// ====================================================
// Components
// ====================================================

Component { name = "intro"; library = "GCS_HMG_Intro"; };
Component { name = "music"; library = "HMG_Music_Comp"; };

// ====================================================
// Sound
// ====================================================
Sound_System
{
 name = "sound_system";
 enabled = 1;
 mix_rate = 22050;
 poll_rate = 20;
 buffer_size = 250;
 amplification = 2000;
 sample_chans = 16;
 stream_chans = 1;
 module_chans = 0;
};

// ====================================================
// 3D-graphics
// ====================================================

// Create a window to attach the engine to
3DOS_WUI
{
window_title = "Housemarque";
name	= "display";
width	= 640;
height	= 480;
x	= 0;
y	= 0;
};

// Create the 3D engine instance
TDE
{
name = "3d_engine";
display	= "display";
};

// Create scene for objects
Scene
{
name	= "1_cube_scene";
plane_min_u = -1;
plane_max_u = 1;
plane_min_v = -0.75;
plane_max_v = 0.75;
plane_delta = 1.1;
enable_clear = 1;
enable_polygon_sort = 0;
range_start_depth = 50.0;
range_end_depth = 30000.0;
};

Scene
{
name	= "2_scene";
plane_min_u = -1;
plane_max_u = 1;
plane_min_v = -0.75;
plane_max_v = 0.75;
plane_delta = 1.1;
enable_polygon_sort = 0;
range_start_depth = 50.0;
range_end_depth = 30000.0;
};

Scene
{
name	= "3_alpha_scene";
plane_min_u = -1;
plane_max_u = 1;
plane_min_v = -0.75;
plane_max_v = 0.75;
plane_delta = 1.1;
enable_polygon_sort = 1;
range_start_depth = 50.0;
range_end_depth = 30000.0;
};
