[TexPath]
Path="..\TEXTURES"

[Level]
pathDB ="..\DATABASE"
pathScn="..\SCENES"
pathLev="..\LEVELS"
File=..\scenes\lev_mpdm_1_rotunda.lg
ForceReload=Yes
CurLevel=14
Level_0_0=..\scenes\lev_1_1_outdoor.lg
Level_0_1=..\scenes\lev_1_2_vase_temple.lg
Level_0_2=..\scenes\lev_1_3_rotunda.lg
Level_0_3=..\scenes\lev_1_4_corridors.lg
Level_0_4=..\scenes\lev_1_5_atrium.lg
Level_0_5=
Level_0_6=
Level_0_7=
Level_1_0=..\scenes\lev_2_1_amph.lg
Level_1_1=..\scenes\lev_2_2_city.lg
Level_1_2=..\scenes\lev_2_3_gallery.lg
Level_1_3=..\scenes\lev_2_4_cages.lg
Level_1_4=..\scenes\lev_2_5_coliseum.lg
Level_1_5=
Level_1_6=
Level_1_7=
Level_10_0=D:\PROJECTS\scenes\test_niche.lg
Level_10_1=D:\PROJECTS\scenes\test_water.lg
Level_10_2=D:\PROJECTS\scenes\test_atlas.lg
Level_10_3=D:\PROJECTS\scenes\test_spear_skel.lg
Level_10_4=D:\PROJECTS\scenes\test_spear_trail.lg
Level_10_5=D:\PROJECTS\scenes\test_all_statues.lg
Level_10_6=D:\PROJECTS\scenes\florida_house_.lg
Level_10_7=D:\PROJECTS\scenes\test_columns_break.lg
Level_2_0=..\scenes\lev_3_1_plateau.lg
Level_2_1=..\scenes\lev_3_2_altar.lg
Level_2_2=..\scenes\lev_3_3_courtyard.lg
Level_2_3=
Level_2_4=
Level_2_5=
Level_2_6=
Level_2_7=
Level_3_0=..\scenes\lev_4_1_stonemine.lg
Level_3_1=..\scenes\lev_4_2_plateau.lg
Level_3_2=..\scenes\lev_4_3_hephaestus.lg
Level_3_3=
Level_3_4=
Level_3_5=
Level_3_6=
Level_3_7=
Level_5_0=..\scenes\lev_6_1_cave.lg
Level_5_1=..\scenes\lev_6_2_courtyard.lg
Level_5_2=..\scenes\lev_6_3_temple.lg
Level_5_3=..\scenes\lev_6_4_rat_room.lg
Level_5_4=
Level_5_5=
Level_5_6=
Level_5_7=
Level_4_0=..\scenes\lev_5_1_plateau.lg
Level_4_1=..\scenes\lev_5_2_citadel.lg
Level_4_2=..\scenes\lev_5_3_undeground.lg
Level_4_3=
Level_4_4=
Level_4_5=
Level_4_6=
Level_4_7=
Level_6_0=..\scenes\lev_7_1_swings.lg
Level_6_1=..\scenes\lev_7_2_forest.lg
Level_6_2=..\scenes\lev_7_3_river.lg
Level_6_3=..\scenes\lev_7_4_city.lg
Level_6_4=..\scenes\lev_7_5_medusa.lg
Level_6_5=
Level_6_6=
Level_6_7=
Level_7_0=..\scenes\lev_8_1_altar.lg
Level_7_1=..\scenes\lev_8_2_cages.lg
Level_7_2=..\scenes\lev_8_3_lift.lg
Level_7_3=..\scenes\lev_8_4_amph.lg
Level_7_4=..\scenes\lev_8_5_press.lg
Level_7_5=..\scenes\lev_8_6_cyl.lg
Level_7_6=
Level_7_7=
Level_9_0=..\scenes\lev_10_1_lava.lg
Level_9_1=..\scenes\lev_10_2_battle.lg
Level_9_2=..\scenes\lev_10_3_stairs.lg
Level_9_3=..\scenes\lev_10_4_zeus.lg
Level_9_4=
Level_9_5=
Level_9_6=
Level_9_7=
PreloadComm=Yes
PreloadMP=No
PreloadScn=Yes
PreloadScnUpd=No
PreloadLev=Yes
Level_14_0=..\scenes\lev_mpdm_1_rotunda.lg
Level_14_1=..\scenes\lev_mpdm_2_city.lg
Level_14_2=..\scenes\lev_mpdm_3_quarry.lg
Level_14_3=..\scenes\lev_mpdm_4_cave.lg
Level_14_4=..\scenes\lev_mpdm_5_lom.lg
Level_14_5=..\scenes\lev_mpdm_6_towers.lg
Level_14_7=
Level_8_0=..\scenes\lev_9_1_plateau.lg
Level_8_1=..\scenes\lev_9_2_ruins.lg
Level_8_2=..\scenes\lev_9_3_underwater.lg
Level_8_3=..\scenes\lev_9_4_courtyard.lg
Level_8_4=
Level_8_5=
Level_8_6=
Level_8_7=
IgnorePreload=Yes
UseMenu=Yes
Level_14_6=
Level_13_0=
Level_13_1=
Level_13_2=
Level_13_3=
Level_13_4=
Level_13_5=
Level_13_6=
Level_13_7=
Level_12_0=
Level_12_1=
Level_12_2=
Level_12_3=
Level_12_4=
Level_12_5=
Level_12_6=
Level_12_7=
Level_11_0=
Level_11_1=
Level_11_2=
Level_11_3=
Level_11_4=
Level_11_5=
Level_11_6=
Level_11_7=

