fluid_friction_coeff	= 3;
shadow_file	= "data/characters/Bone_Shadow_Points";
player_name	= "Mike";
mass	= 50;
mesh_config_file	= "";
max_jump_impulse	= 250;
uniform_scale	= 0.0082;
board_offset	= {-0.01,-0.02,0};
board_scale	= {1,1,1};
