global
{
	# languageFilename should be in lower-case and in english
	languageFilename = chinese;

	# languageName is the actual language, should be translated (ie, "Svenska" for Swedish)
	languageName = 繁體中文(by Walt cn);

	# the language tag is used to identify ingame sprites (such as the main menu console),
	# should be a two-letter, lower-case country code
	languageTag = cn;
}
license
{
	thankYou = 感謝閣下！;
	enterLicense = 感謝閣下購買我們的遊戲！我們非常感謝閣下的幫助，並希望閣下能享受遊戲的每一分鐘！我們很抱歉給閣下帶來的不便，請輸入閣下的遊戲序列號，閣下只需要輸入一次。 \ n\ n請輸入在這裡：;
	ok = 確認;
	closeGame = 取消;
	invalid = 失敗，無效的序列號，請重新輸入!;
}
profile
{
	editProfileTitle = 編輯玩家信息;
	newProfileTitle = 新建玩家信息;
	newProfileFirstTitle = 歡迎，請填寫閣下的資料;
	enterName = 名稱:;
	enterGroup = 戰隊:;
	groupInfoTitle = 戰隊名稱;
	groupInfoText = 遊戲戰隊允許閣下在團隊競爭中使其他團體和朋友了解閣下的戰隊。戰隊的名稱可以選擇遊戲家族，閣下的公司或學校的名字。\n\n戰隊資料可以在閣下編輯好個人資料后進行修改.;
	create = 確定;
	cancel = 取消;
	save = 保存;
	invalidNameTitle = 無效的名稱;
	invalidNameText = 名稱至少3個字;
	nameTakenTitle = Name Taken;
	nameTakenText = 已經有一份相同名稱的信息存在，是否覆蓋？;
	deleteFailedTitle = 無法刪除;
	deleteFailedText = 至少需要保留一名玩家;
	confirmDeleteTitle = 刪除相應資料？;
	confirmDeleteText = 確認刪除該信息;
	selectProfile = 選擇信息:;
	profileTitle = 玩家信息;
	createProfile = 新建;
	editProfile = 編輯;
	deleteProfile = 刪除;
	back = 完成;
}
menu
{
	newGame = 重新開始;
	load = 讀取存檔;
	save = 遊戲存檔;
	exit = 退出;
	continue = 繼續;
	back = 返回;
	settings = 設置;
	awards = 分數;

	abandonGame = 閣下確定終止當前進行的遊戲？;

	gameModeNotAvailableDemo = 免費版本!\n\n免費版只包括普通模式和主動模式的Hephaestus星地圖。請購買完整版本以獲得所有遊戲模式和所有星球地圖!;
	demoInfo = 免費版。!\n\n考慮購買完整版本？ 完整版允許閣下使用所有遊戲模式和全部星球地圖，閣下將獲得更大的娛樂性，這也將支持我們創造更多的新遊戲!\n\n閣下現在的存檔已經自動保存，閣下可以在安裝完整版后繼續遊戲。\n;
	demoBuy = 立即購買!;
	demoLater = 稍后再説……;

	delete = 刪除存檔;
	deleteQuestion = 確定刪除存檔 "%s"?;
	overwriteQuestion = 確定覆蓋存檔 "%s"?;
	newSlot = 新建遊戲存檔;
	saveDescription = 存檔註釋:;

	# the following aren't seen in the game, but used by Oxeye to translate the main menu console:
	mainProfile = 玩家信息;
	mainSettings = 遊戲設置;
	mainHighscores = 高分紀錄;
	mainNewGame = 新遊戲;
	mainLoadGame = 讀取遊戲;
	mainAwards = 分數;
	mainExit = 退出;
}
menupopups
{
	newGame = 開始新遊戲;
	load = 讀取已有存檔;
	save = 保存當前遊戲;
	exit = 退出到桌面;
	continue = 返回當前遊戲;
	settings = 變更設定;
	awards = 查看閣下的分數;
}
game
{
	priosBtn = BtnPriorities;
	menuBtn = BtnMenu;
}
gamemode
{
	normal = 普通模式;
	wave = 主動模式;
	insane = 瘋狂模式;
	rush = 尖峰模式;
	creative = 創意模式;
}
gamemodedescription
{
	normal = 建立穩固的防禦基地抵禦敵人一波接一波的攻擊。\n\n目標:\n- -抵禦住敵人盡可能多波次的進攻\n-盡可能的提高名次記錄;
	wave = 首先用心部署閣下的防禦基地，然後激活異星人的進攻，閣下可以選擇異星人何時可以進攻，但是每一波進攻都會強于上一次。\n\n目標:\n- 以最短的時間抵禦住異星人10波攻勢。;
	insane = 在異星人腹地建設一処防禦基地，系統提供大量的資源給閣下以低於異星人瘋狂的攻勢\n\n目標:\n- 獲取更高的防禦記錄\n- 盡可能的提高記錄;
	rush = 以大量資源進行已經進入白熱化的防禦戰斗，閣下僅有一綫生機擊退來犯的異星人!\n\n目標:\n- 以最短的時間對敵人造成50,000點傷害\n- 防守住閣下的基地;
	creative = 完全按照閣下的構想創建一処防禦基地，閣下可以在感覺滿意的時候激活敵人的進攻來驗證閣下的創意。\n\nM目標:\n- 隨閣下所願;
}
gamepopups
{
	prios = 更改武器攻擊策略(by Walt_cn);

