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<!-- edited with XML Spy v4.2 U (http://www.xmlspy.com) by Bruce Elder (Disney Interactive Victoria) -->
<!--(c) 2002 Disney Interactive Victoria
All rights are reserved-->
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						<core:whenCollisionOccurs>false</core:whenCollisionOccurs>
						<core:whenSent>false</core:whenSent>
						<core:asACopy>false</core:asACopy>
					</core:contractable>
					<core:timeOfEffectiveness>10</core:timeOfEffectiveness>
				</seed:effect>
			</seed>
			<seed core="PowerupTurbo">
				<seed:dynamicProperties>
					<seed:location x="724" y="1122"/>
				</seed:dynamicProperties>
				<seed:effect name="suppressPowerup">
					<core:affectable>
						<core:whenCollisionOccurs>true</core:whenCollisionOccurs>
						<core:whenDamaged>false</core:whenDamaged>
						<core:whenTriggered>false</core:whenTriggered>
						<core:whenDead>false</core:whenDead>
						<core:atTheEndOfMaintenance>false</core:atTheEndOfMaintenance>
						<core:toOriginator persistant="true">true</core:toOriginator>
					</core:affectable>
					<core:contractable>
						<core:whenCollisionOccurs>false</core:whenCollisionOccurs>
						<core:whenSent>false</core:whenSent>
						<core:asACopy>false</core:asACopy>
					</core:contractable>
					<core:timeOfEffectiveness>45</core:timeOfEffectiveness>
				</seed:effect>
			</seed>
			<seed core="PowerupShield">
				<seed:dynamicProperties>
					<seed:location x="2152" y="260"/>
				</seed:dynamicProperties>
				<seed:effect name="suppressPowerup">
					<core:affectable>
						<core:whenCollisionOccurs>true</core:whenCollisionOccurs>
						<core:whenDamaged>false</core:whenDamaged>
						<core:whenTriggered>false</core:whenTriggered>
						<core:whenDead>false</core:whenDead>
						<core:atTheEndOfMaintenance>false</core:atTheEndOfMaintenance>
						<core:toOriginator persistant="true">true</core:toOriginator>
					</core:affectable>
					<core:contractable>
						<core:whenCollisionOccurs>false</core:whenCollisionOccurs>
						<core:whenSent>false</core:whenSent>
						<core:asACopy>false</core:asACopy>
					</core:contractable>
					<core:timeOfEffectiveness>10</core:timeOfEffectiveness>
				</seed:effect>
			</seed>
			<seed core="StartGateH">
				<seed:dynamicProperties>
					<seed:location x="2158" y="601"/>
				</seed:dynamicProperties>
			</seed>
			<seed core="FinishGateH">
				<seed:dynamicProperties>
					<seed:location x="2158" y="601"/>
				</seed:dynamicProperties>
			</seed>
			<seed core="PointGateVP100">
				<seed:dynamicProperties>
					<seed:location x="1384" y="780"/>
				</seed:dynamicProperties>
				<seed:effect name="suppressPowerup">
					<core:affectable>
						<core:whenCollisionOccurs>true</core:whenCollisionOccurs>
						<core:whenDamaged>false</core:whenDamaged>
						<core:whenTriggered>false</core:whenTriggered>
						<core:whenDead>false</core:whenDead>
						<core:atTheEndOfMaintenance>false</core:atTheEndOfMaintenance>
						<core:toOriginator persistant="true">true</core:toOriginator>
					</core:affectable>
					<core:contractable>
						<core:whenCollisionOccurs>false</core:whenCollisionOccurs>
						<core:whenSent>false</core:whenSent>
						<core:asACopy>false</core:asACopy>
					</core:contractable>
					<core:timeOfEffectiveness>10</core:timeOfEffectiveness>
				</seed:effect>
			</seed>
			<seed core="PointGateVP100">
				<seed:dynamicProperties>
					<seed:location x="648" y="229"/>
				</seed:dynamicProperties>
				<seed:effect name="suppressPowerup">
					<core:affectable>
						<core:whenCollisionOccurs>true</core:whenCollisionOccurs>
