in_game_camera {
 name = "first person";
 min_height = 0.3;
 offset = {0, 0.0, 0.0};
 filter_coef_observer = { 0.2, 0.2, 0.2};
 filter_coef_target = {0.1, 0.1, 0.1};
 parent_bone = "fps";
 camera_unsafe = 1;
};

in_game_camera {
 name = "Behind 1";
 offset = {0.0, -0.65, -2.5};
 min_height = 0.5;
 filter_coef_observer = {0.02, 0.04, 0.02};

 filter_coef_target = {0.03, 0.02, 0.02};
 target_offset =  {0, 0, 10};

 direction_fade = 2.8;

 roll_scale = -2.5;
 roll_max = 0.4; 
 filter_coef_roll = 0.01;

 camera_safe = 1;
 camera_default = 1;
};

in_game_camera {
 name = "Behind 2";
 offset = {0.0, -0.8, -3.25};
 min_height = 0.5;
 filter_coef_observer = {0.01, 0.04, 0.02};

 filter_coef_target = {0.03, 0.005, 0.04};
 target_offset =  {0, -1, 0};

 direction_fade = 2.8;

 roll_scale = -0.5;
 roll_max = 0.4; 
 filter_coef_roll = 0.01;

 camera_safe = 1;
};

in_game_camera {
 name = "Behind 3";
 offset = {0.0, -1, -4};
 min_height = 0.5;
 filter_coef_observer = {0.01, 0.04, 0.02};

 filter_coef_target = {0.03, 0.005, 0.04};
 target_offset =  {0, -1, 0};

 direction_fade = 2.8;

 roll_scale = -0.5;
 roll_max = 0.4; 
 filter_coef_roll = 0.01;

 camera_safe = 1;
};

