# Main menu
# TREE OF
MAIN_TREE_OF "TREE OF"
# Credits
MAIN_CREDITS "CREDITS"
# Help
MAIN_HELP "HELP"
# Secret Exit
MAIN_SECRET_EXIT "SECRETEXIT.COM"
MAIN_MORE_GAMES "MORE GAMES"
# You need %d more flowers to advance.
MAIN_PROGRESS "You need %d more flowers to advance."
# You need one last flower to advance.
MAIN_PROGRESS_ONE "You need one last flower to advance."
# Exit game
MAIN_EXIT_GAME "EXIT GAME"
MAIN_EXIT_GAME_CONFIRM "Exit Game?"
MAIN_CONFIRM_YES "YES"
MAIN_CONFIRM_NO "NO"
MAIN_RESET_GAME "RESET PROGRESS"
MAIN_RESET_GAME_CONFIRM "This will clear the records and erase your progress in all Trees.\nAchievements will remain unlocked.\n \n \nContinue?"
MAIN_RESET_GAME_CONFIRM_NARROW "This will clear the records\nand erase your progress in all Trees.\nAchievements will remain unlocked.\n \n \nContinue?"
MAIN_ACHIEVEMENTS "ACHIEVEMENTS"
MAIN_GAMECENTER "GAME CENTER"

# Achievements
ACHIEVEMENT_NAME_01 "Getting the Hang of It"
ACHIEVEMENT_DESCRIPTION_01 "COMPLETE THE LAST LEVEL OF THE TREE OF INTRODUCTION"
ACHIEVEMENT_DESCRIPTION_NARROW_01 "COMPLETE THE LAST LEVEL OF\nTHE TREE OF INTRODUCTION"
ACHIEVEMENT_NAME_02 "Flower Garden"
ACHIEVEMENT_DESCRIPTION_02 "COLLECT %d FLOWERS"
ACHIEVEMENT_DESCRIPTION_NARROW_02 "COLLECT %d FLOWERS"
ACHIEVEMENT_NAME_03 "Unwinder"
ACHIEVEMENT_DESCRIPTION_03 "WRAP AN OBJECT TO 100% AND THEN UNWIND BACK TO 0%"
ACHIEVEMENT_DESCRIPTION_NARROW_03 "WRAP AN OBJECT TO 100%\nAND THEN UNWIND BACK TO 0%"
ACHIEVEMENT_NAME_04 "Pacifist"
ACHIEVEMENT_DESCRIPTION_04 "USE ALL ROPE BUT NO PAINT MUST TOUCH THE OBJECT"
ACHIEVEMENT_DESCRIPTION_NARROW_04 "USE ALL ROPE BUT NO PAINT\nMUST TOUCH THE OBJECT"
ACHIEVEMENT_NAME_05 "Gordian"
ACHIEVEMENT_DESCRIPTION_05 "BLINDLY REFUSE DEFEAT"
ACHIEVEMENT_DESCRIPTION_NARROW_05 "BLINDLY REFUSE DEFEAT"
ACHIEVEMENT_NAME_06 "Tied to the Ground"
ACHIEVEMENT_DESCRIPTION_06 "TIE DOWN EVERY FLYING THING"
ACHIEVEMENT_DESCRIPTION_NARROW_06 "TIE DOWN EVERY FLYING THING"
ACHIEVEMENT_NAME_07 "Butterfly Collector"
ACHIEVEMENT_DESCRIPTION_07 "COMPLETE 10 TREES"
ACHIEVEMENT_DESCRIPTION_NARROW_07 "COMPLETE 10 TREES"
ACHIEVEMENT_NAME_08 "Anti Spike"
ACHIEVEMENT_DESCRIPTION_08 "BLOW UP ALL NAIL BOMBS ON THE HEDGEHOG"
ACHIEVEMENT_DESCRIPTION_NARROW_08 "BLOW UP ALL NAIL BOMBS\nON THE HEDGEHOG"
ACHIEVEMENT_NAME_09 "Meticulous Detonator"
ACHIEVEMENT_DESCRIPTION_09 "BLOW UP EVERY NAIL BOMB ON THE TREE OF FOCUS"
ACHIEVEMENT_DESCRIPTION_NARROW_09 "BLOW UP EVERY NAIL BOMB\nON THE TREE OF FOCUS"
ACHIEVEMENT_NAME_10 "Perfection"
ACHIEVEMENT_DESCRIPTION_10 "COMPLETE ALL LEVELS AT 100%"
ACHIEVEMENT_DESCRIPTION_NARROW_10 "COMPLETE ALL LEVELS AT 100%"
ACHIEVEMENT_NAME_11 "Nirvana"
ACHIEVEMENT_DESCRIPTION_11 "LEARN TO LET GO AFTER ATTAINING PERFECTION"
ACHIEVEMENT_DESCRIPTION_NARROW_11 "LEARN TO LET GO\nAFTER ATTAINING PERFECTION"
ACHIEVEMENT_NAME_12 "Rebound"
ACHIEVEMENT_DESCRIPTION_12 "SUCCESSFULLY DOWNLOAD THE ZB2 SOUNDTRACK"
ACHIEVEMENT_DESCRIPTION_NARROW_12 "SUCCESSFULLY DOWNLOAD\nTHE ZB2 SOUNDTRACK"

