<?xml version="1.0" encoding="UTF-8"?>
<document>
<language name = "English">
	<string id = "Empty"></string>
	<!--Names-->
	<string id = "SpecialSymbols">01234567890+-$%*/\</string>
	<string id = "Ben">Ben</string>
	<string id = "Dylan">Dylan</string>
	<string id = "Amala">Amala</string>
	<string id = "Simone">Simone</string>
	<string id = "Jack">Jack</string>
	<string id = "Buyer">Buyer</string>
	<string id = "Generic">Generic</string>
	<string id = "Jackson">Old Man</string>
	<string id = "Mimi">Mimi</string>
	<string id = "John">John</string>
	<string id = "GenericM01">Robert</string>
	<string id = "GenericM02">James</string>
	<string id = "GenericM03">Joseph</string>
	<string id = "GenericM04">Alwin</string>
	<string id = "GenericM05">Arbie</string>
	<string id = "GenericM06">Daniel</string>
	<string id = "GenericM07">Isaac</string>
	<string id = "GenericM08">Lucas</string>
	<string id = "GenericM09">Carter</string>
	<string id = "GenericM10">Mathew</string>
	<string id = "GenericM11">Jacob</string>
	<string id = "GenericM12">David</string>
	<string id = "GenericM13">Steve</string>
	<string id = "GenericM14">Eli</string>
	<string id = "GenericM15">Charles</string>
	<string id = "GenericM16">William</string>
	<string id = "GenericM17">Michael</string>
	<string id = "GenericM18">Nicholas</string>
	<string id = "GenericM19">Anthony</string>
	<string id = "GenericM20">Alexander</string>
	<string id = "GenericF01">Kara</string>
	<string id = "GenericF02">Phoebe</string>
	<string id = "GenericF03">Taylor</string>
	<string id = "GenericF04">Maya</string>
	<string id = "GenericF05">Ashley</string>
	<string id = "GenericF06">Emma</string>
	<string id = "GenericF07">Rachel</string>
	<string id = "GenericF08">Beth</string>
	<string id = "GenericF09">Sandra</string>
	<string id = "GenericF10">Kayla</string>
	<string id = "GenericF11">Sarah</string>
	<string id = "GenericF12">Claire</string>
	<string id = "GenericF13">Megan</string>
	<string id = "GenericF14">Corinne</string>
	<string id = "GenericF15">Breanne</string>
	<string id = "GenericF16">Lauren</string>
	<string id = "GenericF17">Martha</string>
	<string id = "GenericF18">Christine</string>
	<string id = "GenericF19">Samantha</string>
	<string id = "GenericF20">Parker</string>
	<!--Professions-->
	<string id = "TypePainter">Painter</string>
	<string id = "TypeSculptor">Sculptor</string>
	<string id = "TypePhotographer">Photographer</string>
	<string id = "TypeMusician">Musician</string>
	<string id = "TypeDancer">Dancer</string>
	<string id = "TypeBuyer">Buyer</string>
	
	<string id = "StateWalks">Walks</string>
	<string id = "StateWeeds">Weeds</string>
	<string id = "StateYardWork">Yard work</string>
	<string id = "StateClearsFountain">Clears the pond</string>
	<string id = "StateClearsGarbage">Clears the debris</string>
	<string id = "StateRepairs">Repairs</string>
	<string id = "StateRestoresTheLandmark">Restores the landmark</string>
	<string id = "StateCooks">Cooks</string>
	<string id = "StateEats">Eats</string>
	<string id = "StateClearsSnow">Clears the snow</string>
	<string id = "StateClearsLeaves">Clears the leaves</string>
	<string id = "StateEnjoysThePond">Enjoys the pond</string>
	<string id = "StateEnjoysTheWeeds">Enjoys the weeds</string>
	<string id = "StateEnjoysTheGarbage">Enjoys the debris</string>
	<string id = "StateEnjoysTheHedge">Enjoys the hedge</string>
	<string id = "StateEnjoysTheGarden">Enjoys the garden</string>
	<string id = "StateEnjoysTheStatue">Enjoys the statue</string>
	<string id = "StateEnjoysTheFountain">Enjoys the fountain</string>
	<string id = "StateEnjoysTheMasterpiece">Enjoys the masterpiece</string>
	<string id = "StateEnjoys">Enjoys</string>
	<string id = "StateDisgustsThePond">Notices the dirty pond</string>
	<string id = "StateDisgustsTheWeeds">Spots unsightly weeds</string>
	<string id = "StateDisgustsTheGarbage">Looks at the pile of debris</string>
	<string id = "StateDisgustsTheHedge">Disappointed by the hedges</string>
	<string id = "StateDisgustsTheGarden">Disappointed by the garden</string>
	<string id = "StateDisgustsTheBrokenStatue">Notices the broken statue</string>
	<string id = "StateDisgustsTheFountain">Frowns over the fountain</string>
	<string id = "StateDisgustsTheMasterpiece">Unimpressed by the masterpiece</string>
	<string id = "StateDisgusts">Uninspired</string>
	<string id = "StateAdmiresThePond">Admires the pond</string>
	<string id = "StateAdmiresTheWeeds">Admires the weeds</string>
	<string id = "StateAdmiresTheGarbage">Admires the debris</string>
	<string id = "StateAdmiresTheHedge">Admires the hedge</string>
	<string id = "StateAdmiresTheGarden">Admires the garden</string>
	<string id = "StateAdmiresTheStatue">Admires the statue</string>
	<string id = "StateAdmiresTheFountain">Admires the fountain</string>
	<string id = "StateAdmiresTheMasterpiece">Admires the masterpiece</string>
	<string id = "StateAdmiresTheShow">Admires the show</string>
	<string id = "StateAdmires">Admires</string>
	<string id = "StateTrainsPainting">Trains in painting</string>
	<string id = "StateTrainsMusic">Trains in music</string>
	<string id = "StateTrainsDancing">Trains in dancing</string>
	<string id = "StateTrainsSculpturing">Trains in sculpting</string>
	<string id = "StateTrainsPhotography">Trains in photography</string>
	<string id = "StatePaints">Paints</string>
	<string id = "StatePerforms">Performs</string>
	<string id = "StateSculptures">Sculpts</string>
	<string id = "StatePhotographs">Photographs</string>
	<string id = "StateSitsOnBench">Sits on the bench</string>
	<string id = "StateLooksAt">Looking lovingly</string>
	<string id = "Nothing">nothing</string>
	<string id = "LikesFlowers">flowers</string>
	<string id = "LikesFountains">fountains</string>
	<string id = "LikesLake">lake</string>
	<string id = "Unknown">unknown</string>
	<string id = "DislikesGarbage">debris</string>
	<string id = "DislikesWeeds">weeds</string>
	<string id = "DislikesDeadFlowers">dead flowers</string>
	<string id = "DislikesBrokenThings">broken things</string>

	<string id = "StudioUpgradeDescriptionLevel1">"Cost: $15,000\nBenefits: The upgraded studio raises the skill level cap from 4 to 7.",</string>
	<string id = "StudioUpgradeDescriptionLevel2">Cost: $50,000\nBenefits: The upgraded studio raises the skill level cap from 8 to 10.</string>
	<string id = "KitchenUpgradeDescriptionLevel1">Cost: $10,000\nBenefits: The upgraded kitchen allows for faster cooking.</string>
	<string id = "ResidenceHallUpgradeDescriptionLevel1">Cost: $9,000\nBenefits: The upgraded residence hall allows\n a maximum of 15 residents in your colony.\nInstructions: Once the upgrade cost is paid, simultaneously\n place any 2 artists to work on the residence hall.</string>
	<string id = "ResidenceHallUpgradeDescriptionLevel2">Cost: $150,000\nBenefits: The upgraded residence hall allows\n a maximum of 25 residents in your colony.\nInstructions: Once the upgrade cost is paid, simultaneously\n place any 3 artists to work on the residence hall.</string>

	<string id = "RestoredPercentage">Restored: %d%%</string>
	<string id = "UpgradedPercentage">Upgraded: %d%%</string>
	<string id = "Restored">Restored</string>
	<string id = "Unrestored">Unrestored</string>
	<string id = "UpgradePrice">Upgrade price: $%d</string>
	<string id = "WorkingPlaces">Working places: %d</string>
	<string id = "RestorePrice">Restore price: $%d</string>
	<string id = "EatingPlaces">Eating places: %d</string>
	<string id = "SleepingPlaces">Sleeping places: %d</string>
	
	<string id = "PaintingStudioTitle">Redwood Painting Studio</string>
	<string id = "PaintingStudioDescription">Artists train in Painting in this studio.</string>
	<string id = "PaintingStudioDetailsBad"></string>
	<string id = "PaintingStudioDetailsAlmostClear"></string>
	<string id = "PaintingStudioDetailsClear">Current maximum skill level trained: 3</string>
	<string id = "PaintingStudioDetailsClearUpgraded">Current maximum skill level trained: 7</string>
	<string id = "PaintingStudioDetailsClearMoreUpgraded">Current maximum skill level trained: 10</string>

	<string id = "SculpturingStudioTitle">Oak Sculpting Studio</string>
	<string id = "SculpturingStudioDescription">Artists train in Sculpting in this studio.</string>
	<string id = "SculpturingStudioDetailsBad">
		If you have a sculptor in your colony,\n
		placing an artist to restore the studio\n
		will make training here possible.
	</string>
	<string id = "SculpturingStudioDetailsAlmostClear">
	  If you have a sculptor in your colony,\n
	  placing an artist to restore the studio\n
	  will make training here possible.
	</string>
	<string id = "SculpturingStudioDetailsClear">Current maximum skill level trained: 3</string>
	<string id = "SculpturingStudioDetailsClearUpgraded">Current maximum skill level trained: 7</string>
	<string id = "SculpturingStudioDetailsClearMoreUpgraded">Current maximum skill level trained: 10</string>

	<string id = "DancingStudioTitle">Spruce Dance Studio</string>
	<string id = "DancingStudioDescription">Artists train in Dancing in this studio.</string>
	<string id = "DancingStudioDetailsBad">
	  If you have a dancer in your colony,\n
	  placing an artist to restore the studio\n
	  will make training here possible.
	</string>
	<string id = "DancingStudioDetailsAlmostClear">
	  If you have a dancer in your colony,\n
	  placing an artist to restore the studio\n
	  will make training here possible.
	</string>
	<string id = "DancingStudioDetailsClear">Current maximum skill level trained: 3</string>
	<string id = "DancingStudioDetailsClearUpgraded">Current maximum skill level trained: 7</string>
	<string id = "DancingStudioDetailsClearMoreUpgraded">Current maximum skill level trained: 10</string>

	<string id = "PhotographyStudioTitle">Cypress Photo Studio</string>
	<string id = "PhotographyStudioDescription">Artists train in Photography in this studio.</string>
	<string id = "PhotographyStudioDetailsBad">You do not have any photographers in your colony.</string>
	<string id = "PhotographyStudioDetailsAlmostClear">You do not have any photographers in your colony.</string>
	<string id = "PhotographyStudioDetailsClear">Current maximum skill level trained: 3</string>
	<string id = "PhotographyStudioDetailsClearUpgraded">Current maximum skill level trained: 7</string>
	<string id = "PhotographyStudioDetailsClearMoreUpgraded">Current maximum skill level trained: 10</string>
	
	<string id = "MusicStudioTitle">Laurel Music Studio</string>
	<string id = "MusicStudioDescription">Artists train in Music in this studio.</string>
	<string id = "MusicStudioDetailsBad"></string>
	<string id = "MusicStudioDetailsAlmostClear"></string>
	<string id = "MusicStudioDetailsClear">Current maximum skill level trained: 3</string>
	<string id = "MusicStudioDetailsClearUpgraded">Current maximum skill level trained: 7</string>
	<string id = "MusicStudioDetailsClearMoreUpgraded">Current maximum skill level trained: 10</string>
	
	<string id = "KitchenTitle">Kitchen</string>
	<string id = "KitchenDescription">Hungry artists can eat in here.</string>
	<string id = "KitchenDetailsClear">It currently takes 30 seconds to cook here.</string>
	<string id = "KitchenDetailsClearUpgraded">It currently takes 15 seconds to cook here.</string>


	<string id = "GalleryTitle">Gallery</string>
	<string id = "GalleryDescription">Your artists' masterpieces are displayed and sold here.</string>
	<string id = "GalleryDetailsAlmostClear">
	  Sell 3 pieces of Art and then place any artist here\n
	  to restore the Gallery.
	</string>
	<string id = "GalleryMasterpiecesQnt">Masterpieces in gallery: %d</string>
	
	<string id = "ResidenceHallTitle">Residence Hall</string>
	<string id = "ResidenceHallDescription">Artists can sleep here.</string>
	<string id = "ResidenceHallDetailsAlmostClear">
	  To increase your colony's maximum population\n
	  up to 15 residents, pay the upgrade cost\n
	  and place 2 artists to restore the Residence Hall.\n
	  Sculpting and Dance studios must be restored.
	</string>
	<string id = "ResidenceHallDetailsClear">
	  To increase your colony's maximum population\n
	  up to 25 residents, pay the upgrade cost\n
	  and place 3 artists to restore the Residence Hall.
	</string>

