<?xml version="1.0" encoding="utf-8"?>
<eventSystem xmlns="iqsoftwaregames">
	
	<!-- Events for following countries: Iceland, Norway, Sweden, Finland, Ireland, Denmark, Lithuania, Latvia, Estonia, Portugal, Belgium
	Netherlands, Luxembourg, Switzerland, Slovakia, Turkey, Saudi Arabia, Iraq, Persia-->
	

  <!-- AI research plan 1941 for Iceland-->
  <event eventID="10001" countryID="4" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7604</title>
    <description>Z3ev_7476</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="4"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="4"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10001"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="4"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7477</description>
        <tooltip>Z3ev_7668</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10001" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="4" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Iceland-->
  <event eventID="10002" countryID="4" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7605</title>
    <description>Z3ev_7478</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="4"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="4"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10002"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="4"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7479</description>
        <tooltip>Z3ev_7669</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10002" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="4" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Iceland-->
  <event eventID="10003" countryID="4" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7606</title>
    <description>Z3ev_7480</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="4"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="4"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10003"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="4"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7481</description>
        <tooltip>Z3ev_7670</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10003" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="4" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1941 for Norway-->
  <event eventID="10004" countryID="5" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7607</title>
    <description>Z3ev_7482</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10004"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="5"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7483</description>
        <tooltip>Z3ev_7671</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10004" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="5" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Norway-->
  <event eventID="10005" countryID="5" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7608</title>
    <description>Z3ev_7484</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10005"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="5"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7485</description>
        <tooltip>Z3ev_7672</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10005" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="5" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1945 for Norway-->
  <event eventID="10006" countryID="5" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7609</title>
    <description>Z3ev_7486</description>
    <beginDate day="1" month="1" year="1945"/>
    <endDate day="25" month="12" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10006"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="5"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7487</description>
        <tooltip>Z3ev_7673</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10006" param1="1"  />
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="5" param1="1" param2="4"/>
          <!--Country: Try to get level 2 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="5" param1="2" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1947 for Norway-->
  <event eventID="10007" countryID="5" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7610</title>
    <description>Z3ev_7488</description>
    <beginDate day="1" month="1" year="1947"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10007"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="5"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7489</description>
        <tooltip>Z3ev_7674</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10007" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="5" param1="1" param2="5"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1941 for Sweden-->
  <event eventID="10008" countryID="6" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7611</title>
    <description>Z3ev_7490</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10008"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="6"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7491</description>
        <tooltip>Z3ev_7675</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10008" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="6" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Sweden-->
  <event eventID="10009" countryID="6" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7612</title>
    <description>Z3ev_7492</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10009"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="6"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7493</description>
        <tooltip>Z3ev_7676</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10009" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="6" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1945 for Sweden-->
  <event eventID="10010" countryID="6" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7613</title>
    <description>Z3ev_7494</description>
    <beginDate day="1" month="1" year="1945"/>
    <endDate day="25" month="12" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10010"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="6"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7495</description>
        <tooltip>Z3ev_7677</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10010" param1="1"  />
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="6" param1="1" param2="4"/>
          <!--Country: Try to get level 2 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="6" param1="2" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1947 for Sweden-->
  <event eventID="10011" countryID="6" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7614</title>
    <description>Z3ev_7496</description>
    <beginDate day="1" month="1" year="1947"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10011"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="6"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7497</description>
        <tooltip>Z3ev_7678</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10011" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="6" param1="1" param2="5"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1941 for Finland-->
  <event eventID="10012" countryID="7" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7615</title>
    <description>Z3ev_7498</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10012"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="7"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7499</description>
        <tooltip>Z3ev_7679</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10012" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="7" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Finland-->
  <event eventID="10013" countryID="7" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7616</title>
    <description>Z3ev_7500</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10013"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="7"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7501</description>
        <tooltip>Z3ev_7680</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10013" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="7" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1945 for Finland-->
  <event eventID="10014" countryID="7" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7617</title>
    <description>Z3ev_7502</description>
    <beginDate day="1" month="1" year="1945"/>
    <endDate day="25" month="12" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10014"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="7"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7503</description>
        <tooltip>Z3ev_7681</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10014" param1="1"  />
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="7" param1="1" param2="4"/>
          <!--Country: Try to get level 2 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="7" param1="2" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1947 for Finland-->
  <event eventID="10015" countryID="7" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7618</title>
    <description>Z3ev_7504</description>
    <beginDate day="1" month="1" year="1947"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10015"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="7"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7505</description>
        <tooltip>Z3ev_7682</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10015" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="7" param1="1" param2="5"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1941 for Ireland-->
  <event eventID="10016" countryID="8" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7619</title>
    <description>Z3ev_7506</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10016"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="8"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7507</description>
        <tooltip>Z3ev_7683</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10016" param1="8"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="8" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Ireland-->
  <event eventID="10017" countryID="8" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7620</title>
    <description>Z3ev_7508</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10017"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="8"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7509</description>
        <tooltip>Z3ev_7684</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10017" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="8" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Ireland-->
  <event eventID="10018" countryID="8" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7621</title>
    <description>Z3ev_7510</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10018"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="8"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7511</description>
        <tooltip>Z3ev_7685</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10018" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="8" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
	
