<?xml version="1.0" encoding="utf-8"?>
<eventSystem xmlns="iqsoftwaregames">

	
	<!--Phony war-->
	<event eventID="1601" countryID="16" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_1601_title</title>
    	<description>ZID_1601_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1601"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="95" >
        	<description>ZID_1601_op1</description>
        	<tooltip>ZID_1601_desc1</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1601" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="4" >
        	<description>ZID_1601_op2</description>
        	<tooltip>ZID_1601_desc2</tooltip>
        	<effects>
				<!--units unfreezed in 15 turns-->
				<effect method="Unit.Freeze" param0="106" param1="95" param2="15"/>
				<effect method="Unit.Freeze" param0="107" param1="96" param2="15"/>
				<effect method="Unit.Freeze" param0="108" param1="96" param2="15"/>
				<effect method="Unit.Freeze" param0="109" param1="97" param2="15"/>
				<effect method="Unit.Freeze" param0="110" param1="97" param2="15"/>
				<effect method="Unit.Freeze" param0="111" param1="98" param2="15"/>
				<effect method="Unit.Freeze" param0="112" param1="98" param2="15"/>
				<effect method="Unit.Freeze" param0="113" param1="99" param2="15"/>
				<effect method="Unit.Freeze" param0="113" param1="100" param2="15"/>
				<effect method="Unit.Freeze" param0="112" param1="100" param2="15"/>
				<effect method="Unit.Freeze" param0="112" param1="101" param2="15"/>
				<effect method="Unit.Freeze" param0="111" param1="102" param2="15"/>
				<effect method="Unit.Freeze" param0="111" param1="103" param2="15"/>
				<effect method="Unit.Freeze" param0="111" param1="104" param2="15"/>
				<effect method="Unit.Freeze" param0="111" param1="105" param2="15"/>
				<!--German units unfreezed in 12 turns-->
				<effect method="Unit.Freeze" param0="110" param1="82" param2="12"/>
				<effect method="Unit.Freeze" param0="107" param1="86" param2="12"/>
				<effect method="Unit.Freeze" param0="109" param1="87" param2="12"/>
				<effect method="Unit.Freeze" param0="108" param1="87" param2="12"/>
				<effect method="Unit.Freeze" param0="108" param1="88" param2="12"/>
				<effect method="Unit.Freeze" param0="108" param1="90" param2="12"/>
				<effect method="Unit.Freeze" param0="108" param1="91" param2="12"/>
				<effect method="Unit.Freeze" param0="111" param1="92" param2="12"/>
				<effect method="Unit.Freeze" param0="108" param1="92" param2="12"/>
				<effect method="Unit.Freeze" param0="110" param1="92" param2="12"/>
				<effect method="Unit.Freeze" param0="107" param1="93" param2="12"/>
				<effect method="Unit.Freeze" param0="108" param1="93" param2="12"/>
				<effect method="Unit.Freeze" param0="109" param1="94" param2="12"/>
				<effect method="Unit.Freeze" param0="111" param1="94" param2="12"/>
				<effect method="Unit.Freeze" param0="108" param1="94" param2="12"/>
				<effect method="Unit.Freeze" param0="110" param1="94" param2="12"/>
				<effect method="Unit.Freeze" param0="108" param1="95" param2="12"/>
				<effect method="Unit.Freeze" param0="110" param1="95" param2="12"/>
				<effect method="Unit.Freeze" param0="111" param1="96" param2="12"/>
				<effect method="Unit.Freeze" param0="110" param1="96" param2="12"/>
				<effect method="Unit.Freeze" param0="115" param1="95" param2="12"/>
				<effect method="Unit.Freeze" param0="116" param1="92" param2="12"/>
				<effect method="Unit.Freeze" param0="113" param1="97" param2="12"/>
				<effect method="Unit.Freeze" param0="114" param1="97" param2="12"/>
				<effect method="Unit.Freeze" param0="115" param1="98" param2="12"/>
				<effect method="Unit.Freeze" param0="115" param1="99" param2="12"/>
				<effect method="Unit.Freeze" param0="115" param1="100" param2="12"/>
				<effect method="Unit.Freeze" param0="113" param1="102" param2="12"/>
				<effect method="Unit.Freeze" param0="113" param1="103" param2="12"/>
				<!--Social unrest increased by 20-->
         		<effect method="Country.ChangeSocialUnrest" param0="16" param1="20"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1601" param1="2"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="1" >
        	<description>ZID_1601_op3</description>
        	<tooltip>ZID_1601_desc3</tooltip>
        	<effects>
				<!--Army is ready-->
				<effect method="Unit.Unfreeze" param0="106" param1="95"/>
				<effect method="Unit.Unfreeze" param0="107" param1="96"/>
				<effect method="Unit.Unfreeze" param0="108" param1="96"/>
				<effect method="Unit.Unfreeze" param0="109" param1="97"/>
				<effect method="Unit.Unfreeze" param0="110" param1="97"/>
				<effect method="Unit.Unfreeze" param0="111" param1="98"/>
				<effect method="Unit.Unfreeze" param0="112" param1="98"/>
				<effect method="Unit.Unfreeze" param0="113" param1="99"/>
				<effect method="Unit.Unfreeze" param0="113" param1="100"/>
				<effect method="Unit.Unfreeze" param0="112" param1="100"/>
				<effect method="Unit.Unfreeze" param0="112" param1="101"/>
				<effect method="Unit.Unfreeze" param0="111" param1="102"/>
				<effect method="Unit.Unfreeze" param0="111" param1="103"/>
				<effect method="Unit.Unfreeze" param0="111" param1="104"/>
				<effect method="Unit.Unfreeze" param0="111" param1="105"/>
				<!--Germans unfreeze-->
				<effect method="Unit.Freeze" param0="110" param1="82" param2="1"/>
				<effect method="Unit.Freeze" param0="107" param1="86" param2="1"/>
				<effect method="Unit.Freeze" param0="109" param1="87" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="87" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="88" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="90" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="91" param2="1"/>
				<effect method="Unit.Freeze" param0="111" param1="92" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="92" param2="1"/>
				<effect method="Unit.Freeze" param0="110" param1="92" param2="1"/>
				<effect method="Unit.Freeze" param0="107" param1="93" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="93" param2="1"/>
				<effect method="Unit.Freeze" param0="109" param1="94" param2="1"/>
				<effect method="Unit.Freeze" param0="111" param1="94" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="94" param2="1"/>
				<effect method="Unit.Freeze" param0="110" param1="94" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="95" param2="1"/>
				<effect method="Unit.Freeze" param0="110" param1="95" param2="1"/>
				<effect method="Unit.Freeze" param0="111" param1="96" param2="1"/>
				<effect method="Unit.Freeze" param0="110" param1="96" param2="1"/>
				<effect method="Unit.Freeze" param0="115" param1="95" param2="1"/>
				<effect method="Unit.Freeze" param0="116" param1="92" param2="1"/>
