<?xml version="1.0" encoding="UTF-8"?>
<!-- List of Jobs -->
<!--                          -->
<!-- Generated by s4objed.exe -->
<!--                          -->
<joblist>
  <race id="RACE_ROMAN">
    <job id="JOB_CARRIER_GOINTO_STRIKE">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_STRIKE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_STRIKE2</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_QUIT_STRIKE">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_STRIKE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE1">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE2">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE2</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE3">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE3</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_COME_TO_BARRACKS_AND_CHANGE_TYPE">
      <node>
        <task>CEntityTask::GO_TO_TARGET_ROUGHLY</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_TYPE_AT_BARRACKS</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_AMMOMAKER_WORK">
      <node>
        <jobPart>AM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AM_PICKUP_FIRSTGOOD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>AM_WALK_FIRSTGOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AM_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>AM_WALK_AMMO</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AM_PICKUP_AMMO</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_AMMO</entity>
      </node>
      <node>
        <jobPart>AM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_BAKER_WORK">
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>BA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>12</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_PICKUP_FLOUR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_FLOUR</entity>
      </node>
      <node>
        <jobPart>BA_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>23</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WORK_DOUGH</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT6</trigger>
      </node>
      <node>
        <jobPart>BA_SHOVEL_UP</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_BAKER_WORK</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT6</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>24</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WORK_BREAD</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT6</trigger>
      </node>
      <node>
        <jobPart>BA_WORK_BREAD</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_STOP_SLOT0</trigger>
        <entity>GOOD_BREAD</entity>
      </node>
      <node>
        <jobPart>BA_SHOVEL_UP</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_BAKER_SMALLSMOKE</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT6</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BUILDER">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>B_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>B_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BUTCHER_WORK">
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_PICKUP_ANIMAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_SHEEP</entity>
      </node>
      <node>
        <jobPart>BU_WALK_ANIMAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK_ANIMAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK_ANIMAL</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>33</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BU_PICKUP_MEAT</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_GET_GOOD_CHANGE_JOB">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_JOB</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_GET_GOOD_CHANGE_JOB_COME_TO_WORK">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_JOB_COME_TO_WORK</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_TRANSPORT_GOOD">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_TRANSPORT_GOOD_TO_VEHICLE">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET_ROUGHLY</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::LOAD_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_COAL_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_COAL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_DIGGER">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>D_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>D_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_ATTACK_REACTION">
      <node>
        <task>CEntityTask::ATTACK_REACTION</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_DROP_GOODS</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_TRANSPORT_GOOD">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_TRANSPORT_GOOD_TO_VEHICLE">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::LOAD_GOOD</task>
        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>0</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_COME_TO_VEHICLEHALL">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>DONKEY_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>DONKEY_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERANIMALS_WORK">
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-4</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_GRAIN</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>14</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FA_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>24</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_FEED</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>5</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERDONKEYS_WORK">
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>14</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FA_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>24</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_FEED</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERGRAIN_HARVEST">
      <node>
        <jobPart>FG_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>2</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_CUT_GRAIN</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>0</x>
        <y>-1</y>
        <duration>33</duration>
        <dir>2</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>0</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>0</x>
        <y>4</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FG_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERGRAIN_PLANT">
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>2</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_SEED_PLANTS</jobPart>
        <task>CEntityTask::PLANT</task>
        <x>0</x>
        <y>-1</y>
        <duration>36</duration>
        <dir>2</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_SEED_PLANTS</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FISHER_FISH">
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>5</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_THROW_ROD</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-2</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WORK</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-2</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_CATCH_FISH</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-2</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WALK_FISH</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_PICKUP_FISH</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_FISH</entity>
      </node>
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FISHER_NOFISH">
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>5</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_THROW_ROD</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-2</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WORK</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-2</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_THROW_ROD</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-2</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>true</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FORESTER_PLANT">
      <node>
        <jobPart>F_WALK_TREE</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>7</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>F_PLANT_SMALLTREE</jobPart>
        <task>CEntityTask::PLANT</task>
        <x>7</x>
        <y>6</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>F_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>F_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_BEAT_MUSHROOM">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>GA_BEAT_MUSHROOM</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>12</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>GA_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>31</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GEOLOGIST_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>G_SEARCH</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>G_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GEOLOGIST_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_GOLD_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_GOLDORE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>10</x>
        <y>12</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_GOLDORE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDORE</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_GOLDORE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HEALER_WORK">
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_CONJURE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HUNTER_HARVEST">
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>1</x>
        <y>9</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_PICKUP_MEAT</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>0</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>H_WALK_MEAT</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_PICKUP_MEAT</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HUNTER_HUNT">
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>0</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_SHOOT</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>0</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_IRON_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_IRONORE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_IRONORE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONORE</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_IRONORE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_MEDIC_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>MEL01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_MEDIC_01_HEAL">
      <node>
        <task>CEntityTask::HEAL_ENTITY</task>
        <jobPart>MEL01_HEAL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_MEDIC_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>MEL02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_MEDIC_02_HEAL">
      <node>
        <task>CEntityTask::HEAL_ENTITY</task>
        <jobPart>MEL02_HEAL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_MEDIC_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>MEL03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_MEDIC_03_HEAL">
