fluid_friction_coeff	= 3;
shadow_file	= "data/characters/Bone_Shadow_Points";
player_name	= "a_bulk_4";
mass	= 50;
mesh_config_file	= "";
max_jump_impulse	= 250;
uniform_scale	= 0.0102;
board_offset	= {-0.035,0.055,0};
board_scale	= {0.875,1,0.9};
