material
{
	material_name = "banner_fence.tga";
	texture = "data/Levels/village/objects/banner_fence_nidecker_2/nidecker_rough_2.tga";
	material_type		= "transparent";
	tex_format		= "4444";
	alpha_test		= 1;
};

material
{
	material_name = "red_piece.tga";
	texture = "data/Levels/village/objects/banner_fence/red_piece.tga";
	material_type		= "normal";
};

