<BuildingTrigger>

	<race id = "RACE_ROMAN">
		<!-- BAKERY -->
		<trigger id="TRIGGER_BAKER_WORK">
			<effect>
				<def>EFFECT_SMOKE02</def>
				<duration>84</duration>
				<frame>6</frame>
				<x>61</x>
				<y>-57</y>
                <smoke>1</smoke>
                <sound>
                    <def></def>
                </sound>
			</effect>
		</trigger>
        
        <trigger id="TRIGGER_BAKER_SMALLSMOKE">
			<effect>
				<def>EFFECT_BREADSMOKE</def>
				<duration>24</duration>
				<frame>6</frame>
				<x>118</x>
				<y>-3</y>
			</effect>
		</trigger>
        		
		<!-- GOLD SMELT -->
		<trigger id="TRIGGER_SMELTGOLD_SMOKE">
            <effect>
				<def>EFFECT_DARKSMOKE02</def>
				<duration>70</duration>
				<frame>6</frame>
				<x>48</x>
				<y>-60</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

        <trigger id="TRIGGER_SMELTGOLD_MELTED">
			<effect>
				<def>EFFECT_BREADSMOKE</def>
				<duration>24</duration>
				<x>42</x>
				<y>33</y>
			</effect>
		</trigger>
        
		
		<!-- IRON SMELT -->
		<trigger id="TRIGGER_SMELTIRON_SMOKE">
			<effect>
				<def>EFFECT_DARKSMOKE02</def>
				<duration>90</duration>
				<frame>3</frame>
				<x>-33</x>
				<y>-62</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

		<trigger id="TRIGGER_SMELTIRON_MELTED">
			<effect>
				<def>EFFECT_BREADSMOKE</def>
				<duration>10</duration>
				<x>-70</x>
				<y>19</y>
			</effect>
		</trigger>


		<!-- TOOL SMITH -->
		<trigger id="TRIGGER_TOOLSMITH_SMOKE">
			<effect id="START">
				<def>EFFECT_GRAYSMOKE02</def>
				<duration>62</duration>
				<frame>6</frame>
				<x>-27</x>
				<y>-75</y>
                <smoke>1</smoke>
			</effect>
		</trigger>
		
        <!--<trigger id="TRIGGER_TOOLSMITH_SMALLSMOKE">
			<effect>
				<def>EFFECT_WHITESMOKE01</def>
				<duration>12</duration>
				<frame>3</frame>
				<x>50</x>
				<y>39</y>
			</effect>
		</trigger>-->
		
		<!-- WEAPONSMITH -->
		<trigger id="TRIGGER_WEAPONSMITH_SMOKE">
			<effect>
				<def>EFFECT_GRAYSMOKE02</def>
				<duration>62</duration>
				<frame>6</frame>
				<x>-60</x>
				<y>-80</y>
                <smoke>1</smoke>
			</effect>
		</trigger>	
		
        <!--<trigger id="TRIGGER_WEAPONSMITH_SMALLSMOKE">
			<effect>
				<def>EFFECT_WHITESMOKE01</def>
				<duration>12</duration>
				<frame>3</frame>
				<x>-17</x>
				<y>15</y>
                <smoke>1</smoke>
			</effect>
		</trigger>-->
			
		<!-- SMALL TOWER -->
		<trigger id="TRIGGER_SMALLTOWER_DAMAGE_SMOKE">
			<effect>
				<def>EFFECT_IMPACT_HOUSE</def>
				<duration>12</duration>
				<frame>6</frame>
				<x>61</x>
				<y>-57</y>
			</effect>
		</trigger>	
		
		<!-- BIG TOWER -->
		<trigger id="TRIGGER_BIGTOWER_DAMAGE_SMOKE">
			<effect>
				<def>EFFECT_IMPACT_HOUSE</def>
				<duration>12</duration>
				<frame>6</frame>
				<x>61</x>
				<y>-57</y>
			</effect>
		</trigger>	

        <trigger id="TRIGGER_LOOKOUT">
			<patch>
                <def>BUILDING_LOOKOUTTOWER_MOVEBELL</def>
				<slot>5</slot>
				<duration>0</duration>
                <sound>
                    <def>SOUND_WORK_LOOKOUTTOWER</def>
                </sound>
			</patch>
		</trigger>