ACHIEVEMENT_ACHIEVED "Achievement unlocked:\n%s"

UNLOCK_ACHIEVEMENTS_MSG "Zen Bound 2 now includes optional goals\nfor players looking for additional challenge.\nTo enable these Achievements,\nplease Reset Progress in the Main Menu.\n \nIf you do not wish to enable Achievements,\nsimply ignore this message."
UNLOCK_ACHIEVEMENTS_MSG_NARROW "Zen Bound 2 now includes optional goals\nfor players looking for additional challenge.\nTo enable these Achievements,\nplease Reset Progress in the Main Menu.\n \nIf you do not wish to enable Achievements,\nsimply ignore this message."

# Level info
# RECORD 32.1m
LEVEL_INFO_RECORD "RECORD"
# NO RECORD
LEVEL_INFO_NORECORD "NO RECORD"
# LAST 32.1m
LEVEL_INFO_LAST "PREVIOUS"

# Popup buttons

# Options menu
# RESET PROGRESS
OPTIONS_RESET_PROGRESS "RESET PROGRESS   >"
# RESET (confirmation)
OPTIONS_RESET "RESET"
# MUSIC (volume)
OPTIONS_MUSIC "MUSIC"
# USER MUSIC
OPTIONS_USER_MUSIC "IPOD MUSIC"
# SOUND FX (volume)
OPTIONS_SOUND_FX "SOUND FX"
# MAIN MENU
OPTIONS_MAIN_MENU "MAIN MENU"
# TOGGLE FULL SCREEN
OPTIONS_FULLSCREEN "FULLSCREEN OFF"
OPTIONS_WINDOWED "FULLSCREEN ON"
# TOGGLE QUALITY
OPTIONS_QUALITY_LOW "HIGH QUALITY OFF"
#OPTIONS_QUALITY_MEDIUM "MEDIUM QUALITY"
OPTIONS_QUALITY_HIGH "HIGH QUALITY ON"

# Level Menu
# PLAY
MENU_BUTTON_PLAY "PLAY"
# CONTINUE
MENU_BUTTON_CONTINUE "CONTINUE"
# UNWIND
MENU_BUTTON_UNWIND "UNWIND"	
# Gate locked message
MENU_GATE_LOCKED "Collect %d flowers to\nlight up the lantern."
# Gate locked message 
MENU_GATE_LOCKED_ONE "Collect one flower to\nlight up the lantern."
# Gate unlocked message
MENU_GATE_UNLOCKED "%d flowers collected,\nthe path upward is lit."
# Gate unlocked message
MENU_GATE_UNLOCKED_ONE "One flower collected,\nthe path upward is lit."

# In-game
# RESTART
GAME_BUTTON_RESTART "RESTART"
# SAVE & END
GAME_BUTTON_SAVE_AND_END "END"

# Game
# Completion 32%
GAME_COMPLETION "Completion %d %%"
# STRING USED 16.1m
GAME_STRING_USED "STRING USED"
# Minimum goal reached.
GAME_MIN_GOAL_REACHED "Minimum goal reached."
# Medium goal reached.
GAME_MED_GOAL_REACHED "Medium goal reached."
# Maximum goal reached.
GAME_MAX_GOAL_REACHED "Maximum goal reached."
# Tie up the rope to finish.
GAME_TIE_STRING "Tie up the glowing nail to finish."
# Continuing from a save game.
GAME_CONTINUE_SAVEGAME "Continuing from a save game."
# Image saved
GAME_IMAGE_SAVED "Image saved in Photo Albums"

# Finished menu
# Congratulations!
FINISHED_CONGRATULATIONS "Congratulations!"
# Victory text
FINISHED_VICTORY_TEXT "You have completed the Tree of %s.\n\nYou may later return to the levels and\nrefine your karma."

