjustments to steerpoint altitude may be difficult. The altitude plot is only available when the map is maximized."
[ADDTEXT] GUIDE_CP_87 "Linear altitude scale--Displays a plot of the current flight plan on a linear scale. This scale provides fine control of steerpoint altitude, but may not show all steerpoints on the display at one time. The altitude plot is only available when the map is maximized."
[ADDTEXT] GUIDE_CP_88 "Map Display Options"
[ADDTEXT] GUIDE_CP_89 "Right clicking on the map opens a menu of display options"
[ADDTEXT] GUIDE_CP_90 "Displays the specified installation types on the map."
[ADDTEXT] GUIDE_CP_91 "Units"
[ADDTEXT] GUIDE_CP_92 "Displays the specified unit types on the map."
[ADDTEXT] GUIDE_CP_93 "Shows areas of influence for enemy (and neutral) ADA batteries and Radar sites."
[ADDTEXT] GUIDE_CP_94 "Toggles the display of names for all map icons."
[ADDTEXT] GUIDE_CP_95 "Toggles the display of the Bullseye graphic. (The Bullseye is a reference point used for radio communications.)"
[ADDTEXT] GUIDE_CP_96 "Mission Schedule"
[ADDTEXT] GUIDE_CP_97 "Use the Mission Schedule to receive or change your mission assignment, read your mission briefing, plot your flight path, arm your aircraft and start your mission. Click the Help icon on the Mission Schedule screen for more information."
[ADDTEXT] GUIDE_CP_98 "Intel"
[ADDTEXT] GUIDE_CP_99 "Use the Intel screen to find information about how well (or badly) the campaign is going. Information available includes the master Air Tasking Order for friendly air forces, force level comparisons charted over time, historical troop movements and the Order of Battle for all combatants. Click the Help icon on the Intel screen for more information."
[ADDTEXT] GUIDE_TAC_1 "Starting a Training Mission"
[ADDTEXT] GUIDE_TAC_2 "Click the TRAINING tab"
[ADDTEXT] GUIDE_TAC_3 "Choose a training mission from the list"
[ADDTEXT] GUIDE_TAC_4 "Creating a New Mission"
[ADDTEXT] GUIDE_TAC_5 "Click the SAVED tab"
[ADDTEXT] GUIDE_TAC_6 "Press the New button"
[ADDTEXT] GUIDE_TAC_7 "Editing a Mission"
[ADDTEXT] GUIDE_TAC_8 "Choose a mission to edit"
[ADDTEXT] GUIDE_TAC_9 "Press the Edit button"
[ADDTEXT] GUIDE_TAC_10 "Select a mission from the list."
[ADDTEXT] GUIDE_TAC_11 "Choose the last saved game of the desired mission"
[ADDTEXT] GUIDE_TAC_12 "Choose a Team (not all missions have multiple teams available)"
[ADDTEXT] GUIDE_TAC_13 "Starting a Saved Mission"
[ADDTEXT] GUIDE_TAC_14 "Select a mission from the list. (If you are continuing an engagementengagment in progress, be sure to select the file for the last saved position.)"
[ADDTEXT] GUIDE_TAC_15 "Joining an Online Game"
[ADDTEXT] GUIDE_TAC_16 "Hosting an Online Game"
[ADDTEXT] GUIDE_TAC_17 "Mission Description"
[ADDTEXT] GUIDE_TAC_18 "The mission description panel under the Theater map lists basic information about the selected mission. This information includes the number of teams involved, the number of F-16s, the total number of aircraft and, in online games, the number of players. In addition, a mission statement outlines the selected team's major objectives."
[ADDTEXT] GUIDE_TE_38 "Getting a Mission"
[ADDTEXT] GUIDE_TE_39 "Click the MISSION SCHEDULE button"
[ADDTEXT] GUIDE_TE_40 "Select a mission"
[ADDTEXT] GUIDE_TE_41 "Choose your aircraft"
[ADDTEXT] GUIDE_TE_58 "Press the Back button to return to the Tactical Engagement interface. "
[ADDTEXT] GUIDE_TE_59 "The Mission List"
[ADDTEXT] GUIDE_TE_60 "The Mission List contains all the currently planned F-16 missions that can be flown by a player. Selecting a mission in the list displays the flight's callsign, aircraft, pilots and flight plan. Clicking on one of the aircraft in the flight will assign you to the selected mission."
