<?xml version="1.0" encoding="utf-8"?>
<eventSystem xmlns="iqsoftwaregames">

	
	<!--Moscow Garrison -->
	<!--Dla tego typu eventów, ID rośnie o 1 dla każdego eventu o 1 poczynając od 16001 -->
	<event eventID="16001" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_525</title>
    	<description>Z3ev_417</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Moscow controlled by Soviets --> 
		<!-- Określa dla którego miasta przeznaczony jest event --> 
		<!-- Tutaj podajemy X (param0) i Y (param1) dla miasta, które jest kontrolowane przez ZSRR i dla którego ma byc określona strefa buforowa, czyli to stąd zaczyna się -->
		<!-- obliczać o ile hexów na zachód i południe ma pojawić się wróg aby event się odpalił --> 
		<!-- Standardowo powinno to być 10 heksów na zachód i 7 heksów o rozpiętości od 6 heksów na północ do 6 heksów na południe co dwa heksy --> 
		<!-- Oczywiście dla poszczególnych miast można sprawdzać heksy bardziej na północ lub bardziej na południe --> 
		<!-- po to aby sprawdzić czy wróg nie zachodzi z innej strony, tutaj pokazane to na warunku Hex.ControlledByAliance,--> 
		<!-- który standardowo mógłby być nieobecny -->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="199" param1="64" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<!-- Tutaj podaje się koordynaty o 10 heksów na zachód i 6 heksów na północ, zajęte przez Państwo osi-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="58" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<!-- Tutaj podaje się koordynaty o 10 heksów na zachód i 4 heksy na północ, zajęte przez Państwo osi-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="60" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<!-- Tutaj podaje się koordynaty o 10 heksów na zachód i 2 heksy na północ, zajęte przez Państwo osi-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="62" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<!-- Tutaj podaje się koordynaty o 10 heksów na zachód zajęte przez Państwo osi-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="64" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<!-- Tutaj podaje się koordynaty o 10 heksów na zachód i 2 heksy na południe, zajęte przez Państwo osi-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="66" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<!-- Tutaj podaje się koordynaty o 10 heksów na zachód i 4 heksy na południe, zajęte przez Państwo osi-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="68" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<!-- Tutaj podaje się koordynaty o 10 heksów na zachód i 6 heksów na południe, zajęte przez Państwo osi-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="70" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes north controlled by Axis-->
			<!-- Tutaj podaje się koordynaty o 10 heksów na północ, zajęte przez Państwo osi-->
			<!-- Ta metoda sprawdzająca standardowo nie musi być obecna-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="54" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
	    <!--Tutaj sprawdzamy czy event się już odpalił, param0 powinno być zawsze równe eventID,a  wartość rightOperand'u równa 0-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16001"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_418</description>
        	<tooltip>Z3ev_579</tooltip>
        	<effects>
				<!--Land unit added-->
				<!--Tutaj wstawiamy jednostkę garnizonową do miasta, param0 i param1 muszą być równe miastu dla którego przenzaczony jest event-->
				<!--Warto też aby nazwa jednostki była adekwatna do nazwy miasta--> 
				<!--Jeśli w mieście akurat stoi jakaś jednostka to nic straszego, ta trafi do puli--> 
          		<effect method="Hex.AddLandUnit" param0="199" param1="64" param2="3" param3="2" param4="2" param5="100" paramString0="Moskovy Garnison"/>
				<!--Można też wstawić jednostkę nieco wyżej i niżej--> 
          		<effect method="Hex.AddLandUnit" param0="199" param1="63" param2="3" param3="2" param4="2" param5="100" paramString0="Moskovy Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="199" param1="62" param2="3" param3="2" param4="2" param5="100" paramString0="Moskovy Garnison"/>
				<!--Ten event zamraża jednostkę w podanych koordynatach X (param0) i Y (param1) na określoną liczbę tur (maksymalna wartość param2 to 1000--> 
				<!--Jeśli w mieście stała już inna jednostka to nie ma bata zostanie ona zamrożona--> 
				<effect method="Unit.FreezeIfOwnedByCountry" param0="199" param1="64" param2="1000" param3="3"/>
				<!--Tutaj za pomocą tej flagi informujemy o fakcie wystąpienia eventu, więcej już się on nie pojawi, wartość param0 powinna być równa eventID-->
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16001" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Moscow Garrison -->
	<event eventID="16002" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_526</title>
    	<description>Z3ev_419</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Moscow controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="200" param1="64" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="58" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="60" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="62" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="64" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="66" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="68" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="70" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16002"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_420</description>
        	<tooltip>Z3ev_580</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="200" param1="64" param2="3" param3="2" param4="2" param5="100" paramString0="Moskovy Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="200" param1="63" param2="3" param3="2" param4="2" param5="100" paramString0="Moskovy Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="200" param1="62" param2="3" param3="2" param4="2" param5="100" paramString0="Moskovy Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="200" param1="64" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16002" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Arkhangelsk Garrison -->
	<event eventID="16003" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_527</title>
    	<description>Z3ev_421</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Arkhangelsk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="196" param1="15" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes southwest controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="185" param1="22" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes south controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="25" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes south controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="192" param1="25" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes south controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="194" param1="25" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes south controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="196" param1="25" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes south controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="198" param1="25" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes south controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="200" param1="25" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16003"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_422</description>
        	<tooltip>Z3ev_581</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="196" param1="15" param2="3" param3="2" param4="2" param5="100" paramString0="Arkhangelsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="196" param1="16" param2="3" param3="2" param4="2" param5="100" paramString0="Arkhangelsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="197" param1="16" param2="3" param3="2" param4="2" param5="100" paramString0="Arkhangelsk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="196" param1="15" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16003" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Astrakhan Garrison -->
	<event eventID="16004" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_528</title>
    	<description>Z3ev_423</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Astrakhan controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="236" param1="107" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="226" param1="101" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="226" param1="103" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="226" param1="105" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="226" param1="107" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="226" param1="109" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="226" param1="111" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="226" param1="113" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16004"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_424</description>
        	<tooltip>Z3ev_582</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="236" param1="107" param2="3" param3="2" param4="2" param5="100" paramString0="Astrakhan Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="236" param1="106" param2="3" param3="2" param4="2" param5="100" paramString0="Astrakhan Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="236" param1="108" param2="3" param3="2" param4="2" param5="100" paramString0="Astrakhan Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="236" param1="107" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16004" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Atyrau Garrison -->
	<event eventID="16005" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_529</title>
    	<description>Z3ev_425</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Atyrau controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="248" param1="102" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="238" param1="96" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="238" param1="98" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="238" param1="100" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="238" param1="102" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="238" param1="104" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="238" param1="106" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="238" param1="107" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16005"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_426</description>