	pause = 暫停;
	slow = 慢速;
	normal = 正常速度;
	double = 2倍速度;
	four = 4倍速度;

	credits = 資源;
	harvesters = 採掘;
	threat = 當前進攻波次;
	recycle = 回收模式: 變賣建築收回一半投入;
	alienCount = 異星人數量;

	deselect = 取消選擇 (%s);
	unlink = 解除鏈接;

	deathstar = 鏈接所有距離範圍内的塔\n\n快捷鍵: %s;
	unlinkDeathstar = 解除所有到該塔的鏈接\n\n快捷鍵: %s;
	makeEndLaser = 重新鏈接所有塔至本塔\n\n快捷鍵: %s;
	speedBuild = 鏈接所有能量節到該建築\n以加快建設\n\n快捷鍵: %s;
	unlinkSpeedBuild = 解除鏈接恢復正常\n建造速度\n\n快捷鍵: %s;
	sellHarvesters = 賣掉所有的採礦機\n\n快捷鍵: %s;
}
gamespeed
{
	pause = 遊戲已暫停;
	half = 遊戲處於半速模式;
	threequarter = 遊戲處於3/4速度模式;
	normal = 遊戲處於普通速度;
	threehalfs = 遊戲處於1.5倍速度模式;
	double = 遊戲處於2倍速模式;
	quadruple = 遊戲處於4倍速模式;
}
modestat
{
	strategy = 戰略:;
	tactics = 戰術:;
	pressure = 壓力:;
	design = 設計:;
}
planetdescription
{
	hephaestus = - 大氣壓力: 140.1 kPa\n- 引力: 11.2 m/s²\n- 平均溫度: 278.6 °K\n- 環境評價: 輕度;
	poseidon = - 大氣壓力: 137.2 kPa\n- 引力: 10.7 m/s²\n- 平均溫度: 167.8 °K\n- 環境評價: 惡劣;
	ares = - 大氣壓力: 85.7 kPa\n- 引力: 8.3 m/s²\n- 平均溫度: 341.0 °K\n- 環境評價: 惡劣;
	experienced = 提供給資深玩家;
}
prio
{
	prioFor = 優先攻擊 %s;
	targetClosest =攻擊最近單位/隨機攻擊.;
	confirm = 確定;
	cancel = 取消;

	defense = 激光防禦塔;
	defenseLinked = 聚能激光防禦塔;
	missile = 常規導彈井;
	eagle = 飛鷹導彈井;
	tempest = 風暴導彈井;
}

build
{
	construction = 建設中;
	solar = 太陽能電廠;
	energy = 能量節(by Walt_cn);
	harvester = 採掘機;
	defense = 激光防禦塔;
	missileTurret = 常規導彈井;
	eagle = 飛鷹導彈井;
	tempest = 風暴導彈井;
	bombBuilding = 過載（造成自爆!）;
	minerals = 資源;
	replaceProducer = 重置太陽能;
}
buildpopups
{
	solar = 提供能量\n (by Walt_cn)\n快捷鍵: %s;
	energy = 輸送和導向能量至其他建築，\n可以過載自爆!\n\n快捷鍵: %s;
	harvester = 從岩石中採掘資源 \n\n快捷鍵: %s;
	defense = 使用激光束攻擊敵人，可以將多個\n激光塔連接聚能以提高射程和攻擊力。\n\n快捷鍵: %s;
	missileTurret = 携帶弱制導高爆彈頭附帶擊退效果，\n可以升級到飛鷹導彈或風暴導彈。\n\n快捷鍵: %s;
	eagle =	改進的長程推進裝置携帶多枚精確制導\n彈頭提供遠程火力打擊。\n\n快捷鍵: %s;			
	tempest = 携帶多枚弱制導風暴彈頭，\n提供大面積火力殺傷。\n\n快捷鍵: %s;
	bombBuilding = 能量節過載中，即將爆炸!\n\n快捷鍵: %s;
	replaceProducer = 更新失效的太陽能電廠\n\n快捷鍵: %s;
}
info
{
	quickSave = 遊戲已保存;
	gamespeed = 當前遊戲速度; 
}
error
{
	quickLoad = 讀取失敗，無法讀取存檔!;
	quickSave = 寫入失敗，無法建立存檔!;
}
entity
{
	construction = 建設進度 %s (%d%%);