	<string id = "PierTitle">Pier</string>
	<string id = "PierDescription">Artists can relax by fishing from this pier.</string>
	<string id = "PierDetailsUnfixed">Place any artist on the pier to repair it.</string>
	
	<string id = "StatueTitle">Statue</string>
	<string id = "StatueDescription">This is the Statue of the Colony founders.</string>
	<string id = "StatueDetailsUnfixed">
	  After finding all of the Statue pieces and paying the\n
	  restoration cost, simultaneously place a level 10 artist\n
	  from each profession on the Statue to restore it.
	</string>
	
	<string id = "MuralTitle">Mural</string>
	<string id = "MuralDescription">This Mural was created by Jackson.</string>
	<string id = "MuralDetailsFixed">This Mural will inspire your Artists when they look at it.</string>
	<string id = "MuralDetailsUnfixed">
	  First, the debris must be cleared, then the face\n
	  of the mountain has to be smoothed by a level 4 sculptor,\n
	  and then the mural has to be painted by a level 4 painter.
	</string>

	<string id = "ArchwayTitle">Archway</string>
	<string id = "ArchwayDescription">This is the entrance Archway of the Colony.</string>
	<string id = "ArchwayDetailsUnfixed">
	  After collecting all of the pieces of its\n
	  photo, clear the debris, then place\n
	  any artist to repair the Archway.
	</string>

	<string id = "FountainTitle">Fountain</string>
	<string id = "FountainDescription">The central Fountain is a source of inspiration for your artists.</string>
	<string id = "FountainDetailsUnfixed">
	  After you find all of the pieces of the Fountain's photo,\n
	  place a level 8 sculptor to restore it.
	</string>

	<string id = "StageTitle">Stage</string>
	<string id = "StageDescription">Your Musicians and Dancers can perform here.</string>
	<string id = "StageDetailsUnfixed">
	  After paying the restoration cost,\n
	  simultaneously place a level 3 musician and\n
	  a level 3 dancer on the Stage to restore it.
	</string>	
	