		
  <!-- AI research plan 1941 for Denmark-->
  <event eventID="10019" countryID="10" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7622</title>
    <description>Z3ev_7512</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10019"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="10"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7513</description>
        <tooltip>Z3ev_7686</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10019" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="10" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Denmark-->
  <event eventID="10020" countryID="10" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7623</title>
    <description>Z3ev_7514</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10020"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="10"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7515</description>
        <tooltip>Z3ev_7687</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10020" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="10" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Denmark-->
  <event eventID="10021" countryID="10" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7624</title>
    <description>Z3ev_7516</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10021"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="10"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7517</description>
        <tooltip>Z3ev_7688</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10021" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="10" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
		
		
  <!-- AI research plan 1941 for Lithuania-->
  <event eventID="10022" countryID="11" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7625</title>
    <description>Z3ev_7518</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10022"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="11"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7519</description>
        <tooltip>Z3ev_7689</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10022" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="11" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Lithuania-->
  <event eventID="10023" countryID="11" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7626</title>
    <description>Z3ev_7520</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10023"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="11"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7521</description>
        <tooltip>Z3ev_7690</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10023" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="11" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Lithuania-->
  <event eventID="10024" countryID="11" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7627</title>
    <description>Z3ev_7522</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="11"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10024"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="11"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7523</description>
        <tooltip>Z3ev_7691</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10024" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="11" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
	
			
  <!-- AI research plan 1941 for Latvia-->
  <event eventID="10025" countryID="12" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7628</title>
    <description>Z3ev_7524</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10025"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="12"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7525</description>
        <tooltip>Z3ev_7692</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10025" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="12" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Latvia-->
  <event eventID="10026" countryID="12" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7629</title>
    <description>Z3ev_7526</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10026"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="12"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7527</description>
        <tooltip>Z3ev_7693</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10026" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="12" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Latvia-->
  <event eventID="10027" countryID="12" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7630</title>
    <description>Z3ev_7528</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10027"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="12"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7529</description>
        <tooltip>Z3ev_7694</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10027" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="12" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
	
		
  <!-- AI research plan 1941 for Estonia-->
  <event eventID="10028" countryID="13" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7631</title>
    <description>Z3ev_7530</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="13"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="13"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10028"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="13"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7531</description>
        <tooltip>Z3ev_7695</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10028" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="13" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Estonia-->
  <event eventID="10029" countryID="13" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7632</title>
    <description>Z3ev_7532</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="13"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="13"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10029"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="13"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7533</description>
        <tooltip>Z3ev_7696</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10029" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="13" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Estonia-->
  <event eventID="10030" countryID="13" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7633</title>
    <description>Z3ev_7534</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="13"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="13"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10030"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="13"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7535</description>
        <tooltip>Z3ev_7697</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10030" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="13" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>	
		