				<effect method="Unit.Freeze" param0="113" param1="97" param2="1"/>
				<effect method="Unit.Freeze" param0="114" param1="97" param2="1"/>
				<effect method="Unit.Freeze" param0="115" param1="98" param2="1"/>
				<effect method="Unit.Freeze" param0="115" param1="99" param2="1"/>
				<effect method="Unit.Freeze" param0="115" param1="100" param2="1"/>
				<effect method="Unit.Freeze" param0="113" param1="102" param2="1"/>
				<effect method="Unit.Freeze" param0="113" param1="103" param2="1"/>
				<!--Social unrest increased by 40-->
         		<effect method="Country.ChangeSocialUnrest" param0="16" param1="40"/>
				<!--Remove cities from do not attack list for AI-->
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="125" param2="101"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="118" param2="98"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="110" param2="95"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="116" param2="92"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="111" param2="86"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="110" param2="82"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="111" param2="75"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1601" param1="3"/>
   			</effects>
		</option>
  	</options>
  	</event>

	
	<!--Germans attacks trough Benelux-->
	<event eventID="1602" countryID="16" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_1602_title</title>
    	<description>ZID_1602_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
			<or>
			<!--Belgium at war with Germany-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="17" param1="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       		</expression>
			<!--Netherlands at war with Germany-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="18" param1="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
      	 	</expression>
			<!--Luxemburg at war with Germany-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="19" param1="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
      	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1602"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1602_op1</description>
        	<tooltip>ZID_1602_desc1</tooltip>
        	<effects>
				<!--Army is ready-->
				<effect method="Unit.Unfreeze" param0="106" param1="95"/>
				<effect method="Unit.Unfreeze" param0="107" param1="96"/>
				<effect method="Unit.Unfreeze" param0="108" param1="96"/>
				<effect method="Unit.Unfreeze" param0="109" param1="97"/>
				<effect method="Unit.Unfreeze" param0="110" param1="97"/>
				<effect method="Unit.Unfreeze" param0="111" param1="98"/>
				<effect method="Unit.Unfreeze" param0="112" param1="98"/>
				<effect method="Unit.Unfreeze" param0="113" param1="99"/>
				<effect method="Unit.Unfreeze" param0="113" param1="100"/>
				<effect method="Unit.Unfreeze" param0="112" param1="100"/>
				<effect method="Unit.Unfreeze" param0="112" param1="101"/>
				<effect method="Unit.Unfreeze" param0="111" param1="102"/>
				<effect method="Unit.Unfreeze" param0="111" param1="103"/>
				<effect method="Unit.Unfreeze" param0="111" param1="104"/>
				<effect method="Unit.Unfreeze" param0="111" param1="105"/>
				<!--Germans unfreeze-->
				<effect method="Unit.Freeze" param0="110" param1="82" param2="1"/>
				<effect method="Unit.Freeze" param0="107" param1="86" param2="1"/>
				<effect method="Unit.Freeze" param0="109" param1="87" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="87" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="88" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="90" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="91" param2="1"/>
				<effect method="Unit.Freeze" param0="111" param1="92" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="92" param2="1"/>
				<effect method="Unit.Freeze" param0="110" param1="92" param2="1"/>
				<effect method="Unit.Freeze" param0="107" param1="93" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="93" param2="1"/>
				<effect method="Unit.Freeze" param0="109" param1="94" param2="1"/>
				<effect method="Unit.Freeze" param0="111" param1="94" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="94" param2="1"/>
				<effect method="Unit.Freeze" param0="110" param1="94" param2="1"/>
				<effect method="Unit.Freeze" param0="108" param1="95" param2="1"/>
				<effect method="Unit.Freeze" param0="110" param1="95" param2="1"/>
				<effect method="Unit.Freeze" param0="111" param1="96" param2="1"/>
				<effect method="Unit.Freeze" param0="110" param1="96" param2="1"/>
				<effect method="Unit.Freeze" param0="115" param1="95" param2="1"/>
				<effect method="Unit.Freeze" param0="116" param1="92" param2="1"/>
				<effect method="Unit.Freeze" param0="113" param1="97" param2="1"/>
				<effect method="Unit.Freeze" param0="114" param1="97" param2="1"/>
				<effect method="Unit.Freeze" param0="115" param1="98" param2="1"/>
				<effect method="Unit.Freeze" param0="115" param1="99" param2="1"/>
				<effect method="Unit.Freeze" param0="115" param1="100" param2="1"/>
				<effect method="Unit.Freeze" param0="113" param1="102" param2="1"/>
				<effect method="Unit.Freeze" param0="113" param1="103" param2="1"/>
				<!--Remove cities from do not attack list for AI-->
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="125" param2="101"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="118" param2="98"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="110" param2="95"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="116" param2="92"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="111" param2="86"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="110" param2="82"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="111" param2="75"/>
				<!--Social unrest decreased by 20-->
         		<effect method="Country.ChangeSocialUnrest" param0="16" param1="-20"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1602" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Germans offering peace-->
	<event eventID="1603" countryID="16" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_1603_title</title>
    	<description>ZID_1603_desc</description>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Option 1 in event 214 - events_02_germany.xml-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="214"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1603"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="95" >
        	<description>ZID_1603_op1</description>
        	<tooltip>ZID_1603_desc1</tooltip>
        	<effects>
          		<!--Killing all land units of France-->
          		<effect method="Country.KillAllLandUnits" param0="16"/>
          		<!--Killing all air units of France-->