	solarFullPower = 全負荷輸出;
	solarDecreased = 低運行效率;
	solarExpired = 失效;
	solarLifetime = 剩餘使用壽命: %d%%;

	harvesterAreaCleared = 區域内未發現資源-開採完畢;
	harvesterHarvesting = 開採中;
	harvesterWaiting = 等待補給;
	harvesterActive = 正常;
	harvesterMiniStat = %d CC 獲得;

	defenseOutOfEnergy = 等待補給;
	defenseRangeAndDamage = %d%% 射程 - %d%% / %d%% 傷害;
	
	turretEnergy = %d%% 能量;
	turretLaunching = 展開攻擊;
	turretReloading = 裝彈中 (%d%%);
	turretScanning = 目標鎖定中;

	alienKill = %d 消滅;
	alienKills = %d 消滅;

	energyForwarding = 轉發能源;
	energyCharging = 轉換 (%d%%);
	energyHeatLevel = 發熱程度: %d%%;

	mineralsRemaining = %d 資源剩餘;
}
aliennames
{
	default = D-70武裝飛碟;
	shielder = 甲胄式機動坦克;
	tiny = 煉獄式自爆艇;
	summoner = 黑龍式空間傳送艇;
	looker = 觀察者式強襲艦;
	miner = 蜘蛛式武裝採掘艇;
	stealer = Star-5能量工程艇;
	magneto = A-13戰術情報艦;
	mega = 雷霆式機動指揮艦;
}
alienchants
{
	chant0 = 前進!;
	chant1 = 爲了我們的祖先!;
	chant2 = 戰鬥!;
	chant3 = 儘快收復我們的星球!;
	chant4 = 血債血嘗!;
	chant5 = 我們是這裡的主人!;
	chant6 = 必須阻止他們!;
	chant7 = 爲了榮耀!;
	chant8 = 我們必將取得勝利!;
	chant9 = 離開或者滅亡!;
}
characters
{
	info = 沃特少校;
	syndicate = 美杜沙公司發言人;
	pilot = Walt中將;
	training = 訓練教官;
}
ingame
{
	welcomeNoScores = 祝閣下好運!;
	welcomeLevelScores = 閣下已經達到抵禦 %d 波次攻擊的水平，並且獲得 %d 分，再接再厲，祝閣下好運!;
	welcomeTimeScores = 閣下當前最好時間紀錄是 %s 努力打破它，祝閣下好運!;
	welcomeCreative = 沒有記錄可供打破，玩得開心!;
	victoryTitle = 勝利!;
	victory = 恭喜閣下，閣下已經實現了目標!;
	victoryNewRecord = 恭喜閣下，閣下打破了紀錄，新的紀錄是 %s!;
	recordTitle = 一個新的紀錄誕生!;
	newLevelRecord = 恭喜閣下，閣下在這個位置創造了新紀錄，最好紀錄現在是 %d!;
	newMineralsRecord = 恭喜閣下，閣下打破了採集資源的紀錄，新紀錄是 %d 分!;

	insaneRewardTitle = 獎勵分數!;
	insaneRewardMessage = 閣下因管理這個位置如此長久而得到我們的獎勵 %d 分可供閣下使用!;
	waveRewardTitle = 成功瓦解進攻!;
	waveRewardMessage = 攻勢被成功抵禦!閣下獲得 %d 分獎勵!;
	waveWarningTitle = 攻擊開始!;
	waveWarningMessage = 警告!攻擊臨近，準備好閣下的防禦!;
	bossWarningTitle = 敵方精銳部隊接近!;
	bossWarningMessage = 警告!敵方一個精銳單位接近中!;

	waveNameLevel = 波次 %d - 等級 %d;
	drawAlien = 地域 %s;

