hx_file			= "data/levels/village/objects/lamp/lamp.hx";
hx_mesh_name_lod0	= "lamp_lod0";
hx_mesh_name_lod1	= "lamp_lod1";
hx_mesh_name_space_model= "lamp_space_object";
scale			= {0.01,0.01,0.01};
lod_0_size_in_pixels = 100000;
lod_1_size_in_pixels = 70;
minimum_visible_size_in_pixels = 5;
