material
{
	material_name = "snowcat.tga";
	texture = "data/Levels/Village/Objects/snowcat_2/snowcat.TGA";
	material_type	= "normal";
};

material
{
	material_name = "envi.tga";
	additive_texture = "testdata/ENVI.TGA";
	material_type	= "additive";
	additive_envmap = 1;
};