      <node>
        <task>CEntityTask::HEAL_ENTITY</task>
        <jobPart>MEL03_HEAL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_MILLER_WORK">
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>MI_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>50</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>MI_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_STOP_SLOT5</trigger>
      </node>
      <node>
        <jobPart>MI_PICKUP_FLOUR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_FLOUR</entity>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_PIONEER_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>P_SHOVEL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>31</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>P_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_PIONEER_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_PORTCARRIER_WORK"></job>
    <job id="JOB_PRIEST_WORK">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>PR_CASTSPELL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_PRIEST_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SABOTEUR_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SA_WORK_PICKAXE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SAWMILLWORKER_WORK">
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_PICKUP_LOG</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <jobPart>SW_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>35</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--  SHIPYARD A	                -->

    <job id="JOB_SHIPYARDWORKER_WORK_1A">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>1</x>
        <y>7</y>
        <duration>21</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2A">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>1</x>
        <y>7</y>
        <duration>21</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_1B">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-4</x>
        <y>3</y>
        <duration>21</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2B">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-4</x>
        <y>3</y>
        <duration>21</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_1C">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-6</x>
        <y>-3</y>
        <duration>21</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_2C">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-7</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-7</x>
        <y>-4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-7</x>
        <y>-4</y>
        <duration>21</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_1D">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>3</x>
        <y>-2</y>
        <duration>21</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_2D">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>3</x>
        <y>-2</y>
        <duration>21</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_1E">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>7</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>7</x>
        <y>3</y>
        <duration>21</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_2E">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>7</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>7</x>
        <y>3</y>
        <duration>21</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_1F">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>8</x>
        <y>9</y>
        <duration>21</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!--                          -->

    <job id="JOB_SHIPYARDWORKER_WORK_2F">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>9</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>8</x>
        <y>9</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>8</x>
        <y>9</y>
        <duration>21</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>10</x>
        <y>13</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SMELTERGOLD_WORK">
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>SME_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK_GOLDORE</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT2</trigger>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT2</trigger>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_SMELTGOLD_SMOKE</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDORE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDORE</entity>
      </node>
      <node>
        <jobPart>SME_WALK_GOLDORE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK_GOLDORE</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT2</trigger>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT2</trigger>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>26</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>10</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_STOP_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_SMELTGOLD_MELTED</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WALK_GOLDBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK_GOLDBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDBAR</entity>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SMELTERIRON_WORK">
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>SME_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT1</trigger>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_SMELTIRON_SMOKE</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDORE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONORE</entity>
      </node>
      <node>
        <jobPart>SME_WALK_IRONORE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT1</trigger>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_SMELTIRON_MELTED</trigger>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>10</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>8</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SQUADLEADER_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SQL_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_STONECUTTER_WORK">
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_HACK</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>2</x>
        <y>3</y>
        <duration>39</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_PICKUP</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>ST_WALK_STONE</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_PICKUP</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>4</x>
        <y>5</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_STONE_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_STONE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_STONE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_STONE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SULFUR_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_SULFUR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_SULFUR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_SULFUR</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_SULFUR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_TEMPLE_SERVANT_WORK">
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_PICKUP_WINE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WINE</entity>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-7</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-8</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-8</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-6</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-5</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-1</x>
        <y>-5</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-6</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-8</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-8</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GET_GOOD">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>TH_STEAL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_HOME</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>TH_DROP_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_PUT_DOWN">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>TH_DROP_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GO_EMPTY">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GO_FULL">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_TOOLSMITH_WORK">
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_TOOLSMITH_SMOKE</trigger>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>S_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT3</trigger>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>20</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_COOL_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_TOOLSMITH_SMALLSMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>20</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_STEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_NO_GOOD</entity>
        <trigger>TRIGGER_CLEAR_SLOT3</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_VEHICLEMAKER_WORK_1">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>3</x>
        <y>7</y>
        <duration>21</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_VEHICLEMAKER_WORK_2">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>4</x>
        <y>8</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>4</x>
        <y>8</y>
        <duration>21</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_VINTNER_HARVEST">
      <node>
        <jobPart>V_WALK_EMPTYGRAPE</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>-1</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_FILL_GRAPE</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>8</x>
        <y>9</y>
        <duration>24</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WINE</entity>
      </node>
      <node>
        <jobPart>V_WALK_GRAPE</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>17</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>V_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_PICKUP_WINE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_WINE</entity>
      </node>
      <node>
        <jobPart>V_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_WALK_EMPTYGRAPE</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_VINTNER_PLANT">
      <node>
        <jobPart>V_WALK_PLANT</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>5</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_WORK_PLANT</jobPart>
        <task>CEntityTask::PLANT</task>
        <x>5</x>
        <y>6</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>V_WALK_PLANT</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_WATERWORKER_WORK">
      <node>
        <jobPart>W_WALK_EMPTY_WATER</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>-1</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_GET_WATER</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-1</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_WALK_FULL_WATER</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_PICKUP_WATER</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>W_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_WEAPONSMITH_WORK">