          		<effect method="Country.KillAllAirUnits" param0="16"/>
          		<!--Killing all reserve units of France-->
          		<effect method="Country.KillAllUnitsInReserve" param0="16"/>
		        <!--Activate Vichy France-->
          		<effect method="Country.SetActive" param0="76" param1="1" />
          		<!--Fleet of France is taken over by Vichy -->
          		<effect method="Country.ChangeOwnershipOfAllNavalUnits" param0="16" param1="76"/>
				<!--Territorial changes:-->
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="68" param1="101" param2="1" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="70" param1="100" param2="2" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="70" param1="103" param2="1" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="71" param1="100" param2="4" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="72" param1="100" param2="4" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="73" param1="100" param2="5" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="73" param1="106" param2="1" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="74" param1="99" param2="5" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="75" param1="99" param2="7" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="76" param1="100" param2="6" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="77" param1="101" param2="7" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="78" param1="94" param2="1" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="78" param1="100" param2="9" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="79" param1="95" param2="15" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="79" param1="119" param2="4" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="80" param1="94" param2="18" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="80" param1="113" param2="10" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="81" param1="94" param2="19" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="81" param1="114" param2="10" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="82" param1="96" param2="24" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="83" param1="97" param2="20" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="84" param1="97" param2="17" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="85" param1="97" param2="16" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="86" param1="96" param2="14" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="87" param1="94" param2="1" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="87" param1="96" param2="13" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="88" param1="94" param2="14" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="89" param1="94" param2="14" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="90" param1="94" param2="14" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="91" param1="94" param2="14" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="92" param1="93" param2="14" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="93" param1="93" param2="15" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="94" param1="89" param2="19" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="95" param1="89" param2="19" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="96" param1="88" param2="20" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="97" param1="88" param2="22" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="98" param1="89" param2="21" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="99" param1="91" param2="20" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="100" param1="91" param2="19" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="101" param1="93" param2="17" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="102" param1="93" param2="16" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="103" param1="93" param2="16" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="104" param1="94" param2="15" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="105" param1="95" param2="15" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="106" param1="95" param2="16" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="107" param1="96" param2="14" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="108" param1="96" param2="12" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="109" param1="97" param2="10" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="110" param1="97" param2="9" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="111" param1="97" param2="9" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="112" param1="97" param2="5" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="112" param1="98" param2="3" param3="2"/>
          		<effect method="HexStripe.ChangeControllerAndOwner" param0="113" param1="98" param2="3" param3="2"/>
				<!--Territorial changes:-->
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="82" param1="120" param2="3" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="83" param1="117" param2="7" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="84" param1="114" param2="10" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="85" param1="113" param2="11" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="86" param1="110" param2="13" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="87" param1="109" param2="15" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="88" param1="108" param2="16" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="89" param1="108" param2="18" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="90" param1="108" param2="17" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="91" param1="108" param2="18" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="92" param1="107" param2="19" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="93" param1="108" param2="18" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="94" param1="108" param2="18" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="95" param1="108" param2="18" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="96" param1="108" param2="17" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="97" param1="110" param2="16" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="98" param1="110" param2="15" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="99" param1="111" param2="13" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="100" param1="110" param2="12" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="101" param1="110" param2="13" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="102" param1="109" param2="13" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="103" param1="109" param2="13" