bone_config
{
	config_name 	= "version_3.0";
	def_skl		= "data/characters/bone_player_1/turn_base.skl";
	info_skin	= "data/characters/helpskin_1.skn";
};

info_skin
{
	skin_point { handle = "point_head"; };
	skin_point { handle = "point_spine3"; };
	skin_point { handle = "point_rshoulder"; };
	skin_point { handle = "point_lshoulder"; };
	skin_point { handle = "point_relbow"; };
	skin_point { handle = "point_spine2"; };
	skin_point { handle = "point_lelbow"; };
	skin_point { handle = "point_rhand"; };
	skin_point { handle = "point_spine1"; };
	skin_point { handle = "point_lhand"; };
	skin_point { handle = "point_rhipp"; };
	skin_point { handle = "point_lhipp"; };
	skin_point { handle = "point_rknee"; };
	skin_point { handle = "point_lknee"; };
	skin_point { handle = "point_rfoot"; };
	skin_point { handle = "point_lfoot"; };
	skin_point { handle = "point_board_triangle"; };
};

sequence_data
{
	seq { handle = "canting_down0"; 	filename = "data/characters/bone_player_1/turn_hi.skl"; };
	seq { handle = "canting_down0_tilt"; 	filename = "data/characters/bone_player_1/turn_hi_b.skl"; };
	seq { handle = "canting_down1"; 	filename = "data/characters/bone_player_1/turn_low.skl"; };
	seq { handle = "canting_down1_tilt"; 	filename = "data/characters/bone_player_1/turn_low_b.skl"; };
	seq { handle = "canting_squat"; 	filename = "data/characters/bone_player_1/turn_squat.skl"; };
	
	seq { handle = "landing"; 		filename = "data/characters/bone_player_1/landing_center.skl";  };
	seq { handle = "landing_left"; 		filename = "data/characters/bone_player_1/landing_left.skl";  };
	seq { handle = "landing_right"; 	filename = "data/characters/bone_player_1/landing_right.skl";  };

	seq { handle = "push"; 			filename = "data/characters/bone_player_1/jump1.skl"; };
	seq { handle = "on_air"; 		filename = "data/characters/bone_player_1/fly01.skl"; };
	seq { handle = "stance_simple"; 	filename = "data/characters/bone_player_1/stance_change_simple.skl"; };
	seq { handle = "start_push";		filename = "data/characters/bone_player_1/jump_speed1.skl"; };

	seq { handle = "fall_roll"; 		filename = "data/characters/bone_player_1/fall_roll.skl"; };	
	seq { handle = "fall_roll_air"; 	filename = "data/characters/bone_player_1/air_wobble1.skl"; };	
	seq { handle = "fall_ground_face"; 	filename = "data/characters/bone_player_1/fall_ground_face.skl"; };	
	seq { handle = "fall_ground_back"; 	filename = "data/characters/bone_player_1/fall_ground_back.skl"; };	
	seq { handle = "fall_falling_face"; 	filename = "data/characters/bone_player_1/fall_face.skl"; };	
	seq { handle = "fall_falling_back"; 	filename = "data/characters/bone_player_1/fall_back.skl"; };	

	seq { handle = "null_trick";		filename = "data/characters/bone_player_1/trick_dummy.skl"; };
	seq { handle = "trick0"; filename = 	"data/characters/bone_player_1/mute1.skl"; 	break_point = 0.55 ;};
	seq { handle = "trick1"; filename = 	"data/characters/bone_player_1/slob.skl"; 	break_point = 0.47 ;};
	seq { handle = "trick2"; filename = 	"data/characters/bone_player_1/nosegrab1.skl"; 	break_point = 0.73 ;};
	seq { handle = "trick3"; filename = 	"data/characters/bone_player_1/method2.skl"; 	break_point = 0.71 ;};
	seq { handle = "trick4"; filename = 	"data/characters/bone_player_1/mellon1.skl"; 	break_point = 0.45 ;};
	seq { handle = "trick5"; filename =	"data/characters/bone_player_1/stale1.skl"; 	break_point = 0.5 ;};
	seq { handle = "trick6"; filename = 	"data/characters/bone_player_1/tailgrab3.skl"; 	break_point = 0.57 ;};
	seq { handle = "trick7"; filename = 	"data/characters/bone_player_1/indy.skl"; 	break_point = 0.56 ;};
	seq { handle = "trick8"; filename = 	"data/characters/bone_player_1/japan.skl"; 	break_point = 0.55 ;};
	seq { handle = "trick9"; filename = 	"data/characters/bone_player_1/bs_shifty.skl"; 	break_point = 0.46 ;};
	seq { handle = "trick10"; filename = 	"data/characters/bone_player_1/nosebone1.skl"; 	break_point = 0.56 ;};
	seq { handle = "trick11"; filename = 	"data/characters/bone_player_1/fs_shifty.skl"; 	break_point = 0.46 ;};
	seq { handle = "trick12"; filename = 	"data/characters/bone_player_1/lien2.skl"; 	break_point = 0.6 ;};
	seq { handle = "trick13"; filename = 	"data/characters/bone_player_1/roast_beef.skl"; 	break_point = 0.69 ;};
	seq { handle = "trick14"; filename = 	"data/characters/bone_player_1/stiffy1.skl"; 	break_point = 0.57 ;};
	seq { handle = "trick15"; filename = 	"data/characters/bone_player_1/candle.skl"; 	break_point = 0.4 ;};

	seq { handle = "b_flip_push";	filename = "data/characters/bone_player_1/jump_bflip.skl"; };
	seq { handle = "f_flip_push";	filename = "data/characters/bone_player_1/jump_fflip.skl"; };
	seq { handle = "bs_spin_push";	filename = "data/characters/bone_player_1/jump_bsspin.skl"; };
	seq { handle = "fs_spin_push";	filename = "data/characters/bone_player_1/jump_fsspin.skl"; };	

	seq { handle = "ollie"; 	filename = "data/characters/bone_player_1/jump_ollie1.skl"; };	

	seq { handle = "tumble_front";	filename = "data/characters/bone_player_1/balance1.skl"; };
	seq { handle = "tumble_back";	filename = "data/characters/bone_player_1/balance3.skl"; };
	seq { handle = "tumble_left";	filename = "data/characters/bone_player_1/balance4.skl"; };
	seq { handle = "tumble_right";	filename = "data/characters/bone_player_1/balance2.skl"; };
};