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>S_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_WEAPONSMITH_SMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT3</trigger>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_COOL_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_WEAPONSMITH_SMALLSMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_STEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_NO_GOOD</entity>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT3</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_WOODCUTTER_WORK">
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>9</x>
        <y>9</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_CUT_TREE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>1</x>
        <y>1</y>
        <duration>35</duration>
        <dir>4</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_CUT_TREE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>33</duration>
        <dir>4</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_CUT_TREE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <x>1</x>
        <y>-2</y>
        <duration>22</duration>
        <dir>4</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_CUT_TREE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <x>-1</x>
        <y>-4</y>
        <duration>10</duration>
        <dir>1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_PICKUP_LOG</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING_VIRTUAL</task>
        <x>-1</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <jobPart>WC_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK_LOG</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>5</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_PICKUP_LOG</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>5</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1G">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-6</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-6</x>
        <y>-6</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2G">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-6</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-6</x>
        <y>-6</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1H">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>5</x>
        <y>5</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>8</x>
        <y>12</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>4</x>
        <y>6</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2H">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>5</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>9</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>9</x>
        <y>12</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>9</x>
        <y>12</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>9</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>14</x>
        <y>19</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
  </race>
  <race id="RACE_MAYA">
    <job id="JOB_CARRIER_GOINTO_STRIKE">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_STRIKE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_STRIKE2</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_QUIT_STRIKE">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_STRIKE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE1">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE2">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE2</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE3">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE3</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_TRANSPORT_GOOD_TO_VEHICLE">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET_ROUGHLY</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::LOAD_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_COME_TO_BARRACKS_AND_CHANGE_TYPE">
      <node>
        <task>CEntityTask::GO_TO_TARGET_ROUGHLY</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_TYPE_AT_BARRACKS</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GET_GOOD">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>TH_STEAL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_HOME</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>TH_DROP_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_PUT_DOWN">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>TH_DROP_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GO_EMPTY">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GO_FULL">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_AMMOMAKER_WORK">
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK</jobPart>
        <x>3</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK</jobPart>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <jobPart>AM_PICKUP_SECONDGOOD</jobPart>
        <x>1</x>
        <y>5</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_SULFUR</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK_SECONDGOOD</jobPart>
        <x>3</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK_SECONDGOOD</jobPart>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <jobPart>AM_WALK</jobPart>
        <x>3</x>
        <y>4</y>
        <duration>4</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK</jobPart>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <jobPart>AM_PICKUP_FIRSTGOOD</jobPart>
        <x>3</x>
        <y>6</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK_FIRSTGOOD</jobPart>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <jobPart>AM_WALK</jobPart>
        <x>3</x>
        <y>4</y>
        <duration>22</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK_AMMO</jobPart>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK_AMMO</jobPart>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <jobPart>AM_PICKUP_AMMO</jobPart>
        <x>4</x>
        <y>6</y>
        <duration>0</duration>
        <dir>1</dir>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_GUNPOWDER</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK</jobPart>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>AM_WALK</jobPart>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>AM_WALK</jobPart>
        <x>3</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_BAKER_WORK">
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_PICKUP_FLOUR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_FLOUR</entity>
      </node>
      <node>
        <jobPart>BA_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_FLOUR</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>10</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>BA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>BA_WORK_DOUGH</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>BA_SHOVEL_UP</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_BAKER_WORK</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>22</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>BA_WORK_BREAD</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_BREAD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_BREAD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WORK_BREAD</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_BREAD</entity>
      </node>
      <node>
        <jobPart>BA_SHOVEL_UP</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_BLOWGUNWARRIOR_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BGWL01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BLOWGUNWARRIOR_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BGWL02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BLOWGUNWARRIOR_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BGWL03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BUILDER">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>B_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>B_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_BUTCHER_WORK">
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_PICKUP_ANIMAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOAT</entity>
      </node>
      <node>
        <jobPart>BU_WALK_ANIMAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK_ANIMAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>40</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BU_WALK_MEAT</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_PICKUP_MEAT</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_GET_GOOD_CHANGE_JOB">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_JOB</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_GET_GOOD_CHANGE_JOB_COME_TO_WORK">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_JOB_COME_TO_WORK</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_TRANSPORT_GOOD">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_COAL_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_COAL</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>7</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_PUSHOUT_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_TIP_COAL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>7</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
    </job>
    <job id="JOB_DIGGER">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>D_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>D_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_ATTACK_REACTION">
      <node>
        <task>CEntityTask::ATTACK_REACTION</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_DROP_GOODS</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_TRANSPORT_GOOD">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_TRANSPORT_GOOD_TO_VEHICLE">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::LOAD_GOOD</task>
        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>0</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_COME_TO_VEHICLEHALL">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>DONKEY_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>DONKEY_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERAGAVE_HARVEST">
      <node>
        <jobPart>AF_WALK_MACHETE</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>-1</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AF_WORK_MACHETE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>-1</x>
        <y>7</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AF_PICKUP_AGAVE</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>-1</x>
        <y>7</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AF_WALK_AGAVE</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AF_PICKUP_AGAVE</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>2</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_AGAVE</entity>
      </node>
      <node>
        <jobPart>AF_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AF_WALK_AGAVE</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERAGAVE_PLANT">
      <node>
        <jobPart>AF_WALK_SMALLAGAVE</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>-1</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AF_PLANT_SMALLAGAVE</jobPart>
        <task>CEntityTask::PLANT</task>
        <x>-1</x>
