shadow_file	= "data/characters/Bone_Shadow_Points";
player_name	= "Ghost_1";
mass	= 50;
mesh_config_file	= "";
player_height	= 1.7;
max_jump_impulse	= 350;
uniform_scale	= 0.01;
board_offset	= {0,0,0};
board_scale	= {1,1,1};
