material
{
	material_type		= "transparent";
	tex_format		= "4444";
	texture			= "testdata/shadows/boasha.tga";
	specular_coeff		= {0.0,0.0,0.0};
	diffuse_coeff		= {0.0,0.0,0.0};
	emissive_coeff		= {1,1,1};
	shininess		= 0.0;
};