        <y>7</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AF_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>AF_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERANIMALS_WORK">
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>5</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FA_WALK_GRAIN</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>16</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_FEED</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERDONKEYS_WORK">
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>5</x>
        <y>7</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>5</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FA_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>30</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_FEED</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERGRAIN_HARVEST">
      <node>
        <jobPart>FG_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>5</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_CUT_GRAIN</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>5</x>
        <y>8</y>
        <duration>33</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>5</x>
        <y>8</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>2</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>2</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FG_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERGRAIN_PLANT">
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>5</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_SEED_PLANTS</jobPart>
        <task>CEntityTask::PLANT</task>
        <x>5</x>
        <y>8</y>
        <duration>36</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FISHER_FISH">
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>7</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_THROW_ROD</jobPart>
        <task>CEntityTask::WORK</task>
        <x>7</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WORK</jobPart>
        <task>CEntityTask::WORK</task>
        <x>7</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_CATCH_FISH</jobPart>
        <task>CEntityTask::WORK</task>
        <x>7</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WALK_FISH</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_PICKUP_FISH</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>2</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_FISH</entity>
      </node>
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FISHER_NOFISH">
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>7</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_THROW_ROD</jobPart>
        <task>CEntityTask::WORK</task>
        <x>7</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WORK</jobPart>
        <task>CEntityTask::WORK</task>
        <x>7</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_THROW_ROD</jobPart>
        <task>CEntityTask::WORK</task>
        <x>7</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FI_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FORESTER_PLANT">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>F_WALK_TREE</jobPart>
        <x>7</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PLANT</task>
        <jobPart>F_PLANT_SMALLTREE</jobPart>
        <x>7</x>
        <y>6</y>
        <duration>0</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_HOME</task>
        <jobPart>F_WALK</jobPart>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>F_WALK</jobPart>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_BEAT_MUSHROOM">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>GA_BEAT_MUSHROOM</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>12</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>GA_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>31</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GEOLOGIST_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>G_SEARCH</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>G_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GEOLOGIST_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_GOLD_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_GOLDORE</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>15</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_PUSHOUT_GOLDORE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_TIP_GOLDORE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDORE</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>15</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HEALER_WORK">
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_CONJURE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HUNTER_HARVEST">
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>7</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_PICKUP_MEAT</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>7</x>
        <y>10</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>H_WALK_MEAT</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_PICKUP_MEAT</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HUNTER_HUNT">
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>0</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_SHOOT</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>0</x>
        <y>-4</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_IRON_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_IRONORE</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>15</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_PUSHOUT_IRONORE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_TIP_IRONORE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONORE</entity>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>15</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_PUSHOUT_IRONORE</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_MILLER_WORK">
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>MI_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>40</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>MI_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_STOP_SLOT5</trigger>
      </node>
      <node>
        <jobPart>MI_PICKUP_FLOUR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_FLOUR</entity>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_PIONEER_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>P_SHOVEL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>31</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>P_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_PIONEER_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_PORTCARRIER_WORK"></job>
    <job id="JOB_PRIEST_WORK">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>PR_CASTSPELL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_PRIEST_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SABOTEUR_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SA_WORK_PICKAXE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SAWMILLWORKER_WORK">
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK</jobPart>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK</jobPart>
        <x>5</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <jobPart>SW_PICKUP_LOG</jobPart>
        <x>5</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK_LOG</jobPart>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK_LOG</jobPart>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK_LOG</jobPart>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK_LOG</jobPart>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK_LOG</jobPart>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <jobPart>SW_WORK</jobPart>
        <x>2</x>
        <y>6</y>
        <duration>33</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK_BOARD</jobPart>
        <x>2</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <jobPart>SW_PICKUP_BOARD</jobPart>
        <x>2</x>
        <y>7</y>
        <duration>0</duration>
        <dir>3</dir>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK</jobPart>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK</jobPart>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK</jobPart>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>SW_WALK</jobPart>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>SW_WALK</jobPart>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <!--                          -->

    <job id="JOB_SMELTERGOLD_WORK">
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>SME_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_SMELTGOLD_SMOKE</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDORE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDORE</entity>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDORE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>35</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>15</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_STOP_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDBAR</entity>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>0</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SMELTERIRON_WORK">
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_SMELTIRON_SMOKE</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONORE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONORE</entity>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONORE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>50</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SQUADLEADER_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SQL_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_STONECUTTER_WORK">
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_HACK</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>2</x>
        <y>3</y>
        <duration>39</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_PICKUP</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>ST_WALK_STONE</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_PICKUP</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_STONE_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_STONE</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>15</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_PUSHOUT_STONE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_TIP_STONE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>15</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_PUSHOUT_STONE</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SULFUR_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_SULFUR</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>7</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_PUSHOUT_SULFUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_TIP_SULFUR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_SULFUR</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>7</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1A">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-2</x>
        <y>7</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2A">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-1</x>
        <y>8</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1B">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-8</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-8</x>