		<!-- START SLOT -->

		<trigger id="TRIGGER_START_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT1">
			<patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>




		<!-- STOP SLOT -->

		<trigger id="TRIGGER_STOP_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT1">
            <patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>



		<!-- CLEAR SLOT -->

		<trigger id="TRIGGER_CLEAR_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT1">
            <patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>



	</race>

	
	<!--  ****************************************** -->

    <race id="RACE_MAYA">
        <trigger id="TRIGGER_BAKER_WORK">
			<effect>
				<def>EFFECT_SMOKE02</def>
				<duration>42</duration>
				<frame>6</frame>
				<x>-5</x>
				<y>-122</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

	<trigger id="TRIGGER_BAKER_SMALLSMOKE">
			<effect>
				<def>EFFECT_BREADSMOKE</def>
				<duration>24</duration>
				<frame>6</frame>
				<x>-18</x>
				<y>28</y>
			</effect>
		</trigger>

	<trigger id="TRIGGER_SMELTGOLD_SMOKE">
            <effect>
				<def>EFFECT_DARKSMOKE02</def>
				<duration>70</duration>
				<frame>6</frame>
				<x>-58</x>
				<y>-84</y>
                <smoke>1</smoke>
			</effect>
		</trigger>
		
		<trigger id="TRIGGER_SMELTIRON_SMOKE">
			<effect>
				<def>EFFECT_DARKSMOKE02</def>
				<duration>90</duration>
				<frame>3</frame>
				<x>-58</x>
				<y>-56</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

        <trigger id="TRIGGER_WEAPONSMITH_SMOKE">
			<effect>
				<def>EFFECT_DARKSMOKE02</def>
				<duration>42</duration>
				<frame>6</frame>
				<x>-61</x>
				<y>-50</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

        <trigger id="TRIGGER_TOOLSMITH_SMOKE">
			<effect>
				<def>EFFECT_DARKSMOKE02</def>
				<duration>42</duration>
				<frame>6</frame>
				<x>-55</x>
				<y>-52</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

		<!-- START SLOT -->

		<trigger id="TRIGGER_START_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT1">
			<patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>




		<!-- STOP SLOT -->

		<trigger id="TRIGGER_STOP_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT1">
            <patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>



		<!-- CLEAR SLOT -->

		<trigger id="TRIGGER_CLEAR_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT1">
            <patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>
    </race>
	
	<!--  ****************************************** -->
	<race id="RACE_VIKING">
		<trigger id="TRIGGER_BAKER_WORK">
			<effect>
				<def>EFFECT_SMOKE02</def>
				<duration>22</duration>
				<frame>6</frame>
				<x>54</x>
				<y>-42</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

        <trigger id="TRIGGER_SMELTGOLD_SMOKE">
        	<effect>
				<def>EFFECT_DARKSMOKE02</def>
				<duration>70</duration>
				<frame>0</frame>
				<x>-52</x>
				<y>-47</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

        <trigger id="TRIGGER_SMELTIRON_SMOKE">
        	<effect>
				<def>EFFECT_DARKSMOKE02</def>
				<duration>70</duration>
				<frame>0</frame>
				<x>52</x>
				<y>-52</y>
                <smoke>1</smoke>
			</effect>
		</trigger>

        <!-- START SLOT -->

		<trigger id="TRIGGER_START_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT1">
			<patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_START_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>




		<!-- STOP SLOT -->

		<trigger id="TRIGGER_STOP_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT1">
            <patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_STOP_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>



		<!-- CLEAR SLOT -->

		<trigger id="TRIGGER_CLEAR_SLOT0">
            <patch>
				<slot>10</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT1">
            <patch>
				<slot>1</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT2">
            <patch>
				<slot>2</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT3">
            <patch>
				<slot>3</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT4">
            <patch>
				<slot>4</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT5">
            <patch>
				<slot>5</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT6">
            <patch>
				<slot>6</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT7">
            <patch>
				<slot>7</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT8">
            <patch>
				<slot>8</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

		<trigger id="TRIGGER_CLEAR_SLOT9">
            <patch>
				<slot>9</slot>
                <def>BUILDING_NO_BUILDING</def>
			</patch>
		</trigger>

	</race>


	<!--  ****************************************** -->
	<race id="RACE_DARK">
    </race>			

</BuildingTrigger>
