<?xml version="1.0" encoding="utf-8"?>
<eventSystem xmlns="iqsoftwaregames">

  <!-- AI German research plan 1940-->
  <event eventID="10100" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7432</title>
    <description>Z3ev_7408</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="25" month="12" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10100"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7409</description>
        <tooltip>Z3ev_7444</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10100" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="1" param2="3"/>
          <!--Country: Try to get level 3 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="2" param2="3"/>
          <!--Country: Try to get level 4 subs tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="5" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI German research plan 1941 option 1-->
  <!-- Poland and France are already out-->
  <event eventID="10101" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7433</title>
    <description>Z3ev_7410</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Poland is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--France is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10101"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7411</description>
        <tooltip>Z3ev_7445</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10101" param1="1"/>
		  <!--Set option 2 flag on -->
          <effect method="Flag.SetValue" param0="10102" param1="1"/>
		  <!--Set option 3 flag on -->
          <effect method="Flag.SetValue" param0="10103" param1="1"/>
          <!--Country: Try to get level 4 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="2" param2="4"/>
          <!--Country: Try to get level 3 planes tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="4" param2="3"/>
          <!--Country: Try to get level 5 subs tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="5" param2="5"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI German research plan 1941 option 2-->
  <!-- Poland is already out and at war with France-->
  <event eventID="10102" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7434</title>
    <description>Z3ev_7412</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Poland is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--France is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with France-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10102"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7413</description>
        <tooltip>Z3ev_7446</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10102" param1="1"/>
		  <!--Set option 1 flag on -->
          <effect method="Flag.SetValue" param0="10101" param1="1"/>
		  <!--Set option 3 flag on -->
          <effect method="Flag.SetValue" param0="10103" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="1" param2="4"/>
          <!--Country: Try to get level 4 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="2" param2="4"/>
          <!--Country: Try to get level 3 planes tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="4" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI German research plan 1941 option 3-->
  <!-- Still at war with France and Poland-->
  <event eventID="10103" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7435</title>
    <description>Z3ev_7414</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Poland is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Poland-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with France-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10103"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7415</description>
        <tooltip>Z3ev_7447</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10103" param1="1"/>
		  <!--Set option 1 flag on -->
          <effect method="Flag.SetValue" param0="10101" param1="1"/>
		  <!--Set option 2 flag on -->
          <effect method="Flag.SetValue" param0="10102" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="1" param2="4"/>
          <!--Country: Try to get level 4 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="2" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
  
  
  <!-- AI German research plan 1942 option 1-->
  <!-- Still at war with France-->
  <event eventID="10104" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7436</title>
    <description>Z3ev_7416</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with France-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10104"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7417</description>
        <tooltip>Z3ev_7448</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10104" param1="1"/>
		  <!--Set option 2 flag on -->
          <effect method="Flag.SetValue" param0="10105" param1="1"/>
		  <!--Set option 3 flag on -->
          <effect method="Flag.SetValue" param0="10106" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="1" param2="4"/>
          <!--Country: Try to get level 5 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="2" param2="4"/>
          <!--Country: Try to get level 2 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="4" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
    
  
  <!-- AI German research plan 1942 option 2-->
  <!-- France is over, at war with USSR-->
  <event eventID="10105" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7437</title>
    <description>Z3ev_7418</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--War with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10105"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7419</description>
        <tooltip>Z3ev_7449</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10105" param1="1"/>
		  <!--Set option 1 flag on -->
          <effect method="Flag.SetValue" param0="10104" param1="1"/>
		  <!--Set option 3 flag on -->
          <effect method="Flag.SetValue" param0="10106" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="1" param2="4"/>
          <!--Country: Try to get level 5 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="2" param2="4"/>
          <!--Country: Try to get level 2 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="4" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
    