[ADDTEXT] GUIDE_TE_62 "Press the P button to sort the Mission List by mission priority. Mission priorities are classified from A to F. The mission priority is set by the mission planner and is a subjective rating of how important the mission is to accomplishing the team's Victory Conditions."
[ADDTEXT] GUIDE_TE_64 "Press the Takeoff button to sort the Mission List by takeoff time. This is the time the flight is scheduled to be on the runway and ready to roll. If you wish to taxi your aircraft, you should press the Fly icon a few minutes before this time."
[ADDTEXT] GUIDE_TE_66 "Press the Role button to sort the Mission List by Flight Role. The role describes the flight's specific function within its mission package."
[ADDTEXT] GUIDE_TE_68 "Press the Package button to sort the Mission List by Package number. This makes it easier to see which F-16 flights are in the same mission package."
[ADDTEXT] GUIDE_TE_70 "Press the Status button to sort the Mission List by flight status. The Flight Status has the following values:"
[ADDTEXT] GUIDE_TE_78 "Flight Callsign"
[ADDTEXT] GUIDE_TE_79 "Displays the radio callsign for the selected flight."
[ADDTEXT] GUIDE_TE_80 "Flight Aircraft"
[ADDTEXT] GUIDE_TE_81 "Click one of these aircraft icons to select a mission to fly. The icons are arranged by flight position. The aircraft you choose will determine your position in the flight. In online games, you cannot choose an aircraft already selected by another player."
[ADDTEXT] GUIDE_TE_82 "Mission"
[ADDTEXT] GUIDE_TE_83 "The mission package's overall task."
[ADDTEXT] GUIDE_TE_84 "TGT"
[ADDTEXT] GUIDE_TE_85 "The mission package's assigned target. If the mission is defensive, the target will be the installation, unit or area to be protected."
[ADDTEXT] GUIDE_TE_86 "TOT"
[ADDTEXT] GUIDE_TE_87 "Time-On-Target. The assigned time that the package is scheduled to reach its target, destination or patrol area."
[ADDTEXT] GUIDE_TE_90 "Displays the current mission time."
[ADDTEXT] GUIDE_TE_92 "Controls the flow of time in Engagement missions. Choosing Stop will suspend the flow of time. In online missions, all players must accelerate or choose Stop for the flow of time to change (this includes anyone currently flying a mission). In Sortie missions, time only advances when players are flying the mission."
[ADDTEXT] GUIDE_TE_93 "Time Limit"
[ADDTEXT] GUIDE_TE_94 "Counts down to zero as the time limit runs out. If no teams score enough points to win before the time limit expires, the mission is a draw."
[ADDTEXT] GUIDE_TE_96 "Colored regions on the map indicate the area each team controls. Colored blips indicate the occurrence of military events. The color of the blip indicates which team the benefited from the event. A news feed is displayed next to the map, detailing the most recent event."
[ADDTEXT] GUIDE_TE_98 "The planning map displays mission flight plans, threats, targets and units. Steerpoint location and attributes can be viewed and edited here. For more information about the map, click the map help (?) button."
[ADDTEXT] GUIDE_TE_122 "Overview"
[ADDTEXT] GUIDE_TE_123 "Victory Conditions determine which team wins a mission. Victory Conditions can involve capturing installations, destroying units and intercepting specific enemy aircraft. Each condition created is assigned a point value. When the condition is fulfilled, that value is added to the team's score. When a team scores the required number of points, a victor is declared."
[ADDTEXT] GUIDE_TE_124 "Victory Condition Types"
[ADDTEXT] GUIDE_TE_125 "Victory conditions are assigned by team, and only the specified team can earn points for achieving the objective outlined in the condition."
[ADDTEXT] GUIDE_TE_126 "Standard Victory Conditions"
[ADDTEXT] GUIDE_TE_127 "Standard Victory Conditions can be accomplished by both players and computer-controlled units."
[ADDTEXT] GUIDE_TE_128 "Occupy"
[ADDTEXT] GUIDE_TE_129 "The Occupy condition can be applied to Installations. Points will be awarded when the specified team occupies the installation. Optionally, a time can be entered which delays the award of points until later in the mission. This can be used to force a team to defend an installation to earn its victory points."
