
material
{
	material_name = "bridge_small_base.TGA";
	material_type = "normal";
	texture = "data/levels/village/objects/bridge_small/bridge_small_base.TGA";
};

material
{
	material_name = "bridge_small_side.TGA";
	material_type = "normal";
	texture = "data/levels/village/objects/bridge_small/bridge_small_side.TGA";
};