Thu Dec 23 09:04:40.390 2010

-------------------------------------------
S_ConsoleFunctionsRegistry::Solve_Dependencies()
Instantiated -> S_ConsoleFunctionsRegistry
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instantiated -> S_System
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Setting minimal clock period to 1
Performance Counter available: True at 3579545.000000 Hz 
Instantiated -> S_GameMain
Airport Mania 2: Wild Trips Version 593 
RELEASE Build

-------------------------------------------
Retrieving system info
 > Os Version: 5.1 - build 2600
 > OS Language: CHINESE
 > DDraw memory available: 500
 > Desktop set: 1680 x 1050 x 32 bpp (60 hrz)

-------------------------------------------
Adding packs
S_System::Add_Pack: pack.bin : SUCCESS
Available languages:
 * ENGLISH
Creating wrapper
Active wrapper: NULL
Full Version
Sign: amazon_premium

-------------------------------------------
Initialiting S_GameMain
Setting minimal clock period to 1
Performance Counter available: True at 3579545.000000 Hz 
Screen::Screen() : ScreenScreenWindows::ScreenWindows()
Screen Init_Audio
DSoundDevice::Init

-------------------------------------------
Thread -> GetProcessAffinityMask() returned True :: process(f) system(f)
Number of cores availables for this system = 4
Number of cores availables for this process = 4
First Core ID = 0
First Core mask = 1
Second thread affinity mask = e
SetProcessAffinityMask() returned True
SetThreadAffinityMask() returned False

-------------------------------------------
ScreenWindowsDirect3D9::ScreenWindowsDirect3D9
Thu Dec 23 09:04:40.828 2010
Loading D3D Library
S_DLLManager::Solve_Dependencies()
S_DLLManager::Get(): D3D9.DLL -> Loaded
Getting Proc Direct3DCreate9
ScreenWindowsDirect3D9 Setup
ScreenWindows Setup
ScreenWindowsDirect3D9 InitD3D
Thu Dec 23 09:04:41.859 2010