        <y>1</y>
        <duration>20</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2B">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-8</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-8</x>
        <y>1</y>
        <duration>20</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1C">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-3</x>
        <y>0</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-9</x>
        <y>-8</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-9</x>
        <y>-8</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2C">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-8</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-9</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-9</x>
        <y>-7</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1D">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>-8</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>1</x>
        <y>-8</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2D">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>2</x>
        <y>-7</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1E">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>8</x>
        <y>0</y>
        <duration>20</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2E">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>8</x>
        <y>0</y>
        <duration>20</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1F">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>11</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>11</x>
        <y>10</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2F">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>11</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>11</x>
        <y>10</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_TEMPLE_SERVANT_WORK">
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>7</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_PICKUP_WINE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>7</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_TEQUILA</entity>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_TEQUILAMAKER_WORK">
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <jobPart>TM_PICKUP_AGAVE</jobPart>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_AGAVE</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK_AGAVE</jobPart>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK_AGAVE</jobPart>
        <x>6</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK_AGAVE</jobPart>
        <x>6</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <jobPart>TM_PICKUP_AGAVE</jobPart>
        <x>6</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>6</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <jobPart>TM_PICKUP_WATER</jobPart>
        <x>6</x>
        <y>4</y>
        <duration>0</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK_WATER</jobPart>
        <x>6</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <jobPart>TM_PICKUP_WATER</jobPart>
        <x>6</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>6</x>
        <y>3</y>
        <duration>34</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>6</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <jobPart>TM_PICKUP_TEQUILA</jobPart>
        <x>3</x>
        <y>4</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK_TEQUILA</jobPart>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <jobPart>TM_PICKUP_TEQUILA</jobPart>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>3</dir>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_TEQUILA</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>TM_WALK</jobPart>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>TM_WALK</jobPart>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_TOOLSMITH_WORK">
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_TOOLSMITH_SMOKE</trigger>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>S_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>11</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>24</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_COOL_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_TOOLSMITH_SMALLSMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK_STEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>36</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_STEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_NO_GOOD</entity>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_VEHICLEMAKER_WORK_1">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>21</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_VEHICLEMAKER_WORK_2">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>21</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_WATERWORKER_WORK">
      <node>
        <jobPart>W_WALK_EMPTY_WATER</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>-1</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_GET_WATER</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-1</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_WALK_FULL_WATER</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_PICKUP_WATER</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>W_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_WEAPONSMITH_WORK">
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_WEAPONSMITH_SMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-2</x>
        <y>3</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT0</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>7</y>
        <duration>24</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_COOL_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_WEAPONSMITH_SMALLSMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>7</y>
        <duration>36</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>7</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_NO_GOOD</entity>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_WOODCUTTER_WORK">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>WC_WALK</jobPart>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <jobPart>WC_CUT_TREE</jobPart>
        <x>1</x>
        <y>1</y>
        <duration>35</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>WC_WALK</jobPart>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <jobPart>WC_CUT_TREE</jobPart>
        <x>1</x>
        <y>0</y>
        <duration>33</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>WC_WALK</jobPart>
        <x>1</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <jobPart>WC_CUT_TREE</jobPart>
        <x>1</x>
        <y>-2</y>
        <duration>22</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>WC_WALK</jobPart>
        <x>-1</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <jobPart>WC_CUT_TREE</jobPart>
        <x>-1</x>
        <y>-4</y>
        <duration>10</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>WC_WALK</jobPart>
        <x>-1</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING_VIRTUAL</task>
        <jobPart>WC_PICKUP_LOG</jobPart>
        <x>-1</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>WC_WALK_LOG</jobPart>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>WC_WALK_LOG</jobPart>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <jobPart>WC_WALK_LOG</jobPart>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>WC_PICKUP_LOG</jobPart>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <task>CEntityTask::GO_HOME</task>
        <jobPart>WC_WALK</jobPart>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>WC_WALK</jobPart>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1G">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-4</x>
        <y>0</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-7</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-7</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-8</x>
        <y>-8</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-8</x>
        <y>-8</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2G">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-6</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-8</x>
        <y>-8</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-8</x>
        <y>-8</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-8</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1H">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>9</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>9</x>
        <y>10</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2H">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>5</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>9</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>9</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>9</x>
        <y>10</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
  </race>
  <race id="RACE_VIKING">
    <job id="JOB_CARRIER_GOINTO_STRIKE">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_STRIKE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_STRIKE2</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_QUIT_STRIKE">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_STRIKE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE1">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE1</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE2">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE2</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_IDLE3">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>C_IDLE3</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_TRANSPORT_GOOD_TO_VEHICLE">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET_ROUGHLY</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::LOAD_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_COME_TO_BARRACKS_AND_CHANGE_TYPE">
      <node>
        <task>CEntityTask::GO_TO_TARGET_ROUGHLY</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_TYPE_AT_BARRACKS</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GET_GOOD">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>TH_STEAL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_HOME</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>TH_DROP_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_PUT_DOWN">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>TH_DROP_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GO_EMPTY">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_THIEF_GO_FULL">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>TH_WALK_GOOD</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_AXEWARRIOR_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>AWL01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_AXEWARRIOR_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>AWL02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_AXEWARRIOR_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>AWL03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_BAKER_WORK">
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_PICKUP_FLOUR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_FLOUR</entity>