	gameoverSplash = 遊戲結束;
	victorySplash = 勝利!;
	pausedSplash = 暫停(繁體中文包 by Walt_cn);
}
introduction
{
	syndicateWelcome = Welcome Colonist, congratulations on choosing a brighter path. We, the Medusa Corporation, embrace you in a world of possibilities. Consider yourself no longer an individual, but part of a greater good!;
	infoWelcome = We have assigned you to sector Harvest 14, located in Andromeda X. Before you begin, you may visit our training facility and learn how to run a successful Medusa franchise, the dropship is already prepared. What do you say?;
	welcomeQuestion = Would you like to play the introduction?;
	welcomeYes = Yes;
	welcomeNo = Skip;

	syndicateSuccess = Congratulations, Colonist! You have proven yourself, and will help us, help you, build our mutual future.;
	infoSuccess = You may now select a destination on any of the planets in our sector. We recommend you visit Hephaestus first, but the choice is yours.;
	startGame = Press the "Start Game" button to continue!;
	startGameBtn = Start Game;

}
scenario
{
	objective1 = 獲得200分;
	objective2 = 守衛住基地;

	pilot1 = Well happy evenin' colonist, welcome onboard my Dolly! Well, technically, she belongs to the syndicate, but we've been together back when heck was a pup, so I consider it just fine to call her my own! Hell, she's more family to me than any wife I've had! *Laughs*;
	pilot2 = Anyway, my name's Buster, pleased to meet ya. The training site is just around the rock, I'll ask Dolly to take us down gently.;
	officer1 = *Radio Transmission* Come in Medu... --- HELP! We are under attack! Requesting immediate assistance!;
	pilot3 = Crazy chimps! Hostiles in the safe zone? Keep your shirt on, Dolly and me can't drop you off with those worms all over! Engaging!;

	pilotDone1 = That's the last one of them! Dolly's coming in to land!;
	officerDone1 = *Radio Transmission* Thank you for the help, we were caught completely off guard. The radar looks clear now.;
	pilotDone2 = I didn't quite catch that. Repeat, pal!;
	officerDone2 = The area is clear! Thank you! Can you hear me?;
	pilotDone3 = Ah, shut it! We're coming there!;

	pilotLanded1 = Yehaa, nice and smooth as always! Now where's your pal at?;
	officerLanded1 = Hey there, yeah, thanks for the help. Timely transport of the new recruit, I must say. If only the last one hadn't been such a lemon and poured coffee all over the communication station, I might have had the chance to warn you a bit earlier.;
	pilotLanded2 = Hah, just doin' my job. I'd love to stay, but orbit calls my name. You can take over from here!;
	officerLanded2 = Godspeed partner, have a safe ride. Now let me explain a few things around here...;

	officerTraining1 = First and foremost, no drinks of any kind. Secondly, these are the Solar Plants. They PRODUCE energy.;
	officerTraining2 = These are the Energy Links. They TRANSPORT energy. Everything needs energy!;
	officerTraining3 = Harvesters use the energy to collect resources from rocks and stuff, which earns us cash! Cash is used to buy more buildings.;
	officerTraining4 = Your job here is to earn us 200 creds! Shouldn't be too hard, simply build more Harvesters!;

	officerTraining5 = Like I said, your job is to earn us cash. Build Energy Links and some Harvesters, that'll do the job!;

	officerHalf = Well done, only 100 credits remaining.;
	officerAliens = Aaargh! More aliens are approaching from the east! Make sure they don't destroy our base!;
	infoCompleted = Great work, you have completed your training. Return to base!;
}
achievements
{
	flawlessEstablishment = Flawless Establishment;
	skilledColonisation = Skilled Colonisation;
	masterfulColonisation = Masterful Colonisation;
	supremeColonisation = Supreme Colonisation;
	ironWill = Iron Will;
	firmDefense = Firm Defense;
	strategicPlanning = Strategic Planning;
	efficientStrategy = Efficient Strategy;
	superHumanTactics = Super-Human Tactics;
	insaneTactics = Insane Tactics;
	dogfight = Dogfight;
	bombLaunch = Bomb Launch;
	masterIndustry = Master Industry;
	pureBlood = Pure Blood;
	hero = Hero;
	exploration = Exploration;
	excursion = Excursion;
	timeIsMoney = Time Is Money;
	goldenWeb = Golden Web;
	massiveEncounter = Massive Encounter;
	masterBlaster = Master Blaster;
	humoungusLaserBeam = Humoungus Laser Beam;
	phoenix = Phoenix Rising;
	perfectWave = 華美的攻擊;
	wickedAwesome = 棒極了!;