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="104" param1="109" param2="13" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="105" param1="110" param2="13" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="106" param1="111" param2="12" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="107" param1="112" param2="4" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="107" param1="117" param2="7" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="108" param1="111" param2="4" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="108" param1="118" param2="5" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="109" param1="112" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="109" param1="120" param2="4" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="110" param1="120" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="111" param1="120" param2="3" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="114" param1="124" param2="3" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="115" param1="124" param2="6" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="116" param1="124" param2="5" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="117" param1="123" param2="5" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="53" param1="173" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="54" param1="164" param2="6" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="54" param1="171" param2="4" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="55" param1="162" param2="14" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="56" param1="161" param2="15" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="57" param1="161" param2="16" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="58" param1="160" param2="19" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="59" param1="160" param2="20" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="60" param1="159" param2="21" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="61" param1="159" param2="21" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="62" param1="158" param2="22" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="63" param1="157" param2="23" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="64" param1="156" param2="24" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="65" param1="155" param2="25" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="66" param1="153" param2="27" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="67" param1="152" param2="28" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="68" param1="152" param2="28" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="69" param1="153" param2="27" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="70" param1="152" param2="28" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="71" param1="153" param2="27" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="72" param1="152" param2="28" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="73" param1="152" param2="28" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="74" param1="152" param2="28" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="75" param1="152" param2="28" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="76" param1="151" param2="29" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="77" param1="152" param2="28" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="78" param1="151" param2="29" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="79" param1="150" param2="30" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="80" param1="150" param2="30" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="81" param1="151" param2="29" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="82" param1="150" param2="30" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="83" param1="150" param2="30" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="84" param1="149" param2="31" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="85" param1="149" param2="31" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="86" param1="149" param2="31" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="87" param1="149" param2="31" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="88" param1="149" param2="31" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="89" param1="149" param2="31" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="90" param1="148" param2="32" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="91" param1="148" param2="32" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="92" param1="148" param2="32" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="93" param1="148" param2="32" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="94" param1="146" param2="34" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="95" param1="146" param2="34" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="96" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="97" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="98" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="99" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="100" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="101" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="102" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="103" param1="146" param2="34" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="104" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="105" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="106" param1="145" param2="35" param3="76"/>
         	 	<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="107" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="108" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="109" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="110" param1="144" param2="36" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="111" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="112" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="113" param1="145" param2="35" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="114" param1="144" param2="33" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="114" param1="179" param2="1" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="115" param1="145" param2="31" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="116" param1="144" param2="21" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="116" param1="167" param2="4" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="117" param1="145" param2="21" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="118" param1="144" param2="14" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="118" param1="160" param2="6" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