<?xml version="1.0" encoding="UTF-8"?>
<!-- edited with XML Spy v4.2 U (http://www.xmlspy.com) by Bruce Elder (Disney Interactive Victoria) -->
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			<contractable>
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		<effect name="knowledgeOnce" stringData="damagedbywall">
			<affectable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenDamaged>false</whenDamaged>
				<whenTriggered>false</whenTriggered>
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				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
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			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenSent>false</whenSent>
				<asACopy>true</asACopy>
			</contractable>
			<timeOfEffectiveness>0.5</timeOfEffectiveness>
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			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
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		<effect name="knowledgeOnce" stringData="damagedbywall">
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				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
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			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
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				<asACopy>true</asACopy>
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			<timeOfEffectiveness>0.5</timeOfEffectiveness>
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			<shape radius="150"/>
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		<modifiableProperties>
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	<core name="PowerupSpeed" type="5" jadeID="PowerupSpeed">
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		<effect name="knowledge" stringData="speedBoostActivated">
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				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenDamaged>false</whenDamaged>
				<whenTriggered>false</whenTriggered>
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				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
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			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
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				<asACopy>true</asACopy>
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			<timeOfEffectiveness>0</timeOfEffectiveness>
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			<shape radius="32"/>
			<invulnerable>true</invulnerable>
			<stationary>true</stationary>
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		<modifiableProperties>
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		<effect name="knowledge" stringData="turboRecharge">
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				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenDamaged>false</whenDamaged>
				<whenTriggered>false</whenTriggered>
				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
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			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenSent>false</whenSent>
				<asACopy>true</asACopy>
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			<timeOfEffectiveness>0</timeOfEffectiveness>
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			<shape radius="32"/>
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		<modifiableProperties>
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		<effect name="knowledge" stringData="turboRechargeFull">
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				<whenCollisionOccurs>true</whenCollisionOccurs>
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				<whenTriggered>false</whenTriggered>
				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
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			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
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				<asACopy>true</asACopy>
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		<effect name="gameKnowledge" stringData="registerStartGate">
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				<whenDamaged>false</whenDamaged>
				<whenTriggered>false</whenTriggered>
				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
			</affectable>
			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenSent>false</whenSent>
				<asACopy>true</asACopy>
			</contractable>
			<timeOfEffectiveness>0</timeOfEffectiveness>
		</effect>
	</core>
	<core name="BlockH" type="6" jadeID="BlockH">
		<physicalProperties type="polygon">
			<mass>1</mass>
			<elasticity>1.0</elasticity>
			<shape radius="1">
				<polygon>
					<point x="-23" y="-23"/>
					<point x="23" y="-23"/>
					<point x="23" y="23"/>
					<point x="-23" y="23"/>
					<point x="-23" y="-23"/>
				</polygon>
			</shape>
			<invulnerable>true</invulnerable>
			<stationary>true</stationary>
		</physicalProperties>
		<modifiableProperties>
			<collisionFlags player="true" playerProjectile="false" border="true" enemy="true" enemyProjectile="false" spot="false" other="false"/>
		</modifiableProperties>
		<effect name="damageOnce" numericData="6">
			<affectable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenDamaged>false</whenDamaged>
				<whenTriggered>false</whenTriggered>
				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
			</affectable>
			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenSent>false</whenSent>
				<asACopy>true</asACopy>
			</contractable>
			<timeOfEffectiveness>0.5</timeOfEffectiveness>
		</effect>
		<effect name="knowledgeOnce" stringData="damagedbywall">
			<affectable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenDamaged>false</whenDamaged>
				<whenTriggered>false</whenTriggered>
				<whenDead>false</whenDead>
				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
			</affectable>
			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenSent>false</whenSent>
				<asACopy>true</asACopy>
			</contractable>
			<timeOfEffectiveness>0.5</timeOfEffectiveness>
		</effect>
	</core>
	<core name="BlockV" type="6" jadeID="BlockV">
		<physicalProperties type="polygon">
			<mass>1</mass>
			<elasticity>1.0</elasticity>
			<shape radius="1">
				<polygon>
					<point x="-32" y="0"/>
					<point x="0" y="-32"/>
					<point x="32" y="0"/>
					<point x="0" y="32"/>
					<point x="-32" y="0"/>
				</polygon>
			</shape>
			<invulnerable>true</invulnerable>
			<stationary>true</stationary>
		</physicalProperties>
		<modifiableProperties>
			<collisionFlags player="true" playerProjectile="false" border="true" enemy="true" enemyProjectile="false" spot="false" other="false"/>
		</modifiableProperties>
		<effect name="damageOnce" numericData="6">
			<affectable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenDamaged>false</whenDamaged>
				<whenTriggered>false</whenTriggered>
				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
			</affectable>
			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenSent>false</whenSent>
				<asACopy>true</asACopy>
			</contractable>
			<timeOfEffectiveness>0.5</timeOfEffectiveness>
		</effect>
		<effect name="knowledgeOnce" stringData="damagedbywall">
			<affectable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenDamaged>false</whenDamaged>
				<whenTriggered>false</whenTriggered>
				<whenDead>false</whenDead>
				<atTheEndOfMaintenance>false</atTheEndOfMaintenance>
				<toOriginator>false</toOriginator>
			</affectable>
			<contractable>
				<whenCollisionOccurs>true</whenCollisionOccurs>
				<whenSent>false</whenSent>
				<asACopy>true</asACopy>
			</contractable>
			<timeOfEffectiveness>0.5</timeOfEffectiveness>
		</effect>
	</core>
	<core name="DiskLarge" type="6" jadeID="DiskLarge">
		<physicalProperties type="radial">
			<mass>100</mass>
			<elasticity>1.0</elasticity>
			<shape radius="23"/>
			<invulnerable>true</invulnerable>
			<stationary>false</stationary>
		</physicalProperties>
		<modifiableProperties>
			<limits>
				<acceleration>800</acceleration>
				<rotation>200</rotation>
				<damping>0.3</damping>
				<velocity>1000</velocity>
			</limits>
			<collisionFlags player="true" playerProjectile="false" border="true" enemy="true" enemyProjectile="false" spot="false" other="true"/>
		</modifiableProperties>
	</core>
	<core name="DiskMedium" type="6" jadeID="DiskMedium">
		<physicalProperties type="radial">
			<mass>50</mass>
			<elasticity>1.0</elasticity>
			<shape radius="15"/>
			<invulnerable>true</invulnerable>
			<stationary>false</stationary>
		</physicalProperties>
		<modifiableProperties>
			<limits>
				<acceleration>800</acceleration>
				<rotation>200</rotation>
				<damping>0.3</damping>
				<velocity>1000</velocity>
			</limits>
			<collisionFlags player="true" playerProjectile="false" border="true" enemy="true" enemyProjectile="false" spot="false" other="true"/>
		</modifiableProperties>
	</core>
	<core name="DiskSmall" type="6" jadeID="DiskSmall">
		<physicalProperties type="radial">
			<mass>25</mass>
			<elasticity>1.0</elasticity>
			<shape radius="10"/>
			<invulnerable>true</invulnerable>
			<stationary>false</stationary>
		</physicalProperties>
		<modifiableProperties>
			<limits>
				<acceleration>800</acceleration>
				<rotation>200</rotation>
				<damping>0.3</damping>
				<velocity>1000</velocity>
			</limits>
			<collisionFlags player="true" playerProjectile="false" border="true" enemy="true" enemyProjectile="false" spot="false" other="true"/>
		</modifiableProperties>
	</core>
</coreData>
