skin
{
	mesh_file	= "data/characters/vincent/vincent_LOD.hx";
	skin_file	= "data/characters/vincent/vincent_lod.skn";

	skin_mesh_name_lod0		= "vincent_lod0";
	skin_name_lod0			= "vincent_lod0";
	visible_pixel_radius_lod0 	= 100;

	skin_mesh_name_lod1		= "vincent_lod1";
	skin_name_lod1			= "vincent_lod1";
	visible_pixel_radius_lod1 	= 60;

	skin_mesh_name_lod2		= "vincent_lod2";
	skin_name_lod2			= "vincent_lod2";
	visible_pixel_radius_lod2 	= 30;

	skin_mesh_name_lod3		= "vincent_lod3";
	skin_name_lod3			= "vincent_lod3";
	visible_pixel_radius_lod3 	= 2;
};

mat_list
{

	material
	{
		material_name = "g_face.tga";
		texture = "data/characters/guide/g_face.tga";
	};


	material
	{
		material_name = "ka_body.tga";
		texture = "data/characters/karl/ka_body.tga";
	};

	material
	{
		material_name = "g_pants.tga";
		texture = "data/characters/guide/g_pants.tga";
	};

	material
	{
		material_name = "g_jacket.tga";
		texture = "data/characters/guide/g_jacket.tga";
	};

};
