settings
{ 
	banner_wide
	{
		material_list
		{
			material
			{
				material_name = "testi.tga";
				texture = "data/levels/forest/objects/banner_wide/start.tga";
				envmap_texture = "testdata/envi2.tga";
			};
		};

		mesh
		{
			hx_name			= "data/Levels/Forest/Objects/banner_wide/banner_wide.hx"; 
			default_mesh_name 	= "hexa02"; 
			scale			= {0.01,0.01,0.01};
		};
	};
};


sequence
{	
	settings
	{	
		name = "looping"; 
		hx_name = "data/Levels/Forest/Objects/banner_wide/banner_wide.hx"; 
	};
	frame	{ banner_wide { mesh_name = "hexa02"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa03"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa04"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa05"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa06"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa07"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa08"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa09"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa10"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa11"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa12"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa13"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa14"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa15"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa16"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa17"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa18"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa19"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa20"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa21"; }; general { weight = 1.0; }; };
	frame	{ banner_wide { mesh_name = "hexa02"; }; general { weight = 3.0; }; };
};