	<string id = "Ok">Ok</string>
		<string id = "Cancel">Cancel</string>
		<string id = "Continue">Continue</string>
		<string id = "Enter">Enter</string>
		<string id = "Exit">Exit</string>
		<string id = "Resume">Resume</string>
		<string id = "GamePaused">Game Paused</string>
		<string id = "Upgrade">Upgrade</string>
		<string id = "Restore">Restore</string>
		<string id = "Sale">Sale</string>
		<string id = "Decline">Decline</string>
		<string id = "Price">Price: $%d</string>
		<string id = "Offer">Offer: $%d</string>
		<string id = "ShowItemstoRestore">Show Items to Restore</string>
		<string id = "ShowItemstoUpgrade">Show Items to Upgrade</string>
		<string id = "CongratsMasterpieceCreated">
	  Congratulations!\n
	  A Masterpiece was Created!
	</string>
	<string id = "CongratsGameComplete">
	  Congratulations!\n
	  \n
	  You have completed the game!\n
	 </string>
		<string id = "MrsWouldLikeToBuy">
	   There is someone who would like to buy this Masterpiece!\n
	</string>
		<string id = "MrsHasBought">
	   This piece of art was purchased\n
	  for $%d
	</string>
		<string id = "MrsReturnLater">
	  This buyer will return again later\n
	 to check if you are ready to sell \n
	 anything.
	</string>
	<string id = "MoneyText">$%d</string>
	<string id = "LikeDislike">
	  %s\n
	  Likes:  %s\n
	  Dislikes:  %s
	</string>
	<string id = "ThinksAbout">
	  Thinks about: %s
	</string>
	<string id = "InLoveWith">
	  In love with: %s
	</string>
	<string id = "UnrequitedLoveTo">
	  Unrequited love for: %s
	</string>
	<string id = "January">Jan</string>
	<string id = "February">Feb</string>
	<string id = "March">Mar</string>
	<string id = "April">Apr</string>
	<string id = "May">May</string>
	<string id = "June">Jun</string>
	<string id = "July">Jul</string>
	<string id = "August">Aug</string>
	<string id = "September">Sep</string>
	<string id = "October">Oct</string>
	<string id = "November">Nov</string>
	<string id = "December">Dec</string>
	<string id = "Version">v3.3.8</string>
	<string id = "WindowTitle">Artist Colony v3.3.8</string>
	<string id = "PaintingStudio">Painting Studio</string>
	<string id = "SculpturingStudio">Sculpting Studio</string>
	<string id = "DancingStudio">Dance Studio</string>
	<string id = "PhotographyStudio">Photography Studio</string>
	<string id = "MusicStudio">Music Studio</string>
	<string id = "Kitchen">Kitchen</string>
	<string id = "Gallery">Gallery</string>
	<string id = "ResidenceHall">Residence Hall</string>
	<string id = "EasselPlaceStudio">Easel Place Studio</string>
	<string id = "SculptPlaceStudio">Sculpt Place Studio</string>
	<string id = "PhotoPlaceStudio">Photo Place Studio</string>
	<string id = "DarkRoomPlaceStudio">Dark Room Place Studio</string>
	<string id = "MicrophonePlaceStudio">Microphone Place Studio</string>
	<string id = "DancefloorPlaceStudio">Dancefloor Place Studio</string>
	<string id = "EatingPlaceKitchen">Eating Place Kitchen</string>
	<string id = "CookingPlaceKitchen">Cooking Place Kitchen</string>
	<string id = "EasselPlaceOutdoor">Easel Place Outdoor</string>
	<string id = "SculptPlaceOutdoor">Sculpt Place Outdoor</string>
	<string id = "PhotoPlaceOutdoor">Photo Place Outdoor</string>
	<string id = "MicrophonePlaceOutdoor">Microphone Place Outdoor</string>
	<string id = "DancefloorPlaceOutdoor">Dancefloor Place Outdoor</string>
	<string id = "Pier">Pier</string>
	<string id = "Statue">Statue</string>
	<string id = "MainFountain">Main Fountain</string>
	<string id = "Mural">Mural</string>
	<string id = "Arch">Arch</string>
	<string id = "Stage">Stage</string>
	<string id = "Rock">Rock</string>
	<string id = "Fountain">Pond</string>
	<string id = "Garden">Garden</string>
	<string id = "Weed">Weed</string>
	<string id = "Garbage">Debris</string>
	<string id = "Leaves">Leaves</string>
	<string id = "Bench">Bench</string>
	<string id = "Snow">Snow</string>
	<string id = "Hedge">Hedge</string>
	<string id = "Crack">Crack</string>
	<string id = "Lake">Lake</string>
	<string id = "Masterpiece">Masterpiece</string>
	<string id = "PuzzlePiece">Puzzle Piece</string>
	<string id = "FishingPlace">Fishing Place</string>
	<string id = "NappingPlace">Napping Place</string>
	<string id = "MagicFlower">Magic flower</string>
	<string id = "Favour.Oranges">Oranges</string>
	<string id = "Favour.Apples">Apples</string>
	<string id = "Favour.Banana">Banana</string>
	<string id = "Favour.Sunset">Sunset</string>
	<string id = "Favour.Evening">Evening</string>
	<string id = "Favour.Dusk">Dusk</string>
	<string id = "Favour.Twilight">Twilight</string>
	<string id = "Favour.Parties">Parties</string>
	<string id = "Favour.Gathering">Gathering</string>
	<string id = "Favour.Fun">Fun</string>
	<string id = "Behaviour.Normal">Normal</string>
	<string id = "Behaviour.Chores">Chores</string>
	<string id = "Behaviour.TrainAndCreate">Train and Create</string>
	<!--Gallery texts-->
	<string id = "GalleryPainting">Paintings</string>
	<string id = "GallerySculpture">Sculptures</string>
	<string id = "GalleryDancing">Dance Shows</string>
	<string id = "GalleryPhotography">Photos</string>
	<string id = "GalleryMusic">Music Shows</string>
	<string id = "Creator">Created by: %s</string>
	<string id = "CreatorLevel">Skill level: %s</string>
	<string id = "CreationCost">Price: %s</string>
	<string id = "SoldFor">Sold for: %s</string>
	<!--Upgrades screen texts-->
	<string id = "UpgradeRestoreConditionsTitle">Conditions:</string>
	<string id = "UpgradeCostTitle">Upgrade cost: $%d</string>
	<string id = "RestoreCostTitle">Restoration cost: $%d</string>
	<string id = "UpgradeRestoreDirectionsTitle">Directions:</string>
	<string id = "UpgradeRestoreBenefitsTitle">Benefits:</string>
	<!--Painting Studio-->
	<string id = "PaintingStudioUpgradeName">Redwood Painting Studio</string>
	<string id = "PaintingStudioUpgrade1Condition">Raise 2 artists up to skill level 3 in painting.</string>
	<string id = "PaintingStudioUpgrade2Condition">Raise 3 artists up to skill level 6 in painting.</string>
	<string id = "PaintingStudioUpgrade1Benefit">
	Training places: 3\nMaximum skill level: 7</string>
	<string id = "PaintingStudioUpgrade2Benefit">
	Training places: 5\nMaximum skill level: 10</string>
	<string id = "PaintingStudioUpgradeConfirm">The Painting Studio upgrade has begun!</string>
	<!--Sculpturing Studio-->
	<string id = "SculptStudioUpgradeName">Oak Sculpting Studio</string>
	<string id = "SculptStudioUpgrade1Condition">Raise 2 artists up to skill level 3 in sculpting.</string>
	<string id = "SculptStudioUpgrade2Condition">Raise 3 artists up to skill level 6 in sculpting.</string>
	<string id = "SculptStudioUpgrade1Benefit">
	Training places: 3\nMaximum skill level: 7</string>
	<string id = "SculptStudioUpgrade2Benefit">
	Training places: 5\nMaximum skill level: 10</string>
	<string id = "SculptStudioUpgradeConfirm">The Sculpting Studio upgrade has begun!</string>
	<!--Dance Studio-->
	<string id = "DanceStudioUpgradeName">Spruce Dance Studio</string>
	<string id = "DanceStudioUpgrade1Condition">Raise 2 artists up to skill level 3 in dancing.</string>
	<string id = "DanceStudioUpgrade2Condition">Raise 3 artists up to skill level 6 in dancing.</string>
	<string id = "DanceStudioUpgrade1Benefit">
	Training places: 3\nMaximum skill level: 7</string>
	<string id = "DanceStudioUpgrade2Benefit">
	Training places: 5\nMaximum skill level: 10</string>
	<string id = "DanceStudioUpgradeConfirm">The Dance Studio upgrade has begun!</string>
	<!--Photography Studio-->
	<string id = "PhotoStudioUpgradeName">Cypress Photography Studio</string>
	<string id = "PhotoStudioUpgrade1Condition">Raise 2 artists up to skill level 3 in photography.</string>
	<string id = "PhotoStudioUpgrade2Condition">Raise 3 artists up to skill level 6 in photography.</string>
	<string id = "PhotoStudioUpgrade1Benefit">
	Training places: 3\nMaximum skill level: 7</string>
	<string id = "PhotoStudioUpgrade2Benefit">
	Training places: 5\nMaximum skill level: 10</string>
	<string id = "PhotoStudioUpgradeConfirm">The Photography Studio upgrade has begun!</string>
	<!--Music Studio-->
	<string id = "MusicStudioUpgradeName">Laurel Music Studio</string>
	<string id = "MusicStudioUpgrade1Condition">Raise 2 artists up to skill level 3 in music.</string>
	<string id = "MusicStudioUpgrade2Condition">Raise 3 artists up to skill level 6 in music.</string>
	<string id = "MusicStudioUpgrade1Benefit">
	Training places: 3\nMaximum skill level: 7</string>
	<string id = "MusicStudioUpgrade2Benefit">
	Training places: 5\nMaximum skill level: 10</string>
	<string id = "MusicStudioUpgradeConfirm">The Music Studio upgrade has begun!</string>
	<!--Kitchen-->
	<string id = "KitchenUpgradeName">Kitchen</string>
	<string id = "KitchenUpgrade1Benefit">
	Faster cooking
	</string>
	<string id = "KitchenUpgradeConfirm">The Kitchen upgrade has begun!</string>
	<!--Residence Hall-->
	<string id = "ResidenceHallRestoreName">Residence Hall</string>
	<string id = "ResidenceHallRestore1Condition0">Find the photo</string>
	<string id = "ResidenceHallRestore1Condition1">Restore the Sculpting Studio</string>
	<string id = "ResidenceHallRestore1Condition2">Restore the Dance Studio</string>
	<string id = "ResidenceHallRestore2Condition">Have at least 15 artists in the Colony</string>
	<string id = "ResidenceHallRestore1Directions">
	Place any 2 artists\nto work simultaneously\nonce restoration cost is paid.</string>
	<string id = "ResidenceHallRestore2Directions">
	Place any 3 artists\nto work simultaneously\nonce restoration cost is paid.</string>
	<string id = "ResidenceHallRestore1Benefit">
	Up to 15 residents\nin your colony. </string>
	<string id = "ResidenceHallRestore2Benefit">
	Up to 25 residents\nin your colony. </string>
	<string id = "ResidenceHallRestoreConfirm"> Restoration cost has been paid!\nFollow the directions to restore\nthe Residence Hall.</string>
	<!--Archway-->
	<string id = "ArchRestoreName">Archway</string>
	<string id = "ArchRestoreCondition0">Find the photo</string>
	<string id = "ArchRestoreCondition1">Clear the debris blocking access</string>
	<string id = "ArchRestoreDirections">
	Place any artist\nto restore the Arch once\nrestoration cost is paid.</string>
	<string id = "ArchRestoreBenefit">
	New residents will be\nable to come to the Colony.</string>
	<string id = "ArchRestoreConfirm"> Restoration cost has been paid!\nFollow the directions to restore\nthe Archway.</string>
	<!--Main Fountain-->
	<string id = "MainFountainRestoreName">Main Fountain</string>
	<string id = "MainFountainRestoreCondition">Find the photo</string>
	<string id = "MainFountainRestoreCondition1">Have a level 8 sculptor</string>
	<string id = "MainFountainRestoreDirections">
	Place level 8 sculptor\nto restore the Fountain\nonce restoration cost is paid.</string>
	<string id = "MainFountainRestoreBenefit">
	Colony rating increasing,\nadditional inspiration source\nfor your residents. </string>
	<string id = "MainFountainRestoreConfirm"> Restoration cost has been paid!\nFollow the directions to restore\nthe Main Fountain.</string>
	<!--Stage-->
	<string id = "StageRestoreName">Stage</string>
	<string id = "StageRestoreCondition">Have a level 3 Musician</string>
	<string id = "StageRestoreCondition1">Have a level 3 Dancer</string>
	<string id = "StageRestoreDirections">
	Place level 3 musician\nand level 3 dancer to\nwork on it simultaneously\nonce restoration cost is paid.</string>
	<string id = "StageRestoreBenefit">
	Musicians and dancers\nwill be able to perform\nand create pieces of art. </string>
	<string id = "StageRestoreConfirm"> Restoration cost has been paid!\nFollow the directions to restore\nthe Stage.</string>
	<!--Statue-->
	<string id = "StatueRestoreName">Central Statue</string>
	<string id = "StatueRestoreCondition0">Collect all of the missing pieces</string>
	<string id = "StatueRestoreCondition1">Have 1 artist from each discipline\ntrained up to maximum level.</string>
	<string id = "StatueRestoreDirections">
	Place 1 artist of maximum\nlevel in each discipline\nto work on it simultaneously\nonce restoration cost is paid.</string>
	<string id = "StatueRestoreBenefit">
	Colony rating increasing,\nadditional inspiration source\nfor your residents.</string>
	<string id = "StatueRestoreConfirm"> Restoration cost has been paid!\nFollow the directions to restore\nthe Statue.</string>
	<!--Gallery-->
	<string id = "GalleryRestoreName">Gallery</string>
	<string id = "GalleryRestoreCondition"> Sell 3 pieces of art</string>
	<string id = "GalleryRestoreDirections">
	Place any artist to\nrestore the Gallery once\nrestoration cost is paid.</string>
	<string id = "GalleryRestoreBenefit">
	Up to 40 masterpieces\ndisplayed for inspiration\nand sale at a time.</string>
	<string id = "GalleryRestoreConfirm"> Restoration cost has been paid!\nFollow the directions to restore\nthe Gallery.</string>
	<!--Journal-->
	<!--Upkeep tab-->
	<string id = "UpkeepPageTitle">Colony Info</string>
	<string id = "UpkeepSceneryTitle">Scenery</string>
	<string id = "UpkeepGarbageTitle">Debris</string>
	<string id = "UpkeepGarbageDescription">
	 Debris obstructs your colony's\n
	 paths and blocks access to\n
	 Landmarks.\n
	 \n
	Have your residents clear debris \n
	to reveal more of the Colony.</string>
	<string id = "UpkeepBenchTitle">Bench</string>
	<string id = "UpkeepBenchDescription">
	 Tired residents can sit on benches\n
	 and rest.\n
	 \n
	Benches must be repaired before\n
	they can be used.</string>
	<string id = "UpkeepWeedTitle">Weeds</string>
	<string id = "UpkeepWeedDescription">
	 Do you really think your Colony's \n
	residents enjoy looking at all of\n
	these weeds?\n
	\n
	Have your residents remove any \n
	unsightly weeds.</string>
	<string id = "UpkeepGardenTitle">Garden flowerbeds</string>
	<string id = "UpkeepGardenDescription">
	 Your residents get a bit of \n
	inspiration from looking at \n
	well-tended flowerbeds in your\n
	Colony's gardens.\n
	Be sure to place your residents\n
	in the gardens to keep the \n
	flowerbeds in bloom (of course, if\n
	it's not winter at the moment).</string>
	<string id = "UpkeepHedgeTitle">Pathway flowerbeds</string>
	<string id = "UpkeepHedgeDescription">
	 Flowerpots can be found\n
	 throughout your Colony,\n
	 brightening up the paths for your\n
	 residents.\n
	\n
	Place any artist on these flowerpots\n
	to keep them fresh and inspiring.\n
	Flowers do not grow in winter yet.</string>
	<string id = "UpkeepNappingPlaceTitle">Napping places</string>
	<string id = "UpkeepNappingPlaceDescription">
	 Tired residents may take a nap on \n
	the grassy meadows in the forest\n
	surrounding your Colony.\n
	\n
	Just take a tired resident to \n
	a meadow like this one.</string>
	<string id = "UpkeepPondTitle">Ponds</string>
	<string id = "UpkeepPondDescription">
	 There are ponds near the Painting\n
	 and Sculpting studios.\n
	 \n
	Place an artist on the ponds to \n
	keep them clean and they will be \n
	a source of inspiration.\n
	 \n
	Remember that in winter, ponds \n
	do not influence inspiration.</string>
	<string id = "UpkeepMagicFlowerTitle">Magic flower</string>
	<string id = "UpkeepMagicFlowerDescription">
	 Your residents notice a mysterious \n
	flower growing in your colony.\n
	Its beauty and scent seem to\n
	 hypnotize the artists and fill them\n
	 with joy.\n
	\n
	Once it blooms, it can give artists\n
	a significant boost in inspiration!</string>
	<string id = "UpkeepLakeTitle">Lake</string>
	<string id = "UpkeepLakeDescription">
	The lake located to the north of\n
	your Colony is a scenic area where\n
	your residents can relax and\n
	get inspired.</string>
	<string id = "UpkeepLeavesTitle">Fallen leaves</string>
	<string id = "UpkeepLeavesDescription">
	 When autumn comes, fallen leaves \n
	will cover the paths.\n
	\n
	Have your residents clean the \n
	unsightly leaves in order to keep\n
	your paths tidy.</string>
	<string id = "UpkeepSnowTitle">Piles of snow</string>
	<string id = "UpkeepSnowDescription">
	 Be sure to clear large piles of snow\n
	off the paths.\n
	Your artists do not enjoy trudging\n
	through snow.</string>
