Valo_Tolppa_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Valo_Tolppa_Mesh {
trimesh_file	= "data/objects/vtolppa/tricnf.txt";
material_file	= "data/objects/vtolppa/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Valo_Tolppa_Light {
dazzle_area_percent	= 0.3;
dazzle_pow	= 0.95;
dazzle_scale_x	= 8;
dazzle_scale_y	= 8;
dazzle_centre_area_percent	= 0.05;
dazzle_centre_pow	= 0.98;
dazzle_centre_scale_x	= 100;
dazzle_centre_scale_y	= 25;
dazzle_offset	= {-1.55,-3.65,0};
dazze_fadeout_start	= 30;
dazze_fadeout_end	= 80;
light_offset	= {-3,-3.5,0};
light_intensity	= 50;
light_color	= {0.4,0.7,1};
light_no_specular	= 0;
light_type	= "point";
light_static_light	= 1;
light_angle	= {1,0,0};
light_attenuation_qcoeff	= {1,1,0};
light_attenuation_limit	= 0.04;
light_exponent	= 1;
light_hot_spot_angle	= 1;
light_spot_angle	= 3;
light_on	= 1;
};

Valo_Tolppa_Big_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Valo_Tolppa_Big_Mesh {
trimesh_file	= "data/Levels/Village/objects/vtolppa_big/tricnf.txt";
material_file	= "data/Levels/Village/objects/vtolppa_big/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Valo_Tolppa_Big_Mesh {
trimesh_file	= "data/Levels/Village/objects/vtolppa_big/tricnf_2.txt";
material_file	= "data/Levels/Village/objects/vtolppa_big/matlist_2.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 1;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Valo_Tolppa_Big_Mesh {
trimesh_file	= "data/objects/alustat/pohja1/tricnf.txt";
material_file	= "data/objects/alustat/pohja1/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Valo_Tolppa_Big_Light {
dazzle_area_percent	= 0.3;
dazzle_pow	= 0.9;
dazzle_scale_x	= 1;
dazzle_scale_y	= 1;
dazzle_centre_area_percent	= 0.01;
dazzle_centre_pow	= 0.99;
dazzle_centre_scale_x	= 1;
dazzle_centre_scale_y	= 1;
dazzle_offset	= {0,-20,0};
dazze_fadeout_start	= 50;
dazze_fadeout_end	= 80;
light_offset	= {0,-20,-3};
light_intensity	= 300;
light_color	= {0.4,0.7,1};
light_no_specular	= 0;
light_type	= "point";
light_static_light	= 1;
light_angle	= {1,0,0};
light_attenuation_qcoeff	= {1,1,0};
light_attenuation_limit	= 0.04;
light_exponent	= 1;
light_hot_spot_angle	= 1;
light_spot_angle	= 3;
light_on	= 1;
};

Tolppa_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Tolppa_2D_Mesh {
trimesh_file	= "data/levels/village/objects/tulitolppa/fire_tricnf.txt";
material_file	= "data/levels/village/objects/tulitolppa/fire_matlist.txt";
texture_animation_file_list	= "data/levels/forest/objects/fire/fire0001.tga,data/levels/forest/objects/fire/fire0002.tga,data/levels/forest/objects/fire/fire0003.tga,data/levels/forest/objects/fire/fire0004.tga,data/levels/forest/objects/fire/fire0005.tga,data/levels/forest/objects/fire/fire0006.tga,data/levels/forest/objects/fire/fire0007.tga,data/levels/forest/objects/fire/fire0008.tga,data/levels/forest/objects/fire/fire0009.tga";
texture_animation_frame_delta	= 0.1;
transparent	= 1;
location_offset	= {-0.75,-5.75,0};
};

Tolppa_Mesh {
trimesh_file	= "data/levels/village/objects/tulitolppa/tricnf.txt";
material_file	= "data/levels/village/objects/tulitolppa/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 1;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Tolppa_Light {
dazzle_area_percent	= 0.3;
dazzle_pow	= 0.95;
dazzle_scale_x	= 10;
dazzle_scale_y	= 10;
dazzle_centre_area_percent	= 0;
dazzle_centre_pow	= 0;
dazzle_centre_scale_x	= 0;
dazzle_centre_scale_y	= 0;
dazzle_offset	= {-0.75,-6,0};
dazze_fadeout_start	= 50;
dazze_fadeout_end	= 80;
light_offset	= {-0.75,-5.75,0};
light_intensity	= 30;
light_color	= {1,0.3,0};
light_no_specular	= 0;
light_type	= "point";
light_static_light	= 1;
light_angle	= {1,0,0};
light_attenuation_qcoeff	= {1,1,0};
light_attenuation_limit	= 0.04;
light_exponent	= 1;
light_hot_spot_angle	= 0.353;
light_spot_angle	= 0.353;
light_on	= 1;
};

