bone_config
{
	config_name 	= "version_2.0";
	def_skl		= "data/characters/bone_player/turn_base.skl";
	info_skin	= "data/characters/helpskin.skn";
};

info_skin
{
	skin_point { handle = "point_head"; };
	skin_point { handle = "point_spine3"; };
	skin_point { handle = "point_rshoulder"; };
	skin_point { handle = "point_lshoulder"; };
	skin_point { handle = "point_relbow"; };
	skin_point { handle = "point_spine2"; };
	skin_point { handle = "point_lelbow"; };
	skin_point { handle = "point_rhand"; };
	skin_point { handle = "point_spine1"; };
	skin_point { handle = "point_lhand"; };
	skin_point { handle = "point_rhipp"; };
	skin_point { handle = "point_lhipp"; };
	skin_point { handle = "point_rknee"; };
	skin_point { handle = "point_lknee"; };
	skin_point { handle = "point_rfoot"; };
	skin_point { handle = "point_lfoot"; };
	skin_point { handle = "point_board_triangle"; };
};

sequence_data
{
	seq { handle = "canting_down0_1"; filename = "data/characters/bone_player/turn_hi1.skl"; };
	seq { handle = "canting_down0_2"; filename = "data/characters/bone_player/turn_hi1_b.skl"; };
	seq { handle = "canting_down0_3"; filename = "data/characters/bone_player/turn_hi3.skl"; };
	seq { handle = "canting_down0_4"; filename = "data/characters/bone_player/turn_hi3_b.skl"; };
	seq { handle = "canting_down1_1"; filename = "data/characters/bone_player/turn_low1.skl"; };
	seq { handle = "canting_down1_2"; filename = "data/characters/bone_player/turn_low1_b.skl"; };
	seq { handle = "canting_down1_3"; filename = "data/characters/bone_player/turn_low3.skl"; };
	seq { handle = "canting_down1_4"; filename = "data/characters/bone_player/turn_low3_b.skl"; };
	seq { handle = "push"; filename = "data/characters/bone_player/jump1.skl"; };
	seq { handle = "landing"; filename = "data/characters/bone_player/landing1.skl"; break_point = 0.2857; };
	seq { handle = "trick"; filename = "data/characters/bone_player/stiffy1.skl"; };
	seq { handle = "on_air"; filename = "data/characters/bone_player/fly01.skl"; };
	seq { handle = "stance_simple"; filename = "data/characters/bone_player/stance_change_simple.skl"; };
	seq { handle = "fall"; filename = "data/characters/bone_player/fall_proto.skl"; };	
};