	
  <!-- AI research plan 1941 for Portugal-->
  <event eventID="10031" countryID="14" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7634</title>
    <description>Z3ev_7536</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10031"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="14"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7537</description>
        <tooltip>Z3ev_7698</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10031" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="14" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Portugal-->
  <event eventID="10032" countryID="14" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7635</title>
    <description>Z3ev_7538</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10032"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="14"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7539</description>
        <tooltip>Z3ev_7699</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10032" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="14" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1945 for Portugal-->
  <event eventID="10033" countryID="14" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7636</title>
    <description>Z3ev_7540</description>
    <beginDate day="1" month="1" year="1945"/>
    <endDate day="25" month="12" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10033"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="14"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7541</description>
        <tooltip>Z3ev_7700</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10033" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="14" param1="1" param2="4"/>
          <!--Country: Try to get level 2 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="14" param1="2" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1947 for Portugal-->
  <event eventID="10034" countryID="14" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7637</title>
    <description>Z3ev_7542</description>
    <beginDate day="1" month="1" year="1947"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10034"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="14"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7543</description>
        <tooltip>Z3ev_7701</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10034" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="14" param1="1" param2="5"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1941 for Belgium-->
  <event eventID="10035" countryID="17" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7638</title>
    <description>Z3ev_7544</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10035"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="17"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7545</description>
        <tooltip>Z3ev_7702</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10035" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="17" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Belgium-->
  <event eventID="10036" countryID="17" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7639</title>
    <description>Z3ev_7546</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10036"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="17"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7547</description>
        <tooltip>Z3ev_7703</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10036" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="17" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1945 for Belgium-->
  <event eventID="10037" countryID="17" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7640</title>
    <description>Z3ev_7548</description>
    <beginDate day="1" month="1" year="1945"/>
    <endDate day="25" month="12" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10037"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="17"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7549</description>
        <tooltip>Z3ev_7704</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10037" param1="1"  />
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="17" param1="1" param2="4"/>
          <!--Country: Try to get level 2 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="17" param1="2" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1947 for Belgium-->
  <event eventID="10038" countryID="17" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7641</title>
    <description>Z3ev_7550</description>
    <beginDate day="1" month="1" year="1947"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10038"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="17"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7551</description>
        <tooltip>Z3ev_7705</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10038" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="17" param1="1" param2="5"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI research plan 1941 for Netherlands-->
  <event eventID="10039" countryID="18" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7642</title>
    <description>Z3ev_7552</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="18"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="18"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10039"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="18"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7553</description>
        <tooltip>Z3ev_7706</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10039" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="18" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Netherlands-->
  <event eventID="10040" countryID="18" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7643</title>
    <description>Z3ev_7554</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="18"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="18"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10040"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="18"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7555</description>
        <tooltip>Z3ev_7707</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10040" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="18" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1945 for Netherlands-->
  <event eventID="10041" countryID="18" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7644</title>
    <description>Z3ev_7556</description>
    <beginDate day="1" month="1" year="1945"/>
    <endDate day="25" month="12" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="18"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="18"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10041"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="18"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7557</description>
        <tooltip>Z3ev_7708</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10041" param1="1"  />
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="18" param1="1" param2="4"/>
          <!--Country: Try to get level 2 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="18" param1="2" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1947 for Netherlands-->
  <event eventID="10042" countryID="18" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7645</title>
    <description>Z3ev_7558</description>
    <beginDate day="1" month="1" year="1947"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="18"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="18"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10042"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="18"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7559</description>
        <tooltip>Z3ev_7709</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10042" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="18" param1="1" param2="5"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI research plan 1942 for Luxembourg-->
  <event eventID="10043" countryID="19" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7646</title>
    <description>Z3ev_7560</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="19"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="19"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10043"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="19"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7561</description>
        <tooltip>Z3ev_7710</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10043" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="19" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1946 for Luxembourg-->
  <event eventID="10044" countryID="19" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7647</title>
    <description>Z3ev_7562</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="19"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="19"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10044"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="19"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7563</description>
        <tooltip>Z3ev_7711</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10044" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="19" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>	
	
	
  <!-- AI research plan 1941 for Switzerland-->
  <event eventID="10045" countryID="20" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7648</title>
    <description>Z3ev_7564</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10045"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="20"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7565</description>
        <tooltip>Z3ev_7712</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10045" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="20" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Switzerland-->
  <event eventID="10046" countryID="20" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7649</title>
    <description>Z3ev_7566</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10046"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="20"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7567</description>
        <tooltip>Z3ev_7713</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10046" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="20" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1945 for Switzerland-->
  <event eventID="10047" countryID="20" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7650</title>
    <description>Z3ev_7568</description>
    <beginDate day="1" month="1" year="1945"/>
    <endDate day="25" month="12" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10047"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="20"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7569</description>
        <tooltip>Z3ev_7714</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10047" param1="1"  />
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="20" param1="1" param2="4"/>
          <!--Country: Try to get level 2 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="20" param1="2" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1947 for Switzerland-->
  <event eventID="10048" countryID="20" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7651</title>
    <description>Z3ev_7570</description>
    <beginDate day="1" month="1" year="1947"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10048"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="20"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7571</description>
        <tooltip>Z3ev_7715</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10048" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="20" param1="1" param2="5"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI research plan 1941 for Slovakia-->
  <event eventID="10049" countryID="29" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7652</title>
    <description>Z3ev_7572</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="29"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="29"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10049"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="29"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7573</description>
        <tooltip>Z3ev_7716</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10049" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="29" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Slovakia-->
  <event eventID="10050" countryID="29" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7653</title>
    <description>Z3ev_7574</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="29"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="29"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10050"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="29"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7575</description>
        <tooltip>Z3ev_7717</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10050" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="29" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Slovakia-->
  <event eventID="10051" countryID="29" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7654</title>
    <description>Z3ev_7576</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="29"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="29"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10051"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="29"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7577</description>
        <tooltip>Z3ev_7718</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10051" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="29" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>	

