<?xml version="1.0" encoding="utf-8"?>
<eventSystem xmlns="iqsoftwaregames">



  <!-- AI Yugoslavia research plan 1940-->
  <event eventID="10270" countryID="22" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7306</title>
    <description>Z3ev_7256</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="25" month="12" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10270"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="22"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7257</description>
        <tooltip>Z3ev_7331</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10270" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="1" param2="2"/>
          <!--Country: Try to get level 1 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="3" param2="1"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Yugoslavia research plan 1941-->
  <event eventID="10271" countryID="22" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7307</title>
    <description>Z3ev_7258</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10271"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="22"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7259</description>
        <tooltip>Z3ev_7332</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10271" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="1" param2="3"/>
          <!--Country: Try to get level 2 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="3" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Yugoslavia research plan 1942-->
  <event eventID="10272" countryID="22" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7308</title>
    <description>Z3ev_7260</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10272"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="22"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7261</description>
        <tooltip>Z3ev_7333</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10272" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="1" param2="4"/>
          <!--Country: Try to get level 3 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="3" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
    
  
  <!-- AI Yugoslavia research plan 1944-->
  <event eventID="10275" countryID="22" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7309</title>
    <description>Z3ev_7262</description>
    <beginDate day="1" month="1" year="1944"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10275"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="22"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7263</description>
        <tooltip>Z3ev_7334</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10275" param1="1"/>
          <!--Country: Try to get level 4 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="3" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
    
	
  <!-- AI Yugoslavia research plan 1946-->
  <event eventID="10278" countryID="22" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7310</title>
    <description>Z3ev_7264</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10278"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="22"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7265</description>
        <tooltip>Z3ev_7335</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10278" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="1" param2="5"/>
          <!--Country: Try to get level 3 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="2" param2="3"/>
          <!--Country: Try to get level 5 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="3" param2="5"/>
          <!--Country: Try to get level 3 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="4" param2="3"/>
          <!--Country: Try to get level 2 naval tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="6" param2="2"/>
          <!--Country: Try to get level 2 subs tech-->
          <effect method="AI.SetDesiredTechLevel" param0="22" param1="5" param2="2"/>
        </effects>
      </option>
    </options>
  </event>

	
  <!-- AI Greece research plan 1940-->
  <event eventID="10280" countryID="24" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7311</title>
    <description>Z3ev_7266</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="25" month="12" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10280"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="24"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7267</description>
        <tooltip>Z3ev_7336</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10280" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="1" param2="2"/>
          <!--Country: Try to get level 1 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="3" param2="1"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Greece research plan 1941-->
  <event eventID="10281" countryID="24" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7312</title>
    <description>Z3ev_7268</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10281"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="24"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7269</description>
        <tooltip>Z3ev_7337</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10281" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="1" param2="3"/>
          <!--Country: Try to get level 2 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="3" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Greece research plan 1942-->
  <event eventID="10282" countryID="24" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7313</title>
    <description>Z3ev_7270</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10282"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="24"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7271</description>
        <tooltip>Z3ev_7338</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10282" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="1" param2="4"/>
          <!--Country: Try to get level 3 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="3" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
    
  
  <!-- AI Greece research plan 1944-->
  <event eventID="10285" countryID="24" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7314</title>
    <description>Z3ev_7272</description>
    <beginDate day="1" month="1" year="1944"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10285"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="24"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7273</description>
        <tooltip>Z3ev_7339</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10285" param1="1"/>
          <!--Country: Try to get level 4 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="3" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
    
	
  <!-- AI Greece research plan 1946-->
  <event eventID="10288" countryID="24" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7315</title>
    <description>Z3ev_7274</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10288"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="24"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7275</description>
        <tooltip>Z3ev_7340</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10288" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="1" param2="5"/>
          <!--Country: Try to get level 3 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="2" param2="3"/>
          <!--Country: Try to get level 5 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="3" param2="5"/>
          <!--Country: Try to get level 3 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="4" param2="3"/>
          <!--Country: Try to get level 2 naval tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="6" param2="2"/>
          <!--Country: Try to get level 2 subs tech-->
          <effect method="AI.SetDesiredTechLevel" param0="24" param1="5" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
  
	
  <!-- AI Bulgaria research plan 1940-->
  <event eventID="10290" countryID="25" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7316</title>
    <description>Z3ev_7276</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="25" month="12" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10290"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="25"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7277</description>
        <tooltip>Z3ev_7341</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10290" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="1" param2="2"/>
          <!--Country: Try to get level 1 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="3" param2="1"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Bulgaria research plan 1941-->
  <event eventID="10291" countryID="25" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7317</title>
    <description>Z3ev_7278</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10291"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="25"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7279</description>
        <tooltip>Z3ev_7342</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10291" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="1" param2="3"/>
          <!--Country: Try to get level 2 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="3" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Bulgaria research plan 1942-->
  <event eventID="10292" countryID="25" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7318</title>
    <description>Z3ev_7280</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10292"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="25"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7281</description>
        <tooltip>Z3ev_7343</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10292" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="1" param2="4"/>
          <!--Country: Try to get level 3 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="3" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
    
  
  <!-- AI Bulgaria research plan 1944-->
  <event eventID="10295" countryID="25" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7319</title>
    <description>Z3ev_7282</description>
    <beginDate day="1" month="1" year="1944"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10295"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="25"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7283</description>
        <tooltip>Z3ev_7344</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10295" param1="1"/>
          <!--Country: Try to get level 4 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="3" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
    