        	<tooltip>Z3ev_583</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="248" param1="102" param2="3" param3="2" param4="2" param5="100" paramString0="Atyrau Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="248" param1="101" param2="3" param3="2" param4="2" param5="100" paramString0="Atyrau Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="247" param1="103" param2="3" param3="2" param4="2" param5="100" paramString0="Atyrau Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="248" param1="102" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16005" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Baku Garrison -->
	<event eventID="16006" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_530</title>
    	<description>Z3ev_427</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Baku controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="245" param1="131" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="235" param1="125" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="235" param1="127" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="235" param1="129" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="235" param1="131" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="235" param1="133" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="235" param1="135" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="235" param1="137" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16006"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_428</description>
        	<tooltip>Z3ev_584</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="245" param1="131" param2="3" param3="2" param4="2" param5="100" paramString0="Baku Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="244" param1="130" param2="3" param3="2" param4="2" param5="100" paramString0="Baku Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="244" param1="131" param2="3" param3="2" param4="2" param5="100" paramString0="Baku Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="245" param1="131" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16006" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Bezeck Garrison -->
	<event eventID="16007" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_531</title>
    	<description>Z3ev_429</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Bezeck controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="190" param1="52" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="46" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="48" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="50" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="52" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="54" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="56" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="58" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16007"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_430</description>
        	<tooltip>Z3ev_585</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="190" param1="52" param2="3" param3="2" param4="2" param5="100" paramString0="Bezeck Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="190" param1="51" param2="3" param3="2" param4="2" param5="100" paramString0="Bezeck Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="190" param1="53" param2="3" param3="2" param4="2" param5="100" paramString0="Bezeck Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="190" param1="52" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16007" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Bryansk Garrison -->
	<event eventID="16008" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_532</title>
    	<description>Z3ev_431</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Bryansk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="188" param1="73" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="178" param1="67" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="178" param1="69" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="178" param1="71" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="178" param1="73" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="178" param1="75" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="178" param1="77" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="178" param1="79" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16008"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_432</description>
        	<tooltip>Z3ev_586</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="188" param1="73" param2="3" param3="2" param4="2" param5="100" paramString0="Bryansk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="188" param1="72" param2="3" param3="2" param4="2" param5="100" paramString0="Bryansk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="188" param1="74" param2="3" param3="2" param4="2" param5="100" paramString0="Bryansk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="188" param1="73" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16008" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Cerepovec Garrison -->
	<event eventID="16009" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_533</title>
    	<description>Z3ev_433</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Cerepovec controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="196" param1="46" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="40" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="42" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="44" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="46" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="48" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="50" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="52" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16009"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_434</description>
        	<tooltip>Z3ev_587</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="196" param1="46" param2="3" param3="2" param4="2" param5="100" paramString0="Cerepovec Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="196" param1="45" param2="3" param3="2" param4="2" param5="100" paramString0="Cerepovec Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="196" param1="47" param2="3" param3="2" param4="2" param5="100" paramString0="Cerepovec Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="196" param1="46" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16009" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Dnipropetrovsk Garrison -->
	<event eventID="16010" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_534</title>
    	<description>Z3ev_435</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Dnipropetrovsk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="194" param1="96" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="184" param1="90" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="184" param1="92" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="184" param1="94" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="184" param1="96" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="184" param1="98" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="184" param1="100" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="184" param1="102" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16010"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_436</description>
        	<tooltip>Z3ev_588</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="194" param1="96" param2="3" param3="2" param4="2" param5="100" paramString0="Dnipropetrovsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="194" param1="95" param2="3" param3="2" param4="2" param5="100" paramString0="Dnipropetrovsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="194" param1="97" param2="3" param3="2" param4="2" param5="100" paramString0="Dnipropetrovsk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="194" param1="46" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16010" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Gomel Garrison -->
	<event eventID="16011" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_535</title>
    	<description>Z3ev_437</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Gomel controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="180" param1="80" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="170" param1="74" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="170" param1="76" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="170" param1="78" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="170" param1="80" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="170" param1="82" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="170" param1="84" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="170" param1="86" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16011"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_438</description>
        	<tooltip>Z3ev_589</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="180" param1="80" param2="3" param3="2" param4="2" param5="100" paramString0="Gomel Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="180" param1="81" param2="3" param3="2" param4="2" param5="100" paramString0="Gomel Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="180" param1="79" param2="3" param3="2" param4="2" param5="100" paramString0="Gomel Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="180" param1="80" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16011" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Grozny Garrison -->
	<event eventID="16012" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_536</title>
    	<description>Z3ev_439</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Grozny controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="229" param1="120" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="114" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="116" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="118" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="120" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="122" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="124" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="126" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16012"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_440</description>