	
  <!-- AI research plan 1941 for Turkey-->
  <event eventID="10052" countryID="32" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7655</title>
    <description>Z3ev_7578</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10052"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="32"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7579</description>
        <tooltip>Z3ev_7719</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10052" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="32" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Turkey-->
  <event eventID="10053" countryID="32" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7656</title>
    <description>Z3ev_7580</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10053"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="32"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7581</description>
        <tooltip>Z3ev_7720</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10053" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="32" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1945 for Turkey-->
  <event eventID="10054" countryID="32" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7657</title>
    <description>Z3ev_7582</description>
    <beginDate day="1" month="1" year="1945"/>
    <endDate day="25" month="12" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10054"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="32"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7583</description>
        <tooltip>Z3ev_7721</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10054" param1="1"  />
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="32" param1="1" param2="4"/>
          <!--Country: Try to get level 2 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="32" param1="2" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1947 for Turkey-->
  <event eventID="10055" countryID="32" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7658</title>
    <description>Z3ev_7584</description>
    <beginDate day="1" month="1" year="1947"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10055"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="32"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7585</description>
        <tooltip>Z3ev_7722</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10055" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="32" param1="1" param2="5"/>
        </effects>
      </option>
    </options>
  </event>
		

  <!-- AI research plan 1941 for Saudi Arabia-->
  <event eventID="10056" countryID="33" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7659</title>
    <description>Z3ev_7586</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="33"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="33"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10056"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="33"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7587</description>
        <tooltip>Z3ev_7723</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10056" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="33" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Saudi Arabia-->
  <event eventID="10057" countryID="33" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7660</title>
    <description>Z3ev_7588</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="33"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="33"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10057"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="33"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7589</description>
        <tooltip>Z3ev_7724</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10057" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="33" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Saudi Arabia-->
  <event eventID="10058" countryID="33" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7661</title>
    <description>Z3ev_7590</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="33"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="33"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10058"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="33"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7591</description>
        <tooltip>Z3ev_7725</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10058" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="33" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>	
	

  <!-- AI research plan 1941 for Iraq-->
  <event eventID="10059" countryID="36" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7662</title>
    <description>Z3ev_7592</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10059"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="36"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7593</description>
        <tooltip>Z3ev_7726</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10059" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="36" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Iraq-->
  <event eventID="10060" countryID="36" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7663</title>
    <description>Z3ev_7594</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10060"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="36"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7595</description>
        <tooltip>Z3ev_7727</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10060" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="36" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Iraq-->
  <event eventID="10061" countryID="36" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7664</title>
    <description>Z3ev_7596</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10061"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="36"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7597</description>
        <tooltip>Z3ev_7728</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10061" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="36" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI research plan 1941 for Persia-->
  <event eventID="10062" countryID="37" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7665</title>
    <description>Z3ev_7598</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="37"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="37"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10062"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="37"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7599</description>
        <tooltip>Z3ev_7729</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10062" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="37" param1="1" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI research plan 1943 for Persia-->
  <event eventID="10063" countryID="37" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7666</title>
    <description>Z3ev_7600</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="37"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="37"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10063"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="37"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7601</description>
        <tooltip>Z3ev_7730</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10063" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="37" param1="1" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
	
	
  <!-- AI research plan 1946 for Persia-->
  <event eventID="10064" countryID="37" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7667</title>
    <description>Z3ev_7602</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="37"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="37"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10064"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="37"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7603</description>
        <tooltip>Z3ev_7731</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10064" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="37" param1="1" param2="4"/>
        </effects>
      </option>
    </options>
  </event>	
	
  </eventSystem>
