vignette "textures/tree_conflict/vignette.png"
darkbg "textures/tree_conflict/menubg_dark.png"
lightbg "textures/tree_conflict/menubg_light.png"
bark "textures/tree_conflict/bark.png"
barkSpec "textures/tree_conflict/bark_S.png"
branchbark "textures/tree_conflict/branch_bark.png"
branchbarkSpec "textures/tree_conflict/branch_bark_S.png"
flower "textures/tree_conflict/flower.png"
flowerdot "textures/tree_conflict/flower_dot.png"
leaf1 "textures/tree_conflict/leaf1.png"
leaf2 "textures/tree_conflict/leaf2.png"
leaf1light "textures/tree_conflict/leaf1_light.png"
leaf2light "textures/tree_conflict/leaf2_light.png"
note "textures/tree_conflict/note.png"
lantern "textures/tree_conflict/lantern.png"
lanterndim "textures/tree_conflict/lantern_dim.png"
firefly "textures/tree_conflict/firefly.png"
glow "textures/tree_conflict/glow.png"
snowflake "textures/tree_conflict/particle_32.png"
butterfly "textures/tree_conflict/butterfly.png"

flowerSize 0.35
leafSize 0.4
stemRadius 0.20
stemRadiusBulge 0.5
stemCoil 1.0

darkLanternLightColor ff5117
darkLanternLightMult 3.0
darkSkyLightColor ffffff
darkSkyLightMult 0.5
darkAmbientLightColor 0f0f0f
darkFogColor 49170b
darkRimColor 00ffd2
darkRimMult 0.5
darkFakeSpecColor ffffff
darkFakeSpecMult 0.75

lightMainLightColor f99145
lightMainLightMult 1.0
lightSkyLightColor d7973b
lightSkyLightMult 0.35
lightAmbientLightColor 6d63ba
lightAmbientLightMult 0.4
lightFogColor b05531
lightRimColor ffffff
lightRimMult 1.0
lightFakeSpecColor fc8d09
lightFakeSpecMult 0.25

gameMainLightColor bbbb99
gameAmbientLightColor 1a2033


gate {
	name $ZERO_BEGIN
	icon "textures/flower_icon_64.png"
	unlock 0
}

level {
	name $CONF_INTELLECT
	object "objects/conflict/con_01_chess.sia.zbf"
	icon "objects/conflict/con_01_chess.sia.tga"
	stringLen 45
}

gate {
	name $CONF_COMPETITION
	icon "textures/flower_icon_64.png"
	unlock 2
}

level {
	name $CONF_GENERATIONS
	object "objects/conflict/con_07_electricguitar.sia.zbf"
	icon "objects/conflict/con_07_electricguitar.sia.tga"
	stringLen 20

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "1"
	spacing 2
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

level {
	name $CONF_INERTIA
	object "objects/conflict/con_04_sumo.sia.zbf"
	icon "objects/conflict/con_04_sumo.sia.tga"
	stringLen 60
}

level {
	name $CONF_STRENGTH
	object "objects/conflict/con_08_armwrestle.sia.zbf"
	icon "objects/conflict/con_08_armwrestle.sia.tga"
	stringLen 45
}

level {
	name $CONF_GREED
	object "objects/conflict/con_03_greed.sia.zbf"
	icon "objects/conflict/con_03_greed.sia.tga"
	stringLen 75
}

level {
	name $CONF_VIOLENCE
	object "objects/conflict/con_06_boxer.sia.zbf"
	icon "objects/conflict/con_06_boxer.sia.tga"
	stringLen 25

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 0

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 1
	# pattern wraps around after reaching the end...
	pattern "1"
	spacing 1.5
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 2
	nailBombBlastRadius 2

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

gate {
	name $CONF_EXPANSION
	icon "textures/flower_icon_64.png"
	unlock 10
}

level {
	name $CONF_EMPIRE
	object "objects/conflict/con_02_helmet.sia.zbf"
	icon "objects/conflict/con_02_helmet.sia.tga"
	stringLen 50
}

level {
	name $CONF_TECHNOLOGY
	object "objects/conflict/con_05_catapult.sia.zbf"
	icon "objects/conflict/con_05_catapult.sia.tga"
	stringLen 30

	nailBombs 1
	stringBombs 0
	nailBombBlastRadius 2
	disableRopePaint 1
}

level {
	name $CONF_POLITICS
	object "objects/conflict/con_10_shuriken.sia.zbf"
	icon "objects/conflict/con_10_shuriken.sia.tga"
	stringLen 90
	collectionLevel 1
}

level {
	name $CONF_BELIEF
	object "objects/conflict/con_09_voodoo.sia.zbf"
	icon "objects/conflict/con_09_voodoo.sia.tga"
	stringLen 20

	# 0=no nail bombs (default), 1=nail bombs enabled & existing in model
	nailBombs 1

	# 0=no string bombs (default), 1=string bombs enabled
	stringBombs 0
	# pattern wraps around after reaching the end...
	pattern "3"
	spacing 2
	
	# valid blastRadius values: 1 (default), 2, 3
	stringBombBlastRadius 3
	nailBombBlastRadius 1

	# 0=normal rope (default), 1=no rope paint
	disableRopePaint 1
}

gate {
	name $CONF_STABILITY
	icon "textures/flower_icon_64.png"
	unlock 20
}

level {
	name $CONF_VICTORY
	object "objects/conflict/con_11_victory.sia.zbf"
	icon "objects/conflict/con_11_victory.sia.tga"
	stringLen 25
}
