material
{
	material_type		= "transparent";
	tex_format		= "4444";
	texture			= "testdata/shadows/ridsha.tga";
	specular_coeff		= {0.0,0.0,0.0};
	diffuse_coeff		= {0.0,0.0,0.0};
	emissive_coeff		= {1.0,1.0,1.0};
	shininess		= 0.0;
};