material
{
	material_mipmap = 0;
	material_name = "top.tga";
	texture = "data/levels/village/bgr/night/top.TGA";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

material
{
	material_mipmap = 0;
	material_name = "bott.tga";
	texture = "data/levels/village/bgr/night/bott.TGA";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

material
{
	material_mipmap = 0;
	material_name = "righ.tga";
	texture = "data/levels/village/bgr/night/righ.TGA";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

material
{
	material_mipmap = 0;
	material_name = "left.tga";
	texture = "data/levels/village/bgr/night/left.tga";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

material
{
	material_mipmap = 0;
	material_name = "front1.tga";
	texture = "data/levels/village/bgr/night/front1.tga";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

material
{
	material_mipmap = 0;
	material_name = "front2.tga";
	texture = "data/levels/village/bgr/night/front2.tga";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

material
{
	material_mipmap = 0;
	material_name = "front3.tga";
	texture = "data/levels/village/bgr/night/front3.tga";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

material
{
	material_mipmap = 0;
	material_name = "front4.tga";
	texture = "data/levels/village/bgr/night/front4.tga";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

material
{
	material_mipmap = 0;
	material_name = "back.tga";
	texture = "data/levels/village/bgr/night/back.tga";
	diffuse_coeff = {0.0,0.0,0.0};
	ambient_coeff = {0.0,0.0,0.0};
	emissive_coeff = {1.0,1.0,1.0};
};

