<?xml version="1.0" encoding="utf-8"?>
<eventSystem xmlns="iqsoftwaregames">

	<!--Aggresive neighbour - Bulgaria is Axis-->
	<event eventID="2201" countryID="22" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_2201_title</title>
    	<description>ZID_2201_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Bulgaria is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Bulgaria is Axis-->
        <expression>
          	<leftOperand method="Country.GetAlliance"  param0="25"/>
          	<operator value="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="2201"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_2201_op1</description>
        	<tooltip>ZID_2201_desc1</tooltip>
        	<effects>
				<!--WE increased-->
          		<effect method="Country.ChangeWarEconomy" param0="22" param1="10"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="2201" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
		
	<!--Aggresive neighbour - Romania is Axis-->
	<event eventID="2202" countryID="22" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_2202_title</title>
    	<description>ZID_2202_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Romania is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Romania is Axis-->
        <expression>
          	<leftOperand method="Country.GetAlliance"  param0="26"/>
          	<operator value="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="2202"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_2202_op1</description>
        	<tooltip>ZID_2202_desc1</tooltip>
        	<effects>
				<!--WE increased-->
          		<effect method="Country.ChangeWarEconomy" param0="22" param1="10"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="2202" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
			
	<!--Aggresive neighbour - Hungary is Axis-->
	<event eventID="2203" countryID="22" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_2203_title</title>
    	<description>ZID_2203_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Hungary is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Hungary is Axis-->
        <expression>
          	<leftOperand method="Country.GetAlliance"  param0="27"/>
          	<operator value="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="2203"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_2203_op1</description>
        	<tooltip>ZID_2203_desc1</tooltip>
        	<effects>
				<!--WE increased-->
          		<effect method="Country.ChangeWarEconomy" param0="22" param1="10"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="2203" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
		
			
	<!--Aggresive neighbour - Italy is Axis-->
	<event eventID="2204" countryID="22" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_2204_title</title>
    	<description>ZID_2204_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Italy is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Italy is Axis-->
        <expression>
          	<leftOperand method="Country.GetAlliance"  param0="21"/>
          	<operator value="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="2204"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_2204_op1</description>
        	<tooltip>ZID_2204_desc1</tooltip>
        	<effects>
				<!--WE increased-->
          		<effect method="Country.ChangeWarEconomy" param0="22" param1="10"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="2204" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Increasing War Economy - Peace-->
	<event eventID="2205" countryID="22" visibleByPlayer="1" oneTimeChecking="1"> 
		<title>ZID_2205_title</title>
		<description>ZID_2205_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="2"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="22"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_2205_op1</description>
			<tooltip>ZID_2205_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="22" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	
	
	
	

</eventSystem>