      </node>
      <node>
        <jobPart>BA_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>5</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>BA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>13</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_DOUGH</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WORK_DOUGH</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_SHOVEL_UP</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_BAKER_WORK</trigger>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>32</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WORK_BREAD</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_BREAD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WORK_BREAD</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BREAD</entity>
      </node>
      <node>
        <jobPart>BA_SHOVEL_UP</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK_SHOVEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_BEEKEEPER_HARVEST">
      <node>
        <jobPart>BK_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>0</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BK_PICKUP_HONEY</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>0</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BK_WALK_HONEY</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>1</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BK_PICKUP_HONEY</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>1</x>
        <y>7</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_HONEY</entity>
      </node>
      <node>
        <jobPart>BK_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BK_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_BEEKEEPER_PLANT">
      <node>
        <jobPart>BK_WALK_BEEHIVE</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>0</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BK_PICKUP_BEEHIVE</jobPart>
        <task>CEntityTask::PLANT</task>
        <x>0</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BK_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BK_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_01_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_02_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK_ABOVE_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_THROW_STONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BOWMAN_03_WORK_AT_DOOR">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_BUILDER">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>B_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>B_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_BUTCHER_WORK">
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_PICKUP_ANIMAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_PIG</entity>
      </node>
      <node>
        <jobPart>BU_WALK_ANIMAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK_ANIMAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>36</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>BU_WALK_MEAT</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK_MEAT</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK_MEAT</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_PICKUP_MEAT</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>BU_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_GET_GOOD_CHANGE_JOB">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_JOB</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_GET_GOOD_CHANGE_JOB_COME_TO_WORK">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHANGE_JOB_COME_TO_WORK</task>
        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_CARRIER_TRANSPORT_GOOD">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>C_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>C_DOWN_NONE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_CHARCOALMAKER_WORK">
      <node>
        <jobPart>CO_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_PICKUP_LOG</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <jobPart>CO_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>35</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>CO_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_PICKUP_COAL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>CO_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_CHARCOALMAKER_GET_LOG">
      <node>
        <jobPart>CO_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_PICKUP_LOG</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <jobPart>CO_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>CO_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_COAL_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_COAL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_DIGGER">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>D_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>D_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_ATTACK_REACTION">
      <node>
        <task>CEntityTask::ATTACK_REACTION</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_DROP_GOODS</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_TRANSPORT_GOOD">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_TRANSPORT_GOOD_TO_VEHICLE">
      <node>
        <task>CEntityTask::GO_TO_SOURCE_PILE</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD</task>
        <jobPart>DONKEY_WALK_EMPTYBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <!-- must be the first walk with good -->

        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::LOAD_GOOD</task>
        <jobPart>DONKEY_WALK_FULLBASKET</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>0</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DONKEY_COME_TO_VEHICLEHALL">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>DONKEY_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>DONKEY_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir></dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERANIMALS_WORK">
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>4</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FA_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_FEED</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERDONKEYS_WORK">
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FA_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_PICKUP_WATER</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>6</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_WATER</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>25</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_FULL_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_FEED</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>1</x>
        <y>6</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK_EMPTY_FOOD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FA_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERGRAIN_HARVEST">
      <node>
        <jobPart>FG_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>4</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_CUT_GRAIN</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>4</x>
        <y>8</y>
        <duration>36</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>4</x>
        <y>8</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>-2</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>-2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>FG_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FARMERGRAIN_PLANT">
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>4</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_SEED_PLANTS</jobPart>
        <task>CEntityTask::PLANT</task>
        <x>4</x>
        <y>8</y>
        <duration>36</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>FG_WALK_SEED</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FISHER_FISH">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>FI_WALK</jobPart>
        <x>0</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>FI_THROW_ROD</jobPart>
        <x>0</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>FI_WORK</jobPart>
        <x>0</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>FI_CATCH_FISH</jobPart>
        <x>0</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <jobPart>FI_WALK_FISH</jobPart>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD</task>
        <jobPart>FI_PICKUP_FISH</jobPart>
        <x>2</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_FISH</entity>
      </node>
      <node>
        <task>CEntityTask::GO_HOME</task>
        <jobPart>FI_WALK</jobPart>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>FI_WALK</jobPart>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FISHER_NOFISH">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>FI_WALK</jobPart>
        <x>0</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>FI_THROW_ROD</jobPart>
        <x>0</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>FI_WORK</jobPart>
        <x>0</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>FI_THROW_ROD</jobPart>
        <x>0</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_HOME</task>
        <jobPart>FI_WALK</jobPart>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>FI_WALK</jobPart>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_FORESTER_PLANT">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>F_WALK_TREE</jobPart>
        <x>5</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PLANT</task>
        <jobPart>F_PLANT_SMALLTREE</jobPart>
        <x>5</x>
        <y>10</y>
        <duration>0</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_HOME</task>
        <jobPart>F_WALK</jobPart>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>F_WALK</jobPart>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_BEAT_MUSHROOM">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>GA_BEAT_MUSHROOM</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>12</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>GA_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>31</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GARDENER_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>GA_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GEOLOGIST_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>G_SEARCH</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>G_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_GEOLOGIST_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>G_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_GOLD_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_GOLDORE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_GOLDORE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDORE</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HEALER_WORK">
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_CONJURE</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>HE_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HUNTER_HARVEST">
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>1</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_PICKUP_MEAT</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>1</x>
