skin
{
	mesh_file	= "data/characters/mike/mike_lod.hx";
	skin_file	= "data/characters/mike/mike_lod.skn";

	skin_mesh_name_lod0		= "mike_lod0";
	skin_name_lod0			= "mike_lod0";
	visible_pixel_radius_lod0 	= 100;

	skin_mesh_name_lod1		= "mike_lod1";
	skin_name_lod1			= "mike_lod1";
	visible_pixel_radius_lod1 	= 60;

	skin_mesh_name_lod2		= "mike_lod2";
	skin_name_lod2			= "gen_lod2";
	visible_pixel_radius_lod2 	= 30;
	mesh_file_lod2 			= "data/characters/mike/mike_lod.hx";
	skin_file_lod2			= "data/characters/vincent/gen_lods.skn";

	skin_mesh_name_lod3		= "mike_lod3";
	skin_name_lod3			= "gen_lod3";
	visible_pixel_radius_lod3 	= 2;
	mesh_file_lod3 			= "data/characters/mike/mike_lod.hx";
	skin_file_lod3			= "data/characters/vincent/gen_lods.skn";
};

mat_list
{


	material
	{
		material_name = "m_face1.tga";
		texture = "data/characters/mike/m_face1.tga";
	};

	material
	{
		material_name = "ka_body.tga";
		texture = "data/characters/karl/ka_body.tga";
	};

	material
	{
		material_name = "m_jacket1.tga";
		texture = "data/characters/bulk_20/m_bulk_jacket5.jpg";
	};

	material
	{
		material_name = "m_pants1.tga";
		texture = "data/characters/bulk_20/m_bulk_pants5.jpg";
	};

};
