Valo_Tolppa_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Valo_Tolppa_Mesh {
trimesh_file	= "data/objects/vtolppa/tricnf.txt";
material_file	= "data/objects/vtolppa/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Valo_Tolppa_Big_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Valo_Tolppa_Big_Mesh {
trimesh_file	= "data/Levels/Village/objects/vtolppa_big/tricnf.txt";
material_file	= "data/Levels/Village/objects/vtolppa_big/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Valo_Tolppa_Big_Mesh {
trimesh_file	= "data/Levels/Village/objects/vtolppa_big/tricnf_2.txt";
material_file	= "data/Levels/Village/objects/vtolppa_big/matlist_2.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 1;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Valo_Tolppa_Big_Mesh {
trimesh_file	= "data/objects/alustat/pohja1/tricnf.txt";
material_file	= "data/objects/alustat/pohja1/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Tolppa_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Tolppa_Mesh {
trimesh_file	= "data/levels/village/objects/tulitolppa/tricnf.txt";
material_file	= "data/levels/village/objects/tulitolppa/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 1;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Light_Stand_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Light_Stand_Mesh {
trimesh_file	= "data/levels/forest/objects/Light_Stand/tricnf.txt";
material_file	= "data/levels/forest/objects/Light_Stand/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Light_Stand_Mesh {
trimesh_file	= "data/levels/forest/objects/Light_Stand/tricnf_2.txt";
material_file	= "data/levels/forest/objects/Light_Stand/matlist_2.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 0;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Light_Flare_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Light_Flare_Mesh {
trimesh_file	= "data/levels/alpine/objects/Light_Flare/tricnf.txt";
material_file	= "data/levels/alpine/objects/Light_Flare/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Lamp_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Lamp_Mesh {
trimesh_file	= "data/levels/village/objects/Lamp/tricnf.txt";
material_file	= "data/levels/village/objects/Lamp/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Streetlight_3_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Streetlight_3_Mesh {
trimesh_file	= "data/levels/Village/objects/Streetlight_3/tricnf.txt";
material_file	= "data/levels/Village/objects/Streetlight_3/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