-------------------------------------------
ResourceManager::Load -> File: resources.xml, Tags: , Language: ENGLISH
 -> Finish
S_UsersManager::Solve_Dependencies
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_UsersManager
Loading Users info
Users info file not found
Setting minimal clock period to 1
Performance Counter available: True at 3579545.000000 Hz 
Airport CreatedScripting bindings
Loading Airport scripts
data/maps/stage_00.as (14, 1) : INFO : Compiling void Create_Stage_00()
data/maps/stage_00.as (79, 2) : WARN : Unreachable code
data/maps/stage_03.as (2, 1) : INFO : Compiling void Create_Stage_03()
data/maps/stage_03.as (212, 2) : WARN : Unreachable code
data/maps/stage_04.as (2, 1) : INFO : Compiling void Create_Stage_04()
data/maps/stage_04.as (196, 2) : WARN : Unreachable code
data/maps/stage_05.as (2, 1) : INFO : Compiling void Create_Stage_05()
data/maps/stage_05.as (193, 2) : WARN : Unreachable code
data/maps/stage_06.as (2, 1) : INFO : Compiling void Create_Stage_06()
data/maps/stage_06.as (209, 2) : WARN : Unreachable code
data/maps/stage_07.as (1, 4) : INFO : Compiling void Create_Stage_07()
data/maps/stage_07.as (211, 2) : WARN : Unreachable code
Finished initialiting S_GameMain
Entering SplashScreen
Ignoring splash screens
Exited SplashScreen
ResourceManager::Load_Group -> Group: REFLEXIVE_INTRO
RealGroupLoadingHandle::Add_Group -> Group: REFLEXIVE_INTRO
RealGroupLoadingHandle::Fetch_Group -> Group: REFLEXIVE_INTRO
Finished RealGroupLoadingHandle::Fetch_Group -> Group: REFLEXIVE_INTRO
Entering S_GameMain Main Loop
ResourceManager::Load_Group -> Group: SWG_INTRO
RealGroupLoadingHandle::Add_Group -> Group: SWG_INTRO
RealGroupLoadingHandle::Fetch_Group -> Group: SWG_INTRO
Finished RealGroupLoadingHandle::Fetch_Group -> Group: SWG_INTRO
ResourceManager::Unload_Group -> Group: REFLEXIVE_INTRO
Exited SWG Logo
ResourceManager::Unload_Group -> Group: SWG_INTRO
ResourceManager::Load_Group -> Group: LOADING
RealGroupLoadingHandle::Add_Group -> Group: LOADING
RealGroupLoadingHandle::Add_Group -> Group: FONTS
RealGroupLoadingHandle::Fetch_Group -> Group: FONTS
Finished RealGroupLoadingHandle::Fetch_Group -> Group: FONTS
RealGroupLoadingHandle::Fetch_Group -> Group: LOADING
Finished RealGroupLoadingHandle::Fetch_Group -> Group: LOADING
RealGroupLoadingHandle::Add_Group -> Group: PERMANENT_GROUPS
RealGroupLoadingHandle::Add_Group -> Group: ADDITIVE
RealGroupLoadingHandle::Add_Group -> Group: AIRPORT
RealGroupLoadingHandle::Add_Group -> Group: AWARDS_ROOM
RealGroupLoadingHandle::Add_Group -> Group: MAP
RealGroupLoadingHandle::Add_Group -> Group: GUI
RealGroupLoadingHandle::Add_Group -> Group: MAIN_MENU
RealGroupLoadingHandle::Add_Group -> Group: FONTS
RealGroupLoadingHandle::Fetch_Group -> Group: FONTS
Finished RealGroupLoadingHandle::Fetch_Group -> Group: FONTS
RealGroupLoadingHandle::Fetch_Group -> Group: MAIN_MENU
Finished RealGroupLoadingHandle::Fetch_Group -> Group: MAIN_MENU
RealGroupLoadingHandle::Fetch_Group -> Group: GUI
Finished RealGroupLoadingHandle::Fetch_Group -> Group: GUI
RealGroupLoadingHandle::Fetch_Group -> Group: MAP
Finished RealGroupLoadingHandle::Fetch_Group -> Group: MAP
RealGroupLoadingHandle::Fetch_Group -> Group: AWARDS_ROOM
Finished RealGroupLoadingHandle::Fetch_Group -> Group: AWARDS_ROOM
RealGroupLoadingHandle::Fetch_Group -> Group: AIRPORT
Finished RealGroupLoadingHandle::Fetch_Group -> Group: AIRPORT
RealGroupLoadingHandle::Fetch_Group -> Group: ADDITIVE
Finished RealGroupLoadingHandle::Fetch_Group -> Group: ADDITIVE
RealGroupLoadingHandle::Fetch_Group -> Group: PERMANENT_GROUPS
Finished RealGroupLoadingHandle::Fetch_Group -> Group: PERMANENT_GROUPS
ResourceManager::Unload_Group -> Group: LOADING
ResourceManager::Unload_Group -> Group: FONTS
S_DialogsManager::Solve_Dependencies()
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_DialogsManager
Started -> LevelsDB::Load()
Finish -> LevelsDB::Load()
S_GateDescriptorTable::Solve_Dependencies()
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_GateDescriptorTable
Started -> S_GateDescriptorTable::Load()
Finish -> S_GateDescriptorTable::Load()
S_RunwayDescriptorTable::Solve_Dependencies()
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_RunwayDescriptorTable
Started -> S_RunwayDescriptorTable::Load()
Finish -> S_RunwayDescriptorTable::Load()
Launching Level (0-1)
Launching Level (0-1)
S_AirplaneDescriptorTable::Solve_Dependencies()
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_AirplaneDescriptorTable
Started -> S_AirplaneDescriptorTable::Load()
Finished -> S_AirplaneDescriptorTable::Load()
> Timer Over
Saved users info file
> Posting PlayLog
> Getting user
> Saving stats
> Start Checking Awards
> Checking Master Matcher Award
> Checking Smiling Happy People Award
> Checking Game Finished Award
> Checking if the player has completed the stage
Launching Level (0-2)
Saved users info file
> Timer Over
Saved users info file
> Posting PlayLog
> Getting user
> Saving stats
> Start Checking Awards
> Checking Master Matcher Award
> Checking Smiling Happy People Award
> Checking Game Finished Award
> Checking if the player has completed the stage
Launching Level (0-2)
Saved users info file
> Timer Over
Saved users info file
> Posting PlayLog
> Getting user
> Saving stats
> Start Checking Awards
> Checking Master Matcher Award
> Checking Smiling Happy People Award
> Checking Game Finished Award
> Checking if the player has completed the stage
S_GasStationDescriptorTable::Solve_Dependencies()
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_GasStationDescriptorTable
Started -> S_GasStationDescriptorTable::Load()
Finish -> S_GasStationDescriptorTable::Load()
S_HangarDescriptorTable::Solve_Dependencies()
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_HangarDescriptorTable
Started -> S_HangarDescriptorTable::Load()
Finish -> S_HangarDescriptorTable::Load()
S_LuggageDescriptorTable::Solve_Dependencies()
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_LuggageDescriptorTable
Started -> S_LuggageDescriptorTable::Load()
Finish -> S_LuggageDescriptorTable::Load()
Launching Level (0-3)
Saved users info file
> Timer Over
Saved users info file
> Posting PlayLog
> Getting user
> Saving stats
> Start Checking Awards
> Checking Master Matcher Award
> Checking Smiling Happy People Award
> Checking Game Finished Award
> Checking if the player has completed the stage
> Checking Exceptional Service Award
> Checking Perfect Service Award
> Checking Friendly Skies Award
> Checking Stingy Maniac Award
Saved users info file
> Checking Concatenated Awards
> Checking All Hidden Games done (GAME_MASTER)
> Checking all medals on gold (GOLD_MASTER)
> Checking All Levels of All Stages with Perfect Score (PERFECT_PLAY)
Auto saving !!!
Saved users info file
Exiting S_GameMain Main Loop
Destroying S_GameMain
Destroying Airport
Finished destroying Airport
Destroying clock
ResourceManager::Clear
ResourceManager::Clear - Finished
ScreenWindowsDirect3D9::~ScreenWindowsDirect3D9