        	<tooltip>Z3ev_590</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="229" param1="120" param2="3" param3="2" param4="2" param5="100" paramString0="Grozny Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="229" param1="121" param2="3" param3="2" param4="2" param5="100" paramString0="Grozny Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="229" param1="119" param2="3" param3="2" param4="2" param5="100" paramString0="Grozny Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="229" param1="120" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16012" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Kaluga Garrison -->
	<event eventID="16013" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_537</title>
    	<description>Z3ev_441</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Kaluga controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="192" param1="68" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="182" param1="62" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="182" param1="64" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="182" param1="66" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="182" param1="68" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="182" param1="70" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="182" param1="72" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="182" param1="74" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16013"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_442</description>
        	<tooltip>Z3ev_591</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="192" param1="68" param2="3" param3="2" param4="2" param5="100" paramString0="Kaluga Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="192" param1="69" param2="3" param3="2" param4="2" param5="100" paramString0="Kaluga Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="192" param1="67" param2="3" param3="2" param4="2" param5="100" paramString0="Kaluga Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="192" param1="68" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16013" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Kazan Garrison -->
	<event eventID="16014" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_538</title>
    	<description>Z3ev_443</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Kazan controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="232" param1="63" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="222" param1="57" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="222" param1="59" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="222" param1="61" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="222" param1="63" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="222" param1="65" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="222" param1="67" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="222" param1="69" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16014"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_444</description>
        	<tooltip>Z3ev_592</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="232" param1="63" param2="3" param3="2" param4="2" param5="100" paramString0="Kazan Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="232" param1="62" param2="3" param3="2" param4="2" param5="100" paramString0="Kazan Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="231" param1="63" param2="3" param3="2" param4="2" param5="100" paramString0="Kazan Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="232" param1="63" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16014" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Kharkov Garrison -->
	<event eventID="16015" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_539</title>
    	<description>Z3ev_445</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Kharkov controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="199" param1="91" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="85" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="87" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="89" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="91" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="93" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="95" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="190" param1="97" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16015"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_446</description>
        	<tooltip>Z3ev_593</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="199" param1="91" param2="3" param3="2" param4="2" param5="100" paramString0="Kharkov Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="199" param1="90" param2="3" param3="2" param4="2" param5="100" paramString0="Kharkov Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="199" param1="92" param2="3" param3="2" param4="2" param5="100" paramString0="Kharkov Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="199" param1="91" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16015" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Kiev Garrison -->
	<event eventID="16016" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_540</title>
    	<description>Z3ev_447</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Kiev controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="181" param1="89" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="83" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="85" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="87" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="89" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="91" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="93" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="95" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16016"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_448</description>
        	<tooltip>Z3ev_594</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="181" param1="89" param2="3" param3="2" param4="2" param5="100" paramString0="Kiev Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="181" param1="90" param2="3" param3="2" param4="2" param5="100" paramString0="Kiev Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="181" param1="88" param2="3" param3="2" param4="2" param5="100" paramString0="Kiev Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="181" param1="89" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16016" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Kirovohrad Garrison -->
	<event eventID="16017" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_541</title>
    	<description>Z3ev_449</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Kirovohrad controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="185" param1="100" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="94" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="96" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="98" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="100" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="102" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="104" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="171" param1="106" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16017"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_450</description>
        	<tooltip>Z3ev_595</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="185" param1="100" param2="3" param3="2" param4="2" param5="100" paramString0="Kirovohrad Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="185" param1="101" param2="3" param3="2" param4="2" param5="100" paramString0="Kirovohrad Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="185" param1="99" param2="3" param3="2" param4="2" param5="100" paramString0="Kirovohrad Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="185" param1="100" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16017" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Krasnodar Garrison -->
	<event eventID="16018" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_542</title>
    	<description>Z3ev_451</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Krasnodar controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="206" param1="111" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes north controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="103" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="196" param1="111" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16018"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_452</description>
        	<tooltip>Z3ev_596</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="206" param1="111" param2="3" param3="2" param4="2" param5="100" paramString0="Krasnodar Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="206" param1="110" param2="3" param3="2" param4="2" param5="100" paramString0="Krasnodar Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="206" param1="112" param2="3" param3="2" param4="2" param5="100" paramString0="Krasnodar Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="206" param1="111" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16018" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Kursk Garrison -->
	<event eventID="16019" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_543</title>
    	<description>Z3ev_453</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Kursk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="197" param1="85" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="187" param1="79" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="187" param1="81" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="187" param1="83" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="187" param1="85" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="187" param1="87" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="187" param1="89" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="187" param1="91" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16019"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_454</description>
        	<tooltip>Z3ev_597</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="197" param1="85" param2="3" param3="2" param4="2" param5="100" paramString0="Kursk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="197" param1="86" param2="3" param3="2" param4="2" param5="100" paramString0="Kursk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="197" param1="84" param2="3" param3="2" param4="2" param5="100" paramString0="Kursk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="197" param1="85" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16019" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Magnitogorsk Garrison -->
