<?xml version="1.0"?>
<!-- edited by hand -->
<!-- List of effects -->

<jobsoundlist>

  <job id="D_WORK">
	  <sound id="SOUND_BUILD_DIG">
		  <frame>5</frame>
	  </sound>
  </job>

  <job id="B_WORK">
	  <sound id="SOUND_BUILD_HAMMER">
		  <frame>6</frame>
	  </sound>
  </job>

  <job id="WC_CUT_TREE">
	  <sound id="SOUND_WORK_AXE">
		  <frame>6</frame>
	  </sound>
  </job>
  
  <job id="G_SEARCH">
    <sound id="SOUND_WORK_GEOLOGIST">
		<frame>5</frame>
	</sound>
  </job>

  <job id="FI_THROW_ROD">
	  <sound id="SOUND_WORK_FISHER_RODOUT">
        <frame>0</frame>
      </sound>
  </job>

  <job id="FI_CATCH_FISH">
	  <sound id="SOUND_WORK_FISHER_RODOUT">
        <frame>0</frame>
      </sound>
  </job>

  <job id="ST_HACK">
	  <sound id="SOUND_WORK_PICKAXE">
		  <frame>8</frame>
	  </sound>
  </job>

  <job id="F_PLANT_SMALLTREE">
	  <sound id="SOUND_WORK_PLANT">
		  <frame>8</frame>
	  </sound>
  </job>

  <job id="FG_SEED_PLANTS">
	  <sound id="SOUND_WORK_FARMERSEED">
		  <frame>6</frame>
	  </sound>
  </job>

  <job id="FG_CUT_GRAIN">
	  <sound id="SOUND_WORK_FARMERHARVEST">
		  <frame>7</frame>
	  </sound>
  </job>

  <job id="H_SHOOT">
	  <sound id="SOUND_FIGHT_BOW">
		  <frame>4</frame>
	  </sound>
  </job>

  <job id="FA_FEED">
	  <sound id="SOUND_WORK_FARMERFEED">
		  <frame>4</frame>
	  </sound>
  </job>

  <job id="W_GET_WATER">
	  <sound id="SOUND_WORK_GETWATER">
		  <frame>7</frame>
	  </sound>
  </job>

  <job id="S_WORK">
	  <sound id="SOUND_WORK_SMITH_HAMMER">
		  <frame>6</frame>
	  </sound>
  </job>

  <job id="S_COOL_STEEL">
	  <sound id="SOUND_WORK_SMITH_COOL">
		  <frame>5</frame>
	  </sound>
  </job>

  <job id="SW_WORK">
	  <sound id="SOUND_WORK_SAWMILL">
		  <frame>0</frame>
	  </sound>
  </job>
  
  <job id="SME_WORK">
	  <sound id="SOUND_WORK_MELT">
		  <frame>5</frame>
	  </sound>
  </job>

  <job id="BA_WORK_DOUGH">
  </job>

  <job id="SML01_FIGHT">
	  <sound id="SOUND_FIGHT_SWORD">
		  <frame>7</frame>
	  </sound>
  </job>

  <job id="SML02_FIGHT">
	  <sound id="SOUND_FIGHT_SWORD">
		  <frame>7</frame>
	  </sound>
  </job>

  <job id="SML03_FIGHT">
	  <sound id="SOUND_FIGHT_SWORD">
		  <frame>7</frame>
	  </sound>
  </job>

  <job id="BML01_SHOOT">
	  <sound id="SOUND_FIGHT_BOW">
		  <frame>16</frame>
	  </sound>
  </job>

  <job id="BML02_SHOOT">
	  <sound id="SOUND_FIGHT_BOW">
		  <frame>16</frame>
	  </sound>
  </job>

  <job id="BML03_SHOOT">
	  <sound id="SOUND_FIGHT_BOW">
		  <frame>16</frame>
	  </sound>
  </job>

  <job id="GA_WORK">
	  <sound id="SOUND_BUILD_DIG">
		  <frame>6</frame>
	  </sound>
  </job>

</jobsoundlist>