-------------------------------------------
ScreenWindowsDirect3D9 Destroy

-------------------------------------------
ScreenWindows::~ScreenWindows()
Screen Destroy_Audio
DSoundDevice::Destroy
DSoundDevice::~Destroy
Removing DInput
Destroying the Window
Unregistering the class
End of - ScreenWindows::~ScreenWindows()
Screen::~Screen()Destroying clock
Finished destroying S_GameMain
Destroyed -> S_LuggageDescriptorTable
Destroyed -> S_HangarDescriptorTable
Destroyed -> S_GasStationDescriptorTable
Destroyed -> S_AirplaneDescriptorTable
Destroyed -> S_RunwayDescriptorTable
Destroyed -> S_GateDescriptorTable
Destroyed -> S_DialogsManager
Destroyed -> S_UsersManager
~S_DLLManager()S_DLLManager::Freeing DLL: D3D9.DLL with 1 instances Destroyed -> S_GameMain
ResourceManager::Clear
ResourceManager::Clear - Finished
Destroying clock
Destroyed -> S_System
Destroyed -> S_ConsoleFunctionsRegistry

-------------------------------------------
Thu Dec 23 09:11:56.375 2010
~

Thu Apr 12 09:46:10.156 2012

-------------------------------------------
S_ConsoleFunctionsRegistry::Solve_Dependencies()
Instantiated -> S_ConsoleFunctionsRegistry
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instantiated -> S_System
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Setting minimal clock period to 1
Performance Counter available: True at 2666640000.000000 Hz 
Instantiated -> S_GameMain
Airport Mania 2: Wild Trips Version 593 
RELEASE Build