[Export]
BINPath="d:\send\bin"
DBPath="d:\send\database"
TEXPath="d:\send\textures"
SCNPath="d:\send\scenes"

[Sound]
Sound=Yes
Background=No
Ambient=No
Shooting=Yes
Path="..\SOUNDS"
Volume=0.000000
Background_Volume=0.000000
Voice_Volume=0.000000
Ambient_Volume=0.000000
Shooting_Volume=0.000000
Voice=Yes
Music=Yes
Music_Volume=-10.000000
SFX=Yes
SFX_Volume=0.000000
PreloadSounds=Yes
SwitchChn=No

[Video]
UseMenu=Yes
VIDEO_Show=Yes
VIDEO_Drv=Ö÷ÏÔÊ¾Æ÷Çý¶¯³ÌÐò (display); Direct3D T&L HAL
VIDEO_SizeX=1024
VIDEO_SizeY=768
VIDEO_BPP=32
VIDEO_FullScr=Yes
VIDEO_TripleBuf=Yes
VIDEO_FrontBuf=No
VIDEO_WBuf=No
VIDEO_MultiStage=No
VIDEO_MipMaps=Yes
VIDEO_MipMapFilter=Yes
VIDEO_LightMaps=Yes
VIDEO_Filtration=Yes
Gamma_Changes=Yes
Gamma=1.200000
Wait_VSync=No
Wait_Pending=Yes
VIDEO_TexBuffer=No
VIDEO_LightMapVis=No
VIDEO_Detail=Yes
VIDEO_UseHTL=Yes
VIDEO_UseShaders=Yes
VIDEO_StencilBuf=Yes
VIDEO_CompressTex=Yes
VIDEO_ProjShd=Yes
VIDEO_Particles=Yes
VIDEO_Mirror=Yes
VIDEO_LOD=No
VIDEO_LODMin=No
VIDEO_UseHWLighting=Yes
VIDEO_LowResTex=No
VIDEO_FSAA=No
VIDEO_UseBumpMapping=Yes
VIDEO_LODNmb=-1
VIDEO_UseEMBM=No
VIDEO_UseDOT3=No
VIDEO_nTexStageUse=-1
VIDEO_UseDOT3_Diffuse=Yes
VIDEO_UseDOT3_Specular=Yes
VIDEO_UseWhiteTex=No
VIDEO_UseBlackTex=No
VIDEO_MaxLod=0
VIDEO_Detail2=Yes
VIDEO_DetailCompr=No
VIDEO_ProjShdQual=3
VIDEO_PlrLegs=Yes
VIDEO_WpnShdr=Yes
VIDEO_NoShdUnderLM=No
VIDEO_WaterReflCaust=Yes
VIDEO_LowShatterQual=No
VIDEO_2PassRend=No
VIDEO_LowScorchQuality=No
VIDEO_FlaresEnabled=No