[ADDTEXT] GUIDE_TE_130 "Destroy"
[ADDTEXT] GUIDE_TE_131 "The Destroy condition is applied to specific target buildings or structures at an installation. "
[ADDTEXT] GUIDE_TE_132 "Degrade"
[ADDTEXT] GUIDE_TE_133 "The Degrade condition is applied to Installations and is modified with an operational percentage. To earn the points, the specified team must destroy enough of the targets at an installation to reduce its operational capacity below the specified percentage. This may require destroying several targets at the installation."
[ADDTEXT] GUIDE_TE_134 "Attrit"
[ADDTEXT] GUIDE_TE_135 "The Attrit condition is applied to ground units. To earn the points, the specified team must destroy a percentage of the unit's vehicles and personnel."
[ADDTEXT] GUIDE_TE_136 "Intercept"
[ADDTEXT] GUIDE_TE_137 "The Intercept condition is applied to a specific flight. To earn the points, at least the specified number of aircraft in the flight must be shot down."
[ADDTEXT] GUIDE_TE_138 "Player Victory Conditions"
[ADDTEXT] GUIDE_TE_139 "Player Victory Conditions are only applied to player actions, never to computer-controlled vehicles. These conditions apply to all players, no matter what team they are on."
[ADDTEXT] GUIDE_TE_140 "Kills"
[ADDTEXT] GUIDE_TE_141 "Points for each player kill can be awarded in the following categories: Aircraft, Ground Vehicles, Air Defenses, Static Targets and Any Target. "
[ADDTEXT] GUIDE_TE_142 "Frags"
[ADDTEXT] GUIDE_TE_143 "Frags are kills by friendly fire. If this condition is set, the specified number of points is subtracted for each friendly fire kill by a player."
[ADDTEXT] GUIDE_TE_144 "Deaths"
[ADDTEXT] GUIDE_TE_145 "If this condition is set, the specified number of points is subtracted from a player's team score each time he dies in combat."
[ADDTEXT] GUIDE_TE_146 "Landing"
[ADDTEXT] GUIDE_TE_147 "If this condition is set, every successful landing by a player (but only one per flight) adds the specified number of points to his team's total."
[ADDTEXT] GUIDE_TE_148 "Parameters"
[ADDTEXT] GUIDE_TE_149 "This condition can be set for a given steerpoint of a given flight. To earn the points, a player must fly the route with enough precision to meet the specified parameters. The parameters can be time-on-steerpoint, airspeed, altitude or distance. "
[ADDTEXT] GUIDE_TE_150 "Creating Victory Conditions"
[ADDTEXT] GUIDE_TE_151 "From the panel"
[ADDTEXT] GUIDE_TE_152 "Press the NEW button"
[ADDTEXT] GUIDE_TE_153 "On the new Victory Condition line:"
[ADDTEXT] GUIDE_TE_154 "Set team"
[ADDTEXT] GUIDE_TE_155 "Set Victory Condition Type"
[ADDTEXT] GUIDE_TE_156 "Set Victory Condition attributes as required"
[ADDTEXT] GUIDE_TE_157 "Assign a point value"
[ADDTEXT] GUIDE_TE_158 "From the Map"
[ADDTEXT] GUIDE_TE_159 "Right click on a unit or installation to open the pop-up menu."
[ADDTEXT] GUIDE_TE_160 "Select Add Victory Condition"
[ADDTEXT] GUIDE_TE_165 "From the Order of Battle"
[ADDTEXT] GUIDE_TE_166 "Open the Order of Battle Window"
[ADDTEXT] GUIDE_TE_173 "From the ATO"
[ADDTEXT] GUIDE_TE_174 "Open the ATO window"
[ADDTEXT] GUIDE_TE_175 "Right click on a flight to open the pop-up menu"
[ADDTEXT] GUIDE_TE_181 "Viewing Victory Conditions"
[ADDTEXT] GUIDE_TE_182 "Victory Conditions can be viewed in the scrollable list below the map and on the map itself. Every Victory Condition has a marker on the map placed on the target the Condition is applied to."