	<event eventID="16020" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_544</title>
    	<description>Z3ev_455</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Magnitogorsk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="263" param1="75" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="69" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="71" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="73" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="75" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="77" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="79" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="81" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16020"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_456</description>
        	<tooltip>Z3ev_598</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="263" param1="75" param2="3" param3="2" param4="2" param5="100" paramString0="Magnitogorsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="263" param1="76" param2="3" param3="2" param4="2" param5="100" paramString0="Magnitogorsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="263" param1="74" param2="3" param3="2" param4="2" param5="100" paramString0="Magnitogorsk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="263" param1="75" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16020" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Makhachkala Garrison -->
	<event eventID="16021" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_545</title>
    	<description>Z3ev_457</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Makhachkala controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="238" param1="124" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="118" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="120" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="122" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="124" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="126" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="128" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="130" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16021"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_458</description>
        	<tooltip>Z3ev_599</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="238" param1="124" param2="3" param3="2" param4="2" param5="100" paramString0="Makhachkala Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="237" param1="123" param2="3" param3="2" param4="2" param5="100" paramString0="Makhachkala Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="237" param1="125" param2="3" param3="2" param4="2" param5="100" paramString0="Makhachkala Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="238" param1="124" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16021" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Melitopol Garrison -->
	<event eventID="16022" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_546</title>
    	<description>Z3ev_459</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Melitopol controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="193" param1="105" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="183" param1="99" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="183" param1="101" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="183" param1="103" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="183" param1="105" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="183" param1="109" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16022"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_460</description>
        	<tooltip>Z3ev_600</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="193" param1="105" param2="3" param3="2" param4="2" param5="100" paramString0="Melitopol Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="192" param1="104" param2="3" param3="2" param4="2" param5="100" paramString0="Melitopol Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="192" param1="106" param2="3" param3="2" param4="2" param5="100" paramString0="Melitopol Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="193" param1="105" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16022" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Mihajlovka Garrison -->
	<event eventID="16023" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_547</title>
    	<description>Z3ev_461</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Mihajlovka controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="220" param1="86" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="210" param1="80" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="210" param1="82" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="210" param1="84" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="210" param1="86" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="210" param1="88" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="210" param1="90" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="210" param1="92" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16023"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_462</description>
        	<tooltip>Z3ev_601</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="220" param1="86" param2="3" param3="2" param4="2" param5="100" paramString0="Mihajlovka Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="219" param1="86" param2="3" param3="2" param4="2" param5="100" paramString0="Mihajlovka Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="219" param1="87" param2="3" param3="2" param4="2" param5="100" paramString0="Mihajlovka Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="220" param1="86" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16023" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Millerovo Garrison -->
	<event eventID="16024" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_548</title>
    	<description>Z3ev_463</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Millerovo controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="212" param1="96" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="202" param1="90" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="202" param1="92" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="202" param1="94" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="202" param1="96" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="202" param1="98" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="202" param1="100" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="202" param1="102" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16024"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_464</description>
        	<tooltip>Z3ev_602</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="212" param1="96" param2="3" param3="2" param4="2" param5="100" paramString0="Millerovo Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="211" param1="96" param2="3" param3="2" param4="2" param5="100" paramString0="Millerovo Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="211" param1="97" param2="3" param3="2" param4="2" param5="100" paramString0="Millerovo Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="212" param1="96" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16024" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Naberezhnye Chelny Garrison -->
	<event eventID="16025" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_549</title>
    	<description>Z3ev_465</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Naberezhnye Chelny controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="243" param1="63" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="233" param1="57" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="233" param1="59" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="233" param1="61" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="233" param1="63" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="233" param1="66" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="233" param1="67" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="233" param1="69" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16025"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_466</description>
        	<tooltip>Z3ev_603</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="243" param1="63" param2="3" param3="2" param4="2" param5="100" paramString0="Naberezhnye Chelny Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="242" param1="63" param2="3" param3="2" param4="2" param5="100" paramString0="Naberezhnye Chelny Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="242" param1="64" param2="3" param3="2" param4="2" param5="100" paramString0="Naberezhnye Chelny Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="243" param1="63" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16025" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Nizhny Novgorod Garrison -->
	<event eventID="16026" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_550</title>
    	<description>Z3ev_467</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Nizhny Novgorod controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="217" param1="60" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="54" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="56" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="58" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="60" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="62" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="64" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="66" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16026"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_468</description>
        	<tooltip>Z3ev_604</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="217" param1="60" param2="3" param3="2" param4="2" param5="100" paramString0="Nizhny Novgorod Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="216" param1="60" param2="3" param3="2" param4="2" param5="100" paramString0="Nizhny Novgorod Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="216" param1="61" param2="3" param3="2" param4="2" param5="100" paramString0="Nizhny Novgorod Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="217" param1="60" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16026" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Novgorod Garrison -->
