<?xml version="1.0" encoding="utf-8"?>
<eventSystem xmlns="iqsoftwaregames">

		
	<!--Increasing War Economy - Peace-->
	<event eventID="1101" countryID="11" visibleByPlayer="1" oneTimeChecking="1"> 
		<title>ZID_1101_title</title>
		<description>ZID_1101_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="2"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="11"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_1101_op1</description>
			<tooltip>ZID_1101_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="11" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Spoils of war-->
	<event eventID="1102" countryID="11" visibleByPlayer="1" oneTimeChecking="0"> 
		<title>ZID_1102_title</title>
		<description>ZID_1102_desc</description>
    <beginDate day="1" month="9" year="1939"/>
    <endDate day="1" month="1" year="1940"/>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Poland is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1102"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_1102_op1</description>
			<tooltip>ZID_1102_desc1</tooltip>
			<effects>
				<!--PP Increased by 5-->
          		<effect method="Country.ChangeProductionPoints" param0="11" param1="5"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1102" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	
	

	
	
	
	

</eventSystem>