vignette "textures/tree_tribute/vignette.png"
darkbg "textures/tree_tribute/menubg_dark.png"
lightbg "textures/tree_tribute/menubg_light.png"
bark "textures/tree_tribute/bark.png"
barkSpec "textures/tree_tribute/bark_s.png"
branchbark "textures/tree_tribute/branch_bark.png"
branchbarkSpec "textures/tree_tribute/branch_bark_s.png"
flower "textures/tree_tribute/flower.png"
flowerdot "textures/tree_tribute/flower_dot.png"
leaf1 "textures/tree_tribute/leaf1.png"
leaf2 "textures/tree_tribute/leaf2.png"
leaf1light "textures/tree_tribute/leaf1_light.png"
leaf2light "textures/tree_tribute/leaf2_light.png"
note "textures/tree_tribute/note.png"
lantern "textures/tree_tribute/lantern.png"
lanterndim "textures/tree_tribute/lantern_dim.png"
firefly "textures/tree_tribute/firefly.png"
glow "textures/tree_tribute/glow.png"
snowflake "textures/tree_tribute/particle_32.png"
butterfly "textures/tree_tribute/butterfly.png"

flowerSize 0.30
leafSize 0.25
stemRadius 0.15
stemRadiusBulge -0.1
stemCoil 0.65
stemUVTwist 0.173

darkLanternLightColor ea3200
darkLanternLightMult 3.0
darkSkyLightColor 90719b
darkSkyLightMult 0.7
darkAmbientLightColor 0a0805
darkFogColor 283535
darkRimColor 8dd1e7
darkRimMult 0.3
darkFakeSpecColor 8dd1e7
darkFakeSpecMult 0.3

lightMainLightColor f99145
lightMainLightMult 1.0
lightSkyLightColor d7973b
lightSkyLightMult 0.25
lightAmbientLightColor 6d63ba
lightAmbientLightMult 0.1
lightFogColor 442930
lightRimColor ffffff
lightRimMult 1.0
lightFakeSpecColor fc8d09
lightFakeSpecMult 0.25

gameMainLightColor bbbb99
gameAmbientLightColor 1a2033


gate {
	name $ZERO_TRIBUTE
	icon "textures/flower_icon_64.png"
	unlock 0
}

level {
	name $TRIB_DEXTERITY
	object "objects/tribute/tri_01_touchgrind.sia.zbf"
	icon "objects/tribute/tri_01_touchgrind.sia.tga"
	stringLen 35
}

level {
	name $TRIB_MINIMALISM
	object "objects/tribute/tri_03_galcon.sia.zbf"
	icon "objects/tribute/tri_03_galcon.sia.tga"
	stringLen 35
	collectionLevel 1

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "1"
	spacing 1.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

level {
	name $TRIB_BIGGS
	object "objects/tribute/tri_12_biggs.sia.zbf"
	icon "objects/tribute/tri_12_biggs.sia.tga"
	stringLen 75

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "1"
	spacing 3
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

gate {
	name $TRIB_INSPIRATION
	icon "textures/flower_icon_64.png"
	unlock 2
}

level {
	name $TRIB_ASPIRATION
	object "objects/tribute/tri_04_doodler.sia.zbf"
	icon "objects/tribute/tri_04_doodler.sia.tga"
	stringLen 40
}

level {
	name $TRIB_AVIATION
	object "objects/tribute/tri_05_FCjumbo.sia.zbf"
	icon "objects/tribute/tri_05_FCjumbo.sia.tga"
	stringLen 40
	collectionLevel 1
}

level {
	name $TRIB_HASTE
	object "objects/tribute/tri_06_fieldrunner.sia.zbf"
	icon "objects/tribute/tri_06_fieldrunner.sia.tga"
	stringLen 30

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "1"
	spacing 1.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

gate {
	name $TRIB_ADMIRATION
	icon "textures/flower_icon_64.png"
	unlock 2
}

level {
	name $TRIB_POSITIVITY
	object "objects/tribute/tri_07_smiles.sia.zbf"
	icon "objects/tribute/tri_07_smiles.sia.tga"
	stringLen 85
}

level {
	name $TRIB_SPIDER
	object "objects/tribute/tri_11_spider.sia.zbf"
	icon "objects/tribute/tri_11_spider.sia.tga"
	stringLen 60
}

level {
	name $TRIB_SURVIVALISM
	object "objects/tribute/tri_02_minigore.sia.zbf"
	icon "objects/tribute/tri_02_minigore.sia.tga"
	stringLen 75

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "1"
	spacing 4
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 0
}