	<event eventID="16027" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_551</title>
    	<description>Z3ev_469</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Novgorod controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="178" param1="50" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="168" param1="45" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="168" param1="46" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="168" param1="48" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="168" param1="51" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="168" param1="53" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="168" param1="54" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="168" param1="56" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16027"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_470</description>
        	<tooltip>Z3ev_605</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="178" param1="49" param2="3" param3="2" param4="2" param5="100" paramString0="Novgorod Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="178" param1="50" param2="3" param3="2" param4="2" param5="100" paramString0="Novgorod Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="179" param1="51" param2="3" param3="2" param4="2" param5="100" paramString0="Novgorod Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="178" param1="50" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16027" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Odessa Garrison -->
	<event eventID="16028" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_552</title>
    	<description>Z3ev_471</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Odessa controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="182" param1="106" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- some hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="176" param1="95" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- some hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="179" param1="97" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- some hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="181" param1="98" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- some hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="104" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- some hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="105" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- some hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="106" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- some hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="180" param1="107" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16028"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_472</description>
        	<tooltip>Z3ev_606</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="182" param1="106" param2="3" param3="2" param4="2" param5="100" paramString0="Odessa Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="181" param1="105" param2="3" param3="2" param4="2" param5="100" paramString0="Odessa Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="181" param1="106" param2="3" param3="2" param4="2" param5="100" paramString0="Odessa Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="182" param1="106" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16028" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Oral Garrison -->
	<event eventID="16029" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_553</title>
    	<description>Z3ev_473</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Oral controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="244" param1="85" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="234" param1="79" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="234" param1="81" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="234" param1="83" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="234" param1="85" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="234" param1="87" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="234" param1="89" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="234" param1="91" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16029"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_474</description>
        	<tooltip>Z3ev_607</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="244" param1="85" param2="3" param3="2" param4="2" param5="100" paramString0="Oral Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="243" param1="85" param2="3" param3="2" param4="2" param5="100" paramString0="Oral Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="243" param1="86" param2="3" param3="2" param4="2" param5="100" paramString0="Oral Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="244" param1="85" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16029" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Orel Garrison -->
	<event eventID="16030" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_554</title>
    	<description>Z3ev_475</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Orel controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="196" param1="74" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="68" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="70" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="72" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="74" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="76" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="78" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="186" param1="80" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16030"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_476</description>
        	<tooltip>Z3ev_608</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="196" param1="85" param2="3" param3="2" param4="2" param5="100" paramString0="Orel Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="195" param1="85" param2="3" param3="2" param4="2" param5="100" paramString0="Orel Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="195" param1="86" param2="3" param3="2" param4="2" param5="100" paramString0="Orel Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="196" param1="85" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16030" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Orenburg Garrison -->
	<event eventID="16031" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_555</title>
    	<description>Z3ev_477</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Orenburg controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="253" param1="84" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="243" param1="78" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="243" param1="80" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="243" param1="82" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="243" param1="84" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="243" param1="86" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="243" param1="88" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="243" param1="90" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16031"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_478</description>
        	<tooltip>Z3ev_609</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="253" param1="84" param2="3" param3="2" param4="2" param5="100" paramString0="Orenburg Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="252" param1="84" param2="3" param3="2" param4="2" param5="100" paramString0="Orenburg Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="252" param1="83" param2="3" param3="2" param4="2" param5="100" paramString0="Orenburg Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="253" param1="84" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16031" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Orsk Garrison -->
	<event eventID="16032" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_556</title>
    	<description>Z3ev_479</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Orsk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="263" param1="86" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="80" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="82" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="84" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="86" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="88" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="90" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="253" param1="92" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16032"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_480</description>
        	<tooltip>Z3ev_610</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="263" param1="86" param2="3" param3="2" param4="2" param5="100" paramString0="Orsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="262" param1="85" param2="3" param3="2" param4="2" param5="100" paramString0="Orsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="262" param1="86" param2="3" param3="2" param4="2" param5="100" paramString0="Orsk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="263" param1="86" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16032" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Perm Garrison -->
	<event eventID="16033" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_557</title>
    	<description>Z3ev_481</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Perm controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="251" param1="53" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="47" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="49" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="51" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="53" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="55" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="57" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="59" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16033"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_482</description>
        	<tooltip>Z3ev_611</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="251" param1="53" param2="3" param3="2" param4="2" param5="100" paramString0="Perm Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="250" param1="53" param2="3" param3="2" param4="2" param5="100" paramString0="Perm Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="250" param1="54" param2="3" param3="2" param4="2" param5="100" paramString0="Perm Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="251" param1="53" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16033" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Petrozavodsk Garrison -->