="119" param1="144" param2="14" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="119" param1="161" param2="5" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="120" param1="144" param2="5" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="120" param1="151" param2="6" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="120" param1="159" param2="6" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="121" param1="146" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="121" param1="152" param2="5" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="121" param1="160" param2="1" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="121" param1="162" param2="1" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="122" param1="145" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="122" param1="153" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="122" param1="162" param2="1" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="123" param1="145" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="200" param1="159" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="201" param1="158" param2="3" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="202" param1="149" param2="4" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="202" param1="154" param2="13" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="203" param1="150" param2="17" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="204" param1="149" param2="17" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="205" param1="148" param2="18" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="206" param1="145" param2="19" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="207" param1="145" param2="19" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="208" param1="145" param2="18" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="209" param1="145" param2="18" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="210" param1="145" param2="17" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="211" param1="145" param2="16" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="212" param1="145" param2="15" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="213" param1="145" param2="15" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="214" param1="144" param2="15" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="215" param1="145" param2="14" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="216" param1="144" param2="9" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="217" param1="145" param2="3" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="218" param1="144" param2="3" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="219" param1="145" param2="2" param3="76"/>
          		<effect method="HexStripe.ChangeControllerOwnerAndOriginalOwner" param0="220" param1="145" param2="1" param3="76"/>
				<!--Army of Vichy -->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="76" param3="1" param4="1" param5="100" paramString0="1cre Division d'Infanterie"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="76" param3="1" param4="1" param5="100" paramString0="2cme Division d'Infanterie"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="76" param3="1" param4="1" param5="100" paramString0="3cme Division d'Infanterie"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="76" param3="1" param4="1" param5="100" paramString0="4cme Division d'Infanterie"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="76" param3="1" param4="1" param5="100" paramString0="5cme Division d'Infanterie"/>
				<effect method="Hex.AddAirUnit" param0="76" param1="-1" param2="-1" param3="9" param4="2" param5="4" paramString0="Armee de l'Air de Vichy"/>
				<effect method="Hex.AddLandUnit" param0="201" param1="158" param2="76" param3="2" param4="1" param5="80" paramString0="Armee du Levant"/>
				<effect method="Hex.AddAirUnit" param0="76" param1="208" param2="149" param3="9" param4="2" param5="4" paramString0="Zone d'Operations Levant"/>
				<effect method="Hex.AddLandUnit" param0="63" param1="158" param2="76" param3="2" param4="1" param5="90" paramString0="Armee du Maroc"/>
				<effect method="Hex.AddLandUnit" param0="95" param1="146" param2="76" param3="2" param4="1" param5="85" paramString0="Armee du Algerie"/>
		        <!--Deactivate France-->
          		<effect method="Country.SetActive" param0="16" param1="0" />
		        <!--Make peace, giving all terrain to victors-->
          		<effect method="Country.MakePeace" param0="16" param1="1" />
		        <!--Giving all terrain to Germany-->
          		<effect method="Country.ChangeTerritoryControllerOwnerAndOriginalOwner" param0="16" param1="2" />
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1603" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="5" >
        	<description>ZID_1603_op2</description>
        	<tooltip>ZID_1603_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1603" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
		
	<!--Paris fallen to Germans - no Vichy-->
	<event eventID="1604" countryID="16" visibleByPlayer="1" oneTimeChecking="1">
	<title>ZID_1604_title</title>
    	<description>ZID_1604_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
        <!--Paris controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="94" param1="97" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Option 1 in event 214 - events_02_germany.xml-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="214"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
        <!--Unrest lower than 95-->
		<expression>
			<leftOperand method="Country.GetSocialUnrest" param0="16"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="95"/>
        </expression>
	    <!--Option 2 in event 1603-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1603"/>
          	<operator value="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1604"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="50" >
        	<description>ZID_1604_op1</description>
        	<tooltip>ZID_1604_desc1</tooltip>
        	<effects>
				<!--Set flag for event 1603-->
          		<effect method="Flag.SetValue" param0="1603" param1="0"/>
				<!--This event does not set flag-->
   			</effects>
		</option>
      	<option optionID="2" chanceAI="50" >
        	<description>ZID_1604_op2</description>
        	<tooltip>ZID_1604_desc2</tooltip>
        	<effects>
				<!--Allied units effectivity in France decreased-->
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="16" param1="2" param2="-10" />
				<!--Social unrest increased by 10-->
          		<effect method="Country.ChangeSocialUnrest" param0="16" param1="10"/>
				<!--Change flag value by 1-->
          		<effect method="Flag.SetValue" param0="2" param1="1"/>