	<!--Piece of art creation places-->
	<string id = "UpkeepPoACreationWorkplacesTitle">Piece of Art creation places</string>
	<string id = "UpkeepEaselOutdoorTitle">Outdoor Easel </string>
	<string id = "UpkeepEaselOutdoorDescription">
	 Inspired Painters can use this\n
	easel to create a piece of art.\n
	\n
	The painting will remain here for \n
	other artists to admire for a brief \n
	period before being moved to\n
	the gallery.</string>
	<string id = "UpkeepSculptWorplaceOutdoorTitle">Outdoor Sculpting Table</string>
	<string id = "UpkeepSculptWorplaceOutdoorDescription">
	 Inspired Sculptors can use this \n
	table to create a piece of art.\n
	\n
	The sculpture will remain here for \n
	other artists to admire\n
	for a brief period before\n
	being moved to the gallery.</string>
	<string id = "UpkeepPhotoWorkplaceOutdoorTitle">Outdoor photo tripod</string>
	<string id = "UpkeepPhotoWorkplaceOutdoorDescription">
	 Inspired Photographers can use \n
	this area to create a piece of art.\n
	\n
	The photograph will remain here\n
	 for other artists to admire\n
	 for a brief period before\n
	being moved to the gallery.</string>
	<string id = "UpkeepStageTitle">Stage</string>
	<string id = "UpkeepStageDescription">
	 Once the stage is restored, your\n
	 inspired musicians and dancers\n
	may perform on it.\n
	Your other unoccupied residents\n
	may go and gain inspiration while\n
	watching the performance.</string>
	<!--Buildings-->
	<string id = "UpkeepBuildingsTitle">Buildings</string>
	<string id = "UpkeepPaintStudioTitle">Painting Studio</string>
	<string id = "UpkeepPaintStudioDescription">
	Your painters can train here and\n
	improve their skill to create better\n
	and more expensive masterpieces.\n
	\n
	You can upgrade your studio to \n
	train more painters up to higher \n
	skill levels.</string>
	<string id = "UpkeepMusicStudioTitle">Music Studio</string>
	<string id = "UpkeepMusicStudioDescription">
	Your musicians can train here\n
	and improve their skill\n
	to create better and more\n
	expensive shows.\n
	\n
	You can upgrade your studio to\n
	train more musicians up to\n
	 higher skill levels.</string>
	<string id = "UpkeepSculptStudioTitle">Sculpting Studio</string>
	<string id = "UpkeepSculptStudioDescription">
	Your sculptors can train here and\n
	 improve their skill to create\n
	 better and more expensive\n
	 masterpieces.\n
	\n
	You can upgrade your studio\n
	to train more sculptors\n
	up to higher skill levels.</string>
	<string id = "UpkeepDanceStudioTitle">Dancing Studio</string>
	<string id = "UpkeepDanceStudioDescription">
	Your dancers can train here and\n
	improve their skill to create\n
	 better and more expensive shows.\n
	 \n
	You can upgrade your studio to\n
	train more dancers up to \n
	higher skill levels.</string>
	<string id = "UpkeepPhotoStudioTitle">Photography Studio</string>
	<string id = "UpkeepPhotoStudioDescription">
	Your photographers can train here\n
	and improve their skill to \n
	create better and more expensive\n
	masterpieces.\n
	\n
	You can upgrade your studio to\n
	train more photographers up to\n
	 higher skill levels.</string>
	<string id = "UpkeepGalleryTitle">Gallery</string>
	<string id = "UpkeepGalleryDescription">
	Restore the gallery to display\n
	the art created in you colony.\n
	\n
	Any artist may view the gallery\n
	to draw inspiration from\n
	 the art on display.\n
	 \n
	Buyers will visit the gallery and\n
	may make you an offer\n
	if they see a piece they like.\n
	Space in your gallery is limited so\n
	be sure to sell your art\n
	 in order to free up space for\n
	 new creations.</string>
	<string id = "UpkeepKitchenTitle">Kitchen</string>
	<string id = "UpkeepKitchenDescription">
	Hungry residents can cook\n
	and eat here.</string>
	<string id = "UpkeepResidenceHallTitle">Residence Hall</string>
	<string id = "UpkeepResidenceHallDescription">
	Tired and sleepy residents can\n
	sleep here.\n
	\n
	You will not be able to view\n
	and control residents\n
	inside the residence hall -\n
	after all, they need some privacy!</string>
	<!--Events tab-->
	<string id = "EventsPageTitle">Events</string>
	<string id = "EventsBackstoryTitle">A long time ago...</string>
	<string id = "EventsBackstoryDescription">
	Many years ago, in the early 1950s, two young men –\n
	John and Jackson - pooled their savings and bought\n
	a piece of land in upstate New York, where they founded\n
	an artists' colony.\n
	\n
	The colony attracted many artists, and John ran the colony\n
	in a fair and honest way.\n
	\n
	There was only one problem...John loved to paint more\n
	than anything, and the thing that wounded him most of all\n
	was that Jackson, the drunken lout, was an artistic genius.\n
	\n
	It didn't take long before something else came between the\n
	two men...a young, beautiful sculptor named Mimi who came\n
	to live in the colony. It was John who won her. They moved \n
	in together, and had a child together...a boy, named Ben.\n
	\n
	They were happy for nearly two years, until the inevitable\n
	happened, and Mimi found herself seduced one starry night\n
	by Jackson's animal passion.
	</string>
	<string id = "EventsBackstoryDescription1">
	John, sensing that he was losing the love of his life, locked\n
	himself in his studio to create one great painting, believing\n
	somehow that he could win her back.\n
	\n
	He worked tirelessly for a month, and during that month \n
	Mimi learned that she was pregnant again.\n
	\n
	On the day John was to unveil his masterpiece, his studio \n
	burned down, destroying the painting. Mimi disappeared, \n
	taking what turned out to be Jackson's unborn child with her, \n
	and the colony fell into ruin, abandoned for decades.</string>
	<string id = "EventsArrivalTitle">Arrival</string>
	<string id = "EventsArrivalDescription">
	 Ben, a painter like his father, is now an adult and has\n
	returned to the colony, half of which he inherited after\n
	his father died.\n
	\n
	He has never been to the colony before but wants to restore\n
	it and discover the truth about what happened in the past.\n
	\n
	His buddy Dylan, a talented musician,\n
	has tagged along with Ben.\n
	\n
	They find the colony abandoned and almost ruined. There \n
	is so much work to do to restore this place!</string>
	<string id = "EventsGirlsTitle">Girls</string>
	<string id = "EventsGirlsDescription">
	 Two female artists show up at the colony.\n
	\n
	The first is Simone, the beautiful dancer.\n
	As soon as Ben sees her...hearts, stars and fireworks\n
	appear over his head.\n
	\n
	The second is Amala, sculptor.\n
	When she sees Dylan...hearts, stars and fireworks appear\n
	over HER head.</string>
	<string id = "EventsRivalTitle">Rival</string>
	<string id = "EventsRivalDescription">
	Jack, who is a photographer, arrives at the colony and\n
	restores the Photography studio.\n
	\n
	Ben reacts with very mixed feelings.\n
	The thing is...Jack is Ben's step-brother. </string>
	<string id = "EventsMasterpieceTitle">Masterpiece</string>
	<string id = "EventsMasterpieceDescription">
	 Things in the colony are shaping up. Jack tells Ben that \n
	his dad, Jackson, told him that Ben's dad, John, had \n
	created a real masterpiece right before his studio \n
	burned down.\n
	\n
	Ben and Jack seem to get along reasonably well, until Ben \n
	sees Jack taking provocative photographs of Simone.</string>
	<string id = "EventsCutscene5Title">Mountainside</string>
	<string id = "EventsCutscene5Description">
	Ben, angry over Simone, goes up to the mountainside\n
	to brood and finds evidence that the entire mountainside\n
	once had a mural on it.\n
	\n
	Once the residents restore it, they find a beautiful piece\n
	of artwork there...\n
	\n
	Jack explains that this artwork was created by Jackson\n
	and was dedicated to Mimi.</string>
	<string id = "EventsCutscene6Title">Give up</string>
	<string id = "EventsCutscene6Description">
	Ben is reeling from his double defeat...\n
	\n
	Maybe losing Simone, and then finding out that Jack's\n
	father made the mountainside mural.\n
	\n
	But he collects himself and rededicates himself to\n
	the Colony.</string>
	<string id = "EventsCutscene7Title">John's diary</string>
	<string id = "EventsCutscene7Description">
	   ...I'm losing Mimi.\n
	\n
	She drifts further away, every day that passes here.\n
	She spends her days and nights with Jackson.\n
	He is the real genius, after all.\n
	\n
	When he turned the mountain into a work of art, and \n
	dedicated it to her, I could do nothing.\n 
	But I can't lose her this way.\n
	\n
	I can't let my son know of my failure. I will lock myself\n 
	in my studio and create the greatest masterpiece of all,\n
	one that Mimi will love beyond everything.\n
	\n
	And I will win her back...</string>
	<string id = "EventsCutscene8Title">VIP Show</string>
	<string id = "EventsCutscene8Description">
	Ben has a new target: $250,000 is needed in order to\n
	restore the central Statue of the Colony.\n
	\n
	A strange old man is wandering around the Colony among\n
	the VIP buyers.</string>
	<string id = "EventsCutscene9Title">The Statue</string>
	<string id = "EventsCutscene9Description">
	Ben and the others reveal that the central Statue depicts\n
	two best friends: John and Jackson in their joint effort\n
	to establish the Colony.\n
	\n
	But while John thought that Jackson was his best friend,\n
	Jackson and Mimi were already looking lovingly at\n
	each other...</string>
	<string id = "EventsCutscene10Title">New Generation</string>
	<string id = "EventsCutscene10Description">
	Jackson, now an old man, returns to the Colony.\n
	He sees the restored Statue, and says that he did John\n
	wrong.\n
	\n
	Jackson also tells the group that it wasn't him, but\n
	John himself who burned down the studio.\n
	\n
	John's painting wasn't a masterpiece, it was just as bad\n
	as his other paintings.\n
	\n
	But John, just like his son now, has created a real\n
	Masterpiece - his Colony...</string>
	<!--ToDo tab-->
	<string id = "TodoPageTitle">To Do</string>
	<!--Restore Tab -->
	<string id = "RestorePageTitle">Restore</string>
	<!--Archway-->
	<string id = "RestoreArchName">Entrance Archway</string>
	<string id = "RestoreArchDescription">
	 The Colony's entrance was once decorated with a great\n
	 Archway.\n
	\n
	This Archway was a symbol of the Colony's openness to\n
	everyone who was willing to create. Its doors were \n
	always open, welcoming artists from all over the world.
	</string>
	<string id = "RestoreArchCount">4</string>
	<!--Residence Hall-->
	<string id = "RestoreResidenceHallName">Residence Hall</string>
	<string id = "RestoreResidenceHallDescription">
	The Residence Hall used to be a place where artists\n
	relaxed and regained their energy.\n
	\n
	It had 25 nice bedrooms in it, so each of the newcomers\n
	had a space for a bit of privacy.</string>
	<string id = "RestoreResidenceHallCount">2</string>
	<!--Fountain-->
	<string id = "RestoreFountainName">Fountain</string>
	<string id = "RestoreFountainDescription">
	This wonderful Fountain was created by the original\n
	Colony's sculptors for the other residents to enjoy and\n
	get inspired from its purling water streams.</string>
	<string id = "RestoreFountainCount">3</string>
	<!--Statue-->
	<string id = "RestoreStatueName">Statue</string>
	<string id = "RestoreStatueDescription">
	Can you guess who these two men are?\n
	\n
	John and Jackson - the two men who started the Colony.\n
	\n
	This statue was a symbol of their friendship and joint\n
	effort to create the best place in the world for every\n
	creative person.</string>
	<string id = "RestoreStatueCount">3</string>
	<!--Trophy-->
	<string id = "TrophyPageTitle">Achievements</string>
	<string id = "TrophyBasicTitle">Bronze</string>
	<string id = "TrophyBasicPOA">Enter the Colony</string>
	<string id = "TrophyBasicSell">Create and sell a piece of art</string>
	<string id = "TrophyBasicUpgradeGallery">Restore the Gallery</string>
	<string id = "TrophyBasicUpgradeResidenceHall0">Restore the Residence Hall\nto accept up to 15 residents</string>
	<string id = "TrophyBasicUpgradeResidenceHall1">Restore the Residence Hall\nto accept up to 25 residents</string>
	<string id = "TrophyBasicInLove">Have an artist in your\ncolony being successfully\nin love</string>
	<string id = "TrophyBasicInLovePOA">Create a piece of art from\nan artist who is in love</string>
	<string id = "TrophyBasicBrokenhearted">Have an artist get\nhis or her heart broken</string>
	<string id = "TrophyBasicBrokenheartedPOA">Create a piece of art from\nan artist who is broken-hearted</string>
	<string id = "TrophyBasicUpgradeStudio0">Buy the first upgrade for\nevery art studio</string>
	<string id = "TrophyBasicUpgradeStudio1">Buy the maximum upgrade for\nevery art studio</string>
	<string id = "TrophyBasicLvl4">Have an artist from each\ndiscipline reach level 4</string>
	<string id = "TrophyBasicPier">Repair the pier</string>
	<string id = "TrophyBasicMural">Restore the mural on the\nface of the mountain</string>
	<string id = "TrophyBasicFountain">Restore the Fountain</string>
	<string id = "TrophyBasicStatue">Restore the Statue</string>
	<string id = "TrophySituationalTitle">Silver</string>
	<string id = "TrophySituationalTrain">Have an artist from each\ndiscipline training\nsimultaneously</string>
	<string id = "TrophySituationalInLove0">Have 3 artists in love\nin the colony at one time</string>
	<string id = "TrophySituationalInLove1">Have 5 artists in love\nin the colony at one time</string>
	<string id = "TrophySituationalBrokenhearted0">Have 3 broken-hearted artists\nin the colony at one time</string>	
	<string id = "TrophySituationalBrokenhearted1">Have 5 broken-hearted artists\nin the colony at one time</string>
	<string id = "TrophySituationalSell">Sell a piece of art more\nthan 5 years after\nit was completed</string>
	<string id = "TrophySituationalPOAYear">Complete a piece of art\nin each month of the\nyear</string>
	<string id = "TrophySituationalIdle">Have all artists not training,\ncreating, or performing\na chore at the same time</string>
	<string id = "TrophySituationalInspired">Have every artist's\ninspiration level above\n80 at the same time</string>
	<string id = "TrophySituationalDepressed">Have every artist's\ninspiration level below\n20 at the same time</string>
	<string id = "TrophySituationalChore">Have every artist in the\ncolony performing\na chore simultaneously</string>
	<string id = "TrophySituationalPerformance">Have a musician and a dancer\nperform together on stage</string>
	<string id = "TrophySituationalHungry">Refuse to let your artists\neat and have them all\nbe hungry at the same time</string>
	<string id = "TrophySituationalInLoveFebruary">Have two artists fall\nin love in the month\nof February</string>
	<string id = "TrophySituationalEatNovember">Have all the artists\neat a meal in the month\nof November</string>
	<string id = "TrophyHardcoreTitle">Gold</string>
	<string id = "TrophyHardcore100">Accumulate $100,000</string>
	<string id = "TrophyHardcore500">Accumulate $500,000</string>
	<string id = "TrophyHardcoreMillion">Accumulate $1,000,000</string>
	<string id = "TrophyHardcoreLvl10">Have an artist reach\nthe maximum level in\na discipline</string>
	<string id = "TrophyHardcoreAllLvl10">Have an artist from each discipline\nreach the maximum skill level</string>
	<string id = "TrophyHardcore10POA">Have one artist create\n10 pieces of art</string>
	<string id = "TrophyHardcorePOAYear">Have every artist in the\ncolony create a piece\nof art within a year</string>
	<string id = "TrophySituationalFish">Fish out a Statue piece</string>
	<string id = "TrophyBasicArch">Restore the entrance Archway</string>
	<string id = "TrophyBasicStage">Restore the Stage</string>
	<string id = "TrophyBasic10Artists">Have at least 10 artists\nin the Colony</string>
	<string id = "TrophySilver20POA">Sell 20 masterpieces</string>
	<string id = "TrophySilver20Artists">Have at least 20 artists\nin the Colony</string>
	<string id = "TrophyGold100POA">Sell 100 masterpieces</string>
	<string id = "TrophyGold25Artists">Have 25 artists in the Colony</string>