	<event eventID="16034" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_558</title>
    	<description>Z3ev_483</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Petrozavodsk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="183" param1="33" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="28" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="29" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="31" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="33" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="35" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="37" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="39" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16034"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_484</description>
        	<tooltip>Z3ev_612</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="183" param1="33" param2="3" param3="2" param4="2" param5="100" paramString0="Petrozavodsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="182" param1="33" param2="3" param3="2" param4="2" param5="100" paramString0="Petrozavodsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="182" param1="34" param2="3" param3="2" param4="2" param5="100" paramString0="Petrozavodsk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="183" param1="33" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16034" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Rostov-on-Don Garrison -->
	<event eventID="16035" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_559</title>
    	<description>Z3ev_485</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Rostov-on-Don controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="209" param1="104" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="98" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="100" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="102" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="104" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="106" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="108" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="110" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16035"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_486</description>
        	<tooltip>Z3ev_613</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="209" param1="104" param2="3" param3="2" param4="2" param5="100" paramString0="Rostov-on-Don Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="208" param1="103" param2="3" param3="2" param4="2" param5="100" paramString0="Rostov-on-Don Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="208" param1="104" param2="3" param3="2" param4="2" param5="100" paramString0="Rostov-on-Don Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="209" param1="104" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16035" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Ryazan Garrison -->
	<event eventID="16036" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_560</title>
    	<description>Z3ev_487</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Ryazan controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="205" param1="72" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="66" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="68" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="70" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="72" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="74" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="76" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="78" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16036"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_488</description>
        	<tooltip>Z3ev_614</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="205" param1="72" param2="3" param3="2" param4="2" param5="100" paramString0="Ryazan Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="204" param1="72" param2="3" param3="2" param4="2" param5="100" paramString0="Ryazan Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="204" param1="73" param2="3" param3="2" param4="2" param5="100" paramString0="Ryazan Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="205" param1="72" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16036" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Rybinsk Garrison -->
	<event eventID="16037" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_561</title>
    	<description>Z3ev_489</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Rybinsk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="199" param1="54" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="48" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="50" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="52" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="54" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="56" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="58" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="189" param1="60" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16037"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_490</description>
        	<tooltip>Z3ev_615</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="199" param1="54" param2="3" param3="2" param4="2" param5="100" paramString0="Rybinsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="198" param1="54" param2="3" param3="2" param4="2" param5="100" paramString0="Rybinsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="198" param1="53" param2="3" param3="2" param4="2" param5="100" paramString0="Rybinsk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="199" param1="54" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16037" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Samara Garrison -->
	<event eventID="16038" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_562</title>
    	<description>Z3ev_491</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Samara controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="238" param1="74" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="68" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="70" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="72" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="74" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="76" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="78" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="228" param1="80" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16038"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_492</description>
        	<tooltip>Z3ev_616</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="238" param1="74" param2="3" param3="2" param4="2" param5="100" paramString0="Samara Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="237" param1="74" param2="3" param3="2" param4="2" param5="100" paramString0="Samara Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="237" param1="73" param2="3" param3="2" param4="2" param5="100" paramString0="Samara Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="238" param1="74" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16038" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Saransk Garrison -->
	<event eventID="16039" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_563</title>
    	<description>Z3ev_493</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Saransk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="221" param1="69" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="211" param1="63" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="211" param1="65" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="211" param1="67" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="211" param1="69" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="211" param1="71" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="211" param1="73" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="211" param1="75" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16039"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_494</description>
        	<tooltip>Z3ev_617</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="221" param1="69" param2="3" param3="2" param4="2" param5="100" paramString0="Saransk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="220" param1="69" param2="3" param3="2" param4="2" param5="100" paramString0="Saransk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="220" param1="68" param2="3" param3="2" param4="2" param5="100" paramString0="Saransk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="221" param1="69" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16039" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Saratov Garrison -->
	<event eventID="16040" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_564</title>
    	<description>Z3ev_495</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Saratov controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="227" param1="81" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="217" param1="75" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="217" param1="77" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="217" param1="79" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="217" param1="81" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="217" param1="83" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="217" param1="85" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="217" param1="87" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16040"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_496</description>
        	<tooltip>Z3ev_618</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="227" param1="81" param2="3" param3="2" param4="2" param5="100" paramString0="Saratov Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="226" param1="81" param2="3" param3="2" param4="2" param5="100" paramString0="Saratov Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="226" param1="82" param2="3" param3="2" param4="2" param5="100" paramString0="Saratov Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="227" param1="81" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16040" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Sevastopol Garrison -->
	<event eventID="16041" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_565</title>