				<!--This event does not set flag-->
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Winter War - Help for Finland-->
	<event eventID="1605" countryID="16" visibleByPlayer="1" oneTimeChecking="1"> 
		<title>ZID_1605_title</title>
		<description>ZID_1605_desc</description>
    <beginDate day="1" month="10" year="1939"/>
    <endDate day="31" month="4" year="1940"/>
	<condition>
		<and>
		<!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="25"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Finland is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Soviet is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Finland at war with soviets-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="7" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="1605"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="95">
			<description>ZID_1605_op1</description>
			<tooltip>ZID_1605_desc1</tooltip>
			<effects>
				<!--PP reduced by 30-->
          		<effect method="Country.ChangeProductionPoints" param0="16" param1="-30"/>
				<!--Set flag-->
          		<effect method="Flag.ChangeValue" param0="1605" param1="1"/>
			</effects>
		</option>
		<option optionID="2" chanceAI="5">
			<description>ZID_1605_op2</description>
			<tooltip>ZID_1605_desc2</tooltip>
			<effects>
				<!--Set flag-->
          		<effect method="Flag.ChangeValue" param0="1605" param1="2"/>
			</effects>
		</option>
	</options>
	</event>
		
	
	<!--War with Italy-->
	<event eventID="1606" countryID="16" visibleByPlayer="1" oneTimeChecking="0"> 
		<title>ZID_1606_title</title>
		<description>ZID_1606_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Italy is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France at war with Italy-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="1606"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_1606_op1</description>
			<tooltip>ZID_1606_desc1</tooltip>
			<effects>
				<!--Army is ready-->
          		<effect method="Country.UnFreezeAllUnits" param0="16"/>
				<!--Allow to transport units trough sea-->
          		<effect method="AI.TransportUnitsToFrontsBySea" param0="16" param1="1"/>
				<!--Remove cities from do not attack list for AI-->
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="125" param2="101"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="118" param2="98"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="110" param2="95"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="116" param2="92"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="111" param2="86"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="110" param2="82"/>
         		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="111" param2="75"/>
				<!--Set flag-->
          		<effect method="Flag.ChangeValue" param0="1606" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Borders reinforced when Poland lost-->
	<event eventID="1607" countryID="16" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_1607_title</title>
    	<description>ZID_1607_desc</description>
    <beginDate day="20" month="10" year="1939"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Poland is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1607"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1607_op1</description>
        	<tooltip>ZID_1607_desc1</tooltip>
        	<effects>
          		<!--Borders secured-->
				<effect method="Hex.AddLandUnit" param0="110" param1="105" param2="16" param3="1" param4="1" param5="100" paramString0="14e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="110" param1="105" param2="90"/>
				<effect method="Hex.AddLandUnit" param0="109" param1="106" param2="16" param3="1" param4="1" param5="100" paramString0="103e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="109" param1="106" param2="90"/>
				<effect method="Hex.AddLandUnit" param0="108" param1="107" param2="16" param3="1" param4="1" param5="100" paramString0="23e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="108" param1="107" param2="90"/>
				<effect method="Hex.AddLandUnit" param0="108" param1="106" param2="16" param3="1" param4="1" param5="100" paramString0="28e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="108" param1="106" param2="90"/>
				<effect method="Hex.AddLandUnit" param0="107" param1="109" param2="16" param3="1" param4="1" param5="100" paramString0="5e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="107" param1="109" param2="90"/>
				<effect method="Hex.AddLandUnit" param0="106" param1="110" param2="16" param3="1" param4="1" param5="100" paramString0="7e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="106" param1="110" param2="90"/>
				<effect method="Hex.AddLandUnit" param0="80" param1="122" param2="16" param3="1" param4="1" param5="100" paramString0="29e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="80" param1="122" param2="90"/>
				<effect method="Hex.AddLandUnit" param0="89" param1="125" param2="16" param3="1" param4="1" param5="100" paramString0="36e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="89" param1="125" param2="90"/>
				<effect method="Hex.AddLandUnit" param0="97" param1="125" param2="16" param3="1" param4="1" param5="100" paramString0="43e Division d'Infanterie"/>
				<effect method="Unit.Freeze" param0="97" param1="125" param2="90"/>	
				<effect method="Hex.AddLandUnit" param0="106" param1="101" param2="16" param3="1" param4="1" param5="100" paramString0="1re DINA"/>	
				<effect method="Hex.AddLandUnit" param0="107" param1="103" param2="16" param3="1" param4="1" param5="100" paramString0="7e DINA"/>	
				<effect method="Hex.AddLandUnit" param0="106" param1="103" param2="16" param3="3" param4="1" param5="100" paramString0="3e Division d'Infanterie Motorisee"/>		
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1607" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Lille lost-->
	<event eventID="1608" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_1608_title</title>
    	<description>ZID_1608_desc</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Lille controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="97" param1="91" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1608"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1608_op1</description>
        	<tooltip>ZID_1608_desc1</tooltip>
        	<effects>
          		<!--Borders secured-->
				<effect method="HexStripe.ChangeControllerAndOwner" param0="90" param1="105" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="92" param1="113" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="92" param1="96" param2="1" param3="16"/>
