vignette "textures/tree_vitality/vignette.png"
darkbg "textures/tree_vitality/menubg_dark.png"
lightbg "textures/tree_vitality/menubg_light.png"
bark "textures/tree_vitality/bark.png"
barkSpec "textures/tree_vitality/bark_s.png"
branchbark "textures/tree_vitality/branch_bark.png"
branchbarkSpec "textures/tree_vitality/branch_bark_s.png"
flower "textures/tree_vitality/flower.png"
flowerdot "textures/tree_vitality/flower_dot.png"
leaf1 "textures/tree_vitality/leaf1.png"
leaf2 "textures/tree_vitality/leaf2.png"
leaf1light "textures/tree_vitality/leaf1_light.png"
leaf2light "textures/tree_vitality/leaf2_light.png"
note "textures/tree_vitality/note.png"
lantern "textures/tree_vitality/lantern.png"
lanterndim "textures/tree_vitality/lantern_dim.png"
firefly "textures/tree_vitality/firefly.png"
glow "textures/tree_vitality/glow.png"
snowflake "textures/tree_vitality/particle_32.png"
butterfly "textures/tree_vitality/butterfly.png"

flowerSize 0.25
leafSize 0.8
stemRadius 0.16
stemRadiusBulge 0.20
stemCoil 0.5
stemUVTwist 0.371

darkLanternLightColor f6ee9d
darkLanternLightMult 4.0
darkSkyLightColor 32b7e2
darkSkyLightMult 1.0
darkAmbientLightColor 000000
darkFogColor 0e4f47
darkRimColor 0ce0f3
darkRimMult 1.0
darkFakeSpecColor e95d2c
darkFakeSpecMult 0.7

lightMainLightColor f4d392
lightMainLightMult 1.3
lightSkyLightColor d7973b
lightSkyLightMult 0.35
lightAmbientLightColor 6d63ba
lightAmbientLightMult 0.2
lightFogColor 223c3b
lightRimColor ffffff
lightRimMult 1.0
lightFakeSpecColor fc8d09
lightFakeSpecMult 0.25

gameMainLightColor bbbb99
gameAmbientLightColor 1a2033


gate {
	name $ZERO_BEGIN
	icon "textures/flower_icon_64.png"
	unlock 0
}

level {
	name $VITA_ANTICIPATION
	object "objects/vitality/vit_01_tucked.sia.zbf"
	icon "objects/vitality/vit_01_tucked.sia.tga"
	stringLen 100
}

gate {
	name $VITA_REPETITION
	icon "textures/flower_icon_64.png"
	unlock 2
}

level {
	name $VITA_PREPARATION
	object "objects/vitality/vit_12_horse.sia.zbf"
	icon "objects/vitality/vit_12_horse.sia.tga"
	stringLen 50
}

level {
	name $VITA_PERSPIRATION
	object "objects/vitality/vit_02_triangle.sia.zbf"
	icon "objects/vitality/vit_02_triangle.sia.tga"
	stringLen 30
}

level {
	name $VITA_INHALATION
	object "objects/vitality/vit_03_cobra.sia.zbf"
	icon "objects/vitality/vit_03_cobra.sia.tga"
	stringLen 50
}

level {
	name $VITA_RELAXATION
	object "objects/vitality/vit_04_relax.sia.zbf"
	icon "objects/vitality/vit_04_relax.sia.tga"
	stringLen 50
}

level {
	name $VITA_CONTROL
	object "objects/vitality/vit_05_lotusstand.sia.zbf"
	icon "objects/vitality/vit_05_lotusstand.sia.tga"
	stringLen 90
}

gate {
	name $VITA_ACTIVATION
	icon "textures/flower_icon_64.png"
	unlock 5
}

level {
	name $VITA_EXHALATION
	object "objects/vitality/vit_06_inhale.sia.zbf"
	icon "objects/vitality/vit_06_inhale.sia.tga"
	stringLen 40
}

level {
	name $VITA_APPLICATION
	object "objects/vitality/vit_07_sidecrane.sia.zbf"
	icon "objects/vitality/vit_07_sidecrane.sia.tga"
	stringLen 55
}

level {
	name $VITA_LIMITATION
	object "objects/vitality/vit_08_sidestretch.sia.zbf"
	icon "objects/vitality/vit_08_sidestretch.sia.tga"
	stringLen 30
}

level {
	name $VITA_FLEXIBILITY
	object "objects/vitality/vit_09_bend.sia.zbf"
	icon "objects/vitality/vit_09_bend.sia.tga"
	stringLen 75
}


level {
	name $VITA_ABILITY
	object "objects/vitality/vit_10_scorpion.sia.zbf"
	icon "objects/vitality/vit_10_scorpion.sia.tga"
	stringLen 70
}


gate {
	name $VITA_ENDURANCE
	icon "textures/flower_icon_64.png"
	unlock 20
}

level {
	name $VITA_PHILOSOPHY
	object "objects/vitality/vit_11_knot.sia.zbf"
	icon "objects/vitality/vit_11_knot.sia.tga"
	stringLen 100
}