    	<description>Z3ev_497</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Sevastopol controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="189" param1="115" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="179" param1="109" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="179" param1="111" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="179" param1="113" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="179" param1="115" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="179" param1="117" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="179" param1="119" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="179" param1="121" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16041"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_498</description>
        	<tooltip>Z3ev_619</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="189" param1="115" param2="3" param3="2" param4="2" param5="100" paramString0="Sevastopol Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="190" param1="114" param2="3" param3="2" param4="2" param5="100" paramString0="Sevastopol Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="190" param1="115" param2="3" param3="2" param4="2" param5="100" paramString0="Sevastopol Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="189" param1="115" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16041" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Smolensk Garrison -->
	<event eventID="16042" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_566</title>
    	<description>Z3ev_499</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Smolensk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="183" param1="67" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="61" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="63" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="65" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="67" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="69" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="71" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="173" param1="73" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16042"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_500</description>
        	<tooltip>Z3ev_620</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="183" param1="67" param2="3" param3="2" param4="2" param5="100" paramString0="Smolensk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="182" param1="66" param2="3" param3="2" param4="2" param5="100" paramString0="Smolensk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="182" param1="67" param2="3" param3="2" param4="2" param5="100" paramString0="Smolensk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="183" param1="67" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16042" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Soci Garrison -->
	<event eventID="16043" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_567</title>
    	<description>Z3ev_501</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Soci controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="215" param1="121" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="115" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="117" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="119" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="121" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="123" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="125" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="195" param1="127" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16043"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_502</description>
        	<tooltip>Z3ev_621</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="215" param1="121" param2="3" param3="2" param4="2" param5="100" paramString0="Soci Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="214" param1="121" param2="3" param3="2" param4="2" param5="100" paramString0="Soci Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="214" param1="120" param2="3" param3="2" param4="2" param5="100" paramString0="Soci Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="215" param1="121" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16043" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Stalingrad Garrison -->
	<event eventID="16044" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_568</title>
    	<description>Z3ev_503</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Stalingrad controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="225" param1="95" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="89" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="91" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="93" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="95" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="97" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="99" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="101" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16044"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_504</description>
        	<tooltip>Z3ev_622</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="225" param1="95" param2="3" param3="2" param4="2" param5="100" paramString0="Stalingrad Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="224" param1="94" param2="3" param3="2" param4="2" param5="100" paramString0="Stalingrad Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="224" param1="95" param2="3" param3="2" param4="2" param5="100" paramString0="Stalingrad Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="225" param1="95" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16044" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Stalingrad Garrison -->
	<event eventID="16045" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_569</title>
    	<description>Z3ev_505</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Stalingrad controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="226" param1="95" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="89" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="91" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="93" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="95" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="97" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="99" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="215" param1="101" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16045"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_506</description>
        	<tooltip>Z3ev_623</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="226" param1="95" param2="3" param3="2" param4="2" param5="100" paramString0="Stalingrad Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="226" param1="94" param2="3" param3="2" param4="2" param5="100" paramString0="Stalingrad Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="226" param1="96" param2="3" param3="2" param4="2" param5="100" paramString0="Stalingrad Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="226" param1="95" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16045" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Stalino Garrison -->
	<event eventID="16046" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_570</title>
    	<description>Z3ev_507</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Stalino controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="201" param1="100" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="191" param1="94" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="191" param1="96" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="191" param1="98" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="191" param1="100" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="191" param1="102" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="191" param1="104" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="191" param1="106" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16046"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_508</description>
        	<tooltip>Z3ev_624</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="201" param1="100" param2="3" param3="2" param4="2" param5="100" paramString0="Stalino Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="200" param1="100" param2="3" param3="2" param4="2" param5="100" paramString0="Stalino Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="200" param1="101" param2="3" param3="2" param4="2" param5="100" paramString0="Stalino Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="201" param1="100" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16046" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Stavropol Garrison -->
	<event eventID="16047" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_571</title>
    	<description>Z3ev_509</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Stavropol controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="217" param1="113" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="107" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="109" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="111" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="113" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="115" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="117" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="207" param1="119" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16047"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_510</description>
        	<tooltip>Z3ev_625</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="217" param1="113" param2="3" param3="2" param4="2" param5="100" paramString0="Stavropol Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="216" param1="112" param2="3" param3="2" param4="2" param5="100" paramString0="Stavropol Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="216" param1="113" param2="3" param3="2" param4="2" param5="100" paramString0="Stavropol Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="217" param1="113" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16047" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Tver Garrison -->
	<event eventID="16048" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_572</title>