	
  <!-- AI Bulgaria research plan 1946-->
  <event eventID="10298" countryID="25" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7320</title>
    <description>Z3ev_7284</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10298"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="25"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7285</description>
        <tooltip>Z3ev_7345</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10298" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="1" param2="5"/>
          <!--Country: Try to get level 3 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="2" param2="3"/>
          <!--Country: Try to get level 5 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="3" param2="5"/>
          <!--Country: Try to get level 3 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="4" param2="3"/>
          <!--Country: Try to get level 2 naval tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="6" param2="2"/>
          <!--Country: Try to get level 2 subs tech-->
          <effect method="AI.SetDesiredTechLevel" param0="25" param1="5" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
	
	 	
  <!-- AI Romania research plan 1940-->
  <event eventID="10300" countryID="26" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7321</title>
    <description>Z3ev_7286</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="25" month="12" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10300"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="26"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7287</description>
        <tooltip>Z3ev_7346</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10300" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="1" param2="2"/>
          <!--Country: Try to get level 1 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="3" param2="1"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Romania research plan 1941-->
  <event eventID="10301" countryID="26" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7322</title>
    <description>Z3ev_7288</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10301"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="26"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7289</description>
        <tooltip>Z3ev_7347</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10301" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="1" param2="3"/>
          <!--Country: Try to get level 2 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="3" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Romania research plan 1942-->
  <event eventID="10302" countryID="26" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7323</title>
    <description>Z3ev_7290</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10302"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="26"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7291</description>
        <tooltip>Z3ev_7348</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10302" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="1" param2="4"/>
          <!--Country: Try to get level 3 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="3" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
    
  
  <!-- AI Romania research plan 1944-->
  <event eventID="10305" countryID="26" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7324</title>
    <description>Z3ev_7292</description>
    <beginDate day="1" month="1" year="1944"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10305"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="26"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7293</description>
        <tooltip>Z3ev_7349</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10305" param1="1"/>
          <!--Country: Try to get level 4 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="3" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
    
	
  <!-- AI Romania research plan 1946-->
  <event eventID="10308" countryID="26" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7325</title>
    <description>Z3ev_7294</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10308"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="26"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7295</description>
        <tooltip>Z3ev_7350</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10308" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="1" param2="5"/>
          <!--Country: Try to get level 3 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="2" param2="3"/>
          <!--Country: Try to get level 5 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="3" param2="5"/>
          <!--Country: Try to get level 3 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="4" param2="3"/>
          <!--Country: Try to get level 2 naval tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="6" param2="2"/>
          <!--Country: Try to get level 2 subs tech-->
          <effect method="AI.SetDesiredTechLevel" param0="26" param1="5" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
	
	
	
	
	 	
  <!-- AI Hungary research plan 1940-->
  <event eventID="10310" countryID="27" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7326</title>
    <description>Z3ev_7296</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="25" month="12" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10310"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="27"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7297</description>
        <tooltip>Z3ev_7351</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10310" param1="1"/>
          <!--Country: Try to get level 2 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="1" param2="2"/>
          <!--Country: Try to get level 1 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="3" param2="1"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Hungary research plan 1941-->
  <event eventID="10311" countryID="27" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7327</title>
    <description>Z3ev_7298</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="25" month="12" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10311"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="27"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7299</description>
        <tooltip>Z3ev_7352</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10311" param1="1"/>
          <!--Country: Try to get level 3 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="1" param2="3"/>
          <!--Country: Try to get level 2 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="3" param2="2"/>
        </effects>
      </option>
    </options>
  </event>
  
		
  <!-- AI Hungary research plan 1942-->
  <event eventID="10312" countryID="27" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7328</title>
    <description>Z3ev_7300</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="25" month="12" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10312"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="27"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7301</description>
        <tooltip>Z3ev_7353</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10312" param1="1"/>
          <!--Country: Try to get level 4 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="1" param2="4"/>
          <!--Country: Try to get level 3 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="3" param2="3"/>
        </effects>
      </option>
    </options>
  </event>
    
  
  <!-- AI Hungary research plan 1944-->
  <event eventID="10315" countryID="27" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7329</title>
    <description>Z3ev_7302</description>
    <beginDate day="1" month="1" year="1944"/>
    <endDate day="25" month="12" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10315"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="27"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7303</description>
        <tooltip>Z3ev_7354</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10315" param1="1"/>
          <!--Country: Try to get level 4 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="3" param2="4"/>
        </effects>
      </option>
    </options>
  </event>
    
	
  <!-- AI Hungary research plan 1946-->
  <event eventID="10318" countryID="27" oneTimeChecking="0" visibleByPlayer="0">
    <title>Z3ev_7330</title>
    <description>Z3ev_7304</description>
    <beginDate day="1" month="1" year="1946"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="10318"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
		<!--Only if the country has got more than 100 of PP-->
        <expression>
          <leftOperand method="Country.GetProductionPoints" param0="27"/>
          <operator value="greater"/>
          <rightOperand constValue="100"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>Z3ev_7305</description>
        <tooltip>Z3ev_7355</tooltip>
        <effects>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="10318" param1="1"/>
          <!--Country: Try to get level 5 infantry tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="1" param2="5"/>
          <!--Country: Try to get level 3 armor tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="2" param2="3"/>
          <!--Country: Try to get level 5 warfare tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="3" param2="5"/>
          <!--Country: Try to get level 3 plane tech-->
          <effect method="AI.SetDesiredTechLevel" param0="27" param1="4" param2="3"/>
        </effects>
      </option>
    </options>
  </event>

		
  </eventSystem>