Item Effect Reference
Contents

An item's effect is repeatedly activated at a set time interval, which differs for each item.
The strength of an item's effect is independent of any skills the wearing character may have.
Where an item effect duplicates a skill effect, the strength is considerably less.

Self Heal - Gain health on the character
Party Heal - Gain health on all other characters
Leech on Impact - Gain health upon making a close combat attack
Summon Sprite - Activates Sprite Summon on the character
Charge - Activates Charge on the character
Bless - Activates Bless on the character
Fortify - Activates Fortify on all characters
Enpowder - Activates Enpowder on the character
Trick - Activates Trick on the character
Backfire - Remove health from the character
Meteor Strike - Damages the closest enemy
Damn One - Activates Damn on the closest enemy
Drain Life - Deals absolute damage to the nearest enemy and heals the character
Recharge Chi - Gain chi on the character
Handicap One - Activates the Staggering Blow handicap effect on the nearest enemy
Tangleweb - Delays the nearest enemy
Poison - Poisons all characters and creatures
Aurora - Gain Aurora on the character
Damn All - Activates Damn on all opposing creatures
Imp Summon - Activates Powder Imps