thingie_enabled	= 1;
dust_color	= {1,0,1};
dust_count	= 5;
vel_coef	= 0.1;
ring_vel	= 0.8;
ring_loc	= 1.1;
normal_vel	= 1;
material_amount	= 1;
growth_rate	= 3;
material_flow	= 0.5;
size_base	= 0.4;
material_size_coef	= 0.3;