	
  <!-- AI German research plan 1942 option 3-->
  <!-- France is over, no war with USSR-->
  <event eventID="10106" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7438</title>
    <description>Z3ev_7420</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--No war with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10106"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7421</description>
        <tooltip>Z3ev_7450</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10106" param1="1"/>
		  <!--Set option 1 flag on -->
          <effect method="Flag.SetValue" param0="10104" param1="1"/>
		  <!--Set option 2 flag on -->
          <effect method="Flag.SetValue" param0="10105" param1="1"/>
          <!--Country: Try to get level 2 naval tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="6" param2="2"/>
          <!--Country: Try to get level 4 sub tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="5" param2="4"/>
          <!--Country: Try to get level 3 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="4" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI German research plan 1943-->
  <!-- War with USSR-->
  <event eventID="10107" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7439</title>
    <description>Z3ev_7422</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10107"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7423</description>
        <tooltip>Z3ev_7451</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10107" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="1" param2="4"/>
          <!--Country: Try to get level 5 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="2" param2="4"/>
          <!--Country: Try to get level 3 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="4" param2="3"/>
          <!--Country: Try to get level 4 sub tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="5" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
    
	
  <!-- AI German research plan 1944-->
  <!-- War with USSR-->
  <event eventID="10110" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7440</title>
    <description>Z3ev_7424</description>
    <beginDate day="1" month="1" year="1944"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10110"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7425</description>
        <tooltip>Z3ev_7452</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10110" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="1" param2="4"/>
          <!--Country: Try to get level 5 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="2" param2="4"/>
          <!--Country: Try to get level 3 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="4" param2="3"/>
          <!--Country: Try to get level 4 sub tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="5" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
    
  	
  <!-- AI German research plan 1945-->
  <!-- War with USSR-->
  <event eventID="10115" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7441</title>
    <description>Z3ev_7426</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10115"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7427</description>
        <tooltip>Z3ev_7453</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10115" param1="1"/>
          <!--Country: Try to get level 4 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="4" param2="4"/>
          <!--Country: Try to get level 4 sub tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="5" param2="4"/>
          <!--Country: Try to get level 3 navy tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="6" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
    
		
  <!-- AI German nuke research plan 1941-->
  <!-- No war with USSR-->
  <event eventID="10120" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7442</title>
    <description>Z3ev_7428</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--No war with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10120"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7429</description>
        <tooltip>Z3ev_7454</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10120" param1="1"/>
          <!--Country: Try to get level 2 nuke tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="7" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
  		  
		
  <!-- AI German nuke research plan 1944-->
  <!-- No war with USSR-->
  <event eventID="10121" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7443</title>
    <description>Z3ev_7430</description>
    <beginDate day="1" month="1" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<or>
		<and>
			<!--France is not active-->
			<expression>
				<leftOperand method="Country.IsActive" param0="16"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
      		</expression>
			<!--USSR is not active-->
			<expression>
				<leftOperand method="Country.IsActive" param0="3"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
      		</expression>
			<or>
				<!--UK is not active-->
				<expression>
					<leftOperand method="Country.IsActive" param0="9"/>
					<operator value="equals"/>
					<rightOperand constValue="0"/>
      			</expression>			
				<!--No war with UK-->
				<expression>
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="9"/>
					<operator value="equals"/>
					<rightOperand constValue="0"/>
    		    </expression>
			</or>
		</and>
		<and>
			<!--France is not active-->
			<expression>
				<leftOperand method="Country.IsActive" param0="16"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
      		</expression>
			<!--USA is not active-->
			<expression>
				<leftOperand method="Country.IsActive" param0="53"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
      		</expression>
			<or>
				<!--UK is not active-->
				<expression>
					<leftOperand method="Country.IsActive" param0="9"/>
					<operator value="equals"/>
					<rightOperand constValue="0"/>
      			</expression>			
				<!--No war with UK-->
				<expression>
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="9"/>
					<operator value="equals"/>
					<rightOperand constValue="0"/>
    		    </expression>
			</or>
		</and>
		</or>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10121"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="2"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7431</description>
        <tooltip>Z3ev_7455</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10121" param1="1"/>
          <!--Country: Try to get level 5 nuke tech-->
          <effect method="AI.SetDesiredTechLevel" param0="2" param1="7" param2="5"/>
        </effects>
      </option>
    </options>
  </event>
		
		
		
		
		
  </eventSystem>