	<!--Options-->
	<string id = "Options.Title">Game Settings</string>
	<string id = "Options.Music.Volume">Music Volume</string>
	<string id = "Options.Music.OnOff">Music On/Off</string>
	<string id = "Options.Sfx.Volume">SFX Volume</string>
	<string id = "Options.Sfx.OnOff">SFX On/Off</string>
	<string id = "Options.FullScreenMode">Full Screen Mode</string>
	<!--Options-->

	<!--GAME GOALS-->
	<string id = "GoalsClearDebris">Clear the debris blocking the colony entrance</string>
	<string id = "GoalsDylanSleepy">Take Dylan to the Residence Hall</string>
	<string id = "GoalsTrainBenPainting">Train your artist in painting up to level 1</string>
	<string id = "GoalsFindPaintingStudio">Collect a piece of a photo under some debris</string>
	<string id = "GoalsInspireBen">Get a trained painter 95% inspired</string>
	<string id = "GoalsFindMusicStudio">Clear the debris that blocks the Music Studio</string>
	<string id = "GoalsCreatePieceOfArt">Paint a Masterpiece</string>
	<string id = "GoalsSellPieceOfArt">Sell a Masterpiece</string>
	<string id = "GoalsRestoreArch">Restore the Colony's entrance Archway</string>
	<string id = "GoalsEarnArchMoney">Pay $1,200 for the Archway restoration</string>
	<string id = "GoalsFindArchPieces">Find the 4 pieces of the Archway photograph</string>
	<string id = "GoalsRestoreSculptStudio">Find and restore the Sculpting Studio</string>
	<string id = "GoalsRestoreDanceStudio">Find and restore the Dancing Studio</string>
	<string id = "GoalsFindSculptStudio">Find the Sculpting Studio</string>
	<string id = "GoalsFindDanceStudio">Find the Dancing Studio</string>
	<string id = "GoalsTrainDylan3">Train Dylan up to level 3 in music</string>
	<string id = "GoalsTrainSimone3">Train Simone up to level 3 in dancing</string>
	<string id = "GoalsRestoreStage">Restore the Stage</string>
	<string id = "GoalsRestoreGallery">Restore the Gallery</string>
	<string id = "GoalsSell3PiecesOfArt">Sell 3 masterpieces</string>
	<string id = "GoalsRestoreResidenceHall">Restore the Residence Hall to accept up to 15 residents</string>
	<string id = "GoalsRestoreMural">Restore the Mural on the mountain on the north side of your Colony</string>
	<string id = "GoalsRestorePier">Restore the Pier on the lake to allow your residents to fish there</string>
	<string id = "GoalsRestoreFountain">Restore the Main Fountain in front of the Gallery building</string>
	<string id = "GoalsEarn500">Accumulate $250,000 on your account</string>
	<string id = "GoalsRestoreStatue">Restore the central Statue</string>
	<string id = "GoalsUpgradeSculpt">Upgrade the Sculpting Studio to train up to level 7</string>
	<string id = "GoalsUpgradePaint">Upgrade the Painting Studio to train up to level 7</string>
	<string id = "GoalsTrainSculptor4">Train a sculptor up to skill level 4</string>
	<string id = "GoalsTrainPainter4">Train a painter up to skill level 4</string>
	<string id = "GoalsRestoreResidenceHall1">Restore the Residence Hall to accept up to 25 residents</string>
	<string id = "GoalsUpgradeAll">Upgrade all the studios to train your artists up to level 7</string>
	<string id = "GoalsUpgradeSculpt1">Upgrade the Sculpting Studio to train up to level 10</string>
	<string id = "GoalsTrainSculptor8">Train a sculptor up to skill level 8</string>
	<string id = "GoalsUpgradeAll1">Upgrade all the studios to train your artists up to level 10</string>
	<string id = "GoalsTrainPainter10">Train a painter up to skill level 10</string>
	<string id = "GoalsTrainSculptor10">Train a sculptor up to skill level 10</string>
	<string id = "GoalsTrainMusician10">Train a musician up to skill level 10</string>
	<string id = "GoalsTrainDancer10">Train a dancer up to skill level 10</string>
	<string id = "GoalsTrainPhotographer10">Train a photographer up to skill level 10</string>
	<string id = "GoalsEarn100">Accumulate $100,000 on your account</string>
	<string id = "GoalsEarnMillion">Accumulate $1,000,000 on your account</string>
	<string id = "GoalsCreateInLove">Create a masterpiece with an artist who is in love</string>
	<string id = "GoalsCreateBrokenhearted">Create a masterpiece with an artist who is broken-hearted</string>
	<string id = "GoalsFish10Minutes">Have your artists fish until they find a Central Statue piece</string>
	<string id = "GoalsFindResidenceHallPieces">Find 2 pieces of the Residence Hall photograph</string>
	<string id = "GoalsFindFountainPieces">Find 3 pieces of the Main Fountain photograph</string>
	<string id = "GoalsFindStatuePieces">Find 3 missing pieces of the Central Statue</string>
	<string id = "GoalsGlobal">Restore all Colony landmarks</string>
	
	<!--POPUPS-->
	<string id = "PopupClearGarbage">
	  Place any artist on the debris\n
	  to clear it.
	</string>
	<string id = "PopupClearGarbage1">
	  Place Ben on the debris\n
	  to clear it.
	</string>
	<string id = "PopupSleepHere">Place a sleepy artist in the\nResidence Hall to get some rest.</string>
	<string id = "PopupEnjoyGarden">Place Dylan here to\n raise his inspiration.</string>
	<string id = "PopupBench"> Place Ben on the bench\nto rest.</string>
	<string id = "PopupTrain">
	  Place a painter in the Painting Studio to\n
	  make him train here. An artist may not want\n
	  to train if his or her inspiration is low.
	</string>
	<string id = "PopupPond">Place Dylan here\n to renew the pond.</string>
	<string id = "PopupWeed">Place Dylan here\nto weed.</string>
	<string id = "PopupClearGarbage2">
	  Place someone on the debris\n
	  to clear it.
	</string>
	<string id = "PopupCreate">Drag an inspired painter to this easel\nso that he can create a Piece of Art.</string>
	<string id = "PopupArchPhoto">Drop any artist here to collect\nthis piece of photograph.</string>
	<string id = "PopupSculpturingStudio">
	  Place any artist on the Studio\n
	  to restore it.
	</string>
	<string id = "PopupDancingStudio">
	  Place any artist on the Studio\n
	  to restore it.
	</string>
	<string id = "PopupKitchen">Drop a hungry resident here.</string>
	<string id = "PopupFountainPhoto">Drop someone here to collect\nthis piece of photograph.</string>
	<string id = "PopupRestoreArchway">Place any artist here to restore\nthe entrance Archway\nonce the restoration cost is paid.</string>
	<!--TUTORIAL DIALOGS-->
	<string id = "Dialog0ClearGarbage">
	To let your artists walk into the Colony,\n
	you need to clear the debris that is blocking\n
	the entrance pathway.
	</string>
	<string id = "Dialog0_1ClearGarbage">
	  Click and drag an artist onto a pile of debris\n
	  to have him clear it.\n
	  Other maintenance work around the colony can\n
	  also be done this way.
	</string>
	<string id = "Dialog1GarbageCleared">
	  Nice job!\n
	  This debris is cleared and now your artists can\n
	  walk into the Colony.\n
	  \n
	  You will need to clear more debris to explore\n
	  your Colony.\n
	  \n
	  Recently discovered information about things in\n
	  your Colony will automatically be added to\n
	  the Colony Info section of your Journal.
	</string>
	<string id = "Dialog1_1Achievements">
	Wow!\n
	\n
	You've got your first achievement!\n
	\n
	You can view your achievements on the last\n
	pages of your Journal.
	</string>
	<string id = "Dialog2Scroll">
	  Click and drag the mouse anywhere on\n
	  the screen to scroll around your Colony.
	</string>
	<string id = "Dialog2_1Journal">
	 New information about your Colony will be\n
	 added automatically to the Colony Journal.\n
	 \n
	 Make sure you check your Journal to see\n
	 your objectives and any new information\n
	 about your Colony.
	</string>
	<string id = "Dialog3LookAround">
	  Perfect!\n
	  \n
	  You can also scroll around the unlocked parts\n
	  of the Colony using the Colony map.
	</string>
	<string id = "Dialog4ArtistsNeedPrivacy">
	  Artists with zero energy need to sleep.\n
	  \n
	  You can either wait until your artists get\n
	  sleepy and go to the Residence Hall or you can\n
	  place artists there to get some sleep.

	</string>
	<string id = "Dialog4_1ArtistsNeedPrivacy">
	 You cannot see inside the Residence Hall -\n
	  sometimes your artists need a little privacy.\n
	  \n
	  A sleeping artist's icon in the artists list\n
	  will be disabled until he or she wakes up.
	</string>
	<string id = "Dialog4_2ArtistsNeedRest">
	  Artists lose energy whenever they are doing\n
	  something.\n
	  \n
	  If an artist's energy falls below 20% he or she\n
	  will refuse to do chores.\n
	  \n
	  You will need to place them on a bench or\n
	  napping place to get some rest.\n
	  \n
	  Place a tired artist on a bench to rest!
	 </string>
	<string id = "Dialog5MoreGarbage">
	  Make Ben clear 4 pieces of debris\n
	  blocking pathways to unlock more\n
	  of the Colony's territory and find\n
	  the Painting Studio.
	</string>
	<string id = "Dialog5_0LowMoood">
	Dylan's inspiration is very low!\n
	When one of your residents is feeling uninspired,\n
	he or she will refuse to work, and some may even\n
	leave the Colony if inspiration falls down\n
	to zero!\n
	Keep your colony looking nice to avoid having\n
	the artists feeling uninspired!
	</string>
	<string id = "Dialog5_01Garden">
	 Your residents will be able to raise their\n
	 inspiration near beautiful places in your\n
	 Colony such as flowerbeds, ponds, lake, etc.\n
	 \n
	 Just make sure you keep them in good condition!
	 </string>
	<string id = "Dialog5_1BenTired">
	  Ben seems a bit tired.\n
	  Make him rest on the bench near\n
	  the flower garden so he\n
	  doesn't get sleepy.
	</string>
	<string id = "Dialog5_2BenOnBench">
	  Keep an eye on your residents' energy\n
	  and let them rest on benches before they\n
	  get sleepy and refuse to do anything.
	</string>
	<string id = "Dialog5_3BenTrain">
	  Cool, now Ben is full of energy\n
	  and can train in the Painting Studio\n
	  he discovered!\n
	  \n
	  Place Ben in the Painting Studio\n
	  to raise his skill level.
	</string>
	<string id = "Dialog5_4DylanPond">
	 Dylan's inspiration is much better now!\n
	 \n
	 He is eager to bring more inspiration to\n
	 other residents.\n
	 Place him on the pond near the Painting\n
	 Studio to renew it and have another\n
	 inspiring object in your Colony.\n
	 Having more objects in good condition\n
	 will also raise your Colony's rating!
	</string>
	<string id = "Dialog5_5DylanWeed">
	 While one of your artists is training, the other\n
	 one can spend a couple of minutes to clear the\n
	 debris blocking access to the Music Studio.
	 </string>
	 <string id = "Dialog5_6BenPaint">
	 The studio looks like it's still in good shape.\n
	 \n
	 Place Ben or another painter in the Painting Studio\n
	 to raise his skill level.
	 </string>
	 <string id = "Dialog5_7BenTrained">
	 Wow!\n
	 \n
	 You've got a message that your artist has got his\n
	 first level in painting!\n
	 \n
	 Click on the envelope to the left of the new\n
	 message to react to it.
	 </string>
	<string id = "Dialog6MagicFlower">
	Now you need to get your artist inspired to create a piece of art.\n
	\n
	You will see this icon over the artist's head once he or she has enough\n
	inspiration to create.\n
	\n
	You can track an artist's inspiration level on the personal information\n
	panel.\n
	\n
	If you see a magic flower somewhere in the Colony, you can drag your\n
	artists there so they can get inspired from it!\n
	\n
	Your residents will be able to raise their inspiration near other beautiful\n
	places in your Colony, such as flowerbeds, ponds, lake, etc.\n
	Just make sure you keep them in good condition!
	  </string>
	<string id = "Dialog7Create">
	  Inspiration can hit an artist at any time.\n
	  \n
	  Having a nice colony will help artists become\n
	  inspired.\n
	  \n
	  Move an artist to the easel to create art while\n
	  he is inspired.\n
	  \n
	  Remember:\n
	  A resident can create one piece of art at each skill\n
	  level until he or she becomes a level 10 guru!\n
	  \n
	  Building relationships between characters might\n
	  help to create more expensive masterpieces!
	</string>
	<string id = "Dialog7_1Create">
	  Inspiration can hit an artist at any time.\n
	  Having a nice colony will help artists become\n
	  inspired.\n
	  Move an artist to the easel to create art while\n
	  he is inspired.
	</string>
	<string id = "Dialog8ArchPhoto">
	 There's something on the ground over there.\n
	 \n
	 Have someone collect it.
	 </string>
	 <string id = "Dialog8_1ArchPhoto">
	Congratulations!\n
	\n
	You've found the first piece of the Archway \n
	photograph.\n
	\n
	There are three more around your colony.\n
	\n
	Try looking near the Music Studio and in\n
	the debris and broken objects near the Archway.
	</string>
	<string id = "Dialog9NewResidentsArrived">
	  Two new residents arrived.\n
	  Simone, a dancer, and Amala, a sculptor.\n
	  \n
	  Before they can train, their studios\n
	  will need to be restored.\n
	  Drag Simone to the Dance Studio\n
	  and Amala to the Sculpting Studio\n
	  to start restoring the buildings.
	</string>
	<string id = "Dialog10Love">
	 Ben is thinking about Simone!\n
	 \n
	 It's possible that the two may like each other.\n
	 \n
	 Drag Ben near Simone to see if the feeling is mutual.\n
	 Move artists who are thinking of each other close to one\n
	 another to develop relationships.\n
	 They might even fall in love!\n
	 \n
	 Being in love can affect the artists. Be sure to harness\n
	 their raw emotions to create truly unique masterpieces.
	 </string>
	 <string id = "Dialog11Hungry">
	  One of your artists is hungry!\n
	  \n
	  Drag him or her to the Kitchen\n
	  to cook and have a meal.\n
	  \n
	  Residents will eventually go to the Kitchen on\n
	  their own.\n
	  However, they will become less inspired if you \n
	  allow them to go too long without eating.
	</string>
	<string id = "DialogCLickIcons">
	You can quickly find any of your residents by\n
	clicking on the resident's icon on the side bar.
	</string>
	<string id = "Dialog12GalleryScreen">
	You may view your artists' masterpieces on\n
	the Gallery screen.\n
	\n
	Sold masterpieces will be removed from it.
	</string>
	<string id = "Dialog13Goals">
	Sometimes you may have more than one goal\n
	at a time.\n
	\n
	You can view your "to do" list in your Journal.\n
	\n
	Every time new information is added to the Journal,\n
	its icon will be highlighted.
	</string>
	<string id = "Dialog14RestoreArch">
	You need to focus on restoring the Archway!
	</string>
	<string id = "Dialog15CloseList">
	You can close and open the artists list simply\n
	by clicking the list icon on the bottom left.
	</string>
	<string id = "Dialog16Filters">
	This set of buttons allows you to quickly filter\n
	the artists by several parameters:\n
	- Inspired artists\n
	- Depressed artists\n
	- Hungry artists\n
	- Sleepy artists\n
	- Artists in relationships
	</string>
	<string id = "Dialog17UpgradeScreen">
	To upgrade and restore buildings and landmarks\n
	in your Colony, you will need to meet some\n
	requirements and pay a certain sum.\n
	\n
	You can check the Upgrades menu to see what\n
	requirements should be met and pay for upgrade\n
	or restoration.
	</string>
	<string id = "Dialog18DynHUD">
	Now when you have more artists in your Colony,\n
	you will need to manage them more carefully.\n
	\n
	You can assign a preferred behavior to\n
	the artist (train and create masterpieces or\n
	do colony chores) using one of these\n
	three buttons.
	</string>
	<string id = "BuyerArrivedToYourColony">
	A buyer arrived in your colony.\n
	\n
	The buyer may want to buy your artist's Masterpiece.\n
	\n
	You need to sell pieces of art created by your\n
	artists to earn money.\n
	\n
	You cannot drag buyers!
	</string>
	<string id = "DialogNewResidentArrived">
	  New resident(s) arrived!\n
	  \n
	  Make sure they are treated properly\n
	  and have everything to successfully\n
	  train and create.</string>
	<string id = "DialogResidentLeft">
	  An artist has left the Colony!\n
	  \n
	  Pay attention to each artist's\n
	  inspiration level to make sure\n
	  this won't happen again.</string>
	<string id = "DialogAchievement">
	 You've won an achievement!\n
	 \n
	 Go to the Journal to check it out.
	</string>
	<string id = "DialogWatcher">
	You can set the camera to follow\n
	the selected artist.\n
	\n
	Just click on the artist watcher window\n
	to set the camera to follow him or her.
	</string>