[Visual]
FOG=No
FOG_Near=0.000000
FOG_Far=0.000000
FOG_FarInt=0.000000
FOG_Color=0x5
BACKDROP_Tex=zonesky
ShowLogo=No
LogoTex=wr_splash
LogoReadyTex=wr_book_ready
FOG_Setup=No

[Debug]
UiNewGameLevel = lev_1_1_outdoor.lg
ShowWindow=No
SwitchWindow=Yes
FixedFps=No
FixedFpsVal=300.000000
ShowGrid=No
ScrShotPath=..\screenshots\shot.bmp
NoColl=No
Decompose1=No
Decompose2=No
Decompose3=No
Decompose4=No
MemReportFile=D:\PROJECTS\mem_rpt_vaze_temple_6_.txt
ShowFPS_PPF=No
InstListFile=D:\PROJECTS\scn_inst.txt
Decomp_OFF_Rend=No
Decomp_OFF_AI=No
Decomp_OFF_Rigid=No
Decomp_ProfCallFr=No
Decomp_FreezePVS=No
ShowProfInfo=No
Decomp_OFF_Rend_Low=No
Decomp_OFF_Rend_High=No
ShowGrass=No
Decomp_OFF_Anim=No
Decomp_OFF_SIMD=No
HideHUD=No
Decomp_OFF_PVS=No

[Input]
HideMouse=Yes
MouseSens=1.000000
SyncState=Yes
InvertMouse=No
UseJoy=Yes
MouseSensIface=0.100000

[Command]
SWITCH_MODE= { 0x29 }
ACCEL= { 0x2A }
MOVE_FORWARD= { 0xC8 } { 0x11 }
MOVE_BACKWARD= { 0xD0 } { 0x1F }
ROTATE_LEFT= { 0xCB } { 0x12D }
ROTATE_RIGHT= { 0xCD } { 0x12C }
MOVE_LEFT= { 0xCB 0x38 } { 0x1E }
MOVE_RIGHT= { 0xCD 0x38 } { 0x20 }
LOOK_DOWN= { 0xD1 } { 0x12F }
LOOK_UP= { 0xC9 } { 0x12E }
MOVE_UP= { 0xC8 0x38 }
MOVE_DOWN= { 0xD0 0x38 }
LOOK_CENTER= { 0xCF }
MOVE_CENTER={ 0xC7 }
JUMP= { 0x39 }
CROUCH= { 0x2E }
STOP_CINEMATIC= { 0x1 }

WPN_1= { 0x2 }
WPN_2= { 0x3 }
WPN_3= { 0x4 }
WPN_4= { 0x5 }
WPN_5= { 0x6 }
WPN_6= { 0x7 }
WPN_7= { 0x8 }
WPN_8= { 0x9 }
WPN_9= { 0xA }
WPN_NEXT= { 0x131 } { 0x1B }
WPN_PREV= { 0x1A } { 0x130 }
SHOOT= { 0x1D } { 0x100 }

DBG_1= { 0x38 0x2 }
DBG_2= { 0x38 0x3 }
DBG_3= { 0x38 0x4 }
DBG_4= { 0x38 0x5 }
DBG_5= { 0x38 0x6 }
DBG_6= { 0x38 0x7 }
DBG_7= { 0x38 0x8 }
DBG_8= { 0x38 0x9 }
DBG_9= { 0x38 0xA } { 0x131 }
DBG_0= { 0x38 0xB }
USE= { 0x1C }
UI= { 0x1 }
FORCE_RECHARGE= { 0x102 }
ZOOM= { 0x101 }
WPN_10= { 0xB }
WPN_11= { 0xC }
WPN_12= { 0xD }
PAUSE= { 0xC5 }
ACTIVATE_QUAD_DAMAGE= { 0x17 }
ACTIVATE_UNHOLY_ARMOR= { 0x18 }
ACTIVATE_SLOW_MOTION= { 0x19 }
SHOWFRAGS= { 0xF }
QUICKSAVE= { 0x40 }
QUICKLOAD= { 0x43 }
TOGGLE_TEAM= { 0x41 }
SCREENSHOT= { 0x42 }

[Language]
cmsIntro = "..\texts\intro.cms" 
cmsOutro = "..\texts\outro.cms" 
cmsLogo = "..\texts\ati_logo.cms" 
fileTexts = "..\texts\strings.str"

