material
{
	material_name = "elec_pole.tga";
	texture = "data/Levels/village/objects/elec_pole/elec_pole.tga";
	material_type		= "transparent";
	tex_format		= "4444";
	alpha_test		= 1;
};

material
{
	material_name = "elec_pole_base.tga";
	texture = "data/Levels/village/objects/elec_pole/elec_pole_base.tga";
	material_type		= "normal";
};