[ADDTEXT] GUIDE_TE_183 "Mission Type"
[ADDTEXT] GUIDE_TE_184 "There are two types of missions you can create: Sorties and Engagements. A Sortie begins and ends when you (or another player) enter and exit the aircraft. All Victory Conditions must be met during a single flight. An Engagement begins as soon as you Commit to the mission and ends when one team scores enough victory points to win the mission or the time limit expires. You can fly multiple sorties during the mission in pursuit of the mission objectives."
[ADDTEXT] GUIDE_TE_185 "Points for Victory"
[ADDTEXT] GUIDE_TE_186 "The number of points needed to win the mission."
[ADDTEXT] GUIDE_TE_187 "Team List"
[ADDTEXT] GUIDE_TE_188 "Displays all the teams in the mission. When editing a mission, the Points column displays the maximum Victory Conditions a team can earn. When playing a mission, the Points column displays the points earned by each team."
[ADDTEXT] GUIDE_TE_191 "Victory Conditions are the objectives your team must accomplish to achieve victory. Each condition has a point value that is awarded to the specified team when the condition is fulfilled. A victor is declared when one team surpasses the Points For Victory total. (If more than one team scores above the total, the team with the highest point value is declared the winner.)"
[ADDTEXT] GUIDE_TE_192 "Depending on how the mission is set up, it may be just as important to stop another team from accomplishing its goals as it is to fulfill your own."
[ADDTEXT] GUIDE_TE_193 "Victory Condition Types"
[ADDTEXT] GUIDE_TE_198 "Example: 1. Blue Team Occupy Osan AFB after 2 hours."
[ADDTEXT] GUIDE_TE_199 "To fulfill this Occupy condition, the Blue Team must have ground forces secure Osan AFB at any time after two hours have elapsed in the mission. The Blue Team will still get the points if its ground forces are pushed out of Osan after the two hours has elapsed."
[ADDTEXT] GUIDE_TE_200 "Only ground forces can occupy an installation."
[ADDTEXT] GUIDE_TE_202 "Example: 2. Red Team Destroy Control Tower at Osan AFB."
[ADDTEXT] GUIDE_TE_203 "To fulfill this Destroy condition, the Red Team must destroy the Control Tower at Osan AFB. Surface units will not attack static structures, so this condition can only be accomplished by aircraft."
[ADDTEXT] GUIDE_TE_205 "Example: 3. Blue Team Degrade Osan AFB to less than 50% operational."
[ADDTEXT] GUIDE_TE_206 "To fulfill this condition, the Blue Team must destroy or damage enough targets at Osan AFB to reduce its operational capacity below 50%. Accomplishing this may take more than one sortie."
[ADDTEXT] GUIDE_TE_210 "Example: 4. Red Team Attrit 3rd Infantry Battalion by 25%."
[ADDTEXT] GUIDE_TE_211 "To fulfill this condition, the Red Team must attack the enemy 3rd Infantry Battalion and destroy 25% of its vehicles and personnel. This condition can be fulfilled by any type of unit. "
[ADDTEXT] GUIDE_TE_213 "Example: 5. Blue Team Intercept Cowboy 7 and shoot down at least 2 aircraft."
[ADDTEXT] GUIDE_TE_214 "To fulfill this condition, the Blue Team must shoot down at least two aircraft in the enemy flight Cowboy 7. This condition can be accomplished by any unit capable of shooting down aircraft"
[ADDTEXT] GUIDE_TE_218 "Example: 6. Player Kills on Aircraft"
[ADDTEXT] GUIDE_TE_219 "If this condition is set, all player kills on aircraft are worth the specified number of points to the player's team."
[ADDTEXT] GUIDE_TE_220 "Points can be awarded for kills in the following categories: Aircraft, Ground Vehicles, Air Defenses, Static Targets and Any Target."
[ADDTEXT] GUIDE_TE_222 "Example: 7. Player Frags."
[ADDTEXT] GUIDE_TE_223 "If this condition is set, the specified number of points is deducted from the team score whenever a player accidentally or intentionally destroys a friendly target."
[ADDTEXT] GUIDE_TE_225 "Example: 8. Player Deaths."
[ADDTEXT] GUIDE_TE_226 "If this condition is set, the specified number of points are subtracted from a player's team each time he dies in combat."
[ADDTEXT] GUIDE_TE_228 "Example: 9. Player Landings."
[ADDTEXT] GUIDE_TE_229 "If this condition is set, every successful landing by a player (but only one per flight) adds the specified number of points to his team's total."