-------------------------------------------
Retrieving system info
 > Os Version: 5.1 - build 2600
 > OS Language: CHINESE
 > DDraw memory available: 244
 > Desktop set: 1440 x 900 x 32 bpp (60 hrz)

-------------------------------------------
Adding packs
S_System::Add_Pack: pack.bin : SUCCESS
Available languages:
 * ENGLISH
Creating wrapper
Active wrapper: NULL
Full Version
Sign: amazon_premium

-------------------------------------------
Initialiting S_GameMain
Setting minimal clock period to 1
Performance Counter available: True at 2666640000.000000 Hz 
Screen::Screen() : ScreenScreenWindows::ScreenWindows()
Screen Init_Audio
DSoundDevice::Init

-------------------------------------------
Thread -> GetProcessAffinityMask() returned True :: process(f) system(f)
Number of cores availables for this system = 4
Number of cores availables for this process = 4
First Core ID = 0
First Core mask = 1
Second thread affinity mask = e
SetProcessAffinityMask() returned True
SetThreadAffinityMask() returned False

-------------------------------------------
ScreenWindowsDirect3D9::ScreenWindowsDirect3D9
Thu Apr 12 09:46:11.515 2012
Loading D3D Library
S_DLLManager::Solve_Dependencies()
S_DLLManager::Get(): D3D9.DLL -> Loaded
Getting Proc Direct3DCreate9
ScreenWindowsDirect3D9 Setup
ScreenWindows Setup
ScreenWindowsDirect3D9 InitD3D
Thu Apr 12 09:46:11.687 2012