    	<description>Z3ev_511</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Tver controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="191" param1="60" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="181" param1="54" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="181" param1="56" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="181" param1="58" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="181" param1="60" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="181" param1="62" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="181" param1="64" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="181" param1="66" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16048"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_512</description>
        	<tooltip>Z3ev_626</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="191" param1="60" param2="3" param3="2" param4="2" param5="100" paramString0="Tver Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="190" param1="60" param2="3" param3="2" param4="2" param5="100" paramString0="Tver Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="190" param1="61" param2="3" param3="2" param4="2" param5="100" paramString0="Tver Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="191" param1="60" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16048" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>

		
	<!--Ufa Garrison -->
	<event eventID="16050" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_573</title>
    	<description>Z3ev_513</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Ufa controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="251" param1="71" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="65" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="67" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="69" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="71" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="73" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="75" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="241" param1="77" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16050"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_514</description>
        	<tooltip>Z3ev_627</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="251" param1="71" param2="3" param3="2" param4="2" param5="100" paramString0="Ufa Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="250" param1="70" param2="3" param3="2" param4="2" param5="100" paramString0="Ufa Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="250" param1="71" param2="3" param3="2" param4="2" param5="100" paramString0="Ufa Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="251" param1="71" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16050" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
		
	<!--Ulyanovsk Garrison -->
	<event eventID="16051" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_574</title>
    	<description>Z3ev_515</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Ulyanovsk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="229" param1="69" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="63" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="65" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="67" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="69" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="71" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="73" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="219" param1="75" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16051"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_516</description>
        	<tooltip>Z3ev_628</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="229" param1="69" param2="3" param3="2" param4="2" param5="100" paramString0="Ulyanovsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="228" param1="68" param2="3" param3="2" param4="2" param5="100" paramString0="Ulyanovsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="228" param1="69" param2="3" param3="2" param4="2" param5="100" paramString0="Ulyanovsk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="229" param1="69" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16051" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
		
	<!--Vladimir Garrison -->
	<event eventID="16052" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_575</title>
    	<description>Z3ev_517</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Vladimir controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="209" param1="62" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="56" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="58" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="60" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="62" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="64" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="66" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="199" param1="68" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16052"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_518</description>
        	<tooltip>Z3ev_629</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="209" param1="62" param2="3" param3="2" param4="2" param5="100" paramString0="Vladimir Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="208" param1="61" param2="3" param3="2" param4="2" param5="100" paramString0="Vladimir Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="208" param1="62" param2="3" param3="2" param4="2" param5="100" paramString0="Vladimir Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="209" param1="62" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16052" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
		
	<!--Volgodonsk Garrison -->
	<event eventID="16053" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_576</title>
    	<description>Z3ev_519</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Volgodonsk controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="218" param1="100" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="208" param1="94" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="208" param1="96" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="208" param1="98" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="208" param1="100" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="208" param1="102" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="208" param1="104" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="208" param1="106" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16053"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_520</description>
        	<tooltip>Z3ev_630</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="218" param1="100" param2="3" param3="2" param4="2" param5="100" paramString0="Volgodonsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="217" param1="100" param2="3" param3="2" param4="2" param5="100" paramString0="Volgodonsk Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="217" param1="99" param2="3" param3="2" param4="2" param5="100" paramString0="Volgodonsk Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="218" param1="100" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16053" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
		
	<!--Volhov Garrison -->
	<event eventID="16054" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_577</title>
    	<description>Z3ev_521</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Volhov controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="179" param1="44" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="169" param1="38" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="169" param1="40" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="169" param1="42" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="169" param1="44" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="169" param1="46" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="169" param1="48" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="169" param1="50" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16054"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_522</description>
        	<tooltip>Z3ev_631</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="179" param1="44" param2="3" param3="2" param4="2" param5="100" paramString0="Volhov Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="180" param1="44" param2="3" param3="2" param4="2" param5="100" paramString0="Volhov Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="180" param1="45" param2="3" param3="2" param4="2" param5="100" paramString0="Volhov Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="179" param1="44" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16054" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
		
	<!--Vologda Garrison -->
	<event eventID="16055" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
	<title>Z3ev_578</title>
    	<description>Z3ev_523</description>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Vologda controlled by Soviets --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="204" param1="47" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
			<or>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="194" param1="41" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="194" param1="42" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="194" param1="45" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="194" param1="47" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="194" param1="49" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="194" param1="51" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			<!-- 10 hexes west controlled by Axis-->
			<expression>
				<leftOperand method="Hex.ControlledByAliance" param0="194" param1="53" param2="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="16055"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>Z3ev_524</description>
        	<tooltip>Z3ev_632</tooltip>
        	<effects>
				<!--Land unit added-->
          		<effect method="Hex.AddLandUnit" param0="204" param1="47" param2="3" param3="2" param4="2" param5="100" paramString0="Vologda Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="204" param1="47" param2="3" param3="2" param4="2" param5="100" paramString0="Vologda Garnison"/>
          		<effect method="Hex.AddLandUnit" param0="204" param1="46" param2="3" param3="2" param4="2" param5="100" paramString0="Vologda Garnison"/>
				<effect method="Unit.FreezeIfOwnedByCountry" param0="204" param1="47" param2="1000" param3="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="16055" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	
	
	
	
	
	
	

	
	

</eventSystem>