[Multiplayer]
Mode=Single
ServerIP=192.168.1.37
ServerPort=7780
PlayerName=willrock
ServerName=WillRockServer
DemoPlay=No
DemoRecord=No
DemoFile=..\scenes\demo_outdoor.sdf
NmbSnapShots=30
PlayerName_LAN=WillRock
PlayerSkin=0
ServerLocation=lev_mpdm_1_rotunda
ServerMode=DM
ServerMaxPlayers=4
Difficulty=0
ServerAllowHealth=1
ServerPlrGODAfterDeath =1.000000
ServerPlrIsFriendlyFire =1
ServerPlrIsUnlimitAmmo=0
ServerItemOnPick =keep
ServerAllowArmor=1
ServerLocation_DM=lev_mpdm_1_rotunda
ServerTimeLimit=0.000000
ServerFragLimit=30
ServerLocation_COOP=lev_4_1_stonemine
ServerLocation_TREASHUNT=lev_mpdm_6_towers
PlayerName_UBI=willrock
PlayerPassword_UBI=
ServerUseLadder=No


[GameOpt]
AutoWeapon=2
AlwaysRun=Yes
Crosshair=4
HideHUD=No
Difficulty=0

[CONFIG]
CPU_Make=Yes
CPU_SIMD_Supp=Yes
CPU_Freq=2399
GPU_VID_GF2=No
GPU_VID_32_MB=No
MEM_Size=256
LAN_Speed=1
IsScaleInited=Yes
IsScaleMinimal=No

[DefaultCommand]
SWITCH_MODE= { 0x29 }
ACCEL= { 0x2A }
MOVE_FORWARD= { 0xC8 } { 0x11 }
MOVE_BACKWARD= { 0xD0 } { 0x1F }
ROTATE_LEFT= { 0xCB } { 0x12D }
ROTATE_RIGHT= { 0xCD } { 0x12C }
MOVE_LEFT= { 0xCB 0x38 } { 0x1E }
MOVE_RIGHT= { 0xCD 0x38 } { 0x20 }
LOOK_DOWN= { 0xD1 } { 0x12F }
LOOK_UP= { 0xC9 } { 0x12E }
MOVE_UP= { 0xC8 0x38 }
MOVE_DOWN= { 0xD0 0x38 }
LOOK_CENTER= { 0xCF }
MOVE_CENTER={ 0xC7 }
JUMP= { 0x39 }
CROUCH= { 0x2E }
STOP_CINEMATIC= { 0x1 }

WPN_1= { 0x2 }
WPN_2= { 0x3 }
WPN_3= { 0x4 }
WPN_4= { 0x5 }
WPN_5= { 0x6 }
WPN_6= { 0x7 }
WPN_7= { 0x8 }
WPN_8= { 0x9 }
WPN_9= { 0xA }
WPN_NEXT= { 0x131 } { 0x1B }
WPN_PREV= { 0x1A } { 0x130 }
SHOOT= { 0x1D } { 0x100 }

DBG_1= { 0x38 0x2 }
DBG_2= { 0x38 0x3 }
DBG_3= { 0x38 0x4 }
DBG_4= { 0x38 0x5 }
DBG_5= { 0x38 0x6 }
DBG_6= { 0x38 0x7 }
DBG_7= { 0x38 0x8 }
DBG_8= { 0x38 0x9 }
DBG_9= { 0x38 0xA } { 0x131 }
DBG_0= { 0x38 0xB }
USE= { 0x1C }
UI= { 0x1 }
FORCE_RECHARGE= { 0x102 }
ZOOM= { 0x101 }
WPN_10= { 0xB }
WPN_11= { 0xC }
WPN_12= { 0xD }
PAUSE= { 0xC5 }
ACTIVATE_QUAD_DAMAGE= { 0x17 }
ACTIVATE_UNHOLY_ARMOR= { 0x18 }
ACTIVATE_SLOW_MOTION= { 0x19 }
SHOWFRAGS= { 0xF }
QUICKSAVE= { 0x40 }
QUICKLOAD= { 0x43 }
TOGGLE_TEAM= { 0x41 }
SCREENSHOT= { 0x42 }
[Movies]
UbiSoftLogo=..\movies\ubilogo.mpg
Saber3dLogo=..\movies\saber3d.mpg
