#position.def
#
#this file provides positioning data needed on a per environment basis
#
#RiderWalkPosition <float x> <float y> <float z>
#	*each instance of this tag provides a single position for
#		the series of rider walk to positions, order in this file
#		determines the order the rider will walk trhu the positions
#	*the position provided is used as an offset from the position of the dock
#
#DockCameraPosition <float x> <float y> <float z>
#	*each instance of this tag provides a single position for
#		camera placement while rider is walking on the dock
#	*the position used is randomly chosen from the positions in
#		the list that have no obstacles between them and the current
#		rider position
#	*the position provided is used as an offset from the position of the dock
#
#PoolCameraPosition <float x> <float y> <float z>
#	*each instance of this tag provides a single position for
#		camera placement while rider is in splashdown to the pool
#	*the position used is randomly chosen from the positions in
#		the list that have no obstacles between them and the current
#		rider position
#	*the position provided is used as an offset from the position of the pool

RiderWalkPosition -5 0 0
RiderWalkPosition -4 0 0
RiderWalkPosition -3 0 0
RiderWalkPosition -2 0 0
RiderWalkPosition -1 0 0

DockCameraPosition 8 12 5
DockCameraPosition 2 7 4
DockCameraPosition 5 11 9
DockCameraPosition 3 18 2
DockCameraPosition 8 20 3
DockCameraPosition -5 16 6
DockCameraPosition 8 15 -4
DockCameraPosition -5 10 6
DockCameraPosition 6 16 6
DockCameraPosition 8 18 2
DockCameraPosition -8 8 18
DockCameraPosition -2 10 7
DockCameraPosition -3 16 8
DockCameraPosition 4 16 -3
DockCameraPosition 2 16 1
DockCameraPosition 4 18 3
DockCameraPosition 9 12 2
DockCameraPosition 4 15 -3

PoolCameraPosition 5 10 5
PoolCameraPosition 15 10 15
PoolCameraPosition 10 15 10
PoolCameraPosition -5 10 5
PoolCameraPosition -15 10 15
PoolCameraPosition -10 15 10
PoolCameraPosition 5 10 -5
PoolCameraPosition 15 10 -15
PoolCameraPosition 10 15 -10

#size to set the pool's water plane to
PoolSize 25

#this value affects the texture to change the apparant depth of the water
RippleHeight 5

#this value affects the radius out to which the ripples actually move
RippleRadius 1000