	<string id = "DialogTrialEnd">Beta trial ended.\n\nThank you for taking part\nin beta testing!</string>
	<!--CUTSCENES-->
	<!--Backsttory-->
	<string id = "CutsceneBackstory0">
	   In the 1950s, two young men pooled their savings and bought a piece\n
	   of land in upstate New York, where they founded an artists' colony.\n
	  \n
	  The two men were both painters, both the same age, but had very\n
	  different personalities...\n
	  \n
	  John was a balanced seeker of truth and a natural leader; Jackson was\n
	  a passionate ne'er-do-well who lived only for the moment.\n
	  \n
	  Between them, they attracted an amazing group of young artists, and\n
	  built a thriving colony by the shores of the lake.
	</string>
	<string id = "CutsceneBackstory1">
	   Over time, however, the two men were driven apart - by John's envy\n
	   of Jackson's raw talent, and by a beautiful sculptor named Mimi.\n
	   The two men fell hopelessly in love with her.\n
	  \n
	  Mimi and John lived together for two years, and had a son together,\n
	   named Ben. But Jackson did not give up that easily... and one day,\n
	   the love triangle tore them apart.\n
	  \n
	  No one knows exactly what happened, but Mimi fled with unborn baby Jack,\n
	  John and Jackson went their separate ways, and the colony fell into \n
	  ruin, abandoned for decades.
	</string>
	<!--Arrival-->
	<string id = "CutsceneArrival0">
	  Present Day...\n
	  \n
	  Ben is now an adult and has always been curious about the\n
	  colony, half of which he inherited after his father died.\n
	  \n
	  He is also a painter. Ben is ready to restore the colony and\n
	  discover the truth about what happened in the past.\n
	  \n
	  He and his friend Dylan, a musician, have just arrived...
	</string>
	<string id = "CutsceneArrival1Dylan">
	  Are you sure this is the right place?
	</string>
	<string id = "CutsceneArrival2Ben">
	  Deeds don't lie.
	</string>
	<string id = "CutsceneArrival3Ben">
	  My dad left me everything.\n
	  Or, at least half of everything.\n
	  But no one has set foot here for over thirty years.
	</string>
	<string id = "CutsceneArrival4Dylan">
	  So your dad was an artist too, huh?
	</string>
	<string id = "CutsceneArrival5Ben">
	  Yep.\n
	  And not a very good one either.
	</string>
	<string id = "CutsceneArrival6Dylan">
	  Well, sorry Ben, but this place looks like a dump.
	</string>
	<string id = "CutsceneArrival7Ben">
	  Hey, artists love suffering, right?
	</string>
	<string id = "CutsceneArrival8Dylan">
	  Suffered enough yet?
	</string>
	<string id = "CutsceneArrival9Ben">
	 Let's get to work.
	</string>
	<!--Dylan Tired-->
	<string id = "CutsceneDylanTired0Dylan">
	  Hey, clearing all this debris is making me sleepy!\n
	  That building next to the fountain looks like the old Residence Hall.\n
	  I'd better go and check it out.
	</string>
	<string id = "CutsceneDylanTired1Ben">
	  Ok, I can see a painting studio straight to the north.\n
	  I'm going to clear my way to it.
	</string>
	<!--Finding Redwood-->
	<string id = "CutsceneFindingRedwood0Ben">
	  Redwood? This must be the old painting studio.
	</string>
	<string id = "CutsceneFindingRedwood1Dylan">
	  Looks... nice?
	</string>
	<string id = "CutsceneFindingRedwood2Ben">
	  I'm sure it's not too bad inside.\n
	  It probably just needs some dusting.
	</string>
	<string id = "CutsceneFindingRedwood3Dylan">
	  You have fun with that.\n
	  I'm going to look around for a bit.
	</string>
	<!--Dylan Slept-->
	<string id = "CutsceneDylanSlept0Dylan">
	  Did you enjoy yourself while I was working?\n
	  Hmmm, seems like you made some progress...
	</string>
	<string id = "CutsceneDylanSlept1Ben">
	  Yeah, there's a lot of work to do, but at least painters\n
	  might feel okay here.
	</string>
	<string id = "CutsceneDylanSlept2Dylan">
	  And what about musicians?
	</string>
	<string id = "CutsceneDylanSlept3Ben">
	  I've seen the music studio to the east of here.\n
	  Not sure if it's up to your standards, but you can see it\n
	  with your own eyes, if you can get to it through the debris.
	</string>
	<!--Restore the arch-->
	<string id = "CutsceneRestoreArch0Dylan">
	  I've checked the stage, but it looks I can't fix it\n
	  without someone's help.
	</string>
	<string id = "CutsceneRestoreArch1Ben">
	  Hmmm... Sorry, buddy. You know I wouldn't know the first\n
	  thing about fixing a stage.
	</string>
	<string id = "CutsceneRestoreArch2Dylan">
	  If we could restore the archway, this would let everyone\n
	  know that we are open to accepting more artists...
	</string>
	<string id = "CutsceneRestoreArch3Ben">
	  Let's keep working. If we had an image\n
	  of what the archway looked like,\n
	  we could restore it.
	</string>
	<!--Discover Photo-->
	<string id = "CutsceneDiscoverPhoto0Dylan">
	  Hey, I think I found something!
	</string>
	<string id = "CutsceneDiscoverPhoto1Ben">
	  What is it?
	</string>
	<string id = "CutsceneDiscoverPhoto2Dylan">
	  It looks like a photo, but it's only a piece.
	</string>
	<string id = "CutsceneDiscoverPhoto3Ben">
	  The other pieces of the photo must be around...\n
	  hmmm.
	</string>
	<string id = "CutsceneDiscoverPhoto4Dylan">
	  Ben? You okay?
	</string>
	<string id = "CutsceneDiscoverPhoto5Ben">
	  Yea, it's just... this is a nice spot.
	</string>
	<string id = "CutsceneDiscoverPhoto6Ben">
	  There. That should do it.
	</string>
	<!--Ben Creates Art-->
	<string id = "CutsceneBenCreatesArt0Dylan">
	  You've got a gift my friend.
	</string>
	<string id = "CutsceneBenCreatesArt1Ben">
	  Thanks. It feels good to create art.\n
	  That's why I put out an open invitation to any artist who wants to come here.
	</string>
	<string id = "CutsceneBenCreatesArt2Dylan">
	  You think anyone would want to stay in a\n
	  place like this?
	</string>
	<string id = "CutsceneBenCreatesArt3Ben">
	  I'm sure it's going to look great once we\n
	  fix it up.
	</string>
	<string id = "CutsceneBenCreatesArt4Ben">
	  I think we've done enough for today.\n
	  Let's get some rest.
	</string>
	<!--Buyer Arrives-->
	<string id = "CutsceneBuyerArrives0Dylan">
	  This studio is actually half decent.
	</string>
	<string id = "CutsceneBuyerArrives1Ben">
	  I'll do my best.
	</string>
	<string id = "CutsceneBuyerArrives2Dylan">
	  You know me.
	 </string>
	<!--Tutorial end-->
	<string id = "CutsceneTutorialEnd0Ben">
	  Hey, Dylan, not bad.
	</string>
	<string id = "CutsceneTutorialEnd1Dylan">
	  For two degenerate artists, it's a good start.\n
	  But tell me again, old buddy, didn't the colony burn down, and your dad's \n
	  friend ran off with his girl, and the whole thing fell into ruin?
	</string>
	<string id = "CutsceneTutorialEnd2Ben">
	  Yes. But that won't happen this time.
	</string>
	<!--Girls-->
	<string id = "CutsceneGirls0Ben">
	 Wow!
	</string>
	<string id = "CutsceneGirls0Dylan">
	  Girls!
	</string>
	<string id = "CutsceneGirls1Ben">
	  Hi. I'm Ben.
	</string>
	<string id = "CutsceneGirls2Simone">
	  I'm Simone.\n
	  Is this the so-called artist colony?
	</string>
	<string id = "CutsceneGirls3Ben">
	  It is.\n
	  Are you a so-called artist?
	</string>
	<string id = "CutsceneGirls4Simone">
	  Dancer.
	</string>
	<string id = "CutsceneGirls5Ben">
	  Well, let me dance you around.
	</string>
	<string id = "CutsceneGirls6Dylan">
	  Man, that was cheesy.
	</string>
	<string id = "CutsceneGirls7Amala">
	  I'm Amala.\n
	  Sculptor of stone and shaper of cosmic energy.
	</string>
	<!--Restore the Gallery-->
	<string id = "CutsceneRestoreGallery0Ben">
	  Dylan, what if we restore the Colony's Gallery\n
	  to attract more buyers?
	</string>
	<string id = "CutsceneRestoreGallery1Dylan">
	  Do you really think we need it?\n
	  Sell at least 3 pieces of art, and then we'll talk about this again.
	</string>
	<!--Rival-->
	<string id = "CutsceneRival0Dylan">
	  Uh oh.
	</string>
	<string id = "CutsceneRival1Simone"> 
	  Is he drunk?
	</string>
	<string id = "CutsceneRival2Simone"> 
	  Who is that?
	</string>
	<string id = "CutsceneRival3Dylan">
	  Don't ask.
	</string>
	<string id = "CutsceneRival4Amala">

