# Main menu
# TREE OF
MAIN_TREE_OF "ARBRE DE"
# Credits
MAIN_CREDITS "CRDITS"
# Help
MAIN_HELP "AIDE"
# Secret Exit
MAIN_SECRET_EXIT "SECRET EXIT"

# Level info
# RECORD 32.1m
LEVEL_INFO_RECORD "RECORD"
# NO RECORD
LEVEL_INFO_NORECORD "AUCUN RECORD"
# LAST 32.1m
LEVEL_INFO_LAST "PRCDENT"

# Popup buttons

# Options menu
# RESET PROGRESS
OPTIONS_RESET_PROGRESS "RINITIALISER PROGRS   >"
# RESET (confirmation)
OPTIONS_RESET "VALIDER"
# MUSIC (volume)
OPTIONS_MUSIC "MUSIQUE"
# USER MUSIC
OPTIONS_USER_MUSIC "MUSIQUE PERSONALISE"
# SOUND FX (volume)
OPTIONS_SOUND_FX "EFFETS SONORES"
# MAIN MENU
OPTIONS_MAIN_MENU "MENU PRINCIPAL"

# Level Menu
# PLAY
MENU_BUTTON_PLAY "JOUER"
# CONTINUE
MENU_BUTTON_CONTINUE "CONTINUER"
# UNWIND
MENU_BUTTON_UNWIND "DROULER"	
# Gate locked message
MENU_GATE_LOCKED "Collectez %d fleurs pour\nallumer la lanterne."
# Gate unlocked message
MENU_GATE_UNLOCKED "%d fleurs collectes, le chemin\nvers le haut est clair."
	
# In-game
# RESTART
GAME_BUTTON_RESTART "RECOMMENCER"
# SAVE & END
GAME_BUTTON_SAVE_AND_END "FIN"

# Game
# Completion 32%
GAME_COMPLETION "Achvement %d %%"
# STRING USED 16.1m
GAME_STRING_USED "CORDE UTILISE"
# Minimum goal reached.
GAME_MIN_GOAL_REACHED "Objectif minimal atteint."
# Medium goal reached.
GAME_MED_GOAL_REACHED "Objectif moyen atteint."
# Maximum goal reached.
GAME_MAX_GOAL_REACHED "Objectif maximal atteint."
# Tie up the rope to finish.
GAME_TIE_STRING "Attachez le clou incandescent pour finir."
# Continuing from a save game.
GAME_CONTINUE_SAVEGAME "Continuer depuis une sauvegarde."
# Image saved
GAME_IMAGE_SAVED "Image enregistre dans votre Albums photo"

# Finished menu
# Congratulations!
FINISHED_CONGRATULATIONS "Flicitations!"
# Victory text
FINISHED_VICTORY_TEXT "Vous avez termin l'Arbre de %s.\n\nVous pouvez retourner plus tard aux niveaux pour\naffiner votre karma."

# Help menu
# Screen 1
HELP1_1 "Zen Bound est un jeu de relaxation"
HELP1_2 "o les choses se passent  leur"
HELP1_3 "propre rythme."
HELP1_4 ""
HELP1_5 "Votre but est de peindre les sculptures en bois"
HELP1_6 "en les emballant avec une corde."
HELP1_7 ""
HELP1_8 ""
HELP_GAMEPLAY "RGLES"
# Screen 2
HELP2_1 "Lorsque vous entendez une sonnerie de carillon,"
HELP2_2 "vous avez suffisamment peint pour passer"
HELP2_3 "le niveau."
HELP2_4 "Touchez le clou incandescent avec la corde pour"
HELP2_5 "finir le niveau, ou continuez jusqu'au"
HELP2_6 "troisime son de cloches, quand la sculpture"
HELP2_7 "est entirement peinte. Ensuite, il est temps"
HELP2_8 "de lcher prise et aller de l'avant."
# Screen 3
HELP3_1 "Les fleurs fleurissent aprs chaque niveau"
HELP3_2 "complt, jusqu' trois fleurs pour trois"
HELP3_3 "sons de cloches."
HELP3_4 "Les lanternes qui clairent les branches"
HELP3_5 "suprieures permettent de vous dplacer"
HELP3_6 "lorsque suffisamment de plantes sont en fleurs."
HELP3_7 "Une fois que vous atteignez le sommet de"
HELP3_8 "l'arbre, les choses seront diffrentes."
# Screen 4
HELP4_1 "Faites glisser un doigt pour faire"
HELP4_2 "pivoter l'objet."
HELP_CONTROLS "CONTROLES"
# Screen 5
HELP5_1 "Faites glisser deux doigts pour"
HELP5_2 "tourner l'objet."
# Screen 6
HELP6_1 "Inclinez l'appareil pour ajuster"
HELP6_2 "la direction de la corde."

