[EVENT_%i_%i_%i_%i...]

//
ShowFrame	= frameName (string)
	use FadeInTime
	use PicTexture
	; append texture

ShowText		= frameName (string)
	use FadeInTime
	use TextColor
	use TextFlags
	use TextId
	; append text to current visible text starting from new line

Sound			= "sound_file_name"

Delay			= delayTime (float)

ClearPic		= textureName (string) || "all"
ClearText	= ....anything....

FadeInTime	= time (float 0)
FadeOutTime	= time (float 0)
PictTexture = string (textureName (ASSERT))
TextColor	= color (m3dColor 255,255,255,255)
TextFlags	= flags (string centerx|centery) (see ui_font.h for details)
TextId		= stringId (string)

// macro
FadeOut		= time (float)
	== ClearPic 	= all, time
		ClearText	= all, time