# Help menu

HELP_OVERVIEW "OVERVIEW"
HELP_CONTROLS "CONTROLS"
HELP_GAMEPLAY "GAMEPLAY"
HELP_GOALS "GOALS"
HELP_BOMBS "BOMBS"
HELP_SUMMARY "SUMMARY"

# Screen 1
HELP1_1 "Zen Bound is a game about slowing down"
HELP1_2 "and letting things happen at their own pace."
HELP1_3 ""
HELP1_4 "Your goal is to paint wooden sculptures"
HELP1_5 "by wrapping them with rope."
HELP1_6 ""
HELP1_7 ""
HELP1_8 ""

# Screen 2
HELP2_1 "When you hear a bell chime, you have"
HELP2_2 "painted enough to complete the level."
HELP2_3 ""
HELP2_4 "Touch the glowing nail with the rope to end"
HELP2_5 "the level, or continue until the third bell"
HELP2_6 "chime, when the sculpture is fully painted."
HELP2_7 "Then it is time to let go and move on."
HELP2_8 ""
# Screen 3
HELP3_1 "Flowers blossom after each completed level,"
HELP3_2 "up to three flowers for three bell chimes."
HELP3_3 ""
HELP3_4 "The lanterns that light up the higher branches"
HELP3_5 "allow you to move up when enough flowers"
HELP3_6 "are in bloom. Once you reach the top of"
HELP3_7 "the tree, things will be different."
HELP3_8 ""
# Screen 4
HELP4_1 "Drag with one finger to rotate the object."
HELP4_2 ""

# Screen 5
HELP5_1 "Drag with two fingers to spin the object."
HELP5_2 ""
# Screen 6
HELP6_1 "Tilt the device to adjust rope direction."
HELP6_2 ""

# Zero lanterns

ZERO_BEGIN "Touch a hanging wooden tag to begin a level."
ZERO_TRIBUTE "We salute fellow independent game studios."


# Tree names
TREE_REFLECTION "Reflection"
TREE_CHALLENGE "Challenge"
TREE_NOSTALGIA "Nostalgia"
TREE_INTROSPECTION "Introspection"
TREE_FOCUS "Focus"
TREE_VITALITY "Vitality"
TREE_REMINISCENCE "Reminiscence"
TREE_MOTION "Motion"
TREE_TRIBUTE "Tribute"
TREE_CONFLICT "Conflict"
TREE_INTRODUCTION "Introduction"

# Tree of Introduction

BEG_CROW "Classic Gameplay"
BEG_MOOSE "Nail Bombs"
BEG_DUCK "Rope Bombs 2"
BEG_HIPPO "Rope Bombs"
BEG_HEDGEHOG "Nail Bombs 2"
BEG_FIRST "Introduction I"
BEG_SECOND "Introduction II"

# Tree of Reflection
REFL_HUMILITY "Humility"
REFL_BEGINNING "Reflection I"
REFL_INSECURITY "Insecurity"
REFL_OBEDIENCE "Obedience"
REFL_RESERVATION "Reservation"
REFL_HESITATION "Reflection II"
REFL_CURIOSITY "Curiosity"
REFL_PATIENCE "Patience"
REFL_ALERTNESS "Alertness"
REFL_HURRY "Hurry"
REFL_PRIDE "Pride"
REFL_DIRECTION "Reflection III"
REFL_CONFIDENCE "Confidence"


# Tree of Introspection
REFL_PERSISTENCE "Introspection I"
REFL_TRANQUILITY "Tranquility"
REFL_DECEPTION "Deception"
REFL_VANITY "Vanity"
REFL_COURAGE "Courage"
REFL_ABSOLUTION "Introspection II"
REFL_GREED "Greed"
REFL_STUBBORNNESS "Stubbornness"
REFL_INDOLENCE "Indolence"
REFL_COOPERATION "Cooperation"
REFL_PERSEVERANCE "Perseverance"
REFL_CONCENTRATION "Concentration"
REFL_COMPANIONSHIP "Companionship"
REFL_INDIVIDUALITY "Individuality"
REFL_SOLITUDE "Solitude"
REFL_INNOCENCE "Innocence"
REFL_AWARENESS "Introspection III"
REFL_BALANCE "Balance"


# Tree of Challenge
REFL_ANGLEI "Angle I"
REFL_KUBISMI "Challenge I"
REFL_AMBITION "Ambition"
REFL_EXAGGERATION "Exaggeration"
REFL_PROTRUSIONI "Protrusion I"
REFL_KOMBINATIONI "Kombination I"
REFL_KUBISMII "Challenge II"
REFL_DUALISM "Dualism"
REFL_PROTRUSIONII "Protrusion II"
REFL_ANGLEII "Angle II"
REFL_PROTRUSIONIII "Protrusion III"
REFL_KONKAVEI "Konkave I"
REFL_KUBISMIII "Challenge III"
REFL_PROTRUSIONIV "Protrusion IV"
REFL_SKEW "Skew"
REFL_KONKAVEII "Konkave II"