	firstHarvest = 採掘;
	firstKill = 防禦;
	firstExploration = 擴張;
	firstSpark = 能源;
	firstBomb = 爆炸;
	firstLevels = 建立;
	firstWave = 生存;
	firstDamage = 參與;
}
achievementDescs
{
	flawlessEstablishment = Established a base on Hephaestus and reached level 15 without losing any buildings. (Normal game mode);
	skilledColonisation = Reached level 50 on any planet. (Normal game mode);
	masterfulColonisation = Reached level 100 on any planet. (Normal game mode);
	supremeColonisation = Reached level 100 on all planets. (Normal game mode);
	ironWill = Successfully completed the Rush game mode on any planet.;
	firmDefense = Successfully completed the Rush game mode on all planets.;
	strategicPlanning = Successfully completed the Wave game mode on any planet.;
	efficientStrategy = Successfully completed the Wave game mode on any planet in less than one hour.;
	superHumanTactics = Reached level 50 in the Insane game mode on all planets.;
	insaneTactics = Reached level 50 in the Insane game mode on any planet.;
	dogfight = Killed an alien in mid-air.;
	bombLaunch = Launched an Overcharged Energy Link and killed at least 5 aliens.;
	masterIndustry = Had at least 50 active harvesters at the same time. (Normal game mode);
	pureBlood = Beat Rush game mode on any planet without losing a single building.;
	hero = Accumulated 1000 or more kills with a single Defense Tower.;
	exploration = Expanded the map considerably, on any planet. (Normal game mode);
	excursion = Expanded the map considerably, on all planets. (Normal game mode);
	timeIsMoney = Had 20 or more active harvesters before level 11. (Normal game mode);
	goldenWeb = Had 50 or more over-heated Energy Links at the same time. (Normal game mode);
	massiveEncounter = Launched all 10 waves at the same time and survived.;
	masterBlaster = Killed 20 or more aliens with a single overcharged Energy Link.;
	humoungusLaserBeam = Has linked 100 or more Defense Towers.;
	phoenix = Defeated a wave before 15 minutes have passed.;
	perfectWave = Defeated a wave without losing a single building.;
	wickedAwesome = Has been awarded all other achievement awards!;

	firstHarvest = Gathered at least one resource in Normal game mode.;
	firstKill = Defeated at least one alien in Normal game mode.;
	firstExploration = Expanded the map in Normal game mode.;
	firstSpark = Built a Solar Plant in Normal game mode.;
	firstBomb = Overcharged an Energy Link.;
	firstLevels = Reached level 11 on Normal game mode.;
	firstWave = Defeated a wave.;
	firstDamage = Dealt damage in Rush game mode.;
}
achievementMedusa
{
	file = 美杜沙集團數據庫條目第 %d 號;
	close = 關閉;

