skin
{
	mesh_file	= "data/characters/ghost_1/p_bear.hx";
	skin_mesh_name	= "p_bear";

	skin_file	= "data/characters/ghost_1/p_bear.skn";
	skin_name	= "p_bear";
};

mat_list
{
material
{
	material_name = "p_bear_tex1.TGA";
	texture = "data/characters/ghost_1/p_bear1.TGA";
	envmap_texture = "testdata/envi2.TGA";
	emissive_coeff = {1,1,1};
	ambient_coeff = {0,0,0};
	diffuse_coeff = {0,0,0};
	specular_coeff = {0,0,0};
};
};