[ADDTEXT] GUIDE_TE_231 "Example: 10. Parameters Cowboy 5, Steerpoint 5, airspeed within 10 knots."
[ADDTEXT] GUIDE_TE_232 "To fulfill this condition, a player must fly in flight Cowboy 5 and reach steerpoint 5 within 10 knots of the planned airspeed."
[ADDTEXT] GUIDE_TE_233 "The parameters can be tied to time-on-steerpoint, airspeed, altitude and distance. "
[ADDTEXT] GUIDE_TE_241 "Displays the current point totals for all the teams in the mission. "
[ADDTEXT] GUIDE_TE_242 "Teams"
[ADDTEXT] GUIDE_TE_243 "Each flag along the top of the screen represents a team in the mission. To view team information, click on the flag."
[ADDTEXT] GUIDE_TE_244 "All teams in a mission are hostile. If their forces come into contact they will attempt to destroy one another. No alliances are possible."
[ADDTEXT] GUIDE_TE_245 "Adding a Team"
[ADDTEXT] GUIDE_TE_246 "Press the NEW button to add a team."
[ADDTEXT] GUIDE_TE_247 "Deleting a Team"
[ADDTEXT] GUIDE_TE_248 "Select the team to be deleted by clicking the team's flag at the top of the screen"
[ADDTEXT] GUIDE_TE_230 "Press the DELETE button"
[ADDTEXT] GUIDE_TE_249 "Setting Territory"
[ADDTEXT] GUIDE_TE_250 "To assign a region of the theater to a team, select the desired team and then paint the map with the paint brush tool. All installations in the area painted will be assigned to the specified team. Installations can also be assigned individually by right clicking on the installation in the Order of Battle or on the planning map on the Mission Builder screen and using the pop-up menu to assign the installation to a new team."
[ADDTEXT] GUIDE_TE_251 "Assigns the area painted to the currently selected team. Right-clicking will perform a color fill operation."
[ADDTEXT] GUIDE_TE_252 "Clears the area painted so that it is assigned to no team. Right-clicking will clear an entire region."
[ADDTEXT] GUIDE_TE_253 "Clears the entire theater. Use extreme caution since all squadrons and packages and most Victory Conditions and flights will also be deleted."
[ADDTEXT] GUIDE_TE_254 "Undoes the last operation performed on the map"
[ADDTEXT] GUIDE_TE_255 "Team Information"
[ADDTEXT] GUIDE_TE_256 "Name"
[ADDTEXT] GUIDE_TE_257 "The name of the team."
[ADDTEXT] GUIDE_TE_258 "Flag"
[ADDTEXT] GUIDE_TE_259 "The team's flag. Only one team can use each flag."
[ADDTEXT] GUIDE_TE_260 "Color"
[ADDTEXT] GUIDE_TE_261 "The team's color. Used for map displays and icons."
[ADDTEXT] GUIDE_TE_262 "Pilot Skill"
[ADDTEXT] GUIDE_TE_263 "Sets the average pilot skill for the team. The team's pilots will have a range of skill levels, but most will be of the quality selected."
[ADDTEXT] GUIDE_TE_264 "ADA Skill"
[ADDTEXT] GUIDE_TE_265 "Sets the average skill of Air Defense Artillery operators for the team. The team's ADA operators will have a range of skill levels, but most will be of the quality selected."
[ADDTEXT] GUIDE_TE_266 "Mission Statement"
[ADDTEXT] GUIDE_TE_267 "This statement is read by players when they are selecting a team to join and should reflect the overall objective of the team."
[ADDTEXT] GUIDE_TE_270 "Selecting the Mission Type"
[ADDTEXT] GUIDE_TE_271 "There are two types of missions you can create: Sorties and Engagements."
[ADDTEXT] GUIDE_TE_272 "Mission Type can be set on the Victory Conditions screen."
[ADDTEXT] GUIDE_TE_273 "Choosing a Theater"
[ADDTEXT] GUIDE_TE_274 "Choosing a theater is the most basic decision to be made when building a new mission. The theater for a mission is chosen on the loading screen, before selecting the New button. Once a mission has been created, the theater cannot be changed."
[ADDTEXT] GUIDE_TE_275 "The mission theater is set on the main loading screen when the mission is first created. Once a mission has been created, the theater cannot be changed."
