vignette "textures/tree_reminiscence/vignette.png"
darkbg "textures/tree_reminiscence/menubg_dark.png"
lightbg "textures/tree_reminiscence/menubg_light.png"
bark "textures/tree_reminiscence/bark.png"
barkSpec "textures/tree_reminiscence/bark_s.png"
branchbark "textures/tree_reminiscence/branch_bark.png"
branchbarkSpec "textures/tree_reminiscence/branch_bark_s.png"
flower "textures/tree_reminiscence/flower.png"
flowerdot "textures/tree_reminiscence/flower_dot.png"
leaf1 "textures/tree_reminiscence/leaf1.png"
leaf2 "textures/tree_reminiscence/leaf2.png"
leaf1light "textures/tree_reminiscence/leaf1_light.png"
leaf2light "textures/tree_reminiscence/leaf2_light.png"
note "textures/tree_reminiscence/note.png"
lantern "textures/tree_reminiscence/lantern.png"
lanterndim "textures/tree_reminiscence/lantern_dim.png"
firefly "textures/tree_reminiscence/firefly.png"
glow "textures/tree_reminiscence/glow.png"
snowflake "textures/tree_reminiscence/particle_32.png"
butterfly "textures/tree_reminiscence/butterfly.png"

flowerSize 0.3
leafSize 0.5
stemRadius 0.18
stemRadiusBulge 0.1
stemCoil 0.25
stemUVTwist 0.271

darkLanternLightColor bcb16b
darkLanternLightMult 2.5
darkSkyLightColor 6c99b6
darkSkyLightMult 0.5
darkAmbientLightColor 1e1b1a
darkFogColor 322f2e
darkRimColor 796e2a
darkRimMult 0.75
darkFakeSpecColor 7e897c
darkFakeSpecMult 0.75

lightMainLightColor f4d392
lightMainLightMult 1.1
lightSkyLightColor d7973b
lightSkyLightMult 0.35
lightAmbientLightColor 6d63ba
lightAmbientLightMult 0.2
lightFogColor 8a7d6e
lightRimColor ffffff
lightRimMult 1.0
lightFakeSpecColor fc8d09
lightFakeSpecMult 0.25

gameMainLightColor bbbb99
gameAmbientLightColor 1a2033


gate {
	name $ZERO_BEGIN
	icon "textures/flower_icon_64.png"
	unlock 0
}

level {
	name $NOST_ALARM
	object "objects/reminiscence/rmn_01_alarmclock.sia.zbf"
	icon "objects/reminiscence/rmn_01_alarmclock.sia.tga"
	stringLen 20

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "3"
	spacing 2
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 3
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

gate {
	name $NOST_CHILDHOOD
	icon "textures/flower_icon_64.png"
	unlock 2
}

level {
	name $NOST_LOCO
	object "objects/reminiscence/rmn_02_chuchu.sia.zbf"
	icon "objects/reminiscence/rmn_02_chuchu.sia.tga"
	stringLen 25

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "2"
	spacing 1.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

level {
	name $NOST_TEDDY
	object "objects/reminiscence/rmn_03_teddybear.sia.zbf"
	icon "objects/reminiscence/rmn_03_teddybear.sia.tga"
	stringLen 45

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "------111------2"
	spacing 0.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

level {
	name $NOST_CASTLE
	object "objects/reminiscence/rmn_04_castle.sia.zbf"
	icon "objects/reminiscence/rmn_04_castle.sia.tga"
	stringLen 45

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "1-1-3-"
	spacing 1.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1

}

level {
	name $NOST_PLANE
	object "objects/reminiscence/rmn_05_woodenaeroplane.sia.zbf"
	icon "objects/reminiscence/rmn_05_woodenaeroplane.sia.tga"
	stringLen 30
	collectionLevel 1

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "1111---3---"
	spacing 1
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1

}

level {
	name $NOST_DOGGIE
	object "objects/reminiscence/rmn_06_woodendog.sia.zbf"
	icon "objects/reminiscence/rmn_06_woodendog.sia.tga"
	stringLen 35

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "111--2--"
	spacing 1.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

level {
	name $NOST_BUNNY
	object "objects/reminiscence/rmn_07_bunnydrummer.sia.zbf"
	icon "objects/reminiscence/rmn_07_bunnydrummer.sia.tga"
	stringLen 35

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "--3--11--2--11"
	spacing 1
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

gate {
	name $NOST_OLD
	icon "textures/flower_icon_64.png"
	unlock 15
}

level {
	name $NOST_TFORD
	object "objects/reminiscence/rmn_08_fordt.sia.zbf"
	icon "objects/reminiscence/rmn_08_fordt.sia.tga"
	stringLen 45

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "-2-2--1-"
	spacing 1.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

level {
	name $NOST_GRAM
	object "objects/reminiscence/rmn_09_gramophone.sia.zbf"
	icon "objects/reminiscence/rmn_09_gramophone.sia.tga"
	stringLen 40

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "11111------3------"
	spacing 0.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

level {
	name $NOST_ZEPP
	object "objects/reminiscence/rmn_10_hindenburg.sia.zbf"
	icon "objects/reminiscence/rmn_10_hindenburg.sia.tga"
	stringLen 35
	collectionLevel 1

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "---------1---------11---------111---------11"
	spacing 0.3
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}


gate {
	name $NOST_IRONY
	icon "textures/flower_icon_64.png"
	unlock 22
}

level {
	name $NOST_TITA
	object "objects/reminiscence/rmn_12_titanic.sia.zbf"
	icon "objects/reminiscence/rmn_12_titanic.sia.tga"
	stringLen 45

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "-111---2--"
	spacing 1.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}