				<effect method="Hex.AddLandUnit" param0="90" param1="105" param2="16" param3="2" param4="1" param5="100" paramString0="LIXe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="92" param1="113" param2="16" param3="2" param4="1" param5="100" paramString0="LXIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="92" param1="96" param2="16" param3="2" param4="1" param5="100" paramString0="LXIIe Reserve Corps d'Armee"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1608" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Metz lost-->
	<event eventID="1609" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_1609_title</title>
    	<description>ZID_1609_desc</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Metz controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="105" param1="98" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1609"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1609_op1</description>
        	<tooltip>ZID_1609_desc1</tooltip>
        	<effects>
          		<!--Borders secured-->
				<effect method="HexStripe.ChangeControllerAndOwner" param0="10" param1="107" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="96" param1="98" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="89" param1="106" param2="1" param3="16"/>
				<effect method="Hex.AddLandUnit" param0="106" param1="107" param2="16" param3="2" param4="1" param5="100" paramString0="LXIIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="96" param1="98" param2="16" param3="2" param4="1" param5="100" paramString0="LXIVe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="89" param1="106" param2="16" param3="2" param4="1" param5="100" paramString0="LXVe Reserve Corps d'Armee"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1609" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Paris lost-->
	<event eventID="1610" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_1610_title</title>
    	<description>ZID_1610_desc</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Paris controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="94" param1="97" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1610"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1610_op1</description>
        	<tooltip>ZID_1610_desc1</tooltip>
        	<effects>
          		<!--Borders secured-->
				<effect method="HexStripe.ChangeControllerAndOwner" param0="93" param1="111" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="87" param1="112" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="92" param1="118" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="85" param1="98" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="99" param1="120" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="81" param1="116" param2="1" param3="16"/>
				<effect method="Hex.AddLandUnit" param0="93" param1="111" param2="16" param3="2" param4="1" param5="100" paramString0="LXVIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="87" param1="112" param2="16" param3="2" param4="1" param5="100" paramString0="LXVIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="92" param1="118" param2="16" param3="2" param4="1" param5="100" paramString0="LXVIIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="85" param1="98" param2="16" param3="2" param4="1" param5="100" paramString0="LXIXe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="99" param1="120" param2="16" param3="2" param4="1" param5="100" paramString0="LXXIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="81" param1="116" param2="16" param3="2" param4="1" param5="100" paramString0="LXXIIe Reserve Corps d'Armee"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1610" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Maresilles lost-->
	<event eventID="1611" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_1611_title</title>
    	<description>ZID_1611_desc</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Maresilles controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="103" param1="121" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1611"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1611_op1</description>
        	<tooltip>ZID_1611_desc1</tooltip>
        	<effects>
          		<!--Borders secured-->
				<effect method="HexStripe.ChangeControllerAndOwner" param0="86" param1="112" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="88" param1="107" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="80" param1="107" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="94" param1="111" param2="1" param3="16"/>
				<effect method="Hex.AddLandUnit" param0="86" param1="112" param2="16" param3="2" param4="1" param5="100" paramString0="LXXIIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="88" param1="107" param2="16" param3="2" param4="1" param5="100" paramString0="LXXIVe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="80" param1="107" param2="16" param3="2" param4="1" param5="100" paramString0="LXXVe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="94" param1="111" param2="16" param3="2" param4="1" param5="100" paramString0="LXXVIe Reserve Corps d'Armee"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1611" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Le Havre lost-->
	<event eventID="1612" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_1612_title</title>
    	<description>ZID_1612_desc</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Le Havre controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="88" param1="94" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1612"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1612_op1</description>
        	<tooltip>ZID_1612_desc1</tooltip>
        	<effects>
          		<!--Borders secured-->
				<effect method="HexStripe.ChangeControllerAndOwner" param0="101" param1="108" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="107" param1="101" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="99" param1="121" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="93" param1="114" param2="1" param3="16"/>
				<effect method="Hex.AddLandUnit" param0="101" param1="108" param2="16" param3="2" param4="1" param5="100" paramString0="LXXVIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="107" param1="101" param2="16" param3="2" param4="1" param5="100" paramString0="LXXVIIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="99" param1="121" param2="16" param3="2" param4="1" param5="100" paramString0="LXXIXe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="93" param1="114" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXIe Reserve Corps d'Armee"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1612" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Dijon lost-->
	<event eventID="1613" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_1613_title</title>