	flawlessEstablishment = Minmeister Technologies has always prioritized useability in their products, and the Me91X High Energy Valuable Stuff Extractor is no exception. In addition it is capable of extracting 238 milliminerals, which is above average. In business terms, each one of these will earn you a Colonial Credit every 4.2 seconds.;
	skilledColonisation = In-depth analysis has shown that a Defense Tower is able to destroy a D-70 in 9.09 seconds.;
	masterfulColonisation = The solar system "Harvest 14" appears to include four colonisable planets. The system was found in 6191 AX, just one year after three other in the same sector cluster.;
	supremeColonisation = During the history of colonisation, Hareman Inc. has tried to develop the ultimate missile for destroying the evil aliens. Though successful in most cases, they have still not been able to figure out a cost-effective way of penetrating the armor of the 'Black Dragon' Teleporter Craft. They don't seem sturdier than the D-70 but, to the engineers' dismay, still survive more than two Eagle Cruiser Missiles.;
	ironWill = The Medusa Corporation is mainly run as any other interstellar company, with a board and a chief executive officer. However, while these mainly handle the business and economics, the Medusa spokesperson is the one with the real power, as it's a role of politics, military and religion.;
	firmDefense = According to the latest report, a Defense Tower of the Textech Base Defense X2 model requires 3.3058 energy sparks to defeat a D-70 Armored Vehicle.;
	strategicPlanning = The missiles of the Hareman Evangelist Double-R Missile Turret have a top damage rating of 120 units. Given that the enemies like to huddle together, its theoretical performance rating is as low as 0.2 energy sparks per destroyed D-70! Incredible!;
	efficientStrategy = The Energy Links have been registered to transmit energy sparks at a speed of 100 units per second. However, each transmission produces heat, which causes the link to lose energy if more than 30 needs to be sent in a single second.;
	superHumanTactics = The Hareman Inc. Tempest Upgrade has proven to be very useful. The testlab has reported that, at its highest capacity, the G-1 Thor Electron Storm Hammer launcher is able to defeat D-70 Armored Hovercrafts at a energy cost of 2.78 per vehicle.;
	insaneTactics = On average, 1839 new recruits volunteer to Medusa Corporation each day. Also, roughly 1320 are reported missing in action.;
	dogfight = The Me91X High Energy Valuable Stuff Extractor has, according to its data sheets, an effective range of 100 units, which is shorter than the standarized range of energy spark transmittors.;
	bombLaunch = Hareman Inc. developed the X-11 Eagle Lockat Nest Energy Egg Hatcher specifically to improve the range of its missile defenses. The project is deemed a success, considering that the Eagle Cruiser has a scanner range of 1500 units, and fuel for 30 seconds of flight.;
	masterIndustry = The general morale among the pilots of the Medusa Pseudo-Galactical Air Force has been low lately. The union complains that all their members get to do is taxi errands. The Medusa board have announced that the issue will be discussed at the next assembly.;
	pureBlood = Thanks to the recent upgrade by Hareman Inc., the X-11 Eagle Cruiser now has a 100%% accuracy rating. Two of these missiles will always destroy a D-70 Armored Hovercraft.;
	hero = The standard meal for colonists is Sheerp's Nutrition Extra Strong mixed with water. The mixture can also be used to bake bread.;
	exploration = The Level 5 Photon Concentrator with Turbo Conductor of the Defense Towers has an effective reach of 200 units, and can be synnergized for even greater reach. Each conductor will add 5 to 20 extra units.;
	excursion = Destroying a 'Thunder Flea' Mobile Command with a Defense Tower will cost 5.1240 energy sparks, which is approximately 55%% more than a D-70 would require.;
	timeIsMoney = According to the data sheets, Astrun's energy producer, the "Power King" was able to produce 670 millisparks per second. This is equivalent to 1 maintainable energy spark every 1500 ms, an out-standing performance which led to that Medusa Coorporation chose the Power King over other options.;
	goldenWeb = During tests, the X-11 Eagle Cruiser Missile has shown that 6 missiles can destroy three D-70 Armored Hovercrafts. This is equivalent to 10.0 energy sparks per vehicle.;
	massiveEncounter = Maintenance has reported their task list for the previous month, consisting of 1823 Anti-grav Rapid Share elevator fixes, 7820 Ultra-compressor Toilet repairs and several hundreds of heat element replacements. According to the report, the Medusa 'Overseer' mothership needs to refill the stock of spare parts within the next three months.;
	masterBlaster = The range of the Tempest Missile Turret's scanner is 500 units, but the G-1 Thor Electron Storm Hammer has been witnessed to send missiles farther than that.;
	humoungusLaserBeam = When overcharging Astrum Energy Links, the Multi-mode Controlled Energy Mass Redirector will overload, causing a devastating explosion. This explosion has been measured to 130 damage units at its core.;
	phoenix = Veteran colonisers have reported that the 'Death Mite' Military Miner is vulnerable to fragmentation damage.;
	perfectWave = The standard range of Hareman Evangelist Double-R Missile Turret is 500 units. Not great, but clearly better than the Textech Defense Towers.;

	wickedAwesome1 = Congratulations... spokesperson. Your out-standing career has impressed us all, and it's time for me to stand down and embrace a new era of prosperity. The Medusa Corporation will now follow your lead, and I foresee a bright future.;
	wickedAwesome2 = Harvest: Massive Encounter was designed and developed by Oxeye Game Studio during a year of craziness and coffee. Chipping in with sweat and despair was, in alphabetical order: #3Alexander Persson#o (programmer), #3Daniel Brynolf#o (artist and website design), #3Jens Bergensten#o (lead programmer), #3Jonas Johnsson#o (programmer), #3Pontus Hammarberg#o (artist) and #3Steve Olofsson#o (music).;
	wickedAwesome3 = Voice actors in order of appearance:\n- #3Larry Jones#o as Medusa Spokesperson\n- #3Dina Monaco-Boland#o as Lt. Cmd. Melizza Fairwood\n- #3Rick Scaffe#o as Lt. Buster Goodfellow\n- #3Robert Pike Daniel#o as Officer Michael Dvorak;
	wickedAwesome4 = Thank you for playing!;