        <y>10</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>H_WALK_MEAT</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>3</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_PICKUP_MEAT</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>3</x>
        <y>6</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_MEAT</entity>
      </node>
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_HUNTER_HUNT">
      <node>
        <jobPart>H_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>1</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>H_SHOOT</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>1</x>
        <y>8</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_IRON_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_IRONORE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_IRONORE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONORE</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_MEADMAKER_WORK">
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <jobPart>MM_PICKUP_HONEY</jobPart>
        <x>5</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_HONEY</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK_HONEY</jobPart>
        <x>4</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>4</x>
        <y>4</y>
        <duration>4</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>5</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <jobPart>MM_PICKUP_WATER</jobPart>
        <x>5</x>
        <y>6</y>
        <duration>0</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK_WATER</jobPart>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK_WATER</jobPart>
        <x>4</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>4</x>
        <y>4</y>
        <duration>12</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>5</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>4</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>-2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>-4</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>3</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>-4</x>
        <y>2</y>
        <duration>4</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <jobPart>MM_PICKUP_MEAD</jobPart>
        <x>-4</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_MEAD</entity>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>-3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>2</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>5</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>0</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>5</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::GO_VIRTUAL</task>
        <jobPart>MM_WALK</jobPart>
        <x>4</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>MM_WALK</jobPart>
        <x>4</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_MILLER_WORK">
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_PICKUP_GRAIN</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GRAIN</entity>
      </node>
      <node>
        <jobPart>MI_WALK_GRAIN</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>50</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>MI_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_STOP_SLOT5</trigger>
      </node>
      <node>
        <jobPart>MI_WALK_FLOUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_PICKUP_FLOUR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_FLOUR</entity>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MI_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_PIONEER_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>P_SHOVEL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>31</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>P_WORK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>2</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_PIONEER_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>P_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_PRIEST_WORK">
      <node>
        <task>CEntityTask::GO_TO_TARGET</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>PR_CASTSPELL</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_PRIEST_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>PR_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SABOTEUR_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SA_WORK_PICKAXE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SAWMILLWORKER_WORK">
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_PICKUP_LOG</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <jobPart>SW_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>4</x>
        <y>6</y>
        <duration>33</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <!--                          -->

    <job id="JOB_SMELTERGOLD_WORK">
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>SME_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_SMELTGOLD_SMOKE</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDORE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDORE</entity>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>20</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>26</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>10</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_STOP_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WALK_GOLDBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_GOLDBAR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_GOLDBAR</entity>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SMELTERIRON_WORK">
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>SME_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_SMELTIRON_SMOKE</trigger>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONORE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONORE</entity>
      </node>
      <node>
        <jobPart>SME_WALK_IRONORE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT3</trigger>
      </node>
      <node>
        <jobPart>SME_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SME_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SQUADLEADER_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SQL_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_STONECUTTER_WORK">
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>1</x>
        <y>9</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_HACK</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>2</x>
        <y>2</y>
        <duration>39</duration>
        <dir>4</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_PICKUP</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>true</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>ST_WALK_STONE</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_PICKUP</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>3</x>
        <y>4</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>ST_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_STONE_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_STONE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_STONE</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_STONE</entity>
      </node>
      <node>
        <jobPart>M_PUSHIN_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_SULFUR_MINER_WORK">
      <node>
        <jobPart>M_PUSHOUT_SULFUR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_TIP_SULFUR</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_SULFUR</entity>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>M_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_02_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML02_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_03_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML03_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_TOOLSMITH_WORK">
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>S_WALK_COAL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <trigger>TRIGGER_TOOLSMITH_SMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>S_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>11</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>22</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_COOL_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_TOOLSMITH_SMALLSMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>22</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_STEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_NO_GOOD</entity>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_VEHICLEMAKER_WORK_1">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_BOARD</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>8</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>5</x>
        <y>8</y>
        <duration>21</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_VEHICLEMAKER_WORK_2">
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>VM_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>8</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>5</x>
        <y>8</y>
        <duration>21</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>VM_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_WATERWORKER_WORK">
      <node>
        <jobPart>W_WALK_EMPTY_WATER</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>-1</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_GET_WATER</jobPart>
        <task>CEntityTask::WORK</task>
        <x>-1</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_WALK_FULL_WATER</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_PICKUP_WATER</jobPart>
        <task>CEntityTask::PUT_GOOD</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_WATER</entity>
      </node>
      <node>
        <jobPart>W_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>W_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_WEAPONSMITH_WORK">
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_COAL</entity>
      </node>
      <node>
        <jobPart>S_PICKUP_COAL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>S_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::WAIT_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>11</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>6</y>
        <duration>22</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_COOL_STEEL</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_WEAPONSMITH_SMALLSMOKE</trigger>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK_GLOWSTEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>5</x>
        <y>6</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WALK_STEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>S_WALK_STEEL</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_PICKUP_STEEL</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_NO_GOOD</entity>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>S_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_WOODCUTTER_WORK">
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_TO_TARGET</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_CUT_TREE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <x>1</x>
        <y>1</y>
        <duration>35</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_CUT_TREE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>33</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_CUT_TREE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <x>1</x>