    	<description>ZID_1613_desc</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Dijon controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="101" param1="103" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1613"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1613_op1</description>
        	<tooltip>ZID_1613_desc1</tooltip>
        	<effects>
          		<!--Borders secured-->
				<effect method="HexStripe.ChangeControllerAndOwner" param0="89" param1="105" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="85" param1="97" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="80" param1="106" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="92" param1="119" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="72" param1="101" param2="1" param3="16"/>
				<effect method="Hex.AddLandUnit" param0="89" param1="105" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="85" param1="97" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXIIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="80" param1="106" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXIVe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="92" param1="119" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXVe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="72" param1="101" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXVIe Reserve Corps d'Armee"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1613" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Strasbourg lost-->
	<event eventID="1614" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_1614_title</title>
    	<description>ZID_1614_desc</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Strasbourg controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="112" param1="99" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1614"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1614_op1</description>
        	<tooltip>ZID_1614_desc1</tooltip>
        	<effects>
          		<!--Borders secured-->
				<effect method="HexStripe.ChangeControllerAndOwner" param0="101" param1="109" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="93" param1="99" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="82" param1="98" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="82" param1="112" param2="1" param3="16"/>
				<effect method="HexStripe.ChangeControllerAndOwner" param0="107" param1="102" param2="1" param3="16"/>
				<effect method="Hex.AddLandUnit" param0="101" param1="109" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXVIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="93" param1="99" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXVIIIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="82" param1="98" param2="16" param3="2" param4="1" param5="100" paramString0="LXXXIXe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="82" param1="112" param2="16" param3="2" param4="1" param5="100" paramString0="XCIe Reserve Corps d'Armee"/>
				<effect method="Hex.AddLandUnit" param0="107" param1="102" param2="16" param3="2" param4="1" param5="100" paramString0="XCIIe Reserve Corps d'Armee"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1614" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Lille lost - support-->
	<event eventID="1615" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_1615_title</title>
    	<description>ZID_1615_desc</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Lille controlled by Germany-->
        <expression>
          	<leftOperand method="Hex.ControlledByCountry" param0="97" param1="91" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="1615"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_1615_op1</description>
        	<tooltip>ZID_1615_desc1</tooltip>
        	<effects>
				<!--PP increased by 250-->
          		<effect method="Country.ChangeProductionPoints" param0="16" param1="250"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="1615" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--French AI become agressive-->
	<event eventID="1616" countryID="16" visibleByPlayer="0" oneTimeChecking="0"> 
		<title>ZID_1616_title</title>
		<description>ZID_1616_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
			<or>
			<!--Belgium at war with Germany-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="17" param1="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       		</expression>
			<!--Netherlands at war with Germany-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="18" param1="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       		</expression>
			<!--Luxembourg at war with Germany-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="19" param1="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       		</expression>
        	<!--Border controlled by Germany-->
        	<expression>
          		<leftOperand method="Hex.ControlledByCountry" param0="111" param1="103" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Border controlled by Germany-->
        	<expression>
          		<leftOperand method="Hex.ControlledByCountry" param0="112" param1="101" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Strasbourg controlled by Germany-->
        	<expression>
          		<leftOperand method="Hex.ControlledByCountry" param0="112" param1="99" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Border controlled by Germany-->
        	<expression>
          		<leftOperand method="Hex.ControlledByCountry" param0="113" param1="98" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Border controlled by Germany-->
        	<expression>
          		<leftOperand method="Hex.ControlledByCountry" param0="111" param1="97" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Border controlled by Germany-->
        	<expression>
          		<leftOperand method="Hex.ControlledByCountry" param0="108" param1="96" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
			<!--War with Italy-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="16" param1="21"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       		</expression>
			</or>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="1616"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_1616_op1</description>
			<tooltip>ZID_1616_desc1</tooltip>
			<effects>
				<!--Attack preferences changed-->
          		<effect method="AI.SetMultipleSideAttackPreferences" param0="16" param1="3" param2="2" param3="0"/>
          		<effect method="AI.SetOneSideAttackPreferences" param0="16" param1="3" param2="2" param3="1"/>
				<!--Set flag-->
          		<effect method="Flag.ChangeValue" param0="1616" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
		
	













	
	
	
	

	

</eventSystem>