	firstHarvest1 = One common mistake among new colonists is not to route energy properly. Routing energy over energy links creatly improves the base's overall performance.\n\nUser Guide: Redirect energy over Energy Links by clicking on a link and then drag to another link nearby. To unlink, double-click on the first Energy Link again.;
	firstHarvest2 = Routing and encapsulating energy in a closed space has proven to be very volatile and must be handled with care.\n\nUser Guide:You can set Energy Links in overcharge mode to blast your enemies.;
	firstHarvest3 = User Guide: You can link Defense Towers to each other for increased damage and range, but at a higher energy cost. To link towers, click and drag from tower to tower.;
	firstKill1 = Speed is crucial to build good defenses. If speed can't be achieved, time must be altered.\n\nUser Guide: You can change the game speed with the number keys. It's possible to place buildings while the game is paused.;
	firstKill2 = User Guide: Missile Turrets cost lots of energy and are quite inaccurate. They perform best at higher threat levels.;
	firstKill3 = User Guide: The civilian buildings in Creative mode are just there for fun. You can download more buildings from the Internet.;
	firstExploration1 = User Guide: In Wave mode you send in enemies by selecting them in the wave list. All ten waves must be defeated, but you can choose the order yourself.;
	firstExploration2 = User Guide: You need at least 3 people in a high-score group to compete in the group list.;
	firstExploration3 = User Guide: The wind always blows from the east on Poseidon.;
	firstSpark1 = User Guide: You don't need many Defense Towers in the early levels. Save your energy, and place towers only when you see a threat appearing.;
	firstSpark2 = User Guide: You can sell buildings by using the Recycle button. You can also sell buildings by selecting them and using the backspace key.;
	firstSpark3 = User Guide: If two Energy Links are overcharged close to each other, the first one to explode will push the other one away.;
	firstBomb1 = User Guide: In all modes except Rush, the map expands if you build close to the edges.;
	firstBomb2 = A good colonist will tell her crew to aim for the most dangerous enemies first.\n\nUser Guide: You can select which enemies that are most important by using the Attack Priorities menu.;
	firstBomb3 = User Guide: Missile Turrets can be upgraded to either Tempest Missile Turrets or Eagle Cruiser Turrets.;
	firstLevels1 = Colonist work environment and ergonomics are cared for by the Medusa Coorporation's sister company, Minmeister Technologies.\n\nUser Guide: All actions have keyboard shortcuts.;
	firstLevels2 = User Guide: To quickly sell depleted Harvesters, select a Harvester and click on the "Sell All" button.;
	firstLevels3 = User Guide: When you select a building, all the buildings of the same kind will be highlighted in the minimap.;
	firstWave1 = User Guide: In the Normal game mode, the threat level increases by one every 60 seconds. The Insane game mode works in a similar way, but increases levels four times faster.;
	firstWave2 = User Guide: It's possible to see the range of all buildings at once. Just hold the "show ranges" button, default is the G key.;
	firstWave3 = Harvest 14's fourth planet, Atrum, was not colonized due to infavorable risk vs gain analysis.;
	firstDamage1 = User Guide: You can scroll the view with the cursor keys, by holding space and moving the mouse and by holding the third mouse button (if you have one) and moving the mouse.;
	firstDamage2 = User Guide: If you hear sparks poofing in your energy grid, but can't locate exactly where, hold the "show spark deaths" button. Default key is H.;
	firstDamage3 = This file has been closed due to inconsistences with Medusa policies regarding fairness, ethics and code of conduct.;
}
achievementInfo
{
	awarded = You have been awarded the %s Award! Your rating is now %s!;
	awardedNoChange = You have been awarded the %s Award! Your rating is still %s.;
	awardedTitle = Achievement Award;
}
achievementRating
{
	schoolGraduate = 在讀生;
	intern = 實習生;
	distinguishedIntern = 資深實習生;
	aspiringColonist = 初級移民;
	colonist = 移民;
	promisingColonist = 次中級移民;
	chiefColonist = 中級移民;
	brilliantChiefColonist = 高級移民;
	sectionTrustee = 科員;
	directorOfSection = 主任;
	globalManager = 全球經理人;
	executivePlanetaryBoss = 行星監事;
	sectorSupervisor = 部門主管;
	trusteeOfInterstellarOperations = Trustee of Interstellar Operations;
	ceo = 梅杜沙CEO;
	chairmanOfTheBoard = 委員會主席;
	medusaSpokesperson = 梅杜沙發言人;
}
highscores
{
	players = 玩家;
	peers = 組員;
	groups = 戰隊;
	table = 積分表;

	loading = 讀取中...;
	apply = 執行;
	cancel = 取消;

