<?xml version="1.0"?>
<!-- edited by hand -->
<!-- List of effects -->

<effectslist>

  <job id="D_WORK">
	<race id="RACE_ROMAN">
		<sound id="SOUND_BUILD_DIG">
			<frame>5</frame>
		</sound>
	</race>
  </job>

  <job id="B_WORK">
	<race id="RACE_ROMAN">
		<sound id="SOUND_BUILD_HAMMER">
			<frame>6</frame>
		</sound>
	</race>
  </job>

  <job id="WC_CUT_TREE">
	<race id="RACE_ROMAN">
		<sound id="SOUND_WORK_AXE">
			<frame>6</frame>
		</sound>
	</race>
  </job>
  

  <job id="C_IDLE2">
	<race id="RACE_VIKING">
		<sound id="SOUND_IDLE_SNIFF">
			<frame>16</frame>
		</sound>
	</race>
  </job>

  <job id="C_IDLE3">
	<race id="RACE_VIKING">
		<sound id="SOUND_IDLE_NEWSPAPER">
			<frame>10</frame>
		</sound>
	</race>
  </job>

  <job id="ST_HACK">
    <race id="RACE_ROMAN">
		<sound id="SOUND_WORK_PICKAXE">
			<frame>8</frame>
		</sound>
	</race>
  </job>

  <job id="F_PLANT_SMALLTREE">
	<race id="RACE_ROMAN">
		<sound id="SOUND_WORK_PLANT">
			<frame>8</frame>
		</sound>
	</race>
  </job>

  <job id="FG_SEED_PLANTS">
    <race id="RACE_ROMAN">
		<sound id="SOUND_WORK_FARMERSEED">
			<frame>6</frame>
		</sound>
	</race>
  </job>

  <job id="FG_CUT_GRAIN">
	<race id="RACE_ROMAN">
		<sound id="SOUND_WORK_FARMERHARVEST">
			<frame>7</frame>
		</sound>
	</race>
  </job>

  <job id="H_SHOOT">
	<race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_BOW">
			<frame>4</frame>
		</sound>
	</race>
  </job>

  <job id="FA_CUT_GRAIN">
    <race id="RACE_ROMAN">
		<sound id="SOUND_WORK_FARMER_FEED">
			<frame>4</frame>
		</sound>
	</race>
  </job>
  
  <job id="W_GET_WATER">
	<race id="RACE_ROMAN">
		<sound id="SOUND_WORK_GETWATER">
			<frame>7</frame>
		</sound>
	</race>
  </job>


  <job id="SW_WORK">
    <race id="RACE_ROMAN">
		<sound id="SOUND_WORK_SAW">
			<frame>0</frame>
		</sound>
	</race>
  </job>

  <job id="SME_WORK">
	<race id="RACE_ROMAN">
		<sound id="SOUND_AMB_MELT">
			<frame>5</frame>
		</sound>

		<effect id="SMOKE01">
      <building id="BUILDING_SMELTGOLD">
        <x></x>
			  <y></y>
      </building>      
		</effect>
	</race>
  </job>

  <job id="BA_WORK_DOUGH">
	<race id="RACE_ROMAN">
		<patch id="RACE_ROMAN">
		</patch>
    
		<effect id="WHITESMOKE01">
			<frame>6</frame>
		    <x>61</x>
		    <y>-57</y>
		</effect>
	</race>
  </job>

  <job id="MI_WORK_VIRTUAL">
    <race id="RACE_ROMAN">
	  <patch id="MILL_WHEEL">
		  <duration>0</duration>
	  </patch>
	  <sound id="SOUND_AMB_MILL">
		<frame>6</frame>
		<duration>0</duration>
	  </sound>        
    </race>
  </job>

  <job id="FI_THROW_ROD">
	  <sound id="SOUND_WORK_FISHER_RODOUT"/>
  </job>
 
  
  <job id="A01_FLY">
	<race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_DIE"/>
	</race>
  </job>

  <job id="A02_FLY">
	<race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_DIE"/>
	</race>
  </job>

  <job id="A03_FLY">
 	<race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_DIE"/>
	</race>
  </job>

  <job id="SML01_FIGHT">
	<race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_SWORD">
			<frame>7</frame>
		</sound>
	</race>
  </job>

  <job id="SML02_FIGHT">
	<race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_SWORD">
			<frame>7</frame>
		</sound>
	</race>
  </job>

  <job id="SML03_FIGHT">
	<race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_SWORD">
			<frame>7</frame>
		</sound>
	</race>
  </job>

  <job id="BML01_SHOOT">
	<race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_BOW">
			<frame>16</frame>
		</sound>
	</race>
  </job>

  <job id="BML02_SHOOT">
    <race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_BOW">
			<frame>16</frame>
		</sound>
	</race>
  </job>

  <job id="BML03_SHOOT">
    <race id="RACE_ROMAN">
		<sound id="SOUND_FIGHT_BOW">
			<frame>16</frame>
		</sound>
	</race>
  </job>

</effectslist>