	  An artist?
	</string>
	<string id = "CutsceneRival5Ben">
	  My stepbrother.\n
	  I've only met him a couple of times, but it's him all right.
	</string>
	<string id = "CutsceneRival6Simone">
	  You two don't get along?
	</string>
	<string id = "CutsceneRival7Ben">
	  Our fathers hated each other.\n
	  He's a drunk and a ne'er-do-well, just like his dad.
	</string>
	<string id = "CutsceneRival8Dylan">
	  A “ne'er-do-well”?
	</string>
	<string id = "CutsceneRival9Simone">
	  Are you going to kick him out?
	</string>
	<string id = "CutsceneRival10Ben">
	  I can't do that.
	</string>
	<string id = "CutsceneRival11Dylan">
	  That's big of you, man.
	</string>
	<string id = "CutsceneRival12Ben">
	  No, I mean I can't.\n
	  He owns half of the colony.
	</string>
	<!--Masterpiece-->
	<string id = "CutsceneMasterpiece0Ben">
	  My dad built this place with your dad.\n
	  Did he ever tell you that?
	</string>
	<string id = "CutsceneMasterpiece1Jack">
	  The only thing my dad told me was “Good bye, kid”\n
	  when he ran out on my mom.
	</string>
	<string id = "CutsceneMasterpiece2Ben">
	  Sounds like a real winner.
	</string>
	<string id = "CutsceneMasterpiece3Jack">
	  Runs in the family.
	</string>
	<string id = "CutsceneMasterpiece4Ben">
	  Still, our dads did pretty well together, don't you think?
	</string>
	<string id = "CutsceneMasterpiece5Jack">
	  The place burned down.\n
	  What's so great about that?
	</string>
	<string id = "CutsceneMasterpiece6Ben">
	  Still...
	</string>
	<string id = "CutsceneMasterpiece7Jack">
	  I heard that your dad was a great painter.
	</string>
	<string id = "CutsceneMasterpiece8Ben">
	  I saw some of his paintings.\n
	  They were terrible.
	</string>
	<string id = "CutsceneMasterpiece9Jack">
	  Well, my dad was a genius.\n
	  And he said YOUR dad created a masterpiece. Better than anything\n
	  he could have made. So he must have been pretty good.
	</string>
	<string id = "CutsceneMasterpiece10Ben">
	  I never saw anything like that.
	</string>
	<string id = "CutsceneMasterpiece11Jack">
	  Well, maybe you're no judge of art.
	</string>
	<string id = "CutsceneMasterpiece12Jack">
	  Beautiful. Byoo-tiful baby! (hic!)\n
	  Gimme some sugar...
	</string>
	<string id = "CutsceneMasterpiece13Ben">
	  Simone!
	</string>
	<!--Cutscene5-->
	<string id = "CutsceneCutscene50Dylan">
	  Man, what are you doing up here?\n
	  Your girl is down there!
	</string>
	<string id = "CutsceneCutscene51Ben">
	  She's not my girl.
	</string>
	<string id = "CutsceneCutscene52Dylan">
	  Oh, because she did a little modeling for your pal?\n
	  Get down there and fight for her, dude!\n
	  She digs you!
	</string>
	<string id = "CutsceneCutscene53Ben">
	  “Digs me?” Hey, Dylan, it's the 21st century.
	</string>
	<string id = "CutsceneCutscene54Dylan">
	  Ouch.\n
	  You're bringing me down, man.
	</string>
	<string id = "CutsceneCutscene55Ben">
	  What's this?
	</string>
	<string id = "CutsceneCutscene56Ben">
	  It looks like someone put this here.
	</string>
	<string id = "CutsceneCutscene57Ben">
	  I think there's something here.\n
	  Like a giant...piece of...
	</string>
	<string id = "CutsceneCutscene58Dylan">
	  Art?
	</string>
	<string id = "CutsceneCutscene59Ben">
	  Yes!\n
	  On the mountainside!
	</string>
	<string id = "CutsceneCutscene510Amala">
	  I love it. The energy...
	</string>
	<string id = "CutsceneCutscene511Simone">
	  It's a masterpiece!\n
	  A mosaic the size of a mountain!
	</string>
	<string id = "CutsceneCutscene512Ben">
	  Maybe this was what my dad made.
	</string>
	<string id = "CutsceneCutscene513Jack">
	  No go, amigo.\n
	  That's my dad's work, "For Mimi"...
	</string>
	<string id = "CutsceneCutscene514Jack">
	  Looks like my dad was the genius after all.
	</string>
	<!--Cutscene6-->
	<string id = "CutsceneCutscene60Dylan">
	  So this is where you've been hiding.
	</string>
	<string id = "CutsceneCutscene61Ben">
	  Not hiding. Leaving.
	</string>
	<string id = "CutsceneCutscene62Dylan">
	  Like father, like son.
	</string>
	<string id = "CutsceneCutscene63Ben">
	  I can't compete.\n
	  Jack's got the girls, and he's the better artist,\n
	  just like his dad was better than my dad.
	</string>
	<string id = "CutsceneCutscene64Dylan">
	  You can't give up.\n
	  Your dad left, and the whole place fell apart.\n
	  It's just getting good. Look... It's the last piece of the Fountain photo over there!
	</string>
	<string id = "CutsceneCutscene65Dylan">
	  If you're going to walk out, walk out in style.\n
	  Complete what you've started first.
	</string>
	<string id = "CutsceneCutscene66Ben">
	  All right. Let's get back to work.
	</string>
	<!--Cutscene7-->
	<string id = "CutsceneCutscene70Ben">
	  Don't go in there.
	</string>
	<string id = "CutsceneCutscene71Simone">
	  I have to. I'm modeling.
	</string>
	<string id = "CutsceneCutscene72Ben">
	  Don't. Talk to me.\n
	  Why do you like him?
	</string>
	<string id = "CutsceneCutscene73Simone">
	  I don't exactly like him, but...he inspires me!
	</string>
	<string id = "CutsceneCutscene74Jack">
	  WHERE'S MY MUSE?\n
	  MY BEAUTIFUL MUUUUUSE?!
	</string>
	<string id = "CutsceneCutscene75Ben">
	  And I don't?
	</string>
	<string id = "CutsceneCutscene76Simone">
	  I didn't know you wanted to inspire me.\n
	  You always seem so...busy.\n
	  With the colony.
	</string>
	<string id = "CutsceneCutscene77Jack">
	  SIMOOOOOONE!
	</string>
	<string id = "CutsceneCutscene78Simone">
	  I'd better go.
	</string>
	<string id = "CutsceneCutscene79Ben">
	  What the...
	</string>
	<string id = "CutsceneCutscene710Ben">
	  It's my Dad's journal!
	</string>
	<string id = "CutsceneCutscene711Dylan">
	  Something about my Mom...
	</string>
	<string id = "CutsceneCutscene712Dylan">
	  Do you really want to know?
	</string>
	<string id = "CutsceneTCutscene713Ben">
	  I need to know.
	</string>
	<string id = "CutsceneCutscene714Ben">
	  He never knew that it wouldn't help to win her back...
	</string>
	<string id = "CutsceneCutscene715John">
	  I'm losing Mimi.\n
	  She drifts further away, every day that passes here.\n
	  She spends her days and nights with Jackson.\n
	  He is the genius, after all.\n
	  When he turned the mountain into a work of art, and dedicated it to her,\n
	  I could do nothing.\n 
	  But I can't lose her this way.\n
	  I can't let my son know of my failure.\n 
	  I will lock myself in my studio and create my greatest masterpiece,\n
	  one that Mimi will love beyond all.\n
	  And I will win her back...
	</string>
	<!--Cutscene8-->
	<string id = "CutsceneCutscene80Ben">
	  V.I.P. day. Let's raise some cash!\nWe need $250,000 to restore the central Statue.
	</string>
	<string id = "CutsceneCutscene81Jack">
	  LET'S DO IT!
	</string>
	<string id = "CutsceneCutscene82Amala">
	  Come on. Let me sculpt you.\n
	  I'll make sure it's 100% correct...physically and energetically.
	</string>
	<string id = "CutsceneCutscene83Dylan">
	  That sounds like a very bad idea...
	</string>
	<string id = "CutsceneCutscene84Dylan">
	  Who is that?
	</string>
	<string id = "CutsceneCutscene85Amala">
	  I don't know.\n
	  But he's...energetically beautiful.
	</string>
	<string id = "CutsceneCutscene86OldMan">
	  It's CRAP!
	</string>
	<!--Cutscene9-->
	<string id = "CutsceneCutscene90Ben">
	  This is the last piece of the colony.\n
	  Once I finish this, I'll leave.
	</string>
	<string id = "CutsceneCutscene91Dylan">
	  Well, no one knows what it looked like, so you'll never finish it.\n
	  So you're staying!
	</string>
	<string id = "CutsceneCutscene92Ben">
	  If we can find all the pieces, we can put it together.
	</string>
	<string id = "CutsceneCutscene93Dylan">
	  There are four feet here.\n
	  And two noses. And three ears.
	</string>
	<string id = "CutsceneCutscene94Ben">
	  THREE ears?
	</string>
	<string id = "CutsceneCutscene95Amala">
	  I've seen one more piece behind the Dancing studio,\nin the weeds near the bridge.
	</string>
	<string id = "CutsceneCutscene96Ben">
	  So there were two statues.
	</string>
	<string id = "CutsceneCutscene97Jack">
	  Nope. One statue, two people.\n
	  Best buddies, number one pals...
	</string>
	<string id = "CutsceneCutscene98Ben">
	  Wow.\n
	  They were, until YOUR dad stole my mom from me and MY dad.
	</string>
	<string id = "CutsceneCutscene99Jack">
	  Maybe my dad was a jerk...
	</string>
	<!--Cutscene10-->
	<string id = "CutsceneCutscene100Ben">
	  It's all done.\n
	  But you're the genius, just like your dad.\n
	  If you want to run the colony, go ahead.
	</string>
	<string id = "CutsceneCutscene101Jack">
	  Run the colony? (hic) Why do I wanna do that?
	</string>
	<string id = "CutsceneCutscene102OldMan">
	  I never thought I'd see it all put together again.
	</string>
	<string id = "CutsceneCutscene103Ben">
	  What? The statue?
	</string>
	<string id = "CutsceneCutscene104OldMan">
	  Everything.\n
	  When your father left, it all fell apart...Ben.
	</string>
	<string id = "CutsceneCutscene105Ben">
	  Jackson!
	</string>
	<string id = "CutsceneCutscene106Jack">
	  Dad!
	</string>
	<string id = "CutsceneCutscene107Jackson">
	  It's true. Your father locked himself in his studio to create a masterpiece,\n
	  and that night the studio burned down. He took you, Ben, and left forever.\n
	  Mimi ran off to have my son, Jack. And I went my own way.
	</string>
	<string id = "CutsceneCutscene108Ben">
	  Then you DID burn his studio down.\n
	  You destroyed his masterpiece!
	</string>
	<string id = "CutsceneCutscene109Jackson">
	  I didn't burn it down. And it was no masterpiece.\n
	  Your father's last painting was just as bad as all the rest of them.\n
	  I think he burned it down himself, so Mimi wouldn't know he had failed.
	</string>
	<string id = "CutsceneCutscene1010Jack">
	  But Mimi said, and you said...\n
	  Ben's father had made a masterpiece!
	</string>
	<string id = "CutsceneCutscene1011Jackson">
	  He did.
	</string>
	<string id = "CutsceneCutscene1012Ben">
	  So where was it?
	</string>
	<string id = "CutsceneCutscene1013Jackson">
	  Same place as it is now.\n
	  Same as the one you made.
	</string>
	<string id = "CutsceneCutscene1014Ben">
	  Me?
	</string>
	<string id = "CutsceneCutscene1015Jackson">
	  Look around. Look at this place.\n
	  The life, all the artists working, safe and happy.
	</string>
	<string id = "CutsceneCutscene1016Jackson">
	  This was the masterpiece you father made.\n
	  He just...never understood it.
	</string>
	<string id = "CutsceneCutscene1017Ben">
	  My masterpiece...
	</string>
	<string id = "MessageContinueGame">
	  This is the end of your journey.\n
	  \n
	  So much work done...\n
	And so much more to do!\n
	You can continue running YOUR Colony,\n
	creating more pieces of art,\n
	and getting more residents into it!\n
	\n
	   Press "Continue" to continue playing\n
	   with this colony or return to\n
	   the main menu to begin a new adventure.
	</string>
	<string id = "NewGameConfirmation">Starting new game will erase your previously saved progress.\n
	\n
	Are you sure you want to delete your progress and start over?</string>
	<!--Log Messages-->
	<string id = "ePainterSkillRaised">One of your residents has\n improved in painting.</string>
	<string id = "eSculptorSkillRaised">One of your residents has\n improved in sculpting.</string>
	<string id = "ePhotographerSkillRaised">One of your residents has\n improved in photography.</string>
	<string id = "eMusicianSkillRaised">One of your residents has\n improved in music.</string>
	<string id = "eDancerSkillRaised">One of your residents has\n improved in dancing.</string>
	<string id = "ePieceOfArtCreated">A masterpiece was created!</string>
	<string id = "ePieceOfArtPlacedInGallery">A new masterpiece is now\nexhibited in your Gallery.</string>
	<string id = "eOneOfYourResidentsIsInspired">One of your residents is\ninspired.</string>
	<string id = "eBuyerArrived">A potential buyer has come\n to visit your Colony.</string>
	<string id = "eMaleBuyerHaveNotBoughtPieceOfArtOrPerformance">A buyer has left the colony unsatisfied.</string>
	<string id = "eFemaleBuyerHaveNotBoughtPieceOfArtOrPerformance">A buyer has left the colony unsatisfied.</string>
	<string id = "eMaleBuyerHaveBoughtPieceOfArtOrPerformance">A buyer has bought a masterpiece. Its\ncost was transferred to your account.</string>
	<string id = "eFemaleBuyerHaveBoughtPieceOfArtOrPerformance">A buyer has bought a masterpiece. Its\ncost was transferred to your account.</string>
	<string id = "eEndOfMonthArtistsPay">A monthly fee from your residents\nhas been received.</string>
	<string id = "eBeginingOfMonthUnkeepFeesDistraced">A new financial month has started.\nYour account balance has changed.</string>
	<string id = "eActionPointOccupiedAndTryDropArtistOnIt">Another resident is\nalready working here.</string>
	<string id = "eNappingPlaceOccupiedAndTryDropArtistOnIt">Another resident is\nalready napping here.</string>
	<string id = "eCharacterMoodBelow20AndTryDropOnActionPoint">Your resident isn't feeling\n inspired to train here.</string>
	<string id = "eCharacterEnergyBelow20AndTryDropOnActionPoint">Your resident is too tired to\nwork here.</string>
	<string id = "eCharacterStartWorkWithChoresObject">Your resident will do chores now.</string>
	<string id = "eCharacterDropedOntoIndoorWorkplaceStartsTrainPainting">Your resident will train in\npainting now.</string>
	<string id = "eCharacterDropedOntoIndoorWorkplaceStartsTrainSculpturing">Your resident will train in\nsculpting now.</string>
	<string id = "eCharacterDropedOntoIndoorWorkplaceStartsTrainPhotography">Your resident will train in\nphotography now.</string>		
	<string id = "eCharacterDropedOntoIndoorWorkplaceStartsTrainMusic">Your resident will train in\nmusic now.</string>
	<string id = "eCharacterDropedOntoIndoorWorkplaceStartsTrainDancing">Your resident will train in\ndancing now.</string>		
	<string id = "eCharacterDropedOntoIndoorWorkplaceStartsCreateingPieceOfArt">Your resident will now start\nworking on a masterpiece.</string>
	<string id = "eCharacterDropedOntoOutdoorWorkplaceWithInsparationLevelBelow95percents">Your resident is not inspired\nenough to create a masterpiece.</string>
	<string id = "eArtistCantTrainBecauseSkillLevelIsMaxForStudio">This studio needs to be upgraded for\nthe resident to be able to train further.</string>
	<string id = "eQuestItemFoundByMale">A piece of the Colony's history\nwas found.</string>
	<string id = "eQuestItemFoundByFemale">A piece of the Colony's history\nwas found.</string>
	<string id = "eArtistDropedToRestoreLandmarkRestoreConditionsAreFulfilled">Meet the restoration conditions\nbefore artists can restore the landmark.</string>
	<string id = "eOneOfYourResidentsIsHungry">One of your residents is hungry.</string>
	<string id = "eOneOfYourResidentsWantsToSleep">One of your residents wants\nto sleep.</string>
	<string id = "eOneOfYourResidentsIsThinkingAboutSomeone">One of your residents is thinking\nabout someone.</string>
	<string id = "eOneOfYourResidentsIsInLove">One of your residents is in love.</string>
	<string id = "eOneOfYourResidentsIsBrokenhearted">One of your residents is\nbroken-hearted.</string>
	<string id = "eOneOfYourResidentsIsInDepression">One of your residents is depressed.</string>
	<string id = "eOneOfYourResidentsHasLeftTheColony">One of your residents has left the\ncolony.</string>
	<string id = "eNewResidentArrivedToYourColony">A new resident arrived in your colony.</string>
	<string id = "eMagicFlowerIsSpawned">Another source of inspiration\nhas appeared in your Colony!</string>
	<string id = "eLandmarkRestored">A landmark was restored.</string>	
	<string id = "eBuildingRestored">Upgrade/restoration completed.</string>
	<string id = "eDropOnUnrestoredStage">Only a musician and a dancer\ncan restore this landmark.</string>
	<string id = "Painting">Painting</string>
	<string id = "Sculpting">Sculpting</string>
	<string id = "Photography">Photography</string>
	<string id = "Music">Music</string>
	<string id = "Dancing">Dancing</string>
	<string id = "InspiredInLove">, inspired by love</string>
	<string id = "InspiredInBrokenHeart">, inspired by a broken heart</string>
	<string id = "CharacterDroppedWillEnjoy">Your resident will enjoy now.</string>
	<string id = "CharacterDroppedWillRest">Your resident will rest now.</string>
	<string id = "CharacterDroppedWillSleep">Your resident will sleep now.</string>
	<string id = "CharacterDroppedWillInspire">Your resident will inspire now.</string>
	<string id = "CharacterDroppedOntoOutdoorWorkplaceNotHisSkill">Your resident has no specific\nskill to create here.</string>
	<string id = "CharacterDroppedOntoOutdoorWorkplaceButAlreadyCreatedInThisLevel">Your resident needs more training\nbefore creating here again.</string>
	<string id = "PrimaryGoal">Primary goal:</string>
	<string id = "SecondaryGoals">Additional goals:</string>
	<string id = "GalleryLevel">%s, level %d%s</string>
	<string id = "Congratulations">Congratulations!</string>
	<string id = "CelebrationDescription">%s has created a level %d %s masterpiece</string>
	<string id = "CelebrationDescription1">%s is performing a level %d %s show right now</string>
	<string id = "BeingBrokenhearted">being broken-hearted</string>
	<string id = "BeingInLove">being in love</string>
	<string id = "SaleOffer">Sale offer</string>
	<string id = "DoYouWantToSaveTheGame">Do you really want to quit the game?</string>
	<string id = "Yes">Yes</string>
	<string id = "No">No</string>
	<string id = "NewGame">New Game</string>
	<string id = "Options">Options</string>
	<string id = "Credits">Credits</string>
	<string id = "DataFileCorrupted">Some data files are corrupt. Please reinstall the game.</string>
	<string id = "Error">Error</string>
	<string id = "Loading">Loading...</string>
	<string id = "MusicOnOff">Music On/Off</string>
	<string id = "MusicVolume">Music volume</string>
	<string id = "SfxOnOff">Sfx On/Off</string>
	<string id = "SfxVolume">Sfx volume</string>
	<string id = "Fullscreen">Fullscreen</string>
	<string id = "GameSettings">Game Settings</string>
	<string id = "SaveAndExit">Save and exit</string>
	