						<core:whenDamaged>false</core:whenDamaged>
						<core:whenTriggered>false</core:whenTriggered>
						<core:whenDead>false</core:whenDead>
						<core:atTheEndOfMaintenance>false</core:atTheEndOfMaintenance>
						<core:toOriginator persistant="true">true</core:toOriginator>
					</core:affectable>
					<core:contractable>
						<core:whenCollisionOccurs>false</core:whenCollisionOccurs>
						<core:whenSent>false</core:whenSent>
						<core:asACopy>false</core:asACopy>
					</core:contractable>
					<core:timeOfEffectiveness>10</core:timeOfEffectiveness>
				</seed:effect>
			</seed>
			<seed core="PointGate135P250">
				<seed:dynamicProperties>
					<seed:location x="285" y="259"/>
				</seed:dynamicProperties>
				<seed:effect name="suppressPowerup">
					<core:affectable>
						<core:whenCollisionOccurs>true</core:whenCollisionOccurs>
						<core:whenDamaged>false</core:whenDamaged>
						<core:whenTriggered>false</core:whenTriggered>
						<core:whenDead>false</core:whenDead>
						<core:atTheEndOfMaintenance>false</core:atTheEndOfMaintenance>
						<core:toOriginator persistant="true">true</core:toOriginator>
					</core:affectable>
					<core:contractable>
						<core:whenCollisionOccurs>false</core:whenCollisionOccurs>
						<core:whenSent>false</core:whenSent>
						<core:asACopy>false</core:asACopy>
					</core:contractable>
					<core:timeOfEffectiveness>10</core:timeOfEffectiveness>
				</seed:effect>
			</seed>
			<seed core="PointGate45P500">
				<seed:dynamicProperties>
					<seed:location x="1212" y="1579"/>
				</seed:dynamicProperties>
				<seed:effect name="suppressPowerup">
					<core:affectable>
						<core:whenCollisionOccurs>true</core:whenCollisionOccurs>
						<core:whenDamaged>false</core:whenDamaged>
						<core:whenTriggered>false</core:whenTriggered>
						<core:whenDead>false</core:whenDead>
						<core:atTheEndOfMaintenance>false</core:atTheEndOfMaintenance>
						<core:toOriginator persistant="true">true</core:toOriginator>
					</core:affectable>
					<core:contractable>
						<core:whenCollisionOccurs>false</core:whenCollisionOccurs>
						<core:whenSent>false</core:whenSent>
						<core:asACopy>false</core:asACopy>
					</core:contractable>
					<core:timeOfEffectiveness>10</core:timeOfEffectiveness>
				</seed:effect>
			</seed>
			<seed core="PointGate135P100">
				<seed:dynamicProperties>
					<seed:location x="1646" y="1676"/>
				</seed:dynamicProperties>
				<seed:effect name="suppressPowerup">
					<core:affectable>
						<core:whenCollisionOccurs>true</core:whenCollisionOccurs>
						<core:whenDamaged>false</core:whenDamaged>
						<core:whenTriggered>false</core:whenTriggered>
						<core:whenDead>false</core:whenDead>
						<core:atTheEndOfMaintenance>false</core:atTheEndOfMaintenance>
						<core:toOriginator persistant="true">true</core:toOriginator>
					</core:affectable>
					<core:contractable>
						<core:whenCollisionOccurs>false</core:whenCollisionOccurs>
						<core:whenSent>false</core:whenSent>
						<core:asACopy>false</core:asACopy>
					</core:contractable>
					<core:timeOfEffectiveness>10</core:timeOfEffectiveness>
				</seed:effect>
			</seed>
			<seed core="JumpPadH">
				<seed:dynamicProperties>
					<seed:location x="237" y="497"/>
				</seed:dynamicProperties>
			</seed>
			<seed core="BlockV">
				<seed:dynamicProperties>
					<seed:location x="1030" y="693"/>
				</seed:dynamicProperties>
			</seed>
			<seed core="BlockV">
				<seed:dynamicProperties>
					<seed:location x="1180" y="555"/>
				</seed:dynamicProperties>
			</seed>
		</group>
	</initial>
	<timed/>
	<anytime/>
</levelData>