[ADDTEXT] GUIDE_TE_276 "Setting Up Teams and Territory"
[ADDTEXT] GUIDE_TE_277 "The second step in creating a mission is activating teams and assigning the territory which they occupy. For most purposes, two teams are sufficient, but up to seven teams can be activated. (All teams will be mutually hostile; no alliances are possible.)"
[ADDTEXT] GUIDE_TE_278 "Territory can be assigned either by painting the map with a team's color or by individually selecting installations (with a right mouse-button click) and assigning them to a team."
[ADDTEXT] GUIDE_TE_279 "Teams and Territory are set on the Teams Screen."
[ADDTEXT] GUIDE_TE_280 "Adding Units"
[ADDTEXT] GUIDE_TE_281 "Ground units can be placed anywhere on land and should be placed inside friendly territory. (Units which start cut off from their supply lines will have a short useful life.) Squadrons must be placed at air bases."
[ADDTEXT] GUIDE_TE_282 "Units are added on the Mission Builder screen. "
[ADDTEXT] GUIDE_TE_283 "Adding Victory Conditions"
[ADDTEXT] GUIDE_TE_284 "Victory Conditions determine who wins a mission by assigning points to specific actions and objectives. A winner is declared when one team's score exceeds the Points for Victory set for the mission."
[ADDTEXT] GUIDE_TE_285 "Victory Conditions are added on the Victory Conditions Screen."
[ADDTEXT] GUIDE_TE_286 "Planning Missions"
[ADDTEXT] GUIDE_TE_287 "Aircraft missions can be planned in advance or left to the players on each team to plan. If the mission is intended to be played solo, you should at least plan missions for the enemy team since missions and orders are not automatically created."
[ADDTEXT] GUIDE_TE_288 "Missions can be planned as flights or as mission packages. Single flights can start anywhere on the map."
[ADDTEXT] GUIDE_TE_289 "Mission packages can consist of multiple flights. The flights must originate from and return to their home air bases. Once the aircraft in a mission package have returned home safely, they can be retasked to fly a new mission by the player."
[ADDTEXT] GUIDE_TE_290 "Aircraft missions are created and planned on the Mission Builder Screen."
[ADDTEXT] GUIDE_TE_294 "Use the buttons to the right of the map to add units to the mission. Set the team selector to the desired team, then depress the appropriate button and click on the map. Press the Map Help button (?) for more information about the map buttons."
[ADDTEXT] GUIDE_TE_295 "Team Selector"
[ADDTEXT] GUIDE_TE_296 "Sets the team for any new units"
[ADDTEXT] GUIDE_TE_297 "Adding Flights"
[ADDTEXT] GUIDE_TE_298 "Press the Add Flight button"
[ADDTEXT] GUIDE_TE_299 "Select the starting location on the map"
[ADDTEXT] GUIDE_TE_300 "Adding Packages"
[ADDTEXT] GUIDE_TE_301 "Press the Add Package button"
[ADDTEXT] GUIDE_TE_302 "Select the target or patrol area on the map"
[ADDTEXT] GUIDE_TE_303 "Adding Squadrons"
[ADDTEXT] GUIDE_TE_304 "Press the Add Squadron button"
[ADDTEXT] GUIDE_TE_305 "Select the home air base on the map"
[ADDTEXT] GUIDE_TE_306 "Adding Battalions"
[ADDTEXT] GUIDE_TE_307 "Press the Add Battalion button"
[ADDTEXT] GUIDE_TE_308 "Select the starting location on the map"
[ADDTEXT] GUIDE_TE_309 "Adding Task Forces"
[ADDTEXT] GUIDE_TE_310 "Press the Add Task Force button"
[ADDTEXT] GUIDE_TE_311 "Select the starting location in ocean water"
[ADDTEXT] GUIDE_TE_312 "Copy Unit"
[ADDTEXT] GUIDE_TE_313 "After pressing the copy button, select the unit to be copied. Thereafter, clicking on the map will create new units of the same type."
[ADDTEXT] GUIDE_TE_314 "Deleting Units"
[ADDTEXT] GUIDE_TE_315 "Right-click on the unit to be deleted and choose Delete from the pop-up menu."