# Tree of Focus
REFL_KROSSI "Kross I"
REFL_KONKAVEIII "Konkave III"
REFL_KUBISMIV "Focus I"
REFL_ATTRAKTIONI "Attraktion I"
REFL_KONKAVEIV "Konkave IV"
REFL_KROSSII "Kross II"
REFL_SIMPLICITY "Simplicity"
REFL_KOMB "Komb"
REFL_KUBISMV "Focus II"
REFL_OBFUSKATIONI "Obfuskation I"
REFL_ATTRAKTIONII "Attraktion II"
REFL_DIVISION "Division"
REFL_KOMBINATIONII "Kombination II"
REFL_KONKAVEV "Konkave V"
REFL_FOKUS "Focus III"
REFL_OBFUSKATIONII "Obfuskation II"


# Tree of Reminiscence
NOST_ALARM "Morning"
NOST_CHILDHOOD "Reminiscence I"
NOST_LOCO "Locomotion"
NOST_TEDDY "Comfort"
NOST_CASTLE "Creativity"
NOST_PLANE "Freedom"
NOST_DOGGIE "Dependability"
NOST_BUNNY "Endurance"
NOST_OLD "Reminiscence II"
NOST_TFORD "Mobility"
NOST_GRAM "High Fidelity"
NOST_ZEPP "Travels"
NOST_TITA "Dignity"
NOST_LADY "Manners"
NOST_IRONY "Reminiscence III"


# Tree of Nostalgia
NOST_SCIFI "Nostalgia I"
NOST_RAY "Protection"
NOST_ROBO "Mechanism"
NOST_UFO "Unknown"
NOST_ROCKET "Exploration"
NOST_HELMET "Adventure"
NOST_BUGGY "Roamer"
NOST_RETRO "Nostalgia II"
NOST_TAC "Precision"
NOST_BARRELS "Monkey Business"
NOST_ARCADE "Insert Coins"
NOST_INVADER "Invader"
NOST_MECH "Walker"
NOST_POLEPOS "Victory"
NOST_ACHV "Nostalgia III"
NOST_ROSE "Recognition"


# Tree of Tribute
TRIB_INVASION "Invasion"
TRIB_SURVIVALISM "Survivalism"
TRIB_DEXTERITY "Dexterity"
TRIB_MINIMALISM "Minimalism"
TRIB_ASPIRATION "Aspiration"
TRIB_AVIATION "Aviation"
TRIB_HASTE "Haste"
TRIB_POSITIVITY "Positivity"
TRIB_INSPIRATION "Inspiration"
TRIB_ADMIRATION "Admiration"
TRIB_SPIDER "Secrecy"
TRIB_BIGGS "Appetite"

# Tree of Vitality

VITA_PREPARATION "Preparation"
VITA_ANTICIPATION "Anticipation"
VITA_REPETITION "Vitality I"
VITA_PERSPIRATION "Persistence"
VITA_INHALATION "Inhalation"
VITA_RELAXATION "Relaxation"
VITA_CONTROL "Control"
VITA_EXHALATION "Exhalation"
VITA_APPLICATION "Application"
VITA_ACTIVATION "Vitality II"
VITA_LIMITATION "Limitation"
VITA_FLEXIBILITY "Flexibility"
VITA_ABILITY "Ability"
VITA_ENDURANCE "Vitality III"
VITA_PHILOSOPHY "Philosophy"

# Tree of Conflict

CONF_INTELLECT "Intellect"
CONF_GREED "Greed"
CONF_INERTIA "Inertia"
CONF_VIOLENCE "Violence"
CONF_EMPIRE "Empire"
CONF_TECHNOLOGY "Technology"
CONF_GENERATIONS "Generations"
CONF_STRENGTH "Strength"
CONF_RESOURCES "Resources"
CONF_BELIEF "Belief"
CONF_COMPETITION "Conflict I"
CONF_EXPANSION "Conflict II"
CONF_STABILITY "Conflict III"
CONF_VICTORY "Triumph"
CONF_POLITICS "Politics"

# Message popups
ERROR_TITLE_GFX_INIT "Error"
ERROR_MSG_GFX_INIT "Zen Bound 2 could not be started.\n\nPlease make sure this computer supports OpenGL 2.0 and the latest graphics driver updates have been installed.\n\nWe apologize for the inconvenience."