RiderDefinition
{
	BoredSpeed 11
	BoredSpeedRange 8
	BoredHeight 30
	ScaredSpeed 18
	ScaredSpeedRange 15
	ScaredHeight 90
}

#to adjust a character's emotion reaction to a specific mission
#copy the following block change the pound sign between Mission and Definition
#to the mission's number, and change the values w/in to the needed values
#NOTE: all mission defintions must come after the RiderDefinition
#Mission#Definition
#{
#	BoredSpeed 5
#	BoredSpeedRange 7
#	BoredHeight 1
#	ScaredSpeed 15
#	ScaredSpeedRange 12
#	ScaredHeight 25
#}

#Mission2Definition
#{
#	BoredSpeed 10
#	BoredSpeedRange 7
#	BoredHeight 40
#	ScaredSpeed 19
#	ScaredSpeedRange 17
#	ScaredHeight 90
#}