[ADDTEXT] GUIDE_TE_316 "Editing Units"
[ADDTEXT] GUIDE_TE_317 "Press the Edit button and then select the unit to be edited on the map."
[ADDTEXT] GUIDE_TE_318 "Planning Missions"
[ADDTEXT] GUIDE_TE_319 "Flights"
[ADDTEXT] GUIDE_TE_320 "Newly created flights are set up to start in the air and initially have only two steerpoints. Any additional steerpoints desired can be added on the Mission Builder map."
[ADDTEXT] GUIDE_TE_321 "Packages"
[ADDTEXT] GUIDE_TE_322 "Packages are created by first selecting a target or patrol destination and then assigning flights to carry out the roles needed for the package mission. A flight plan will be created for each of the package flights from takeoff to the target and back to the flight's home airfield."
[ADDTEXT] GUIDE_TE_323 "Displaying Flight Plans"
[ADDTEXT] GUIDE_TE_324 "Open the ATO window, find the desired package and check the display box."
[ADDTEXT] GUIDE_TE_327 "To remove a flight plan from the map, uncheck the display box."
[ADDTEXT] GUIDE_TE_328 "Adding Steerpoints"
[ADDTEXT] GUIDE_TE_329 "Dragging the square at the mid-point of the line segment between two steerpoints will insert a new steerpoint."
[ADDTEXT] GUIDE_TE_330 "Editing Steerpoints"
[ADDTEXT] GUIDE_TE_331 "Steerpoints can be moved by dragging them on the map. To edit other steerpoint attributes like time, altitude, airspeed and action, click on the steerpoint to open the Flight Plan window. If a planning error occurs, the affected steerpoint or flight leg is displayed in red. Planning errors include too low or too high an airspeed and insufficient fuel."
[ADDTEXT] GUIDE_TE_332 "Giving Orders to Ground Units"
[ADDTEXT] GUIDE_TE_333 "Selecting a surface unit will display a line showing the unit's planned destination. Move the end point of this line to command a new destination. Units will always attack or defend as appropriate against any enemy units encountered. If a unit cannot move, no steerpoint will appear."
[ADDTEXT] GUIDE_TE_334 "Move the location of the destination point that appears to set a new destination."
[ADDTEXT] GUIDE_TE_337 "Setting Mission Start Time"
[ADDTEXT] GUIDE_TE_338 "Use the Start Time control on the Victory Conditions screen to set the starting time for the mission. All missions planned are relative to this setting, so moving the clock ahead by one hour will move all mission start times and time-on-steerpoints ahead one hour as well."
[ADDTEXT] GUIDE_TE_339 "Setting a Time Limit"
[ADDTEXT] GUIDE_TE_340 "The time limit control is located on the Victory Conditions screen. To set a time limit, select either the day, hour or the minute readout and use the arrow buttons to adjust the time."
[ADDTEXT] GUIDE_TE_341 "The Order of Battle"
[ADDTEXT] GUIDE_TE_342 "The Order of Battle window displays all permanent units in the mission and all installations. The Order of Battle can be used to view, find and delete units and to find and transfer ownership of installations. The Order of Battle does not display packages or flights."
[ADDTEXT] GUIDE_TE_343 "The Air Tasking Order"
[ADDTEXT] GUIDE_TE_344 "The Air Tasking Order displays all packages and flights planned in the mission by team. The ATO can be used to view, find and delete mission plans."
[ADDTEXT] GUIDE_TE_345 "Installation Status"
[ADDTEXT] GUIDE_TE_346 "The installation status window displays an overhead view and target list for the selected installation."
[ADDTEXT] GUIDE_TE_347 "Unit Status"
[ADDTEXT] GUIDE_TE_348 "The Unit Status window displays information about the selected unit."
[ADDTEXT] GUIDE_TE_349 "A Sortie begins and ends when you (or another player) enter and exit the aircraft. All Victory Conditions must be met during a single flight for the mission to be rated a success."
[ADDTEXT] GUIDE_TE_350 "An Engagement begins as soon as you Commit to the mission and ends when one team scores enough victory points to win the mission or the time limit expires. You can fly multiple sorties during the mission in pursuit of the mission objectives."
[ADDTEXT] GUIDE_TE_351 "Sortie"
[ADDTEXT] GUIDE_TE_352 "Engagement"