	jumpToRank = 轉到積分;
	filterName = 按名稱過濾;
	filterGroup = 按戰隊過濾;
	exactMatch = 使用精確匹配;
	selectPlanet = 選擇星球;
	selectMode = 選擇模式;

	planets0 = Hephaestus;
	planets1 = Poseidon;
	planets2 = Ares;
	planets3 = 任何星球;
	planets4 = 所有星球;

	sort0 = 最高成績;
	sort1 = 最壞成績;
	sort2 = 獲得的最高分數;
	sort3 = 獲得的最低分數;
	sort4 = 最近一次更新;
	sort5 = 最早的更新;


	secondsAgo = %d 秒前;
	lastMinute = 上一分鐘;
	minutesAgo = %d 分鐘前;
	lastHour = 上一小時;
	hoursAgo = %d 小時之前;
	yesterday = 昨天;
	daysAgo = %d 天之前;
	weeksAgo = %d 星期之前;
	lastYear = 去年;
	yearsAgo = %d 年之前;

	infoNormal = 顯示 %s 對於 %s 按照 %s 排序;
	infoNameFilter = 顯示 %s 對於 %s 按照 %s 排序, 按照 '%s' 篩選玩家名稱。;
	infoGroupFilter = 顯示 %s 對於 %s 按照 %s 排序, 按照 '%s' 篩選戰隊名稱。;
	infoBothFilter = 顯示 %s 對於 %s 按照 %s 排序, 按照 '%s' 篩選玩家姓名和 '%s' 戰隊名稱。;
}
statistics
{
	highscoreTitle = 新的最高分;
	highscoreQuestion = 是否上傳閣下的成績到排名服務器？;
	highscoreSuccess = 閣下的成績成功上傳!;
	highscoreVersion = 服務器不接受當前版本遊戲的成績排名。;
	highscoreFailure = 上傳過程中出現錯誤...;	

	localBest = 閣下的記錄;
	
	statTotalCredits = 殖民地分數總計;
	statNumBuildings = 建築數量;
	statEarnedCredits = 獲得的殖民地分數;
	statKilledAliens = 消滅異星人數量;
	statTowerDamage = 激光防禦塔破壞;
	statMissileDamage = 導彈破壞;
	statBombDamage = 能量節自爆破壞;
	overallStatistics = 統計摘要;

	gameTime = 遊戲時間: %s;
	statTotalCreditsGraph = %.0f 殖民地分數;
	statNumBuildingsGraph = %.0f 建築;
	statEarnedCreditsGraph = %.0f 殖民地分數;
	statKilledAliensGraph = %.0f 異星人;
	statTowerDamageGraph = %.2f 點傷害;
	statMissileDamageGraph = %.2f 點傷害;
	statBombDamageGraph = %.2f 點傷害;

	levelReached = Obsolete text string;
	totalMinerals = 資源數量總計: %d;
	totalKills = 消滅異星人數量總計: %d;
	totalBuildings = 建築數量總計: %d;
	totalTowerDamage = 激光防禦塔破壞總計: %d;
	totalTurretDamage = 導彈破壞總計: %d;
	totalBombDamage = 能量節自爆破壞總計: %d;

	logAward = %s - 應獲得了 %s 獎勵!;
	logWave = %s - 閣下瓦解了一次進攻並且獲得 %d 分!;
}
commandString
{
	increaseSpeed = 增加遊戲速度;
	decreaseSpeed = 降低遊戲速度;
	speedPaused = 暫停遊戲;
	speedSlower = 慢速;
	speedNormal = 普通速度;
	speedFaster = 稍快的速度;
	speedFastest = 最快速度;
	speedPauseToggle = 暫停遊戲;
	buildProducer = 太陽能電廠;
	buildMover = 能量節;
	buildMiner = 採掘機;
	buildTower = 激光防禦塔;
	buildLauncher = 常規導彈井;
	actionSpecial = 第一個建築動作;
	actionSomething = 第二個建築動作;
	actionEagle = 升級到飛鷹導彈井;
	actionTempest = 升級到風暴導彈井;
	actionSell = 變賣建築;
	gameSettings = 打開設置菜單;
	gamePriorities = 打開戰術菜單;
	gameRanges = 顯示建築作用區域;
	gameOverheats = 高亮顯示能源過載;
}
settings
{
	general = 設置;
	audio = 聲音;
	soundVolume = SFX 效果;
	musicVolume = 音樂;
	video = 視頻;
	resolution = 分辨率;
	particles = 颗粒效果;
	scrollSpeed = 移動速度;
	keys = 按鍵設置;
	pressKey = 按下一個快捷鍵!;
	resetKeys = 重置;
}