-------------------------------------------
ResourceManager::Load -> File: resources.xml, Tags: , Language: ENGLISH
 -> Finish
S_UsersManager::Solve_Dependencies
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_UsersManager
Loading Users info
Users info file loaded width version: 6
Setting minimal clock period to 1
Performance Counter available: True at 2666640000.000000 Hz 
Airport CreatedScripting bindings
Loading Airport scripts
data/maps/stage_00.as (14, 1) : INFO : Compiling void Create_Stage_00()
data/maps/stage_00.as (79, 2) : WARN : Unreachable code
data/maps/stage_03.as (2, 1) : INFO : Compiling void Create_Stage_03()
data/maps/stage_03.as (212, 2) : WARN : Unreachable code
data/maps/stage_04.as (2, 1) : INFO : Compiling void Create_Stage_04()
data/maps/stage_04.as (196, 2) : WARN : Unreachable code
data/maps/stage_05.as (2, 1) : INFO : Compiling void Create_Stage_05()
data/maps/stage_05.as (193, 2) : WARN : Unreachable code
data/maps/stage_06.as (2, 1) : INFO : Compiling void Create_Stage_06()
data/maps/stage_06.as (209, 2) : WARN : Unreachable code
data/maps/stage_07.as (1, 4) : INFO : Compiling void Create_Stage_07()
data/maps/stage_07.as (211, 2) : WARN : Unreachable code
Finished initialiting S_GameMain
Entering SplashScreen
Ignoring splash screens
Exited SplashScreen
ResourceManager::Load_Group -> Group: REFLEXIVE_INTRO
RealGroupLoadingHandle::Add_Group -> Group: REFLEXIVE_INTRO
RealGroupLoadingHandle::Fetch_Group -> Group: REFLEXIVE_INTRO
Finished RealGroupLoadingHandle::Fetch_Group -> Group: REFLEXIVE_INTRO
Entering S_GameMain Main Loop
ResourceManager::Load_Group -> Group: SWG_INTRO
RealGroupLoadingHandle::Add_Group -> Group: SWG_INTRO
RealGroupLoadingHandle::Fetch_Group -> Group: SWG_INTRO
Finished RealGroupLoadingHandle::Fetch_Group -> Group: SWG_INTRO
ResourceManager::Unload_Group -> Group: REFLEXIVE_INTRO
Exited SWG Logo
ResourceManager::Unload_Group -> Group: SWG_INTRO
ResourceManager::Load_Group -> Group: LOADING
RealGroupLoadingHandle::Add_Group -> Group: LOADING
RealGroupLoadingHandle::Add_Group -> Group: FONTS
RealGroupLoadingHandle::Fetch_Group -> Group: FONTS
Finished RealGroupLoadingHandle::Fetch_Group -> Group: FONTS
RealGroupLoadingHandle::Fetch_Group -> Group: LOADING
Finished RealGroupLoadingHandle::Fetch_Group -> Group: LOADING
RealGroupLoadingHandle::Add_Group -> Group: PERMANENT_GROUPS
RealGroupLoadingHandle::Add_Group -> Group: ADDITIVE
RealGroupLoadingHandle::Add_Group -> Group: AIRPORT
RealGroupLoadingHandle::Add_Group -> Group: AWARDS_ROOM
RealGroupLoadingHandle::Add_Group -> Group: MAP
RealGroupLoadingHandle::Add_Group -> Group: GUI
RealGroupLoadingHandle::Add_Group -> Group: MAIN_MENU
RealGroupLoadingHandle::Add_Group -> Group: FONTS
RealGroupLoadingHandle::Fetch_Group -> Group: FONTS
Finished RealGroupLoadingHandle::Fetch_Group -> Group: FONTS
RealGroupLoadingHandle::Fetch_Group -> Group: MAIN_MENU
Finished RealGroupLoadingHandle::Fetch_Group -> Group: MAIN_MENU
RealGroupLoadingHandle::Fetch_Group -> Group: GUI
Finished RealGroupLoadingHandle::Fetch_Group -> Group: GUI
RealGroupLoadingHandle::Fetch_Group -> Group: MAP
Finished RealGroupLoadingHandle::Fetch_Group -> Group: MAP
RealGroupLoadingHandle::Fetch_Group -> Group: AWARDS_ROOM
Finished RealGroupLoadingHandle::Fetch_Group -> Group: AWARDS_ROOM
RealGroupLoadingHandle::Fetch_Group -> Group: AIRPORT
Finished RealGroupLoadingHandle::Fetch_Group -> Group: AIRPORT
RealGroupLoadingHandle::Fetch_Group -> Group: ADDITIVE
Finished RealGroupLoadingHandle::Fetch_Group -> Group: ADDITIVE
RealGroupLoadingHandle::Fetch_Group -> Group: PERMANENT_GROUPS
Finished RealGroupLoadingHandle::Fetch_Group -> Group: PERMANENT_GROUPS
ResourceManager::Unload_Group -> Group: LOADING
ResourceManager::Unload_Group -> Group: FONTS
S_DialogsManager::Solve_Dependencies()
S_GameMain::Solve_Dependencies()
S_ConsoleFunctionsRegistry::Solve_Dependencies()
S_System::Solve_Dependencies()
Instanciated -> S_DialogsManager
Auto saving !!!
Saved users info file
Exiting S_GameMain Main Loop
Destroying S_GameMain
Destroying Airport
Finished destroying Airport
Destroying clock
Started -> LevelsDB::Load()
Finish -> LevelsDB::Load()
ResourceManager::Clear
ResourceManager::Clear - Finished
ScreenWindowsDirect3D9::~ScreenWindowsDirect3D9

-------------------------------------------
ScreenWindowsDirect3D9 Destroy

-------------------------------------------
ScreenWindows::~ScreenWindows()
Screen Destroy_Audio
DSoundDevice::Destroy
DSoundDevice::~Destroy
Removing DInput
Destroying the Window
Unregistering the class
End of - ScreenWindows::~ScreenWindows()
Screen::~Screen()Destroying clock
Finished destroying S_GameMain
Destroyed -> S_DialogsManager
Destroyed -> S_UsersManager
~S_DLLManager()S_DLLManager::Freeing DLL: D3D9.DLL with 1 instances Destroyed -> S_GameMain
ResourceManager::Clear
ResourceManager::Clear - Finished
Destroying clock
Destroyed -> S_System
Destroyed -> S_ConsoleFunctionsRegistry

-------------------------------------------
Thu Apr 12 09:46:38.671 2012
~