	<!--Credits texts-->
	<string id = "Iplay">I-play</string>
	<string id = "ExecutiveProducer">Executive Producer</string>
	<string id = "Robert">Robert Adams</string>
	<string id = "CreativeDirectior">Concept Creator</string>
	<string id = "Cara">Cara Ely</string>
	<string id = "Designer">Designer</string>
	<string id = "James">James Kim</string>
	<string id = "Nikitova">Nikitova</string>
	<string id = "Producer">Producer</string>
	<string id = "Ilushin">Sergei Ilushin</string>
	<string id = "PM">Project Manager</string>
	<string id = "Arthur">Arthur Morschakin</string>
	<string id = "LeadGameDesigner">Lead Game Designer</string>
	<string id = "Tig">Kseniya "tig" Tomasheva</string>
	<string id = "LeadProgrammer">Lead Programmer</string>
	<string id = "Sorumian">Stanislav "sorumian" Karpinskiy</string>
	<string id = "AD">Art Director</string>
	<string id = "Roma">Roman Nesin</string>
	<string id = "QAManager">QA Manager</string>
	<string id = "Igor">Igor "Yager" Sinitsa</string>
	<string id = "Programmers">Game Programmers</string>
	<string id = "Fornwald">Andrei "X3J11" Fornwald</string>
	<string id = "Stas">Stanislav "Dino" Oles</string>
	<string id = "Yura">Yuriy "GLaz" Miroshnyk</string>
	<string id = "Lead2DArtist">Lead 2D Artist</string>
	<string id = "Lesiuk">Sergei "nitro-killer" Lesiuk</string>
	<string id = "2DArtists">2D Artists</string>
	<string id = "Poltavskiy">Stanislav Poltavskiy</string>
	<string id = "Polina">Polina Trofimova</string>
	<string id = "Lead3DArtist">Lead 3D Artist</string>
	<string id = "Probka">Sergei "probka" Andreev</string>
	<string id = "ConceptArtists">Concept Artists</string>
	<string id = "Sid">Vitaliy "SID" Smyk</string>
	<string id = "Jam">Yaroslav "JAM" Medvedev</string>
	<string id = "CharacterModellers">Character Modeling Artists</string>
	<string id = "Moiseenko">Alexander Moiseenko</string>
	<string id = "Gatilov">Nikolai Gatilov</string>
	<string id = "Mendeleev">Aleksander Mendeleev</string>
	<string id = "Texturers">Character Texture Artists</string>
	<string id = "Yarotskaya">Olga Yarotskaya</string>
	<string id = "Samoilovich">Evelina Samoylovich</string>
	<string id = "Marchenko">Darya Marchenko</string>
	<string id = "Animator">Animator</string>
	<string id = "Kuzmich">Anatoliy Kuzmich</string>
	<string id = "GameDesigner">Game Designer</string>
	<string id = "Avramenko">Andrei "Fox" Avramenko</string>
	<string id = "Composer">Music and SFX Composer</string>
	<string id = "Marta">Marta Tsvettsikh</string>
	<string id = "SoundDesigner">Sound Designer</string>
	<string id = "Vitalik">Vitaliy Okorokov</string>
	<string id = "IplayQA">I-play QA</string>
	<string id = "Efimov">Vadim Efimov</string>
	<string id = "QALead">QA Lead</string>
	<string id = "Poguts">Denis Poguts</string>
	<string id = "QAEngineers">QA Engineers</string>
	<string id = "Ivanov">Dmitry Ivanov</string>
	<string id = "Zotkin">Ivan Zotkin</string>
	<string id = "Pankratova">Angelina Pankratova</string>
	<string id = "Agranomova">Evgeniya Agranomova</string>
	<string id = "Nugis">Irina Nugis</string>
	<string id = "Belyakov">Konstantin Belyakov</string>
	<string id = "Fomin">Stas Fomin</string>
	<string id = "IplayDeployment">I-play Deployment</string>
	<string id = "DeploymentManager">Deployment Manager</string>
	<string id = "Borovskaya">Ksenya Borovskaya</string>
	<string id = "ProductionAssistants">Deployment Production Assistants</string>
	<string id = "Frolova">Anna Frolova</string>
	<string id = "Mityukhin">Pavel Mityukhin</string>
	<string id = "Slepnev">Valery Slepnev</string>
	<string id = "Wrapping">I-Play Wrapping</string>
	<string id = "WrappingManager">Wrapping Manager</string>
	<string id = "Belyaev">Andrey Belyaev</string>
	<string id = "WrappingEngineers">Wrapping Engineers</string>
	<string id = "Kashkarov">Alexey Kashkarov</string>
	<string id = "Pastuhov">Artem Pastuhov</string>
	<string id = "Strelkin">Kirill Strelkin</string>
	<string id = "Zagiev">Oleg Zagiev</string>
	<string id = "Thanks">Special thanks</string>
	<string id = "Writer">Writer</string>
	<string id = "MichaelEly">Michael Ely</string>
	<string id = "Silaeva">Olga Silaeva</string>
	<string id = "ProductionAssistant">Production Assistant</string>
	<string id = "McAuley">John Curst McAuley</string>
	<string id = "StudioDirector">Studio Director</string>
	<string id = "Tony">Tony Leamer</string>
	<string id = "ProductManagers">Product Manager</string>
	<string id = "Mark">Mark Litwin</string>
	<string id = "MarketingManager">Marketing Manager</string>
	<string id = "Kiss">Nancy Kiss</string>
	<!--HUD tooltips-->
	<string id = "HUDDate">Date</string>
	<string id = "HUDAccount">Account balance</string>
	<string id = "HUDEnvelope">Go to event</string>
	<string id = "HUDPopulation">Number of artists in the Colony</string>
	<string id = "HUDRating">Colony Rating</string>
	<string id = "HUDCharacterList">Artists list</string>
	<string id = "HUDNormalSpeed">Normal time speed</string>
	<string id = "HUDFastSpeed">Speed time up</string>
	<string id = "HUDJournal">Colony Journal</string>
	<string id = "HUDUpgrade">Upgrades</string>
	<string id = "HUDMenu">Pause</string>
	<string id = "HUDGallery">Gallery</string>
	<string id = "HUDMap">Colony Map</string>
	<string id = "HUDCharacter">Track the artist</string>
	<string id = "HUDMood">Inspiration level</string>
	<string id = "HUDEnergy">Energy level</string>
	<string id = "HUDPrimarySkill">Primary skill</string>
	<string id = "HUDSecondarySkill">Secondary skill</string>
	<string id = "HUDMore">More</string>
	<string id = "HUDCreate">Train and create masterpieces</string>
	<string id = "HUDNormal">Set regular behavior for the artist</string>
	<string id = "HUDChores">Clean the Colony's terrain</string>
	<string id = "HUDInspired">View inspired artists</string>
	<string id = "HUDDepressed">View depressed artists</string>
	<string id = "HUDHungry">View hungry artists</string>
	<string id = "HUDSleepy">View sleepy artists</string>
	<string id = "HUDRelatiohships">View artists in relationships</string>
	<string id = "HUDAll">View full list of artists</string>
	<string id = "HUDPrevious">Go to previous artist</string>
	<string id = "HUDNext">Go to next artist</string>
	<!--Landmark restored texts-->
	<string id = "LMCelebrationArch">Your residents have restored the Archway!\nNow your Colony is able to accept newcomers.</string>
	<string id = "LMCelebrationResidenceHall1">The Residence Hall has been restored!\nNow you can have up to 15 residents in your Colony.</string>
	<string id = "LMCelebrationResidenceHall2">The Residence Hall restoration is complete!\nNow you can have up to 25 residents in your Colony.</string>
	<string id = "LMCelebrationStage">The Stage has been restored!\nNow musicians and dancers have a place to perform their masterpieces.</string>
	<string id = "LMCelebrationPier">Wow! Your artists have restored the pier!\nNow they can fish there, and maybe catch something interesting...</string>
	<string id = "LMCelebrationMural">A wonderful mural has been revealed on the mountainside!\nYour artists can get additional inspiration from it.</string>
	<string id = "LMCelebrationFountain">Cool! Now the Main Fountain is functioning!\nYour artists can get additional inspiration from it.</string>
	<string id = "LMCelebrationStatue">The key piece of the Colony's past has been restored!\nThis Statue was a symbol of the joint effort of creation among all artists.</string>
	<string id = "LMCelebrationSculptStudio">The Sculpting Studio has been restored!\nNow your artists can train in sculpting.</string>
	<string id = "LMCelebrationDanceStudio">The Dance Studio has been restored!\nNow you can train your dancers there.</string>
	<string id = "LMCelebrationGallery">The Gallery has been restored!\nUp to 40 of your artists' masterpieces can be displayed here.</string>
</language>
</document>