# Tree names
TREE_REFLECTION "Rflexion"
TREE_CHALLENGE "Challenge"
TREE_NOSTALGIA "Nostalgie"

# Tree of Reflection
REFL_HUMILITY "Humilit"
REFL_BEGINNING "Dbuts"
REFL_INSECURITY "Inscurit"
REFL_OBEDIENCE "Obissance"
REFL_RESERVATION "Dfensive"
REFL_HESITATION "Hsitation"
REFL_CURIOSITY "Curiosit"
REFL_PATIENCE "Patience"
REFL_ALERTNESS "Vigilance"
REFL_HURRY "Hte"
REFL_PRIDE "Fiert"
REFL_DIRECTION "Direction"
REFL_CONFIDENCE "Confiance"
REFL_TRANQUILITY "Tranquilit"
REFL_DECEPTION "Dception"
REFL_VANITY "Vanit"
REFL_COURAGE "Courage"
REFL_ABSOLUTION "Absolution"
REFL_GREED "Avidit"
REFL_STUBBORNNESS "Obstination"
REFL_INDOLENCE "Indolence"
REFL_COOPERATION "Coopration"
REFL_PERSEVERANCE "Persvrance"
REFL_PERSISTENCE "Persistance"
REFL_CONCENTRATION "Concentration"
REFL_COMPANIONSHIP "Camaraderie"
REFL_INDIVIDUALITY "Individualit"
REFL_SOLITUDE "Solitude"
REFL_INNOCENCE "Innocence"
REFL_AWARENESS "Conscience"
REFL_BALANCE "quilibre"

# Tree of Challenge

REFL_ANGLEI "Angle I"
REFL_KUBISMI "Cubisme I"
REFL_AMBITION "Ambition"
REFL_EXAGGERATION "Exagration"
REFL_PROTRUSIONI "Prototype I"
REFL_KOMBINATIONI "Combinaison I"
REFL_KUBISMII "Cubisme II"
REFL_DUALISM "Dualisme"
REFL_PROTRUSIONII "Prototype II"
REFL_ANGLEII "Angle II"
REFL_PROTRUSIONIII "Prototype III"
REFL_KONKAVEI "Concave I"
REFL_KUBISMIII "Cubisme III"
REFL_PROTRUSIONIV "Prototype IV"
REFL_SKEW "Obliquit"
REFL_KONKAVEII "Concave II"
REFL_KROSSI "Croix I"
REFL_KONKAVEIII "Concave III"
REFL_KUBISMIV "Cubisme IV"
REFL_ATTRAKTIONI "Attraction I"
REFL_KONKAVEIV "Concave IV"
REFL_KROSSII "Croix II"
REFL_SIMPLICITY "Simplicit"
REFL_KOMB "Mlange"
REFL_KUBISMV "Cubisme V"
REFL_OBFUSKATIONI "Obscurit I"
REFL_ATTRAKTIONII "Attraction II"
REFL_DIVISION "Division"
REFL_KOMBINATIONII "Combinaison II"
REFL_KONKAVEV "Concave V"
REFL_FOKUS "Focus"
REFL_OBFUSKATIONII "Obscurit II"

# Tree of Nostalgia

NOST_ALARM "Matin"
NOST_CHILDHOOD "Jeunesse"
NOST_LOCO "Locomotion"
NOST_TEDDY "Confort"
NOST_CASTLE "Crativit"
NOST_PLANE "Libert"
NOST_DOGGIE "Fiabilit"
NOST_BUNNY "Endurance"
NOST_OLD "Bon Vieux Temps"
NOST_TFORD "Mobilit"
NOST_GRAM "Haute Fidlit"
NOST_ZEPP "Voyages"
NOST_TITA "Dignit"
NOST_LADY "Moeurs"
NOST_SCIFI "Au-Del"
NOST_RAY "Protection"
NOST_ROBO "Mcanisme"
NOST_UFO "Inconnu"
NOST_ROCKET "Exploration"
NOST_HELMET "Aventure"
NOST_BUGGY "Dcouverte"
NOST_RETRO "Bits et Pixels"
NOST_TAC "Prcision"
NOST_BARRELS "Jour du Plombier"
NOST_ARCADE "Insrer des pices"
NOST_INVADER "Envahisseur"
NOST_MECH "Bipde"
NOST_POLEPOS "Victoire"
NOST_ACHV "Accomplissement"
NOST_ROSE "Reconnaissance"