        <y>-2</y>
        <duration>22</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_CUT_TREE</jobPart>
        <task>CEntityTask::WORK_ON_ENTITY_VIRTUAL</task>
        <x>-1</x>
        <y>-4</y>
        <duration>22</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_PICKUP_LOG</jobPart>
        <task>CEntityTask::RESOURCE_GATHERING_VIRTUAL</task>
        <x>-1</x>
        <y>-2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <jobPart>WC_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK_LOG</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK_LOG</jobPart>
        <task>CEntityTask::GO_TO_DESTINATION_PILE</task>
        <x>5</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_PICKUP_LOG</jobPart>
        <task>CEntityTask::PUT_GOOD_VIRTUAL</task>
        <x>5</x>
        <y>4</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
        <entity>GOOD_LOG</entity>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>WC_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_TEMPLE_SERVANT_WORK">
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT0</trigger>
      </node>
      <node>
        <jobPart>TS_PICKUP_WINE</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_MEAD</entity>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>8</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>8</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_START_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WALK_WINE</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WORK</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-2</x>
        <y>-5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>8</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <trigger>TRIGGER_CLEAR_SLOT5</trigger>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>8</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>5</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>TS_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1A">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>0</x>
        <y>6</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2A">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>0</x>
        <y>6</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1B">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-6</x>
        <y>1</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2B">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-6</x>
        <y>1</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1C">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>2</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-6</x>
        <y>-4</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2C">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-4</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-6</x>
        <y>-4</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>-1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1D">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>1</x>
        <y>-5</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2D">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>1</x>
        <y>-5</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1E">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>3</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>6</x>
        <y>0</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2E">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>4</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>6</x>
        <y>0</y>
        <duration>20</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1F">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>1</x>
        <y>4</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>4</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>7</x>
        <y>7</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2F">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>0</x>
        <y>5</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>5</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>6</x>
        <y>6</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1G">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-9</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-7</x>
        <y>-10</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-7</x>
        <y>-10</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-7</x>
        <y>-10</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-7</x>
        <y>-9</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2G">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>-1</x>
        <y>1</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-4</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-6</x>
        <y>-9</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-7</x>
        <y>-10</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>-7</x>
        <y>-10</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>-7</x>
        <y>-10</y>
        <duration>20</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-7</x>
        <y>-9</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-7</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-5</x>
        <y>-5</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-3</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-3</x>
        <y>-2</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>-1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>-2</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>0</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>1</y>
        <duration>0</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_1H">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_BOARD</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_BOARD</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_BOARD</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>7</x>
        <y>10</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>7</x>
        <y>10</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>7</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>5</x>
        <y>4</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SHIPYARDWORKER_WORK_2H">
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::GET_GOOD_VIRTUAL</task>
        <x>3</x>
        <y>1</y>
        <duration>0</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
        <entity>GOOD_IRONBAR</entity>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>3</x>
        <y>3</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK_IRONBAR</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>11</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_PICKUP_IRONBAR</jobPart>
        <task>CEntityTask::WORK_VIRTUAL</task>
        <x>8</x>
        <y>11</y>
        <duration>0</duration>
        <dir>3</dir>
        <useWork>false</useWork>
        <forward>0</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WORK</jobPart>
        <task>CEntityTask::PRODUCE_VIRTUAL</task>
        <x>8</x>
        <y>11</y>
        <duration>20</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>8</x>
        <y>10</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>8</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>6</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>2</x>
        <y>1</y>
        <duration>-1</duration>
        <dir>5</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::GO_VIRTUAL</task>
        <x>1</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>SYW_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>1</x>
        <y>0</y>
        <duration>0</duration>
        <dir>1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
  </race>
  <race id="RACE_DARK">
    <job id="JOB_BOWMAN_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>BML01_SHOOT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DARKGARDENER_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>DG_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>DG_SEED</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>26</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::SEARCH</task>
        <jobPart>DG_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_DARKGARDENER_FORCE_WALK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>DG_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>DG_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_MUSHROOMFARMER_HARVEST"></job>
    <!-- Generated by s4objed.exe -->

    <!--                          -->

    <job id="JOB_MUSHROOMFARMER_PLANT">
      <node>
        <jobPart>MF_WALK_SMALLMUSHROOM</jobPart>
        <task>CEntityTask::GO_TO_POS</task>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MF_PLANT</jobPart>
        <task>CEntityTask::PLANT</task>
        <x>7</x>
        <y>6</y>
        <duration>-1</duration>
        <dir>2</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MF_WALK</jobPart>
        <task>CEntityTask::GO_HOME</task>
        <x>3</x>
        <y>2</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MF_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>3</x>
        <y>2</y>
        <duration>0</duration>
        <dir>4</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_MUSHROOMFARMER_WORK">
      <node>
        <jobPart>MF_WALK_MANA</jobPart>
        <task>CEntityTask::GO_TO_POS_ROUGHLY</task>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <jobPart>MF_WALK</jobPart>
        <task>CEntityTask::CHECKIN</task>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>0</dir>
        <useWork>false</useWork>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SHAMAN_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SHM_ENSLAVE</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SLAVEDSETTLER_WORK">
      <node>
        <task>CEntityTask::GO_TO_POS</task>
        <jobPart>SS_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SS_POLISH</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WAIT</task>
        <jobPart>SS_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SLAVEDSETTLER_COME_TO_TEMPLE">
      <node>
        <task>CEntityTask::GO_TO_POS_ROUGHLY</task>
        <jobPart>SS_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::CHECKIN</task>
        <jobPart>SS_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>0</visible>
      </node>
    </job>
    <job id="JOB_SLAVEDSETTLER_COME_TO_MUSHROOMFARM">
      <node>
        <task>CEntityTask::GO_TO_POS_ROUGHLY</task>
        <jobPart>SS_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>-1</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
      <node>
        <task>CEntityTask::WORK_ON_ENTITY</task>
        <jobPart>SS_WALK</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
    <job id="JOB_SWORDSMAN_01_WORK">
      <node>
        <task>CEntityTask::WORK</task>
        <jobPart>SML01_FIGHT</jobPart>
        <x>0</x>
        <y>0</y>
        <duration>0</duration>
        <dir>-1</dir>
        <forward>1</forward>
        <visible>1</visible>
      </node>
    </job>
  </race>
</joblist>