Light_Stand_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Light_Stand_Mesh {
trimesh_file	= "data/levels/forest/objects/Light_Stand/tricnf.txt";
material_file	= "data/levels/forest/objects/Light_Stand/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Light_Stand_Mesh {
trimesh_file	= "data/levels/forest/objects/Light_Stand/tricnf_2.txt";
material_file	= "data/levels/forest/objects/Light_Stand/matlist_2.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 0;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Light_Stand_2D_Mesh {
trimesh_file	= "data/levels/forest/objects/Fire/tricnf.txt";
material_file	= "data/levels/forest/objects/Fire/matlist.txt";
texture_animation_file_list	= "data/levels/forest/objects/fire/fire0001.tga,data/levels/forest/objects/fire/fire0002.tga,data/levels/forest/objects/fire/fire0003.tga,data/levels/forest/objects/fire/fire0004.tga,data/levels/forest/objects/fire/fire0005.tga,data/levels/forest/objects/fire/fire0006.tga,data/levels/forest/objects/fire/fire0007.tga,data/levels/forest/objects/fire/fire0008.tga,data/levels/forest/objects/fire/fire0009.tga";
texture_animation_frame_delta	= 0.1;
transparent	= 1;
location_offset	= {0,-0.9,0};
};

Light_Stand_Light {
dazzle_area_percent	= 0.3;
dazzle_pow	= 0.95;
dazzle_scale_x	= 10;
dazzle_scale_y	= 10;
dazzle_centre_area_percent	= 0;
dazzle_centre_pow	= 0;
dazzle_centre_scale_x	= 0;
dazzle_centre_scale_y	= 0;
dazzle_offset	= {0,-2,0};
dazze_fadeout_start	= 50;
dazze_fadeout_end	= 80;
light_offset	= {0,-3,0};
light_intensity	= 30;
light_color	= {1,0.3,0};
light_no_specular	= 0;
light_type	= "point";
light_static_light	= 1;
light_angle	= {0,1,0};
light_attenuation_qcoeff	= {1,1,0};
light_attenuation_limit	= 0.04;
light_exponent	= 1;
light_hot_spot_angle	= 0.5;
light_spot_angle	= 1;
light_on	= 1;
};

Light_Flare_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Light_Flare_Mesh {
trimesh_file	= "data/levels/alpine/objects/Light_Flare/tricnf.txt";
material_file	= "data/levels/alpine/objects/Light_Flare/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Light_Flare_Light {
dazzle_area_percent	= 0.3;
dazzle_pow	= 0.95;
dazzle_scale_x	= 5;
dazzle_scale_y	= 5;
dazzle_centre_area_percent	= 0.05;
dazzle_centre_pow	= 0.98;
dazzle_centre_scale_x	= 35;
dazzle_centre_scale_y	= 20;
dazzle_offset	= {0,-0.75,0};
dazze_fadeout_start	= 50;
dazze_fadeout_end	= 80;
light_offset	= {0,-2,0};
light_intensity	= 12;
light_color	= {0.18,0.23,0.35};
light_no_specular	= 0;
light_type	= "point";
light_static_light	= 1;
light_angle	= {1,0,0};
light_attenuation_qcoeff	= {1,1,0};
light_attenuation_limit	= 0.04;
light_exponent	= 1;
light_hot_spot_angle	= 1;
light_spot_angle	= 3;
light_on	= 1;
};

Lamp_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Lamp_Mesh {
trimesh_file	= "data/levels/village/objects/Lamp/tricnf.txt";
material_file	= "data/levels/village/objects/Lamp/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Lamp_Light {
dazzle_area_percent	= 0.3;
dazzle_pow	= 0.95;
dazzle_scale_x	= 7;
dazzle_scale_y	= 7;
dazzle_centre_area_percent	= 0.15;
dazzle_centre_pow	= 0;
dazzle_centre_scale_x	= 0;
dazzle_centre_scale_y	= 0;
dazzle_offset	= {0,-2,0};
dazze_fadeout_start	= 50;
dazze_fadeout_end	= 80;
light_offset	= {0,-3,0};
light_intensity	= 50;
light_color	= {1,0.5,0.2};
light_no_specular	= 0;
light_type	= "point";
light_static_light	= 1;
light_angle	= {1,0,0};
light_attenuation_qcoeff	= {1,1,0};
light_attenuation_limit	= 0.04;
light_exponent	= 1;
light_hot_spot_angle	= 1;
light_spot_angle	= 3;
light_on	= 1;
};

Streetlight_3_Class {
collision_sound_file	= "data/snd/gen_coll.au";
};

Streetlight_3_Mesh {
trimesh_file	= "data/levels/Village/objects/Streetlight_3/tricnf.txt";
material_file	= "data/levels/Village/objects/Streetlight_3/matlist.txt";
texture_animation_file_list	= "";
texture_animation_frame_delta	= 0;
transparent	= 0;
two_sided	= 0;
enable_melt	= 1;
normal_offset	= {0,0,0};
angle_random	= {0,0,0};
location_offset	= {0,0,0};
location_offset_random	= {0,0,0};
scale_random	= 0;
};

Streetlight_3_Light {
dazzle_area_percent	= 0.3;
dazzle_pow	= 0.95;
dazzle_scale_x	= 10;
dazzle_scale_y	= 10;
dazzle_centre_area_percent	= 0.05;
dazzle_centre_pow	= 0.98;
dazzle_centre_scale_x	= 100;
dazzle_centre_scale_y	= 25;
dazzle_offset	= {0,-5.5,-1.25};
dazze_fadeout_start	= 50;
dazze_fadeout_end	= 80;
light_offset	= {0,-5.5,-1.25};
light_intensity	= 50;
light_color	= {1,0.5,0.1};
light_no_specular	= 0;
light_type	= "point";
light_static_light	= 1;
light_angle	= {1,0,0};
light_attenuation_qcoeff	= {1,1,0};
light_attenuation_limit	= 0.04;
light_exponent	= 1;
light_hot_spot_angle	= 1;
light_spot_angle	= 3;
light_on	= 1;
};

